1 #ifndef _CLIENT_INVENTORY_H_
2 #define _CLIENT_INVENTORY_H_
5 #include "client/client_player.h"
6 #include "client/model.h"
8 bool client_inventory_init();
9 void client_inventory_deinit();
10 void client_inventory_update();
12 void client_inventory_depth_offset(f32 offset);
13 void client_inventory_init_player(ClientEntity *entity);
14 void client_inventory_deinit_player(ClientEntity *entity);
15 void client_inventory_update_player(void *peer, ToClientPlayerInventory *pkt);
17 #endif // _CLIENT_INVENTORY_H_