]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/client.h
Merge pull request #35 from arydevy/patch-1
[dragonfireclient.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class ISoundManager;
52 class NodeDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 struct MapDrawControl;
56 class ModChannelMgr;
57 class MtEventManager;
58 struct PointedThing;
59 class MapDatabase;
60 class Minimap;
61 struct MinimapMapblock;
62 class Camera;
63 class NetworkPacket;
64 namespace con {
65 class Connection;
66 }
67
68 enum LocalClientState {
69         LC_Created,
70         LC_Init,
71         LC_Ready
72 };
73
74 /*
75         Packet counter
76 */
77
78 class PacketCounter
79 {
80 public:
81         PacketCounter() = default;
82
83         void add(u16 command)
84         {
85                 auto n = m_packets.find(command);
86                 if (n == m_packets.end())
87                         m_packets[command] = 1;
88                 else
89                         n->second++;
90         }
91
92         void clear()
93         {
94                 m_packets.clear();
95         }
96
97         u32 sum() const;
98         void print(std::ostream &o) const;
99
100 private:
101         // command, count
102         std::map<u16, u32> m_packets;
103 };
104
105 class ClientScripting;
106 class GameUI;
107
108 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
109 {
110 public:
111         /*
112                 NOTE: Nothing is thread-safe here.
113         */
114
115         Client(
116                         const char *playername,
117                         const std::string &password,
118                         const std::string &address_name,
119                         MapDrawControl &control,
120                         IWritableTextureSource *tsrc,
121                         IWritableShaderSource *shsrc,
122                         IWritableItemDefManager *itemdef,
123                         NodeDefManager *nodedef,
124                         ISoundManager *sound,
125                         MtEventManager *event,
126                         RenderingEngine *rendering_engine,
127                         bool ipv6,
128                         GameUI *game_ui
129         );
130
131         ~Client();
132         DISABLE_CLASS_COPY(Client);
133
134         // Load local mods into memory
135         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
136                                 std::string mod_subpath);
137         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
138         {
139                 scanModSubfolder(mod_name, mod_path, "");
140         }
141
142         /*
143          request all threads managed by client to be stopped
144          */
145         void Stop();
146
147
148         bool isShutdown();
149
150         /*
151                 The name of the local player should already be set when
152                 calling this, as it is sent in the initialization.
153         */
154         void connect(Address address, bool is_local_server);
155
156         /*
157                 Stuff that references the environment is valid only as
158                 long as this is not called. (eg. Players)
159                 If this throws a PeerNotFoundException, the connection has
160                 timed out.
161         */
162         void step(float dtime);
163
164         /*
165          * Command Handlers
166          */
167
168         void handleCommand(NetworkPacket* pkt);
169
170         void handleCommand_Null(NetworkPacket* pkt) {};
171         void handleCommand_Deprecated(NetworkPacket* pkt);
172         void handleCommand_Hello(NetworkPacket* pkt);
173         void handleCommand_AuthAccept(NetworkPacket* pkt);
174         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
175         void handleCommand_DenySudoMode(NetworkPacket* pkt);
176         void handleCommand_AccessDenied(NetworkPacket* pkt);
177         void handleCommand_RemoveNode(NetworkPacket* pkt);
178         void handleCommand_AddNode(NetworkPacket* pkt);
179         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
180         void handleCommand_BlockData(NetworkPacket* pkt);
181         void handleCommand_Inventory(NetworkPacket* pkt);
182         void handleCommand_TimeOfDay(NetworkPacket* pkt);
183         void handleCommand_ChatMessage(NetworkPacket *pkt);
184         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
185         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
186         void handleCommand_Movement(NetworkPacket* pkt);
187         void handleCommand_Fov(NetworkPacket *pkt);
188         void handleCommand_HP(NetworkPacket* pkt);
189         void handleCommand_Breath(NetworkPacket* pkt);
190         void handleCommand_MovePlayer(NetworkPacket* pkt);
191         void handleCommand_DeathScreen(NetworkPacket* pkt);
192         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
193         void handleCommand_Media(NetworkPacket* pkt);
194         void handleCommand_NodeDef(NetworkPacket* pkt);
195         void handleCommand_ItemDef(NetworkPacket* pkt);
196         void handleCommand_PlaySound(NetworkPacket* pkt);
197         void handleCommand_StopSound(NetworkPacket* pkt);
198         void handleCommand_FadeSound(NetworkPacket *pkt);
199         void handleCommand_Privileges(NetworkPacket* pkt);
200         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
201         void handleCommand_DetachedInventory(NetworkPacket* pkt);
202         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
203         void handleCommand_SpawnParticle(NetworkPacket* pkt);
204         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
205         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
206         void handleCommand_HudAdd(NetworkPacket* pkt);
207         void handleCommand_HudRemove(NetworkPacket* pkt);
208         void handleCommand_HudChange(NetworkPacket* pkt);
209         void handleCommand_HudSetFlags(NetworkPacket* pkt);
210         void handleCommand_HudSetParam(NetworkPacket* pkt);
211         void handleCommand_HudSetSky(NetworkPacket* pkt);
212         void handleCommand_HudSetSun(NetworkPacket* pkt);
213         void handleCommand_HudSetMoon(NetworkPacket* pkt);
214         void handleCommand_HudSetStars(NetworkPacket* pkt);
215         void handleCommand_CloudParams(NetworkPacket* pkt);
216         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
217         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
218         void handleCommand_EyeOffset(NetworkPacket* pkt);
219         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
220         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
221         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
222         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
223         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
224         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
225         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
226         void handleCommand_MediaPush(NetworkPacket *pkt);
227         void handleCommand_MinimapModes(NetworkPacket *pkt);
228
229         void ProcessData(NetworkPacket *pkt);
230
231         void Send(NetworkPacket* pkt);
232
233         void interact(InteractAction action, const PointedThing &pointed);
234
235         void sendNodemetaFields(v3s16 p, const std::string &formname,
236                 const StringMap &fields);
237         void sendInventoryFields(const std::string &formname,
238                 const StringMap &fields);
239         void sendInventoryAction(InventoryAction *a);
240         void sendChatMessage(const std::wstring &message);
241         void clearOutChatQueue();
242         void sendChangePassword(const std::string &oldpassword,
243                 const std::string &newpassword);
244         void sendDamage(u16 damage);
245         void sendRespawn();
246         void sendReady();
247
248         ClientEnvironment& getEnv() { return m_env; }
249         ITextureSource *tsrc() { return getTextureSource(); }
250         ISoundManager *sound() { return getSoundManager(); }
251         static const std::string &getBuiltinLuaPath();
252         static const std::string &getClientModsLuaPath();
253
254         const std::vector<ModSpec> &getMods() const override;
255         const ModSpec* getModSpec(const std::string &modname) const override;
256
257         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
258         void removeNode(v3s16 p);
259
260         // helpers to enforce CSM restrictions
261         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
262         int CSMClampRadius(v3s16 pos, int radius);
263         v3s16 CSMClampPos(v3s16 pos);
264
265         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
266
267         void setPlayerControl(PlayerControl &control);
268
269         // Returns true if the inventory of the local player has been
270         // updated from the server. If it is true, it is set to false.
271         bool updateWieldedItem();
272
273         /* InventoryManager interface */
274         Inventory* getInventory(const InventoryLocation &loc) override;
275         void inventoryAction(InventoryAction *a) override;
276
277         // Send the item number 'item' as player item to the server
278         void setPlayerItem(u16 item);
279
280         const std::list<std::string> &getConnectedPlayerNames()
281         {
282                 return m_env.getPlayerNames();
283         }
284
285         float getAnimationTime();
286
287         int getCrackLevel();
288         v3s16 getCrackPos();
289         void setCrack(int level, v3s16 pos);
290
291         u16 getHP();
292
293         bool checkPrivilege(const std::string &priv) const
294         { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
295
296         const std::unordered_set<std::string> &getPrivilegeList() const
297         { return m_privileges; }
298
299         bool getChatMessage(std::wstring &message);
300         void typeChatMessage(const std::wstring& message);
301
302         u64 getMapSeed(){ return m_map_seed; }
303
304         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
305         // Including blocks at appropriate edges
306         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
307         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
308
309         void updateAllMapBlocks();
310
311         void updateCameraOffset(v3s16 camera_offset)
312         { m_mesh_update_thread.m_camera_offset = camera_offset; }
313
314         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
315         // Get event from queue. If queue is empty, it triggers an assertion failure.
316         ClientEvent * getClientEvent();
317
318         bool accessDenied() const { return m_access_denied; }
319
320         bool reconnectRequested() const { return true || m_access_denied_reconnect; }
321
322         void setFatalError(const std::string &reason)
323         {
324                 m_access_denied = true;
325                 m_access_denied_reason = reason;
326         }
327
328         // Renaming accessDeniedReason to better name could be good as it's used to
329         // disconnect client when CSM failed.
330         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
331
332         const bool itemdefReceived() const
333         { return m_itemdef_received; }
334         const bool nodedefReceived() const
335         { return m_nodedef_received; }
336         const bool mediaReceived() const
337         { return !m_media_downloader; }
338         const bool activeObjectsReceived() const
339         { return m_activeobjects_received; }
340
341         u16 getProtoVersion()
342         { return m_proto_ver; }
343
344         void confirmRegistration();
345         bool m_is_registration_confirmation_state = false;
346         bool m_simple_singleplayer_mode;
347
348         float mediaReceiveProgress();
349
350         void afterContentReceived();
351         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
352
353         float getRTT();
354         float getCurRate();
355
356         Minimap* getMinimap() { return m_minimap; }
357         void setCamera(Camera* camera) { m_camera = camera; }
358
359         Camera* getCamera () { return m_camera; }
360         scene::ISceneManager *getSceneManager();
361
362         bool shouldShowMinimap() const;
363
364         // IGameDef interface
365         IItemDefManager* getItemDefManager() override;
366         IWritableItemDefManager* getWritableItemDefManager() override;
367         const NodeDefManager* getNodeDefManager() override;
368         NodeDefManager* getWritableNodeDefManager() override;
369         ICraftDefManager* getCraftDefManager() override;
370         ITextureSource* getTextureSource();
371         virtual IWritableShaderSource* getShaderSource();
372         u16 allocateUnknownNodeId(const std::string &name) override;
373         virtual ISoundManager* getSoundManager();
374         MtEventManager* getEventManager();
375         virtual ParticleManager* getParticleManager();
376         bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
377         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
378         const std::string* getModFile(std::string filename);
379
380         std::string getModStoragePath() const override;
381         bool registerModStorage(ModMetadata *meta) override;
382         void unregisterModStorage(const std::string &name) override;
383
384         // The following set of functions is used by ClientMediaDownloader
385         // Insert a media file appropriately into the appropriate manager
386         bool loadMedia(const std::string &data, const std::string &filename,
387                 bool from_media_push = false);
388
389         // Send a request for conventional media transfer
390         void request_media(const std::vector<std::string> &file_requests);
391
392         LocalClientState getState() { return m_state; }
393
394         void makeScreenshot();
395
396         inline void pushToChatQueue(ChatMessage *cec)
397         {
398                 m_chat_queue.push(cec);
399         }
400
401         ClientScripting *getScript() { return m_script; }
402         const bool modsLoaded() const { return m_mods_loaded; }
403
404         void pushToEventQueue(ClientEvent *event);
405
406         void showMinimap(bool show = true);
407
408         const Address getServerAddress();
409
410         const std::string &getAddressName() const
411         {
412                 return m_address_name;
413         }
414
415         inline u64 getCSMRestrictionFlags() const
416         {
417                 return m_csm_restriction_flags;
418         }
419
420         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
421         {
422                 //return m_csm_restriction_flags & flag;
423                 return false;
424         }
425
426         bool joinModChannel(const std::string &channel) override;
427         bool leaveModChannel(const std::string &channel) override;
428         bool sendModChannelMessage(const std::string &channel,
429                         const std::string &message) override;
430         ModChannel *getModChannel(const std::string &channel) override;
431
432         const std::string &getFormspecPrepend() const
433         {
434                 return m_env.getLocalPlayer()->formspec_prepend;
435         }
436         
437         void sendPlayerPos(v3f pos);
438         void sendPlayerPos();
439         MeshUpdateThread m_mesh_update_thread;
440         
441 private:
442         void loadMods();
443
444         // Virtual methods from con::PeerHandler
445         void peerAdded(con::Peer *peer) override;
446         void deletingPeer(con::Peer *peer, bool timeout) override;
447
448         void initLocalMapSaving(const Address &address,
449                         const std::string &hostname,
450                         bool is_local_server);
451
452         void ReceiveAll();
453
454
455         void deleteAuthData();
456         // helper method shared with clientpackethandler
457         static AuthMechanism choseAuthMech(const u32 mechs);
458
459         void sendInit(const std::string &playerName);
460         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
461         void startAuth(AuthMechanism chosen_auth_mechanism);
462         void sendDeletedBlocks(std::vector<v3s16> &blocks);
463         void sendGotBlocks(const std::vector<v3s16> &blocks);
464         void sendRemovedSounds(std::vector<s32> &soundList);
465
466         // Helper function
467         inline std::string getPlayerName()
468         { return m_env.getLocalPlayer()->getName(); }
469
470         bool canSendChatMessage() const;
471
472         float m_packetcounter_timer = 0.0f;
473         float m_connection_reinit_timer = 0.1f;
474         float m_avg_rtt_timer = 0.0f;
475         float m_playerpos_send_timer = 0.0f;
476         IntervalLimiter m_map_timer_and_unload_interval;
477
478         IWritableTextureSource *m_tsrc;
479         IWritableShaderSource *m_shsrc;
480         IWritableItemDefManager *m_itemdef;
481         NodeDefManager *m_nodedef;
482         ISoundManager *m_sound;
483         MtEventManager *m_event;
484         RenderingEngine *m_rendering_engine;
485
486
487         ClientEnvironment m_env;
488         ParticleManager m_particle_manager;
489         std::unique_ptr<con::Connection> m_con;
490         std::string m_address_name;
491         Camera *m_camera = nullptr;
492         Minimap *m_minimap = nullptr;
493         bool m_minimap_disabled_by_server = false;
494
495         // Server serialization version
496         u8 m_server_ser_ver;
497
498         // Used version of the protocol with server
499         // Values smaller than 25 only mean they are smaller than 25,
500         // and aren't accurate. We simply just don't know, because
501         // the server didn't send the version back then.
502         // If 0, server init hasn't been received yet.
503         u16 m_proto_ver = 0;
504
505         bool m_update_wielded_item = false;
506         Inventory *m_inventory_from_server = nullptr;
507         float m_inventory_from_server_age = 0.0f;
508         PacketCounter m_packetcounter;
509         // Block mesh animation parameters
510         float m_animation_time = 0.0f;
511         int m_crack_level = -1;
512         v3s16 m_crack_pos;
513         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
514         //s32 m_daynight_i;
515         //u32 m_daynight_ratio;
516         std::queue<std::wstring> m_out_chat_queue;
517         u32 m_last_chat_message_sent;
518         float m_chat_message_allowance = 5.0f;
519         std::queue<ChatMessage *> m_chat_queue;
520
521         // The authentication methods we can use to enter sudo mode (=change password)
522         u32 m_sudo_auth_methods;
523
524         // The seed returned by the server in TOCLIENT_INIT is stored here
525         u64 m_map_seed = 0;
526
527         // Auth data
528         std::string m_playername;
529         std::string m_password;
530         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
531         std::string m_new_password;
532         // Usable by auth mechanisms.
533         AuthMechanism m_chosen_auth_mech;
534         void *m_auth_data = nullptr;
535
536         bool m_access_denied = false;
537         bool m_access_denied_reconnect = false;
538         std::string m_access_denied_reason = "";
539         std::queue<ClientEvent *> m_client_event_queue;
540         bool m_itemdef_received = false;
541         bool m_nodedef_received = false;
542         bool m_activeobjects_received = false;
543         bool m_mods_loaded = false;
544
545         ClientMediaDownloader *m_media_downloader;
546         // Set of media filenames pushed by server at runtime
547         std::unordered_set<std::string> m_media_pushed_files;
548
549         // time_of_day speed approximation for old protocol
550         bool m_time_of_day_set = false;
551         float m_last_time_of_day_f = -1.0f;
552         float m_time_of_day_update_timer = 0.0f;
553
554         // An interval for generally sending object positions and stuff
555         float m_recommended_send_interval = 0.1f;
556
557         // Sounds
558         float m_removed_sounds_check_timer = 0.0f;
559         // Mapping from server sound ids to our sound ids
560         std::unordered_map<s32, int> m_sounds_server_to_client;
561         // And the other way!
562         std::unordered_map<int, s32> m_sounds_client_to_server;
563         // Relation of client id to object id
564         std::unordered_map<int, u16> m_sounds_to_objects;
565
566         // Privileges
567         std::unordered_set<std::string> m_privileges;
568
569         // Detached inventories
570         // key = name
571         std::unordered_map<std::string, Inventory*> m_detached_inventories;
572
573         // Storage for mesh data for creating multiple instances of the same mesh
574         StringMap m_mesh_data;
575
576         // own state
577         LocalClientState m_state;
578
579         GameUI *m_game_ui;
580
581         // Used for saving server map to disk client-side
582         MapDatabase *m_localdb = nullptr;
583         IntervalLimiter m_localdb_save_interval;
584         u16 m_cache_save_interval;
585
586         // Client modding
587         ClientScripting *m_script = nullptr;
588         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
589         float m_mod_storage_save_timer = 10.0f;
590         std::vector<ModSpec> m_mods;
591         StringMap m_mod_vfs;
592
593         bool m_shutdown = false;
594
595         // CSM restrictions byteflag
596         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
597         u32 m_csm_restriction_noderange = 8;
598
599         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
600 };