3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 #include "client/gameui.h"
29 #include "client/inputhandler.h"
30 #include "client/tile.h" // For TextureSource
31 #include "client/keys.h"
32 #include "client/joystick_controller.h"
33 #include "clientmap.h"
36 #include "content_cao.h"
37 #include "content/subgames.h"
38 #include "client/event_manager.h"
39 #include "fontengine.h"
43 #include "gameparams.h"
45 #include "gui/guiChatConsole.h"
46 #include "gui/guiConfirmRegistration.h"
47 #include "gui/guiFormSpecMenu.h"
48 #include "gui/guiKeyChangeMenu.h"
49 #include "gui/guiPasswordChange.h"
50 #include "gui/guiVolumeChange.h"
51 #include "gui/mainmenumanager.h"
52 #include "gui/profilergraph.h"
55 #include "nodedef.h" // Needed for determining pointing to nodes
56 #include "nodemetadata.h"
57 #include "particles.h"
65 #include "translation.h"
66 #include "util/basic_macros.h"
67 #include "util/directiontables.h"
68 #include "util/pointedthing.h"
69 #include "util/quicktune_shortcutter.h"
70 #include "irrlicht_changes/static_text.h"
72 #include "script/scripting_client.h"
76 #include "client/sound_openal.h"
78 #include "client/sound.h"
84 struct TextDestNodeMetadata : public TextDest
86 TextDestNodeMetadata(v3s16 p, Client *client)
91 // This is deprecated I guess? -celeron55
92 void gotText(const std::wstring &text)
94 std::string ntext = wide_to_utf8(text);
95 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
96 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
98 fields["text"] = ntext;
99 m_client->sendNodemetaFields(m_p, "", fields);
101 void gotText(const StringMap &fields)
103 m_client->sendNodemetaFields(m_p, "", fields);
110 struct TextDestPlayerInventory : public TextDest
112 TextDestPlayerInventory(Client *client)
117 TextDestPlayerInventory(Client *client, const std::string &formname)
120 m_formname = formname;
122 void gotText(const StringMap &fields)
124 m_client->sendInventoryFields(m_formname, fields);
130 struct LocalFormspecHandler : public TextDest
132 LocalFormspecHandler(const std::string &formname)
134 m_formname = formname;
137 LocalFormspecHandler(const std::string &formname, Client *client):
140 m_formname = formname;
143 void gotText(const StringMap &fields)
145 if (m_formname == "MT_PAUSE_MENU") {
146 if (fields.find("btn_sound") != fields.end()) {
147 g_gamecallback->changeVolume();
151 if (fields.find("btn_key_config") != fields.end()) {
152 g_gamecallback->keyConfig();
156 if (fields.find("btn_exit_menu") != fields.end()) {
157 g_gamecallback->disconnect();
161 if (fields.find("btn_exit_os") != fields.end()) {
162 g_gamecallback->exitToOS();
164 RenderingEngine::get_raw_device()->closeDevice();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 if (m_formname == "MT_DEATH_SCREEN") {
184 assert(m_client != 0);
185 m_client->sendRespawn();
189 if (m_client && m_client->modsLoaded())
190 m_client->getScript()->on_formspec_input(m_formname, fields);
193 Client *m_client = nullptr;
196 /* Form update callback */
198 class NodeMetadataFormSource: public IFormSource
201 NodeMetadataFormSource(ClientMap *map, v3s16 p):
206 const std::string &getForm() const
208 static const std::string empty_string = "";
209 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
214 return meta->getString("formspec");
217 virtual std::string resolveText(const std::string &str)
219 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
224 return meta->resolveString(str);
231 class PlayerInventoryFormSource: public IFormSource
234 PlayerInventoryFormSource(Client *client):
239 const std::string &getForm() const
241 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
242 return player->inventory_formspec;
248 class NodeDugEvent: public MtEvent
254 NodeDugEvent(v3s16 p, MapNode n):
258 MtEvent::Type getType() const
260 return MtEvent::NODE_DUG;
266 ISoundManager *m_sound;
267 const NodeDefManager *m_ndef;
269 bool makes_footstep_sound;
270 float m_player_step_timer;
271 float m_player_jump_timer;
273 SimpleSoundSpec m_player_step_sound;
274 SimpleSoundSpec m_player_leftpunch_sound;
275 SimpleSoundSpec m_player_rightpunch_sound;
277 SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
280 makes_footstep_sound(true),
281 m_player_step_timer(0.0f),
282 m_player_jump_timer(0.0f)
286 void playPlayerStep()
288 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
289 m_player_step_timer = 0.03;
290 if (makes_footstep_sound)
291 m_sound->playSound(m_player_step_sound, false);
295 void playPlayerJump()
297 if (m_player_jump_timer <= 0.0f) {
298 m_player_jump_timer = 0.2f;
299 m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
303 static void viewBobbingStep(MtEvent *e, void *data)
305 SoundMaker *sm = (SoundMaker *)data;
306 sm->playPlayerStep();
309 static void playerRegainGround(MtEvent *e, void *data)
311 SoundMaker *sm = (SoundMaker *)data;
312 sm->playPlayerStep();
315 static void playerJump(MtEvent *e, void *data)
317 SoundMaker *sm = (SoundMaker *)data;
318 sm->playPlayerJump();
321 static void cameraPunchLeft(MtEvent *e, void *data)
323 SoundMaker *sm = (SoundMaker *)data;
324 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
327 static void cameraPunchRight(MtEvent *e, void *data)
329 SoundMaker *sm = (SoundMaker *)data;
330 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
333 static void nodeDug(MtEvent *e, void *data)
335 SoundMaker *sm = (SoundMaker *)data;
336 NodeDugEvent *nde = (NodeDugEvent *)e;
337 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
340 static void playerDamage(MtEvent *e, void *data)
342 SoundMaker *sm = (SoundMaker *)data;
343 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
346 static void playerFallingDamage(MtEvent *e, void *data)
348 SoundMaker *sm = (SoundMaker *)data;
349 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
352 void registerReceiver(MtEventManager *mgr)
354 mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
355 mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
356 mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
357 mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
358 mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
359 mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
360 mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
361 mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
364 void step(float dtime)
366 m_player_step_timer -= dtime;
367 m_player_jump_timer -= dtime;
371 // Locally stored sounds don't need to be preloaded because of this
372 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
374 std::set<std::string> m_fetched;
376 void paths_insert(std::set<std::string> &dst_paths,
377 const std::string &base,
378 const std::string &name)
380 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
381 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
382 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
383 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
384 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
385 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
386 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
387 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
388 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
389 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
390 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
393 void fetchSounds(const std::string &name,
394 std::set<std::string> &dst_paths,
395 std::set<std::string> &dst_datas)
397 if (m_fetched.count(name))
400 m_fetched.insert(name);
402 paths_insert(dst_paths, porting::path_share, name);
403 paths_insert(dst_paths, porting::path_user, name);
408 // before 1.8 there isn't a "integer interface", only float
409 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
410 typedef f32 SamplerLayer_t;
412 typedef s32 SamplerLayer_t;
416 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
419 bool *m_force_fog_off;
422 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
423 CachedPixelShaderSetting<float> m_fog_distance;
424 CachedVertexShaderSetting<float> m_animation_timer_vertex;
425 CachedPixelShaderSetting<float> m_animation_timer_pixel;
426 CachedPixelShaderSetting<float, 3> m_day_light;
427 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
428 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
429 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
430 CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
431 CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
432 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
433 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
434 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
438 void onSettingsChange(const std::string &name)
440 if (name == "enable_fog")
441 m_fog_enabled = g_settings->getBool("enable_fog");
444 static void settingsCallback(const std::string &name, void *userdata)
446 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
449 void setSky(Sky *sky) { m_sky = sky; }
451 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
452 f32 *fog_range, Client *client) :
454 m_force_fog_off(force_fog_off),
455 m_fog_range(fog_range),
456 m_sky_bg_color("skyBgColor"),
457 m_fog_distance("fogDistance"),
458 m_animation_timer_vertex("animationTimer"),
459 m_animation_timer_pixel("animationTimer"),
460 m_day_light("dayLight"),
461 m_eye_position_pixel("eyePosition"),
462 m_eye_position_vertex("eyePosition"),
463 m_minimap_yaw("yawVec"),
464 m_camera_offset_pixel("cameraOffset"),
465 m_camera_offset_vertex("cameraOffset"),
466 m_base_texture("baseTexture"),
467 m_normal_texture("normalTexture"),
468 m_texture_flags("textureFlags"),
471 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
472 m_fog_enabled = g_settings->getBool("enable_fog");
475 ~GameGlobalShaderConstantSetter()
477 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
480 virtual void onSetConstants(video::IMaterialRendererServices *services,
487 video::SColor bgcolor = m_sky->getBgColor();
488 video::SColorf bgcolorf(bgcolor);
489 float bgcolorfa[4] = {
495 m_sky_bg_color.set(bgcolorfa, services);
498 float fog_distance = 10000 * BS;
500 if (m_fog_enabled && !*m_force_fog_off)
501 fog_distance = *m_fog_range;
503 m_fog_distance.set(&fog_distance, services);
505 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
506 video::SColorf sunlight;
507 get_sunlight_color(&sunlight, daynight_ratio);
512 m_day_light.set(dnc, services);
514 u32 animation_timer = porting::getTimeMs() % 1000000;
515 float animation_timer_f = (float)animation_timer / 100000.f;
516 m_animation_timer_vertex.set(&animation_timer_f, services);
517 m_animation_timer_pixel.set(&animation_timer_f, services);
519 float eye_position_array[3];
520 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
521 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
522 eye_position_array[0] = epos.X;
523 eye_position_array[1] = epos.Y;
524 eye_position_array[2] = epos.Z;
526 epos.getAs3Values(eye_position_array);
528 m_eye_position_pixel.set(eye_position_array, services);
529 m_eye_position_vertex.set(eye_position_array, services);
531 if (m_client->getMinimap()) {
532 float minimap_yaw_array[3];
533 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
534 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
535 minimap_yaw_array[0] = minimap_yaw.X;
536 minimap_yaw_array[1] = minimap_yaw.Y;
537 minimap_yaw_array[2] = minimap_yaw.Z;
539 minimap_yaw.getAs3Values(minimap_yaw_array);
541 m_minimap_yaw.set(minimap_yaw_array, services);
544 float camera_offset_array[3];
545 v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
546 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
547 camera_offset_array[0] = offset.X;
548 camera_offset_array[1] = offset.Y;
549 camera_offset_array[2] = offset.Z;
551 offset.getAs3Values(camera_offset_array);
553 m_camera_offset_pixel.set(camera_offset_array, services);
554 m_camera_offset_vertex.set(camera_offset_array, services);
556 SamplerLayer_t base_tex = 0,
559 m_base_texture.set(&base_tex, services);
560 m_normal_texture.set(&normal_tex, services);
561 m_texture_flags.set(&flags_tex, services);
566 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
569 bool *m_force_fog_off;
572 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
574 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
575 f32 *fog_range, Client *client) :
577 m_force_fog_off(force_fog_off),
578 m_fog_range(fog_range),
582 void setSky(Sky *sky) {
584 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
585 ggscs->setSky(m_sky);
587 created_nosky.clear();
590 virtual IShaderConstantSetter* create()
592 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
593 m_sky, m_force_fog_off, m_fog_range, m_client);
595 created_nosky.push_back(scs);
601 #define SIZE_TAG "size[11,5.5]"
603 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
606 /****************************************************************************
607 ****************************************************************************/
609 const float object_hit_delay = 0.2;
612 u32 last_time, busy_time, sleep_time;
616 /* The reason the following structs are not anonymous structs within the
617 * class is that they are not used by the majority of member functions and
618 * many functions that do require objects of thse types do not modify them
619 * (so they can be passed as a const qualified parameter)
625 PointedThing pointed_old;
628 bool btn_down_for_dig;
630 bool digging_blocked;
631 bool reset_jump_timer;
632 float nodig_delay_timer;
634 float dig_time_complete;
635 float repeat_place_timer;
636 float object_hit_delay_timer;
637 float time_from_last_punch;
638 ClientActiveObject *selected_object;
642 float update_draw_list_timer;
646 v3f update_draw_list_last_cam_dir;
648 float time_of_day_smooth;
653 struct ClientEventHandler
655 void (Game::*handler)(ClientEvent *, CameraOrientation *);
658 /****************************************************************************
660 ****************************************************************************/
662 /* This is not intended to be a public class. If a public class becomes
663 * desirable then it may be better to create another 'wrapper' class that
664 * hides most of the stuff in this class (nothing in this class is required
665 * by any other file) but exposes the public methods/data only.
672 bool startup(bool *kill,
674 const GameStartData &game_params,
675 std::string &error_message,
677 ChatBackend *chat_backend);
684 void extendedResourceCleanup();
686 // Basic initialisation
687 bool init(const std::string &map_dir, const std::string &address,
688 u16 port, const SubgameSpec &gamespec);
690 bool createSingleplayerServer(const std::string &map_dir,
691 const SubgameSpec &gamespec, u16 port);
694 bool createClient(const GameStartData &start_data);
698 bool connectToServer(const GameStartData &start_data,
699 bool *connect_ok, bool *aborted);
700 bool getServerContent(bool *aborted);
704 void updateInteractTimers(f32 dtime);
705 bool checkConnection();
706 bool handleCallbacks();
707 void processQueues();
708 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
709 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
710 void updateProfilerGraphs(ProfilerGraph *graph);
713 void processUserInput(f32 dtime);
714 void processKeyInput();
715 void processItemSelection(u16 *new_playeritem);
717 void dropSelectedItem(bool single_item = false);
718 void openInventory();
719 void openConsole(float scale, const wchar_t *line=NULL);
720 void toggleFreeMove();
721 void toggleFreeMoveAlt();
722 void togglePitchMove();
725 void toggleCinematic();
726 void toggleAutoforward();
728 void toggleMinimap(bool shift_pressed);
731 void toggleUpdateCamera();
733 void increaseViewRange();
734 void decreaseViewRange();
735 void toggleFullViewRange();
736 void checkZoomEnabled();
738 void updateCameraDirection(CameraOrientation *cam, float dtime);
739 void updateCameraOrientation(CameraOrientation *cam, float dtime);
740 void updatePlayerControl(const CameraOrientation &cam);
741 void step(f32 *dtime);
742 void processClientEvents(CameraOrientation *cam);
743 void updateCamera(u32 busy_time, f32 dtime);
744 void updateSound(f32 dtime);
745 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
747 * Returns the object or node the player is pointing at.
748 * Also updates the selected thing in the Hud.
750 * @param[in] shootline the shootline, starting from
751 * the camera position. This also gives the maximal distance
753 * @param[in] liquids_pointable if false, liquids are ignored
754 * @param[in] look_for_object if false, objects are ignored
755 * @param[in] camera_offset offset of the camera
756 * @param[out] selected_object the selected object or
759 PointedThing updatePointedThing(
760 const core::line3d<f32> &shootline, bool liquids_pointable,
761 bool look_for_object, const v3s16 &camera_offset);
762 void handlePointingAtNothing(const ItemStack &playerItem);
763 void handlePointingAtNode(const PointedThing &pointed,
764 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
765 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
766 const v3f &player_position, bool show_debug);
767 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
768 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
769 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
770 const CameraOrientation &cam);
773 void limitFps(FpsControl *fps_timings, f32 *dtime);
775 void showOverlayMessage(const char *msg, float dtime, int percent,
776 bool draw_clouds = true);
778 static void settingChangedCallback(const std::string &setting_name, void *data);
781 inline bool isKeyDown(GameKeyType k)
783 return input->isKeyDown(k);
785 inline bool wasKeyDown(GameKeyType k)
787 return input->wasKeyDown(k);
789 inline bool wasKeyPressed(GameKeyType k)
791 return input->wasKeyPressed(k);
793 inline bool wasKeyReleased(GameKeyType k)
795 return input->wasKeyReleased(k);
799 void handleAndroidChatInput();
804 bool force_fog_off = false;
805 bool disable_camera_update = false;
808 void showDeathFormspec();
809 void showPauseMenu();
811 // ClientEvent handlers
812 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
813 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
814 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
815 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
816 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
817 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
818 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
819 CameraOrientation *cam);
820 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
821 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
822 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
823 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
824 void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
825 void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
826 void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
827 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
828 CameraOrientation *cam);
829 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
831 void updateChat(f32 dtime, const v2u32 &screensize);
833 bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
834 const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
835 const NodeMetadata *meta);
836 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
838 InputHandler *input = nullptr;
840 Client *client = nullptr;
841 Server *server = nullptr;
843 IWritableTextureSource *texture_src = nullptr;
844 IWritableShaderSource *shader_src = nullptr;
846 // When created, these will be filled with data received from the server
847 IWritableItemDefManager *itemdef_manager = nullptr;
848 NodeDefManager *nodedef_manager = nullptr;
850 GameOnDemandSoundFetcher soundfetcher; // useful when testing
851 ISoundManager *sound = nullptr;
852 bool sound_is_dummy = false;
853 SoundMaker *soundmaker = nullptr;
855 ChatBackend *chat_backend = nullptr;
856 LogOutputBuffer m_chat_log_buf;
858 EventManager *eventmgr = nullptr;
859 QuicktuneShortcutter *quicktune = nullptr;
860 bool registration_confirmation_shown = false;
862 std::unique_ptr<GameUI> m_game_ui;
863 GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
864 MapDrawControl *draw_control = nullptr;
865 Camera *camera = nullptr;
866 Clouds *clouds = nullptr; // Free using ->Drop()
867 Sky *sky = nullptr; // Free using ->Drop()
869 Minimap *mapper = nullptr;
875 This class does take ownership/responsibily for cleaning up etc of any of
876 these items (e.g. device)
878 IrrlichtDevice *device;
879 video::IVideoDriver *driver;
880 scene::ISceneManager *smgr;
882 std::string *error_message;
883 bool *reconnect_requested;
884 scene::ISceneNode *skybox;
886 bool simple_singleplayer_mode;
889 /* Pre-calculated values
891 int crack_animation_length;
893 IntervalLimiter profiler_interval;
896 * TODO: Local caching of settings is not optimal and should at some stage
897 * be updated to use a global settings object for getting thse values
898 * (as opposed to the this local caching). This can be addressed in
901 bool m_cache_doubletap_jump;
902 bool m_cache_enable_clouds;
903 bool m_cache_enable_joysticks;
904 bool m_cache_enable_particles;
905 bool m_cache_enable_fog;
906 bool m_cache_enable_noclip;
907 bool m_cache_enable_free_move;
908 f32 m_cache_mouse_sensitivity;
909 f32 m_cache_joystick_frustum_sensitivity;
910 f32 m_repeat_place_time;
911 f32 m_cache_cam_smoothing;
912 f32 m_cache_fog_start;
914 bool m_invert_mouse = false;
915 bool m_first_loop_after_window_activation = false;
916 bool m_camera_offset_changed = false;
918 bool m_does_lost_focus_pause_game = false;
921 bool m_cache_hold_aux1;
922 bool m_android_chat_open;
927 m_chat_log_buf(g_logger),
928 m_game_ui(new GameUI())
930 g_settings->registerChangedCallback("doubletap_jump",
931 &settingChangedCallback, this);
932 g_settings->registerChangedCallback("enable_clouds",
933 &settingChangedCallback, this);
934 g_settings->registerChangedCallback("doubletap_joysticks",
935 &settingChangedCallback, this);
936 g_settings->registerChangedCallback("enable_particles",
937 &settingChangedCallback, this);
938 g_settings->registerChangedCallback("enable_fog",
939 &settingChangedCallback, this);
940 g_settings->registerChangedCallback("mouse_sensitivity",
941 &settingChangedCallback, this);
942 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
943 &settingChangedCallback, this);
944 g_settings->registerChangedCallback("repeat_place_time",
945 &settingChangedCallback, this);
946 g_settings->registerChangedCallback("noclip",
947 &settingChangedCallback, this);
948 g_settings->registerChangedCallback("free_move",
949 &settingChangedCallback, this);
950 g_settings->registerChangedCallback("cinematic",
951 &settingChangedCallback, this);
952 g_settings->registerChangedCallback("cinematic_camera_smoothing",
953 &settingChangedCallback, this);
954 g_settings->registerChangedCallback("camera_smoothing",
955 &settingChangedCallback, this);
960 m_cache_hold_aux1 = false; // This is initialised properly later
967 /****************************************************************************
969 ****************************************************************************/
978 delete server; // deleted first to stop all server threads
986 delete nodedef_manager;
987 delete itemdef_manager;
990 extendedResourceCleanup();
992 g_settings->deregisterChangedCallback("doubletap_jump",
993 &settingChangedCallback, this);
994 g_settings->deregisterChangedCallback("enable_clouds",
995 &settingChangedCallback, this);
996 g_settings->deregisterChangedCallback("enable_particles",
997 &settingChangedCallback, this);
998 g_settings->deregisterChangedCallback("enable_fog",
999 &settingChangedCallback, this);
1000 g_settings->deregisterChangedCallback("mouse_sensitivity",
1001 &settingChangedCallback, this);
1002 g_settings->deregisterChangedCallback("repeat_place_time",
1003 &settingChangedCallback, this);
1004 g_settings->deregisterChangedCallback("noclip",
1005 &settingChangedCallback, this);
1006 g_settings->deregisterChangedCallback("free_move",
1007 &settingChangedCallback, this);
1008 g_settings->deregisterChangedCallback("cinematic",
1009 &settingChangedCallback, this);
1010 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1011 &settingChangedCallback, this);
1012 g_settings->deregisterChangedCallback("camera_smoothing",
1013 &settingChangedCallback, this);
1016 bool Game::startup(bool *kill,
1017 InputHandler *input,
1018 const GameStartData &start_data,
1019 std::string &error_message,
1021 ChatBackend *chat_backend)
1025 this->device = RenderingEngine::get_raw_device();
1027 this->error_message = &error_message;
1028 this->reconnect_requested = reconnect;
1029 this->input = input;
1030 this->chat_backend = chat_backend;
1031 this->simple_singleplayer_mode = start_data.isSinglePlayer();
1033 input->keycache.populate();
1035 driver = device->getVideoDriver();
1036 smgr = RenderingEngine::get_scene_manager();
1038 RenderingEngine::get_scene_manager()->getParameters()->
1039 setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1042 runData = GameRunData();
1043 runData.time_from_last_punch = 10.0;
1045 m_game_ui->initFlags();
1047 m_invert_mouse = g_settings->getBool("invert_mouse");
1048 m_first_loop_after_window_activation = true;
1050 g_client_translations->clear();
1052 // address can change if simple_singleplayer_mode
1053 if (!init(start_data.world_spec.path, start_data.address,
1054 start_data.socket_port, start_data.game_spec))
1057 if (!createClient(start_data))
1060 RenderingEngine::initialize(client, hud);
1068 ProfilerGraph graph;
1069 RunStats stats = { 0 };
1070 CameraOrientation cam_view_target = { 0 };
1071 CameraOrientation cam_view = { 0 };
1072 FpsControl draw_times = { 0 };
1073 f32 dtime; // in seconds
1075 /* Clear the profiler */
1076 Profiler::GraphValues dummyvalues;
1077 g_profiler->graphGet(dummyvalues);
1079 draw_times.last_time = RenderingEngine::get_timer_time();
1081 set_light_table(g_settings->getFloat("display_gamma"));
1084 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1085 && client->checkPrivilege("fast");
1088 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
1089 g_settings->getU16("screen_h"));
1091 while (RenderingEngine::run()
1092 && !(*kill || g_gamecallback->shutdown_requested
1093 || (server && server->isShutdownRequested()))) {
1095 const irr::core::dimension2d<u32> ¤t_screen_size =
1096 RenderingEngine::get_video_driver()->getScreenSize();
1097 // Verify if window size has changed and save it if it's the case
1098 // Ensure evaluating settings->getBool after verifying screensize
1099 // First condition is cheaper
1100 if (previous_screen_size != current_screen_size &&
1101 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
1102 g_settings->getBool("autosave_screensize")) {
1103 g_settings->setU16("screen_w", current_screen_size.Width);
1104 g_settings->setU16("screen_h", current_screen_size.Height);
1105 previous_screen_size = current_screen_size;
1108 // Calculate dtime =
1109 // RenderingEngine::run() from this iteration
1110 // + Sleep time until the wanted FPS are reached
1111 limitFps(&draw_times, &dtime);
1113 // Prepare render data for next iteration
1115 updateStats(&stats, draw_times, dtime);
1116 updateInteractTimers(dtime);
1118 if (!checkConnection())
1120 if (!handleCallbacks())
1125 m_game_ui->clearInfoText();
1126 hud->resizeHotbar();
1128 updateProfilers(stats, draw_times, dtime);
1129 processUserInput(dtime);
1130 // Update camera before player movement to avoid camera lag of one frame
1131 updateCameraDirection(&cam_view_target, dtime);
1132 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1133 cam_view.camera_yaw) * m_cache_cam_smoothing;
1134 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1135 cam_view.camera_pitch) * m_cache_cam_smoothing;
1136 updatePlayerControl(cam_view);
1138 processClientEvents(&cam_view_target);
1139 updateCamera(draw_times.busy_time, dtime);
1141 processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
1142 m_game_ui->m_flags.show_debug);
1143 updateFrame(&graph, &stats, dtime, cam_view);
1144 updateProfilerGraphs(&graph);
1146 // Update if minimap has been disabled by the server
1147 m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
1149 if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
1156 void Game::shutdown()
1158 RenderingEngine::finalize();
1159 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1160 if (g_settings->get("3d_mode") == "pageflip") {
1161 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1164 auto formspec = m_game_ui->getFormspecGUI();
1166 formspec->quitMenu();
1168 #ifdef HAVE_TOUCHSCREENGUI
1169 g_touchscreengui->hide();
1172 showOverlayMessage(N_("Shutting down..."), 0, 0, false);
1177 if (gui_chat_console)
1178 gui_chat_console->drop();
1184 while (g_menumgr.menuCount() > 0) {
1185 g_menumgr.m_stack.front()->setVisible(false);
1186 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1189 m_game_ui->deleteFormspec();
1191 chat_backend->addMessage(L"", L"# Disconnected.");
1192 chat_backend->addMessage(L"", L"");
1193 m_chat_log_buf.clear();
1197 while (!client->isShutdown()) {
1198 assert(texture_src != NULL);
1199 assert(shader_src != NULL);
1200 texture_src->processQueue();
1201 shader_src->processQueue();
1208 /****************************************************************************/
1209 /****************************************************************************
1211 ****************************************************************************/
1212 /****************************************************************************/
1215 const std::string &map_dir,
1216 const std::string &address,
1218 const SubgameSpec &gamespec)
1220 texture_src = createTextureSource();
1222 showOverlayMessage(N_("Loading..."), 0, 0);
1224 shader_src = createShaderSource();
1226 itemdef_manager = createItemDefManager();
1227 nodedef_manager = createNodeDefManager();
1229 eventmgr = new EventManager();
1230 quicktune = new QuicktuneShortcutter();
1232 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1233 && eventmgr && quicktune))
1239 // Create a server if not connecting to an existing one
1240 if (address.empty()) {
1241 if (!createSingleplayerServer(map_dir, gamespec, port))
1248 bool Game::initSound()
1251 if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
1252 infostream << "Attempting to use OpenAL audio" << std::endl;
1253 sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
1255 infostream << "Failed to initialize OpenAL audio" << std::endl;
1257 infostream << "Sound disabled." << std::endl;
1261 infostream << "Using dummy audio." << std::endl;
1262 sound = &dummySoundManager;
1263 sound_is_dummy = true;
1266 soundmaker = new SoundMaker(sound, nodedef_manager);
1270 soundmaker->registerReceiver(eventmgr);
1275 bool Game::createSingleplayerServer(const std::string &map_dir,
1276 const SubgameSpec &gamespec, u16 port)
1278 showOverlayMessage(N_("Creating server..."), 0, 5);
1280 std::string bind_str = g_settings->get("bind_address");
1281 Address bind_addr(0, 0, 0, 0, port);
1283 if (g_settings->getBool("ipv6_server")) {
1284 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1288 bind_addr.Resolve(bind_str.c_str());
1289 } catch (ResolveError &e) {
1290 infostream << "Resolving bind address \"" << bind_str
1291 << "\" failed: " << e.what()
1292 << " -- Listening on all addresses." << std::endl;
1295 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1296 *error_message = "Unable to listen on " +
1297 bind_addr.serializeString() +
1298 " because IPv6 is disabled";
1299 errorstream << *error_message << std::endl;
1303 server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
1309 bool Game::createClient(const GameStartData &start_data)
1311 showOverlayMessage(N_("Creating client..."), 0, 10);
1313 draw_control = new MapDrawControl;
1317 bool could_connect, connect_aborted;
1318 #ifdef HAVE_TOUCHSCREENGUI
1319 if (g_touchscreengui) {
1320 g_touchscreengui->init(texture_src);
1321 g_touchscreengui->hide();
1324 if (!connectToServer(start_data, &could_connect, &connect_aborted))
1327 if (!could_connect) {
1328 if (error_message->empty() && !connect_aborted) {
1329 // Should not happen if error messages are set properly
1330 *error_message = "Connection failed for unknown reason";
1331 errorstream << *error_message << std::endl;
1336 if (!getServerContent(&connect_aborted)) {
1337 if (error_message->empty() && !connect_aborted) {
1338 // Should not happen if error messages are set properly
1339 *error_message = "Connection failed for unknown reason";
1340 errorstream << *error_message << std::endl;
1345 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1346 &m_flags.force_fog_off, &runData.fog_range, client);
1347 shader_src->addShaderConstantSetterFactory(scsf);
1349 // Update cached textures, meshes and materials
1350 client->afterContentReceived();
1354 camera = new Camera(*draw_control, client);
1355 if (!camera || !camera->successfullyCreated(*error_message))
1357 client->setCamera(camera);
1361 if (m_cache_enable_clouds) {
1362 clouds = new Clouds(smgr, -1, time(0));
1364 *error_message = "Memory allocation error (clouds)";
1365 errorstream << *error_message << std::endl;
1372 sky = new Sky(-1, texture_src);
1374 skybox = NULL; // This is used/set later on in the main run loop
1377 *error_message = "Memory allocation error sky";
1378 errorstream << *error_message << std::endl;
1382 /* Pre-calculated values
1384 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1386 v2u32 size = t->getOriginalSize();
1387 crack_animation_length = size.Y / size.X;
1389 crack_animation_length = 5;
1395 /* Set window caption
1397 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1399 str += utf8_to_wide(g_version_hash);
1401 str += driver->getName();
1403 device->setWindowCaption(str.c_str());
1405 LocalPlayer *player = client->getEnv().getLocalPlayer();
1406 player->hurt_tilt_timer = 0;
1407 player->hurt_tilt_strength = 0;
1409 hud = new Hud(guienv, client, player, &player->inventory);
1412 *error_message = "Memory error: could not create HUD";
1413 errorstream << *error_message << std::endl;
1417 mapper = client->getMinimap();
1419 mapper->setMinimapMode(MINIMAP_MODE_OFF);
1420 if (client->modsLoaded())
1421 client->getScript()->on_minimap_ready(mapper);
1427 bool Game::initGui()
1431 // Remove stale "recent" chat messages from previous connections
1432 chat_backend->clearRecentChat();
1434 // Make sure the size of the recent messages buffer is right
1435 chat_backend->applySettings();
1437 // Chat backend and console
1438 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
1439 -1, chat_backend, client, &g_menumgr);
1440 if (!gui_chat_console) {
1441 *error_message = "Could not allocate memory for chat console";
1442 errorstream << *error_message << std::endl;
1446 #ifdef HAVE_TOUCHSCREENGUI
1448 if (g_touchscreengui)
1449 g_touchscreengui->show();
1456 bool Game::connectToServer(const GameStartData &start_data,
1457 bool *connect_ok, bool *connection_aborted)
1459 *connect_ok = false; // Let's not be overly optimistic
1460 *connection_aborted = false;
1461 bool local_server_mode = false;
1463 showOverlayMessage(N_("Resolving address..."), 0, 15);
1465 Address connect_address(0, 0, 0, 0, start_data.socket_port);
1468 connect_address.Resolve(start_data.address.c_str());
1470 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1471 //connect_address.Resolve("localhost");
1472 if (connect_address.isIPv6()) {
1473 IPv6AddressBytes addr_bytes;
1474 addr_bytes.bytes[15] = 1;
1475 connect_address.setAddress(&addr_bytes);
1477 connect_address.setAddress(127, 0, 0, 1);
1479 local_server_mode = true;
1481 } catch (ResolveError &e) {
1482 *error_message = std::string("Couldn't resolve address: ") + e.what();
1483 errorstream << *error_message << std::endl;
1487 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1488 *error_message = "Unable to connect to " +
1489 connect_address.serializeString() +
1490 " because IPv6 is disabled";
1491 errorstream << *error_message << std::endl;
1495 client = new Client(start_data.name.c_str(),
1496 start_data.password, start_data.address,
1497 *draw_control, texture_src, shader_src,
1498 itemdef_manager, nodedef_manager, sound, eventmgr,
1499 connect_address.isIPv6(), m_game_ui.get());
1504 client->m_simple_singleplayer_mode = simple_singleplayer_mode;
1506 infostream << "Connecting to server at ";
1507 connect_address.print(&infostream);
1508 infostream << std::endl;
1510 client->connect(connect_address,
1511 simple_singleplayer_mode || local_server_mode);
1514 Wait for server to accept connection
1520 FpsControl fps_control = { 0 };
1522 f32 wait_time = 0; // in seconds
1524 fps_control.last_time = RenderingEngine::get_timer_time();
1526 while (RenderingEngine::run()) {
1528 limitFps(&fps_control, &dtime);
1530 // Update client and server
1531 client->step(dtime);
1534 server->step(dtime);
1537 if (client->getState() == LC_Init) {
1543 if (*connection_aborted)
1546 if (client->accessDenied()) {
1547 *error_message = "Access denied. Reason: "
1548 + client->accessDeniedReason();
1549 *reconnect_requested = client->reconnectRequested();
1550 errorstream << *error_message << std::endl;
1554 if (input->cancelPressed()) {
1555 *connection_aborted = true;
1556 infostream << "Connect aborted [Escape]" << std::endl;
1560 if (client->m_is_registration_confirmation_state) {
1561 if (registration_confirmation_shown) {
1562 // Keep drawing the GUI
1563 RenderingEngine::draw_menu_scene(guienv, dtime, true);
1565 registration_confirmation_shown = true;
1566 (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
1567 &g_menumgr, client, start_data.name, start_data.password,
1568 connection_aborted, texture_src))->drop();
1572 // Only time out if we aren't waiting for the server we started
1573 if (!start_data.isSinglePlayer() && wait_time > 10) {
1574 *error_message = "Connection timed out.";
1575 errorstream << *error_message << std::endl;
1580 showOverlayMessage(N_("Connecting to server..."), dtime, 20);
1583 } catch (con::PeerNotFoundException &e) {
1584 // TODO: Should something be done here? At least an info/error
1592 bool Game::getServerContent(bool *aborted)
1596 FpsControl fps_control = { 0 };
1597 f32 dtime; // in seconds
1599 fps_control.last_time = RenderingEngine::get_timer_time();
1601 while (RenderingEngine::run()) {
1603 limitFps(&fps_control, &dtime);
1605 // Update client and server
1606 client->step(dtime);
1609 server->step(dtime);
1612 if (client->mediaReceived() && client->itemdefReceived() &&
1613 client->nodedefReceived()) {
1618 if (!checkConnection())
1621 if (client->getState() < LC_Init) {
1622 *error_message = "Client disconnected";
1623 errorstream << *error_message << std::endl;
1627 if (input->cancelPressed()) {
1629 infostream << "Connect aborted [Escape]" << std::endl;
1636 if (!client->itemdefReceived()) {
1637 const wchar_t *text = wgettext("Item definitions...");
1639 RenderingEngine::draw_load_screen(text, guienv, texture_src,
1642 } else if (!client->nodedefReceived()) {
1643 const wchar_t *text = wgettext("Node definitions...");
1645 RenderingEngine::draw_load_screen(text, guienv, texture_src,
1649 std::stringstream message;
1650 std::fixed(message);
1651 message.precision(0);
1652 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
1653 message.precision(2);
1655 if ((USE_CURL == 0) ||
1656 (!g_settings->getBool("enable_remote_media_server"))) {
1657 float cur = client->getCurRate();
1658 std::string cur_unit = gettext("KiB/s");
1662 cur_unit = gettext("MiB/s");
1665 message << " (" << cur << ' ' << cur_unit << ")";
1668 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
1669 RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
1670 texture_src, dtime, progress);
1678 /****************************************************************************/
1679 /****************************************************************************
1681 ****************************************************************************/
1682 /****************************************************************************/
1684 inline void Game::updateInteractTimers(f32 dtime)
1686 if (runData.nodig_delay_timer >= 0)
1687 runData.nodig_delay_timer -= dtime;
1689 if (runData.object_hit_delay_timer >= 0)
1690 runData.object_hit_delay_timer -= dtime;
1692 runData.time_from_last_punch += dtime;
1696 /* returns false if game should exit, otherwise true
1698 inline bool Game::checkConnection()
1700 if (client->accessDenied()) {
1701 *error_message = "Access denied. Reason: "
1702 + client->accessDeniedReason();
1703 *reconnect_requested = client->reconnectRequested();
1704 errorstream << *error_message << std::endl;
1712 /* returns false if game should exit, otherwise true
1714 inline bool Game::handleCallbacks()
1716 if (g_gamecallback->disconnect_requested) {
1717 g_gamecallback->disconnect_requested = false;
1721 if (g_gamecallback->changepassword_requested) {
1722 (new GUIPasswordChange(guienv, guiroot, -1,
1723 &g_menumgr, client, texture_src))->drop();
1724 g_gamecallback->changepassword_requested = false;
1727 if (g_gamecallback->changevolume_requested) {
1728 (new GUIVolumeChange(guienv, guiroot, -1,
1729 &g_menumgr, texture_src))->drop();
1730 g_gamecallback->changevolume_requested = false;
1733 if (g_gamecallback->keyconfig_requested) {
1734 (new GUIKeyChangeMenu(guienv, guiroot, -1,
1735 &g_menumgr, texture_src))->drop();
1736 g_gamecallback->keyconfig_requested = false;
1739 if (g_gamecallback->keyconfig_changed) {
1740 input->keycache.populate(); // update the cache with new settings
1741 g_gamecallback->keyconfig_changed = false;
1748 void Game::processQueues()
1750 texture_src->processQueue();
1751 itemdef_manager->processQueue(client);
1752 shader_src->processQueue();
1756 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
1759 float profiler_print_interval =
1760 g_settings->getFloat("profiler_print_interval");
1761 bool print_to_log = true;
1763 if (profiler_print_interval == 0) {
1764 print_to_log = false;
1765 profiler_print_interval = 3;
1768 if (profiler_interval.step(dtime, profiler_print_interval)) {
1770 infostream << "Profiler:" << std::endl;
1771 g_profiler->print(infostream);
1774 m_game_ui->updateProfiler();
1775 g_profiler->clear();
1778 // Update update graphs
1779 g_profiler->graphAdd("Time non-rendering [ms]",
1780 draw_times.busy_time - stats.drawtime);
1782 g_profiler->graphAdd("Sleep [ms]", draw_times.sleep_time);
1783 g_profiler->graphAdd("FPS", 1.0f / dtime);
1786 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
1793 /* Time average and jitter calculation
1795 jp = &stats->dtime_jitter;
1796 jp->avg = jp->avg * 0.96 + dtime * 0.04;
1798 jitter = dtime - jp->avg;
1800 if (jitter > jp->max)
1803 jp->counter += dtime;
1805 if (jp->counter > 0.0) {
1807 jp->max_sample = jp->max;
1808 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
1812 /* Busytime average and jitter calculation
1814 jp = &stats->busy_time_jitter;
1815 jp->avg = jp->avg + draw_times.busy_time * 0.02;
1817 jitter = draw_times.busy_time - jp->avg;
1819 if (jitter > jp->max)
1821 if (jitter < jp->min)
1824 jp->counter += dtime;
1826 if (jp->counter > 0.0) {
1828 jp->max_sample = jp->max;
1829 jp->min_sample = jp->min;
1837 /****************************************************************************
1839 ****************************************************************************/
1841 void Game::processUserInput(f32 dtime)
1843 // Reset input if window not active or some menu is active
1844 if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
1846 #ifdef HAVE_TOUCHSCREENGUI
1847 g_touchscreengui->hide();
1850 #ifdef HAVE_TOUCHSCREENGUI
1851 else if (g_touchscreengui) {
1852 /* on touchscreengui step may generate own input events which ain't
1853 * what we want in case we just did clear them */
1854 g_touchscreengui->step(dtime);
1858 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
1859 gui_chat_console->closeConsoleAtOnce();
1862 // Input handler step() (used by the random input generator)
1866 auto formspec = m_game_ui->getFormspecGUI();
1868 formspec->getAndroidUIInput();
1870 handleAndroidChatInput();
1873 // Increase timer for double tap of "keymap_jump"
1874 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
1875 runData.jump_timer += dtime;
1878 processItemSelection(&runData.new_playeritem);
1882 void Game::processKeyInput()
1884 if (wasKeyDown(KeyType::DROP)) {
1885 dropSelectedItem(isKeyDown(KeyType::SNEAK));
1886 } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
1887 toggleAutoforward();
1888 } else if (wasKeyDown(KeyType::BACKWARD)) {
1889 if (g_settings->getBool("continuous_forward"))
1890 toggleAutoforward();
1891 } else if (wasKeyDown(KeyType::INVENTORY)) {
1893 } else if (input->cancelPressed()) {
1895 m_android_chat_open = false;
1897 if (!gui_chat_console->isOpenInhibited()) {
1900 } else if (wasKeyDown(KeyType::CHAT)) {
1901 openConsole(0.2, L"");
1902 } else if (wasKeyDown(KeyType::CMD)) {
1903 openConsole(0.2, L"/");
1904 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
1905 if (client->modsLoaded())
1906 openConsole(0.2, L".");
1908 m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
1909 } else if (wasKeyDown(KeyType::CONSOLE)) {
1910 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
1911 } else if (wasKeyDown(KeyType::FREEMOVE)) {
1913 } else if (wasKeyDown(KeyType::JUMP)) {
1914 toggleFreeMoveAlt();
1915 } else if (wasKeyDown(KeyType::PITCHMOVE)) {
1917 } else if (wasKeyDown(KeyType::FASTMOVE)) {
1919 } else if (wasKeyDown(KeyType::NOCLIP)) {
1922 } else if (wasKeyDown(KeyType::MUTE)) {
1923 if (g_settings->getBool("enable_sound")) {
1924 bool new_mute_sound = !g_settings->getBool("mute_sound");
1925 g_settings->setBool("mute_sound", new_mute_sound);
1927 m_game_ui->showTranslatedStatusText("Sound muted");
1929 m_game_ui->showTranslatedStatusText("Sound unmuted");
1931 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1933 } else if (wasKeyDown(KeyType::INC_VOLUME)) {
1934 if (g_settings->getBool("enable_sound")) {
1935 float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
1937 g_settings->setFloat("sound_volume", new_volume);
1938 const wchar_t *str = wgettext("Volume changed to %d%%");
1939 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
1941 m_game_ui->showStatusText(buf);
1943 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1945 } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
1946 if (g_settings->getBool("enable_sound")) {
1947 float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
1949 g_settings->setFloat("sound_volume", new_volume);
1950 const wchar_t *str = wgettext("Volume changed to %d%%");
1951 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
1953 m_game_ui->showStatusText(buf);
1955 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1958 } else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
1959 || wasKeyDown(KeyType::DEC_VOLUME)) {
1960 m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
1962 } else if (wasKeyDown(KeyType::CINEMATIC)) {
1964 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
1965 client->makeScreenshot();
1966 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
1967 m_game_ui->toggleHud();
1968 } else if (wasKeyDown(KeyType::MINIMAP)) {
1969 toggleMinimap(isKeyDown(KeyType::SNEAK));
1970 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
1971 m_game_ui->toggleChat();
1972 } else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
1974 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
1975 toggleUpdateCamera();
1976 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
1978 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
1979 m_game_ui->toggleProfiler();
1980 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
1981 increaseViewRange();
1982 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
1983 decreaseViewRange();
1984 } else if (wasKeyDown(KeyType::RANGESELECT)) {
1985 toggleFullViewRange();
1986 } else if (wasKeyDown(KeyType::ZOOM)) {
1988 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
1990 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
1992 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
1994 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
1998 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
1999 runData.reset_jump_timer = false;
2000 runData.jump_timer = 0.0f;
2003 if (quicktune->hasMessage()) {
2004 m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
2008 void Game::processItemSelection(u16 *new_playeritem)
2010 LocalPlayer *player = client->getEnv().getLocalPlayer();
2012 /* Item selection using mouse wheel
2014 *new_playeritem = player->getWieldIndex();
2016 s32 wheel = input->getMouseWheel();
2017 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2018 player->hud_hotbar_itemcount - 1);
2022 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
2023 wasKeyDown(KeyType::HOTBAR_NEXT)) {
2027 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
2028 wasKeyDown(KeyType::HOTBAR_PREV)) {
2033 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2035 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2038 /* Item selection using hotbar slot keys
2040 for (u16 i = 0; i <= max_item; i++) {
2041 if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
2042 *new_playeritem = i;
2049 void Game::dropSelectedItem(bool single_item)
2051 IDropAction *a = new IDropAction();
2052 a->count = single_item ? 1 : 0;
2053 a->from_inv.setCurrentPlayer();
2054 a->from_list = "main";
2055 a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
2056 client->inventoryAction(a);
2060 void Game::openInventory()
2063 * Don't permit to open inventory is CAO or player doesn't exists.
2064 * This prevent showing an empty inventory at player load
2067 LocalPlayer *player = client->getEnv().getLocalPlayer();
2068 if (!player || !player->getCAO())
2071 infostream << "Game: Launching inventory" << std::endl;
2073 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2075 InventoryLocation inventoryloc;
2076 inventoryloc.setCurrentPlayer();
2078 if (!client->modsLoaded()
2079 || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
2080 TextDest *txt_dst = new TextDestPlayerInventory(client);
2081 auto *&formspec = m_game_ui->updateFormspec("");
2082 GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
2083 txt_dst, client->getFormspecPrepend());
2085 formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2090 void Game::openConsole(float scale, const wchar_t *line)
2092 assert(scale > 0.0f && scale <= 1.0f);
2095 porting::showInputDialog(gettext("ok"), "", "", 2);
2096 m_android_chat_open = true;
2098 if (gui_chat_console->isOpenInhibited())
2100 gui_chat_console->openConsole(scale);
2102 gui_chat_console->setCloseOnEnter(true);
2103 gui_chat_console->replaceAndAddToHistory(line);
2109 void Game::handleAndroidChatInput()
2111 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2112 std::string text = porting::getInputDialogValue();
2113 client->typeChatMessage(utf8_to_wide(text));
2114 m_android_chat_open = false;
2120 void Game::toggleFreeMove()
2122 bool free_move = !g_settings->getBool("free_move");
2123 g_settings->set("free_move", bool_to_cstr(free_move));
2126 if (client->checkPrivilege("fly")) {
2127 m_game_ui->showTranslatedStatusText("Fly mode enabled");
2129 m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
2132 m_game_ui->showTranslatedStatusText("Fly mode disabled");
2136 void Game::toggleFreeMoveAlt()
2138 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2141 runData.reset_jump_timer = true;
2145 void Game::togglePitchMove()
2147 bool pitch_move = !g_settings->getBool("pitch_move");
2148 g_settings->set("pitch_move", bool_to_cstr(pitch_move));
2151 m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
2153 m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
2158 void Game::toggleFast()
2160 bool fast_move = !g_settings->getBool("fast_move");
2161 bool has_fast_privs = client->checkPrivilege("fast");
2162 g_settings->set("fast_move", bool_to_cstr(fast_move));
2165 if (has_fast_privs) {
2166 m_game_ui->showTranslatedStatusText("Fast mode enabled");
2168 m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
2171 m_game_ui->showTranslatedStatusText("Fast mode disabled");
2175 m_cache_hold_aux1 = fast_move && has_fast_privs;
2180 void Game::toggleNoClip()
2182 bool noclip = !g_settings->getBool("noclip");
2183 g_settings->set("noclip", bool_to_cstr(noclip));
2186 if (client->checkPrivilege("noclip")) {
2187 m_game_ui->showTranslatedStatusText("Noclip mode enabled");
2189 m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
2192 m_game_ui->showTranslatedStatusText("Noclip mode disabled");
2196 void Game::toggleCinematic()
2198 bool cinematic = !g_settings->getBool("cinematic");
2199 g_settings->set("cinematic", bool_to_cstr(cinematic));
2202 m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
2204 m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
2207 // Autoforward by toggling continuous forward.
2208 void Game::toggleAutoforward()
2210 bool autorun_enabled = !g_settings->getBool("continuous_forward");
2211 g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
2213 if (autorun_enabled)
2214 m_game_ui->showTranslatedStatusText("Automatic forward enabled");
2216 m_game_ui->showTranslatedStatusText("Automatic forward disabled");
2219 void Game::toggleMinimap(bool shift_pressed)
2221 if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
2224 if (shift_pressed) {
2225 mapper->toggleMinimapShape();
2229 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2231 MinimapMode mode = MINIMAP_MODE_OFF;
2232 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2233 mode = mapper->getMinimapMode();
2234 mode = (MinimapMode)((int)mode + 1);
2235 // If radar is disabled and in, or switching to, radar mode
2236 if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
2237 mode = MINIMAP_MODE_OFF;
2240 m_game_ui->m_flags.show_minimap = true;
2242 case MINIMAP_MODE_SURFACEx1:
2243 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
2245 case MINIMAP_MODE_SURFACEx2:
2246 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
2248 case MINIMAP_MODE_SURFACEx4:
2249 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
2251 case MINIMAP_MODE_RADARx1:
2252 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
2254 case MINIMAP_MODE_RADARx2:
2255 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
2257 case MINIMAP_MODE_RADARx4:
2258 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
2261 mode = MINIMAP_MODE_OFF;
2262 m_game_ui->m_flags.show_minimap = false;
2263 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
2264 m_game_ui->showTranslatedStatusText("Minimap hidden");
2266 m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
2269 mapper->setMinimapMode(mode);
2272 void Game::toggleFog()
2274 bool fog_enabled = g_settings->getBool("enable_fog");
2275 g_settings->setBool("enable_fog", !fog_enabled);
2277 m_game_ui->showTranslatedStatusText("Fog disabled");
2279 m_game_ui->showTranslatedStatusText("Fog enabled");
2283 void Game::toggleDebug()
2285 // Initial / 4x toggle: Chat only
2286 // 1x toggle: Debug text with chat
2287 // 2x toggle: Debug text with profiler graph
2288 // 3x toggle: Debug text and wireframe
2289 if (!m_game_ui->m_flags.show_debug) {
2290 m_game_ui->m_flags.show_debug = true;
2291 m_game_ui->m_flags.show_profiler_graph = false;
2292 draw_control->show_wireframe = false;
2293 m_game_ui->showTranslatedStatusText("Debug info shown");
2294 } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
2295 m_game_ui->m_flags.show_profiler_graph = true;
2296 m_game_ui->showTranslatedStatusText("Profiler graph shown");
2297 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2298 m_game_ui->m_flags.show_profiler_graph = false;
2299 draw_control->show_wireframe = true;
2300 m_game_ui->showTranslatedStatusText("Wireframe shown");
2302 m_game_ui->m_flags.show_debug = false;
2303 m_game_ui->m_flags.show_profiler_graph = false;
2304 draw_control->show_wireframe = false;
2305 if (client->checkPrivilege("debug")) {
2306 m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
2308 m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
2314 void Game::toggleUpdateCamera()
2316 m_flags.disable_camera_update = !m_flags.disable_camera_update;
2317 if (m_flags.disable_camera_update)
2318 m_game_ui->showTranslatedStatusText("Camera update disabled");
2320 m_game_ui->showTranslatedStatusText("Camera update enabled");
2324 void Game::increaseViewRange()
2326 s16 range = g_settings->getS16("viewing_range");
2327 s16 range_new = range + 10;
2331 if (range_new > 4000) {
2333 str = wgettext("Viewing range is at maximum: %d");
2334 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2336 m_game_ui->showStatusText(buf);
2339 str = wgettext("Viewing range changed to %d");
2340 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2342 m_game_ui->showStatusText(buf);
2344 g_settings->set("viewing_range", itos(range_new));
2348 void Game::decreaseViewRange()
2350 s16 range = g_settings->getS16("viewing_range");
2351 s16 range_new = range - 10;
2355 if (range_new < 20) {
2357 str = wgettext("Viewing range is at minimum: %d");
2358 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2360 m_game_ui->showStatusText(buf);
2362 str = wgettext("Viewing range changed to %d");
2363 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2365 m_game_ui->showStatusText(buf);
2367 g_settings->set("viewing_range", itos(range_new));
2371 void Game::toggleFullViewRange()
2373 draw_control->range_all = !draw_control->range_all;
2374 if (draw_control->range_all)
2375 m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
2377 m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
2381 void Game::checkZoomEnabled()
2383 LocalPlayer *player = client->getEnv().getLocalPlayer();
2384 if (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f)
2385 m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
2389 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
2391 if ((device->isWindowActive() && device->isWindowFocused()
2392 && !isMenuActive()) || input->isRandom()) {
2395 if (!input->isRandom()) {
2396 // Mac OSX gets upset if this is set every frame
2397 if (device->getCursorControl()->isVisible())
2398 device->getCursorControl()->setVisible(false);
2402 if (m_first_loop_after_window_activation) {
2403 m_first_loop_after_window_activation = false;
2405 input->setMousePos(driver->getScreenSize().Width / 2,
2406 driver->getScreenSize().Height / 2);
2408 updateCameraOrientation(cam, dtime);
2414 // Mac OSX gets upset if this is set every frame
2415 if (!device->getCursorControl()->isVisible())
2416 device->getCursorControl()->setVisible(true);
2419 m_first_loop_after_window_activation = true;
2424 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
2426 #ifdef HAVE_TOUCHSCREENGUI
2427 if (g_touchscreengui) {
2428 cam->camera_yaw += g_touchscreengui->getYawChange();
2429 cam->camera_pitch = g_touchscreengui->getPitch();
2432 v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);
2433 v2s32 dist = input->getMousePos() - center;
2435 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
2439 cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
2440 cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
2442 if (dist.X != 0 || dist.Y != 0)
2443 input->setMousePos(center.X, center.Y);
2444 #ifdef HAVE_TOUCHSCREENGUI
2448 if (m_cache_enable_joysticks) {
2449 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
2450 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
2451 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
2454 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
2458 void Game::updatePlayerControl(const CameraOrientation &cam)
2460 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2462 // DO NOT use the isKeyDown method for the forward, backward, left, right
2463 // buttons, as the code that uses the controls needs to be able to
2464 // distinguish between the two in order to know when to use joysticks.
2466 PlayerControl control(
2467 input->isKeyDown(KeyType::FORWARD),
2468 input->isKeyDown(KeyType::BACKWARD),
2469 input->isKeyDown(KeyType::LEFT),
2470 input->isKeyDown(KeyType::RIGHT),
2471 isKeyDown(KeyType::JUMP),
2472 isKeyDown(KeyType::SPECIAL1),
2473 isKeyDown(KeyType::SNEAK),
2474 isKeyDown(KeyType::ZOOM),
2475 isKeyDown(KeyType::DIG),
2476 isKeyDown(KeyType::PLACE),
2479 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
2480 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
2483 u32 keypress_bits = (
2484 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
2485 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
2486 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
2487 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
2488 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
2489 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
2490 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
2491 ( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
2492 ( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
2493 ( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
2497 /* For Android, simulate holding down AUX1 (fast move) if the user has
2498 * the fast_move setting toggled on. If there is an aux1 key defined for
2499 * Android then its meaning is inverted (i.e. holding aux1 means walk and
2502 if (m_cache_hold_aux1) {
2503 control.aux1 = control.aux1 ^ true;
2504 keypress_bits ^= ((u32)(1U << 5));
2508 LocalPlayer *player = client->getEnv().getLocalPlayer();
2510 // autojump if set: simulate "jump" key
2511 if (player->getAutojump()) {
2512 control.jump = true;
2513 keypress_bits |= 1U << 4;
2516 // autoforward if set: simulate "up" key
2517 if (player->getPlayerSettings().continuous_forward &&
2518 client->activeObjectsReceived() && !player->isDead()) {
2520 keypress_bits |= 1U << 0;
2523 client->setPlayerControl(control);
2524 player->keyPressed = keypress_bits;
2530 inline void Game::step(f32 *dtime)
2532 bool can_be_and_is_paused =
2533 (simple_singleplayer_mode && g_menumgr.pausesGame());
2535 if (can_be_and_is_paused) { // This is for a singleplayer server
2536 *dtime = 0; // No time passes
2539 server->step(*dtime);
2541 client->step(*dtime);
2545 const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
2546 {&Game::handleClientEvent_None},
2547 {&Game::handleClientEvent_PlayerDamage},
2548 {&Game::handleClientEvent_PlayerForceMove},
2549 {&Game::handleClientEvent_Deathscreen},
2550 {&Game::handleClientEvent_ShowFormSpec},
2551 {&Game::handleClientEvent_ShowLocalFormSpec},
2552 {&Game::handleClientEvent_HandleParticleEvent},
2553 {&Game::handleClientEvent_HandleParticleEvent},
2554 {&Game::handleClientEvent_HandleParticleEvent},
2555 {&Game::handleClientEvent_HudAdd},
2556 {&Game::handleClientEvent_HudRemove},
2557 {&Game::handleClientEvent_HudChange},
2558 {&Game::handleClientEvent_SetSky},
2559 {&Game::handleClientEvent_SetSun},
2560 {&Game::handleClientEvent_SetMoon},
2561 {&Game::handleClientEvent_SetStars},
2562 {&Game::handleClientEvent_OverrideDayNigthRatio},
2563 {&Game::handleClientEvent_CloudParams},
2566 void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
2568 FATAL_ERROR("ClientEvent type None received");
2571 void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
2573 if (client->modsLoaded())
2574 client->getScript()->on_damage_taken(event->player_damage.amount);
2576 // Damage flash and hurt tilt are not used at death
2577 if (client->getHP() > 0) {
2578 runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
2579 runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
2581 LocalPlayer *player = client->getEnv().getLocalPlayer();
2583 player->hurt_tilt_timer = 1.5f;
2584 player->hurt_tilt_strength =
2585 rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
2588 // Play damage sound
2589 client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
2592 void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
2594 cam->camera_yaw = event->player_force_move.yaw;
2595 cam->camera_pitch = event->player_force_move.pitch;
2598 void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
2600 // If client scripting is enabled, deathscreen is handled by CSM code in
2601 // builtin/client/init.lua
2602 if (client->modsLoaded())
2603 client->getScript()->on_death();
2605 showDeathFormspec();
2607 /* Handle visualization */
2608 LocalPlayer *player = client->getEnv().getLocalPlayer();
2609 runData.damage_flash = 0;
2610 player->hurt_tilt_timer = 0;
2611 player->hurt_tilt_strength = 0;
2614 void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
2616 if (event->show_formspec.formspec->empty()) {
2617 auto formspec = m_game_ui->getFormspecGUI();
2618 if (formspec && (event->show_formspec.formname->empty()
2619 || *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
2620 formspec->quitMenu();
2623 FormspecFormSource *fs_src =
2624 new FormspecFormSource(*(event->show_formspec.formspec));
2625 TextDestPlayerInventory *txt_dst =
2626 new TextDestPlayerInventory(client, *(event->show_formspec.formname));
2628 auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
2629 GUIFormSpecMenu::create(formspec, client, &input->joystick,
2630 fs_src, txt_dst, client->getFormspecPrepend());
2633 delete event->show_formspec.formspec;
2634 delete event->show_formspec.formname;
2637 void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
2639 FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
2640 LocalFormspecHandler *txt_dst =
2641 new LocalFormspecHandler(*event->show_formspec.formname, client);
2642 GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
2643 fs_src, txt_dst, client->getFormspecPrepend());
2645 delete event->show_formspec.formspec;
2646 delete event->show_formspec.formname;
2649 void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
2650 CameraOrientation *cam)
2652 LocalPlayer *player = client->getEnv().getLocalPlayer();
2653 client->getParticleManager()->handleParticleEvent(event, client, player);
2656 void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
2658 LocalPlayer *player = client->getEnv().getLocalPlayer();
2659 auto &hud_server_to_client = client->getHUDTranslationMap();
2661 u32 server_id = event->hudadd.server_id;
2662 // ignore if we already have a HUD with that ID
2663 auto i = hud_server_to_client.find(server_id);
2664 if (i != hud_server_to_client.end()) {
2665 delete event->hudadd.pos;
2666 delete event->hudadd.name;
2667 delete event->hudadd.scale;
2668 delete event->hudadd.text;
2669 delete event->hudadd.align;
2670 delete event->hudadd.offset;
2671 delete event->hudadd.world_pos;
2672 delete event->hudadd.size;
2673 delete event->hudadd.text2;
2677 HudElement *e = new HudElement;
2678 e->type = (HudElementType)event->hudadd.type;
2679 e->pos = *event->hudadd.pos;
2680 e->name = *event->hudadd.name;
2681 e->scale = *event->hudadd.scale;
2682 e->text = *event->hudadd.text;
2683 e->number = event->hudadd.number;
2684 e->item = event->hudadd.item;
2685 e->dir = event->hudadd.dir;
2686 e->align = *event->hudadd.align;
2687 e->offset = *event->hudadd.offset;
2688 e->world_pos = *event->hudadd.world_pos;
2689 e->size = *event->hudadd.size;
2690 e->z_index = event->hudadd.z_index;
2691 e->text2 = *event->hudadd.text2;
2692 hud_server_to_client[server_id] = player->addHud(e);
2694 delete event->hudadd.pos;
2695 delete event->hudadd.name;
2696 delete event->hudadd.scale;
2697 delete event->hudadd.text;
2698 delete event->hudadd.align;
2699 delete event->hudadd.offset;
2700 delete event->hudadd.world_pos;
2701 delete event->hudadd.size;
2702 delete event->hudadd.text2;
2705 void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
2707 LocalPlayer *player = client->getEnv().getLocalPlayer();
2708 HudElement *e = player->removeHud(event->hudrm.id);
2712 void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
2714 LocalPlayer *player = client->getEnv().getLocalPlayer();
2716 u32 id = event->hudchange.id;
2717 HudElement *e = player->getHud(id);
2720 delete event->hudchange.v3fdata;
2721 delete event->hudchange.v2fdata;
2722 delete event->hudchange.sdata;
2723 delete event->hudchange.v2s32data;
2727 switch (event->hudchange.stat) {
2729 e->pos = *event->hudchange.v2fdata;
2733 e->name = *event->hudchange.sdata;
2736 case HUD_STAT_SCALE:
2737 e->scale = *event->hudchange.v2fdata;
2741 e->text = *event->hudchange.sdata;
2744 case HUD_STAT_NUMBER:
2745 e->number = event->hudchange.data;
2749 e->item = event->hudchange.data;
2753 e->dir = event->hudchange.data;
2756 case HUD_STAT_ALIGN:
2757 e->align = *event->hudchange.v2fdata;
2760 case HUD_STAT_OFFSET:
2761 e->offset = *event->hudchange.v2fdata;
2764 case HUD_STAT_WORLD_POS:
2765 e->world_pos = *event->hudchange.v3fdata;
2769 e->size = *event->hudchange.v2s32data;
2772 case HUD_STAT_Z_INDEX:
2773 e->z_index = event->hudchange.data;
2776 case HUD_STAT_TEXT2:
2777 e->text2 = *event->hudchange.sdata;
2781 delete event->hudchange.v3fdata;
2782 delete event->hudchange.v2fdata;
2783 delete event->hudchange.sdata;
2784 delete event->hudchange.v2s32data;
2787 void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
2789 sky->setVisible(false);
2790 // Whether clouds are visible in front of a custom skybox.
2791 sky->setCloudsEnabled(event->set_sky->clouds);
2797 // Clear the old textures out in case we switch rendering type.
2798 sky->clearSkyboxTextures();
2799 // Handle according to type
2800 if (event->set_sky->type == "regular") {
2801 // Shows the mesh skybox
2802 sky->setVisible(true);
2803 // Update mesh based skybox colours if applicable.
2804 sky->setSkyColors(event->set_sky->sky_color);
2805 sky->setHorizonTint(
2806 event->set_sky->fog_sun_tint,
2807 event->set_sky->fog_moon_tint,
2808 event->set_sky->fog_tint_type
2810 } else if (event->set_sky->type == "skybox" &&
2811 event->set_sky->textures.size() == 6) {
2812 // Disable the dyanmic mesh skybox:
2813 sky->setVisible(false);
2815 sky->setFallbackBgColor(event->set_sky->bgcolor);
2816 // Set sunrise and sunset fog tinting:
2817 sky->setHorizonTint(
2818 event->set_sky->fog_sun_tint,
2819 event->set_sky->fog_moon_tint,
2820 event->set_sky->fog_tint_type
2822 // Add textures to skybox.
2823 for (int i = 0; i < 6; i++)
2824 sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
2826 // Handle everything else as plain color.
2827 if (event->set_sky->type != "plain")
2828 infostream << "Unknown sky type: "
2829 << (event->set_sky->type) << std::endl;
2830 sky->setVisible(false);
2831 sky->setFallbackBgColor(event->set_sky->bgcolor);
2832 // Disable directional sun/moon tinting on plain or invalid skyboxes.
2833 sky->setHorizonTint(
2834 event->set_sky->bgcolor,
2835 event->set_sky->bgcolor,
2839 delete event->set_sky;
2842 void Game::handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)
2844 sky->setSunVisible(event->sun_params->visible);
2845 sky->setSunTexture(event->sun_params->texture,
2846 event->sun_params->tonemap, texture_src);
2847 sky->setSunScale(event->sun_params->scale);
2848 sky->setSunriseVisible(event->sun_params->sunrise_visible);
2849 sky->setSunriseTexture(event->sun_params->sunrise, texture_src);
2850 delete event->sun_params;
2853 void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
2855 sky->setMoonVisible(event->moon_params->visible);
2856 sky->setMoonTexture(event->moon_params->texture,
2857 event->moon_params->tonemap, texture_src);
2858 sky->setMoonScale(event->moon_params->scale);
2859 delete event->moon_params;
2862 void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
2864 sky->setStarsVisible(event->star_params->visible);
2865 sky->setStarCount(event->star_params->count, false);
2866 sky->setStarColor(event->star_params->starcolor);
2867 sky->setStarScale(event->star_params->scale);
2868 delete event->star_params;
2871 void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
2872 CameraOrientation *cam)
2874 client->getEnv().setDayNightRatioOverride(
2875 event->override_day_night_ratio.do_override,
2876 event->override_day_night_ratio.ratio_f * 1000.0f);
2879 void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
2884 clouds->setDensity(event->cloud_params.density);
2885 clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
2886 clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
2887 clouds->setHeight(event->cloud_params.height);
2888 clouds->setThickness(event->cloud_params.thickness);
2889 clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
2892 void Game::processClientEvents(CameraOrientation *cam)
2894 while (client->hasClientEvents()) {
2895 std::unique_ptr<ClientEvent> event(client->getClientEvent());
2896 FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
2897 const ClientEventHandler& evHandler = clientEventHandler[event->type];
2898 (this->*evHandler.handler)(event.get(), cam);
2902 void Game::updateChat(f32 dtime, const v2u32 &screensize)
2904 // Get new messages from error log buffer
2905 while (!m_chat_log_buf.empty())
2906 chat_backend->addMessage(L"", utf8_to_wide(m_chat_log_buf.get()));
2908 // Get new messages from client
2909 std::wstring message;
2910 while (client->getChatMessage(message)) {
2911 chat_backend->addUnparsedMessage(message);
2914 // Remove old messages
2915 chat_backend->step(dtime);
2917 // Display all messages in a static text element
2918 m_game_ui->setChatText(chat_backend->getRecentChat(),
2919 chat_backend->getRecentBuffer().getLineCount());
2922 void Game::updateCamera(u32 busy_time, f32 dtime)
2924 LocalPlayer *player = client->getEnv().getLocalPlayer();
2927 For interaction purposes, get info about the held item
2929 - Is it a usable item?
2930 - Can it point to liquids?
2932 ItemStack playeritem;
2934 ItemStack selected, hand;
2935 playeritem = player->getWieldedItem(&selected, &hand);
2938 ToolCapabilities playeritem_toolcap =
2939 playeritem.getToolCapabilities(itemdef_manager);
2941 v3s16 old_camera_offset = camera->getOffset();
2943 if (wasKeyDown(KeyType::CAMERA_MODE)) {
2944 GenericCAO *playercao = player->getCAO();
2946 // If playercao not loaded, don't change camera
2950 camera->toggleCameraMode();
2952 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
2953 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
2956 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2957 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
2959 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2960 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
2961 camera->step(dtime);
2963 v3f camera_position = camera->getPosition();
2964 v3f camera_direction = camera->getDirection();
2965 f32 camera_fov = camera->getFovMax();
2966 v3s16 camera_offset = camera->getOffset();
2968 m_camera_offset_changed = (camera_offset != old_camera_offset);
2970 if (!m_flags.disable_camera_update) {
2971 client->getEnv().getClientMap().updateCamera(camera_position,
2972 camera_direction, camera_fov, camera_offset);
2974 if (m_camera_offset_changed) {
2975 client->updateCameraOffset(camera_offset);
2976 client->getEnv().updateCameraOffset(camera_offset);
2979 clouds->updateCameraOffset(camera_offset);
2985 void Game::updateSound(f32 dtime)
2987 // Update sound listener
2988 v3s16 camera_offset = camera->getOffset();
2989 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
2990 v3f(0, 0, 0), // velocity
2991 camera->getDirection(),
2992 camera->getCameraNode()->getUpVector());
2994 bool mute_sound = g_settings->getBool("mute_sound");
2996 sound->setListenerGain(0.0f);
2998 // Check if volume is in the proper range, else fix it.
2999 float old_volume = g_settings->getFloat("sound_volume");
3000 float new_volume = rangelim(old_volume, 0.0f, 1.0f);
3001 sound->setListenerGain(new_volume);
3003 if (old_volume != new_volume) {
3004 g_settings->setFloat("sound_volume", new_volume);
3008 LocalPlayer *player = client->getEnv().getLocalPlayer();
3010 // Tell the sound maker whether to make footstep sounds
3011 soundmaker->makes_footstep_sound = player->makes_footstep_sound;
3013 // Update sound maker
3014 if (player->makes_footstep_sound)
3015 soundmaker->step(dtime);
3017 ClientMap &map = client->getEnv().getClientMap();
3018 MapNode n = map.getNode(player->getFootstepNodePos());
3019 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3023 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3025 LocalPlayer *player = client->getEnv().getLocalPlayer();
3027 const v3f camera_direction = camera->getDirection();
3028 const v3s16 camera_offset = camera->getOffset();
3031 Calculate what block is the crosshair pointing to
3034 ItemStack selected_item, hand_item;
3035 const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
3037 const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
3038 f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
3040 core::line3d<f32> shootline;
3042 switch (camera->getCameraMode()) {
3043 case CAMERA_MODE_FIRST:
3044 // Shoot from camera position, with bobbing
3045 shootline.start = camera->getPosition();
3047 case CAMERA_MODE_THIRD:
3048 // Shoot from player head, no bobbing
3049 shootline.start = camera->getHeadPosition();
3051 case CAMERA_MODE_THIRD_FRONT:
3052 shootline.start = camera->getHeadPosition();
3053 // prevent player pointing anything in front-view
3057 shootline.end = shootline.start + camera_direction * BS * d;
3059 #ifdef HAVE_TOUCHSCREENGUI
3061 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3062 shootline = g_touchscreengui->getShootline();
3063 // Scale shootline to the acual distance the player can reach
3064 shootline.end = shootline.start
3065 + shootline.getVector().normalize() * BS * d;
3066 shootline.start += intToFloat(camera_offset, BS);
3067 shootline.end += intToFloat(camera_offset, BS);
3072 PointedThing pointed = updatePointedThing(shootline,
3073 selected_def.liquids_pointable,
3074 !runData.btn_down_for_dig,
3077 if (pointed != runData.pointed_old) {
3078 infostream << "Pointing at " << pointed.dump() << std::endl;
3079 hud->updateSelectionMesh(camera_offset);
3082 // Allow digging again if button is not pressed
3083 if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
3084 runData.digging_blocked = false;
3088 - releasing dig button
3089 - pointing away from node
3091 if (runData.digging) {
3092 if (wasKeyReleased(KeyType::DIG)) {
3093 infostream << "Dig button released (stopped digging)" << std::endl;
3094 runData.digging = false;
3095 } else if (pointed != runData.pointed_old) {
3096 if (pointed.type == POINTEDTHING_NODE
3097 && runData.pointed_old.type == POINTEDTHING_NODE
3098 && pointed.node_undersurface
3099 == runData.pointed_old.node_undersurface) {
3100 // Still pointing to the same node, but a different face.
3103 infostream << "Pointing away from node (stopped digging)" << std::endl;
3104 runData.digging = false;
3105 hud->updateSelectionMesh(camera_offset);
3109 if (!runData.digging) {
3110 client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
3111 client->setCrack(-1, v3s16(0, 0, 0));
3112 runData.dig_time = 0.0;
3114 } else if (runData.dig_instantly && wasKeyReleased(KeyType::DIG)) {
3115 // Remove e.g. torches faster when clicking instead of holding dig button
3116 runData.nodig_delay_timer = 0;
3117 runData.dig_instantly = false;
3120 if (!runData.digging && runData.btn_down_for_dig && !isKeyDown(KeyType::DIG))
3121 runData.btn_down_for_dig = false;
3123 runData.punching = false;
3125 soundmaker->m_player_leftpunch_sound.name = "";
3127 // Prepare for repeating, unless we're not supposed to
3128 if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
3129 runData.repeat_place_timer += dtime;
3131 runData.repeat_place_timer = 0;
3133 if (selected_def.usable && isKeyDown(KeyType::DIG)) {
3134 if (wasKeyPressed(KeyType::DIG) && (!client->modsLoaded() ||
3135 !client->getScript()->on_item_use(selected_item, pointed)))
3136 client->interact(INTERACT_USE, pointed);
3137 } else if (pointed.type == POINTEDTHING_NODE) {
3138 handlePointingAtNode(pointed, selected_item, hand_item, dtime);
3139 } else if (pointed.type == POINTEDTHING_OBJECT) {
3140 v3f player_position = player->getPosition();
3141 handlePointingAtObject(pointed, tool_item, player_position, show_debug);
3142 } else if (isKeyDown(KeyType::DIG)) {
3143 // When button is held down in air, show continuous animation
3144 runData.punching = true;
3145 // Run callback even though item is not usable
3146 if (wasKeyPressed(KeyType::DIG) && client->modsLoaded())
3147 client->getScript()->on_item_use(selected_item, pointed);
3148 } else if (wasKeyPressed(KeyType::PLACE)) {
3149 handlePointingAtNothing(selected_item);
3152 runData.pointed_old = pointed;
3154 if (runData.punching || wasKeyPressed(KeyType::DIG))
3155 camera->setDigging(0); // dig animation
3157 input->clearWasKeyPressed();
3158 input->clearWasKeyReleased();
3160 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3161 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3163 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3164 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3168 PointedThing Game::updatePointedThing(
3169 const core::line3d<f32> &shootline,
3170 bool liquids_pointable,
3171 bool look_for_object,
3172 const v3s16 &camera_offset)
3174 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3175 selectionboxes->clear();
3176 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3177 static thread_local const bool show_entity_selectionbox = g_settings->getBool(
3178 "show_entity_selectionbox");
3180 ClientEnvironment &env = client->getEnv();
3181 ClientMap &map = env.getClientMap();
3182 const NodeDefManager *nodedef = map.getNodeDefManager();
3184 runData.selected_object = NULL;
3185 hud->pointing_at_object = false;
3187 RaycastState s(shootline, look_for_object, liquids_pointable);
3188 PointedThing result;
3189 env.continueRaycast(&s, &result);
3190 if (result.type == POINTEDTHING_OBJECT) {
3191 hud->pointing_at_object = true;
3193 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3194 aabb3f selection_box;
3195 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
3196 runData.selected_object->getSelectionBox(&selection_box)) {
3197 v3f pos = runData.selected_object->getPosition();
3198 selectionboxes->push_back(aabb3f(selection_box));
3199 hud->setSelectionPos(pos, camera_offset);
3201 } else if (result.type == POINTEDTHING_NODE) {
3202 // Update selection boxes
3203 MapNode n = map.getNode(result.node_undersurface);
3204 std::vector<aabb3f> boxes;
3205 n.getSelectionBoxes(nodedef, &boxes,
3206 n.getNeighbors(result.node_undersurface, &map));
3209 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3210 i != boxes.end(); ++i) {
3212 box.MinEdge -= v3f(d, d, d);
3213 box.MaxEdge += v3f(d, d, d);
3214 selectionboxes->push_back(box);
3216 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3218 hud->setSelectedFaceNormal(v3f(
3219 result.intersection_normal.X,
3220 result.intersection_normal.Y,
3221 result.intersection_normal.Z));
3224 // Update selection mesh light level and vertex colors
3225 if (!selectionboxes->empty()) {
3226 v3f pf = hud->getSelectionPos();
3227 v3s16 p = floatToInt(pf, BS);
3229 // Get selection mesh light level
3230 MapNode n = map.getNode(p);
3231 u16 node_light = getInteriorLight(n, -1, nodedef);
3232 u16 light_level = node_light;
3234 for (const v3s16 &dir : g_6dirs) {
3235 n = map.getNode(p + dir);
3236 node_light = getInteriorLight(n, -1, nodedef);
3237 if (node_light > light_level)
3238 light_level = node_light;
3241 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3243 final_color_blend(&c, light_level, daynight_ratio);
3245 // Modify final color a bit with time
3246 u32 timer = porting::getTimeMs() % 5000;
3247 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3248 float sin_r = 0.08f * std::sin(timerf);
3249 float sin_g = 0.08f * std::sin(timerf + irr::core::PI * 0.5f);
3250 float sin_b = 0.08f * std::sin(timerf + irr::core::PI);
3251 c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3252 c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3253 c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3255 // Set mesh final color
3256 hud->setSelectionMeshColor(c);
3262 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3264 infostream << "Attempted to place item while pointing at nothing" << std::endl;
3265 PointedThing fauxPointed;
3266 fauxPointed.type = POINTEDTHING_NOTHING;
3267 client->interact(INTERACT_ACTIVATE, fauxPointed);
3271 void Game::handlePointingAtNode(const PointedThing &pointed,
3272 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
3274 v3s16 nodepos = pointed.node_undersurface;
3275 v3s16 neighbourpos = pointed.node_abovesurface;
3278 Check information text of node
3281 ClientMap &map = client->getEnv().getClientMap();
3283 if (runData.nodig_delay_timer <= 0.0 && isKeyDown(KeyType::DIG)
3284 && !runData.digging_blocked
3285 && client->checkPrivilege("interact")) {
3286 handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
3289 // This should be done after digging handling
3290 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3293 m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
3294 meta->getString("infotext"))));
3296 MapNode n = map.getNode(nodepos);
3298 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3299 m_game_ui->setInfoText(L"Unknown node: " +
3300 utf8_to_wide(nodedef_manager->get(n).name));
3304 if ((wasKeyPressed(KeyType::PLACE) ||
3305 runData.repeat_place_timer >= m_repeat_place_time) &&
3306 client->checkPrivilege("interact")) {
3307 runData.repeat_place_timer = 0;
3308 infostream << "Place button pressed while looking at ground" << std::endl;
3310 // Placing animation (always shown for feedback)
3311 camera->setDigging(1);
3313 soundmaker->m_player_rightpunch_sound = SimpleSoundSpec();
3315 // If the wielded item has node placement prediction,
3317 // And also set the sound and send the interact
3318 // But first check for meta formspec and rightclickable
3319 auto &def = selected_item.getDefinition(itemdef_manager);
3320 bool placed = nodePlacement(def, selected_item, nodepos, neighbourpos,
3323 if (placed && client->modsLoaded())
3324 client->getScript()->on_placenode(pointed, def);
3328 bool Game::nodePlacement(const ItemDefinition &selected_def,
3329 const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
3330 const PointedThing &pointed, const NodeMetadata *meta)
3332 std::string prediction = selected_def.node_placement_prediction;
3333 const NodeDefManager *nodedef = client->ndef();
3334 ClientMap &map = client->getEnv().getClientMap();
3336 bool is_valid_position;
3338 node = map.getNode(nodepos, &is_valid_position);
3339 if (!is_valid_position) {
3340 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3345 if (meta && !meta->getString("formspec").empty() && !input->isRandom()
3346 && !isKeyDown(KeyType::SNEAK)) {
3347 // on_rightclick callbacks are called anyway
3348 if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
3349 client->interact(INTERACT_PLACE, pointed);
3351 infostream << "Launching custom inventory view" << std::endl;
3353 InventoryLocation inventoryloc;
3354 inventoryloc.setNodeMeta(nodepos);
3356 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3357 &client->getEnv().getClientMap(), nodepos);
3358 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3360 auto *&formspec = m_game_ui->updateFormspec("");
3361 GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
3362 txt_dst, client->getFormspecPrepend());
3364 formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3368 // on_rightclick callback
3369 if (prediction.empty() || (nodedef->get(node).rightclickable &&
3370 !isKeyDown(KeyType::SNEAK))) {
3372 client->interact(INTERACT_PLACE, pointed);
3376 verbosestream << "Node placement prediction for "
3377 << selected_def.name << " is " << prediction << std::endl;
3378 v3s16 p = neighbourpos;
3380 // Place inside node itself if buildable_to
3381 MapNode n_under = map.getNode(nodepos, &is_valid_position);
3382 if (is_valid_position) {
3383 if (nodedef->get(n_under).buildable_to) {
3386 node = map.getNode(p, &is_valid_position);
3387 if (is_valid_position && !nodedef->get(node).buildable_to) {
3388 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3390 client->interact(INTERACT_PLACE, pointed);
3396 // Find id of predicted node
3398 bool found = nodedef->getId(prediction, id);
3401 errorstream << "Node placement prediction failed for "
3402 << selected_def.name << " (places "
3404 << ") - Name not known" << std::endl;
3405 // Handle this as if prediction was empty
3407 client->interact(INTERACT_PLACE, pointed);
3411 const ContentFeatures &predicted_f = nodedef->get(id);
3413 // Predict param2 for facedir and wallmounted nodes
3416 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
3417 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
3418 v3s16 dir = nodepos - neighbourpos;
3420 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
3421 param2 = dir.Y < 0 ? 1 : 0;
3422 } else if (abs(dir.X) > abs(dir.Z)) {
3423 param2 = dir.X < 0 ? 3 : 2;
3425 param2 = dir.Z < 0 ? 5 : 4;
3429 if (predicted_f.param_type_2 == CPT2_FACEDIR ||
3430 predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
3431 v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
3433 if (abs(dir.X) > abs(dir.Z)) {
3434 param2 = dir.X < 0 ? 3 : 1;
3436 param2 = dir.Z < 0 ? 2 : 0;
3440 assert(param2 <= 5);
3442 //Check attachment if node is in group attached_node
3443 if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
3444 static v3s16 wallmounted_dirs[8] = {
3454 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
3455 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
3456 pp = p + wallmounted_dirs[param2];
3458 pp = p + v3s16(0, -1, 0);
3460 if (!nodedef->get(map.getNode(pp)).walkable) {
3461 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3463 client->interact(INTERACT_PLACE, pointed);
3469 if ((predicted_f.param_type_2 == CPT2_COLOR
3470 || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
3471 || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
3472 const std::string &indexstr = selected_item.metadata.getString(
3473 "palette_index", 0);
3474 if (!indexstr.empty()) {
3475 s32 index = mystoi(indexstr);
3476 if (predicted_f.param_type_2 == CPT2_COLOR) {
3478 } else if (predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
3479 // param2 = pure palette index + other
3480 param2 = (index & 0xf8) | (param2 & 0x07);
3481 } else if (predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
3482 // param2 = pure palette index + other
3483 param2 = (index & 0xe0) | (param2 & 0x1f);
3488 // Add node to client map
3489 MapNode n(id, 0, param2);
3492 LocalPlayer *player = client->getEnv().getLocalPlayer();
3494 // Dont place node when player would be inside new node
3495 // NOTE: This is to be eventually implemented by a mod as client-side Lua
3496 if (!nodedef->get(n).walkable ||
3497 g_settings->getBool("enable_build_where_you_stand") ||
3498 (client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
3499 (nodedef->get(n).walkable &&
3500 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
3501 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
3502 // This triggers the required mesh update too
3503 client->addNode(p, n);
3505 client->interact(INTERACT_PLACE, pointed);
3506 // A node is predicted, also play a sound
3507 soundmaker->m_player_rightpunch_sound = selected_def.sound_place;
3510 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3513 } catch (InvalidPositionException &e) {
3514 errorstream << "Node placement prediction failed for "
3515 << selected_def.name << " (places "
3517 << ") - Position not loaded" << std::endl;
3518 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3523 void Game::handlePointingAtObject(const PointedThing &pointed,
3524 const ItemStack &tool_item, const v3f &player_position, bool show_debug)
3526 std::wstring infotext = unescape_translate(
3527 utf8_to_wide(runData.selected_object->infoText()));
3530 if (!infotext.empty()) {
3533 infotext += utf8_to_wide(runData.selected_object->debugInfoText());
3536 m_game_ui->setInfoText(infotext);
3538 if (isKeyDown(KeyType::DIG)) {
3539 bool do_punch = false;
3540 bool do_punch_damage = false;
3542 if (runData.object_hit_delay_timer <= 0.0) {
3544 do_punch_damage = true;
3545 runData.object_hit_delay_timer = object_hit_delay;
3548 if (wasKeyPressed(KeyType::DIG))
3552 infostream << "Punched object" << std::endl;
3553 runData.punching = true;
3556 if (do_punch_damage) {
3557 // Report direct punch
3558 v3f objpos = runData.selected_object->getPosition();
3559 v3f dir = (objpos - player_position).normalize();
3561 bool disable_send = runData.selected_object->directReportPunch(
3562 dir, &tool_item, runData.time_from_last_punch);
3563 runData.time_from_last_punch = 0;
3566 client->interact(INTERACT_START_DIGGING, pointed);
3568 } else if (wasKeyDown(KeyType::PLACE)) {
3569 infostream << "Pressed place button while pointing at object" << std::endl;
3570 client->interact(INTERACT_PLACE, pointed); // place
3575 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3576 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
3578 // See also: serverpackethandle.cpp, action == 2
3579 LocalPlayer *player = client->getEnv().getLocalPlayer();
3580 ClientMap &map = client->getEnv().getClientMap();
3581 MapNode n = client->getEnv().getClientMap().getNode(nodepos);
3583 // NOTE: Similar piece of code exists on the server side for
3585 // Get digging parameters
3586 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3587 &selected_item.getToolCapabilities(itemdef_manager));
3589 // If can't dig, try hand
3590 if (!params.diggable) {
3591 params = getDigParams(nodedef_manager->get(n).groups,
3592 &hand_item.getToolCapabilities(itemdef_manager));
3595 if (!params.diggable) {
3596 // I guess nobody will wait for this long
3597 runData.dig_time_complete = 10000000.0;
3599 runData.dig_time_complete = params.time;
3601 if (m_cache_enable_particles) {
3602 const ContentFeatures &features = client->getNodeDefManager()->get(n);
3603 client->getParticleManager()->addNodeParticle(client,
3604 player, nodepos, n, features);
3608 if (!runData.digging) {
3609 infostream << "Started digging" << std::endl;
3610 runData.dig_instantly = runData.dig_time_complete == 0;
3611 if (client->modsLoaded() && client->getScript()->on_punchnode(nodepos, n))
3613 client->interact(INTERACT_START_DIGGING, pointed);
3614 runData.digging = true;
3615 runData.btn_down_for_dig = true;
3618 if (!runData.dig_instantly) {
3619 runData.dig_index = (float)crack_animation_length
3621 / runData.dig_time_complete;
3623 // This is for e.g. torches
3624 runData.dig_index = crack_animation_length;
3627 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3629 if (sound_dig.exists() && params.diggable) {
3630 if (sound_dig.name == "__group") {
3631 if (!params.main_group.empty()) {
3632 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3633 soundmaker->m_player_leftpunch_sound.name =
3634 std::string("default_dig_") +
3638 soundmaker->m_player_leftpunch_sound = sound_dig;
3642 // Don't show cracks if not diggable
3643 if (runData.dig_time_complete >= 100000.0) {
3644 } else if (runData.dig_index < crack_animation_length) {
3645 //TimeTaker timer("client.setTempMod");
3646 //infostream<<"dig_index="<<dig_index<<std::endl;
3647 client->setCrack(runData.dig_index, nodepos);
3649 infostream << "Digging completed" << std::endl;
3650 client->setCrack(-1, v3s16(0, 0, 0));
3652 runData.dig_time = 0;
3653 runData.digging = false;
3654 // we successfully dug, now block it from repeating if we want to be safe
3655 if (g_settings->getBool("safe_dig_and_place"))
3656 runData.digging_blocked = true;
3658 runData.nodig_delay_timer =
3659 runData.dig_time_complete / (float)crack_animation_length;
3661 // We don't want a corresponding delay to very time consuming nodes
3662 // and nodes without digging time (e.g. torches) get a fixed delay.
3663 if (runData.nodig_delay_timer > 0.3)
3664 runData.nodig_delay_timer = 0.3;
3665 else if (runData.dig_instantly)
3666 runData.nodig_delay_timer = 0.15;
3668 bool is_valid_position;
3669 MapNode wasnode = map.getNode(nodepos, &is_valid_position);
3670 if (is_valid_position) {
3671 if (client->modsLoaded() &&
3672 client->getScript()->on_dignode(nodepos, wasnode)) {
3676 const ContentFeatures &f = client->ndef()->get(wasnode);
3677 if (f.node_dig_prediction == "air") {
3678 client->removeNode(nodepos);
3679 } else if (!f.node_dig_prediction.empty()) {
3681 bool found = client->ndef()->getId(f.node_dig_prediction, id);
3683 client->addNode(nodepos, id, true);
3685 // implicit else: no prediction
3688 client->interact(INTERACT_DIGGING_COMPLETED, pointed);
3690 if (m_cache_enable_particles) {
3691 const ContentFeatures &features =
3692 client->getNodeDefManager()->get(wasnode);
3693 client->getParticleManager()->addDiggingParticles(client,
3694 player, nodepos, wasnode, features);
3698 // Send event to trigger sound
3699 client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
3702 if (runData.dig_time_complete < 100000.0) {
3703 runData.dig_time += dtime;
3705 runData.dig_time = 0;
3706 client->setCrack(-1, nodepos);
3709 camera->setDigging(0); // Dig animation
3713 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
3714 const CameraOrientation &cam)
3716 TimeTaker tt_update("Game::updateFrame()");
3717 LocalPlayer *player = client->getEnv().getLocalPlayer();
3723 if (draw_control->range_all) {
3724 runData.fog_range = 100000 * BS;
3726 runData.fog_range = draw_control->wanted_range * BS;
3730 Calculate general brightness
3732 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3733 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3734 float direct_brightness;
3737 if (m_cache_enable_noclip && m_cache_enable_free_move) {
3738 direct_brightness = time_brightness;
3739 sunlight_seen = true;
3741 float old_brightness = sky->getBrightness();
3742 direct_brightness = client->getEnv().getClientMap()
3743 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
3744 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3748 float time_of_day_smooth = runData.time_of_day_smooth;
3749 float time_of_day = client->getEnv().getTimeOfDayF();
3751 static const float maxsm = 0.05f;
3752 static const float todsm = 0.05f;
3754 if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
3755 std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3756 std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3757 time_of_day_smooth = time_of_day;
3759 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3760 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3761 + (time_of_day + 1.0) * todsm;
3763 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3764 + time_of_day * todsm;
3766 runData.time_of_day_smooth = time_of_day_smooth;
3768 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3769 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3770 player->getPitch());
3776 if (sky->getCloudsVisible()) {
3777 clouds->setVisible(true);
3778 clouds->step(dtime);
3779 // camera->getPosition is not enough for 3rd person views
3780 v3f camera_node_position = camera->getCameraNode()->getPosition();
3781 v3s16 camera_offset = camera->getOffset();
3782 camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
3783 camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
3784 camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
3785 clouds->update(camera_node_position,
3786 sky->getCloudColor());
3787 if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
3788 // if inside clouds, and fog enabled, use that as sky
3790 video::SColor clouds_dark = clouds->getColor()
3791 .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
3792 sky->overrideColors(clouds_dark, clouds->getColor());
3793 sky->setInClouds(true);
3794 runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
3795 // do not draw clouds after all
3796 clouds->setVisible(false);
3799 clouds->setVisible(false);
3806 client->getParticleManager()->step(dtime);
3812 if (m_cache_enable_fog) {
3815 video::EFT_FOG_LINEAR,
3816 runData.fog_range * m_cache_fog_start,
3817 runData.fog_range * 1.0,
3825 video::EFT_FOG_LINEAR,
3835 Get chat messages from client
3838 v2u32 screensize = driver->getScreenSize();
3840 updateChat(dtime, screensize);
3846 if (player->getWieldIndex() != runData.new_playeritem)
3847 client->setPlayerItem(runData.new_playeritem);
3849 if (client->updateWieldedItem()) {
3850 // Update wielded tool
3851 ItemStack selected_item, hand_item;
3852 ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
3853 camera->wield(tool_item);
3857 Update block draw list every 200ms or when camera direction has
3860 runData.update_draw_list_timer += dtime;
3862 v3f camera_direction = camera->getDirection();
3863 if (runData.update_draw_list_timer >= 0.2
3864 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3865 || m_camera_offset_changed) {
3866 runData.update_draw_list_timer = 0;
3867 client->getEnv().getClientMap().updateDrawList();
3868 runData.update_draw_list_last_cam_dir = camera_direction;
3871 m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
3874 make sure menu is on top
3875 1. Delete formspec menu reference if menu was removed
3876 2. Else, make sure formspec menu is on top
3878 auto formspec = m_game_ui->getFormspecGUI();
3879 do { // breakable. only runs for one iteration
3883 if (formspec->getReferenceCount() == 1) {
3884 m_game_ui->deleteFormspec();
3888 auto &loc = formspec->getFormspecLocation();
3889 if (loc.type == InventoryLocation::NODEMETA) {
3890 NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
3891 if (!meta || meta->getString("formspec").empty()) {
3892 formspec->quitMenu();
3898 guiroot->bringToFront(formspec);
3904 const video::SColor &skycolor = sky->getSkyColor();
3906 TimeTaker tt_draw("Draw scene");
3907 driver->beginScene(true, true, skycolor);
3909 bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
3910 (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
3911 (camera->getCameraMode() == CAMERA_MODE_FIRST));
3912 bool draw_crosshair = (
3913 (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
3914 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
3915 #ifdef HAVE_TOUCHSCREENGUI
3917 draw_crosshair = !g_settings->getBool("touchtarget");
3918 } catch (SettingNotFoundException) {
3921 RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
3922 m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
3927 if (m_game_ui->m_flags.show_profiler_graph)
3928 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
3933 if (runData.damage_flash > 0.0f) {
3934 video::SColor color(runData.damage_flash, 180, 0, 0);
3935 driver->draw2DRectangle(color,
3936 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3939 runData.damage_flash -= 384.0f * dtime;
3945 if (player->hurt_tilt_timer > 0.0f) {
3946 player->hurt_tilt_timer -= dtime * 6.0f;
3948 if (player->hurt_tilt_timer < 0.0f)
3949 player->hurt_tilt_strength = 0.0f;
3953 Update minimap pos and rotation
3955 if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
3956 mapper->setPos(floatToInt(player->getPosition(), BS));
3957 mapper->setAngle(player->getYaw());
3965 stats->drawtime = tt_draw.stop(true);
3966 g_profiler->avg("Game::updateFrame(): draw scene [ms]", stats->drawtime);
3967 g_profiler->graphAdd("Update frame [ms]", tt_update.stop(true));
3970 /* Log times and stuff for visualization */
3971 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
3973 Profiler::GraphValues values;
3974 g_profiler->graphGet(values);
3980 /****************************************************************************
3982 ****************************************************************************/
3984 /* On some computers framerate doesn't seem to be automatically limited
3986 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
3988 // not using getRealTime is necessary for wine
3989 device->getTimer()->tick(); // Maker sure device time is up-to-date
3990 u32 time = device->getTimer()->getTime();
3991 u32 last_time = fps_timings->last_time;
3993 if (time > last_time) // Make sure time hasn't overflowed
3994 fps_timings->busy_time = time - last_time;
3996 fps_timings->busy_time = 0;
3998 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
3999 ? g_settings->getFloat("pause_fps_max")
4000 : g_settings->getFloat("fps_max"));
4002 if (fps_timings->busy_time < frametime_min) {
4003 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4004 device->sleep(fps_timings->sleep_time);
4006 fps_timings->sleep_time = 0;
4009 /* Get the new value of the device timer. Note that device->sleep() may
4010 * not sleep for the entire requested time as sleep may be interrupted and
4011 * therefore it is arguably more accurate to get the new time from the
4012 * device rather than calculating it by adding sleep_time to time.
4015 device->getTimer()->tick(); // Update device timer
4016 time = device->getTimer()->getTime();
4018 if (time > last_time) // Make sure last_time hasn't overflowed
4019 *dtime = (time - last_time) / 1000.0;
4023 fps_timings->last_time = time;
4026 void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
4028 const wchar_t *wmsg = wgettext(msg);
4029 RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
4034 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4036 ((Game *)data)->readSettings();
4039 void Game::readSettings()
4041 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4042 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4043 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4044 m_cache_enable_particles = g_settings->getBool("enable_particles");
4045 m_cache_enable_fog = g_settings->getBool("enable_fog");
4046 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4047 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4048 m_repeat_place_time = g_settings->getFloat("repeat_place_time");
4050 m_cache_enable_noclip = g_settings->getBool("noclip");
4051 m_cache_enable_free_move = g_settings->getBool("free_move");
4053 m_cache_fog_start = g_settings->getFloat("fog_start");
4055 m_cache_cam_smoothing = 0;
4056 if (g_settings->getBool("cinematic"))
4057 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4059 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4061 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4062 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4063 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4065 m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
4068 /****************************************************************************/
4069 /****************************************************************************
4071 ****************************************************************************/
4072 /****************************************************************************/
4074 void Game::extendedResourceCleanup()
4076 // Extended resource accounting
4077 infostream << "Irrlicht resources after cleanup:" << std::endl;
4078 infostream << "\tRemaining meshes : "
4079 << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
4080 infostream << "\tRemaining textures : "
4081 << driver->getTextureCount() << std::endl;
4083 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4084 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4085 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4089 clearTextureNameCache();
4090 infostream << "\tRemaining materials: "
4091 << driver-> getMaterialRendererCount()
4092 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4095 void Game::showDeathFormspec()
4097 static std::string formspec_str =
4098 std::string("formspec_version[1]") +
4100 "bgcolor[#320000b4;true]"
4101 "label[4.85,1.35;" + gettext("You died") + "]"
4102 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
4106 /* Note: FormspecFormSource and LocalFormspecHandler *
4107 * are deleted by guiFormSpecMenu */
4108 FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
4109 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
4111 auto *&formspec = m_game_ui->getFormspecGUI();
4112 GUIFormSpecMenu::create(formspec, client, &input->joystick,
4113 fs_src, txt_dst, client->getFormspecPrepend());
4114 formspec->setFocus("btn_respawn");
4117 #define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
4118 void Game::showPauseMenu()
4121 static const std::string control_text = strgettext("Default Controls:\n"
4122 "No menu visible:\n"
4123 "- single tap: button activate\n"
4124 "- double tap: place/use\n"
4125 "- slide finger: look around\n"
4126 "Menu/Inventory visible:\n"
4127 "- double tap (outside):\n"
4129 "- touch stack, touch slot:\n"
4131 "- touch&drag, tap 2nd finger\n"
4132 " --> place single item to slot\n"
4135 static const std::string control_text_template = strgettext("Controls:\n"
4136 "- %s: move forwards\n"
4137 "- %s: move backwards\n"
4139 "- %s: move right\n"
4140 "- %s: jump/climb up\n"
4143 "- %s: sneak/climb down\n"
4146 "- Mouse: turn/look\n"
4147 "- Mouse wheel: select item\n"
4151 char control_text_buf[600];
4153 porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
4154 GET_KEY_NAME(keymap_forward),
4155 GET_KEY_NAME(keymap_backward),
4156 GET_KEY_NAME(keymap_left),
4157 GET_KEY_NAME(keymap_right),
4158 GET_KEY_NAME(keymap_jump),
4159 GET_KEY_NAME(keymap_dig),
4160 GET_KEY_NAME(keymap_place),
4161 GET_KEY_NAME(keymap_sneak),
4162 GET_KEY_NAME(keymap_drop),
4163 GET_KEY_NAME(keymap_inventory),
4164 GET_KEY_NAME(keymap_chat)
4167 std::string control_text = std::string(control_text_buf);
4168 str_formspec_escape(control_text);
4171 float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
4172 std::ostringstream os;
4174 os << "formspec_version[1]" << SIZE_TAG
4175 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4176 << strgettext("Continue") << "]";
4178 if (!simple_singleplayer_mode) {
4179 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4180 << strgettext("Change Password") << "]";
4182 os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
4187 if (g_settings->getBool("enable_sound")) {
4188 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4189 << strgettext("Sound Volume") << "]";
4192 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4193 << strgettext("Change Keys") << "]";
4195 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4196 << strgettext("Exit to Menu") << "]";
4197 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4198 << strgettext("Exit to OS") << "]"
4199 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4200 << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
4202 << strgettext("Game info:") << "\n";
4203 const std::string &address = client->getAddressName();
4204 static const std::string mode = strgettext("- Mode: ");
4205 if (!simple_singleplayer_mode) {
4206 Address serverAddress = client->getServerAddress();
4207 if (!address.empty()) {
4208 os << mode << strgettext("Remote server") << "\n"
4209 << strgettext("- Address: ") << address;
4211 os << mode << strgettext("Hosting server");
4213 os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
4215 os << mode << strgettext("Singleplayer") << "\n";
4217 if (simple_singleplayer_mode || address.empty()) {
4218 static const std::string on = strgettext("On");
4219 static const std::string off = strgettext("Off");
4220 const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
4221 const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
4222 const std::string &announced = g_settings->getBool("server_announce") ? on : off;
4223 os << strgettext("- Damage: ") << damage << "\n"
4224 << strgettext("- Creative Mode: ") << creative << "\n";
4225 if (!simple_singleplayer_mode) {
4226 const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
4227 //~ PvP = Player versus Player
4228 os << strgettext("- PvP: ") << pvp << "\n"
4229 << strgettext("- Public: ") << announced << "\n";
4230 std::string server_name = g_settings->get("server_name");
4231 str_formspec_escape(server_name);
4232 if (announced == on && !server_name.empty())
4233 os << strgettext("- Server Name: ") << server_name;
4240 /* Note: FormspecFormSource and LocalFormspecHandler *
4241 * are deleted by guiFormSpecMenu */
4242 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4243 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4245 auto *&formspec = m_game_ui->getFormspecGUI();
4246 GUIFormSpecMenu::create(formspec, client, &input->joystick,
4247 fs_src, txt_dst, client->getFormspecPrepend());
4248 formspec->setFocus("btn_continue");
4249 formspec->doPause = true;
4252 /****************************************************************************/
4253 /****************************************************************************
4254 extern function for launching the game
4255 ****************************************************************************/
4256 /****************************************************************************/
4258 void the_game(bool *kill,
4259 InputHandler *input,
4260 const GameStartData &start_data,
4261 std::string &error_message,
4262 ChatBackend &chat_backend,
4263 bool *reconnect_requested) // Used for local game
4267 /* Make a copy of the server address because if a local singleplayer server
4268 * is created then this is updated and we don't want to change the value
4269 * passed to us by the calling function
4274 if (game.startup(kill, input, start_data, error_message,
4275 reconnect_requested, &chat_backend)) {
4279 } catch (SerializationError &e) {
4280 error_message = std::string("A serialization error occurred:\n")
4281 + e.what() + "\n\nThe server is probably "
4282 " running a different version of " PROJECT_NAME_C ".";
4283 errorstream << error_message << std::endl;
4284 } catch (ServerError &e) {
4285 error_message = e.what();
4286 errorstream << "ServerError: " << error_message << std::endl;
4287 } catch (ModError &e) {
4288 error_message = std::string("ModError: ") + e.what() +
4289 strgettext("\nCheck debug.txt for details.");
4290 errorstream << error_message << std::endl;