]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/client.h
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class IWritableItemDefManager;
52 class ISoundManager;
53 class NodeDefManager;
54 //class IWritableCraftDefManager;
55 class ClientMediaDownloader;
56 struct MapDrawControl;
57 class ModChannelMgr;
58 class MtEventManager;
59 struct PointedThing;
60 class MapDatabase;
61 class Minimap;
62 struct MinimapMapblock;
63 class Camera;
64 class NetworkPacket;
65 namespace con {
66 class Connection;
67 }
68
69 enum LocalClientState {
70         LC_Created,
71         LC_Init,
72         LC_Ready
73 };
74
75 /*
76         Packet counter
77 */
78
79 class PacketCounter
80 {
81 public:
82         PacketCounter() = default;
83
84         void add(u16 command)
85         {
86                 auto n = m_packets.find(command);
87                 if (n == m_packets.end())
88                         m_packets[command] = 1;
89                 else
90                         n->second++;
91         }
92
93         void clear()
94         {
95                 m_packets.clear();
96         }
97
98         u32 sum() const;
99         void print(std::ostream &o) const;
100
101 private:
102         // command, count
103         std::map<u16, u32> m_packets;
104 };
105
106 class ClientScripting;
107 class GameUI;
108
109 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
110 {
111 public:
112         /*
113                 NOTE: Nothing is thread-safe here.
114         */
115
116         Client(
117                         const char *playername,
118                         const std::string &password,
119                         const std::string &address_name,
120                         MapDrawControl &control,
121                         IWritableTextureSource *tsrc,
122                         IWritableShaderSource *shsrc,
123                         IWritableItemDefManager *itemdef,
124                         NodeDefManager *nodedef,
125                         ISoundManager *sound,
126                         MtEventManager *event,
127                         RenderingEngine *rendering_engine,
128                         bool ipv6,
129                         GameUI *game_ui
130         );
131
132         ~Client();
133         DISABLE_CLASS_COPY(Client);
134
135         // Load local mods into memory
136         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
137                                 std::string mod_subpath);
138         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
139         {
140                 scanModSubfolder(mod_name, mod_path, "");
141         }
142
143         /*
144          request all threads managed by client to be stopped
145          */
146         void Stop();
147
148
149         bool isShutdown();
150
151         /*
152                 The name of the local player should already be set when
153                 calling this, as it is sent in the initialization.
154         */
155         void connect(Address address, bool is_local_server);
156
157         /*
158                 Stuff that references the environment is valid only as
159                 long as this is not called. (eg. Players)
160                 If this throws a PeerNotFoundException, the connection has
161                 timed out.
162         */
163         void step(float dtime);
164
165         /*
166          * Command Handlers
167          */
168
169         void handleCommand(NetworkPacket* pkt);
170
171         void handleCommand_Null(NetworkPacket* pkt) {};
172         void handleCommand_Deprecated(NetworkPacket* pkt);
173         void handleCommand_Hello(NetworkPacket* pkt);
174         void handleCommand_AuthAccept(NetworkPacket* pkt);
175         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
176         void handleCommand_DenySudoMode(NetworkPacket* pkt);
177         void handleCommand_AccessDenied(NetworkPacket* pkt);
178         void handleCommand_RemoveNode(NetworkPacket* pkt);
179         void handleCommand_AddNode(NetworkPacket* pkt);
180         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
181         void handleCommand_BlockData(NetworkPacket* pkt);
182         void handleCommand_Inventory(NetworkPacket* pkt);
183         void handleCommand_TimeOfDay(NetworkPacket* pkt);
184         void handleCommand_ChatMessage(NetworkPacket *pkt);
185         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
186         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
187         void handleCommand_Movement(NetworkPacket* pkt);
188         void handleCommand_Fov(NetworkPacket *pkt);
189         void handleCommand_HP(NetworkPacket* pkt);
190         void handleCommand_Breath(NetworkPacket* pkt);
191         void handleCommand_MovePlayer(NetworkPacket* pkt);
192         void handleCommand_DeathScreen(NetworkPacket* pkt);
193         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
194         void handleCommand_Media(NetworkPacket* pkt);
195         void handleCommand_NodeDef(NetworkPacket* pkt);
196         void handleCommand_ItemDef(NetworkPacket* pkt);
197         void handleCommand_PlaySound(NetworkPacket* pkt);
198         void handleCommand_StopSound(NetworkPacket* pkt);
199         void handleCommand_FadeSound(NetworkPacket *pkt);
200         void handleCommand_Privileges(NetworkPacket* pkt);
201         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
202         void handleCommand_DetachedInventory(NetworkPacket* pkt);
203         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
204         void handleCommand_SpawnParticle(NetworkPacket* pkt);
205         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
206         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
207         void handleCommand_HudAdd(NetworkPacket* pkt);
208         void handleCommand_HudRemove(NetworkPacket* pkt);
209         void handleCommand_HudChange(NetworkPacket* pkt);
210         void handleCommand_HudSetFlags(NetworkPacket* pkt);
211         void handleCommand_HudSetParam(NetworkPacket* pkt);
212         void handleCommand_HudSetSky(NetworkPacket* pkt);
213         void handleCommand_HudSetSun(NetworkPacket* pkt);
214         void handleCommand_HudSetMoon(NetworkPacket* pkt);
215         void handleCommand_HudSetStars(NetworkPacket* pkt);
216         void handleCommand_CloudParams(NetworkPacket* pkt);
217         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
218         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
219         void handleCommand_EyeOffset(NetworkPacket* pkt);
220         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
221         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
222         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
223         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
224         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
225         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
226         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
227         void handleCommand_MediaPush(NetworkPacket *pkt);
228         void handleCommand_MinimapModes(NetworkPacket *pkt);
229
230         void ProcessData(NetworkPacket *pkt);
231
232         void Send(NetworkPacket* pkt);
233
234         void interact(InteractAction action, const PointedThing &pointed);
235
236         void sendNodemetaFields(v3s16 p, const std::string &formname,
237                 const StringMap &fields);
238         void sendInventoryFields(const std::string &formname,
239                 const StringMap &fields);
240         void sendInventoryAction(InventoryAction *a);
241         void sendChatMessage(const std::wstring &message);
242         void clearOutChatQueue();
243         void sendChangePassword(const std::string &oldpassword,
244                 const std::string &newpassword);
245         void sendDamage(u16 damage);
246         void sendRespawn();
247         void sendReady();
248
249         ClientEnvironment& getEnv() { return m_env; }
250         ITextureSource *tsrc() { return getTextureSource(); }
251         ISoundManager *sound() { return getSoundManager(); }
252         static const std::string &getBuiltinLuaPath();
253         static const std::string &getClientModsLuaPath();
254
255         const std::vector<ModSpec> &getMods() const override;
256         const ModSpec* getModSpec(const std::string &modname) const override;
257
258         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
259         void removeNode(v3s16 p);
260
261         // helpers to enforce CSM restrictions
262         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
263         int CSMClampRadius(v3s16 pos, int radius);
264         v3s16 CSMClampPos(v3s16 pos);
265
266         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
267
268         void setPlayerControl(PlayerControl &control);
269
270         // Returns true if the inventory of the local player has been
271         // updated from the server. If it is true, it is set to false.
272         bool updateWieldedItem();
273
274         /* InventoryManager interface */
275         Inventory* getInventory(const InventoryLocation &loc) override;
276         void inventoryAction(InventoryAction *a) override;
277
278         // Send the item number 'item' as player item to the server
279         void setPlayerItem(u16 item);
280
281         const std::list<std::string> &getConnectedPlayerNames()
282         {
283                 return m_env.getPlayerNames();
284         }
285
286         float getAnimationTime();
287
288         int getCrackLevel();
289         v3s16 getCrackPos();
290         void setCrack(int level, v3s16 pos);
291
292         u16 getHP();
293
294         bool checkPrivilege(const std::string &priv) const
295         { return (m_privileges.count(priv) != 0); }
296
297         const std::unordered_set<std::string> &getPrivilegeList() const
298         { return m_privileges; }
299
300         bool getChatMessage(std::wstring &message);
301         void typeChatMessage(const std::wstring& message);
302
303         u64 getMapSeed(){ return m_map_seed; }
304
305         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
306         // Including blocks at appropriate edges
307         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
308         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
309
310         void updateCameraOffset(v3s16 camera_offset)
311         { m_mesh_update_thread.m_camera_offset = camera_offset; }
312
313         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
314         // Get event from queue. If queue is empty, it triggers an assertion failure.
315         ClientEvent * getClientEvent();
316
317         bool accessDenied() const { return m_access_denied; }
318
319         bool reconnectRequested() const { return m_access_denied_reconnect; }
320
321         void setFatalError(const std::string &reason)
322         {
323                 m_access_denied = true;
324                 m_access_denied_reason = reason;
325         }
326
327         // Renaming accessDeniedReason to better name could be good as it's used to
328         // disconnect client when CSM failed.
329         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
330
331         const bool itemdefReceived() const
332         { return m_itemdef_received; }
333         const bool nodedefReceived() const
334         { return m_nodedef_received; }
335         const bool mediaReceived() const
336         { return !m_media_downloader; }
337         const bool activeObjectsReceived() const
338         { return m_activeobjects_received; }
339
340         u16 getProtoVersion()
341         { return m_proto_ver; }
342
343         void confirmRegistration();
344         bool m_is_registration_confirmation_state = false;
345         bool m_simple_singleplayer_mode;
346
347         float mediaReceiveProgress();
348
349         void afterContentReceived();
350         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
351
352         float getRTT();
353         float getCurRate();
354
355         Minimap* getMinimap() { return m_minimap; }
356         void setCamera(Camera* camera) { m_camera = camera; }
357
358         Camera* getCamera () { return m_camera; }
359         scene::ISceneManager *getSceneManager();
360
361         bool shouldShowMinimap() const;
362
363         // IGameDef interface
364         IItemDefManager* getItemDefManager() override;
365         const NodeDefManager* getNodeDefManager() override;
366         ICraftDefManager* getCraftDefManager() override;
367         ITextureSource* getTextureSource();
368         virtual IWritableShaderSource* getShaderSource();
369         u16 allocateUnknownNodeId(const std::string &name) override;
370         virtual ISoundManager* getSoundManager();
371         MtEventManager* getEventManager();
372         virtual ParticleManager* getParticleManager();
373         bool checkLocalPrivilege(const std::string &priv)
374         { return checkPrivilege(priv); }
375         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
376         const std::string* getModFile(std::string filename);
377
378         std::string getModStoragePath() const override;
379         bool registerModStorage(ModMetadata *meta) override;
380         void unregisterModStorage(const std::string &name) override;
381
382         // The following set of functions is used by ClientMediaDownloader
383         // Insert a media file appropriately into the appropriate manager
384         bool loadMedia(const std::string &data, const std::string &filename,
385                 bool from_media_push = false);
386
387         // Send a request for conventional media transfer
388         void request_media(const std::vector<std::string> &file_requests);
389
390         LocalClientState getState() { return m_state; }
391
392         void makeScreenshot();
393
394         inline void pushToChatQueue(ChatMessage *cec)
395         {
396                 m_chat_queue.push(cec);
397         }
398
399         ClientScripting *getScript() { return m_script; }
400         const bool modsLoaded() const { return m_mods_loaded; }
401
402         void pushToEventQueue(ClientEvent *event);
403
404         void showMinimap(bool show = true);
405
406         const Address getServerAddress();
407
408         const std::string &getAddressName() const
409         {
410                 return m_address_name;
411         }
412
413         inline u64 getCSMRestrictionFlags() const
414         {
415                 return m_csm_restriction_flags;
416         }
417
418         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
419         {
420                 return m_csm_restriction_flags & flag;
421         }
422
423         bool joinModChannel(const std::string &channel) override;
424         bool leaveModChannel(const std::string &channel) override;
425         bool sendModChannelMessage(const std::string &channel,
426                         const std::string &message) override;
427         ModChannel *getModChannel(const std::string &channel) override;
428
429         const std::string &getFormspecPrepend() const
430         {
431                 return m_env.getLocalPlayer()->formspec_prepend;
432         }
433 private:
434         void loadMods();
435
436         // Virtual methods from con::PeerHandler
437         void peerAdded(con::Peer *peer) override;
438         void deletingPeer(con::Peer *peer, bool timeout) override;
439
440         void initLocalMapSaving(const Address &address,
441                         const std::string &hostname,
442                         bool is_local_server);
443
444         void ReceiveAll();
445
446         void sendPlayerPos();
447
448         void deleteAuthData();
449         // helper method shared with clientpackethandler
450         static AuthMechanism choseAuthMech(const u32 mechs);
451
452         void sendInit(const std::string &playerName);
453         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
454         void startAuth(AuthMechanism chosen_auth_mechanism);
455         void sendDeletedBlocks(std::vector<v3s16> &blocks);
456         void sendGotBlocks(const std::vector<v3s16> &blocks);
457         void sendRemovedSounds(std::vector<s32> &soundList);
458
459         // Helper function
460         inline std::string getPlayerName()
461         { return m_env.getLocalPlayer()->getName(); }
462
463         bool canSendChatMessage() const;
464
465         float m_packetcounter_timer = 0.0f;
466         float m_connection_reinit_timer = 0.1f;
467         float m_avg_rtt_timer = 0.0f;
468         float m_playerpos_send_timer = 0.0f;
469         IntervalLimiter m_map_timer_and_unload_interval;
470
471         IWritableTextureSource *m_tsrc;
472         IWritableShaderSource *m_shsrc;
473         IWritableItemDefManager *m_itemdef;
474         NodeDefManager *m_nodedef;
475         ISoundManager *m_sound;
476         MtEventManager *m_event;
477         RenderingEngine *m_rendering_engine;
478
479
480         MeshUpdateThread m_mesh_update_thread;
481         ClientEnvironment m_env;
482         ParticleManager m_particle_manager;
483         std::unique_ptr<con::Connection> m_con;
484         std::string m_address_name;
485         Camera *m_camera = nullptr;
486         Minimap *m_minimap = nullptr;
487         bool m_minimap_disabled_by_server = false;
488
489         // Server serialization version
490         u8 m_server_ser_ver;
491
492         // Used version of the protocol with server
493         // Values smaller than 25 only mean they are smaller than 25,
494         // and aren't accurate. We simply just don't know, because
495         // the server didn't send the version back then.
496         // If 0, server init hasn't been received yet.
497         u16 m_proto_ver = 0;
498
499         bool m_update_wielded_item = false;
500         Inventory *m_inventory_from_server = nullptr;
501         float m_inventory_from_server_age = 0.0f;
502         PacketCounter m_packetcounter;
503         // Block mesh animation parameters
504         float m_animation_time = 0.0f;
505         int m_crack_level = -1;
506         v3s16 m_crack_pos;
507         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
508         //s32 m_daynight_i;
509         //u32 m_daynight_ratio;
510         std::queue<std::wstring> m_out_chat_queue;
511         u32 m_last_chat_message_sent;
512         float m_chat_message_allowance = 5.0f;
513         std::queue<ChatMessage *> m_chat_queue;
514
515         // The authentication methods we can use to enter sudo mode (=change password)
516         u32 m_sudo_auth_methods;
517
518         // The seed returned by the server in TOCLIENT_INIT is stored here
519         u64 m_map_seed = 0;
520
521         // Auth data
522         std::string m_playername;
523         std::string m_password;
524         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
525         std::string m_new_password;
526         // Usable by auth mechanisms.
527         AuthMechanism m_chosen_auth_mech;
528         void *m_auth_data = nullptr;
529
530         bool m_access_denied = false;
531         bool m_access_denied_reconnect = false;
532         std::string m_access_denied_reason = "";
533         std::queue<ClientEvent *> m_client_event_queue;
534         bool m_itemdef_received = false;
535         bool m_nodedef_received = false;
536         bool m_activeobjects_received = false;
537         bool m_mods_loaded = false;
538
539         ClientMediaDownloader *m_media_downloader;
540         // Set of media filenames pushed by server at runtime
541         std::unordered_set<std::string> m_media_pushed_files;
542
543         // time_of_day speed approximation for old protocol
544         bool m_time_of_day_set = false;
545         float m_last_time_of_day_f = -1.0f;
546         float m_time_of_day_update_timer = 0.0f;
547
548         // An interval for generally sending object positions and stuff
549         float m_recommended_send_interval = 0.1f;
550
551         // Sounds
552         float m_removed_sounds_check_timer = 0.0f;
553         // Mapping from server sound ids to our sound ids
554         std::unordered_map<s32, int> m_sounds_server_to_client;
555         // And the other way!
556         std::unordered_map<int, s32> m_sounds_client_to_server;
557         // Relation of client id to object id
558         std::unordered_map<int, u16> m_sounds_to_objects;
559
560         // Privileges
561         std::unordered_set<std::string> m_privileges;
562
563         // Detached inventories
564         // key = name
565         std::unordered_map<std::string, Inventory*> m_detached_inventories;
566
567         // Storage for mesh data for creating multiple instances of the same mesh
568         StringMap m_mesh_data;
569
570         // own state
571         LocalClientState m_state;
572
573         GameUI *m_game_ui;
574
575         // Used for saving server map to disk client-side
576         MapDatabase *m_localdb = nullptr;
577         IntervalLimiter m_localdb_save_interval;
578         u16 m_cache_save_interval;
579
580         // Client modding
581         ClientScripting *m_script = nullptr;
582         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
583         float m_mod_storage_save_timer = 10.0f;
584         std::vector<ModSpec> m_mods;
585         StringMap m_mod_vfs;
586
587         bool m_shutdown = false;
588
589         // CSM restrictions byteflag
590         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
591         u32 m_csm_restriction_noderange = 8;
592
593         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
594 };