]> git.lizzy.rs Git - minetest.git/blob - src/client/client.h
Implement adding velocity to player from Lua
[minetest.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class IWritableItemDefManager;
51 class ISoundManager;
52 class NodeDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 struct MapDrawControl;
56 class ModChannelMgr;
57 class MtEventManager;
58 struct PointedThing;
59 class MapDatabase;
60 class Minimap;
61 struct MinimapMapblock;
62 class Camera;
63 class NetworkPacket;
64 namespace con {
65 class Connection;
66 }
67
68 enum LocalClientState {
69         LC_Created,
70         LC_Init,
71         LC_Ready
72 };
73
74 /*
75         Packet counter
76 */
77
78 class PacketCounter
79 {
80 public:
81         PacketCounter() = default;
82
83         void add(u16 command)
84         {
85                 std::map<u16, u16>::iterator n = m_packets.find(command);
86                 if(n == m_packets.end())
87                 {
88                         m_packets[command] = 1;
89                 }
90                 else
91                 {
92                         n->second++;
93                 }
94         }
95
96         void clear()
97         {
98                 for (auto &m_packet : m_packets) {
99                         m_packet.second = 0;
100                 }
101         }
102
103         void print(std::ostream &o)
104         {
105                 for (const auto &m_packet : m_packets) {
106                         o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
107                 }
108         }
109
110 private:
111         // command, count
112         std::map<u16, u16> m_packets;
113 };
114
115 class ClientScripting;
116 class GameUI;
117
118 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
119 {
120 public:
121         /*
122                 NOTE: Nothing is thread-safe here.
123         */
124
125         Client(
126                         const char *playername,
127                         const std::string &password,
128                         const std::string &address_name,
129                         MapDrawControl &control,
130                         IWritableTextureSource *tsrc,
131                         IWritableShaderSource *shsrc,
132                         IWritableItemDefManager *itemdef,
133                         NodeDefManager *nodedef,
134                         ISoundManager *sound,
135                         MtEventManager *event,
136                         bool ipv6,
137                         GameUI *game_ui
138         );
139
140         ~Client();
141         DISABLE_CLASS_COPY(Client);
142
143         // Load local mods into memory
144         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
145                                 std::string mod_subpath);
146         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
147         {
148                 scanModSubfolder(mod_name, mod_path, "");
149         }
150
151         /*
152          request all threads managed by client to be stopped
153          */
154         void Stop();
155
156
157         bool isShutdown();
158
159         /*
160                 The name of the local player should already be set when
161                 calling this, as it is sent in the initialization.
162         */
163         void connect(Address address, bool is_local_server);
164
165         /*
166                 Stuff that references the environment is valid only as
167                 long as this is not called. (eg. Players)
168                 If this throws a PeerNotFoundException, the connection has
169                 timed out.
170         */
171         void step(float dtime);
172
173         /*
174          * Command Handlers
175          */
176
177         void handleCommand(NetworkPacket* pkt);
178
179         void handleCommand_Null(NetworkPacket* pkt) {};
180         void handleCommand_Deprecated(NetworkPacket* pkt);
181         void handleCommand_Hello(NetworkPacket* pkt);
182         void handleCommand_AuthAccept(NetworkPacket* pkt);
183         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
184         void handleCommand_DenySudoMode(NetworkPacket* pkt);
185         void handleCommand_AccessDenied(NetworkPacket* pkt);
186         void handleCommand_RemoveNode(NetworkPacket* pkt);
187         void handleCommand_AddNode(NetworkPacket* pkt);
188         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
189         void handleCommand_BlockData(NetworkPacket* pkt);
190         void handleCommand_Inventory(NetworkPacket* pkt);
191         void handleCommand_TimeOfDay(NetworkPacket* pkt);
192         void handleCommand_ChatMessage(NetworkPacket *pkt);
193         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
194         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
195         void handleCommand_Movement(NetworkPacket* pkt);
196         void handleCommand_HP(NetworkPacket* pkt);
197         void handleCommand_Breath(NetworkPacket* pkt);
198         void handleCommand_MovePlayer(NetworkPacket* pkt);
199         void handleCommand_DeathScreen(NetworkPacket* pkt);
200         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
201         void handleCommand_Media(NetworkPacket* pkt);
202         void handleCommand_NodeDef(NetworkPacket* pkt);
203         void handleCommand_ItemDef(NetworkPacket* pkt);
204         void handleCommand_PlaySound(NetworkPacket* pkt);
205         void handleCommand_StopSound(NetworkPacket* pkt);
206         void handleCommand_FadeSound(NetworkPacket *pkt);
207         void handleCommand_Privileges(NetworkPacket* pkt);
208         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
209         void handleCommand_DetachedInventory(NetworkPacket* pkt);
210         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
211         void handleCommand_SpawnParticle(NetworkPacket* pkt);
212         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
213         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
214         void handleCommand_HudAdd(NetworkPacket* pkt);
215         void handleCommand_HudRemove(NetworkPacket* pkt);
216         void handleCommand_HudChange(NetworkPacket* pkt);
217         void handleCommand_HudSetFlags(NetworkPacket* pkt);
218         void handleCommand_HudSetParam(NetworkPacket* pkt);
219         void handleCommand_HudSetSky(NetworkPacket* pkt);
220         void handleCommand_CloudParams(NetworkPacket* pkt);
221         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
222         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
223         void handleCommand_EyeOffset(NetworkPacket* pkt);
224         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
225         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
226         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
227         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
228         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
229         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
230         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
231
232         void ProcessData(NetworkPacket *pkt);
233
234         void Send(NetworkPacket* pkt);
235
236         void interact(InteractAction action, const PointedThing &pointed);
237
238         void sendNodemetaFields(v3s16 p, const std::string &formname,
239                 const StringMap &fields);
240         void sendInventoryFields(const std::string &formname,
241                 const StringMap &fields);
242         void sendInventoryAction(InventoryAction *a);
243         void sendChatMessage(const std::wstring &message);
244         void clearOutChatQueue();
245         void sendChangePassword(const std::string &oldpassword,
246                 const std::string &newpassword);
247         void sendDamage(u16 damage);
248         void sendRespawn();
249         void sendReady();
250
251         ClientEnvironment& getEnv() { return m_env; }
252         ITextureSource *tsrc() { return getTextureSource(); }
253         ISoundManager *sound() { return getSoundManager(); }
254         static const std::string &getBuiltinLuaPath();
255         static const std::string &getClientModsLuaPath();
256
257         const std::vector<ModSpec> &getMods() const override;
258         const ModSpec* getModSpec(const std::string &modname) const override;
259
260         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
261         void removeNode(v3s16 p);
262
263         /**
264          * Helper function for Client Side Modding
265          * CSM restrictions are applied there, this should not be used for core engine
266          * @param p
267          * @param is_valid_position
268          * @return
269          */
270         MapNode getNode(v3s16 p, bool *is_valid_position);
271         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
272
273         void setPlayerControl(PlayerControl &control);
274
275         // Returns true if the inventory of the local player has been
276         // updated from the server. If it is true, it is set to false.
277         bool getLocalInventoryUpdated();
278         // Copies the inventory of the local player to parameter
279         void getLocalInventory(Inventory &dst);
280
281         /* InventoryManager interface */
282         Inventory* getInventory(const InventoryLocation &loc) override;
283         void inventoryAction(InventoryAction *a) override;
284
285         // Send the item number 'item' as player item to the server
286         void setPlayerItem(u16 item);
287
288         const std::list<std::string> &getConnectedPlayerNames()
289         {
290                 return m_env.getPlayerNames();
291         }
292
293         float getAnimationTime();
294
295         int getCrackLevel();
296         v3s16 getCrackPos();
297         void setCrack(int level, v3s16 pos);
298
299         u16 getHP();
300
301         bool checkPrivilege(const std::string &priv) const
302         { return (m_privileges.count(priv) != 0); }
303
304         const std::unordered_set<std::string> &getPrivilegeList() const
305         { return m_privileges; }
306
307         bool getChatMessage(std::wstring &message);
308         void typeChatMessage(const std::wstring& message);
309
310         u64 getMapSeed(){ return m_map_seed; }
311
312         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
313         // Including blocks at appropriate edges
314         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
315         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
316
317         void updateCameraOffset(v3s16 camera_offset)
318         { m_mesh_update_thread.m_camera_offset = camera_offset; }
319
320         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
321         // Get event from queue. If queue is empty, it triggers an assertion failure.
322         ClientEvent * getClientEvent();
323
324         bool accessDenied() const { return m_access_denied; }
325
326         bool reconnectRequested() const { return m_access_denied_reconnect; }
327
328         void setFatalError(const std::string &reason)
329         {
330                 m_access_denied = true;
331                 m_access_denied_reason = reason;
332         }
333
334         // Renaming accessDeniedReason to better name could be good as it's used to
335         // disconnect client when CSM failed.
336         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
337
338         bool itemdefReceived()
339         { return m_itemdef_received; }
340         bool nodedefReceived()
341         { return m_nodedef_received; }
342         bool mediaReceived()
343         { return !m_media_downloader; }
344
345         u16 getProtoVersion()
346         { return m_proto_ver; }
347
348         bool connectedToServer();
349         void confirmRegistration();
350         bool m_is_registration_confirmation_state = false;
351         bool m_simple_singleplayer_mode;
352
353         float mediaReceiveProgress();
354
355         void afterContentReceived();
356
357         float getRTT();
358         float getCurRate();
359
360         Minimap* getMinimap() { return m_minimap; }
361         void setCamera(Camera* camera) { m_camera = camera; }
362
363         Camera* getCamera () { return m_camera; }
364
365         bool shouldShowMinimap() const;
366
367         // IGameDef interface
368         IItemDefManager* getItemDefManager() override;
369         const NodeDefManager* getNodeDefManager() override;
370         ICraftDefManager* getCraftDefManager() override;
371         ITextureSource* getTextureSource();
372         virtual IShaderSource* getShaderSource();
373         u16 allocateUnknownNodeId(const std::string &name) override;
374         virtual ISoundManager* getSoundManager();
375         MtEventManager* getEventManager();
376         virtual ParticleManager* getParticleManager();
377         bool checkLocalPrivilege(const std::string &priv)
378         { return checkPrivilege(priv); }
379         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
380         const std::string* getModFile(const std::string &filename);
381
382         std::string getModStoragePath() const override;
383         bool registerModStorage(ModMetadata *meta) override;
384         void unregisterModStorage(const std::string &name) override;
385
386         // The following set of functions is used by ClientMediaDownloader
387         // Insert a media file appropriately into the appropriate manager
388         bool loadMedia(const std::string &data, const std::string &filename);
389         // Send a request for conventional media transfer
390         void request_media(const std::vector<std::string> &file_requests);
391
392         LocalClientState getState() { return m_state; }
393
394         void makeScreenshot();
395
396         inline void pushToChatQueue(ChatMessage *cec)
397         {
398                 m_chat_queue.push(cec);
399         }
400
401         ClientScripting *getScript() { return m_script; }
402         const bool moddingEnabled() const { return m_modding_enabled; }
403         const bool modsLoaded() const { return m_mods_loaded; }
404
405         void pushToEventQueue(ClientEvent *event);
406
407         void showMinimap(bool show = true);
408
409         const Address getServerAddress();
410
411         const std::string &getAddressName() const
412         {
413                 return m_address_name;
414         }
415
416         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
417         {
418                 return m_csm_restriction_flags & flag;
419         }
420
421         u32 getCSMNodeRangeLimit() const
422         {
423                 return m_csm_restriction_noderange;
424         }
425
426         inline std::unordered_map<u32, u32> &getHUDTranslationMap()
427         {
428                 return m_hud_server_to_client;
429         }
430
431         bool joinModChannel(const std::string &channel) override;
432         bool leaveModChannel(const std::string &channel) override;
433         bool sendModChannelMessage(const std::string &channel,
434                         const std::string &message) override;
435         ModChannel *getModChannel(const std::string &channel) override;
436
437         const std::string &getFormspecPrepend() const
438         {
439                 return m_env.getLocalPlayer()->formspec_prepend;
440         }
441 private:
442         void loadMods();
443         bool checkBuiltinIntegrity();
444
445         // Virtual methods from con::PeerHandler
446         void peerAdded(con::Peer *peer) override;
447         void deletingPeer(con::Peer *peer, bool timeout) override;
448
449         void initLocalMapSaving(const Address &address,
450                         const std::string &hostname,
451                         bool is_local_server);
452
453         void ReceiveAll();
454         void Receive();
455
456         void sendPlayerPos();
457
458         void deleteAuthData();
459         // helper method shared with clientpackethandler
460         static AuthMechanism choseAuthMech(const u32 mechs);
461
462         void sendInit(const std::string &playerName);
463         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
464         void startAuth(AuthMechanism chosen_auth_mechanism);
465         void sendDeletedBlocks(std::vector<v3s16> &blocks);
466         void sendGotBlocks(const std::vector<v3s16> &blocks);
467         void sendRemovedSounds(std::vector<s32> &soundList);
468
469         // Helper function
470         inline std::string getPlayerName()
471         { return m_env.getLocalPlayer()->getName(); }
472
473         bool canSendChatMessage() const;
474
475         float m_packetcounter_timer = 0.0f;
476         float m_connection_reinit_timer = 0.1f;
477         float m_avg_rtt_timer = 0.0f;
478         float m_playerpos_send_timer = 0.0f;
479         IntervalLimiter m_map_timer_and_unload_interval;
480
481         IWritableTextureSource *m_tsrc;
482         IWritableShaderSource *m_shsrc;
483         IWritableItemDefManager *m_itemdef;
484         NodeDefManager *m_nodedef;
485         ISoundManager *m_sound;
486         MtEventManager *m_event;
487
488
489         MeshUpdateThread m_mesh_update_thread;
490         ClientEnvironment m_env;
491         ParticleManager m_particle_manager;
492         std::unique_ptr<con::Connection> m_con;
493         std::string m_address_name;
494         Camera *m_camera = nullptr;
495         Minimap *m_minimap = nullptr;
496         bool m_minimap_disabled_by_server = false;
497         // Server serialization version
498         u8 m_server_ser_ver;
499
500         // Used version of the protocol with server
501         // Values smaller than 25 only mean they are smaller than 25,
502         // and aren't accurate. We simply just don't know, because
503         // the server didn't send the version back then.
504         // If 0, server init hasn't been received yet.
505         u16 m_proto_ver = 0;
506
507         bool m_inventory_updated = false;
508         Inventory *m_inventory_from_server = nullptr;
509         float m_inventory_from_server_age = 0.0f;
510         PacketCounter m_packetcounter;
511         // Block mesh animation parameters
512         float m_animation_time = 0.0f;
513         int m_crack_level = -1;
514         v3s16 m_crack_pos;
515         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
516         //s32 m_daynight_i;
517         //u32 m_daynight_ratio;
518         std::queue<std::wstring> m_out_chat_queue;
519         u32 m_last_chat_message_sent;
520         float m_chat_message_allowance = 5.0f;
521         std::queue<ChatMessage *> m_chat_queue;
522
523         // The authentication methods we can use to enter sudo mode (=change password)
524         u32 m_sudo_auth_methods;
525
526         // The seed returned by the server in TOCLIENT_INIT is stored here
527         u64 m_map_seed = 0;
528
529         // Auth data
530         std::string m_playername;
531         std::string m_password;
532         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
533         std::string m_new_password;
534         // Usable by auth mechanisms.
535         AuthMechanism m_chosen_auth_mech;
536         void *m_auth_data = nullptr;
537
538
539         bool m_access_denied = false;
540         bool m_access_denied_reconnect = false;
541         std::string m_access_denied_reason = "";
542         std::queue<ClientEvent *> m_client_event_queue;
543         bool m_itemdef_received = false;
544         bool m_nodedef_received = false;
545         bool m_mods_loaded = false;
546         ClientMediaDownloader *m_media_downloader;
547
548         // time_of_day speed approximation for old protocol
549         bool m_time_of_day_set = false;
550         float m_last_time_of_day_f = -1.0f;
551         float m_time_of_day_update_timer = 0.0f;
552
553         // An interval for generally sending object positions and stuff
554         float m_recommended_send_interval = 0.1f;
555
556         // Sounds
557         float m_removed_sounds_check_timer = 0.0f;
558         // Mapping from server sound ids to our sound ids
559         std::unordered_map<s32, int> m_sounds_server_to_client;
560         // And the other way!
561         std::unordered_map<int, s32> m_sounds_client_to_server;
562         // And relations to objects
563         std::unordered_map<int, u16> m_sounds_to_objects;
564
565         // Map server hud ids to client hud ids
566         std::unordered_map<u32, u32> m_hud_server_to_client;
567
568         // Privileges
569         std::unordered_set<std::string> m_privileges;
570
571         // Detached inventories
572         // key = name
573         std::unordered_map<std::string, Inventory*> m_detached_inventories;
574
575         // Storage for mesh data for creating multiple instances of the same mesh
576         StringMap m_mesh_data;
577
578         StringMap m_mod_files;
579
580         // own state
581         LocalClientState m_state;
582
583         GameUI *m_game_ui;
584
585         // Used for saving server map to disk client-side
586         MapDatabase *m_localdb = nullptr;
587         IntervalLimiter m_localdb_save_interval;
588         u16 m_cache_save_interval;
589
590         ClientScripting *m_script = nullptr;
591         bool m_modding_enabled;
592         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
593         float m_mod_storage_save_timer = 10.0f;
594         std::vector<ModSpec> m_mods;
595
596         bool m_shutdown = false;
597
598         // CSM restrictions byteflag
599         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
600         u32 m_csm_restriction_noderange = 8;
601
602         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
603 };