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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class ISoundManager;
51 class NodeDefManager;
52 //class IWritableCraftDefManager;
53 class ClientMediaDownloader;
54 struct MapDrawControl;
55 class ModChannelMgr;
56 class MtEventManager;
57 struct PointedThing;
58 class MapDatabase;
59 class Minimap;
60 struct MinimapMapblock;
61 class Camera;
62 class NetworkPacket;
63 namespace con {
64 class Connection;
65 }
66
67 enum LocalClientState {
68         LC_Created,
69         LC_Init,
70         LC_Ready
71 };
72
73 /*
74         Packet counter
75 */
76
77 class PacketCounter
78 {
79 public:
80         PacketCounter() = default;
81
82         void add(u16 command)
83         {
84                 auto n = m_packets.find(command);
85                 if (n == m_packets.end())
86                         m_packets[command] = 1;
87                 else
88                         n->second++;
89         }
90
91         void clear()
92         {
93                 m_packets.clear();
94         }
95
96         u32 sum() const;
97         void print(std::ostream &o) const;
98
99 private:
100         // command, count
101         std::map<u16, u32> m_packets;
102 };
103
104 class ClientScripting;
105 class GameUI;
106
107 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
108 {
109 public:
110         /*
111                 NOTE: Nothing is thread-safe here.
112         */
113
114         Client(
115                         const char *playername,
116                         const std::string &password,
117                         const std::string &address_name,
118                         MapDrawControl &control,
119                         IWritableTextureSource *tsrc,
120                         IWritableShaderSource *shsrc,
121                         IWritableItemDefManager *itemdef,
122                         NodeDefManager *nodedef,
123                         ISoundManager *sound,
124                         MtEventManager *event,
125                         bool ipv6,
126                         GameUI *game_ui
127         );
128
129         ~Client();
130         DISABLE_CLASS_COPY(Client);
131
132         // Load local mods into memory
133         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
134                                 std::string mod_subpath);
135         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
136         {
137                 scanModSubfolder(mod_name, mod_path, "");
138         }
139
140         /*
141          request all threads managed by client to be stopped
142          */
143         void Stop();
144
145
146         bool isShutdown();
147
148         /*
149                 The name of the local player should already be set when
150                 calling this, as it is sent in the initialization.
151         */
152         void connect(Address address, bool is_local_server);
153
154         /*
155                 Stuff that references the environment is valid only as
156                 long as this is not called. (eg. Players)
157                 If this throws a PeerNotFoundException, the connection has
158                 timed out.
159         */
160         void step(float dtime);
161
162         /*
163          * Command Handlers
164          */
165
166         void handleCommand(NetworkPacket* pkt);
167
168         void handleCommand_Null(NetworkPacket* pkt) {};
169         void handleCommand_Deprecated(NetworkPacket* pkt);
170         void handleCommand_Hello(NetworkPacket* pkt);
171         void handleCommand_AuthAccept(NetworkPacket* pkt);
172         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
173         void handleCommand_DenySudoMode(NetworkPacket* pkt);
174         void handleCommand_AccessDenied(NetworkPacket* pkt);
175         void handleCommand_RemoveNode(NetworkPacket* pkt);
176         void handleCommand_AddNode(NetworkPacket* pkt);
177         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
178         void handleCommand_BlockData(NetworkPacket* pkt);
179         void handleCommand_Inventory(NetworkPacket* pkt);
180         void handleCommand_TimeOfDay(NetworkPacket* pkt);
181         void handleCommand_ChatMessage(NetworkPacket *pkt);
182         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
183         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
184         void handleCommand_Movement(NetworkPacket* pkt);
185         void handleCommand_Fov(NetworkPacket *pkt);
186         void handleCommand_HP(NetworkPacket* pkt);
187         void handleCommand_Breath(NetworkPacket* pkt);
188         void handleCommand_MovePlayer(NetworkPacket* pkt);
189         void handleCommand_DeathScreen(NetworkPacket* pkt);
190         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
191         void handleCommand_Media(NetworkPacket* pkt);
192         void handleCommand_NodeDef(NetworkPacket* pkt);
193         void handleCommand_ItemDef(NetworkPacket* pkt);
194         void handleCommand_PlaySound(NetworkPacket* pkt);
195         void handleCommand_StopSound(NetworkPacket* pkt);
196         void handleCommand_FadeSound(NetworkPacket *pkt);
197         void handleCommand_Privileges(NetworkPacket* pkt);
198         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
199         void handleCommand_DetachedInventory(NetworkPacket* pkt);
200         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
201         void handleCommand_SpawnParticle(NetworkPacket* pkt);
202         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
203         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
204         void handleCommand_HudAdd(NetworkPacket* pkt);
205         void handleCommand_HudRemove(NetworkPacket* pkt);
206         void handleCommand_HudChange(NetworkPacket* pkt);
207         void handleCommand_HudSetFlags(NetworkPacket* pkt);
208         void handleCommand_HudSetParam(NetworkPacket* pkt);
209         void handleCommand_HudSetSky(NetworkPacket* pkt);
210         void handleCommand_HudSetSun(NetworkPacket* pkt);
211         void handleCommand_HudSetMoon(NetworkPacket* pkt);
212         void handleCommand_HudSetStars(NetworkPacket* pkt);
213         void handleCommand_CloudParams(NetworkPacket* pkt);
214         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
215         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
216         void handleCommand_EyeOffset(NetworkPacket* pkt);
217         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
218         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
219         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
220         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
221         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
222         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
223         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
224         void handleCommand_MediaPush(NetworkPacket *pkt);
225
226         void ProcessData(NetworkPacket *pkt);
227
228         void Send(NetworkPacket* pkt);
229
230         void interact(InteractAction action, const PointedThing &pointed);
231
232         void sendNodemetaFields(v3s16 p, const std::string &formname,
233                 const StringMap &fields);
234         void sendInventoryFields(const std::string &formname,
235                 const StringMap &fields);
236         void sendInventoryAction(InventoryAction *a);
237         void sendChatMessage(const std::wstring &message);
238         void clearOutChatQueue();
239         void sendChangePassword(const std::string &oldpassword,
240                 const std::string &newpassword);
241         void sendDamage(u16 damage);
242         void sendRespawn();
243         void sendReady();
244
245         ClientEnvironment& getEnv() { return m_env; }
246         ITextureSource *tsrc() { return getTextureSource(); }
247         ISoundManager *sound() { return getSoundManager(); }
248         static const std::string &getBuiltinLuaPath();
249         static const std::string &getClientModsLuaPath();
250
251         const std::vector<ModSpec> &getMods() const override;
252         const ModSpec* getModSpec(const std::string &modname) const override;
253
254         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
255         void removeNode(v3s16 p);
256
257         // helpers to enforce CSM restrictions
258         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
259         int CSMClampRadius(v3s16 pos, int radius);
260         v3s16 CSMClampPos(v3s16 pos);
261
262         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
263
264         void setPlayerControl(PlayerControl &control);
265
266         // Returns true if the inventory of the local player has been
267         // updated from the server. If it is true, it is set to false.
268         bool updateWieldedItem();
269
270         /* InventoryManager interface */
271         Inventory* getInventory(const InventoryLocation &loc) override;
272         void inventoryAction(InventoryAction *a) override;
273
274         // Send the item number 'item' as player item to the server
275         void setPlayerItem(u16 item);
276
277         const std::list<std::string> &getConnectedPlayerNames()
278         {
279                 return m_env.getPlayerNames();
280         }
281
282         float getAnimationTime();
283
284         int getCrackLevel();
285         v3s16 getCrackPos();
286         void setCrack(int level, v3s16 pos);
287
288         u16 getHP();
289
290         bool checkPrivilege(const std::string &priv) const
291         { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
292
293         const std::unordered_set<std::string> &getPrivilegeList() const
294         { return m_privileges; }
295
296         bool getChatMessage(std::wstring &message);
297         void typeChatMessage(const std::wstring& message);
298
299         u64 getMapSeed(){ return m_map_seed; }
300
301         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
302         // Including blocks at appropriate edges
303         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
304         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
305
306         void updateAllMapBlocks();
307
308         void updateCameraOffset(v3s16 camera_offset)
309         { m_mesh_update_thread.m_camera_offset = camera_offset; }
310
311         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
312         // Get event from queue. If queue is empty, it triggers an assertion failure.
313         ClientEvent * getClientEvent();
314
315         bool accessDenied() const { return m_access_denied; }
316
317         bool reconnectRequested() const { return true || m_access_denied_reconnect; }
318
319         void setFatalError(const std::string &reason)
320         {
321                 m_access_denied = true;
322                 m_access_denied_reason = reason;
323         }
324
325         // Renaming accessDeniedReason to better name could be good as it's used to
326         // disconnect client when CSM failed.
327         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
328
329         const bool itemdefReceived() const
330         { return m_itemdef_received; }
331         const bool nodedefReceived() const
332         { return m_nodedef_received; }
333         const bool mediaReceived() const
334         { return !m_media_downloader; }
335         const bool activeObjectsReceived() const
336         { return m_activeobjects_received; }
337
338         u16 getProtoVersion()
339         { return m_proto_ver; }
340
341         bool connectedToServer();
342         void confirmRegistration();
343         bool m_is_registration_confirmation_state = false;
344         bool m_simple_singleplayer_mode;
345
346         float mediaReceiveProgress();
347
348         void afterContentReceived();
349
350         float getRTT();
351         float getCurRate();
352
353         Minimap* getMinimap() { return m_minimap; }
354         void setCamera(Camera* camera) { m_camera = camera; }
355
356         Camera* getCamera () { return m_camera; }
357
358         bool shouldShowMinimap() const;
359
360         // IGameDef interface
361         IItemDefManager* getItemDefManager() override;
362         IWritableItemDefManager* getWritableItemDefManager() override;
363         const NodeDefManager* getNodeDefManager() override;
364         NodeDefManager* getWritableNodeDefManager() override;
365         ICraftDefManager* getCraftDefManager() override;
366         ITextureSource* getTextureSource();
367         virtual IWritableShaderSource* getShaderSource();
368         u16 allocateUnknownNodeId(const std::string &name) override;
369         virtual ISoundManager* getSoundManager();
370         MtEventManager* getEventManager();
371         virtual ParticleManager* getParticleManager();
372         bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
373         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
374         const std::string* getModFile(std::string filename);
375
376         std::string getModStoragePath() const override;
377         bool registerModStorage(ModMetadata *meta) override;
378         void unregisterModStorage(const std::string &name) override;
379
380         // The following set of functions is used by ClientMediaDownloader
381         // Insert a media file appropriately into the appropriate manager
382         bool loadMedia(const std::string &data, const std::string &filename,
383                 bool from_media_push = false);
384         // Send a request for conventional media transfer
385         void request_media(const std::vector<std::string> &file_requests);
386
387         LocalClientState getState() { return m_state; }
388
389         void makeScreenshot();
390
391         inline void pushToChatQueue(ChatMessage *cec)
392         {
393                 m_chat_queue.push(cec);
394         }
395
396         ClientScripting *getScript() { return m_script; }
397         const bool modsLoaded() const { return m_mods_loaded; }
398
399         void pushToEventQueue(ClientEvent *event);
400
401         void showMinimap(bool show = true);
402
403         const Address getServerAddress();
404
405         const std::string &getAddressName() const
406         {
407                 return m_address_name;
408         }
409
410         inline u64 getCSMRestrictionFlags() const
411         {
412                 return m_csm_restriction_flags;
413         }
414
415         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
416         {
417                 //return m_csm_restriction_flags & flag;
418                 return false;
419         }
420
421         u32 getCSMNodeRangeLimit() const
422         {
423                 return m_csm_restriction_noderange;
424         }
425
426         inline std::unordered_map<u32, u32> &getHUDTranslationMap()
427         {
428                 return m_hud_server_to_client;
429         }
430
431         bool joinModChannel(const std::string &channel) override;
432         bool leaveModChannel(const std::string &channel) override;
433         bool sendModChannelMessage(const std::string &channel,
434                         const std::string &message) override;
435         ModChannel *getModChannel(const std::string &channel) override;
436
437         const std::string &getFormspecPrepend() const
438         {
439                 return m_env.getLocalPlayer()->formspec_prepend;
440         }
441         
442         void sendPlayerPos(v3f pos);
443         void sendPlayerPos();
444         MeshUpdateThread m_mesh_update_thread;
445         
446 private:
447         void loadMods();
448         bool checkBuiltinIntegrity();
449
450         // Virtual methods from con::PeerHandler
451         void peerAdded(con::Peer *peer) override;
452         void deletingPeer(con::Peer *peer, bool timeout) override;
453
454         void initLocalMapSaving(const Address &address,
455                         const std::string &hostname,
456                         bool is_local_server);
457
458         void ReceiveAll();
459
460
461         void deleteAuthData();
462         // helper method shared with clientpackethandler
463         static AuthMechanism choseAuthMech(const u32 mechs);
464
465         void sendInit(const std::string &playerName);
466         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
467         void startAuth(AuthMechanism chosen_auth_mechanism);
468         void sendDeletedBlocks(std::vector<v3s16> &blocks);
469         void sendGotBlocks(const std::vector<v3s16> &blocks);
470         void sendRemovedSounds(std::vector<s32> &soundList);
471
472         // Helper function
473         inline std::string getPlayerName()
474         { return m_env.getLocalPlayer()->getName(); }
475
476         bool canSendChatMessage() const;
477
478         float m_packetcounter_timer = 0.0f;
479         float m_connection_reinit_timer = 0.1f;
480         float m_avg_rtt_timer = 0.0f;
481         float m_playerpos_send_timer = 0.0f;
482         IntervalLimiter m_map_timer_and_unload_interval;
483
484         IWritableTextureSource *m_tsrc;
485         IWritableShaderSource *m_shsrc;
486         IWritableItemDefManager *m_itemdef;
487         NodeDefManager *m_nodedef;
488         ISoundManager *m_sound;
489         MtEventManager *m_event;
490
491
492         ClientEnvironment m_env;
493         ParticleManager m_particle_manager;
494         std::unique_ptr<con::Connection> m_con;
495         std::string m_address_name;
496         Camera *m_camera = nullptr;
497         Minimap *m_minimap = nullptr;
498         bool m_minimap_disabled_by_server = false;
499
500         // Server serialization version
501         u8 m_server_ser_ver;
502
503         // Used version of the protocol with server
504         // Values smaller than 25 only mean they are smaller than 25,
505         // and aren't accurate. We simply just don't know, because
506         // the server didn't send the version back then.
507         // If 0, server init hasn't been received yet.
508         u16 m_proto_ver = 0;
509
510         bool m_update_wielded_item = false;
511         Inventory *m_inventory_from_server = nullptr;
512         float m_inventory_from_server_age = 0.0f;
513         PacketCounter m_packetcounter;
514         // Block mesh animation parameters
515         float m_animation_time = 0.0f;
516         int m_crack_level = -1;
517         v3s16 m_crack_pos;
518         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
519         //s32 m_daynight_i;
520         //u32 m_daynight_ratio;
521         std::queue<std::wstring> m_out_chat_queue;
522         u32 m_last_chat_message_sent;
523         float m_chat_message_allowance = 5.0f;
524         std::queue<ChatMessage *> m_chat_queue;
525
526         // The authentication methods we can use to enter sudo mode (=change password)
527         u32 m_sudo_auth_methods;
528
529         // The seed returned by the server in TOCLIENT_INIT is stored here
530         u64 m_map_seed = 0;
531
532         // Auth data
533         std::string m_playername;
534         std::string m_password;
535         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
536         std::string m_new_password;
537         // Usable by auth mechanisms.
538         AuthMechanism m_chosen_auth_mech;
539         void *m_auth_data = nullptr;
540
541         bool m_access_denied = false;
542         bool m_access_denied_reconnect = false;
543         std::string m_access_denied_reason = "";
544         std::queue<ClientEvent *> m_client_event_queue;
545         bool m_itemdef_received = false;
546         bool m_nodedef_received = false;
547         bool m_activeobjects_received = false;
548         bool m_mods_loaded = false;
549
550         ClientMediaDownloader *m_media_downloader;
551         // Set of media filenames pushed by server at runtime
552         std::unordered_set<std::string> m_media_pushed_files;
553
554         // time_of_day speed approximation for old protocol
555         bool m_time_of_day_set = false;
556         float m_last_time_of_day_f = -1.0f;
557         float m_time_of_day_update_timer = 0.0f;
558
559         // An interval for generally sending object positions and stuff
560         float m_recommended_send_interval = 0.1f;
561
562         // Sounds
563         float m_removed_sounds_check_timer = 0.0f;
564         // Mapping from server sound ids to our sound ids
565         std::unordered_map<s32, int> m_sounds_server_to_client;
566         // And the other way!
567         std::unordered_map<int, s32> m_sounds_client_to_server;
568         // Relation of client id to object id
569         std::unordered_map<int, u16> m_sounds_to_objects;
570
571         // Map server hud ids to client hud ids
572         std::unordered_map<u32, u32> m_hud_server_to_client;
573
574         // Privileges
575         std::unordered_set<std::string> m_privileges;
576
577         // Detached inventories
578         // key = name
579         std::unordered_map<std::string, Inventory*> m_detached_inventories;
580
581         // Storage for mesh data for creating multiple instances of the same mesh
582         StringMap m_mesh_data;
583
584         // own state
585         LocalClientState m_state;
586
587         GameUI *m_game_ui;
588
589         // Used for saving server map to disk client-side
590         MapDatabase *m_localdb = nullptr;
591         IntervalLimiter m_localdb_save_interval;
592         u16 m_cache_save_interval;
593
594         // Client modding
595         ClientScripting *m_script = nullptr;
596         bool m_modding_enabled;
597         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
598         float m_mod_storage_save_timer = 10.0f;
599         std::vector<ModSpec> m_mods;
600         StringMap m_mod_vfs;
601
602         bool m_shutdown = false;
603
604         // CSM restrictions byteflag
605         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
606         u32 m_csm_restriction_noderange = 8;
607
608         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
609 };