]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/client.h
Add register dialog to separate login/register (#12185)
[dragonfireclient.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include "gameparams.h"
41 #include <fstream>
42
43 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
44
45 struct ClientEvent;
46 struct MeshMakeData;
47 struct ChatMessage;
48 class MapBlockMesh;
49 class RenderingEngine;
50 class IWritableTextureSource;
51 class IWritableShaderSource;
52 class IWritableItemDefManager;
53 class ISoundManager;
54 class NodeDefManager;
55 //class IWritableCraftDefManager;
56 class ClientMediaDownloader;
57 class SingleMediaDownloader;
58 struct MapDrawControl;
59 class ModChannelMgr;
60 class MtEventManager;
61 struct PointedThing;
62 class MapDatabase;
63 class Minimap;
64 struct MinimapMapblock;
65 class Camera;
66 class NetworkPacket;
67 namespace con {
68 class Connection;
69 }
70
71 enum LocalClientState {
72         LC_Created,
73         LC_Init,
74         LC_Ready
75 };
76
77 /*
78         Packet counter
79 */
80
81 class PacketCounter
82 {
83 public:
84         PacketCounter() = default;
85
86         void add(u16 command)
87         {
88                 auto n = m_packets.find(command);
89                 if (n == m_packets.end())
90                         m_packets[command] = 1;
91                 else
92                         n->second++;
93         }
94
95         void clear()
96         {
97                 m_packets.clear();
98         }
99
100         u32 sum() const;
101         void print(std::ostream &o) const;
102
103 private:
104         // command, count
105         std::map<u16, u32> m_packets;
106 };
107
108 class ClientScripting;
109 class GameUI;
110
111 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
112 {
113 public:
114         /*
115                 NOTE: Nothing is thread-safe here.
116         */
117
118         Client(
119                         const char *playername,
120                         const std::string &password,
121                         const std::string &address_name,
122                         MapDrawControl &control,
123                         IWritableTextureSource *tsrc,
124                         IWritableShaderSource *shsrc,
125                         IWritableItemDefManager *itemdef,
126                         NodeDefManager *nodedef,
127                         ISoundManager *sound,
128                         MtEventManager *event,
129                         RenderingEngine *rendering_engine,
130                         bool ipv6,
131                         GameUI *game_ui,
132                         ELoginRegister allow_login_or_register
133         );
134
135         ~Client();
136         DISABLE_CLASS_COPY(Client);
137
138         // Load local mods into memory
139         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
140                                 std::string mod_subpath);
141         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
142         {
143                 scanModSubfolder(mod_name, mod_path, "");
144         }
145
146         /*
147          request all threads managed by client to be stopped
148          */
149         void Stop();
150
151
152         bool isShutdown();
153
154         /*
155                 The name of the local player should already be set when
156                 calling this, as it is sent in the initialization.
157         */
158         void connect(Address address, bool is_local_server);
159
160         /*
161                 Stuff that references the environment is valid only as
162                 long as this is not called. (eg. Players)
163                 If this throws a PeerNotFoundException, the connection has
164                 timed out.
165         */
166         void step(float dtime);
167
168         /*
169          * Command Handlers
170          */
171
172         void handleCommand(NetworkPacket* pkt);
173
174         void handleCommand_Null(NetworkPacket* pkt) {};
175         void handleCommand_Deprecated(NetworkPacket* pkt);
176         void handleCommand_Hello(NetworkPacket* pkt);
177         void handleCommand_AuthAccept(NetworkPacket* pkt);
178         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
179         void handleCommand_DenySudoMode(NetworkPacket* pkt);
180         void handleCommand_AccessDenied(NetworkPacket* pkt);
181         void handleCommand_RemoveNode(NetworkPacket* pkt);
182         void handleCommand_AddNode(NetworkPacket* pkt);
183         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
184         void handleCommand_BlockData(NetworkPacket* pkt);
185         void handleCommand_Inventory(NetworkPacket* pkt);
186         void handleCommand_TimeOfDay(NetworkPacket* pkt);
187         void handleCommand_ChatMessage(NetworkPacket *pkt);
188         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
189         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
190         void handleCommand_Movement(NetworkPacket* pkt);
191         void handleCommand_Fov(NetworkPacket *pkt);
192         void handleCommand_HP(NetworkPacket* pkt);
193         void handleCommand_Breath(NetworkPacket* pkt);
194         void handleCommand_MovePlayer(NetworkPacket* pkt);
195         void handleCommand_DeathScreen(NetworkPacket* pkt);
196         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
197         void handleCommand_Media(NetworkPacket* pkt);
198         void handleCommand_NodeDef(NetworkPacket* pkt);
199         void handleCommand_ItemDef(NetworkPacket* pkt);
200         void handleCommand_PlaySound(NetworkPacket* pkt);
201         void handleCommand_StopSound(NetworkPacket* pkt);
202         void handleCommand_FadeSound(NetworkPacket *pkt);
203         void handleCommand_Privileges(NetworkPacket* pkt);
204         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
205         void handleCommand_DetachedInventory(NetworkPacket* pkt);
206         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
207         void handleCommand_SpawnParticle(NetworkPacket* pkt);
208         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
209         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
210         void handleCommand_HudAdd(NetworkPacket* pkt);
211         void handleCommand_HudRemove(NetworkPacket* pkt);
212         void handleCommand_HudChange(NetworkPacket* pkt);
213         void handleCommand_HudSetFlags(NetworkPacket* pkt);
214         void handleCommand_HudSetParam(NetworkPacket* pkt);
215         void handleCommand_HudSetSky(NetworkPacket* pkt);
216         void handleCommand_HudSetSun(NetworkPacket* pkt);
217         void handleCommand_HudSetMoon(NetworkPacket* pkt);
218         void handleCommand_HudSetStars(NetworkPacket* pkt);
219         void handleCommand_CloudParams(NetworkPacket* pkt);
220         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
221         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
222         void handleCommand_EyeOffset(NetworkPacket* pkt);
223         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
224         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
225         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
226         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
227         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
228         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
229         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
230         void handleCommand_MediaPush(NetworkPacket *pkt);
231         void handleCommand_MinimapModes(NetworkPacket *pkt);
232         void handleCommand_SetLighting(NetworkPacket *pkt);
233
234         void ProcessData(NetworkPacket *pkt);
235
236         void Send(NetworkPacket* pkt);
237
238         void interact(InteractAction action, const PointedThing &pointed);
239
240         void sendNodemetaFields(v3s16 p, const std::string &formname,
241                 const StringMap &fields);
242         void sendInventoryFields(const std::string &formname,
243                 const StringMap &fields);
244         void sendInventoryAction(InventoryAction *a);
245         void sendChatMessage(const std::wstring &message);
246         void clearOutChatQueue();
247         void sendChangePassword(const std::string &oldpassword,
248                 const std::string &newpassword);
249         void sendDamage(u16 damage);
250         void sendRespawn();
251         void sendReady();
252         void sendHaveMedia(const std::vector<u32> &tokens);
253
254         ClientEnvironment& getEnv() { return m_env; }
255         ITextureSource *tsrc() { return getTextureSource(); }
256         ISoundManager *sound() { return getSoundManager(); }
257         static const std::string &getBuiltinLuaPath();
258         static const std::string &getClientModsLuaPath();
259
260         const std::vector<ModSpec> &getMods() const override;
261         const ModSpec* getModSpec(const std::string &modname) const override;
262
263         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
264         void removeNode(v3s16 p);
265
266         // helpers to enforce CSM restrictions
267         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
268         int CSMClampRadius(v3s16 pos, int radius);
269         v3s16 CSMClampPos(v3s16 pos);
270
271         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
272
273         void setPlayerControl(PlayerControl &control);
274
275         // Returns true if the inventory of the local player has been
276         // updated from the server. If it is true, it is set to false.
277         bool updateWieldedItem();
278
279         /* InventoryManager interface */
280         Inventory* getInventory(const InventoryLocation &loc) override;
281         void inventoryAction(InventoryAction *a) override;
282
283         // Send the item number 'item' as player item to the server
284         void setPlayerItem(u16 item);
285
286         const std::list<std::string> &getConnectedPlayerNames()
287         {
288                 return m_env.getPlayerNames();
289         }
290
291         float getAnimationTime();
292
293         int getCrackLevel();
294         v3s16 getCrackPos();
295         void setCrack(int level, v3s16 pos);
296
297         u16 getHP();
298
299         bool checkPrivilege(const std::string &priv) const
300         { return (m_privileges.count(priv) != 0); }
301
302         const std::unordered_set<std::string> &getPrivilegeList() const
303         { return m_privileges; }
304
305         bool getChatMessage(std::wstring &message);
306         void typeChatMessage(const std::wstring& message);
307
308         u64 getMapSeed(){ return m_map_seed; }
309
310         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
311         // Including blocks at appropriate edges
312         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
313         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
314
315         void updateCameraOffset(v3s16 camera_offset)
316         { m_mesh_update_thread.m_camera_offset = camera_offset; }
317
318         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
319         // Get event from queue. If queue is empty, it triggers an assertion failure.
320         ClientEvent * getClientEvent();
321
322         bool accessDenied() const { return m_access_denied; }
323
324         bool reconnectRequested() const { return m_access_denied_reconnect; }
325
326         void setFatalError(const std::string &reason)
327         {
328                 m_access_denied = true;
329                 m_access_denied_reason = reason;
330         }
331         inline void setFatalError(const LuaError &e)
332         {
333                 setFatalError(std::string("Lua: ") + e.what());
334         }
335
336         // Renaming accessDeniedReason to better name could be good as it's used to
337         // disconnect client when CSM failed.
338         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
339
340         bool itemdefReceived() const
341         { return m_itemdef_received; }
342         bool nodedefReceived() const
343         { return m_nodedef_received; }
344         bool mediaReceived() const
345         { return !m_media_downloader; }
346         bool activeObjectsReceived() const
347         { return m_activeobjects_received; }
348
349         u16 getProtoVersion()
350         { return m_proto_ver; }
351
352         ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
353         bool m_simple_singleplayer_mode;
354
355         float mediaReceiveProgress();
356
357         void afterContentReceived();
358         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
359
360         float getRTT();
361         float getCurRate();
362
363         Minimap* getMinimap() { return m_minimap; }
364         void setCamera(Camera* camera) { m_camera = camera; }
365
366         Camera* getCamera () { return m_camera; }
367         scene::ISceneManager *getSceneManager();
368
369         bool shouldShowMinimap() const;
370
371         // IGameDef interface
372         IItemDefManager* getItemDefManager() override;
373         const NodeDefManager* getNodeDefManager() override;
374         ICraftDefManager* getCraftDefManager() override;
375         ITextureSource* getTextureSource();
376         virtual IWritableShaderSource* getShaderSource();
377         u16 allocateUnknownNodeId(const std::string &name) override;
378         virtual ISoundManager* getSoundManager();
379         MtEventManager* getEventManager();
380         virtual ParticleManager* getParticleManager();
381         bool checkLocalPrivilege(const std::string &priv)
382         { return checkPrivilege(priv); }
383         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
384         const std::string* getModFile(std::string filename);
385         ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
386
387         bool registerModStorage(ModMetadata *meta) override;
388         void unregisterModStorage(const std::string &name) override;
389
390         // Migrates away old files-based mod storage if necessary
391         void migrateModStorage();
392
393         // The following set of functions is used by ClientMediaDownloader
394         // Insert a media file appropriately into the appropriate manager
395         bool loadMedia(const std::string &data, const std::string &filename,
396                 bool from_media_push = false);
397
398         // Send a request for conventional media transfer
399         void request_media(const std::vector<std::string> &file_requests);
400
401         LocalClientState getState() { return m_state; }
402
403         void makeScreenshot();
404
405         inline void pushToChatQueue(ChatMessage *cec)
406         {
407                 m_chat_queue.push(cec);
408         }
409
410         ClientScripting *getScript() { return m_script; }
411         bool modsLoaded() const { return m_mods_loaded; }
412
413         void pushToEventQueue(ClientEvent *event);
414
415         void showMinimap(bool show = true);
416
417         const Address getServerAddress();
418
419         const std::string &getAddressName() const
420         {
421                 return m_address_name;
422         }
423
424         inline u64 getCSMRestrictionFlags() const
425         {
426                 return m_csm_restriction_flags;
427         }
428
429         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
430         {
431                 return m_csm_restriction_flags & flag;
432         }
433
434         bool joinModChannel(const std::string &channel) override;
435         bool leaveModChannel(const std::string &channel) override;
436         bool sendModChannelMessage(const std::string &channel,
437                         const std::string &message) override;
438         ModChannel *getModChannel(const std::string &channel) override;
439
440         const std::string &getFormspecPrepend() const
441         {
442                 return m_env.getLocalPlayer()->formspec_prepend;
443         }
444 private:
445         void loadMods();
446
447         // Virtual methods from con::PeerHandler
448         void peerAdded(con::Peer *peer) override;
449         void deletingPeer(con::Peer *peer, bool timeout) override;
450
451         void initLocalMapSaving(const Address &address,
452                         const std::string &hostname,
453                         bool is_local_server);
454
455         void ReceiveAll();
456
457         void sendPlayerPos();
458
459         void deleteAuthData();
460         // helper method shared with clientpackethandler
461         static AuthMechanism choseAuthMech(const u32 mechs);
462
463         void sendInit(const std::string &playerName);
464         void startAuth(AuthMechanism chosen_auth_mechanism);
465         void sendDeletedBlocks(std::vector<v3s16> &blocks);
466         void sendGotBlocks(const std::vector<v3s16> &blocks);
467         void sendRemovedSounds(std::vector<s32> &soundList);
468
469         // Helper function
470         inline std::string getPlayerName()
471         { return m_env.getLocalPlayer()->getName(); }
472
473         bool canSendChatMessage() const;
474
475         float m_packetcounter_timer = 0.0f;
476         float m_connection_reinit_timer = 0.1f;
477         float m_avg_rtt_timer = 0.0f;
478         float m_playerpos_send_timer = 0.0f;
479         IntervalLimiter m_map_timer_and_unload_interval;
480
481         IWritableTextureSource *m_tsrc;
482         IWritableShaderSource *m_shsrc;
483         IWritableItemDefManager *m_itemdef;
484         NodeDefManager *m_nodedef;
485         ISoundManager *m_sound;
486         MtEventManager *m_event;
487         RenderingEngine *m_rendering_engine;
488
489
490         MeshUpdateThread m_mesh_update_thread;
491         ClientEnvironment m_env;
492         ParticleManager m_particle_manager;
493         std::unique_ptr<con::Connection> m_con;
494         std::string m_address_name;
495         Camera *m_camera = nullptr;
496         Minimap *m_minimap = nullptr;
497         bool m_minimap_disabled_by_server = false;
498
499         // Server serialization version
500         u8 m_server_ser_ver;
501
502         // Used version of the protocol with server
503         // Values smaller than 25 only mean they are smaller than 25,
504         // and aren't accurate. We simply just don't know, because
505         // the server didn't send the version back then.
506         // If 0, server init hasn't been received yet.
507         u16 m_proto_ver = 0;
508
509         bool m_update_wielded_item = false;
510         Inventory *m_inventory_from_server = nullptr;
511         float m_inventory_from_server_age = 0.0f;
512         PacketCounter m_packetcounter;
513         // Block mesh animation parameters
514         float m_animation_time = 0.0f;
515         int m_crack_level = -1;
516         v3s16 m_crack_pos;
517         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
518         //s32 m_daynight_i;
519         //u32 m_daynight_ratio;
520         std::queue<std::wstring> m_out_chat_queue;
521         u32 m_last_chat_message_sent;
522         float m_chat_message_allowance = 5.0f;
523         std::queue<ChatMessage *> m_chat_queue;
524
525         // The authentication methods we can use to enter sudo mode (=change password)
526         u32 m_sudo_auth_methods;
527
528         // The seed returned by the server in TOCLIENT_INIT is stored here
529         u64 m_map_seed = 0;
530
531         // Auth data
532         std::string m_playername;
533         std::string m_password;
534         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
535         std::string m_new_password;
536         // Usable by auth mechanisms.
537         AuthMechanism m_chosen_auth_mech;
538         void *m_auth_data = nullptr;
539
540         bool m_access_denied = false;
541         bool m_access_denied_reconnect = false;
542         std::string m_access_denied_reason = "";
543         std::queue<ClientEvent *> m_client_event_queue;
544         bool m_itemdef_received = false;
545         bool m_nodedef_received = false;
546         bool m_activeobjects_received = false;
547         bool m_mods_loaded = false;
548
549         std::vector<std::string> m_remote_media_servers;
550         // Media downloader, only exists during init
551         ClientMediaDownloader *m_media_downloader;
552         // Set of media filenames pushed by server at runtime
553         std::unordered_set<std::string> m_media_pushed_files;
554         // Pending downloads of dynamic media (key: token)
555         std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
556
557         // time_of_day speed approximation for old protocol
558         bool m_time_of_day_set = false;
559         float m_last_time_of_day_f = -1.0f;
560         float m_time_of_day_update_timer = 0.0f;
561
562         // An interval for generally sending object positions and stuff
563         float m_recommended_send_interval = 0.1f;
564
565         // Sounds
566         float m_removed_sounds_check_timer = 0.0f;
567         // Mapping from server sound ids to our sound ids
568         std::unordered_map<s32, int> m_sounds_server_to_client;
569         // And the other way!
570         std::unordered_map<int, s32> m_sounds_client_to_server;
571         // Relation of client id to object id
572         std::unordered_map<int, u16> m_sounds_to_objects;
573
574         // Privileges
575         std::unordered_set<std::string> m_privileges;
576
577         // Detached inventories
578         // key = name
579         std::unordered_map<std::string, Inventory*> m_detached_inventories;
580
581         // Storage for mesh data for creating multiple instances of the same mesh
582         StringMap m_mesh_data;
583
584         // own state
585         LocalClientState m_state;
586
587         GameUI *m_game_ui;
588
589         // Used for saving server map to disk client-side
590         MapDatabase *m_localdb = nullptr;
591         IntervalLimiter m_localdb_save_interval;
592         u16 m_cache_save_interval;
593
594         // Client modding
595         ClientScripting *m_script = nullptr;
596         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
597         ModMetadataDatabase *m_mod_storage_database = nullptr;
598         float m_mod_storage_save_timer = 10.0f;
599         std::vector<ModSpec> m_mods;
600         StringMap m_mod_vfs;
601
602         bool m_shutdown = false;
603
604         // CSM restrictions byteflag
605         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
606         u32 m_csm_restriction_noderange = 8;
607
608         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
609 };