1 #ifndef _CLIENT_NODE_H_
2 #define _CLIENT_NODE_H_
4 #include "client/object.h"
5 #include "client/texture.h"
20 char *paths[6]; // input
21 int indices[6]; // input
22 Texture *textures[6]; // output
24 NodeVisibility visibility;
26 void (*render)(v3s32 pos, MapNode *node, Vertex3D *vertex, int f, int v);
27 } ClientNodeDefinition;
29 extern ClientNodeDefinition client_node_definitions[];
30 void client_node_init();