3 #include "client/blockmesh.h"
4 #include "client/facecache.h"
5 #include "client/client_map.h"
6 #include "client/client_player.h"
8 #define MAX_BLOCK_REQUESTS 4
10 struct ClientMap client_map;
15 // dequeue callback to thread-safely update
16 static void set_dequeued(void *arg)
18 MapBlock *block = arg;
20 pthread_mutex_lock(&block->mtx);
21 ((MapBlockExtraData *) block->extra)->queue = false;
22 pthread_mutex_unlock(&block->mtx);
25 // mesh generator step
26 static void meshgen_step()
30 if ((block = queue_dequeue_callback(client_map.queue, &set_dequeued)))
31 blockmesh_make(block);
36 // pthread start routine for meshgen thread
37 static void *meshgen_thread(unused void *arg)
39 while (! client_map.cancel)
47 // send block request command to server
48 static void request_position(v3s32 pos)
50 pthread_mutex_lock(&client->mtx);
51 (void) (write_u32(client->fd, SC_REQUEST_BLOCK) && write_v3s32(client->fd, pos));
52 pthread_mutex_unlock(&client->mtx);
55 // mapblock synchronisation step
56 static void sync_step()
59 static v3s32 *old_requested_positions = NULL;
60 static size_t old_requested_positions_count = 0;
62 u64 last_tick = tick++;
64 v3f64 player_pos = client_player_get_position();
65 v3s32 center = map_node_to_block_pos((v3s32) {player_pos.x, player_pos.y, player_pos.z}, NULL);
67 v3s32 *requested_positions = malloc(sizeof(v3s32) * MAX_BLOCK_REQUESTS);
68 size_t requested_positions_count = 0;
70 for (size_t i = 0; i < client_map.blocks_count; i++) {
71 v3s32 pos = facecache_face(i, ¢er);
72 MapBlock *block = map_get_block(client_map.map, pos, false);
75 pthread_mutex_lock(&block->mtx);
76 MapBlockExtraData *extra = block->extra;
78 switch (extra->state) {
80 if (extra->last_synced < last_tick)
81 request_position(pos);
85 extra->state = MBS_READY;
86 extra->last_synced = tick;
92 pthread_mutex_unlock(&block->mtx);
93 } else if (requested_positions_count < MAX_BLOCK_REQUESTS) {
94 bool should_request = true;
96 for (size_t i = 0; i < old_requested_positions_count; i++) {
97 if (v3s32_equals(old_requested_positions[i], pos)) {
98 should_request = false;
104 request_position(pos);
106 requested_positions[requested_positions_count++] = pos;
110 if (old_requested_positions)
111 free(old_requested_positions);
113 old_requested_positions = requested_positions;
114 old_requested_positions_count = requested_positions_count;
117 // pthread start routine for sync thread
118 static void *sync_thread(unused void *arg)
120 while (! client_map.cancel)
127 // note: all these functions require the block mutex to be locked, which is always the case when a map callback is invoked
129 // callback for initializing a newly created block
130 // allocate and initialize extra data
131 static void on_create_block(MapBlock *block)
133 MapBlockExtraData *extra = block->extra = malloc(sizeof(MapBlockExtraData));
135 extra->state = MBS_RECIEVING;
136 extra->queue = false;
137 extra->last_synced = 0;
141 // callback for deleting a block
143 static void on_delete_block(MapBlock *block)
148 // callback for determining whether a block should be returned by map_get_block
149 // hold back blocks that have not been fully read from server yet when the create flag is set to true
150 static bool on_get_block(MapBlock *block, bool create)
152 return create || ((MapBlockExtraData *) block->extra)->state > MBS_RECIEVING;
157 // ClientMap singleton constructor
158 void client_map_init(Client *cli)
162 client_map.map = map_create((MapCallbacks) {
163 .create_block = &on_create_block,
164 .delete_block = &on_delete_block,
165 .get_block = &on_get_block,
167 .after_set_node = NULL,
169 client_map.queue = queue_create();
170 client_map.cancel = false;
171 client_map.sync_thread = 0;
172 client_map_set_simulation_distance(10);
174 for (int i = 0; i < NUM_MESHGEN_THREADS; i++)
175 client_map.meshgen_threads[i] = 0;
178 // ClientMap singleton destructor
179 void client_map_deinit()
181 queue_delete(client_map.queue);
182 map_delete(client_map.map);
185 // start meshgen and sync threads
186 void client_map_start()
188 for (int i = 0; i < NUM_MESHGEN_THREADS; i++)
189 pthread_create(&client_map.meshgen_threads[i], NULL, &meshgen_thread, NULL);
191 pthread_create(&client_map.sync_thread, NULL, &sync_thread, NULL);
194 // stop meshgen and sync threads
195 void client_map_stop()
197 client_map.cancel = true;
199 for (int i = 0; i < NUM_MESHGEN_THREADS; i++)
200 if (client_map.meshgen_threads[i])
201 pthread_join(client_map.meshgen_threads[i], NULL);
203 if (client_map.sync_thread)
204 pthread_join(client_map.sync_thread, NULL);
207 // update simulation distance
208 void client_map_set_simulation_distance(u32 simulation_distance)
210 client_map.simulation_distance = simulation_distance;
211 client_map.blocks_count = facecache_count(simulation_distance);
214 // called when a block was actually recieved from server
215 void client_map_block_received(MapBlock *block)
217 pthread_mutex_lock(&block->mtx);
218 MapBlockExtraData *extra = block->extra;
219 if (extra->state == MBS_RECIEVING)
220 extra->state = MBS_FRESH;
221 pthread_mutex_unlock(&block->mtx);
223 client_map_schedule_update_block_mesh(block);
225 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x + 1, block->pos.y + 0, block->pos.z + 0}, false));
226 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x + 0, block->pos.y + 1, block->pos.z + 0}, false));
227 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x + 0, block->pos.y + 0, block->pos.z + 1}, false));
228 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x - 1, block->pos.y - 0, block->pos.z - 0}, false));
229 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x - 0, block->pos.y - 1, block->pos.z - 0}, false));
230 client_map_schedule_update_block_mesh(map_get_block(client_map.map, (v3s32) {block->pos.x - 0, block->pos.y - 0, block->pos.z - 1}, false));
233 // enqueue block to mesh update queue
234 void client_map_schedule_update_block_mesh(MapBlock *block)
239 pthread_mutex_lock(&block->mtx);
240 MapBlockExtraData *extra = block->extra;
241 if (! extra->queue) {
243 queue_enqueue(client_map.queue, block);
245 pthread_mutex_unlock(&block->mtx);