3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
28 #include <unordered_set>
29 #include "clientobject.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class IWritableItemDefManager;
54 //class IWritableCraftDefManager;
55 class ClientMediaDownloader;
56 class SingleMediaDownloader;
57 struct MapDrawControl;
63 struct MinimapMapblock;
70 enum LocalClientState {
83 PacketCounter() = default;
87 auto n = m_packets.find(command);
88 if (n == m_packets.end())
89 m_packets[command] = 1;
100 void print(std::ostream &o) const;
104 std::map<u16, u32> m_packets;
107 class ClientScripting;
110 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
114 NOTE: Nothing is thread-safe here.
118 const char *playername,
119 const std::string &password,
120 const std::string &address_name,
121 MapDrawControl &control,
122 IWritableTextureSource *tsrc,
123 IWritableShaderSource *shsrc,
124 IWritableItemDefManager *itemdef,
125 NodeDefManager *nodedef,
126 ISoundManager *sound,
127 MtEventManager *event,
128 RenderingEngine *rendering_engine,
134 DISABLE_CLASS_COPY(Client);
136 // Load local mods into memory
137 void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
138 std::string mod_subpath);
139 inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
141 scanModSubfolder(mod_name, mod_path, "");
145 request all threads managed by client to be stopped
153 The name of the local player should already be set when
154 calling this, as it is sent in the initialization.
156 void connect(Address address, bool is_local_server);
159 Stuff that references the environment is valid only as
160 long as this is not called. (eg. Players)
161 If this throws a PeerNotFoundException, the connection has
164 void step(float dtime);
170 void handleCommand(NetworkPacket* pkt);
172 void handleCommand_Null(NetworkPacket* pkt) {};
173 void handleCommand_Deprecated(NetworkPacket* pkt);
174 void handleCommand_Hello(NetworkPacket* pkt);
175 void handleCommand_AuthAccept(NetworkPacket* pkt);
176 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
177 void handleCommand_DenySudoMode(NetworkPacket* pkt);
178 void handleCommand_AccessDenied(NetworkPacket* pkt);
179 void handleCommand_RemoveNode(NetworkPacket* pkt);
180 void handleCommand_AddNode(NetworkPacket* pkt);
181 void handleCommand_NodemetaChanged(NetworkPacket *pkt);
182 void handleCommand_BlockData(NetworkPacket* pkt);
183 void handleCommand_Inventory(NetworkPacket* pkt);
184 void handleCommand_TimeOfDay(NetworkPacket* pkt);
185 void handleCommand_ChatMessage(NetworkPacket *pkt);
186 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
187 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
188 void handleCommand_Movement(NetworkPacket* pkt);
189 void handleCommand_Fov(NetworkPacket *pkt);
190 void handleCommand_HP(NetworkPacket* pkt);
191 void handleCommand_Breath(NetworkPacket* pkt);
192 void handleCommand_MovePlayer(NetworkPacket* pkt);
193 void handleCommand_DeathScreen(NetworkPacket* pkt);
194 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
195 void handleCommand_Media(NetworkPacket* pkt);
196 void handleCommand_NodeDef(NetworkPacket* pkt);
197 void handleCommand_ItemDef(NetworkPacket* pkt);
198 void handleCommand_PlaySound(NetworkPacket* pkt);
199 void handleCommand_StopSound(NetworkPacket* pkt);
200 void handleCommand_FadeSound(NetworkPacket *pkt);
201 void handleCommand_Privileges(NetworkPacket* pkt);
202 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
203 void handleCommand_DetachedInventory(NetworkPacket* pkt);
204 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
205 void handleCommand_SpawnParticle(NetworkPacket* pkt);
206 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
207 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
208 void handleCommand_HudAdd(NetworkPacket* pkt);
209 void handleCommand_HudRemove(NetworkPacket* pkt);
210 void handleCommand_HudChange(NetworkPacket* pkt);
211 void handleCommand_HudSetFlags(NetworkPacket* pkt);
212 void handleCommand_HudSetParam(NetworkPacket* pkt);
213 void handleCommand_HudSetSky(NetworkPacket* pkt);
214 void handleCommand_HudSetSun(NetworkPacket* pkt);
215 void handleCommand_HudSetMoon(NetworkPacket* pkt);
216 void handleCommand_HudSetStars(NetworkPacket* pkt);
217 void handleCommand_CloudParams(NetworkPacket* pkt);
218 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
219 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
220 void handleCommand_EyeOffset(NetworkPacket* pkt);
221 void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
222 void handleCommand_ModChannelMsg(NetworkPacket *pkt);
223 void handleCommand_ModChannelSignal(NetworkPacket *pkt);
224 void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
225 void handleCommand_FormspecPrepend(NetworkPacket *pkt);
226 void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
227 void handleCommand_PlayerSpeed(NetworkPacket *pkt);
228 void handleCommand_MediaPush(NetworkPacket *pkt);
229 void handleCommand_MinimapModes(NetworkPacket *pkt);
230 void handleCommand_SetLighting(NetworkPacket *pkt);
232 void ProcessData(NetworkPacket *pkt);
234 void Send(NetworkPacket* pkt);
236 void interact(InteractAction action, const PointedThing &pointed);
238 void sendNodemetaFields(v3s16 p, const std::string &formname,
239 const StringMap &fields);
240 void sendInventoryFields(const std::string &formname,
241 const StringMap &fields);
242 void sendInventoryAction(InventoryAction *a);
243 void sendChatMessage(const std::wstring &message);
244 void clearOutChatQueue();
245 void sendChangePassword(const std::string &oldpassword,
246 const std::string &newpassword);
247 void sendDamage(u16 damage);
250 void sendHaveMedia(const std::vector<u32> &tokens);
252 ClientEnvironment& getEnv() { return m_env; }
253 ITextureSource *tsrc() { return getTextureSource(); }
254 ISoundManager *sound() { return getSoundManager(); }
255 static const std::string &getBuiltinLuaPath();
256 static const std::string &getClientModsLuaPath();
258 const std::vector<ModSpec> &getMods() const override;
259 const ModSpec* getModSpec(const std::string &modname) const override;
261 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
262 void removeNode(v3s16 p);
264 // helpers to enforce CSM restrictions
265 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
266 int CSMClampRadius(v3s16 pos, int radius);
267 v3s16 CSMClampPos(v3s16 pos);
269 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
271 void setPlayerControl(PlayerControl &control);
273 // Returns true if the inventory of the local player has been
274 // updated from the server. If it is true, it is set to false.
275 bool updateWieldedItem();
277 /* InventoryManager interface */
278 Inventory* getInventory(const InventoryLocation &loc) override;
279 void inventoryAction(InventoryAction *a) override;
281 // Send the item number 'item' as player item to the server
282 void setPlayerItem(u16 item);
284 const std::list<std::string> &getConnectedPlayerNames()
286 return m_env.getPlayerNames();
289 float getAnimationTime();
293 void setCrack(int level, v3s16 pos);
297 bool checkPrivilege(const std::string &priv) const
298 { return (m_privileges.count(priv) != 0); }
300 const std::unordered_set<std::string> &getPrivilegeList() const
301 { return m_privileges; }
303 bool getChatMessage(std::wstring &message);
304 void typeChatMessage(const std::wstring& message);
306 u64 getMapSeed(){ return m_map_seed; }
308 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
309 // Including blocks at appropriate edges
310 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
311 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
313 void updateCameraOffset(v3s16 camera_offset)
314 { m_mesh_update_thread.m_camera_offset = camera_offset; }
316 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
317 // Get event from queue. If queue is empty, it triggers an assertion failure.
318 ClientEvent * getClientEvent();
320 bool accessDenied() const { return m_access_denied; }
322 bool reconnectRequested() const { return m_access_denied_reconnect; }
324 void setFatalError(const std::string &reason)
326 m_access_denied = true;
327 m_access_denied_reason = reason;
329 inline void setFatalError(const LuaError &e)
331 setFatalError(std::string("Lua: ") + e.what());
334 // Renaming accessDeniedReason to better name could be good as it's used to
335 // disconnect client when CSM failed.
336 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
338 bool itemdefReceived() const
339 { return m_itemdef_received; }
340 bool nodedefReceived() const
341 { return m_nodedef_received; }
342 bool mediaReceived() const
343 { return !m_media_downloader; }
344 bool activeObjectsReceived() const
345 { return m_activeobjects_received; }
347 u16 getProtoVersion()
348 { return m_proto_ver; }
350 void confirmRegistration();
351 bool m_is_registration_confirmation_state = false;
352 bool m_simple_singleplayer_mode;
354 float mediaReceiveProgress();
356 void afterContentReceived();
357 void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
362 Minimap* getMinimap() { return m_minimap; }
363 void setCamera(Camera* camera) { m_camera = camera; }
365 Camera* getCamera () { return m_camera; }
366 scene::ISceneManager *getSceneManager();
368 bool shouldShowMinimap() const;
370 // IGameDef interface
371 IItemDefManager* getItemDefManager() override;
372 const NodeDefManager* getNodeDefManager() override;
373 ICraftDefManager* getCraftDefManager() override;
374 ITextureSource* getTextureSource();
375 virtual IWritableShaderSource* getShaderSource();
376 u16 allocateUnknownNodeId(const std::string &name) override;
377 virtual ISoundManager* getSoundManager();
378 MtEventManager* getEventManager();
379 virtual ParticleManager* getParticleManager();
380 bool checkLocalPrivilege(const std::string &priv)
381 { return checkPrivilege(priv); }
382 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
383 const std::string* getModFile(std::string filename);
384 ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
386 bool registerModStorage(ModMetadata *meta) override;
387 void unregisterModStorage(const std::string &name) override;
389 // Migrates away old files-based mod storage if necessary
390 void migrateModStorage();
392 // The following set of functions is used by ClientMediaDownloader
393 // Insert a media file appropriately into the appropriate manager
394 bool loadMedia(const std::string &data, const std::string &filename,
395 bool from_media_push = false);
397 // Send a request for conventional media transfer
398 void request_media(const std::vector<std::string> &file_requests);
400 LocalClientState getState() { return m_state; }
402 void makeScreenshot();
404 inline void pushToChatQueue(ChatMessage *cec)
406 m_chat_queue.push(cec);
409 ClientScripting *getScript() { return m_script; }
410 bool modsLoaded() const { return m_mods_loaded; }
412 void pushToEventQueue(ClientEvent *event);
414 void showMinimap(bool show = true);
416 const Address getServerAddress();
418 const std::string &getAddressName() const
420 return m_address_name;
423 inline u64 getCSMRestrictionFlags() const
425 return m_csm_restriction_flags;
428 inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
430 return m_csm_restriction_flags & flag;
433 bool joinModChannel(const std::string &channel) override;
434 bool leaveModChannel(const std::string &channel) override;
435 bool sendModChannelMessage(const std::string &channel,
436 const std::string &message) override;
437 ModChannel *getModChannel(const std::string &channel) override;
439 const std::string &getFormspecPrepend() const
441 return m_env.getLocalPlayer()->formspec_prepend;
446 // Virtual methods from con::PeerHandler
447 void peerAdded(con::Peer *peer) override;
448 void deletingPeer(con::Peer *peer, bool timeout) override;
450 void initLocalMapSaving(const Address &address,
451 const std::string &hostname,
452 bool is_local_server);
456 void sendPlayerPos();
458 void deleteAuthData();
459 // helper method shared with clientpackethandler
460 static AuthMechanism choseAuthMech(const u32 mechs);
462 void sendInit(const std::string &playerName);
463 void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
464 void startAuth(AuthMechanism chosen_auth_mechanism);
465 void sendDeletedBlocks(std::vector<v3s16> &blocks);
466 void sendGotBlocks(const std::vector<v3s16> &blocks);
467 void sendRemovedSounds(std::vector<s32> &soundList);
470 inline std::string getPlayerName()
471 { return m_env.getLocalPlayer()->getName(); }
473 bool canSendChatMessage() const;
475 float m_packetcounter_timer = 0.0f;
476 float m_connection_reinit_timer = 0.1f;
477 float m_avg_rtt_timer = 0.0f;
478 float m_playerpos_send_timer = 0.0f;
479 IntervalLimiter m_map_timer_and_unload_interval;
481 IWritableTextureSource *m_tsrc;
482 IWritableShaderSource *m_shsrc;
483 IWritableItemDefManager *m_itemdef;
484 NodeDefManager *m_nodedef;
485 ISoundManager *m_sound;
486 MtEventManager *m_event;
487 RenderingEngine *m_rendering_engine;
490 MeshUpdateThread m_mesh_update_thread;
491 ClientEnvironment m_env;
492 ParticleManager m_particle_manager;
493 std::unique_ptr<con::Connection> m_con;
494 std::string m_address_name;
495 Camera *m_camera = nullptr;
496 Minimap *m_minimap = nullptr;
497 bool m_minimap_disabled_by_server = false;
499 // Server serialization version
502 // Used version of the protocol with server
503 // Values smaller than 25 only mean they are smaller than 25,
504 // and aren't accurate. We simply just don't know, because
505 // the server didn't send the version back then.
506 // If 0, server init hasn't been received yet.
509 bool m_update_wielded_item = false;
510 Inventory *m_inventory_from_server = nullptr;
511 float m_inventory_from_server_age = 0.0f;
512 PacketCounter m_packetcounter;
513 // Block mesh animation parameters
514 float m_animation_time = 0.0f;
515 int m_crack_level = -1;
517 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
519 //u32 m_daynight_ratio;
520 std::queue<std::wstring> m_out_chat_queue;
521 u32 m_last_chat_message_sent;
522 float m_chat_message_allowance = 5.0f;
523 std::queue<ChatMessage *> m_chat_queue;
525 // The authentication methods we can use to enter sudo mode (=change password)
526 u32 m_sudo_auth_methods;
528 // The seed returned by the server in TOCLIENT_INIT is stored here
532 std::string m_playername;
533 std::string m_password;
534 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
535 std::string m_new_password;
536 // Usable by auth mechanisms.
537 AuthMechanism m_chosen_auth_mech;
538 void *m_auth_data = nullptr;
540 bool m_access_denied = false;
541 bool m_access_denied_reconnect = false;
542 std::string m_access_denied_reason = "";
543 std::queue<ClientEvent *> m_client_event_queue;
544 bool m_itemdef_received = false;
545 bool m_nodedef_received = false;
546 bool m_activeobjects_received = false;
547 bool m_mods_loaded = false;
549 std::vector<std::string> m_remote_media_servers;
550 // Media downloader, only exists during init
551 ClientMediaDownloader *m_media_downloader;
552 // Set of media filenames pushed by server at runtime
553 std::unordered_set<std::string> m_media_pushed_files;
554 // Pending downloads of dynamic media (key: token)
555 std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
557 // time_of_day speed approximation for old protocol
558 bool m_time_of_day_set = false;
559 float m_last_time_of_day_f = -1.0f;
560 float m_time_of_day_update_timer = 0.0f;
562 // An interval for generally sending object positions and stuff
563 float m_recommended_send_interval = 0.1f;
566 float m_removed_sounds_check_timer = 0.0f;
567 // Mapping from server sound ids to our sound ids
568 std::unordered_map<s32, int> m_sounds_server_to_client;
569 // And the other way!
570 std::unordered_map<int, s32> m_sounds_client_to_server;
571 // Relation of client id to object id
572 std::unordered_map<int, u16> m_sounds_to_objects;
575 std::unordered_set<std::string> m_privileges;
577 // Detached inventories
579 std::unordered_map<std::string, Inventory*> m_detached_inventories;
581 // Storage for mesh data for creating multiple instances of the same mesh
582 StringMap m_mesh_data;
585 LocalClientState m_state;
589 // Used for saving server map to disk client-side
590 MapDatabase *m_localdb = nullptr;
591 IntervalLimiter m_localdb_save_interval;
592 u16 m_cache_save_interval;
595 ClientScripting *m_script = nullptr;
596 std::unordered_map<std::string, ModMetadata *> m_mod_storages;
597 ModMetadataDatabase *m_mod_storage_database = nullptr;
598 float m_mod_storage_save_timer = 10.0f;
599 std::vector<ModSpec> m_mods;
602 bool m_shutdown = false;
604 // CSM restrictions byteflag
605 u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
606 u32 m_csm_restriction_noderange = 8;
608 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;