1 #ifndef _CLIENT_NODE_H_
2 #define _CLIENT_NODE_H_
4 #include "client/object.h"
5 #include "client/texture.h"
19 char *paths[6]; // input
20 int indices[6]; // input
21 Texture *textures[6]; // output
23 NodeVisibility visibility;
24 void (*render)(v3s32 pos, MapNode *node, Vertex3D *vertex, int f, int v);
25 } ClientNodeDefintion;
27 extern ClientNodeDefintion client_node_definitions[];
28 void client_node_init();