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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class ISoundManager;
51 class NodeDefManager;
52 //class IWritableCraftDefManager;
53 class ClientMediaDownloader;
54 struct MapDrawControl;
55 class ModChannelMgr;
56 class MtEventManager;
57 struct PointedThing;
58 class MapDatabase;
59 class Minimap;
60 struct MinimapMapblock;
61 class Camera;
62 class NetworkPacket;
63 namespace con {
64 class Connection;
65 }
66
67 enum LocalClientState {
68         LC_Created,
69         LC_Init,
70         LC_Ready
71 };
72
73 /*
74         Packet counter
75 */
76
77 class PacketCounter
78 {
79 public:
80         PacketCounter() = default;
81
82         void add(u16 command)
83         {
84                 auto n = m_packets.find(command);
85                 if (n == m_packets.end())
86                         m_packets[command] = 1;
87                 else
88                         n->second++;
89         }
90
91         void clear()
92         {
93                 m_packets.clear();
94         }
95
96         u32 sum() const;
97         void print(std::ostream &o) const;
98
99 private:
100         // command, count
101         std::map<u16, u32> m_packets;
102 };
103
104 class ClientScripting;
105 class GameUI;
106
107 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
108 {
109 public:
110         /*
111                 NOTE: Nothing is thread-safe here.
112         */
113
114         Client(
115                         const char *playername,
116                         const std::string &password,
117                         const std::string &address_name,
118                         MapDrawControl &control,
119                         IWritableTextureSource *tsrc,
120                         IWritableShaderSource *shsrc,
121                         IWritableItemDefManager *itemdef,
122                         NodeDefManager *nodedef,
123                         ISoundManager *sound,
124                         MtEventManager *event,
125                         bool ipv6,
126                         GameUI *game_ui
127         );
128
129         ~Client();
130         DISABLE_CLASS_COPY(Client);
131
132         // Load local mods into memory
133         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
134                                 std::string mod_subpath);
135         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
136         {
137                 scanModSubfolder(mod_name, mod_path, "");
138         }
139
140         /*
141          request all threads managed by client to be stopped
142          */
143         void Stop();
144
145
146         bool isShutdown();
147
148         /*
149                 The name of the local player should already be set when
150                 calling this, as it is sent in the initialization.
151         */
152         void connect(Address address, bool is_local_server);
153
154         /*
155                 Stuff that references the environment is valid only as
156                 long as this is not called. (eg. Players)
157                 If this throws a PeerNotFoundException, the connection has
158                 timed out.
159         */
160         void step(float dtime);
161
162         /*
163          * Command Handlers
164          */
165
166         void handleCommand(NetworkPacket* pkt);
167
168         void handleCommand_Null(NetworkPacket* pkt) {};
169         void handleCommand_Deprecated(NetworkPacket* pkt);
170         void handleCommand_Hello(NetworkPacket* pkt);
171         void handleCommand_AuthAccept(NetworkPacket* pkt);
172         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
173         void handleCommand_DenySudoMode(NetworkPacket* pkt);
174         void handleCommand_AccessDenied(NetworkPacket* pkt);
175         void handleCommand_RemoveNode(NetworkPacket* pkt);
176         void handleCommand_AddNode(NetworkPacket* pkt);
177         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
178         void handleCommand_BlockData(NetworkPacket* pkt);
179         void handleCommand_Inventory(NetworkPacket* pkt);
180         void handleCommand_TimeOfDay(NetworkPacket* pkt);
181         void handleCommand_ChatMessage(NetworkPacket *pkt);
182         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
183         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
184         void handleCommand_Movement(NetworkPacket* pkt);
185         void handleCommand_Fov(NetworkPacket *pkt);
186         void handleCommand_HP(NetworkPacket* pkt);
187         void handleCommand_Breath(NetworkPacket* pkt);
188         void handleCommand_MovePlayer(NetworkPacket* pkt);
189         void handleCommand_DeathScreen(NetworkPacket* pkt);
190         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
191         void handleCommand_Media(NetworkPacket* pkt);
192         void handleCommand_NodeDef(NetworkPacket* pkt);
193         void handleCommand_ItemDef(NetworkPacket* pkt);
194         void handleCommand_PlaySound(NetworkPacket* pkt);
195         void handleCommand_StopSound(NetworkPacket* pkt);
196         void handleCommand_FadeSound(NetworkPacket *pkt);
197         void handleCommand_Privileges(NetworkPacket* pkt);
198         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
199         void handleCommand_DetachedInventory(NetworkPacket* pkt);
200         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
201         void handleCommand_SpawnParticle(NetworkPacket* pkt);
202         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
203         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
204         void handleCommand_HudAdd(NetworkPacket* pkt);
205         void handleCommand_HudRemove(NetworkPacket* pkt);
206         void handleCommand_HudChange(NetworkPacket* pkt);
207         void handleCommand_HudSetFlags(NetworkPacket* pkt);
208         void handleCommand_HudSetParam(NetworkPacket* pkt);
209         void handleCommand_HudSetSky(NetworkPacket* pkt);
210         void handleCommand_HudSetSun(NetworkPacket* pkt);
211         void handleCommand_HudSetMoon(NetworkPacket* pkt);
212         void handleCommand_HudSetStars(NetworkPacket* pkt);
213         void handleCommand_CloudParams(NetworkPacket* pkt);
214         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
215         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
216         void handleCommand_EyeOffset(NetworkPacket* pkt);
217         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
218         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
219         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
220         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
221         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
222         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
223         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
224         void handleCommand_MediaPush(NetworkPacket *pkt);
225
226         void ProcessData(NetworkPacket *pkt);
227
228         void Send(NetworkPacket* pkt);
229
230         void interact(InteractAction action, const PointedThing &pointed);
231
232         void sendNodemetaFields(v3s16 p, const std::string &formname,
233                 const StringMap &fields);
234         void sendInventoryFields(const std::string &formname,
235                 const StringMap &fields);
236         void sendInventoryAction(InventoryAction *a);
237         void sendChatMessage(const std::wstring &message);
238         void clearOutChatQueue();
239         void sendChangePassword(const std::string &oldpassword,
240                 const std::string &newpassword);
241         void sendDamage(u16 damage);
242         void sendRespawn();
243         void sendReady();
244
245         ClientEnvironment& getEnv() { return m_env; }
246         ITextureSource *tsrc() { return getTextureSource(); }
247         ISoundManager *sound() { return getSoundManager(); }
248         static const std::string &getBuiltinLuaPath();
249         static const std::string &getClientModsLuaPath();
250
251         const std::vector<ModSpec> &getMods() const override;
252         const ModSpec* getModSpec(const std::string &modname) const override;
253
254         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
255         void removeNode(v3s16 p);
256
257         // helpers to enforce CSM restrictions
258         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
259         int CSMClampRadius(v3s16 pos, int radius);
260         v3s16 CSMClampPos(v3s16 pos);
261
262         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
263
264         void setPlayerControl(PlayerControl &control);
265
266         // Returns true if the inventory of the local player has been
267         // updated from the server. If it is true, it is set to false.
268         bool updateWieldedItem();
269
270         /* InventoryManager interface */
271         Inventory* getInventory(const InventoryLocation &loc) override;
272         void inventoryAction(InventoryAction *a) override;
273
274         // Send the item number 'item' as player item to the server
275         void setPlayerItem(u16 item);
276
277         const std::list<std::string> &getConnectedPlayerNames()
278         {
279                 return m_env.getPlayerNames();
280         }
281
282         float getAnimationTime();
283
284         int getCrackLevel();
285         v3s16 getCrackPos();
286         void setCrack(int level, v3s16 pos);
287
288         u16 getHP();
289
290         bool checkPrivilege(const std::string &priv) const
291         { return (m_privileges.count(priv) != 0); }
292
293         const std::unordered_set<std::string> &getPrivilegeList() const
294         { return m_privileges; }
295
296         bool getChatMessage(std::wstring &message);
297         void typeChatMessage(const std::wstring& message);
298
299         u64 getMapSeed(){ return m_map_seed; }
300
301         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
302         // Including blocks at appropriate edges
303         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
304         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
305
306         void updateCameraOffset(v3s16 camera_offset)
307         { m_mesh_update_thread.m_camera_offset = camera_offset; }
308
309         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
310         // Get event from queue. If queue is empty, it triggers an assertion failure.
311         ClientEvent * getClientEvent();
312
313         bool accessDenied() const { return m_access_denied; }
314
315         bool reconnectRequested() const { return m_access_denied_reconnect; }
316
317         void setFatalError(const std::string &reason)
318         {
319                 m_access_denied = true;
320                 m_access_denied_reason = reason;
321         }
322
323         // Renaming accessDeniedReason to better name could be good as it's used to
324         // disconnect client when CSM failed.
325         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
326
327         const bool itemdefReceived() const
328         { return m_itemdef_received; }
329         const bool nodedefReceived() const
330         { return m_nodedef_received; }
331         const bool mediaReceived() const
332         { return !m_media_downloader; }
333         const bool activeObjectsReceived() const
334         { return m_activeobjects_received; }
335
336         u16 getProtoVersion()
337         { return m_proto_ver; }
338
339         bool connectedToServer();
340         void confirmRegistration();
341         bool m_is_registration_confirmation_state = false;
342         bool m_simple_singleplayer_mode;
343
344         float mediaReceiveProgress();
345
346         void afterContentReceived();
347
348         float getRTT();
349         float getCurRate();
350
351         Minimap* getMinimap() { return m_minimap; }
352         void setCamera(Camera* camera) { m_camera = camera; }
353
354         Camera* getCamera () { return m_camera; }
355
356         bool shouldShowMinimap() const;
357
358         // IGameDef interface
359         IItemDefManager* getItemDefManager() override;
360         IWritableItemDefManager* getWritableItemDefManager() override;
361         const NodeDefManager* getNodeDefManager() override;
362         NodeDefManager* getWritableNodeDefManager() override;
363         ICraftDefManager* getCraftDefManager() override;
364         ITextureSource* getTextureSource();
365         virtual IWritableShaderSource* getShaderSource();
366         u16 allocateUnknownNodeId(const std::string &name) override;
367         virtual ISoundManager* getSoundManager();
368         MtEventManager* getEventManager();
369         virtual ParticleManager* getParticleManager();
370         bool checkLocalPrivilege(const std::string &priv){return g_settings->getBool("priv_bypass") || checkPrivilege(priv); }
371         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
372         const std::string* getModFile(std::string filename);
373
374         std::string getModStoragePath() const override;
375         bool registerModStorage(ModMetadata *meta) override;
376         void unregisterModStorage(const std::string &name) override;
377
378         // The following set of functions is used by ClientMediaDownloader
379         // Insert a media file appropriately into the appropriate manager
380         bool loadMedia(const std::string &data, const std::string &filename,
381                 bool from_media_push = false);
382         // Send a request for conventional media transfer
383         void request_media(const std::vector<std::string> &file_requests);
384
385         LocalClientState getState() { return m_state; }
386
387         void makeScreenshot();
388
389         inline void pushToChatQueue(ChatMessage *cec)
390         {
391                 m_chat_queue.push(cec);
392         }
393
394         ClientScripting *getScript() { return m_script; }
395         const bool modsLoaded() const { return m_mods_loaded; }
396
397         void pushToEventQueue(ClientEvent *event);
398
399         void showMinimap(bool show = true);
400
401         const Address getServerAddress();
402
403         const std::string &getAddressName() const
404         {
405                 return m_address_name;
406         }
407
408         inline u64 getCSMRestrictionFlags() const
409         {
410                 return m_csm_restriction_flags;
411         }
412
413         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
414         {
415                 //return m_csm_restriction_flags & flag;
416                 return false;
417         }
418
419         u32 getCSMNodeRangeLimit() const
420         {
421                 return m_csm_restriction_noderange;
422         }
423
424         inline std::unordered_map<u32, u32> &getHUDTranslationMap()
425         {
426                 return m_hud_server_to_client;
427         }
428
429         bool joinModChannel(const std::string &channel) override;
430         bool leaveModChannel(const std::string &channel) override;
431         bool sendModChannelMessage(const std::string &channel,
432                         const std::string &message) override;
433         ModChannel *getModChannel(const std::string &channel) override;
434
435         const std::string &getFormspecPrepend() const
436         {
437                 return m_env.getLocalPlayer()->formspec_prepend;
438         }
439         
440         void sendPlayerPos(v3f pos);
441         void sendPlayerPos();
442         MeshUpdateThread m_mesh_update_thread;
443         
444 private:
445         void loadMods();
446         bool checkBuiltinIntegrity();
447
448         // Virtual methods from con::PeerHandler
449         void peerAdded(con::Peer *peer) override;
450         void deletingPeer(con::Peer *peer, bool timeout) override;
451
452         void initLocalMapSaving(const Address &address,
453                         const std::string &hostname,
454                         bool is_local_server);
455
456         void ReceiveAll();
457
458
459         void deleteAuthData();
460         // helper method shared with clientpackethandler
461         static AuthMechanism choseAuthMech(const u32 mechs);
462
463         void sendInit(const std::string &playerName);
464         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
465         void startAuth(AuthMechanism chosen_auth_mechanism);
466         void sendDeletedBlocks(std::vector<v3s16> &blocks);
467         void sendGotBlocks(const std::vector<v3s16> &blocks);
468         void sendRemovedSounds(std::vector<s32> &soundList);
469
470         // Helper function
471         inline std::string getPlayerName()
472         { return m_env.getLocalPlayer()->getName(); }
473
474         bool canSendChatMessage() const;
475
476         float m_packetcounter_timer = 0.0f;
477         float m_connection_reinit_timer = 0.1f;
478         float m_avg_rtt_timer = 0.0f;
479         float m_playerpos_send_timer = 0.0f;
480         IntervalLimiter m_map_timer_and_unload_interval;
481
482         IWritableTextureSource *m_tsrc;
483         IWritableShaderSource *m_shsrc;
484         IWritableItemDefManager *m_itemdef;
485         NodeDefManager *m_nodedef;
486         ISoundManager *m_sound;
487         MtEventManager *m_event;
488
489
490         ClientEnvironment m_env;
491         ParticleManager m_particle_manager;
492         std::unique_ptr<con::Connection> m_con;
493         std::string m_address_name;
494         Camera *m_camera = nullptr;
495         Minimap *m_minimap = nullptr;
496         bool m_minimap_disabled_by_server = false;
497
498         // Server serialization version
499         u8 m_server_ser_ver;
500
501         // Used version of the protocol with server
502         // Values smaller than 25 only mean they are smaller than 25,
503         // and aren't accurate. We simply just don't know, because
504         // the server didn't send the version back then.
505         // If 0, server init hasn't been received yet.
506         u16 m_proto_ver = 0;
507
508         bool m_update_wielded_item = false;
509         Inventory *m_inventory_from_server = nullptr;
510         float m_inventory_from_server_age = 0.0f;
511         PacketCounter m_packetcounter;
512         // Block mesh animation parameters
513         float m_animation_time = 0.0f;
514         int m_crack_level = -1;
515         v3s16 m_crack_pos;
516         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
517         //s32 m_daynight_i;
518         //u32 m_daynight_ratio;
519         std::queue<std::wstring> m_out_chat_queue;
520         u32 m_last_chat_message_sent;
521         float m_chat_message_allowance = 5.0f;
522         std::queue<ChatMessage *> m_chat_queue;
523
524         // The authentication methods we can use to enter sudo mode (=change password)
525         u32 m_sudo_auth_methods;
526
527         // The seed returned by the server in TOCLIENT_INIT is stored here
528         u64 m_map_seed = 0;
529
530         // Auth data
531         std::string m_playername;
532         std::string m_password;
533         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
534         std::string m_new_password;
535         // Usable by auth mechanisms.
536         AuthMechanism m_chosen_auth_mech;
537         void *m_auth_data = nullptr;
538
539         bool m_access_denied = false;
540         bool m_access_denied_reconnect = false;
541         std::string m_access_denied_reason = "";
542         std::queue<ClientEvent *> m_client_event_queue;
543         bool m_itemdef_received = false;
544         bool m_nodedef_received = false;
545         bool m_activeobjects_received = false;
546         bool m_mods_loaded = false;
547
548         ClientMediaDownloader *m_media_downloader;
549         // Set of media filenames pushed by server at runtime
550         std::unordered_set<std::string> m_media_pushed_files;
551
552         // time_of_day speed approximation for old protocol
553         bool m_time_of_day_set = false;
554         float m_last_time_of_day_f = -1.0f;
555         float m_time_of_day_update_timer = 0.0f;
556
557         // An interval for generally sending object positions and stuff
558         float m_recommended_send_interval = 0.1f;
559
560         // Sounds
561         float m_removed_sounds_check_timer = 0.0f;
562         // Mapping from server sound ids to our sound ids
563         std::unordered_map<s32, int> m_sounds_server_to_client;
564         // And the other way!
565         std::unordered_map<int, s32> m_sounds_client_to_server;
566         // Relation of client id to object id
567         std::unordered_map<int, u16> m_sounds_to_objects;
568
569         // Map server hud ids to client hud ids
570         std::unordered_map<u32, u32> m_hud_server_to_client;
571
572         // Privileges
573         std::unordered_set<std::string> m_privileges;
574
575         // Detached inventories
576         // key = name
577         std::unordered_map<std::string, Inventory*> m_detached_inventories;
578
579         // Storage for mesh data for creating multiple instances of the same mesh
580         StringMap m_mesh_data;
581
582         // own state
583         LocalClientState m_state;
584
585         GameUI *m_game_ui;
586
587         // Used for saving server map to disk client-side
588         MapDatabase *m_localdb = nullptr;
589         IntervalLimiter m_localdb_save_interval;
590         u16 m_cache_save_interval;
591
592         // Client modding
593         ClientScripting *m_script = nullptr;
594         bool m_modding_enabled;
595         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
596         float m_mod_storage_save_timer = 10.0f;
597         std::vector<ModSpec> m_mods;
598         StringMap m_mod_vfs;
599
600         bool m_shutdown = false;
601
602         // CSM restrictions byteflag
603         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
604         u32 m_csm_restriction_noderange = 8;
605
606         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
607 };