3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
28 #include <unordered_set>
29 #include "clientobject.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class IWritableItemDefManager;
54 //class IWritableCraftDefManager;
55 class ClientMediaDownloader;
56 struct MapDrawControl;
62 struct MinimapMapblock;
69 enum LocalClientState {
82 PacketCounter() = default;
86 auto n = m_packets.find(command);
87 if (n == m_packets.end())
88 m_packets[command] = 1;
99 void print(std::ostream &o) const;
103 std::map<u16, u32> m_packets;
106 class ClientScripting;
109 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
113 NOTE: Nothing is thread-safe here.
117 const char *playername,
118 const std::string &password,
119 const std::string &address_name,
120 MapDrawControl &control,
121 IWritableTextureSource *tsrc,
122 IWritableShaderSource *shsrc,
123 IWritableItemDefManager *itemdef,
124 NodeDefManager *nodedef,
125 ISoundManager *sound,
126 MtEventManager *event,
127 RenderingEngine *rendering_engine,
133 DISABLE_CLASS_COPY(Client);
135 // Load local mods into memory
136 void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
137 std::string mod_subpath);
138 inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
140 scanModSubfolder(mod_name, mod_path, "");
144 request all threads managed by client to be stopped
152 The name of the local player should already be set when
153 calling this, as it is sent in the initialization.
155 void connect(Address address, bool is_local_server);
158 Stuff that references the environment is valid only as
159 long as this is not called. (eg. Players)
160 If this throws a PeerNotFoundException, the connection has
163 void step(float dtime);
169 void handleCommand(NetworkPacket* pkt);
171 void handleCommand_Null(NetworkPacket* pkt) {};
172 void handleCommand_Deprecated(NetworkPacket* pkt);
173 void handleCommand_Hello(NetworkPacket* pkt);
174 void handleCommand_AuthAccept(NetworkPacket* pkt);
175 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
176 void handleCommand_DenySudoMode(NetworkPacket* pkt);
177 void handleCommand_AccessDenied(NetworkPacket* pkt);
178 void handleCommand_RemoveNode(NetworkPacket* pkt);
179 void handleCommand_AddNode(NetworkPacket* pkt);
180 void handleCommand_NodemetaChanged(NetworkPacket *pkt);
181 void handleCommand_BlockData(NetworkPacket* pkt);
182 void handleCommand_Inventory(NetworkPacket* pkt);
183 void handleCommand_TimeOfDay(NetworkPacket* pkt);
184 void handleCommand_ChatMessage(NetworkPacket *pkt);
185 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
186 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
187 void handleCommand_Movement(NetworkPacket* pkt);
188 void handleCommand_Fov(NetworkPacket *pkt);
189 void handleCommand_HP(NetworkPacket* pkt);
190 void handleCommand_Breath(NetworkPacket* pkt);
191 void handleCommand_MovePlayer(NetworkPacket* pkt);
192 void handleCommand_DeathScreen(NetworkPacket* pkt);
193 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
194 void handleCommand_Media(NetworkPacket* pkt);
195 void handleCommand_NodeDef(NetworkPacket* pkt);
196 void handleCommand_ItemDef(NetworkPacket* pkt);
197 void handleCommand_PlaySound(NetworkPacket* pkt);
198 void handleCommand_StopSound(NetworkPacket* pkt);
199 void handleCommand_FadeSound(NetworkPacket *pkt);
200 void handleCommand_Privileges(NetworkPacket* pkt);
201 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
202 void handleCommand_DetachedInventory(NetworkPacket* pkt);
203 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
204 void handleCommand_SpawnParticle(NetworkPacket* pkt);
205 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
206 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
207 void handleCommand_HudAdd(NetworkPacket* pkt);
208 void handleCommand_HudRemove(NetworkPacket* pkt);
209 void handleCommand_HudChange(NetworkPacket* pkt);
210 void handleCommand_HudSetFlags(NetworkPacket* pkt);
211 void handleCommand_HudSetParam(NetworkPacket* pkt);
212 void handleCommand_HudSetSky(NetworkPacket* pkt);
213 void handleCommand_HudSetSun(NetworkPacket* pkt);
214 void handleCommand_HudSetMoon(NetworkPacket* pkt);
215 void handleCommand_HudSetStars(NetworkPacket* pkt);
216 void handleCommand_CloudParams(NetworkPacket* pkt);
217 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
218 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
219 void handleCommand_EyeOffset(NetworkPacket* pkt);
220 void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
221 void handleCommand_ModChannelMsg(NetworkPacket *pkt);
222 void handleCommand_ModChannelSignal(NetworkPacket *pkt);
223 void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
224 void handleCommand_FormspecPrepend(NetworkPacket *pkt);
225 void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
226 void handleCommand_PlayerSpeed(NetworkPacket *pkt);
227 void handleCommand_MediaPush(NetworkPacket *pkt);
228 void handleCommand_MinimapModes(NetworkPacket *pkt);
230 void ProcessData(NetworkPacket *pkt);
232 void Send(NetworkPacket* pkt);
234 void interact(InteractAction action, const PointedThing &pointed);
236 void sendNodemetaFields(v3s16 p, const std::string &formname,
237 const StringMap &fields);
238 void sendInventoryFields(const std::string &formname,
239 const StringMap &fields);
240 void sendInventoryAction(InventoryAction *a);
241 void sendChatMessage(const std::wstring &message);
242 void clearOutChatQueue();
243 void sendChangePassword(const std::string &oldpassword,
244 const std::string &newpassword);
245 void sendDamage(u16 damage);
249 ClientEnvironment& getEnv() { return m_env; }
250 ITextureSource *tsrc() { return getTextureSource(); }
251 ISoundManager *sound() { return getSoundManager(); }
252 static const std::string &getBuiltinLuaPath();
253 static const std::string &getClientModsLuaPath();
255 const std::vector<ModSpec> &getMods() const override;
256 const ModSpec* getModSpec(const std::string &modname) const override;
258 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
259 void removeNode(v3s16 p);
261 // helpers to enforce CSM restrictions
262 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
263 int CSMClampRadius(v3s16 pos, int radius);
264 v3s16 CSMClampPos(v3s16 pos);
266 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
268 void setPlayerControl(PlayerControl &control);
270 // Returns true if the inventory of the local player has been
271 // updated from the server. If it is true, it is set to false.
272 bool updateWieldedItem();
274 /* InventoryManager interface */
275 Inventory* getInventory(const InventoryLocation &loc) override;
276 void inventoryAction(InventoryAction *a) override;
278 // Send the item number 'item' as player item to the server
279 void setPlayerItem(u16 item);
281 const std::list<std::string> &getConnectedPlayerNames()
283 return m_env.getPlayerNames();
286 float getAnimationTime();
290 void setCrack(int level, v3s16 pos);
294 bool checkPrivilege(const std::string &priv) const
295 { return (m_privileges.count(priv) != 0); }
297 const std::unordered_set<std::string> &getPrivilegeList() const
298 { return m_privileges; }
300 bool getChatMessage(std::wstring &message);
301 void typeChatMessage(const std::wstring& message);
303 u64 getMapSeed(){ return m_map_seed; }
305 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
306 // Including blocks at appropriate edges
307 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
308 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
310 void updateCameraOffset(v3s16 camera_offset)
311 { m_mesh_update_thread.m_camera_offset = camera_offset; }
313 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
314 // Get event from queue. If queue is empty, it triggers an assertion failure.
315 ClientEvent * getClientEvent();
317 bool accessDenied() const { return m_access_denied; }
319 bool reconnectRequested() const { return m_access_denied_reconnect; }
321 void setFatalError(const std::string &reason)
323 m_access_denied = true;
324 m_access_denied_reason = reason;
327 // Renaming accessDeniedReason to better name could be good as it's used to
328 // disconnect client when CSM failed.
329 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
331 const bool itemdefReceived() const
332 { return m_itemdef_received; }
333 const bool nodedefReceived() const
334 { return m_nodedef_received; }
335 const bool mediaReceived() const
336 { return !m_media_downloader; }
337 const bool activeObjectsReceived() const
338 { return m_activeobjects_received; }
340 u16 getProtoVersion()
341 { return m_proto_ver; }
343 void confirmRegistration();
344 bool m_is_registration_confirmation_state = false;
345 bool m_simple_singleplayer_mode;
347 float mediaReceiveProgress();
349 void afterContentReceived();
350 void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
355 Minimap* getMinimap() { return m_minimap; }
356 void setCamera(Camera* camera) { m_camera = camera; }
358 Camera* getCamera () { return m_camera; }
359 scene::ISceneManager *getSceneManager();
361 bool shouldShowMinimap() const;
363 // IGameDef interface
364 IItemDefManager* getItemDefManager() override;
365 const NodeDefManager* getNodeDefManager() override;
366 ICraftDefManager* getCraftDefManager() override;
367 ITextureSource* getTextureSource();
368 virtual IWritableShaderSource* getShaderSource();
369 u16 allocateUnknownNodeId(const std::string &name) override;
370 virtual ISoundManager* getSoundManager();
371 MtEventManager* getEventManager();
372 virtual ParticleManager* getParticleManager();
373 bool checkLocalPrivilege(const std::string &priv)
374 { return checkPrivilege(priv); }
375 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
376 const std::string* getModFile(std::string filename);
378 std::string getModStoragePath() const override;
379 bool registerModStorage(ModMetadata *meta) override;
380 void unregisterModStorage(const std::string &name) override;
382 // The following set of functions is used by ClientMediaDownloader
383 // Insert a media file appropriately into the appropriate manager
384 bool loadMedia(const std::string &data, const std::string &filename,
385 bool from_media_push = false);
387 bool extractZipFile(const char *filename, const std::string &destination);
389 // Send a request for conventional media transfer
390 void request_media(const std::vector<std::string> &file_requests);
392 LocalClientState getState() { return m_state; }
394 void makeScreenshot();
396 inline void pushToChatQueue(ChatMessage *cec)
398 m_chat_queue.push(cec);
401 ClientScripting *getScript() { return m_script; }
402 const bool modsLoaded() const { return m_mods_loaded; }
404 void pushToEventQueue(ClientEvent *event);
406 void showMinimap(bool show = true);
408 const Address getServerAddress();
410 const std::string &getAddressName() const
412 return m_address_name;
415 inline u64 getCSMRestrictionFlags() const
417 return m_csm_restriction_flags;
420 inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
422 return m_csm_restriction_flags & flag;
425 bool joinModChannel(const std::string &channel) override;
426 bool leaveModChannel(const std::string &channel) override;
427 bool sendModChannelMessage(const std::string &channel,
428 const std::string &message) override;
429 ModChannel *getModChannel(const std::string &channel) override;
431 const std::string &getFormspecPrepend() const
433 return m_env.getLocalPlayer()->formspec_prepend;
438 // Virtual methods from con::PeerHandler
439 void peerAdded(con::Peer *peer) override;
440 void deletingPeer(con::Peer *peer, bool timeout) override;
442 void initLocalMapSaving(const Address &address,
443 const std::string &hostname,
444 bool is_local_server);
448 void sendPlayerPos();
450 void deleteAuthData();
451 // helper method shared with clientpackethandler
452 static AuthMechanism choseAuthMech(const u32 mechs);
454 void sendInit(const std::string &playerName);
455 void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
456 void startAuth(AuthMechanism chosen_auth_mechanism);
457 void sendDeletedBlocks(std::vector<v3s16> &blocks);
458 void sendGotBlocks(const std::vector<v3s16> &blocks);
459 void sendRemovedSounds(std::vector<s32> &soundList);
462 inline std::string getPlayerName()
463 { return m_env.getLocalPlayer()->getName(); }
465 bool canSendChatMessage() const;
467 float m_packetcounter_timer = 0.0f;
468 float m_connection_reinit_timer = 0.1f;
469 float m_avg_rtt_timer = 0.0f;
470 float m_playerpos_send_timer = 0.0f;
471 IntervalLimiter m_map_timer_and_unload_interval;
473 IWritableTextureSource *m_tsrc;
474 IWritableShaderSource *m_shsrc;
475 IWritableItemDefManager *m_itemdef;
476 NodeDefManager *m_nodedef;
477 ISoundManager *m_sound;
478 MtEventManager *m_event;
479 RenderingEngine *m_rendering_engine;
482 MeshUpdateThread m_mesh_update_thread;
483 ClientEnvironment m_env;
484 ParticleManager m_particle_manager;
485 std::unique_ptr<con::Connection> m_con;
486 std::string m_address_name;
487 Camera *m_camera = nullptr;
488 Minimap *m_minimap = nullptr;
489 bool m_minimap_disabled_by_server = false;
491 // Server serialization version
494 // Used version of the protocol with server
495 // Values smaller than 25 only mean they are smaller than 25,
496 // and aren't accurate. We simply just don't know, because
497 // the server didn't send the version back then.
498 // If 0, server init hasn't been received yet.
501 bool m_update_wielded_item = false;
502 Inventory *m_inventory_from_server = nullptr;
503 float m_inventory_from_server_age = 0.0f;
504 PacketCounter m_packetcounter;
505 // Block mesh animation parameters
506 float m_animation_time = 0.0f;
507 int m_crack_level = -1;
509 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
511 //u32 m_daynight_ratio;
512 std::queue<std::wstring> m_out_chat_queue;
513 u32 m_last_chat_message_sent;
514 float m_chat_message_allowance = 5.0f;
515 std::queue<ChatMessage *> m_chat_queue;
517 // The authentication methods we can use to enter sudo mode (=change password)
518 u32 m_sudo_auth_methods;
520 // The seed returned by the server in TOCLIENT_INIT is stored here
524 std::string m_playername;
525 std::string m_password;
526 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
527 std::string m_new_password;
528 // Usable by auth mechanisms.
529 AuthMechanism m_chosen_auth_mech;
530 void *m_auth_data = nullptr;
532 bool m_access_denied = false;
533 bool m_access_denied_reconnect = false;
534 std::string m_access_denied_reason = "";
535 std::queue<ClientEvent *> m_client_event_queue;
536 bool m_itemdef_received = false;
537 bool m_nodedef_received = false;
538 bool m_activeobjects_received = false;
539 bool m_mods_loaded = false;
541 ClientMediaDownloader *m_media_downloader;
542 // Set of media filenames pushed by server at runtime
543 std::unordered_set<std::string> m_media_pushed_files;
545 // time_of_day speed approximation for old protocol
546 bool m_time_of_day_set = false;
547 float m_last_time_of_day_f = -1.0f;
548 float m_time_of_day_update_timer = 0.0f;
550 // An interval for generally sending object positions and stuff
551 float m_recommended_send_interval = 0.1f;
554 float m_removed_sounds_check_timer = 0.0f;
555 // Mapping from server sound ids to our sound ids
556 std::unordered_map<s32, int> m_sounds_server_to_client;
557 // And the other way!
558 std::unordered_map<int, s32> m_sounds_client_to_server;
559 // Relation of client id to object id
560 std::unordered_map<int, u16> m_sounds_to_objects;
563 std::unordered_set<std::string> m_privileges;
565 // Detached inventories
567 std::unordered_map<std::string, Inventory*> m_detached_inventories;
569 // Storage for mesh data for creating multiple instances of the same mesh
570 StringMap m_mesh_data;
573 LocalClientState m_state;
577 // Used for saving server map to disk client-side
578 MapDatabase *m_localdb = nullptr;
579 IntervalLimiter m_localdb_save_interval;
580 u16 m_cache_save_interval;
583 ClientScripting *m_script = nullptr;
584 std::unordered_map<std::string, ModMetadata *> m_mod_storages;
585 float m_mod_storage_save_timer = 10.0f;
586 std::vector<ModSpec> m_mods;
589 bool m_shutdown = false;
591 // CSM restrictions byteflag
592 u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
593 u32 m_csm_restriction_noderange = 8;
595 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;