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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class RenderingEngine;
49 class IWritableTextureSource;
50 class IWritableShaderSource;
51 class ISoundManager;
52 class NodeDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 class SingleMediaDownloader;
56 struct MapDrawControl;
57 class ModChannelMgr;
58 class MtEventManager;
59 struct PointedThing;
60 class MapDatabase;
61 class Minimap;
62 struct MinimapMapblock;
63 class Camera;
64 class NetworkPacket;
65 namespace con {
66 class Connection;
67 }
68
69 enum LocalClientState {
70         LC_Created,
71         LC_Init,
72         LC_Ready
73 };
74
75 /*
76         Packet counter
77 */
78
79 class PacketCounter
80 {
81 public:
82         PacketCounter() = default;
83
84         void add(u16 command)
85         {
86                 auto n = m_packets.find(command);
87                 if (n == m_packets.end())
88                         m_packets[command] = 1;
89                 else
90                         n->second++;
91         }
92
93         void clear()
94         {
95                 m_packets.clear();
96         }
97
98         u32 sum() const;
99         void print(std::ostream &o) const;
100
101 private:
102         // command, count
103         std::map<u16, u32> m_packets;
104 };
105
106 class ClientScripting;
107 class GameUI;
108
109 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
110 {
111 public:
112         /*
113                 NOTE: Nothing is thread-safe here.
114         */
115
116         Client(
117                         const char *playername,
118                         const std::string &password,
119                         const std::string &address_name,
120                         MapDrawControl &control,
121                         IWritableTextureSource *tsrc,
122                         IWritableShaderSource *shsrc,
123                         IWritableItemDefManager *itemdef,
124                         NodeDefManager *nodedef,
125                         ISoundManager *sound,
126                         MtEventManager *event,
127                         RenderingEngine *rendering_engine,
128                         bool ipv6,
129                         GameUI *game_ui
130         );
131
132         ~Client();
133         DISABLE_CLASS_COPY(Client);
134
135         // Load local mods into memory
136         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
137                                 std::string mod_subpath);
138         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
139         {
140                 scanModSubfolder(mod_name, mod_path, "");
141         }
142
143         /*
144          request all threads managed by client to be stopped
145          */
146         void Stop();
147
148
149         bool isShutdown();
150
151         /*
152                 The name of the local player should already be set when
153                 calling this, as it is sent in the initialization.
154         */
155         void connect(Address address, bool is_local_server);
156
157         /*
158                 Stuff that references the environment is valid only as
159                 long as this is not called. (eg. Players)
160                 If this throws a PeerNotFoundException, the connection has
161                 timed out.
162         */
163         void step(float dtime);
164
165         /*
166          * Command Handlers
167          */
168
169         void handleCommand(NetworkPacket* pkt);
170
171         void handleCommand_Null(NetworkPacket* pkt) {};
172         void handleCommand_Deprecated(NetworkPacket* pkt);
173         void handleCommand_Hello(NetworkPacket* pkt);
174         void handleCommand_AuthAccept(NetworkPacket* pkt);
175         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
176         void handleCommand_DenySudoMode(NetworkPacket* pkt);
177         void handleCommand_AccessDenied(NetworkPacket* pkt);
178         void handleCommand_RemoveNode(NetworkPacket* pkt);
179         void handleCommand_AddNode(NetworkPacket* pkt);
180         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
181         void handleCommand_BlockData(NetworkPacket* pkt);
182         void handleCommand_Inventory(NetworkPacket* pkt);
183         void handleCommand_TimeOfDay(NetworkPacket* pkt);
184         void handleCommand_ChatMessage(NetworkPacket *pkt);
185         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
186         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
187         void handleCommand_Movement(NetworkPacket* pkt);
188         void handleCommand_Fov(NetworkPacket *pkt);
189         void handleCommand_HP(NetworkPacket* pkt);
190         void handleCommand_Breath(NetworkPacket* pkt);
191         void handleCommand_MovePlayer(NetworkPacket* pkt);
192         void handleCommand_DeathScreen(NetworkPacket* pkt);
193         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
194         void handleCommand_Media(NetworkPacket* pkt);
195         void handleCommand_NodeDef(NetworkPacket* pkt);
196         void handleCommand_ItemDef(NetworkPacket* pkt);
197         void handleCommand_PlaySound(NetworkPacket* pkt);
198         void handleCommand_StopSound(NetworkPacket* pkt);
199         void handleCommand_FadeSound(NetworkPacket *pkt);
200         void handleCommand_Privileges(NetworkPacket* pkt);
201         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
202         void handleCommand_DetachedInventory(NetworkPacket* pkt);
203         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
204         void handleCommand_SpawnParticle(NetworkPacket* pkt);
205         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
206         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
207         void handleCommand_HudAdd(NetworkPacket* pkt);
208         void handleCommand_HudRemove(NetworkPacket* pkt);
209         void handleCommand_HudChange(NetworkPacket* pkt);
210         void handleCommand_HudSetFlags(NetworkPacket* pkt);
211         void handleCommand_HudSetParam(NetworkPacket* pkt);
212         void handleCommand_HudSetSky(NetworkPacket* pkt);
213         void handleCommand_HudSetSun(NetworkPacket* pkt);
214         void handleCommand_HudSetMoon(NetworkPacket* pkt);
215         void handleCommand_HudSetStars(NetworkPacket* pkt);
216         void handleCommand_CloudParams(NetworkPacket* pkt);
217         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
218         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
219         void handleCommand_EyeOffset(NetworkPacket* pkt);
220         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
221         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
222         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
223         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
224         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
225         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
226         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
227         void handleCommand_MediaPush(NetworkPacket *pkt);
228         void handleCommand_MinimapModes(NetworkPacket *pkt);
229
230         void ProcessData(NetworkPacket *pkt);
231
232         void Send(NetworkPacket* pkt);
233
234         void interact(InteractAction action, const PointedThing &pointed);
235
236         void sendNodemetaFields(v3s16 p, const std::string &formname,
237                 const StringMap &fields);
238         void sendInventoryFields(const std::string &formname,
239                 const StringMap &fields);
240         void sendInventoryAction(InventoryAction *a);
241         void sendChatMessage(const std::wstring &message);
242         void clearOutChatQueue();
243         void sendChangePassword(const std::string &oldpassword,
244                 const std::string &newpassword);
245         void sendDamage(u16 damage);
246         void sendRespawn();
247         void sendReady();
248         void sendHaveMedia(const std::vector<u32> &tokens);
249
250         ClientEnvironment& getEnv() { return m_env; }
251         ITextureSource *tsrc() { return getTextureSource(); }
252         ISoundManager *sound() { return getSoundManager(); }
253         static const std::string &getBuiltinLuaPath();
254         static const std::string &getClientModsLuaPath();
255
256         const std::vector<ModSpec> &getMods() const override;
257         const ModSpec* getModSpec(const std::string &modname) const override;
258
259         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
260         void removeNode(v3s16 p);
261
262         // helpers to enforce CSM restrictions
263         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
264         int CSMClampRadius(v3s16 pos, int radius);
265         v3s16 CSMClampPos(v3s16 pos);
266
267         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
268
269         void setPlayerControl(PlayerControl &control);
270
271         // Returns true if the inventory of the local player has been
272         // updated from the server. If it is true, it is set to false.
273         bool updateWieldedItem();
274
275         /* InventoryManager interface */
276         Inventory* getInventory(const InventoryLocation &loc) override;
277         void inventoryAction(InventoryAction *a) override;
278
279         // Send the item number 'item' as player item to the server
280         void setPlayerItem(u16 item);
281
282         const std::list<std::string> &getConnectedPlayerNames()
283         {
284                 return m_env.getPlayerNames();
285         }
286
287         float getAnimationTime();
288
289         int getCrackLevel();
290         v3s16 getCrackPos();
291         void setCrack(int level, v3s16 pos);
292
293         u16 getHP();
294
295         bool checkPrivilege(const std::string &priv) const
296         { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
297
298         const std::unordered_set<std::string> &getPrivilegeList() const
299         { return m_privileges; }
300
301         bool getChatMessage(std::wstring &message);
302         void typeChatMessage(const std::wstring& message);
303
304         u64 getMapSeed(){ return m_map_seed; }
305
306         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
307         // Including blocks at appropriate edges
308         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
309         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
310
311         void updateAllMapBlocks();
312
313         void updateCameraOffset(v3s16 camera_offset)
314         { m_mesh_update_thread.m_camera_offset = camera_offset; }
315
316         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
317         // Get event from queue. If queue is empty, it triggers an assertion failure.
318         ClientEvent * getClientEvent();
319
320         bool accessDenied() const { return m_access_denied; }
321
322         bool reconnectRequested() const { return true || m_access_denied_reconnect; }
323
324         void setFatalError(const std::string &reason)
325         {
326                 m_access_denied = true;
327                 m_access_denied_reason = reason;
328         }
329         inline void setFatalError(const LuaError &e)
330         {
331                 setFatalError(std::string("Lua: ") + e.what());
332         }
333
334         // Renaming accessDeniedReason to better name could be good as it's used to
335         // disconnect client when CSM failed.
336         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
337
338         const bool itemdefReceived() const
339         { return m_itemdef_received; }
340         const bool nodedefReceived() const
341         { return m_nodedef_received; }
342         const bool mediaReceived() const
343         { return !m_media_downloader; }
344         const bool activeObjectsReceived() const
345         { return m_activeobjects_received; }
346
347         u16 getProtoVersion()
348         { return m_proto_ver; }
349
350         void confirmRegistration();
351         bool m_is_registration_confirmation_state = false;
352         bool m_simple_singleplayer_mode;
353
354         float mediaReceiveProgress();
355
356         void afterContentReceived();
357         void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
358
359         float getRTT();
360         float getCurRate();
361
362         Minimap* getMinimap() { return m_minimap; }
363         void setCamera(Camera* camera) { m_camera = camera; }
364
365         Camera* getCamera () { return m_camera; }
366         scene::ISceneManager *getSceneManager();
367
368         bool shouldShowMinimap() const;
369
370         // IGameDef interface
371         IItemDefManager* getItemDefManager() override;
372         IWritableItemDefManager* getWritableItemDefManager() override;
373         const NodeDefManager* getNodeDefManager() override;
374         NodeDefManager* getWritableNodeDefManager() override;
375         ICraftDefManager* getCraftDefManager() override;
376         ITextureSource* getTextureSource();
377         virtual IWritableShaderSource* getShaderSource();
378         u16 allocateUnknownNodeId(const std::string &name) override;
379         virtual ISoundManager* getSoundManager();
380         MtEventManager* getEventManager();
381         virtual ParticleManager* getParticleManager();
382         bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
383         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
384         const std::string* getModFile(std::string filename);
385
386         std::string getModStoragePath() const override;
387         bool registerModStorage(ModMetadata *meta) override;
388         void unregisterModStorage(const std::string &name) override;
389
390         // The following set of functions is used by ClientMediaDownloader
391         // Insert a media file appropriately into the appropriate manager
392         bool loadMedia(const std::string &data, const std::string &filename,
393                 bool from_media_push = false);
394
395         // Send a request for conventional media transfer
396         void request_media(const std::vector<std::string> &file_requests);
397
398         LocalClientState getState() { return m_state; }
399
400         void makeScreenshot();
401
402         inline void pushToChatQueue(ChatMessage *cec)
403         {
404                 m_chat_queue.push(cec);
405         }
406
407         ClientScripting *getScript() { return m_script; }
408         const bool modsLoaded() const { return m_mods_loaded; }
409
410         void pushToEventQueue(ClientEvent *event);
411
412         void showMinimap(bool show = true);
413
414         const Address getServerAddress();
415
416         const std::string &getAddressName() const
417         {
418                 return m_address_name;
419         }
420
421         inline u64 getCSMRestrictionFlags() const
422         {
423                 return m_csm_restriction_flags;
424         }
425
426         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
427         {
428                 //return m_csm_restriction_flags & flag;
429                 return false;
430         }
431
432         bool joinModChannel(const std::string &channel) override;
433         bool leaveModChannel(const std::string &channel) override;
434         bool sendModChannelMessage(const std::string &channel,
435                         const std::string &message) override;
436         ModChannel *getModChannel(const std::string &channel) override;
437
438         const std::string &getFormspecPrepend() const
439         {
440                 return m_env.getLocalPlayer()->formspec_prepend;
441         }
442         
443         void sendPlayerPos(v3f pos);
444         void sendPlayerPos();
445         MeshUpdateThread m_mesh_update_thread;
446         
447 private:
448         void loadMods();
449
450         // Virtual methods from con::PeerHandler
451         void peerAdded(con::Peer *peer) override;
452         void deletingPeer(con::Peer *peer, bool timeout) override;
453
454         void initLocalMapSaving(const Address &address,
455                         const std::string &hostname,
456                         bool is_local_server);
457
458         void ReceiveAll();
459
460
461         void deleteAuthData();
462         // helper method shared with clientpackethandler
463         static AuthMechanism choseAuthMech(const u32 mechs);
464
465         void sendInit(const std::string &playerName);
466         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
467         void startAuth(AuthMechanism chosen_auth_mechanism);
468         void sendDeletedBlocks(std::vector<v3s16> &blocks);
469         void sendGotBlocks(const std::vector<v3s16> &blocks);
470         void sendRemovedSounds(std::vector<s32> &soundList);
471
472         // Helper function
473         inline std::string getPlayerName()
474         { return m_env.getLocalPlayer()->getName(); }
475
476         bool canSendChatMessage() const;
477
478         float m_packetcounter_timer = 0.0f;
479         float m_connection_reinit_timer = 0.1f;
480         float m_avg_rtt_timer = 0.0f;
481         float m_playerpos_send_timer = 0.0f;
482         IntervalLimiter m_map_timer_and_unload_interval;
483
484         IWritableTextureSource *m_tsrc;
485         IWritableShaderSource *m_shsrc;
486         IWritableItemDefManager *m_itemdef;
487         NodeDefManager *m_nodedef;
488         ISoundManager *m_sound;
489         MtEventManager *m_event;
490         RenderingEngine *m_rendering_engine;
491
492
493         ClientEnvironment m_env;
494         ParticleManager m_particle_manager;
495         std::unique_ptr<con::Connection> m_con;
496         std::string m_address_name;
497         Camera *m_camera = nullptr;
498         Minimap *m_minimap = nullptr;
499         bool m_minimap_disabled_by_server = false;
500
501         // Server serialization version
502         u8 m_server_ser_ver;
503
504         // Used version of the protocol with server
505         // Values smaller than 25 only mean they are smaller than 25,
506         // and aren't accurate. We simply just don't know, because
507         // the server didn't send the version back then.
508         // If 0, server init hasn't been received yet.
509         u16 m_proto_ver = 0;
510
511         bool m_update_wielded_item = false;
512         Inventory *m_inventory_from_server = nullptr;
513         float m_inventory_from_server_age = 0.0f;
514         PacketCounter m_packetcounter;
515         // Block mesh animation parameters
516         float m_animation_time = 0.0f;
517         int m_crack_level = -1;
518         v3s16 m_crack_pos;
519         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
520         //s32 m_daynight_i;
521         //u32 m_daynight_ratio;
522         std::queue<std::wstring> m_out_chat_queue;
523         u32 m_last_chat_message_sent;
524         float m_chat_message_allowance = 5.0f;
525         std::queue<ChatMessage *> m_chat_queue;
526
527         // The authentication methods we can use to enter sudo mode (=change password)
528         u32 m_sudo_auth_methods;
529
530         // The seed returned by the server in TOCLIENT_INIT is stored here
531         u64 m_map_seed = 0;
532
533         // Auth data
534         std::string m_playername;
535         std::string m_password;
536         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
537         std::string m_new_password;
538         // Usable by auth mechanisms.
539         AuthMechanism m_chosen_auth_mech;
540         void *m_auth_data = nullptr;
541
542         bool m_access_denied = false;
543         bool m_access_denied_reconnect = false;
544         std::string m_access_denied_reason = "";
545         std::queue<ClientEvent *> m_client_event_queue;
546         bool m_itemdef_received = false;
547         bool m_nodedef_received = false;
548         bool m_activeobjects_received = false;
549         bool m_mods_loaded = false;
550
551         std::vector<std::string> m_remote_media_servers;
552         // Media downloader, only exists during init
553         ClientMediaDownloader *m_media_downloader;
554         // Set of media filenames pushed by server at runtime
555         std::unordered_set<std::string> m_media_pushed_files;
556         // Pending downloads of dynamic media (key: token)
557         std::vector<std::pair<u32, std::unique_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
558
559         // time_of_day speed approximation for old protocol
560         bool m_time_of_day_set = false;
561         float m_last_time_of_day_f = -1.0f;
562         float m_time_of_day_update_timer = 0.0f;
563
564         // An interval for generally sending object positions and stuff
565         float m_recommended_send_interval = 0.1f;
566
567         // Sounds
568         float m_removed_sounds_check_timer = 0.0f;
569         // Mapping from server sound ids to our sound ids
570         std::unordered_map<s32, int> m_sounds_server_to_client;
571         // And the other way!
572         std::unordered_map<int, s32> m_sounds_client_to_server;
573         // Relation of client id to object id
574         std::unordered_map<int, u16> m_sounds_to_objects;
575
576         // Privileges
577         std::unordered_set<std::string> m_privileges;
578
579         // Detached inventories
580         // key = name
581         std::unordered_map<std::string, Inventory*> m_detached_inventories;
582
583         // Storage for mesh data for creating multiple instances of the same mesh
584         StringMap m_mesh_data;
585
586         // own state
587         LocalClientState m_state;
588
589         GameUI *m_game_ui;
590
591         // Used for saving server map to disk client-side
592         MapDatabase *m_localdb = nullptr;
593         IntervalLimiter m_localdb_save_interval;
594         u16 m_cache_save_interval;
595
596         // Client modding
597         ClientScripting *m_script = nullptr;
598         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
599         float m_mod_storage_save_timer = 10.0f;
600         std::vector<ModSpec> m_mods;
601         StringMap m_mod_vfs;
602
603         bool m_shutdown = false;
604
605         // CSM restrictions byteflag
606         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
607         u32 m_csm_restriction_noderange = 8;
608
609         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
610 };