3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
28 #include <unordered_set>
29 #include "clientobject.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 class SingleMediaDownloader;
56 struct MapDrawControl;
62 struct MinimapMapblock;
69 enum LocalClientState {
82 PacketCounter() = default;
86 auto n = m_packets.find(command);
87 if (n == m_packets.end())
88 m_packets[command] = 1;
99 void print(std::ostream &o) const;
103 std::map<u16, u32> m_packets;
106 class ClientScripting;
109 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
113 NOTE: Nothing is thread-safe here.
117 const char *playername,
118 const std::string &password,
119 const std::string &address_name,
120 MapDrawControl &control,
121 IWritableTextureSource *tsrc,
122 IWritableShaderSource *shsrc,
123 IWritableItemDefManager *itemdef,
124 NodeDefManager *nodedef,
125 ISoundManager *sound,
126 MtEventManager *event,
127 RenderingEngine *rendering_engine,
133 DISABLE_CLASS_COPY(Client);
135 // Load local mods into memory
136 void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
137 std::string mod_subpath);
138 inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
140 scanModSubfolder(mod_name, mod_path, "");
144 request all threads managed by client to be stopped
152 The name of the local player should already be set when
153 calling this, as it is sent in the initialization.
155 void connect(Address address, bool is_local_server);
158 Stuff that references the environment is valid only as
159 long as this is not called. (eg. Players)
160 If this throws a PeerNotFoundException, the connection has
163 void step(float dtime);
169 void handleCommand(NetworkPacket* pkt);
171 void handleCommand_Null(NetworkPacket* pkt) {};
172 void handleCommand_Deprecated(NetworkPacket* pkt);
173 void handleCommand_Hello(NetworkPacket* pkt);
174 void handleCommand_AuthAccept(NetworkPacket* pkt);
175 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
176 void handleCommand_DenySudoMode(NetworkPacket* pkt);
177 void handleCommand_AccessDenied(NetworkPacket* pkt);
178 void handleCommand_RemoveNode(NetworkPacket* pkt);
179 void handleCommand_AddNode(NetworkPacket* pkt);
180 void handleCommand_NodemetaChanged(NetworkPacket *pkt);
181 void handleCommand_BlockData(NetworkPacket* pkt);
182 void handleCommand_Inventory(NetworkPacket* pkt);
183 void handleCommand_TimeOfDay(NetworkPacket* pkt);
184 void handleCommand_ChatMessage(NetworkPacket *pkt);
185 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
186 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
187 void handleCommand_Movement(NetworkPacket* pkt);
188 void handleCommand_Fov(NetworkPacket *pkt);
189 void handleCommand_HP(NetworkPacket* pkt);
190 void handleCommand_Breath(NetworkPacket* pkt);
191 void handleCommand_MovePlayer(NetworkPacket* pkt);
192 void handleCommand_DeathScreen(NetworkPacket* pkt);
193 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
194 void handleCommand_Media(NetworkPacket* pkt);
195 void handleCommand_NodeDef(NetworkPacket* pkt);
196 void handleCommand_ItemDef(NetworkPacket* pkt);
197 void handleCommand_PlaySound(NetworkPacket* pkt);
198 void handleCommand_StopSound(NetworkPacket* pkt);
199 void handleCommand_FadeSound(NetworkPacket *pkt);
200 void handleCommand_Privileges(NetworkPacket* pkt);
201 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
202 void handleCommand_DetachedInventory(NetworkPacket* pkt);
203 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
204 void handleCommand_SpawnParticle(NetworkPacket* pkt);
205 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
206 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
207 void handleCommand_HudAdd(NetworkPacket* pkt);
208 void handleCommand_HudRemove(NetworkPacket* pkt);
209 void handleCommand_HudChange(NetworkPacket* pkt);
210 void handleCommand_HudSetFlags(NetworkPacket* pkt);
211 void handleCommand_HudSetParam(NetworkPacket* pkt);
212 void handleCommand_HudSetSky(NetworkPacket* pkt);
213 void handleCommand_HudSetSun(NetworkPacket* pkt);
214 void handleCommand_HudSetMoon(NetworkPacket* pkt);
215 void handleCommand_HudSetStars(NetworkPacket* pkt);
216 void handleCommand_CloudParams(NetworkPacket* pkt);
217 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
218 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
219 void handleCommand_EyeOffset(NetworkPacket* pkt);
220 void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
221 void handleCommand_ModChannelMsg(NetworkPacket *pkt);
222 void handleCommand_ModChannelSignal(NetworkPacket *pkt);
223 void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
224 void handleCommand_FormspecPrepend(NetworkPacket *pkt);
225 void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
226 void handleCommand_PlayerSpeed(NetworkPacket *pkt);
227 void handleCommand_MediaPush(NetworkPacket *pkt);
228 void handleCommand_MinimapModes(NetworkPacket *pkt);
230 void ProcessData(NetworkPacket *pkt);
232 void Send(NetworkPacket* pkt);
234 void interact(InteractAction action, const PointedThing &pointed);
236 void sendNodemetaFields(v3s16 p, const std::string &formname,
237 const StringMap &fields);
238 void sendInventoryFields(const std::string &formname,
239 const StringMap &fields);
240 void sendInventoryAction(InventoryAction *a);
241 void sendChatMessage(const std::wstring &message);
242 void clearOutChatQueue();
243 void sendChangePassword(const std::string &oldpassword,
244 const std::string &newpassword);
245 void sendDamage(u16 damage);
248 void sendHaveMedia(const std::vector<u32> &tokens);
250 ClientEnvironment& getEnv() { return m_env; }
251 ITextureSource *tsrc() { return getTextureSource(); }
252 ISoundManager *sound() { return getSoundManager(); }
253 static const std::string &getBuiltinLuaPath();
254 static const std::string &getClientModsLuaPath();
256 const std::vector<ModSpec> &getMods() const override;
257 const ModSpec* getModSpec(const std::string &modname) const override;
259 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
260 void removeNode(v3s16 p);
262 // helpers to enforce CSM restrictions
263 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
264 int CSMClampRadius(v3s16 pos, int radius);
265 v3s16 CSMClampPos(v3s16 pos);
267 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
269 void setPlayerControl(PlayerControl &control);
271 // Returns true if the inventory of the local player has been
272 // updated from the server. If it is true, it is set to false.
273 bool updateWieldedItem();
275 /* InventoryManager interface */
276 Inventory* getInventory(const InventoryLocation &loc) override;
277 void inventoryAction(InventoryAction *a) override;
279 // Send the item number 'item' as player item to the server
280 void setPlayerItem(u16 item);
282 const std::list<std::string> &getConnectedPlayerNames()
284 return m_env.getPlayerNames();
287 float getAnimationTime();
291 void setCrack(int level, v3s16 pos);
295 bool checkPrivilege(const std::string &priv) const
296 { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
298 const std::unordered_set<std::string> &getPrivilegeList() const
299 { return m_privileges; }
301 bool getChatMessage(std::wstring &message);
302 void typeChatMessage(const std::wstring& message);
304 u64 getMapSeed(){ return m_map_seed; }
306 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
307 // Including blocks at appropriate edges
308 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
309 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
311 void updateAllMapBlocks();
313 void updateCameraOffset(v3s16 camera_offset)
314 { m_mesh_update_thread.m_camera_offset = camera_offset; }
316 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
317 // Get event from queue. If queue is empty, it triggers an assertion failure.
318 ClientEvent * getClientEvent();
320 bool accessDenied() const { return m_access_denied; }
322 bool reconnectRequested() const { return true || m_access_denied_reconnect; }
324 void setFatalError(const std::string &reason)
326 m_access_denied = true;
327 m_access_denied_reason = reason;
329 inline void setFatalError(const LuaError &e)
331 setFatalError(std::string("Lua: ") + e.what());
334 // Renaming accessDeniedReason to better name could be good as it's used to
335 // disconnect client when CSM failed.
336 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
338 const bool itemdefReceived() const
339 { return m_itemdef_received; }
340 const bool nodedefReceived() const
341 { return m_nodedef_received; }
342 const bool mediaReceived() const
343 { return !m_media_downloader; }
344 const bool activeObjectsReceived() const
345 { return m_activeobjects_received; }
347 u16 getProtoVersion()
348 { return m_proto_ver; }
350 void confirmRegistration();
351 bool m_is_registration_confirmation_state = false;
352 bool m_simple_singleplayer_mode;
354 float mediaReceiveProgress();
356 void afterContentReceived();
357 void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
362 Minimap* getMinimap() { return m_minimap; }
363 void setCamera(Camera* camera) { m_camera = camera; }
365 Camera* getCamera () { return m_camera; }
366 scene::ISceneManager *getSceneManager();
368 bool shouldShowMinimap() const;
370 // IGameDef interface
371 IItemDefManager* getItemDefManager() override;
372 IWritableItemDefManager* getWritableItemDefManager() override;
373 const NodeDefManager* getNodeDefManager() override;
374 NodeDefManager* getWritableNodeDefManager() override;
375 ICraftDefManager* getCraftDefManager() override;
376 ITextureSource* getTextureSource();
377 virtual IWritableShaderSource* getShaderSource();
378 u16 allocateUnknownNodeId(const std::string &name) override;
379 virtual ISoundManager* getSoundManager();
380 MtEventManager* getEventManager();
381 virtual ParticleManager* getParticleManager();
382 bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
383 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
384 const std::string* getModFile(std::string filename);
386 std::string getModStoragePath() const override;
387 bool registerModStorage(ModMetadata *meta) override;
388 void unregisterModStorage(const std::string &name) override;
390 // The following set of functions is used by ClientMediaDownloader
391 // Insert a media file appropriately into the appropriate manager
392 bool loadMedia(const std::string &data, const std::string &filename,
393 bool from_media_push = false);
395 // Send a request for conventional media transfer
396 void request_media(const std::vector<std::string> &file_requests);
398 LocalClientState getState() { return m_state; }
400 void makeScreenshot();
402 inline void pushToChatQueue(ChatMessage *cec)
404 m_chat_queue.push(cec);
407 ClientScripting *getScript() { return m_script; }
408 const bool modsLoaded() const { return m_mods_loaded; }
410 void pushToEventQueue(ClientEvent *event);
412 void showMinimap(bool show = true);
414 const Address getServerAddress();
416 const std::string &getAddressName() const
418 return m_address_name;
421 inline u64 getCSMRestrictionFlags() const
423 return m_csm_restriction_flags;
426 inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
428 //return m_csm_restriction_flags & flag;
432 bool joinModChannel(const std::string &channel) override;
433 bool leaveModChannel(const std::string &channel) override;
434 bool sendModChannelMessage(const std::string &channel,
435 const std::string &message) override;
436 ModChannel *getModChannel(const std::string &channel) override;
438 const std::string &getFormspecPrepend() const
440 return m_env.getLocalPlayer()->formspec_prepend;
443 void sendPlayerPos(v3f pos);
444 void sendPlayerPos();
445 MeshUpdateThread m_mesh_update_thread;
450 // Virtual methods from con::PeerHandler
451 void peerAdded(con::Peer *peer) override;
452 void deletingPeer(con::Peer *peer, bool timeout) override;
454 void initLocalMapSaving(const Address &address,
455 const std::string &hostname,
456 bool is_local_server);
461 void deleteAuthData();
462 // helper method shared with clientpackethandler
463 static AuthMechanism choseAuthMech(const u32 mechs);
465 void sendInit(const std::string &playerName);
466 void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
467 void startAuth(AuthMechanism chosen_auth_mechanism);
468 void sendDeletedBlocks(std::vector<v3s16> &blocks);
469 void sendGotBlocks(const std::vector<v3s16> &blocks);
470 void sendRemovedSounds(std::vector<s32> &soundList);
473 inline std::string getPlayerName()
474 { return m_env.getLocalPlayer()->getName(); }
476 bool canSendChatMessage() const;
478 float m_packetcounter_timer = 0.0f;
479 float m_connection_reinit_timer = 0.1f;
480 float m_avg_rtt_timer = 0.0f;
481 float m_playerpos_send_timer = 0.0f;
482 IntervalLimiter m_map_timer_and_unload_interval;
484 IWritableTextureSource *m_tsrc;
485 IWritableShaderSource *m_shsrc;
486 IWritableItemDefManager *m_itemdef;
487 NodeDefManager *m_nodedef;
488 ISoundManager *m_sound;
489 MtEventManager *m_event;
490 RenderingEngine *m_rendering_engine;
493 ClientEnvironment m_env;
494 ParticleManager m_particle_manager;
495 std::unique_ptr<con::Connection> m_con;
496 std::string m_address_name;
497 Camera *m_camera = nullptr;
498 Minimap *m_minimap = nullptr;
499 bool m_minimap_disabled_by_server = false;
501 // Server serialization version
504 // Used version of the protocol with server
505 // Values smaller than 25 only mean they are smaller than 25,
506 // and aren't accurate. We simply just don't know, because
507 // the server didn't send the version back then.
508 // If 0, server init hasn't been received yet.
511 bool m_update_wielded_item = false;
512 Inventory *m_inventory_from_server = nullptr;
513 float m_inventory_from_server_age = 0.0f;
514 PacketCounter m_packetcounter;
515 // Block mesh animation parameters
516 float m_animation_time = 0.0f;
517 int m_crack_level = -1;
519 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
521 //u32 m_daynight_ratio;
522 std::queue<std::wstring> m_out_chat_queue;
523 u32 m_last_chat_message_sent;
524 float m_chat_message_allowance = 5.0f;
525 std::queue<ChatMessage *> m_chat_queue;
527 // The authentication methods we can use to enter sudo mode (=change password)
528 u32 m_sudo_auth_methods;
530 // The seed returned by the server in TOCLIENT_INIT is stored here
534 std::string m_playername;
535 std::string m_password;
536 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
537 std::string m_new_password;
538 // Usable by auth mechanisms.
539 AuthMechanism m_chosen_auth_mech;
540 void *m_auth_data = nullptr;
542 bool m_access_denied = false;
543 bool m_access_denied_reconnect = false;
544 std::string m_access_denied_reason = "";
545 std::queue<ClientEvent *> m_client_event_queue;
546 bool m_itemdef_received = false;
547 bool m_nodedef_received = false;
548 bool m_activeobjects_received = false;
549 bool m_mods_loaded = false;
551 std::vector<std::string> m_remote_media_servers;
552 // Media downloader, only exists during init
553 ClientMediaDownloader *m_media_downloader;
554 // Set of media filenames pushed by server at runtime
555 std::unordered_set<std::string> m_media_pushed_files;
556 // Pending downloads of dynamic media (key: token)
557 std::vector<std::pair<u32, std::unique_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
559 // time_of_day speed approximation for old protocol
560 bool m_time_of_day_set = false;
561 float m_last_time_of_day_f = -1.0f;
562 float m_time_of_day_update_timer = 0.0f;
564 // An interval for generally sending object positions and stuff
565 float m_recommended_send_interval = 0.1f;
568 float m_removed_sounds_check_timer = 0.0f;
569 // Mapping from server sound ids to our sound ids
570 std::unordered_map<s32, int> m_sounds_server_to_client;
571 // And the other way!
572 std::unordered_map<int, s32> m_sounds_client_to_server;
573 // Relation of client id to object id
574 std::unordered_map<int, u16> m_sounds_to_objects;
577 std::unordered_set<std::string> m_privileges;
579 // Detached inventories
581 std::unordered_map<std::string, Inventory*> m_detached_inventories;
583 // Storage for mesh data for creating multiple instances of the same mesh
584 StringMap m_mesh_data;
587 LocalClientState m_state;
591 // Used for saving server map to disk client-side
592 MapDatabase *m_localdb = nullptr;
593 IntervalLimiter m_localdb_save_interval;
594 u16 m_cache_save_interval;
597 ClientScripting *m_script = nullptr;
598 std::unordered_map<std::string, ModMetadata *> m_mod_storages;
599 float m_mod_storage_save_timer = 10.0f;
600 std::vector<ModSpec> m_mods;
603 bool m_shutdown = false;
605 // CSM restrictions byteflag
606 u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
607 u32 m_csm_restriction_noderange = 8;
609 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;