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Improve core.sound_play with ephemeral sounds and player exclusion
[minetest.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class IWritableItemDefManager;
51 class ISoundManager;
52 class NodeDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 struct MapDrawControl;
56 class ModChannelMgr;
57 class MtEventManager;
58 struct PointedThing;
59 class MapDatabase;
60 class Minimap;
61 struct MinimapMapblock;
62 class Camera;
63 class NetworkPacket;
64 namespace con {
65 class Connection;
66 }
67
68 enum LocalClientState {
69         LC_Created,
70         LC_Init,
71         LC_Ready
72 };
73
74 /*
75         Packet counter
76 */
77
78 class PacketCounter
79 {
80 public:
81         PacketCounter() = default;
82
83         void add(u16 command)
84         {
85                 std::map<u16, u16>::iterator n = m_packets.find(command);
86                 if(n == m_packets.end())
87                 {
88                         m_packets[command] = 1;
89                 }
90                 else
91                 {
92                         n->second++;
93                 }
94         }
95
96         void clear()
97         {
98                 for (auto &m_packet : m_packets) {
99                         m_packet.second = 0;
100                 }
101         }
102
103         void print(std::ostream &o)
104         {
105                 for (const auto &m_packet : m_packets) {
106                         o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
107                 }
108         }
109
110 private:
111         // command, count
112         std::map<u16, u16> m_packets;
113 };
114
115 class ClientScripting;
116 class GameUI;
117
118 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
119 {
120 public:
121         /*
122                 NOTE: Nothing is thread-safe here.
123         */
124
125         Client(
126                         const char *playername,
127                         const std::string &password,
128                         const std::string &address_name,
129                         MapDrawControl &control,
130                         IWritableTextureSource *tsrc,
131                         IWritableShaderSource *shsrc,
132                         IWritableItemDefManager *itemdef,
133                         NodeDefManager *nodedef,
134                         ISoundManager *sound,
135                         MtEventManager *event,
136                         bool ipv6,
137                         GameUI *game_ui
138         );
139
140         ~Client();
141         DISABLE_CLASS_COPY(Client);
142
143         // Load local mods into memory
144         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
145                                 std::string mod_subpath);
146         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
147         {
148                 scanModSubfolder(mod_name, mod_path, "");
149         }
150
151         /*
152          request all threads managed by client to be stopped
153          */
154         void Stop();
155
156
157         bool isShutdown();
158
159         /*
160                 The name of the local player should already be set when
161                 calling this, as it is sent in the initialization.
162         */
163         void connect(Address address, bool is_local_server);
164
165         /*
166                 Stuff that references the environment is valid only as
167                 long as this is not called. (eg. Players)
168                 If this throws a PeerNotFoundException, the connection has
169                 timed out.
170         */
171         void step(float dtime);
172
173         /*
174          * Command Handlers
175          */
176
177         void handleCommand(NetworkPacket* pkt);
178
179         void handleCommand_Null(NetworkPacket* pkt) {};
180         void handleCommand_Deprecated(NetworkPacket* pkt);
181         void handleCommand_Hello(NetworkPacket* pkt);
182         void handleCommand_AuthAccept(NetworkPacket* pkt);
183         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
184         void handleCommand_DenySudoMode(NetworkPacket* pkt);
185         void handleCommand_AccessDenied(NetworkPacket* pkt);
186         void handleCommand_RemoveNode(NetworkPacket* pkt);
187         void handleCommand_AddNode(NetworkPacket* pkt);
188         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
189         void handleCommand_BlockData(NetworkPacket* pkt);
190         void handleCommand_Inventory(NetworkPacket* pkt);
191         void handleCommand_TimeOfDay(NetworkPacket* pkt);
192         void handleCommand_ChatMessage(NetworkPacket *pkt);
193         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
194         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
195         void handleCommand_Movement(NetworkPacket* pkt);
196         void handleCommand_Fov(NetworkPacket *pkt);
197         void handleCommand_HP(NetworkPacket* pkt);
198         void handleCommand_Breath(NetworkPacket* pkt);
199         void handleCommand_MovePlayer(NetworkPacket* pkt);
200         void handleCommand_DeathScreen(NetworkPacket* pkt);
201         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
202         void handleCommand_Media(NetworkPacket* pkt);
203         void handleCommand_NodeDef(NetworkPacket* pkt);
204         void handleCommand_ItemDef(NetworkPacket* pkt);
205         void handleCommand_PlaySound(NetworkPacket* pkt);
206         void handleCommand_StopSound(NetworkPacket* pkt);
207         void handleCommand_FadeSound(NetworkPacket *pkt);
208         void handleCommand_Privileges(NetworkPacket* pkt);
209         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
210         void handleCommand_DetachedInventory(NetworkPacket* pkt);
211         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
212         void handleCommand_SpawnParticle(NetworkPacket* pkt);
213         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
214         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
215         void handleCommand_HudAdd(NetworkPacket* pkt);
216         void handleCommand_HudRemove(NetworkPacket* pkt);
217         void handleCommand_HudChange(NetworkPacket* pkt);
218         void handleCommand_HudSetFlags(NetworkPacket* pkt);
219         void handleCommand_HudSetParam(NetworkPacket* pkt);
220         void handleCommand_HudSetSky(NetworkPacket* pkt);
221         void handleCommand_CloudParams(NetworkPacket* pkt);
222         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
223         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
224         void handleCommand_EyeOffset(NetworkPacket* pkt);
225         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
226         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
227         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
228         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
229         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
230         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
231         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
232
233         void ProcessData(NetworkPacket *pkt);
234
235         void Send(NetworkPacket* pkt);
236
237         void interact(InteractAction action, const PointedThing &pointed);
238
239         void sendNodemetaFields(v3s16 p, const std::string &formname,
240                 const StringMap &fields);
241         void sendInventoryFields(const std::string &formname,
242                 const StringMap &fields);
243         void sendInventoryAction(InventoryAction *a);
244         void sendChatMessage(const std::wstring &message);
245         void clearOutChatQueue();
246         void sendChangePassword(const std::string &oldpassword,
247                 const std::string &newpassword);
248         void sendDamage(u16 damage);
249         void sendRespawn();
250         void sendReady();
251
252         ClientEnvironment& getEnv() { return m_env; }
253         ITextureSource *tsrc() { return getTextureSource(); }
254         ISoundManager *sound() { return getSoundManager(); }
255         static const std::string &getBuiltinLuaPath();
256         static const std::string &getClientModsLuaPath();
257
258         const std::vector<ModSpec> &getMods() const override;
259         const ModSpec* getModSpec(const std::string &modname) const override;
260
261         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
262         void removeNode(v3s16 p);
263
264         // helpers to enforce CSM restrictions
265         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
266         int CSMClampRadius(v3s16 pos, int radius);
267         v3s16 CSMClampPos(v3s16 pos);
268
269         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
270
271         void setPlayerControl(PlayerControl &control);
272
273         // Returns true if the inventory of the local player has been
274         // updated from the server. If it is true, it is set to false.
275         bool updateWieldedItem();
276
277         /* InventoryManager interface */
278         Inventory* getInventory(const InventoryLocation &loc) override;
279         void inventoryAction(InventoryAction *a) override;
280
281         // Send the item number 'item' as player item to the server
282         void setPlayerItem(u16 item);
283
284         const std::list<std::string> &getConnectedPlayerNames()
285         {
286                 return m_env.getPlayerNames();
287         }
288
289         float getAnimationTime();
290
291         int getCrackLevel();
292         v3s16 getCrackPos();
293         void setCrack(int level, v3s16 pos);
294
295         u16 getHP();
296
297         bool checkPrivilege(const std::string &priv) const
298         { return (m_privileges.count(priv) != 0); }
299
300         const std::unordered_set<std::string> &getPrivilegeList() const
301         { return m_privileges; }
302
303         bool getChatMessage(std::wstring &message);
304         void typeChatMessage(const std::wstring& message);
305
306         u64 getMapSeed(){ return m_map_seed; }
307
308         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
309         // Including blocks at appropriate edges
310         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
311         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
312
313         void updateCameraOffset(v3s16 camera_offset)
314         { m_mesh_update_thread.m_camera_offset = camera_offset; }
315
316         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
317         // Get event from queue. If queue is empty, it triggers an assertion failure.
318         ClientEvent * getClientEvent();
319
320         bool accessDenied() const { return m_access_denied; }
321
322         bool reconnectRequested() const { return m_access_denied_reconnect; }
323
324         void setFatalError(const std::string &reason)
325         {
326                 m_access_denied = true;
327                 m_access_denied_reason = reason;
328         }
329
330         // Renaming accessDeniedReason to better name could be good as it's used to
331         // disconnect client when CSM failed.
332         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
333
334         const bool itemdefReceived() const
335         { return m_itemdef_received; }
336         const bool nodedefReceived() const
337         { return m_nodedef_received; }
338         const bool mediaReceived() const
339         { return !m_media_downloader; }
340         const bool activeObjectsReceived() const
341         { return m_activeobjects_received; }
342
343         u16 getProtoVersion()
344         { return m_proto_ver; }
345
346         bool connectedToServer();
347         void confirmRegistration();
348         bool m_is_registration_confirmation_state = false;
349         bool m_simple_singleplayer_mode;
350
351         float mediaReceiveProgress();
352
353         void afterContentReceived();
354
355         float getRTT();
356         float getCurRate();
357
358         Minimap* getMinimap() { return m_minimap; }
359         void setCamera(Camera* camera) { m_camera = camera; }
360
361         Camera* getCamera () { return m_camera; }
362
363         bool shouldShowMinimap() const;
364
365         // IGameDef interface
366         IItemDefManager* getItemDefManager() override;
367         const NodeDefManager* getNodeDefManager() override;
368         ICraftDefManager* getCraftDefManager() override;
369         ITextureSource* getTextureSource();
370         virtual IShaderSource* getShaderSource();
371         u16 allocateUnknownNodeId(const std::string &name) override;
372         virtual ISoundManager* getSoundManager();
373         MtEventManager* getEventManager();
374         virtual ParticleManager* getParticleManager();
375         bool checkLocalPrivilege(const std::string &priv)
376         { return checkPrivilege(priv); }
377         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
378         const std::string* getModFile(std::string filename);
379
380         std::string getModStoragePath() const override;
381         bool registerModStorage(ModMetadata *meta) override;
382         void unregisterModStorage(const std::string &name) override;
383
384         // The following set of functions is used by ClientMediaDownloader
385         // Insert a media file appropriately into the appropriate manager
386         bool loadMedia(const std::string &data, const std::string &filename);
387         // Send a request for conventional media transfer
388         void request_media(const std::vector<std::string> &file_requests);
389
390         LocalClientState getState() { return m_state; }
391
392         void makeScreenshot();
393
394         inline void pushToChatQueue(ChatMessage *cec)
395         {
396                 m_chat_queue.push(cec);
397         }
398
399         ClientScripting *getScript() { return m_script; }
400         const bool modsLoaded() const { return m_mods_loaded; }
401
402         void pushToEventQueue(ClientEvent *event);
403
404         void showMinimap(bool show = true);
405
406         const Address getServerAddress();
407
408         const std::string &getAddressName() const
409         {
410                 return m_address_name;
411         }
412
413         inline u64 getCSMRestrictionFlags() const
414         {
415                 return m_csm_restriction_flags;
416         }
417
418         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
419         {
420                 return m_csm_restriction_flags & flag;
421         }
422
423         u32 getCSMNodeRangeLimit() const
424         {
425                 return m_csm_restriction_noderange;
426         }
427
428         inline std::unordered_map<u32, u32> &getHUDTranslationMap()
429         {
430                 return m_hud_server_to_client;
431         }
432
433         bool joinModChannel(const std::string &channel) override;
434         bool leaveModChannel(const std::string &channel) override;
435         bool sendModChannelMessage(const std::string &channel,
436                         const std::string &message) override;
437         ModChannel *getModChannel(const std::string &channel) override;
438
439         const std::string &getFormspecPrepend() const
440         {
441                 return m_env.getLocalPlayer()->formspec_prepend;
442         }
443 private:
444         void loadMods();
445         bool checkBuiltinIntegrity();
446
447         // Virtual methods from con::PeerHandler
448         void peerAdded(con::Peer *peer) override;
449         void deletingPeer(con::Peer *peer, bool timeout) override;
450
451         void initLocalMapSaving(const Address &address,
452                         const std::string &hostname,
453                         bool is_local_server);
454
455         void ReceiveAll();
456
457         void sendPlayerPos();
458
459         void deleteAuthData();
460         // helper method shared with clientpackethandler
461         static AuthMechanism choseAuthMech(const u32 mechs);
462
463         void sendInit(const std::string &playerName);
464         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
465         void startAuth(AuthMechanism chosen_auth_mechanism);
466         void sendDeletedBlocks(std::vector<v3s16> &blocks);
467         void sendGotBlocks(const std::vector<v3s16> &blocks);
468         void sendRemovedSounds(std::vector<s32> &soundList);
469
470         // Helper function
471         inline std::string getPlayerName()
472         { return m_env.getLocalPlayer()->getName(); }
473
474         bool canSendChatMessage() const;
475
476         float m_packetcounter_timer = 0.0f;
477         float m_connection_reinit_timer = 0.1f;
478         float m_avg_rtt_timer = 0.0f;
479         float m_playerpos_send_timer = 0.0f;
480         IntervalLimiter m_map_timer_and_unload_interval;
481
482         IWritableTextureSource *m_tsrc;
483         IWritableShaderSource *m_shsrc;
484         IWritableItemDefManager *m_itemdef;
485         NodeDefManager *m_nodedef;
486         ISoundManager *m_sound;
487         MtEventManager *m_event;
488
489
490         MeshUpdateThread m_mesh_update_thread;
491         ClientEnvironment m_env;
492         ParticleManager m_particle_manager;
493         std::unique_ptr<con::Connection> m_con;
494         std::string m_address_name;
495         Camera *m_camera = nullptr;
496         Minimap *m_minimap = nullptr;
497         bool m_minimap_disabled_by_server = false;
498         // Server serialization version
499         u8 m_server_ser_ver;
500
501         // Used version of the protocol with server
502         // Values smaller than 25 only mean they are smaller than 25,
503         // and aren't accurate. We simply just don't know, because
504         // the server didn't send the version back then.
505         // If 0, server init hasn't been received yet.
506         u16 m_proto_ver = 0;
507
508         bool m_update_wielded_item = false;
509         Inventory *m_inventory_from_server = nullptr;
510         float m_inventory_from_server_age = 0.0f;
511         PacketCounter m_packetcounter;
512         // Block mesh animation parameters
513         float m_animation_time = 0.0f;
514         int m_crack_level = -1;
515         v3s16 m_crack_pos;
516         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
517         //s32 m_daynight_i;
518         //u32 m_daynight_ratio;
519         std::queue<std::wstring> m_out_chat_queue;
520         u32 m_last_chat_message_sent;
521         float m_chat_message_allowance = 5.0f;
522         std::queue<ChatMessage *> m_chat_queue;
523
524         // The authentication methods we can use to enter sudo mode (=change password)
525         u32 m_sudo_auth_methods;
526
527         // The seed returned by the server in TOCLIENT_INIT is stored here
528         u64 m_map_seed = 0;
529
530         // Auth data
531         std::string m_playername;
532         std::string m_password;
533         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
534         std::string m_new_password;
535         // Usable by auth mechanisms.
536         AuthMechanism m_chosen_auth_mech;
537         void *m_auth_data = nullptr;
538
539
540         bool m_access_denied = false;
541         bool m_access_denied_reconnect = false;
542         std::string m_access_denied_reason = "";
543         std::queue<ClientEvent *> m_client_event_queue;
544         bool m_itemdef_received = false;
545         bool m_nodedef_received = false;
546         bool m_activeobjects_received = false;
547         bool m_mods_loaded = false;
548         ClientMediaDownloader *m_media_downloader;
549
550         // time_of_day speed approximation for old protocol
551         bool m_time_of_day_set = false;
552         float m_last_time_of_day_f = -1.0f;
553         float m_time_of_day_update_timer = 0.0f;
554
555         // An interval for generally sending object positions and stuff
556         float m_recommended_send_interval = 0.1f;
557
558         // Sounds
559         float m_removed_sounds_check_timer = 0.0f;
560         // Mapping from server sound ids to our sound ids
561         std::unordered_map<s32, int> m_sounds_server_to_client;
562         // And the other way!
563         std::unordered_map<int, s32> m_sounds_client_to_server;
564         // Relation of client id to object id
565         std::unordered_map<int, u16> m_sounds_to_objects;
566
567         // Map server hud ids to client hud ids
568         std::unordered_map<u32, u32> m_hud_server_to_client;
569
570         // Privileges
571         std::unordered_set<std::string> m_privileges;
572
573         // Detached inventories
574         // key = name
575         std::unordered_map<std::string, Inventory*> m_detached_inventories;
576
577         // Storage for mesh data for creating multiple instances of the same mesh
578         StringMap m_mesh_data;
579
580         // own state
581         LocalClientState m_state;
582
583         GameUI *m_game_ui;
584
585         // Used for saving server map to disk client-side
586         MapDatabase *m_localdb = nullptr;
587         IntervalLimiter m_localdb_save_interval;
588         u16 m_cache_save_interval;
589
590         // Client modding
591         ClientScripting *m_script = nullptr;
592         bool m_modding_enabled;
593         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
594         float m_mod_storage_save_timer = 10.0f;
595         std::vector<ModSpec> m_mods;
596         StringMap m_mod_vfs;
597
598         bool m_shutdown = false;
599
600         // CSM restrictions byteflag
601         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
602         u32 m_csm_restriction_noderange = 8;
603
604         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
605 };