1 #ifndef _CLIENT_NODE_H_
2 #define _CLIENT_NODE_H_
4 #include "client/terrain_gfx.h"
5 #include "client/texture.h"
24 char *paths[6]; // input
25 int indices[6]; // input
26 Texture *textures[6]; // output
28 NodeVisibility visibility;
30 void (*render)(NodeArgsRender *args);
32 v3f32 selection_color;
33 } ClientNodeDefinition;
35 extern ClientNodeDefinition client_node_definitions[];
36 void client_node_init();
38 #endif // _CLIENT_NODE_H_