]> git.lizzy.rs Git - minetest.git/blob - src/client/clientlauncher.cpp
C++11 cleanup on constructors dir client (#6012)
[minetest.git] / src / client / clientlauncher.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mainmenumanager.h"
21 #include "debug.h"
22 #include "clouds.h"
23 #include "server.h"
24 #include "filesys.h"
25 #include "guiMainMenu.h"
26 #include "game.h"
27 #include "chat.h"
28 #include "gettext.h"
29 #include "profiler.h"
30 #include "log.h"
31 #include "serverlist.h"
32 #include "guiEngine.h"
33 #include "player.h"
34 #include "fontengine.h"
35 #include "joystick_controller.h"
36 #include "clientlauncher.h"
37 #include "version.h"
38
39 /* mainmenumanager.h
40  */
41 gui::IGUIEnvironment *guienv = nullptr;
42 gui::IGUIStaticText *guiroot = nullptr;
43 MainMenuManager g_menumgr;
44
45 bool isMenuActive()
46 {
47         return g_menumgr.menuCount() != 0;
48 }
49
50 // Passed to menus to allow disconnecting and exiting
51 MainGameCallback *g_gamecallback = nullptr;
52
53
54 ClientLauncher::~ClientLauncher()
55 {
56         delete receiver;
57
58         delete input;
59
60         delete g_fontengine;
61
62         if (device)
63                 device->drop();
64 }
65
66
67 bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
68 {
69         init_args(game_params, cmd_args);
70
71         // List video modes if requested
72         if (list_video_modes)
73                 return print_video_modes();
74
75         if (!init_engine()) {
76                 errorstream << "Could not initialize game engine." << std::endl;
77                 return false;
78         }
79
80         // Speed tests (done after irrlicht is loaded to get timer)
81         if (cmd_args.getFlag("speedtests")) {
82                 dstream << "Running speed tests" << std::endl;
83                 speed_tests();
84                 return true;
85         }
86
87         video::IVideoDriver *video_driver = device->getVideoDriver();
88         if (video_driver == NULL) {
89                 errorstream << "Could not initialize video driver." << std::endl;
90                 return false;
91         }
92
93         porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
94
95         porting::setWindowIcon(device);
96
97         /*
98                 This changes the minimum allowed number of vertices in a VBO.
99                 Default is 500.
100         */
101         //driver->setMinHardwareBufferVertexCount(50);
102
103         // Create game callback for menus
104         g_gamecallback = new MainGameCallback(device);
105
106         device->setResizable(true);
107
108         init_input();
109
110         smgr = device->getSceneManager();
111         smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
112
113         guienv = device->getGUIEnvironment();
114         skin = guienv->getSkin();
115         skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
116         skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
117         skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
118         skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
119         skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
120         skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
121
122         g_fontengine = new FontEngine(g_settings, guienv);
123         FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
124
125 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
126         // Irrlicht 1.8 input colours
127         skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
128         skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
129 #endif
130
131         // Create the menu clouds
132         if (!g_menucloudsmgr)
133                 g_menucloudsmgr = smgr->createNewSceneManager();
134         if (!g_menuclouds)
135                 g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
136                                 g_menucloudsmgr, -1, rand(), 100);
137         g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
138         scene::ICameraSceneNode* camera;
139         camera = g_menucloudsmgr->addCameraSceneNode(0,
140                                 v3f(0, 0, 0), v3f(0, 60, 100));
141         camera->setFarValue(10000);
142
143         /*
144                 GUI stuff
145         */
146
147         ChatBackend chat_backend;
148
149         // If an error occurs, this is set to something by menu().
150         // It is then displayed before the menu shows on the next call to menu()
151         std::string error_message;
152         bool reconnect_requested = false;
153
154         bool first_loop = true;
155
156         /*
157                 Menu-game loop
158         */
159         bool retval = true;
160         bool *kill = porting::signal_handler_killstatus();
161
162         while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
163         {
164                 // Set the window caption
165                 const wchar_t *text = wgettext("Main Menu");
166                 device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
167                         L" " + utf8_to_wide(g_version_hash) +
168                         L" [" + text + L"]").c_str());
169                 delete[] text;
170
171                 try {   // This is used for catching disconnects
172
173                         guienv->clear();
174
175                         /*
176                                 We need some kind of a root node to be able to add
177                                 custom gui elements directly on the screen.
178                                 Otherwise they won't be automatically drawn.
179                         */
180                         guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
181
182                         bool game_has_run = launch_game(error_message, reconnect_requested,
183                                 game_params, cmd_args);
184
185                         // Reset the reconnect_requested flag
186                         reconnect_requested = false;
187
188                         // If skip_main_menu, we only want to startup once
189                         if (skip_main_menu && !first_loop)
190                                 break;
191
192                         first_loop = false;
193
194                         if (!game_has_run) {
195                                 if (skip_main_menu)
196                                         break;
197                                 else
198                                         continue;
199                         }
200
201                         // Break out of menu-game loop to shut down cleanly
202                         if (!device->run() || *kill) {
203                                 if (g_settings_path != "")
204                                         g_settings->updateConfigFile(g_settings_path.c_str());
205                                 break;
206                         }
207
208                         if (current_playername.length() > PLAYERNAME_SIZE-1) {
209                                 error_message = gettext("Player name too long.");
210                                 playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
211                                 g_settings->set("name", playername);
212                                 continue;
213                         }
214
215                         device->getVideoDriver()->setTextureCreationFlag(
216                                         video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
217
218 #ifdef HAVE_TOUCHSCREENGUI
219                         receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
220                         g_touchscreengui = receiver->m_touchscreengui;
221 #endif
222
223                         the_game(
224                                 kill,
225                                 random_input,
226                                 input,
227                                 device,
228                                 worldspec.path,
229                                 current_playername,
230                                 current_password,
231                                 current_address,
232                                 current_port,
233                                 error_message,
234                                 chat_backend,
235                                 &reconnect_requested,
236                                 gamespec,
237                                 simple_singleplayer_mode
238                         );
239                         smgr->clear();
240
241 #ifdef HAVE_TOUCHSCREENGUI
242                         delete g_touchscreengui;
243                         g_touchscreengui = NULL;
244                         receiver->m_touchscreengui = NULL;
245 #endif
246
247                 } //try
248                 catch (con::PeerNotFoundException &e) {
249                         error_message = gettext("Connection error (timed out?)");
250                         errorstream << error_message << std::endl;
251                 }
252
253 #ifdef NDEBUG
254                 catch (std::exception &e) {
255                         std::string error_message = "Some exception: \"";
256                         error_message += e.what();
257                         error_message += "\"";
258                         errorstream << error_message << std::endl;
259                 }
260 #endif
261
262                 // If no main menu, show error and exit
263                 if (skip_main_menu) {
264                         if (!error_message.empty()) {
265                                 verbosestream << "error_message = "
266                                               << error_message << std::endl;
267                                 retval = false;
268                         }
269                         break;
270                 }
271         } // Menu-game loop
272
273         g_menuclouds->drop();
274         g_menucloudsmgr->drop();
275
276         return retval;
277 }
278
279 void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
280 {
281
282         skip_main_menu = cmd_args.getFlag("go");
283
284         // FIXME: This is confusing (but correct)
285
286         /* If world_path is set then override it unless skipping the main menu using
287          * the --go command line param. Else, give preference to the address
288          * supplied on the command line
289          */
290         address = g_settings->get("address");
291         if (game_params.world_path != "" && !skip_main_menu)
292                 address = "";
293         else if (cmd_args.exists("address"))
294                 address = cmd_args.get("address");
295
296         playername = g_settings->get("name");
297         if (cmd_args.exists("name"))
298                 playername = cmd_args.get("name");
299
300         list_video_modes = cmd_args.getFlag("videomodes");
301
302         use_freetype = g_settings->getBool("freetype");
303
304         random_input = g_settings->getBool("random_input")
305                         || cmd_args.getFlag("random-input");
306 }
307
308 bool ClientLauncher::init_engine()
309 {
310         receiver = new MyEventReceiver();
311         create_engine_device();
312         return device != NULL;
313 }
314
315 void ClientLauncher::init_input()
316 {
317         if (random_input)
318                 input = new RandomInputHandler();
319         else
320                 input = new RealInputHandler(device, receiver);
321
322         if (g_settings->getBool("enable_joysticks")) {
323                 irr::core::array<irr::SJoystickInfo> infos;
324                 std::vector<irr::SJoystickInfo> joystick_infos;
325
326                 // Make sure this is called maximum once per
327                 // irrlicht device, otherwise it will give you
328                 // multiple events for the same joystick.
329                 if (device->activateJoysticks(infos)) {
330                         infostream << "Joystick support enabled" << std::endl;
331                         joystick_infos.reserve(infos.size());
332                         for (u32 i = 0; i < infos.size(); i++) {
333                                 joystick_infos.push_back(infos[i]);
334                         }
335                         input->joystick.onJoystickConnect(joystick_infos);
336                 } else {
337                         errorstream << "Could not activate joystick support." << std::endl;
338                 }
339         }
340 }
341
342 bool ClientLauncher::launch_game(std::string &error_message,
343                 bool reconnect_requested, GameParams &game_params,
344                 const Settings &cmd_args)
345 {
346         // Initialize menu data
347         MainMenuData menudata;
348         menudata.address                         = address;
349         menudata.name                            = playername;
350         menudata.password                        = password;
351         menudata.port                            = itos(game_params.socket_port);
352         menudata.script_data.errormessage        = error_message;
353         menudata.script_data.reconnect_requested = reconnect_requested;
354
355         error_message.clear();
356
357         if (cmd_args.exists("password"))
358                 menudata.password = cmd_args.get("password");
359
360         // If a world was commanded, append and select it
361         if (game_params.world_path != "") {
362                 worldspec.gameid = getWorldGameId(game_params.world_path, true);
363                 worldspec.name = _("[--world parameter]");
364
365                 if (worldspec.gameid == "") {   // Create new
366                         worldspec.gameid = g_settings->get("default_game");
367                         worldspec.name += " [new]";
368                 }
369                 worldspec.path = game_params.world_path;
370         }
371
372         /* Show the GUI menu
373          */
374         if (!skip_main_menu) {
375                 main_menu(&menudata);
376
377                 // Skip further loading if there was an exit signal.
378                 if (*porting::signal_handler_killstatus())
379                         return false;
380
381                 address = menudata.address;
382                 int newport = stoi(menudata.port);
383                 if (newport != 0)
384                         game_params.socket_port = newport;
385
386                 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
387
388                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
389
390                 if (menudata.selected_world >= 0
391                                 && menudata.selected_world < (int)worldspecs.size()) {
392                         g_settings->set("selected_world_path",
393                                         worldspecs[menudata.selected_world].path);
394                         worldspec = worldspecs[menudata.selected_world];
395                 }
396         }
397
398         if (!menudata.script_data.errormessage.empty()) {
399                 /* The calling function will pass this back into this function upon the
400                  * next iteration (if any) causing it to be displayed by the GUI
401                  */
402                 error_message = menudata.script_data.errormessage;
403                 return false;
404         }
405
406         if (menudata.name == "" && !simple_singleplayer_mode) {
407                 error_message = gettext("Please choose a name!");
408                 return false;
409         }
410
411         playername = menudata.name;
412         password = menudata.password;
413
414         current_playername = playername;
415         current_password   = password;
416         current_address    = address;
417         current_port       = game_params.socket_port;
418
419         // If using simple singleplayer mode, override
420         if (simple_singleplayer_mode) {
421                 assert(skip_main_menu == false);
422                 current_playername = "singleplayer";
423                 current_password = "";
424                 current_address = "";
425                 current_port = myrand_range(49152, 65535);
426         } else {
427                 g_settings->set("name", playername);
428                 if (address != "") {
429                         ServerListSpec server;
430                         server["name"] = menudata.servername;
431                         server["address"] = menudata.address;
432                         server["port"] = menudata.port;
433                         server["description"] = menudata.serverdescription;
434                         ServerList::insert(server);
435                 }
436         }
437
438         infostream << "Selected world: " << worldspec.name
439                    << " [" << worldspec.path << "]" << std::endl;
440
441         if (current_address == "") { // If local game
442                 if (worldspec.path == "") {
443                         error_message = gettext("No world selected and no address "
444                                         "provided. Nothing to do.");
445                         errorstream << error_message << std::endl;
446                         return false;
447                 }
448
449                 if (!fs::PathExists(worldspec.path)) {
450                         error_message = gettext("Provided world path doesn't exist: ")
451                                         + worldspec.path;
452                         errorstream << error_message << std::endl;
453                         return false;
454                 }
455
456                 // Load gamespec for required game
457                 gamespec = findWorldSubgame(worldspec.path);
458                 if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
459                         error_message = gettext("Could not find or load game \"")
460                                         + worldspec.gameid + "\"";
461                         errorstream << error_message << std::endl;
462                         return false;
463                 }
464
465                 if (porting::signal_handler_killstatus())
466                         return true;
467
468                 if (game_params.game_spec.isValid() &&
469                                 game_params.game_spec.id != worldspec.gameid) {
470                         warningstream << "Overriding gamespec from \""
471                                     << worldspec.gameid << "\" to \""
472                                     << game_params.game_spec.id << "\"" << std::endl;
473                         gamespec = game_params.game_spec;
474                 }
475
476                 if (!gamespec.isValid()) {
477                         error_message = gettext("Invalid gamespec.");
478                         error_message += " (world.gameid=" + worldspec.gameid + ")";
479                         errorstream << error_message << std::endl;
480                         return false;
481                 }
482         }
483
484         return true;
485 }
486
487 void ClientLauncher::main_menu(MainMenuData *menudata)
488 {
489         bool *kill = porting::signal_handler_killstatus();
490         video::IVideoDriver *driver = device->getVideoDriver();
491
492         infostream << "Waiting for other menus" << std::endl;
493         while (device->run() && *kill == false) {
494                 if (!isMenuActive())
495                         break;
496                 driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
497                 guienv->drawAll();
498                 driver->endScene();
499                 // On some computers framerate doesn't seem to be automatically limited
500                 sleep_ms(25);
501         }
502         infostream << "Waited for other menus" << std::endl;
503
504         // Cursor can be non-visible when coming from the game
505 #ifndef ANDROID
506         device->getCursorControl()->setVisible(true);
507 #endif
508
509         /* show main menu */
510         GUIEngine mymenu(device, &input->joystick, guiroot,
511                 &g_menumgr, smgr, menudata, *kill);
512
513         smgr->clear();  /* leave scene manager in a clean state */
514 }
515
516 bool ClientLauncher::create_engine_device()
517 {
518         // Resolution selection
519         bool fullscreen = g_settings->getBool("fullscreen");
520         u16 screen_w = g_settings->getU16("screen_w");
521         u16 screen_h = g_settings->getU16("screen_h");
522
523         // bpp, fsaa, vsync
524         bool vsync = g_settings->getBool("vsync");
525         u16 bits = g_settings->getU16("fullscreen_bpp");
526         u16 fsaa = g_settings->getU16("fsaa");
527
528         // stereo buffer required for pageflip stereo
529         bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
530
531         // Determine driver
532         video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
533         const std::string &driverstring = g_settings->get("video_driver");
534         std::vector<video::E_DRIVER_TYPE> drivers
535                 = porting::getSupportedVideoDrivers();
536         u32 i;
537         for (i = 0; i != drivers.size(); i++) {
538                 if (!strcasecmp(driverstring.c_str(),
539                         porting::getVideoDriverName(drivers[i]))) {
540                         driverType = drivers[i];
541                         break;
542                 }
543         }
544         if (i == drivers.size()) {
545                 errorstream << "Invalid video_driver specified; "
546                         "defaulting to opengl" << std::endl;
547         }
548
549         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
550         params.DriverType    = driverType;
551         params.WindowSize    = core::dimension2d<u32>(screen_w, screen_h);
552         params.Bits          = bits;
553         params.AntiAlias     = fsaa;
554         params.Fullscreen    = fullscreen;
555         params.Stencilbuffer = false;
556         params.Stereobuffer  = stereo_buffer;
557         params.Vsync         = vsync;
558         params.EventReceiver = receiver;
559         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
560         params.ZBufferBits   = 24;
561 #ifdef __ANDROID__
562         params.PrivateData = porting::app_global;
563         params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
564                         "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
565 #endif
566
567         device = createDeviceEx(params);
568
569         if (device)
570                 porting::initIrrlicht(device);
571
572         return device != NULL;
573 }
574
575 void ClientLauncher::speed_tests()
576 {
577         // volatile to avoid some potential compiler optimisations
578         volatile static s16 temp16;
579         volatile static f32 tempf;
580         static v3f tempv3f1;
581         static v3f tempv3f2;
582         static std::string tempstring;
583         static std::string tempstring2;
584
585         tempv3f1 = v3f();
586         tempv3f2 = v3f();
587         tempstring = std::string();
588         tempstring2 = std::string();
589
590         {
591                 infostream << "The following test should take around 20ms." << std::endl;
592                 TimeTaker timer("Testing std::string speed");
593                 const u32 jj = 10000;
594                 for (u32 j = 0; j < jj; j++) {
595                         tempstring = "";
596                         tempstring2 = "";
597                         const u32 ii = 10;
598                         for (u32 i = 0; i < ii; i++) {
599                                 tempstring2 += "asd";
600                         }
601                         for (u32 i = 0; i < ii+1; i++) {
602                                 tempstring += "asd";
603                                 if (tempstring == tempstring2)
604                                         break;
605                         }
606                 }
607         }
608
609         infostream << "All of the following tests should take around 100ms each."
610                    << std::endl;
611
612         {
613                 TimeTaker timer("Testing floating-point conversion speed");
614                 tempf = 0.001;
615                 for (u32 i = 0; i < 4000000; i++) {
616                         temp16 += tempf;
617                         tempf += 0.001;
618                 }
619         }
620
621         {
622                 TimeTaker timer("Testing floating-point vector speed");
623
624                 tempv3f1 = v3f(1, 2, 3);
625                 tempv3f2 = v3f(4, 5, 6);
626                 for (u32 i = 0; i < 10000000; i++) {
627                         tempf += tempv3f1.dotProduct(tempv3f2);
628                         tempv3f2 += v3f(7, 8, 9);
629                 }
630         }
631
632         {
633                 TimeTaker timer("Testing std::map speed");
634
635                 std::map<v2s16, f32> map1;
636                 tempf = -324;
637                 const s16 ii = 300;
638                 for (s16 y = 0; y < ii; y++) {
639                         for (s16 x = 0; x < ii; x++) {
640                                 map1[v2s16(x, y)] =  tempf;
641                                 tempf += 1;
642                         }
643                 }
644                 for (s16 y = ii - 1; y >= 0; y--) {
645                         for (s16 x = 0; x < ii; x++) {
646                                 tempf = map1[v2s16(x, y)];
647                         }
648                 }
649         }
650
651         {
652                 infostream << "Around 5000/ms should do well here." << std::endl;
653                 TimeTaker timer("Testing mutex speed");
654
655                 std::mutex m;
656                 u32 n = 0;
657                 u32 i = 0;
658                 do {
659                         n += 10000;
660                         for (; i < n; i++) {
661                                 m.lock();
662                                 m.unlock();
663                         }
664                 }
665                 // Do at least 10ms
666                 while(timer.getTimerTime() < 10);
667
668                 u32 dtime = timer.stop();
669                 u32 per_ms = n / dtime;
670                 infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
671         }
672 }
673
674 bool ClientLauncher::print_video_modes()
675 {
676         IrrlichtDevice *nulldevice;
677
678         bool vsync = g_settings->getBool("vsync");
679         u16 fsaa = g_settings->getU16("fsaa");
680         MyEventReceiver* receiver = new MyEventReceiver();
681
682         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
683         params.DriverType    = video::EDT_NULL;
684         params.WindowSize    = core::dimension2d<u32>(640, 480);
685         params.Bits          = 24;
686         params.AntiAlias     = fsaa;
687         params.Fullscreen    = false;
688         params.Stencilbuffer = false;
689         params.Vsync         = vsync;
690         params.EventReceiver = receiver;
691         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
692
693         nulldevice = createDeviceEx(params);
694
695         if (nulldevice == NULL) {
696                 delete receiver;
697                 return false;
698         }
699
700         std::cout << _("Available video modes (WxHxD):") << std::endl;
701
702         video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
703
704         if (videomode_list != NULL) {
705                 s32 videomode_count = videomode_list->getVideoModeCount();
706                 core::dimension2d<u32> videomode_res;
707                 s32 videomode_depth;
708                 for (s32 i = 0; i < videomode_count; ++i) {
709                         videomode_res = videomode_list->getVideoModeResolution(i);
710                         videomode_depth = videomode_list->getVideoModeDepth(i);
711                         std::cout << videomode_res.Width << "x" << videomode_res.Height
712                                 << "x" << videomode_depth << std::endl;
713                 }
714
715                 std::cout << _("Active video mode (WxHxD):") << std::endl;
716                 videomode_res = videomode_list->getDesktopResolution();
717                 videomode_depth = videomode_list->getDesktopDepth();
718                 std::cout << videomode_res.Width << "x" << videomode_res.Height
719                         << "x" << videomode_depth << std::endl;
720
721         }
722
723         nulldevice->drop();
724         delete receiver;
725
726         return videomode_list != NULL;
727 }