4 #include "client/client_player.h"
5 #include "client/debug_menu.h"
6 #include "client/gui.h"
7 #include "client/window.h"
9 #include "environment.h"
36 static GUIElement *gui_elements[DME_COUNT] = {NULL};
38 static bool debug_menu_enabled = true;
39 static DebugMenuEntry last_always_visible = DME_POS;
41 void debug_menu_init()
45 for (DebugMenuEntry i = 0; i < DME_COUNT; i++) {
46 gui_elements[i] = gui_add(&gui_root, (GUIElementDefinition) {
49 .offset = {2, offset += 18},
51 .align = {0.0f, 0.0f},
52 .scale = {1.0f, 1.0f},
53 .scale_type = GST_TEXT,
54 .affect_parent_scale = false,
57 .text_color = (v4f32) {1.0f, 1.0f, 1.0f, 1.0f},
58 .bg_color = (v4f32) {0.0f, 0.0f, 0.0f, 0.0f},
63 void debug_menu_toggle()
65 debug_menu_enabled = ! debug_menu_enabled;
67 for (DebugMenuEntry i = 0; i < DME_COUNT; i++) {
68 gui_elements[i]->visible = debug_menu_enabled || i <= last_always_visible;
69 gui_elements[i]->def.bg_color.w = debug_menu_enabled ? 0.5f : 0.0f;
73 void debug_menu_update_version()
75 gui_set_text(gui_elements[DME_VERSION], format_string("Dragonblocks Alpha %s", VERSION));
78 void debug_menu_update_fps(int fps)
80 gui_set_text(gui_elements[DME_FPS], format_string("%d FPS", fps));
83 void debug_menu_update_pos()
85 gui_set_text(gui_elements[DME_POS], format_string("(%.1f %.1f %.1f)", client_player.pos.x, client_player.pos.y, client_player.pos.z));
88 void debug_menu_update_yaw()
90 gui_set_text(gui_elements[DME_YAW], format_string("yaw = %.1f", client_player.yaw / M_PI * 180.0));
93 void debug_menu_update_pitch()
95 gui_set_text(gui_elements[DME_PITCH], format_string("pitch = %.1f", client_player.pitch / M_PI * 180.0));
98 void debug_menu_update_time()
101 split_time_of_day(&hours, &minutes);
102 gui_set_text(gui_elements[DME_TIME], format_string("%02d:%02d", hours, minutes));
105 void debug_menu_update_daylight()
107 gui_set_text(gui_elements[DME_DAYLIGHT], format_string("daylight = %.2f", get_daylight()));
110 void debug_menu_update_sun_angle()
112 gui_set_text(gui_elements[DME_SUN_ANGLE], format_string("sun angle = %.1f", fmod(get_sun_angle() / M_PI * 180.0, 360.0)));
115 void debug_menu_update_humidity()
117 gui_set_text(gui_elements[DME_HUMIDITY], format_string("humidity = %.2f", get_humidity((v3s32) {client_player.pos.x, client_player.pos.y, client_player.pos.z})));
120 void debug_menu_update_temperature()
122 gui_set_text(gui_elements[DME_TEMPERATURE], format_string("temperature = %.2f", get_temperature((v3s32) {client_player.pos.x, client_player.pos.y, client_player.pos.z})));
125 void debug_menu_update_seed()
127 gui_set_text(gui_elements[DME_SEED], format_string("seed = %d", seed));
130 void debug_menu_update_flight()
132 gui_set_text(gui_elements[DME_FLIGHT], format_string("flight: %s", client_player.fly ? "enabled" : "disabled"));
135 void debug_menu_update_collision()
137 gui_set_text(gui_elements[DME_COLLISION], format_string("collision: %s", client_player.collision ? "enabled" : "disabled"));
140 void debug_menu_update_timelapse()
142 gui_set_text(gui_elements[DME_TIMELAPSE], format_string("timelapse: %s", timelapse ? "enabled" : "disabled"));
145 void debug_menu_update_fullscreen()
147 gui_set_text(gui_elements[DME_FULLSCREEN], format_string("fullscreen: %s", window.fullscreen ? "enabled" : "disabled"));
150 void debug_menu_update_opengl()
152 gui_set_text(gui_elements[DME_OPENGL], format_string("OpenGL %s", glGetString(GL_VERSION)));
155 void debug_menu_update_gpu()
157 gui_set_text(gui_elements[DME_GPU], format_string("%s", glGetString(GL_RENDERER)));