3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "mainmenumanager.h"
25 #include "guiMainMenu.h"
31 #include "serverlist.h"
32 #include "guiEngine.h"
34 #include "fontengine.h"
35 #include "clientlauncher.h"
39 gui::IGUIEnvironment *guienv = NULL;
40 gui::IGUIStaticText *guiroot = NULL;
41 MainMenuManager g_menumgr;
45 return g_menumgr.menuCount() == 0;
48 // Passed to menus to allow disconnecting and exiting
49 MainGameCallback *g_gamecallback = NULL;
52 // Instance of the time getter
53 static TimeGetter *g_timegetter = NULL;
57 if (g_timegetter == NULL)
59 return g_timegetter->getTime(PRECISION_MILLI);
62 u32 getTime(TimePrecision prec) {
63 if (g_timegetter == NULL)
65 return g_timegetter->getTime(prec);
68 ClientLauncher::~ClientLauncher()
84 bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
86 init_args(game_params, cmd_args);
88 // List video modes if requested
90 return print_video_modes();
93 errorstream << "Could not initialize game engine." << std::endl;
98 g_timegetter = new IrrlichtTimeGetter(device);
100 // Speed tests (done after irrlicht is loaded to get timer)
101 if (cmd_args.getFlag("speedtests")) {
102 dstream << "Running speed tests" << std::endl;
107 video::IVideoDriver *video_driver = device->getVideoDriver();
108 if (video_driver == NULL) {
109 errorstream << "Could not initialize video driver." << std::endl;
113 porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
116 This changes the minimum allowed number of vertices in a VBO.
119 //driver->setMinHardwareBufferVertexCount(50);
121 // Create game callback for menus
122 g_gamecallback = new MainGameCallback(device);
124 device->setResizable(true);
127 input = new RandomInputHandler();
129 input = new RealInputHandler(device, receiver);
131 smgr = device->getSceneManager();
132 smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
134 guienv = device->getGUIEnvironment();
135 skin = guienv->getSkin();
136 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
137 skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
138 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
139 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
140 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
141 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
143 g_fontengine = new FontEngine(g_settings, guienv);
144 FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
146 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
147 // Irrlicht 1.8 input colours
148 skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
149 skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
152 // Create the menu clouds
153 if (!g_menucloudsmgr)
154 g_menucloudsmgr = smgr->createNewSceneManager();
156 g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
157 g_menucloudsmgr, -1, rand(), 100);
158 g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
159 scene::ICameraSceneNode* camera;
160 camera = g_menucloudsmgr->addCameraSceneNode(0,
161 v3f(0, 0, 0), v3f(0, 60, 100));
162 camera->setFarValue(10000);
168 ChatBackend chat_backend;
170 // If an error occurs, this is set to something by menu().
171 // It is then displayed before the menu shows on the next call to menu()
172 std::string error_message;
173 bool reconnect_requested = false;
175 bool first_loop = true;
181 bool *kill = porting::signal_handler_killstatus();
183 while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
185 // Set the window caption
186 const wchar_t *text = wgettext("Main Menu");
187 device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
190 try { // This is used for catching disconnects
195 We need some kind of a root node to be able to add
196 custom gui elements directly on the screen.
197 Otherwise they won't be automatically drawn.
199 guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
201 bool game_has_run = launch_game(error_message, reconnect_requested,
202 game_params, cmd_args);
204 // Reset the reconnect_requested flag
205 reconnect_requested = false;
207 // If skip_main_menu, we only want to startup once
208 if (skip_main_menu && !first_loop)
220 // Break out of menu-game loop to shut down cleanly
221 if (!device->run() || *kill) {
222 if (g_settings_path != "")
223 g_settings->updateConfigFile(g_settings_path.c_str());
227 if (current_playername.length() > PLAYERNAME_SIZE-1) {
228 error_message = gettext("Player name too long.");
229 playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
230 g_settings->set("name", playername);
234 device->getVideoDriver()->setTextureCreationFlag(
235 video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
237 #ifdef HAVE_TOUCHSCREENGUI
238 receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
239 g_touchscreengui = receiver->m_touchscreengui;
254 &reconnect_requested,
256 simple_singleplayer_mode
260 #ifdef HAVE_TOUCHSCREENGUI
261 delete g_touchscreengui;
262 g_touchscreengui = NULL;
263 receiver->m_touchscreengui = NULL;
267 catch (con::PeerNotFoundException &e) {
268 error_message = gettext("Connection error (timed out?)");
269 errorstream << error_message << std::endl;
273 catch (std::exception &e) {
274 std::string error_message = "Some exception: \"";
275 error_message += e.what();
276 error_message += "\"";
277 errorstream << error_message << std::endl;
281 // If no main menu, show error and exit
282 if (skip_main_menu) {
283 if (!error_message.empty()) {
284 verbosestream << "error_message = "
285 << error_message << std::endl;
292 g_menuclouds->drop();
293 g_menucloudsmgr->drop();
298 void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
301 skip_main_menu = cmd_args.getFlag("go");
303 // FIXME: This is confusing (but correct)
305 /* If world_path is set then override it unless skipping the main menu using
306 * the --go command line param. Else, give preference to the address
307 * supplied on the command line
309 address = g_settings->get("address");
310 if (game_params.world_path != "" && !skip_main_menu)
312 else if (cmd_args.exists("address"))
313 address = cmd_args.get("address");
315 playername = g_settings->get("name");
316 if (cmd_args.exists("name"))
317 playername = cmd_args.get("name");
319 list_video_modes = cmd_args.getFlag("videomodes");
321 use_freetype = g_settings->getBool("freetype");
323 random_input = g_settings->getBool("random_input")
324 || cmd_args.getFlag("random-input");
327 bool ClientLauncher::init_engine()
329 receiver = new MyEventReceiver();
330 create_engine_device();
331 return device != NULL;
334 bool ClientLauncher::launch_game(std::string &error_message,
335 bool reconnect_requested, GameParams &game_params,
336 const Settings &cmd_args)
338 // Initialize menu data
339 MainMenuData menudata;
340 menudata.address = address;
341 menudata.name = playername;
342 menudata.password = password;
343 menudata.port = itos(game_params.socket_port);
344 menudata.script_data.errormessage = error_message;
345 menudata.script_data.reconnect_requested = reconnect_requested;
347 error_message.clear();
349 if (cmd_args.exists("password"))
350 menudata.password = cmd_args.get("password");
352 menudata.enable_public = g_settings->getBool("server_announce");
354 // If a world was commanded, append and select it
355 if (game_params.world_path != "") {
356 worldspec.gameid = getWorldGameId(game_params.world_path, true);
357 worldspec.name = _("[--world parameter]");
359 if (worldspec.gameid == "") { // Create new
360 worldspec.gameid = g_settings->get("default_game");
361 worldspec.name += " [new]";
363 worldspec.path = game_params.world_path;
368 if (!skip_main_menu) {
369 main_menu(&menudata);
371 // Skip further loading if there was an exit signal.
372 if (*porting::signal_handler_killstatus())
375 address = menudata.address;
376 int newport = stoi(menudata.port);
378 game_params.socket_port = newport;
380 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
382 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
384 if (menudata.selected_world >= 0
385 && menudata.selected_world < (int)worldspecs.size()) {
386 g_settings->set("selected_world_path",
387 worldspecs[menudata.selected_world].path);
388 worldspec = worldspecs[menudata.selected_world];
392 if (!menudata.script_data.errormessage.empty()) {
393 /* The calling function will pass this back into this function upon the
394 * next iteration (if any) causing it to be displayed by the GUI
396 error_message = menudata.script_data.errormessage;
400 if (menudata.name == "")
401 menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
403 playername = menudata.name;
405 password = menudata.password;
407 g_settings->set("name", playername);
409 current_playername = playername;
410 current_password = password;
411 current_address = address;
412 current_port = game_params.socket_port;
414 // If using simple singleplayer mode, override
415 if (simple_singleplayer_mode) {
416 assert(skip_main_menu == false);
417 current_playername = "singleplayer";
418 current_password = "";
419 current_address = "";
420 current_port = myrand_range(49152, 65535);
421 } else if (address != "") {
422 ServerListSpec server;
423 server["name"] = menudata.servername;
424 server["address"] = menudata.address;
425 server["port"] = menudata.port;
426 server["description"] = menudata.serverdescription;
427 ServerList::insert(server);
430 infostream << "Selected world: " << worldspec.name
431 << " [" << worldspec.path << "]" << std::endl;
433 if (current_address == "") { // If local game
434 if (worldspec.path == "") {
435 error_message = gettext("No world selected and no address "
436 "provided. Nothing to do.");
437 errorstream << error_message << std::endl;
441 if (!fs::PathExists(worldspec.path)) {
442 error_message = gettext("Provided world path doesn't exist: ")
444 errorstream << error_message << std::endl;
448 // Load gamespec for required game
449 gamespec = findWorldSubgame(worldspec.path);
450 if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
451 error_message = gettext("Could not find or load game \"")
452 + worldspec.gameid + "\"";
453 errorstream << error_message << std::endl;
457 if (porting::signal_handler_killstatus())
460 if (game_params.game_spec.isValid() &&
461 game_params.game_spec.id != worldspec.gameid) {
462 warningstream << "Overriding gamespec from \""
463 << worldspec.gameid << "\" to \""
464 << game_params.game_spec.id << "\"" << std::endl;
465 gamespec = game_params.game_spec;
468 if (!gamespec.isValid()) {
469 error_message = gettext("Invalid gamespec.");
470 error_message += " (world.gameid=" + worldspec.gameid + ")";
471 errorstream << error_message << std::endl;
479 void ClientLauncher::main_menu(MainMenuData *menudata)
481 bool *kill = porting::signal_handler_killstatus();
482 video::IVideoDriver *driver = device->getVideoDriver();
484 infostream << "Waiting for other menus" << std::endl;
485 while (device->run() && *kill == false) {
488 driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
491 // On some computers framerate doesn't seem to be automatically limited
494 infostream << "Waited for other menus" << std::endl;
496 // Cursor can be non-visible when coming from the game
498 device->getCursorControl()->setVisible(true);
502 GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
504 smgr->clear(); /* leave scene manager in a clean state */
507 bool ClientLauncher::create_engine_device()
509 // Resolution selection
510 bool fullscreen = g_settings->getBool("fullscreen");
511 u16 screenW = g_settings->getU16("screenW");
512 u16 screenH = g_settings->getU16("screenH");
515 bool vsync = g_settings->getBool("vsync");
516 u16 bits = g_settings->getU16("fullscreen_bpp");
517 u16 fsaa = g_settings->getU16("fsaa");
519 // stereo buffer required for pageflip stereo
520 bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
523 video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
524 std::string driverstring = g_settings->get("video_driver");
525 std::vector<video::E_DRIVER_TYPE> drivers
526 = porting::getSupportedVideoDrivers();
528 for (i = 0; i != drivers.size(); i++) {
529 if (!strcasecmp(driverstring.c_str(),
530 porting::getVideoDriverName(drivers[i]))) {
531 driverType = drivers[i];
535 if (i == drivers.size()) {
536 errorstream << "Invalid video_driver specified; "
537 "defaulting to opengl" << std::endl;
540 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
541 params.DriverType = driverType;
542 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
544 params.AntiAlias = fsaa;
545 params.Fullscreen = fullscreen;
546 params.Stencilbuffer = false;
547 params.Stereobuffer = stereo_buffer;
548 params.Vsync = vsync;
549 params.EventReceiver = receiver;
550 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
551 params.ZBufferBits = 24;
553 params.PrivateData = porting::app_global;
554 params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
555 "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
558 device = createDeviceEx(params);
561 porting::initIrrlicht(device);
564 return device != NULL;
567 void ClientLauncher::speed_tests()
569 // volatile to avoid some potential compiler optimisations
570 volatile static s16 temp16;
571 volatile static f32 tempf;
574 static std::string tempstring;
575 static std::string tempstring2;
579 tempstring = std::string();
580 tempstring2 = std::string();
583 infostream << "The following test should take around 20ms." << std::endl;
584 TimeTaker timer("Testing std::string speed");
585 const u32 jj = 10000;
586 for (u32 j = 0; j < jj; j++) {
590 for (u32 i = 0; i < ii; i++) {
591 tempstring2 += "asd";
593 for (u32 i = 0; i < ii+1; i++) {
595 if (tempstring == tempstring2)
601 infostream << "All of the following tests should take around 100ms each."
605 TimeTaker timer("Testing floating-point conversion speed");
607 for (u32 i = 0; i < 4000000; i++) {
614 TimeTaker timer("Testing floating-point vector speed");
616 tempv3f1 = v3f(1, 2, 3);
617 tempv3f2 = v3f(4, 5, 6);
618 for (u32 i = 0; i < 10000000; i++) {
619 tempf += tempv3f1.dotProduct(tempv3f2);
620 tempv3f2 += v3f(7, 8, 9);
625 TimeTaker timer("Testing std::map speed");
627 std::map<v2s16, f32> map1;
630 for (s16 y = 0; y < ii; y++) {
631 for (s16 x = 0; x < ii; x++) {
632 map1[v2s16(x, y)] = tempf;
636 for (s16 y = ii - 1; y >= 0; y--) {
637 for (s16 x = 0; x < ii; x++) {
638 tempf = map1[v2s16(x, y)];
644 infostream << "Around 5000/ms should do well here." << std::endl;
645 TimeTaker timer("Testing mutex speed");
658 while(timer.getTimerTime() < 10);
660 u32 dtime = timer.stop();
661 u32 per_ms = n / dtime;
662 infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
666 bool ClientLauncher::print_video_modes()
668 IrrlichtDevice *nulldevice;
670 bool vsync = g_settings->getBool("vsync");
671 u16 fsaa = g_settings->getU16("fsaa");
672 MyEventReceiver* receiver = new MyEventReceiver();
674 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
675 params.DriverType = video::EDT_NULL;
676 params.WindowSize = core::dimension2d<u32>(640, 480);
678 params.AntiAlias = fsaa;
679 params.Fullscreen = false;
680 params.Stencilbuffer = false;
681 params.Vsync = vsync;
682 params.EventReceiver = receiver;
683 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
685 nulldevice = createDeviceEx(params);
687 if (nulldevice == NULL) {
692 std::cout << _("Available video modes (WxHxD):") << std::endl;
694 video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
696 if (videomode_list != NULL) {
697 s32 videomode_count = videomode_list->getVideoModeCount();
698 core::dimension2d<u32> videomode_res;
700 for (s32 i = 0; i < videomode_count; ++i) {
701 videomode_res = videomode_list->getVideoModeResolution(i);
702 videomode_depth = videomode_list->getVideoModeDepth(i);
703 std::cout << videomode_res.Width << "x" << videomode_res.Height
704 << "x" << videomode_depth << std::endl;
707 std::cout << _("Active video mode (WxHxD):") << std::endl;
708 videomode_res = videomode_list->getDesktopResolution();
709 videomode_depth = videomode_list->getDesktopDepth();
710 std::cout << videomode_res.Width << "x" << videomode_res.Height
711 << "x" << videomode_depth << std::endl;
718 return videomode_list != NULL;