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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class IWritableItemDefManager;
52 class ISoundManager;
53 class NodeDefManager;
54 //class IWritableCraftDefManager;
55 class ClientMediaDownloader;
56 class SingleMediaDownloader;
57 struct MapDrawControl;
58 class ModChannelMgr;
59 class MtEventManager;
60 struct PointedThing;
61 class MapDatabase;
62 class Minimap;
63 struct MinimapMapblock;
64 class Camera;
65 class NetworkPacket;
66 namespace con {
67 class Connection;
68 }
69
70 enum LocalClientState {
71         LC_Created,
72         LC_Init,
73         LC_Ready
74 };
75
76 /*
77         Packet counter
78 */
79
80 class PacketCounter
81 {
82 public:
83         PacketCounter() = default;
84
85         void add(u16 command)
86         {
87                 auto n = m_packets.find(command);
88                 if (n == m_packets.end())
89                         m_packets[command] = 1;
90                 else
91                         n->second++;
92         }
93
94         void clear()
95         {
96                 m_packets.clear();
97         }
98
99         u32 sum() const;
100         void print(std::ostream &o) const;
101
102 private:
103         // command, count
104         std::map<u16, u32> m_packets;
105 };
106
107 class ClientScripting;
108 class GameUI;
109
110 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
111 {
112 public:
113         /*
114                 NOTE: Nothing is thread-safe here.
115         */
116
117         Client(
118                         const char *playername,
119                         const std::string &password,
120                         const std::string &address_name,
121                         MapDrawControl &control,
122                         IWritableTextureSource *tsrc,
123                         IWritableShaderSource *shsrc,
124                         IWritableItemDefManager *itemdef,
125                         NodeDefManager *nodedef,
126                         ISoundManager *sound,
127                         MtEventManager *event,
128                         RenderingEngine *rendering_engine,
129                         bool ipv6,
130                         GameUI *game_ui
131         );
132
133         ~Client();
134         DISABLE_CLASS_COPY(Client);
135
136         // Load local mods into memory
137         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
138                                 std::string mod_subpath);
139         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
140         {
141                 scanModSubfolder(mod_name, mod_path, "");
142         }
143
144         /*
145          request all threads managed by client to be stopped
146          */
147         void Stop();
148
149
150         bool isShutdown();
151
152         /*
153                 The name of the local player should already be set when
154                 calling this, as it is sent in the initialization.
155         */
156         void connect(Address address, bool is_local_server);
157
158         /*
159                 Stuff that references the environment is valid only as
160                 long as this is not called. (eg. Players)
161                 If this throws a PeerNotFoundException, the connection has
162                 timed out.
163         */
164         void step(float dtime);
165
166         /*
167          * Command Handlers
168          */
169
170         void handleCommand(NetworkPacket* pkt);
171
172         void handleCommand_Null(NetworkPacket* pkt) {};
173         void handleCommand_Deprecated(NetworkPacket* pkt);
174         void handleCommand_Hello(NetworkPacket* pkt);
175         void handleCommand_AuthAccept(NetworkPacket* pkt);
176         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
177         void handleCommand_DenySudoMode(NetworkPacket* pkt);
178         void handleCommand_AccessDenied(NetworkPacket* pkt);
179         void handleCommand_RemoveNode(NetworkPacket* pkt);
180         void handleCommand_AddNode(NetworkPacket* pkt);
181         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
182         void handleCommand_BlockData(NetworkPacket* pkt);
183         void handleCommand_Inventory(NetworkPacket* pkt);
184         void handleCommand_TimeOfDay(NetworkPacket* pkt);
185         void handleCommand_ChatMessage(NetworkPacket *pkt);
186         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
187         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
188         void handleCommand_Movement(NetworkPacket* pkt);
189         void handleCommand_Fov(NetworkPacket *pkt);
190         void handleCommand_HP(NetworkPacket* pkt);
191         void handleCommand_Breath(NetworkPacket* pkt);
192         void handleCommand_MovePlayer(NetworkPacket* pkt);
193         void handleCommand_DeathScreen(NetworkPacket* pkt);
194         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
195         void handleCommand_Media(NetworkPacket* pkt);
196         void handleCommand_NodeDef(NetworkPacket* pkt);
197         void handleCommand_ItemDef(NetworkPacket* pkt);
198         void handleCommand_PlaySound(NetworkPacket* pkt);
199         void handleCommand_StopSound(NetworkPacket* pkt);
200         void handleCommand_FadeSound(NetworkPacket *pkt);
201         void handleCommand_Privileges(NetworkPacket* pkt);
202         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
203         void handleCommand_DetachedInventory(NetworkPacket* pkt);
204         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
205         void handleCommand_SpawnParticle(NetworkPacket* pkt);
206         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
207         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
208         void handleCommand_HudAdd(NetworkPacket* pkt);
209         void handleCommand_HudRemove(NetworkPacket* pkt);
210         void handleCommand_HudChange(NetworkPacket* pkt);
211         void handleCommand_HudSetFlags(NetworkPacket* pkt);
212         void handleCommand_HudSetParam(NetworkPacket* pkt);
213         void handleCommand_HudSetSky(NetworkPacket* pkt);
214         void handleCommand_HudSetSun(NetworkPacket* pkt);
215         void handleCommand_HudSetMoon(NetworkPacket* pkt);
216         void handleCommand_HudSetStars(NetworkPacket* pkt);
217         void handleCommand_CloudParams(NetworkPacket* pkt);
218         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
219         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
220         void handleCommand_EyeOffset(NetworkPacket* pkt);
221         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
222         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
223         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
224         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
225         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
226         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
227         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
228         void handleCommand_MediaPush(NetworkPacket *pkt);
229         void handleCommand_MinimapModes(NetworkPacket *pkt);
230         void handleCommand_SetLighting(NetworkPacket *pkt);
231
232         void ProcessData(NetworkPacket *pkt);
233
234         void Send(NetworkPacket* pkt);
235
236         void interact(InteractAction action, const PointedThing &pointed);
237
238         void sendNodemetaFields(v3s16 p, const std::string &formname,
239                 const StringMap &fields);
240         void sendInventoryFields(const std::string &formname,
241                 const StringMap &fields);
242         void sendInventoryAction(InventoryAction *a);
243         void sendChatMessage(const std::wstring &message);
244         void clearOutChatQueue();
245         void sendChangePassword(const std::string &oldpassword,
246                 const std::string &newpassword);
247         void sendDamage(u16 damage);
248         void sendRespawn();
249         void sendReady();
250         void sendHaveMedia(const std::vector<u32> &tokens);
251
252         ClientEnvironment& getEnv() { return m_env; }
253         ITextureSource *tsrc() { return getTextureSource(); }
254         ISoundManager *sound() { return getSoundManager(); }
255         static const std::string &getBuiltinLuaPath();
256         static const std::string &getClientModsLuaPath();
257
258         const std::vector<ModSpec> &getMods() const override;
259         const ModSpec* getModSpec(const std::string &modname) const override;
260
261         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
262         void removeNode(v3s16 p);
263
264         // helpers to enforce CSM restrictions
265         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
266         int CSMClampRadius(v3s16 pos, int radius);
267         v3s16 CSMClampPos(v3s16 pos);
268
269         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
270
271         void setPlayerControl(PlayerControl &control);
272
273         // Returns true if the inventory of the local player has been
274         // updated from the server. If it is true, it is set to false.
275         bool updateWieldedItem();
276
277         /* InventoryManager interface */
278         Inventory* getInventory(const InventoryLocation &loc) override;
279         void inventoryAction(InventoryAction *a) override;
280
281         // Send the item number 'item' as player item to the server
282         void setPlayerItem(u16 item);
283
284         const std::list<std::string> &getConnectedPlayerNames()
285         {
286                 return m_env.getPlayerNames();
287         }
288
289         float getAnimationTime();
290
291         int getCrackLevel();
292         v3s16 getCrackPos();
293         void setCrack(int level, v3s16 pos);
294
295         u16 getHP();
296
297         bool checkPrivilege(const std::string &priv) const
298         { return (m_privileges.count(priv) != 0); }
299
300         const std::unordered_set<std::string> &getPrivilegeList() const
301         { return m_privileges; }
302
303         bool getChatMessage(std::wstring &message);
304         void typeChatMessage(const std::wstring& message);
305
306         u64 getMapSeed(){ return m_map_seed; }
307
308         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
309         // Including blocks at appropriate edges
310         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
311         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
312
313         void updateCameraOffset(v3s16 camera_offset)
314         { m_mesh_update_thread.m_camera_offset = camera_offset; }
315
316         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
317         // Get event from queue. If queue is empty, it triggers an assertion failure.
318         ClientEvent * getClientEvent();
319
320         bool accessDenied() const { return m_access_denied; }
321
322         bool reconnectRequested() const { return m_access_denied_reconnect; }
323
324         void setFatalError(const std::string &reason)
325         {
326                 m_access_denied = true;
327                 m_access_denied_reason = reason;
328         }
329         inline void setFatalError(const LuaError &e)
330         {
331                 setFatalError(std::string("Lua: ") + e.what());
332         }
333
334         // Renaming accessDeniedReason to better name could be good as it's used to
335         // disconnect client when CSM failed.
336         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
337
338         bool itemdefReceived() const
339         { return m_itemdef_received; }
340         bool nodedefReceived() const
341         { return m_nodedef_received; }
342         bool mediaReceived() const
343         { return !m_media_downloader; }
344         bool activeObjectsReceived() const
345         { return m_activeobjects_received; }
346
347         u16 getProtoVersion()
348         { return m_proto_ver; }
349
350         void confirmRegistration();
351         bool m_is_registration_confirmation_state = false;
352         bool m_simple_singleplayer_mode;
353
354         float mediaReceiveProgress();
355
356         void afterContentReceived();
357         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
358
359         float getRTT();
360         float getCurRate();
361
362         Minimap* getMinimap() { return m_minimap; }
363         void setCamera(Camera* camera) { m_camera = camera; }
364
365         Camera* getCamera () { return m_camera; }
366         scene::ISceneManager *getSceneManager();
367
368         bool shouldShowMinimap() const;
369
370         // IGameDef interface
371         IItemDefManager* getItemDefManager() override;
372         const NodeDefManager* getNodeDefManager() override;
373         ICraftDefManager* getCraftDefManager() override;
374         ITextureSource* getTextureSource();
375         virtual IWritableShaderSource* getShaderSource();
376         u16 allocateUnknownNodeId(const std::string &name) override;
377         virtual ISoundManager* getSoundManager();
378         MtEventManager* getEventManager();
379         virtual ParticleManager* getParticleManager();
380         bool checkLocalPrivilege(const std::string &priv)
381         { return checkPrivilege(priv); }
382         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
383         const std::string* getModFile(std::string filename);
384         ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
385
386         bool registerModStorage(ModMetadata *meta) override;
387         void unregisterModStorage(const std::string &name) override;
388
389         // Migrates away old files-based mod storage if necessary
390         void migrateModStorage();
391
392         // The following set of functions is used by ClientMediaDownloader
393         // Insert a media file appropriately into the appropriate manager
394         bool loadMedia(const std::string &data, const std::string &filename,
395                 bool from_media_push = false);
396
397         // Send a request for conventional media transfer
398         void request_media(const std::vector<std::string> &file_requests);
399
400         LocalClientState getState() { return m_state; }
401
402         void makeScreenshot();
403
404         inline void pushToChatQueue(ChatMessage *cec)
405         {
406                 m_chat_queue.push(cec);
407         }
408
409         ClientScripting *getScript() { return m_script; }
410         bool modsLoaded() const { return m_mods_loaded; }
411
412         void pushToEventQueue(ClientEvent *event);
413
414         void showMinimap(bool show = true);
415
416         const Address getServerAddress();
417
418         const std::string &getAddressName() const
419         {
420                 return m_address_name;
421         }
422
423         inline u64 getCSMRestrictionFlags() const
424         {
425                 return m_csm_restriction_flags;
426         }
427
428         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
429         {
430                 return m_csm_restriction_flags & flag;
431         }
432
433         bool joinModChannel(const std::string &channel) override;
434         bool leaveModChannel(const std::string &channel) override;
435         bool sendModChannelMessage(const std::string &channel,
436                         const std::string &message) override;
437         ModChannel *getModChannel(const std::string &channel) override;
438
439         const std::string &getFormspecPrepend() const
440         {
441                 return m_env.getLocalPlayer()->formspec_prepend;
442         }
443 private:
444         void loadMods();
445
446         // Virtual methods from con::PeerHandler
447         void peerAdded(con::Peer *peer) override;
448         void deletingPeer(con::Peer *peer, bool timeout) override;
449
450         void initLocalMapSaving(const Address &address,
451                         const std::string &hostname,
452                         bool is_local_server);
453
454         void ReceiveAll();
455
456         void sendPlayerPos();
457
458         void deleteAuthData();
459         // helper method shared with clientpackethandler
460         static AuthMechanism choseAuthMech(const u32 mechs);
461
462         void sendInit(const std::string &playerName);
463         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
464         void startAuth(AuthMechanism chosen_auth_mechanism);
465         void sendDeletedBlocks(std::vector<v3s16> &blocks);
466         void sendGotBlocks(const std::vector<v3s16> &blocks);
467         void sendRemovedSounds(std::vector<s32> &soundList);
468
469         // Helper function
470         inline std::string getPlayerName()
471         { return m_env.getLocalPlayer()->getName(); }
472
473         bool canSendChatMessage() const;
474
475         float m_packetcounter_timer = 0.0f;
476         float m_connection_reinit_timer = 0.1f;
477         float m_avg_rtt_timer = 0.0f;
478         float m_playerpos_send_timer = 0.0f;
479         IntervalLimiter m_map_timer_and_unload_interval;
480
481         IWritableTextureSource *m_tsrc;
482         IWritableShaderSource *m_shsrc;
483         IWritableItemDefManager *m_itemdef;
484         NodeDefManager *m_nodedef;
485         ISoundManager *m_sound;
486         MtEventManager *m_event;
487         RenderingEngine *m_rendering_engine;
488
489
490         MeshUpdateThread m_mesh_update_thread;
491         ClientEnvironment m_env;
492         ParticleManager m_particle_manager;
493         std::unique_ptr<con::Connection> m_con;
494         std::string m_address_name;
495         Camera *m_camera = nullptr;
496         Minimap *m_minimap = nullptr;
497         bool m_minimap_disabled_by_server = false;
498
499         // Server serialization version
500         u8 m_server_ser_ver;
501
502         // Used version of the protocol with server
503         // Values smaller than 25 only mean they are smaller than 25,
504         // and aren't accurate. We simply just don't know, because
505         // the server didn't send the version back then.
506         // If 0, server init hasn't been received yet.
507         u16 m_proto_ver = 0;
508
509         bool m_update_wielded_item = false;
510         Inventory *m_inventory_from_server = nullptr;
511         float m_inventory_from_server_age = 0.0f;
512         PacketCounter m_packetcounter;
513         // Block mesh animation parameters
514         float m_animation_time = 0.0f;
515         int m_crack_level = -1;
516         v3s16 m_crack_pos;
517         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
518         //s32 m_daynight_i;
519         //u32 m_daynight_ratio;
520         std::queue<std::wstring> m_out_chat_queue;
521         u32 m_last_chat_message_sent;
522         float m_chat_message_allowance = 5.0f;
523         std::queue<ChatMessage *> m_chat_queue;
524
525         // The authentication methods we can use to enter sudo mode (=change password)
526         u32 m_sudo_auth_methods;
527
528         // The seed returned by the server in TOCLIENT_INIT is stored here
529         u64 m_map_seed = 0;
530
531         // Auth data
532         std::string m_playername;
533         std::string m_password;
534         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
535         std::string m_new_password;
536         // Usable by auth mechanisms.
537         AuthMechanism m_chosen_auth_mech;
538         void *m_auth_data = nullptr;
539
540         bool m_access_denied = false;
541         bool m_access_denied_reconnect = false;
542         std::string m_access_denied_reason = "";
543         std::queue<ClientEvent *> m_client_event_queue;
544         bool m_itemdef_received = false;
545         bool m_nodedef_received = false;
546         bool m_activeobjects_received = false;
547         bool m_mods_loaded = false;
548
549         std::vector<std::string> m_remote_media_servers;
550         // Media downloader, only exists during init
551         ClientMediaDownloader *m_media_downloader;
552         // Set of media filenames pushed by server at runtime
553         std::unordered_set<std::string> m_media_pushed_files;
554         // Pending downloads of dynamic media (key: token)
555         std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
556
557         // time_of_day speed approximation for old protocol
558         bool m_time_of_day_set = false;
559         float m_last_time_of_day_f = -1.0f;
560         float m_time_of_day_update_timer = 0.0f;
561
562         // An interval for generally sending object positions and stuff
563         float m_recommended_send_interval = 0.1f;
564
565         // Sounds
566         float m_removed_sounds_check_timer = 0.0f;
567         // Mapping from server sound ids to our sound ids
568         std::unordered_map<s32, int> m_sounds_server_to_client;
569         // And the other way!
570         std::unordered_map<int, s32> m_sounds_client_to_server;
571         // Relation of client id to object id
572         std::unordered_map<int, u16> m_sounds_to_objects;
573
574         // Privileges
575         std::unordered_set<std::string> m_privileges;
576
577         // Detached inventories
578         // key = name
579         std::unordered_map<std::string, Inventory*> m_detached_inventories;
580
581         // Storage for mesh data for creating multiple instances of the same mesh
582         StringMap m_mesh_data;
583
584         // own state
585         LocalClientState m_state;
586
587         GameUI *m_game_ui;
588
589         // Used for saving server map to disk client-side
590         MapDatabase *m_localdb = nullptr;
591         IntervalLimiter m_localdb_save_interval;
592         u16 m_cache_save_interval;
593
594         // Client modding
595         ClientScripting *m_script = nullptr;
596         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
597         ModMetadataDatabase *m_mod_storage_database = nullptr;
598         float m_mod_storage_save_timer = 10.0f;
599         std::vector<ModSpec> m_mods;
600         StringMap m_mod_vfs;
601
602         bool m_shutdown = false;
603
604         // CSM restrictions byteflag
605         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
606         u32 m_csm_restriction_noderange = 8;
607
608         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
609 };