3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
28 #include <unordered_set>
29 #include "clientobject.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class IWritableItemDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 struct MapDrawControl;
61 struct MinimapMapblock;
68 enum LocalClientState {
81 PacketCounter() = default;
85 auto n = m_packets.find(command);
86 if (n == m_packets.end())
87 m_packets[command] = 1;
98 void print(std::ostream &o) const;
102 std::map<u16, u32> m_packets;
105 class ClientScripting;
108 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
112 NOTE: Nothing is thread-safe here.
116 const char *playername,
117 const std::string &password,
118 const std::string &address_name,
119 MapDrawControl &control,
120 IWritableTextureSource *tsrc,
121 IWritableShaderSource *shsrc,
122 IWritableItemDefManager *itemdef,
123 NodeDefManager *nodedef,
124 ISoundManager *sound,
125 MtEventManager *event,
131 DISABLE_CLASS_COPY(Client);
133 // Load local mods into memory
134 void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
135 std::string mod_subpath);
136 inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
138 scanModSubfolder(mod_name, mod_path, "");
142 request all threads managed by client to be stopped
150 The name of the local player should already be set when
151 calling this, as it is sent in the initialization.
153 void connect(Address address, bool is_local_server);
156 Stuff that references the environment is valid only as
157 long as this is not called. (eg. Players)
158 If this throws a PeerNotFoundException, the connection has
161 void step(float dtime);
167 void handleCommand(NetworkPacket* pkt);
169 void handleCommand_Null(NetworkPacket* pkt) {};
170 void handleCommand_Deprecated(NetworkPacket* pkt);
171 void handleCommand_Hello(NetworkPacket* pkt);
172 void handleCommand_AuthAccept(NetworkPacket* pkt);
173 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
174 void handleCommand_DenySudoMode(NetworkPacket* pkt);
175 void handleCommand_AccessDenied(NetworkPacket* pkt);
176 void handleCommand_RemoveNode(NetworkPacket* pkt);
177 void handleCommand_AddNode(NetworkPacket* pkt);
178 void handleCommand_NodemetaChanged(NetworkPacket *pkt);
179 void handleCommand_BlockData(NetworkPacket* pkt);
180 void handleCommand_Inventory(NetworkPacket* pkt);
181 void handleCommand_TimeOfDay(NetworkPacket* pkt);
182 void handleCommand_ChatMessage(NetworkPacket *pkt);
183 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
184 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
185 void handleCommand_Movement(NetworkPacket* pkt);
186 void handleCommand_Fov(NetworkPacket *pkt);
187 void handleCommand_HP(NetworkPacket* pkt);
188 void handleCommand_Breath(NetworkPacket* pkt);
189 void handleCommand_MovePlayer(NetworkPacket* pkt);
190 void handleCommand_DeathScreen(NetworkPacket* pkt);
191 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
192 void handleCommand_Media(NetworkPacket* pkt);
193 void handleCommand_NodeDef(NetworkPacket* pkt);
194 void handleCommand_ItemDef(NetworkPacket* pkt);
195 void handleCommand_PlaySound(NetworkPacket* pkt);
196 void handleCommand_StopSound(NetworkPacket* pkt);
197 void handleCommand_FadeSound(NetworkPacket *pkt);
198 void handleCommand_Privileges(NetworkPacket* pkt);
199 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
200 void handleCommand_DetachedInventory(NetworkPacket* pkt);
201 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
202 void handleCommand_SpawnParticle(NetworkPacket* pkt);
203 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
204 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
205 void handleCommand_HudAdd(NetworkPacket* pkt);
206 void handleCommand_HudRemove(NetworkPacket* pkt);
207 void handleCommand_HudChange(NetworkPacket* pkt);
208 void handleCommand_HudSetFlags(NetworkPacket* pkt);
209 void handleCommand_HudSetParam(NetworkPacket* pkt);
210 void handleCommand_HudSetSky(NetworkPacket* pkt);
211 void handleCommand_HudSetSun(NetworkPacket* pkt);
212 void handleCommand_HudSetMoon(NetworkPacket* pkt);
213 void handleCommand_HudSetStars(NetworkPacket* pkt);
214 void handleCommand_CloudParams(NetworkPacket* pkt);
215 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
216 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
217 void handleCommand_EyeOffset(NetworkPacket* pkt);
218 void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
219 void handleCommand_ModChannelMsg(NetworkPacket *pkt);
220 void handleCommand_ModChannelSignal(NetworkPacket *pkt);
221 void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
222 void handleCommand_FormspecPrepend(NetworkPacket *pkt);
223 void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
224 void handleCommand_PlayerSpeed(NetworkPacket *pkt);
226 void ProcessData(NetworkPacket *pkt);
228 void Send(NetworkPacket* pkt);
230 void interact(InteractAction action, const PointedThing &pointed);
232 void sendNodemetaFields(v3s16 p, const std::string &formname,
233 const StringMap &fields);
234 void sendInventoryFields(const std::string &formname,
235 const StringMap &fields);
236 void sendInventoryAction(InventoryAction *a);
237 void sendChatMessage(const std::wstring &message);
238 void clearOutChatQueue();
239 void sendChangePassword(const std::string &oldpassword,
240 const std::string &newpassword);
241 void sendDamage(u16 damage);
245 ClientEnvironment& getEnv() { return m_env; }
246 ITextureSource *tsrc() { return getTextureSource(); }
247 ISoundManager *sound() { return getSoundManager(); }
248 static const std::string &getBuiltinLuaPath();
249 static const std::string &getClientModsLuaPath();
251 const std::vector<ModSpec> &getMods() const override;
252 const ModSpec* getModSpec(const std::string &modname) const override;
254 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
255 void removeNode(v3s16 p);
257 // helpers to enforce CSM restrictions
258 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
259 int CSMClampRadius(v3s16 pos, int radius);
260 v3s16 CSMClampPos(v3s16 pos);
262 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
264 void setPlayerControl(PlayerControl &control);
266 // Returns true if the inventory of the local player has been
267 // updated from the server. If it is true, it is set to false.
268 bool updateWieldedItem();
270 /* InventoryManager interface */
271 Inventory* getInventory(const InventoryLocation &loc) override;
272 void inventoryAction(InventoryAction *a) override;
274 // Send the item number 'item' as player item to the server
275 void setPlayerItem(u16 item);
277 const std::list<std::string> &getConnectedPlayerNames()
279 return m_env.getPlayerNames();
282 float getAnimationTime();
286 void setCrack(int level, v3s16 pos);
290 bool checkPrivilege(const std::string &priv) const
291 { return (m_privileges.count(priv) != 0); }
293 const std::unordered_set<std::string> &getPrivilegeList() const
294 { return m_privileges; }
296 bool getChatMessage(std::wstring &message);
297 void typeChatMessage(const std::wstring& message);
299 u64 getMapSeed(){ return m_map_seed; }
301 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
302 // Including blocks at appropriate edges
303 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
304 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
306 void updateCameraOffset(v3s16 camera_offset)
307 { m_mesh_update_thread.m_camera_offset = camera_offset; }
309 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
310 // Get event from queue. If queue is empty, it triggers an assertion failure.
311 ClientEvent * getClientEvent();
313 bool accessDenied() const { return m_access_denied; }
315 bool reconnectRequested() const { return m_access_denied_reconnect; }
317 void setFatalError(const std::string &reason)
319 m_access_denied = true;
320 m_access_denied_reason = reason;
323 // Renaming accessDeniedReason to better name could be good as it's used to
324 // disconnect client when CSM failed.
325 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
327 const bool itemdefReceived() const
328 { return m_itemdef_received; }
329 const bool nodedefReceived() const
330 { return m_nodedef_received; }
331 const bool mediaReceived() const
332 { return !m_media_downloader; }
333 const bool activeObjectsReceived() const
334 { return m_activeobjects_received; }
336 u16 getProtoVersion()
337 { return m_proto_ver; }
339 bool connectedToServer();
340 void confirmRegistration();
341 bool m_is_registration_confirmation_state = false;
342 bool m_simple_singleplayer_mode;
344 float mediaReceiveProgress();
346 void afterContentReceived();
351 Minimap* getMinimap() { return m_minimap; }
352 void setCamera(Camera* camera) { m_camera = camera; }
354 Camera* getCamera () { return m_camera; }
356 bool shouldShowMinimap() const;
358 // IGameDef interface
359 IItemDefManager* getItemDefManager() override;
360 const NodeDefManager* getNodeDefManager() override;
361 ICraftDefManager* getCraftDefManager() override;
362 ITextureSource* getTextureSource();
363 virtual IWritableShaderSource* getShaderSource();
364 u16 allocateUnknownNodeId(const std::string &name) override;
365 virtual ISoundManager* getSoundManager();
366 MtEventManager* getEventManager();
367 virtual ParticleManager* getParticleManager();
368 bool checkLocalPrivilege(const std::string &priv)
369 { return checkPrivilege(priv); }
370 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
371 const std::string* getModFile(std::string filename);
373 std::string getModStoragePath() const override;
374 bool registerModStorage(ModMetadata *meta) override;
375 void unregisterModStorage(const std::string &name) override;
377 // The following set of functions is used by ClientMediaDownloader
378 // Insert a media file appropriately into the appropriate manager
379 bool loadMedia(const std::string &data, const std::string &filename);
380 // Send a request for conventional media transfer
381 void request_media(const std::vector<std::string> &file_requests);
383 LocalClientState getState() { return m_state; }
385 void makeScreenshot();
387 inline void pushToChatQueue(ChatMessage *cec)
389 m_chat_queue.push(cec);
392 ClientScripting *getScript() { return m_script; }
393 const bool modsLoaded() const { return m_mods_loaded; }
395 void pushToEventQueue(ClientEvent *event);
397 void showMinimap(bool show = true);
399 const Address getServerAddress();
401 const std::string &getAddressName() const
403 return m_address_name;
406 inline u64 getCSMRestrictionFlags() const
408 return m_csm_restriction_flags;
411 inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
413 return m_csm_restriction_flags & flag;
416 u32 getCSMNodeRangeLimit() const
418 return m_csm_restriction_noderange;
421 inline std::unordered_map<u32, u32> &getHUDTranslationMap()
423 return m_hud_server_to_client;
426 bool joinModChannel(const std::string &channel) override;
427 bool leaveModChannel(const std::string &channel) override;
428 bool sendModChannelMessage(const std::string &channel,
429 const std::string &message) override;
430 ModChannel *getModChannel(const std::string &channel) override;
432 const std::string &getFormspecPrepend() const
434 return m_env.getLocalPlayer()->formspec_prepend;
438 bool checkBuiltinIntegrity();
440 // Virtual methods from con::PeerHandler
441 void peerAdded(con::Peer *peer) override;
442 void deletingPeer(con::Peer *peer, bool timeout) override;
444 void initLocalMapSaving(const Address &address,
445 const std::string &hostname,
446 bool is_local_server);
450 void sendPlayerPos();
452 void deleteAuthData();
453 // helper method shared with clientpackethandler
454 static AuthMechanism choseAuthMech(const u32 mechs);
456 void sendInit(const std::string &playerName);
457 void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
458 void startAuth(AuthMechanism chosen_auth_mechanism);
459 void sendDeletedBlocks(std::vector<v3s16> &blocks);
460 void sendGotBlocks(const std::vector<v3s16> &blocks);
461 void sendRemovedSounds(std::vector<s32> &soundList);
464 inline std::string getPlayerName()
465 { return m_env.getLocalPlayer()->getName(); }
467 bool canSendChatMessage() const;
469 float m_packetcounter_timer = 0.0f;
470 float m_connection_reinit_timer = 0.1f;
471 float m_avg_rtt_timer = 0.0f;
472 float m_playerpos_send_timer = 0.0f;
473 IntervalLimiter m_map_timer_and_unload_interval;
475 IWritableTextureSource *m_tsrc;
476 IWritableShaderSource *m_shsrc;
477 IWritableItemDefManager *m_itemdef;
478 NodeDefManager *m_nodedef;
479 ISoundManager *m_sound;
480 MtEventManager *m_event;
483 MeshUpdateThread m_mesh_update_thread;
484 ClientEnvironment m_env;
485 ParticleManager m_particle_manager;
486 std::unique_ptr<con::Connection> m_con;
487 std::string m_address_name;
488 Camera *m_camera = nullptr;
489 Minimap *m_minimap = nullptr;
490 bool m_minimap_disabled_by_server = false;
491 // Server serialization version
494 // Used version of the protocol with server
495 // Values smaller than 25 only mean they are smaller than 25,
496 // and aren't accurate. We simply just don't know, because
497 // the server didn't send the version back then.
498 // If 0, server init hasn't been received yet.
501 bool m_update_wielded_item = false;
502 Inventory *m_inventory_from_server = nullptr;
503 float m_inventory_from_server_age = 0.0f;
504 PacketCounter m_packetcounter;
505 // Block mesh animation parameters
506 float m_animation_time = 0.0f;
507 int m_crack_level = -1;
509 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
511 //u32 m_daynight_ratio;
512 std::queue<std::wstring> m_out_chat_queue;
513 u32 m_last_chat_message_sent;
514 float m_chat_message_allowance = 5.0f;
515 std::queue<ChatMessage *> m_chat_queue;
517 // The authentication methods we can use to enter sudo mode (=change password)
518 u32 m_sudo_auth_methods;
520 // The seed returned by the server in TOCLIENT_INIT is stored here
524 std::string m_playername;
525 std::string m_password;
526 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
527 std::string m_new_password;
528 // Usable by auth mechanisms.
529 AuthMechanism m_chosen_auth_mech;
530 void *m_auth_data = nullptr;
533 bool m_access_denied = false;
534 bool m_access_denied_reconnect = false;
535 std::string m_access_denied_reason = "";
536 std::queue<ClientEvent *> m_client_event_queue;
537 bool m_itemdef_received = false;
538 bool m_nodedef_received = false;
539 bool m_activeobjects_received = false;
540 bool m_mods_loaded = false;
541 ClientMediaDownloader *m_media_downloader;
543 // time_of_day speed approximation for old protocol
544 bool m_time_of_day_set = false;
545 float m_last_time_of_day_f = -1.0f;
546 float m_time_of_day_update_timer = 0.0f;
548 // An interval for generally sending object positions and stuff
549 float m_recommended_send_interval = 0.1f;
552 float m_removed_sounds_check_timer = 0.0f;
553 // Mapping from server sound ids to our sound ids
554 std::unordered_map<s32, int> m_sounds_server_to_client;
555 // And the other way!
556 std::unordered_map<int, s32> m_sounds_client_to_server;
557 // Relation of client id to object id
558 std::unordered_map<int, u16> m_sounds_to_objects;
560 // Map server hud ids to client hud ids
561 std::unordered_map<u32, u32> m_hud_server_to_client;
564 std::unordered_set<std::string> m_privileges;
566 // Detached inventories
568 std::unordered_map<std::string, Inventory*> m_detached_inventories;
570 // Storage for mesh data for creating multiple instances of the same mesh
571 StringMap m_mesh_data;
574 LocalClientState m_state;
578 // Used for saving server map to disk client-side
579 MapDatabase *m_localdb = nullptr;
580 IntervalLimiter m_localdb_save_interval;
581 u16 m_cache_save_interval;
584 ClientScripting *m_script = nullptr;
585 bool m_modding_enabled;
586 std::unordered_map<std::string, ModMetadata *> m_mod_storages;
587 float m_mod_storage_save_timer = 10.0f;
588 std::vector<ModSpec> m_mods;
591 bool m_shutdown = false;
593 // CSM restrictions byteflag
594 u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
595 u32 m_csm_restriction_noderange = 8;
597 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;