]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/client.cpp
test
[dragonfireclient.git] / src / client / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
40 #include "util/srp.h"
41 #include "filesys.h"
42 #include "mapblock_mesh.h"
43 #include "mapblock.h"
44 #include "minimap.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
47 #include "profiler.h"
48 #include "shader.h"
49 #include "gettext.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
52 #include "version.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
57 #include "game.h"
58 #include "chatmessage.h"
59 #include "translation.h"
60
61 extern gui::IGUIEnvironment* guienv;
62
63 /*
64         Client
65 */
66
67 Client::Client(
68                 const char *playername,
69                 const std::string &password,
70                 const std::string &address_name,
71                 MapDrawControl &control,
72                 IWritableTextureSource *tsrc,
73                 IWritableShaderSource *shsrc,
74                 IWritableItemDefManager *itemdef,
75                 NodeDefManager *nodedef,
76                 ISoundManager *sound,
77                 MtEventManager *event,
78                 bool ipv6,
79                 GameUI *game_ui
80 ):
81         m_tsrc(tsrc),
82         m_shsrc(shsrc),
83         m_itemdef(itemdef),
84         m_nodedef(nodedef),
85         m_sound(sound),
86         m_event(event),
87         m_mesh_update_thread(this),
88         m_env(
89                 new ClientMap(this, control, 666),
90                 tsrc, this
91         ),
92         m_particle_manager(&m_env),
93         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
94         m_address_name(address_name),
95         m_server_ser_ver(SER_FMT_VER_INVALID),
96         m_last_chat_message_sent(time(NULL)),
97         m_password(password),
98         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
99         m_media_downloader(new ClientMediaDownloader()),
100         m_state(LC_Created),
101         m_game_ui(game_ui),
102         m_modchannel_mgr(new ModChannelMgr())
103 {
104         // Add local player
105         m_env.setLocalPlayer(new LocalPlayer(this, playername));
106
107         if (g_settings->getBool("enable_minimap")) {
108                 m_minimap = new Minimap(this);
109         }
110         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
111 }
112
113 void Client::loadMods()
114 {
115         // Don't load mods twice.
116         // If client scripting is disabled by the client, don't load builtin or
117         // client-provided mods.
118         if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
119                 return;
120
121         // If client scripting is disabled by the server, don't load builtin or
122         // client-provided mods.
123         // TODO Delete this code block when server-sent CSM and verifying of builtin are
124         // complete.
125         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
126                 warningstream << "Client-provided mod loading is disabled by server." <<
127                         std::endl;
128                 return;
129         }
130
131         m_script = new ClientScripting(this);
132         m_env.setScript(m_script);
133         m_script->setEnv(&m_env);
134
135         // Load builtin
136         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
137         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
138
139         // TODO Uncomment when server-sent CSM and verifying of builtin are complete
140         /*
141         // Don't load client-provided mods if disabled by server
142         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
143                 warningstream << "Client-provided mod loading is disabled by server." <<
144                         std::endl;
145                 // If builtin integrity is wrong, disconnect user
146                 if (!checkBuiltinIntegrity()) {
147                         // TODO disconnect user
148                 }
149                 return;
150         }
151         */
152
153         ClientModConfiguration modconf(getClientModsLuaPath());
154         m_mods = modconf.getMods();
155         // complain about mods with unsatisfied dependencies
156         if (!modconf.isConsistent()) {
157                 modconf.printUnsatisfiedModsError();
158                 return;
159         }
160
161         // Print mods
162         infostream << "Client loading mods: ";
163         for (const ModSpec &mod : m_mods)
164                 infostream << mod.name << " ";
165         infostream << std::endl;
166
167         // Load and run "mod" scripts
168         for (const ModSpec &mod : m_mods) {
169                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
170                         throw ModError("Error loading mod \"" + mod.name +
171                                 "\": Mod name does not follow naming conventions: "
172                                         "Only characters [a-z0-9_] are allowed.");
173                 }
174                 scanModIntoMemory(mod.name, mod.path);
175         }
176
177         // Load and run "mod" scripts
178         for (const ModSpec &mod : m_mods)
179                 m_script->loadModFromMemory(mod.name);
180
181         // Mods are done loading. Unlock callbacks
182         m_mods_loaded = true;
183
184         // Run a callback when mods are loaded
185         m_script->on_mods_loaded();
186         if (m_state == LC_Ready)
187                 m_script->on_client_ready(m_env.getLocalPlayer());
188         if (m_camera)
189                 m_script->on_camera_ready(m_camera);
190 }
191
192 bool Client::checkBuiltinIntegrity()
193 {
194         // TODO
195         return true;
196 }
197
198 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
199                         std::string mod_subpath)
200 {
201         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
202         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
203         for (const fs::DirListNode &j : mod) {
204                 if (j.dir) {
205                         scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
206                         continue;
207                 }
208                 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
209
210                 std::string real_path = full_path + j.name;
211                 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
212                 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
213                                 << "\" as \"" << vfs_path << "\"." << std::endl;
214
215                 std::ifstream is(real_path, std::ios::binary | std::ios::ate);
216                 if(!is.good()) {
217                         errorstream << "Client::scanModSubfolder(): Can't read file \""
218                                         << real_path << "\"." << std::endl;
219                         continue;
220                 }
221                 auto size = is.tellg();
222                 std::string contents(size, '\0');
223                 is.seekg(0);
224                 is.read(&contents[0], size);
225
226                 infostream << "  size: " << size << " bytes" << std::endl;
227                 m_mod_vfs.emplace(vfs_path, contents);
228         }
229 }
230
231 const std::string &Client::getBuiltinLuaPath()
232 {
233         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
234         return builtin_dir;
235 }
236
237 const std::string &Client::getClientModsLuaPath()
238 {
239         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
240         return clientmods_dir;
241 }
242
243 const std::vector<ModSpec>& Client::getMods() const
244 {
245         static std::vector<ModSpec> client_modspec_temp;
246         return client_modspec_temp;
247 }
248
249 const ModSpec* Client::getModSpec(const std::string &modname) const
250 {
251         return NULL;
252 }
253
254 void Client::Stop()
255 {
256         m_shutdown = true;
257         if (m_mods_loaded)
258                 m_script->on_shutdown();
259         //request all client managed threads to stop
260         m_mesh_update_thread.stop();
261         // Save local server map
262         if (m_localdb) {
263                 infostream << "Local map saving ended." << std::endl;
264                 m_localdb->endSave();
265         }
266
267         if (m_mods_loaded)
268                 delete m_script;
269 }
270
271 bool Client::isShutdown()
272 {
273         return m_shutdown || !m_mesh_update_thread.isRunning();
274 }
275
276 Client::~Client()
277 {
278         m_shutdown = true;
279         m_con->Disconnect();
280
281         deleteAuthData();
282
283         m_mesh_update_thread.stop();
284         m_mesh_update_thread.wait();
285         while (!m_mesh_update_thread.m_queue_out.empty()) {
286                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
287                 delete r.mesh;
288         }
289
290
291         delete m_inventory_from_server;
292
293         // Delete detached inventories
294         for (auto &m_detached_inventorie : m_detached_inventories) {
295                 delete m_detached_inventorie.second;
296         }
297
298         // cleanup 3d model meshes on client shutdown
299         while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
300                 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
301
302                 if (mesh)
303                         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
304         }
305
306         delete m_minimap;
307         delete m_media_downloader;
308 }
309
310 void Client::connect(Address address, bool is_local_server)
311 {
312         initLocalMapSaving(address, m_address_name, is_local_server);
313
314         // Since we use TryReceive() a timeout here would be ineffective anyway
315         m_con->SetTimeoutMs(0);
316         m_con->Connect(address);
317 }
318
319 void Client::step(float dtime)
320 {
321         // Limit a bit
322         if (dtime > 2.0)
323                 dtime = 2.0;
324
325         m_animation_time += dtime;
326         if(m_animation_time > 60.0)
327                 m_animation_time -= 60.0;
328
329         m_time_of_day_update_timer += dtime;
330
331         ReceiveAll();
332
333         /*
334                 Packet counter
335         */
336         {
337                 float &counter = m_packetcounter_timer;
338                 counter -= dtime;
339                 if(counter <= 0.0)
340                 {
341                         counter = 20.0;
342
343                         infostream << "Client packetcounter (" << m_packetcounter_timer
344                                         << "):"<<std::endl;
345                         m_packetcounter.print(infostream);
346                         m_packetcounter.clear();
347                 }
348         }
349
350         // UGLY hack to fix 2 second startup delay caused by non existent
351         // server client startup synchronization in local server or singleplayer mode
352         static bool initial_step = true;
353         if (initial_step) {
354                 initial_step = false;
355         }
356         else if(m_state == LC_Created) {
357                 if (m_is_registration_confirmation_state) {
358                         // Waiting confirmation
359                         return;
360                 }
361                 float &counter = m_connection_reinit_timer;
362                 counter -= dtime;
363                 if(counter <= 0.0) {
364                         counter = 2.0;
365
366                         LocalPlayer *myplayer = m_env.getLocalPlayer();
367                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
368
369                         sendInit(myplayer->getName());
370                 }
371
372                 // Not connected, return
373                 return;
374         }
375
376         /*
377                 Do stuff if connected
378         */
379
380         /*
381                 Run Map's timers and unload unused data
382         */
383         const float map_timer_and_unload_dtime = 5.25;
384         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
385                 std::vector<v3s16> deleted_blocks;
386                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
387                         g_settings->getFloat("client_unload_unused_data_timeout"),
388                         g_settings->getS32("client_mapblock_limit"),
389                         &deleted_blocks);
390
391                 /*
392                         Send info to server
393                         NOTE: This loop is intentionally iterated the way it is.
394                 */
395
396                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
397                 std::vector<v3s16> sendlist;
398                 for(;;) {
399                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
400                                 if(sendlist.empty())
401                                         break;
402                                 /*
403                                         [0] u16 command
404                                         [2] u8 count
405                                         [3] v3s16 pos_0
406                                         [3+6] v3s16 pos_1
407                                         ...
408                                 */
409
410                                 sendDeletedBlocks(sendlist);
411
412                                 if(i == deleted_blocks.end())
413                                         break;
414
415                                 sendlist.clear();
416                         }
417
418                         sendlist.push_back(*i);
419                         ++i;
420                 }
421         }
422
423         /*
424                 Send pending messages on out chat queue
425         */
426         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
427                 sendChatMessage(m_out_chat_queue.front());
428                 m_out_chat_queue.pop();
429         }
430
431         /*
432                 Handle environment
433         */
434         // Control local player (0ms)
435         LocalPlayer *player = m_env.getLocalPlayer();
436         assert(player);
437         player->applyControl(dtime, &m_env);
438
439         // Step environment
440         m_env.step(dtime);
441         m_sound->step(dtime);
442
443         /*
444                 Get events
445         */
446         while (m_env.hasClientEnvEvents()) {
447                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
448
449                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
450                         u16 damage = envEvent.player_damage.amount;
451
452                         if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
453                                 sendDamage(damage);
454
455                         // Add to ClientEvent queue
456                         ClientEvent *event = new ClientEvent();
457                         event->type = CE_PLAYER_DAMAGE;
458                         event->player_damage.amount = damage;
459                         m_client_event_queue.push(event);
460                 }
461         }
462
463         /*
464                 Print some info
465         */
466         float &counter = m_avg_rtt_timer;
467         counter += dtime;
468         if(counter >= 10) {
469                 counter = 0.0;
470                 // connectedAndInitialized() is true, peer exists.
471                 float avg_rtt = getRTT();
472                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
473         }
474
475         /*
476                 Send player position to server
477         */
478         {
479                 float &counter = m_playerpos_send_timer;
480                 counter += dtime;
481                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval) && ! g_settings->getBool("freecam"))
482                 {
483                         counter = 0.0;
484                         sendPlayerPos();
485                 }
486         }
487
488         /*
489                 Replace updated meshes
490         */
491         {
492                 int num_processed_meshes = 0;
493                 std::vector<v3s16> blocks_to_ack;
494                 while (!m_mesh_update_thread.m_queue_out.empty())
495                 {
496                         num_processed_meshes++;
497
498                         MinimapMapblock *minimap_mapblock = NULL;
499                         bool do_mapper_update = true;
500
501                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
502                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
503                         if (block) {
504                                 // Delete the old mesh
505                                 delete block->mesh;
506                                 block->mesh = nullptr;
507
508                                 if (r.mesh) {
509                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
510                                         if (minimap_mapblock == NULL)
511                                                 do_mapper_update = false;
512
513                                         bool is_empty = true;
514                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
515                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
516                                                         is_empty = false;
517
518                                         if (is_empty)
519                                                 delete r.mesh;
520                                         else
521                                                 // Replace with the new mesh
522                                                 block->mesh = r.mesh;
523                                 }
524                         } else {
525                                 delete r.mesh;
526                         }
527
528                         if (m_minimap && do_mapper_update)
529                                 m_minimap->addBlock(r.p, minimap_mapblock);
530
531                         if (r.ack_block_to_server) {
532                                 if (blocks_to_ack.size() == 255) {
533                                         sendGotBlocks(blocks_to_ack);
534                                         blocks_to_ack.clear();
535                                 }
536
537                                 blocks_to_ack.emplace_back(r.p);
538                         }
539                 }
540                 if (blocks_to_ack.size() > 0) {
541                                 // Acknowledge block(s)
542                                 sendGotBlocks(blocks_to_ack);
543                 }
544
545                 if (num_processed_meshes > 0)
546                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
547         }
548
549         /*
550                 Load fetched media
551         */
552         if (m_media_downloader && m_media_downloader->isStarted()) {
553                 m_media_downloader->step(this);
554                 if (m_media_downloader->isDone()) {
555                         delete m_media_downloader;
556                         m_media_downloader = NULL;
557                 }
558         }
559
560         /*
561                 If the server didn't update the inventory in a while, revert
562                 the local inventory (so the player notices the lag problem
563                 and knows something is wrong).
564         */
565         if (m_inventory_from_server) {
566                 float interval = 10.0f;
567                 float count_before = std::floor(m_inventory_from_server_age / interval);
568
569                 m_inventory_from_server_age += dtime;
570
571                 float count_after = std::floor(m_inventory_from_server_age / interval);
572
573                 if (count_after != count_before) {
574                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
575                         // Reset the locally changed inventory to the authoritative inventory
576                         player->inventory = *m_inventory_from_server;
577                         m_update_wielded_item = true;
578                 }
579         }
580
581         /*
582                 Update positions of sounds attached to objects
583         */
584         {
585                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
586                         int client_id = m_sounds_to_object.first;
587                         u16 object_id = m_sounds_to_object.second;
588                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
589                         if (!cao)
590                                 continue;
591                         m_sound->updateSoundPosition(client_id, cao->getPosition());
592                 }
593         }
594
595         /*
596                 Handle removed remotely initiated sounds
597         */
598         m_removed_sounds_check_timer += dtime;
599         if(m_removed_sounds_check_timer >= 2.32) {
600                 m_removed_sounds_check_timer = 0;
601                 // Find removed sounds and clear references to them
602                 std::vector<s32> removed_server_ids;
603                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
604                                 i != m_sounds_server_to_client.end();) {
605                         s32 server_id = i->first;
606                         int client_id = i->second;
607                         ++i;
608                         if(!m_sound->soundExists(client_id)) {
609                                 m_sounds_server_to_client.erase(server_id);
610                                 m_sounds_client_to_server.erase(client_id);
611                                 m_sounds_to_objects.erase(client_id);
612                                 removed_server_ids.push_back(server_id);
613                         }
614                 }
615
616                 // Sync to server
617                 if(!removed_server_ids.empty()) {
618                         sendRemovedSounds(removed_server_ids);
619                 }
620         }
621
622         m_mod_storage_save_timer -= dtime;
623         if (m_mod_storage_save_timer <= 0.0f) {
624                 verbosestream << "Saving registered mod storages." << std::endl;
625                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
626                 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
627                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
628                         if (it->second->isModified()) {
629                                 it->second->save(getModStoragePath());
630                         }
631                 }
632         }
633
634         // Write server map
635         if (m_localdb && m_localdb_save_interval.step(dtime,
636                         m_cache_save_interval)) {
637                 m_localdb->endSave();
638                 m_localdb->beginSave();
639         }
640 }
641
642 bool Client::loadMedia(const std::string &data, const std::string &filename)
643 {
644         // Silly irrlicht's const-incorrectness
645         Buffer<char> data_rw(data.c_str(), data.size());
646
647         std::string name;
648
649         const char *image_ext[] = {
650                 ".png", ".jpg", ".bmp", ".tga",
651                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
652                 NULL
653         };
654         name = removeStringEnd(filename, image_ext);
655         if (!name.empty()) {
656                 verbosestream<<"Client: Attempting to load image "
657                 <<"file \""<<filename<<"\""<<std::endl;
658
659                 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
660                 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
661
662                 // Create an irrlicht memory file
663                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
664                                 *data_rw, data_rw.getSize(), "_tempreadfile");
665
666                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
667
668                 // Read image
669                 video::IImage *img = vdrv->createImageFromFile(rfile);
670                 if (!img) {
671                         errorstream<<"Client: Cannot create image from data of "
672                                         <<"file \""<<filename<<"\""<<std::endl;
673                         rfile->drop();
674                         return false;
675                 }
676
677                 m_tsrc->insertSourceImage(filename, img);
678                 img->drop();
679                 rfile->drop();
680                 return true;
681         }
682
683         const char *sound_ext[] = {
684                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
685                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
686                 ".ogg", NULL
687         };
688         name = removeStringEnd(filename, sound_ext);
689         if (!name.empty()) {
690                 verbosestream<<"Client: Attempting to load sound "
691                 <<"file \""<<filename<<"\""<<std::endl;
692                 m_sound->loadSoundData(name, data);
693                 return true;
694         }
695
696         const char *model_ext[] = {
697                 ".x", ".b3d", ".md2", ".obj",
698                 NULL
699         };
700
701         name = removeStringEnd(filename, model_ext);
702         if (!name.empty()) {
703                 verbosestream<<"Client: Storing model into memory: "
704                                 <<"\""<<filename<<"\""<<std::endl;
705                 if(m_mesh_data.count(filename))
706                         errorstream<<"Multiple models with name \""<<filename.c_str()
707                                         <<"\" found; replacing previous model"<<std::endl;
708                 m_mesh_data[filename] = data;
709                 return true;
710         }
711
712         const char *translate_ext[] = {
713                 ".tr", NULL
714         };
715         name = removeStringEnd(filename, translate_ext);
716         if (!name.empty()) {
717                 verbosestream << "Client: Loading translation: "
718                                 << "\"" << filename << "\"" << std::endl;
719                 g_translations->loadTranslation(data);
720                 return true;
721         }
722
723         errorstream << "Client: Don't know how to load file \""
724                 << filename << "\"" << std::endl;
725         return false;
726 }
727
728 // Virtual methods from con::PeerHandler
729 void Client::peerAdded(con::Peer *peer)
730 {
731         infostream << "Client::peerAdded(): peer->id="
732                         << peer->id << std::endl;
733 }
734 void Client::deletingPeer(con::Peer *peer, bool timeout)
735 {
736         infostream << "Client::deletingPeer(): "
737                         "Server Peer is getting deleted "
738                         << "(timeout=" << timeout << ")" << std::endl;
739
740         if (timeout) {
741                 m_access_denied = true;
742                 m_access_denied_reason = gettext("Connection timed out.");
743         }
744 }
745
746 /*
747         u16 command
748         u16 number of files requested
749         for each file {
750                 u16 length of name
751                 string name
752         }
753 */
754 void Client::request_media(const std::vector<std::string> &file_requests)
755 {
756         std::ostringstream os(std::ios_base::binary);
757         writeU16(os, TOSERVER_REQUEST_MEDIA);
758         size_t file_requests_size = file_requests.size();
759
760         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
761
762         // Packet dynamicly resized
763         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
764
765         pkt << (u16) (file_requests_size & 0xFFFF);
766
767         for (const std::string &file_request : file_requests) {
768                 pkt << file_request;
769         }
770
771         Send(&pkt);
772
773         infostream << "Client: Sending media request list to server ("
774                         << file_requests.size() << " files. packet size)" << std::endl;
775 }
776
777 void Client::initLocalMapSaving(const Address &address,
778                 const std::string &hostname,
779                 bool is_local_server)
780 {
781         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
782                 return;
783         }
784
785         std::string world_path;
786 #define set_world_path(hostname) \
787         world_path = porting::path_user \
788                 + DIR_DELIM + "worlds" \
789                 + DIR_DELIM + "server_" \
790                 + hostname + "_" + std::to_string(address.getPort());
791
792         set_world_path(hostname);
793         if (!fs::IsDir(world_path)) {
794                 std::string hostname_escaped = hostname;
795                 str_replace(hostname_escaped, ':', '_');
796                 set_world_path(hostname_escaped);
797         }
798 #undef set_world_path
799         fs::CreateAllDirs(world_path);
800
801         m_localdb = new MapDatabaseSQLite3(world_path);
802         m_localdb->beginSave();
803         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
804 }
805
806 void Client::ReceiveAll()
807 {
808         NetworkPacket pkt;
809         u64 start_ms = porting::getTimeMs();
810         const u64 budget = 100;
811         for(;;) {
812                 // Limit time even if there would be huge amounts of data to
813                 // process
814                 if (porting::getTimeMs() > start_ms + budget) {
815                         infostream << "Client::ReceiveAll(): "
816                                         "Packet processing budget exceeded." << std::endl;
817                         break;
818                 }
819
820                 pkt.clear();
821                 try {
822                         if (!m_con->TryReceive(&pkt))
823                                 break;
824                         ProcessData(&pkt);
825                 } catch (const con::InvalidIncomingDataException &e) {
826                         infostream << "Client::ReceiveAll(): "
827                                         "InvalidIncomingDataException: what()="
828                                          << e.what() << std::endl;
829                 }
830         }
831 }
832
833 inline void Client::handleCommand(NetworkPacket* pkt)
834 {
835         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
836         (this->*opHandle.handler)(pkt);
837 }
838
839 /*
840         sender_peer_id given to this shall be quaranteed to be a valid peer
841 */
842 void Client::ProcessData(NetworkPacket *pkt)
843 {
844         ToClientCommand command = (ToClientCommand) pkt->getCommand();
845         u32 sender_peer_id = pkt->getPeerId();
846
847         //infostream<<"Client: received command="<<command<<std::endl;
848         m_packetcounter.add((u16)command);
849         g_profiler->graphAdd("client_received_packets", 1);
850
851         /*
852                 If this check is removed, be sure to change the queue
853                 system to know the ids
854         */
855         if(sender_peer_id != PEER_ID_SERVER) {
856                 infostream << "Client::ProcessData(): Discarding data not "
857                         "coming from server: peer_id=" << sender_peer_id
858                         << std::endl;
859                 return;
860         }
861
862         // Command must be handled into ToClientCommandHandler
863         if (command >= TOCLIENT_NUM_MSG_TYPES) {
864                 infostream << "Client: Ignoring unknown command "
865                         << command << std::endl;
866                 return;
867         }
868
869         /*
870          * Those packets are handled before m_server_ser_ver is set, it's normal
871          * But we must use the new ToClientConnectionState in the future,
872          * as a byte mask
873          */
874         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
875                 handleCommand(pkt);
876                 return;
877         }
878
879         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
880                 infostream << "Client: Server serialization"
881                                 " format invalid or not initialized."
882                                 " Skipping incoming command=" << command << std::endl;
883                 return;
884         }
885
886         /*
887           Handle runtime commands
888         */
889
890         handleCommand(pkt);
891 }
892
893 void Client::Send(NetworkPacket* pkt)
894 {
895         m_con->Send(PEER_ID_SERVER,
896                 serverCommandFactoryTable[pkt->getCommand()].channel,
897                 pkt,
898                 serverCommandFactoryTable[pkt->getCommand()].reliable);
899 }
900
901 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
902 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
903 {
904         v3f pf           = myplayer->getPosition() * 100;
905         v3f sf           = myplayer->getSpeed() * 100;
906         s32 pitch        = myplayer->getPitch() * 100;
907         s32 yaw          = myplayer->getYaw() * 100;
908         u32 keyPressed   = myplayer->keyPressed;
909         // scaled by 80, so that pi can fit into a u8
910         u8 fov           = clientMap->getCameraFov() * 80;
911         u8 wanted_range  = MYMIN(255,
912                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
913
914         v3s32 position(pf.X, pf.Y, pf.Z);
915         v3s32 speed(sf.X, sf.Y, sf.Z);
916
917         /*
918                 Format:
919                 [0] v3s32 position*100
920                 [12] v3s32 speed*100
921                 [12+12] s32 pitch*100
922                 [12+12+4] s32 yaw*100
923                 [12+12+4+4] u32 keyPressed
924                 [12+12+4+4+4] u8 fov*80
925                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
926         */
927         *pkt << position << speed << pitch << yaw << keyPressed;
928         *pkt << fov << wanted_range;
929 }
930
931 void Client::interact(InteractAction action, const PointedThing& pointed)
932 {
933         if(m_state != LC_Ready) {
934                 errorstream << "Client::interact() "
935                                 "Canceled (not connected)"
936                                 << std::endl;
937                 return;
938         }
939
940         LocalPlayer *myplayer = m_env.getLocalPlayer();
941         if (myplayer == NULL)
942                 return;
943
944         /*
945                 [0] u16 command
946                 [2] u8 action
947                 [3] u16 item
948                 [5] u32 length of the next item (plen)
949                 [9] serialized PointedThing
950                 [9 + plen] player position information
951         */
952
953         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
954
955         pkt << (u8)action;
956         pkt << myplayer->getWieldIndex();
957
958         std::ostringstream tmp_os(std::ios::binary);
959         pointed.serialize(tmp_os);
960
961         pkt.putLongString(tmp_os.str());
962
963         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
964
965         Send(&pkt);
966 }
967
968 void Client::deleteAuthData()
969 {
970         if (!m_auth_data)
971                 return;
972
973         switch (m_chosen_auth_mech) {
974                 case AUTH_MECHANISM_FIRST_SRP:
975                         break;
976                 case AUTH_MECHANISM_SRP:
977                 case AUTH_MECHANISM_LEGACY_PASSWORD:
978                         srp_user_delete((SRPUser *) m_auth_data);
979                         m_auth_data = NULL;
980                         break;
981                 case AUTH_MECHANISM_NONE:
982                         break;
983         }
984         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
985 }
986
987
988 AuthMechanism Client::choseAuthMech(const u32 mechs)
989 {
990         if (mechs & AUTH_MECHANISM_SRP)
991                 return AUTH_MECHANISM_SRP;
992
993         if (mechs & AUTH_MECHANISM_FIRST_SRP)
994                 return AUTH_MECHANISM_FIRST_SRP;
995
996         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
997                 return AUTH_MECHANISM_LEGACY_PASSWORD;
998
999         return AUTH_MECHANISM_NONE;
1000 }
1001
1002 void Client::sendInit(const std::string &playerName)
1003 {
1004         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1005
1006         // we don't support network compression yet
1007         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1008
1009         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1010         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1011         pkt << playerName;
1012
1013         Send(&pkt);
1014 }
1015
1016 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1017 {
1018         m_chosen_auth_mech = chosen_auth_mechanism;
1019         m_is_registration_confirmation_state = true;
1020 }
1021
1022 void Client::confirmRegistration()
1023 {
1024         m_is_registration_confirmation_state = false;
1025         startAuth(m_chosen_auth_mech);
1026 }
1027
1028 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1029 {
1030         m_chosen_auth_mech = chosen_auth_mechanism;
1031
1032         switch (chosen_auth_mechanism) {
1033                 case AUTH_MECHANISM_FIRST_SRP: {
1034                         // send srp verifier to server
1035                         std::string verifier;
1036                         std::string salt;
1037                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
1038                                 &verifier, &salt);
1039
1040                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1041                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1042
1043                         Send(&resp_pkt);
1044                         break;
1045                 }
1046                 case AUTH_MECHANISM_SRP:
1047                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1048                         u8 based_on = 1;
1049
1050                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1051                                 m_password = translate_password(getPlayerName(), m_password);
1052                                 based_on = 0;
1053                         }
1054
1055                         std::string playername_u = lowercase(getPlayerName());
1056                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1057                                 getPlayerName().c_str(), playername_u.c_str(),
1058                                 (const unsigned char *) m_password.c_str(),
1059                                 m_password.length(), NULL, NULL);
1060                         char *bytes_A = 0;
1061                         size_t len_A = 0;
1062                         SRP_Result res = srp_user_start_authentication(
1063                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1064                                 (unsigned char **) &bytes_A, &len_A);
1065                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1066
1067                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1068                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1069                         Send(&resp_pkt);
1070                         break;
1071                 }
1072                 case AUTH_MECHANISM_NONE:
1073                         break; // not handled in this method
1074         }
1075 }
1076
1077 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1078 {
1079         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1080
1081         pkt << (u8) blocks.size();
1082
1083         for (const v3s16 &block : blocks) {
1084                 pkt << block;
1085         }
1086
1087         Send(&pkt);
1088 }
1089
1090 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1091 {
1092         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1093         pkt << (u8) blocks.size();
1094         for (const v3s16 &block : blocks)
1095                 pkt << block;
1096
1097         Send(&pkt);
1098 }
1099
1100 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1101 {
1102         size_t server_ids = soundList.size();
1103         assert(server_ids <= 0xFFFF);
1104
1105         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1106
1107         pkt << (u16) (server_ids & 0xFFFF);
1108
1109         for (s32 sound_id : soundList)
1110                 pkt << sound_id;
1111
1112         Send(&pkt);
1113 }
1114
1115 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1116                 const StringMap &fields)
1117 {
1118         size_t fields_size = fields.size();
1119
1120         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1121
1122         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1123
1124         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1125
1126         StringMap::const_iterator it;
1127         for (it = fields.begin(); it != fields.end(); ++it) {
1128                 const std::string &name = it->first;
1129                 const std::string &value = it->second;
1130                 pkt << name;
1131                 pkt.putLongString(value);
1132         }
1133
1134         Send(&pkt);
1135 }
1136
1137 void Client::sendInventoryFields(const std::string &formname,
1138                 const StringMap &fields)
1139 {
1140         size_t fields_size = fields.size();
1141         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1142
1143         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1144         pkt << formname << (u16) (fields_size & 0xFFFF);
1145
1146         StringMap::const_iterator it;
1147         for (it = fields.begin(); it != fields.end(); ++it) {
1148                 const std::string &name  = it->first;
1149                 const std::string &value = it->second;
1150                 pkt << name;
1151                 pkt.putLongString(value);
1152         }
1153
1154         Send(&pkt);
1155 }
1156
1157 void Client::sendInventoryAction(InventoryAction *a)
1158 {
1159         std::ostringstream os(std::ios_base::binary);
1160
1161         a->serialize(os);
1162
1163         // Make data buffer
1164         std::string s = os.str();
1165
1166         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1167         pkt.putRawString(s.c_str(),s.size());
1168
1169         Send(&pkt);
1170 }
1171
1172 bool Client::canSendChatMessage() const
1173 {
1174         u32 now = time(NULL);
1175         float time_passed = now - m_last_chat_message_sent;
1176
1177         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1178                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1179
1180         if (virt_chat_message_allowance < 1.0f)
1181                 return false;
1182
1183         return true;
1184 }
1185
1186 void Client::sendChatMessage(const std::wstring &message)
1187 {
1188         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1189         if (canSendChatMessage()) {
1190                 u32 now = time(NULL);
1191                 float time_passed = now - m_last_chat_message_sent;
1192                 m_last_chat_message_sent = time(NULL);
1193
1194                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1195                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1196                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1197
1198                 m_chat_message_allowance -= 1.0f;
1199
1200                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1201
1202                 pkt << message;
1203
1204                 Send(&pkt);
1205         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1206                 m_out_chat_queue.push(message);
1207         } else {
1208                 infostream << "Could not queue chat message because maximum out chat queue size ("
1209                                 << max_queue_size << ") is reached." << std::endl;
1210         }
1211         if (g_settings->getBool("xray")) {
1212                 std::string xray_texture = g_settings->get("xray_texture");
1213                 ContentFeatures xray_node = m_nodedef->get(xray_texture);
1214                 xray_node.drawtype = NDT_AIRLIKE;
1215                 m_nodedef->set(xray_texture, xray_node);
1216         }
1217 }
1218
1219 void Client::clearOutChatQueue()
1220 {
1221         m_out_chat_queue = std::queue<std::wstring>();
1222 }
1223
1224 void Client::sendChangePassword(const std::string &oldpassword,
1225         const std::string &newpassword)
1226 {
1227         LocalPlayer *player = m_env.getLocalPlayer();
1228         if (player == NULL)
1229                 return;
1230
1231         // get into sudo mode and then send new password to server
1232         m_password = oldpassword;
1233         m_new_password = newpassword;
1234         startAuth(choseAuthMech(m_sudo_auth_methods));
1235 }
1236
1237
1238 void Client::sendDamage(u16 damage)
1239 {
1240         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1241         pkt << damage;
1242         Send(&pkt);
1243 }
1244
1245 void Client::sendRespawn()
1246 {
1247         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1248         Send(&pkt);
1249 }
1250
1251 void Client::sendReady()
1252 {
1253         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1254                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1255
1256         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1257                 << (u8) 0 << (u16) strlen(g_version_hash);
1258
1259         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1260         pkt << (u16)FORMSPEC_API_VERSION;
1261         Send(&pkt);
1262 }
1263
1264 void Client::sendPlayerPos()
1265 {
1266         LocalPlayer *player = m_env.getLocalPlayer();
1267         if (!player)
1268                 return;
1269
1270         ClientMap &map = m_env.getClientMap();
1271         u8 camera_fov   = map.getCameraFov();
1272         u8 wanted_range = map.getControl().wanted_range;
1273
1274         // Save bandwidth by only updating position when
1275         // player is not dead and something changed
1276
1277         // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
1278         // if (m_activeobjects_received && player->isDead())
1279         //      return;
1280
1281         if (
1282                         player->last_position     == player->getPosition() &&
1283                         player->last_speed        == player->getSpeed()    &&
1284                         player->last_pitch        == player->getPitch()    &&
1285                         player->last_yaw          == player->getYaw()      &&
1286                         player->last_keyPressed   == player->keyPressed    &&
1287                         player->last_camera_fov   == camera_fov              &&
1288                         player->last_wanted_range == wanted_range)
1289                 return;
1290
1291         player->last_position     = player->getPosition();
1292         player->last_speed        = player->getSpeed();
1293         player->last_pitch        = player->getPitch();
1294         player->last_yaw          = player->getYaw();
1295         player->last_keyPressed   = player->keyPressed;
1296         player->last_camera_fov   = camera_fov;
1297         player->last_wanted_range = wanted_range;
1298
1299         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1300
1301         writePlayerPos(player, &map, &pkt);
1302
1303         Send(&pkt);
1304 }
1305
1306 void Client::removeNode(v3s16 p)
1307 {
1308         std::map<v3s16, MapBlock*> modified_blocks;
1309
1310         try {
1311                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1312         }
1313         catch(InvalidPositionException &e) {
1314         }
1315
1316         for (const auto &modified_block : modified_blocks) {
1317                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1318         }
1319 }
1320
1321 /**
1322  * Helper function for Client Side Modding
1323  * CSM restrictions are applied there, this should not be used for core engine
1324  * @param p
1325  * @param is_valid_position
1326  * @return
1327  */
1328 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1329 {
1330         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1331                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1332                 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1333                         *is_valid_position = false;
1334                         return {};
1335                 }
1336         }
1337         return m_env.getMap().getNode(p, is_valid_position);
1338 }
1339
1340 int Client::CSMClampRadius(v3s16 pos, int radius)
1341 {
1342         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1343                 return radius;
1344         // This is approximate and will cause some allowed nodes to be excluded
1345         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1346         u32 distance = ppos.getDistanceFrom(pos);
1347         if (distance >= m_csm_restriction_noderange)
1348                 return 0;
1349         return std::min<int>(radius, m_csm_restriction_noderange - distance);
1350 }
1351
1352 v3s16 Client::CSMClampPos(v3s16 pos)
1353 {
1354         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1355                 return pos;
1356         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1357         const int range = m_csm_restriction_noderange;
1358         return v3s16(
1359                 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1360                 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1361                 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1362         );
1363 }
1364
1365 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1366 {
1367         //TimeTaker timer1("Client::addNode()");
1368
1369         std::map<v3s16, MapBlock*> modified_blocks;
1370
1371         try {
1372                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1373                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1374         }
1375         catch(InvalidPositionException &e) {
1376         }
1377
1378         for (const auto &modified_block : modified_blocks) {
1379                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1380         }
1381 }
1382
1383 void Client::setPlayerControl(PlayerControl &control)
1384 {
1385         LocalPlayer *player = m_env.getLocalPlayer();
1386         assert(player);
1387         player->control = control;
1388 }
1389
1390 void Client::setPlayerItem(u16 item)
1391 {
1392         m_env.getLocalPlayer()->setWieldIndex(item);
1393         m_update_wielded_item = true;
1394
1395         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1396         pkt << item;
1397         Send(&pkt);
1398 }
1399
1400 // Returns true once after the inventory of the local player
1401 // has been updated from the server.
1402 bool Client::updateWieldedItem()
1403 {
1404         if (!m_update_wielded_item)
1405                 return false;
1406
1407         m_update_wielded_item = false;
1408
1409         LocalPlayer *player = m_env.getLocalPlayer();
1410         assert(player);
1411         if (auto *list = player->inventory.getList("main"))
1412                 list->setModified(false);
1413         if (auto *list = player->inventory.getList("hand"))
1414                 list->setModified(false);
1415
1416         return true;
1417 }
1418
1419 Inventory* Client::getInventory(const InventoryLocation &loc)
1420 {
1421         switch(loc.type){
1422         case InventoryLocation::UNDEFINED:
1423         {}
1424         break;
1425         case InventoryLocation::CURRENT_PLAYER:
1426         {
1427                 LocalPlayer *player = m_env.getLocalPlayer();
1428                 assert(player);
1429                 return &player->inventory;
1430         }
1431         break;
1432         case InventoryLocation::PLAYER:
1433         {
1434                 // Check if we are working with local player inventory
1435                 LocalPlayer *player = m_env.getLocalPlayer();
1436                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1437                         return NULL;
1438                 return &player->inventory;
1439         }
1440         break;
1441         case InventoryLocation::NODEMETA:
1442         {
1443                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1444                 if(!meta)
1445                         return NULL;
1446                 return meta->getInventory();
1447         }
1448         break;
1449         case InventoryLocation::DETACHED:
1450         {
1451                 if (m_detached_inventories.count(loc.name) == 0)
1452                         return NULL;
1453                 return m_detached_inventories[loc.name];
1454         }
1455         break;
1456         default:
1457                 FATAL_ERROR("Invalid inventory location type.");
1458                 break;
1459         }
1460         return NULL;
1461 }
1462
1463 void Client::inventoryAction(InventoryAction *a)
1464 {
1465         /*
1466                 Send it to the server
1467         */
1468         sendInventoryAction(a);
1469
1470         /*
1471                 Predict some local inventory changes
1472         */
1473         a->clientApply(this, this);
1474
1475         // Remove it
1476         delete a;
1477 }
1478
1479 float Client::getAnimationTime()
1480 {
1481         return m_animation_time;
1482 }
1483
1484 int Client::getCrackLevel()
1485 {
1486         return m_crack_level;
1487 }
1488
1489 v3s16 Client::getCrackPos()
1490 {
1491         return m_crack_pos;
1492 }
1493
1494 void Client::setCrack(int level, v3s16 pos)
1495 {
1496         int old_crack_level = m_crack_level;
1497         v3s16 old_crack_pos = m_crack_pos;
1498
1499         m_crack_level = level;
1500         m_crack_pos = pos;
1501
1502         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1503         {
1504                 // remove old crack
1505                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1506         }
1507         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1508         {
1509                 // add new crack
1510                 addUpdateMeshTaskForNode(pos, false, true);
1511         }
1512 }
1513
1514 u16 Client::getHP()
1515 {
1516         LocalPlayer *player = m_env.getLocalPlayer();
1517         assert(player);
1518         return player->hp;
1519 }
1520
1521 bool Client::getChatMessage(std::wstring &res)
1522 {
1523         if (m_chat_queue.empty())
1524                 return false;
1525
1526         ChatMessage *chatMessage = m_chat_queue.front();
1527         m_chat_queue.pop();
1528
1529         res = L"";
1530
1531         switch (chatMessage->type) {
1532                 case CHATMESSAGE_TYPE_RAW:
1533                 case CHATMESSAGE_TYPE_ANNOUNCE:
1534                 case CHATMESSAGE_TYPE_SYSTEM:
1535                         res = chatMessage->message;
1536                         break;
1537                 case CHATMESSAGE_TYPE_NORMAL: {
1538                         if (!chatMessage->sender.empty())
1539                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1540                         else
1541                                 res = chatMessage->message;
1542                         break;
1543                 }
1544                 default:
1545                         break;
1546         }
1547
1548         delete chatMessage;
1549         return true;
1550 }
1551
1552 void Client::typeChatMessage(const std::wstring &message)
1553 {
1554         // Discard empty line
1555         if (message.empty())
1556                 return;
1557
1558         // If message was consumed by script API, don't send it to server
1559         if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1560                 return;
1561
1562         // Send to others
1563         sendChatMessage(message);
1564 }
1565
1566 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1567 {
1568         // Check if the block exists to begin with. In the case when a non-existing
1569         // neighbor is automatically added, it may not. In that case we don't want
1570         // to tell the mesh update thread about it.
1571         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1572         if (b == NULL)
1573                 return;
1574
1575         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1576 }
1577
1578 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1579 {
1580         try{
1581                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1582         }
1583         catch(InvalidPositionException &e){}
1584
1585         // Leading edge
1586         for (int i=0;i<6;i++)
1587         {
1588                 try{
1589                         v3s16 p = blockpos + g_6dirs[i];
1590                         addUpdateMeshTask(p, false, urgent);
1591                 }
1592                 catch(InvalidPositionException &e){}
1593         }
1594 }
1595
1596 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1597 {
1598         {
1599                 v3s16 p = nodepos;
1600                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1601                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1602                                 <<std::endl;
1603         }
1604
1605         v3s16 blockpos          = getNodeBlockPos(nodepos);
1606         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1607
1608         try{
1609                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1610         }
1611         catch(InvalidPositionException &e) {}
1612
1613         // Leading edge
1614         if(nodepos.X == blockpos_relative.X){
1615                 try{
1616                         v3s16 p = blockpos + v3s16(-1,0,0);
1617                         addUpdateMeshTask(p, false, urgent);
1618                 }
1619                 catch(InvalidPositionException &e){}
1620         }
1621
1622         if(nodepos.Y == blockpos_relative.Y){
1623                 try{
1624                         v3s16 p = blockpos + v3s16(0,-1,0);
1625                         addUpdateMeshTask(p, false, urgent);
1626                 }
1627                 catch(InvalidPositionException &e){}
1628         }
1629
1630         if(nodepos.Z == blockpos_relative.Z){
1631                 try{
1632                         v3s16 p = blockpos + v3s16(0,0,-1);
1633                         addUpdateMeshTask(p, false, urgent);
1634                 }
1635                 catch(InvalidPositionException &e){}
1636         }
1637 }
1638
1639 ClientEvent *Client::getClientEvent()
1640 {
1641         FATAL_ERROR_IF(m_client_event_queue.empty(),
1642                         "Cannot getClientEvent, queue is empty.");
1643
1644         ClientEvent *event = m_client_event_queue.front();
1645         m_client_event_queue.pop();
1646         return event;
1647 }
1648
1649 bool Client::connectedToServer()
1650 {
1651         return m_con->Connected();
1652 }
1653
1654 const Address Client::getServerAddress()
1655 {
1656         return m_con->GetPeerAddress(PEER_ID_SERVER);
1657 }
1658
1659 float Client::mediaReceiveProgress()
1660 {
1661         if (m_media_downloader)
1662                 return m_media_downloader->getProgress();
1663
1664         return 1.0; // downloader only exists when not yet done
1665 }
1666
1667 typedef struct TextureUpdateArgs {
1668         gui::IGUIEnvironment *guienv;
1669         u64 last_time_ms;
1670         u16 last_percent;
1671         const wchar_t* text_base;
1672         ITextureSource *tsrc;
1673 } TextureUpdateArgs;
1674
1675 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1676 {
1677                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1678                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1679
1680                 // update the loading menu -- if neccessary
1681                 bool do_draw = false;
1682                 u64 time_ms = targs->last_time_ms;
1683                 if (cur_percent != targs->last_percent) {
1684                         targs->last_percent = cur_percent;
1685                         time_ms = porting::getTimeMs();
1686                         // only draw when the user will notice something:
1687                         do_draw = (time_ms - targs->last_time_ms > 100);
1688                 }
1689
1690                 if (do_draw) {
1691                         targs->last_time_ms = time_ms;
1692                         std::basic_stringstream<wchar_t> strm;
1693                         strm << targs->text_base << " " << targs->last_percent << "%...";
1694                         RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1695                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1696                 }
1697 }
1698
1699 void Client::afterContentReceived()
1700 {
1701         infostream<<"Client::afterContentReceived() started"<<std::endl;
1702         assert(m_itemdef_received); // pre-condition
1703         assert(m_nodedef_received); // pre-condition
1704         assert(mediaReceived()); // pre-condition
1705
1706         const wchar_t* text = wgettext("Loading textures...");
1707
1708         // Clear cached pre-scaled 2D GUI images, as this cache
1709         // might have images with the same name but different
1710         // content from previous sessions.
1711         guiScalingCacheClear();
1712
1713         // Rebuild inherited images and recreate textures
1714         infostream<<"- Rebuilding images and textures"<<std::endl;
1715         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1716         m_tsrc->rebuildImagesAndTextures();
1717         delete[] text;
1718
1719         // Rebuild shaders
1720         infostream<<"- Rebuilding shaders"<<std::endl;
1721         text = wgettext("Rebuilding shaders...");
1722         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1723         m_shsrc->rebuildShaders();
1724         delete[] text;
1725
1726         // Update node aliases
1727         infostream<<"- Updating node aliases"<<std::endl;
1728         text = wgettext("Initializing nodes...");
1729         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1730         m_nodedef->updateAliases(m_itemdef);
1731         for (const auto &path : getTextureDirs())
1732                 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1733         m_nodedef->setNodeRegistrationStatus(true);
1734         m_nodedef->runNodeResolveCallbacks();
1735         delete[] text;
1736
1737         // Update node textures and assign shaders to each tile
1738         infostream<<"- Updating node textures"<<std::endl;
1739         TextureUpdateArgs tu_args;
1740         tu_args.guienv = guienv;
1741         tu_args.last_time_ms = porting::getTimeMs();
1742         tu_args.last_percent = 0;
1743         tu_args.text_base =  wgettext("Initializing nodes");
1744         tu_args.tsrc = m_tsrc;
1745         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1746         delete[] tu_args.text_base;
1747
1748         // Start mesh update thread after setting up content definitions
1749         infostream<<"- Starting mesh update thread"<<std::endl;
1750         m_mesh_update_thread.start();
1751
1752         m_state = LC_Ready;
1753         sendReady();
1754
1755         if (m_mods_loaded)
1756                 m_script->on_client_ready(m_env.getLocalPlayer());
1757
1758         text = wgettext("Done!");
1759         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1760         infostream<<"Client::afterContentReceived() done"<<std::endl;
1761         delete[] text;
1762 }
1763
1764 float Client::getRTT()
1765 {
1766         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1767 }
1768
1769 float Client::getCurRate()
1770 {
1771         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1772                         m_con->getLocalStat(con::CUR_DL_RATE));
1773 }
1774
1775 void Client::makeScreenshot()
1776 {
1777         irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1778         irr::video::IImage* const raw_image = driver->createScreenShot();
1779
1780         if (!raw_image)
1781                 return;
1782
1783         time_t t = time(NULL);
1784         struct tm *tm = localtime(&t);
1785
1786         char timetstamp_c[64];
1787         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1788
1789         std::string filename_base = g_settings->get("screenshot_path")
1790                         + DIR_DELIM
1791                         + std::string("screenshot_")
1792                         + std::string(timetstamp_c);
1793         std::string filename_ext = "." + g_settings->get("screenshot_format");
1794         std::string filename;
1795
1796         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1797         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1798
1799         // Try to find a unique filename
1800         unsigned serial = 0;
1801
1802         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1803                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1804                 std::ifstream tmp(filename.c_str());
1805                 if (!tmp.good())
1806                         break;  // File did not apparently exist, we'll go with it
1807                 serial++;
1808         }
1809
1810         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1811                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1812         } else {
1813                 irr::video::IImage* const image =
1814                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1815
1816                 if (image) {
1817                         raw_image->copyTo(image);
1818
1819                         std::ostringstream sstr;
1820                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1821                                 sstr << "Saved screenshot to '" << filename << "'";
1822                         } else {
1823                                 sstr << "Failed to save screenshot '" << filename << "'";
1824                         }
1825                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1826                                         narrow_to_wide(sstr.str())));
1827                         infostream << sstr.str() << std::endl;
1828                         image->drop();
1829                 }
1830         }
1831
1832         raw_image->drop();
1833 }
1834
1835 bool Client::shouldShowMinimap() const
1836 {
1837         return !m_minimap_disabled_by_server;
1838 }
1839
1840 void Client::pushToEventQueue(ClientEvent *event)
1841 {
1842         m_client_event_queue.push(event);
1843 }
1844
1845 void Client::showMinimap(const bool show)
1846 {
1847         m_game_ui->showMinimap(show);
1848 }
1849
1850 // IGameDef interface
1851 // Under envlock
1852 IItemDefManager* Client::getItemDefManager()
1853 {
1854         return m_itemdef;
1855 }
1856 IWritableItemDefManager* Client::getWritableItemDefManager()
1857 {
1858         return m_itemdef;
1859 }
1860 const NodeDefManager* Client::getNodeDefManager()
1861 {
1862         return m_nodedef;
1863 }
1864 NodeDefManager* Client::getWritableNodeDefManager()
1865 {
1866         return m_nodedef;
1867 }
1868 ICraftDefManager* Client::getCraftDefManager()
1869 {
1870         return NULL;
1871         //return m_craftdef;
1872 }
1873 ITextureSource* Client::getTextureSource()
1874 {
1875         return m_tsrc;
1876 }
1877 IWritableShaderSource* Client::getShaderSource()
1878 {
1879         return m_shsrc;
1880 }
1881
1882 u16 Client::allocateUnknownNodeId(const std::string &name)
1883 {
1884         errorstream << "Client::allocateUnknownNodeId(): "
1885                         << "Client cannot allocate node IDs" << std::endl;
1886         FATAL_ERROR("Client allocated unknown node");
1887
1888         return CONTENT_IGNORE;
1889 }
1890 ISoundManager* Client::getSoundManager()
1891 {
1892         return m_sound;
1893 }
1894 MtEventManager* Client::getEventManager()
1895 {
1896         return m_event;
1897 }
1898
1899 ParticleManager* Client::getParticleManager()
1900 {
1901         return &m_particle_manager;
1902 }
1903
1904 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1905 {
1906         StringMap::const_iterator it = m_mesh_data.find(filename);
1907         if (it == m_mesh_data.end()) {
1908                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1909                         << "\"" << std::endl;
1910                 return NULL;
1911         }
1912         const std::string &data    = it->second;
1913
1914         // Create the mesh, remove it from cache and return it
1915         // This allows unique vertex colors and other properties for each instance
1916         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1917         io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1918                         *data_rw, data_rw.getSize(), filename.c_str());
1919         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1920
1921         scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1922         rfile->drop();
1923         mesh->grab();
1924         if (!cache)
1925                 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1926         return mesh;
1927 }
1928
1929 const std::string* Client::getModFile(std::string filename)
1930 {
1931         // strip dir delimiter from beginning of path
1932         auto pos = filename.find_first_of(':');
1933         if (pos == std::string::npos)
1934                 return nullptr;
1935         pos++;
1936         auto pos2 = filename.find_first_not_of('/', pos);
1937         if (pos2 > pos)
1938                 filename.erase(pos, pos2 - pos);
1939
1940         StringMap::const_iterator it = m_mod_vfs.find(filename);
1941         if (it == m_mod_vfs.end())
1942                 return nullptr;
1943         return &it->second;
1944 }
1945
1946 bool Client::registerModStorage(ModMetadata *storage)
1947 {
1948         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1949                 errorstream << "Unable to register same mod storage twice. Storage name: "
1950                                 << storage->getModName() << std::endl;
1951                 return false;
1952         }
1953
1954         m_mod_storages[storage->getModName()] = storage;
1955         return true;
1956 }
1957
1958 void Client::unregisterModStorage(const std::string &name)
1959 {
1960         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1961                 m_mod_storages.find(name);
1962         if (it != m_mod_storages.end()) {
1963                 // Save unconditionaly on unregistration
1964                 it->second->save(getModStoragePath());
1965                 m_mod_storages.erase(name);
1966         }
1967 }
1968
1969 std::string Client::getModStoragePath() const
1970 {
1971         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1972 }
1973
1974 /*
1975  * Mod channels
1976  */
1977
1978 bool Client::joinModChannel(const std::string &channel)
1979 {
1980         if (m_modchannel_mgr->channelRegistered(channel))
1981                 return false;
1982
1983         NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1984         pkt << channel;
1985         Send(&pkt);
1986
1987         m_modchannel_mgr->joinChannel(channel, 0);
1988         return true;
1989 }
1990
1991 bool Client::leaveModChannel(const std::string &channel)
1992 {
1993         if (!m_modchannel_mgr->channelRegistered(channel))
1994                 return false;
1995
1996         NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1997         pkt << channel;
1998         Send(&pkt);
1999
2000         m_modchannel_mgr->leaveChannel(channel, 0);
2001         return true;
2002 }
2003
2004 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2005 {
2006         if (!m_modchannel_mgr->canWriteOnChannel(channel))
2007                 return false;
2008
2009         if (message.size() > STRING_MAX_LEN) {
2010                 warningstream << "ModChannel message too long, dropping before sending "
2011                                 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2012                                 << channel << ")" << std::endl;
2013                 return false;
2014         }
2015
2016         // @TODO: do some client rate limiting
2017         NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2018         pkt << channel << message;
2019         Send(&pkt);
2020         return true;
2021 }
2022
2023 ModChannel* Client::getModChannel(const std::string &channel)
2024 {
2025         return m_modchannel_mgr->getModChannel(channel);
2026 }