3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
67 u32 PacketCounter::sum() const
70 for (const auto &it : m_packets)
75 void PacketCounter::print(std::ostream &o) const
77 for (const auto &it : m_packets) {
78 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 : toClientCommandTable[it.first].name;
80 o << "cmd " << it.first << " (" << name << ") count "
81 << it.second << std::endl;
90 const char *playername,
91 const std::string &password,
92 const std::string &address_name,
93 MapDrawControl &control,
94 IWritableTextureSource *tsrc,
95 IWritableShaderSource *shsrc,
96 IWritableItemDefManager *itemdef,
97 NodeDefManager *nodedef,
99 MtEventManager *event,
100 RenderingEngine *rendering_engine,
110 m_rendering_engine(rendering_engine),
111 m_mesh_update_thread(this),
113 new ClientMap(this, rendering_engine, control, 666),
116 m_particle_manager(&m_env),
117 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
118 m_address_name(address_name),
119 m_server_ser_ver(SER_FMT_VER_INVALID),
120 m_last_chat_message_sent(time(NULL)),
121 m_password(password),
122 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
123 m_media_downloader(new ClientMediaDownloader()),
126 m_modchannel_mgr(new ModChannelMgr())
129 m_env.setLocalPlayer(new LocalPlayer(this, playername));
131 if (g_settings->getBool("enable_minimap")) {
132 m_minimap = new Minimap(this);
135 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
138 void Client::loadMods()
140 // Don't load mods twice.
141 // If client scripting is disabled by the client, don't load builtin or
142 // client-provided mods.
143 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
146 // If client scripting is disabled by the server, don't load builtin or
147 // client-provided mods.
148 // TODO Delete this code block when server-sent CSM and verifying of builtin are
150 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
151 warningstream << "Client-provided mod loading is disabled by server." <<
156 m_script = new ClientScripting(this);
157 m_env.setScript(m_script);
158 m_script->setEnv(&m_env);
161 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
162 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
164 ClientModConfiguration modconf(getClientModsLuaPath());
165 m_mods = modconf.getMods();
166 // complain about mods with unsatisfied dependencies
167 if (!modconf.isConsistent()) {
168 modconf.printUnsatisfiedModsError();
173 infostream << "Client loading mods: ";
174 for (const ModSpec &mod : m_mods)
175 infostream << mod.name << " ";
176 infostream << std::endl;
178 // Load "mod" scripts
179 for (const ModSpec &mod : m_mods) {
181 scanModIntoMemory(mod.name, mod.path);
185 for (const ModSpec &mod : m_mods)
186 m_script->loadModFromMemory(mod.name);
188 // Mods are done loading. Unlock callbacks
189 m_mods_loaded = true;
191 // Run a callback when mods are loaded
192 m_script->on_mods_loaded();
194 // Create objects if they're ready
195 if (m_state == LC_Ready)
196 m_script->on_client_ready(m_env.getLocalPlayer());
198 m_script->on_camera_ready(m_camera);
200 m_script->on_minimap_ready(m_minimap);
203 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
204 std::string mod_subpath)
206 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
207 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
208 for (const fs::DirListNode &j : mod) {
209 if (j.name[0] == '.')
213 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
216 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
218 std::string real_path = full_path + j.name;
219 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
220 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
221 << "\" as \"" << vfs_path << "\"." << std::endl;
223 std::string contents;
224 if (!fs::ReadFile(real_path, contents)) {
225 errorstream << "Client::scanModSubfolder(): Can't read file \""
226 << real_path << "\"." << std::endl;
230 m_mod_vfs.emplace(vfs_path, contents);
234 const std::string &Client::getBuiltinLuaPath()
236 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
240 const std::string &Client::getClientModsLuaPath()
242 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
243 return clientmods_dir;
246 const std::vector<ModSpec>& Client::getMods() const
248 static std::vector<ModSpec> client_modspec_temp;
249 return client_modspec_temp;
252 const ModSpec* Client::getModSpec(const std::string &modname) const
261 m_script->on_shutdown();
262 //request all client managed threads to stop
263 m_mesh_update_thread.stop();
264 // Save local server map
266 infostream << "Local map saving ended." << std::endl;
267 m_localdb->endSave();
274 bool Client::isShutdown()
276 return m_shutdown || !m_mesh_update_thread.isRunning();
286 m_mesh_update_thread.stop();
287 m_mesh_update_thread.wait();
288 while (!m_mesh_update_thread.m_queue_out.empty()) {
289 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
294 delete m_inventory_from_server;
296 // Delete detached inventories
297 for (auto &m_detached_inventorie : m_detached_inventories) {
298 delete m_detached_inventorie.second;
301 // cleanup 3d model meshes on client shutdown
302 m_rendering_engine->cleanupMeshCache();
307 delete m_media_downloader;
310 void Client::connect(Address address, bool is_local_server)
312 initLocalMapSaving(address, m_address_name, is_local_server);
314 // Since we use TryReceive() a timeout here would be ineffective anyway
315 m_con->SetTimeoutMs(0);
316 m_con->Connect(address);
319 void Client::step(float dtime)
325 m_animation_time += dtime;
326 if(m_animation_time > 60.0)
327 m_animation_time -= 60.0;
329 m_time_of_day_update_timer += dtime;
337 float &counter = m_packetcounter_timer;
342 u32 sum = m_packetcounter.sum();
343 float avg = sum / counter;
345 infostream << "Client packetcounter (" << counter << "s): "
346 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
347 m_packetcounter.print(infostream);
348 m_packetcounter.clear();
352 // UGLY hack to fix 2 second startup delay caused by non existent
353 // server client startup synchronization in local server or singleplayer mode
354 static bool initial_step = true;
356 initial_step = false;
358 else if(m_state == LC_Created) {
359 if (m_is_registration_confirmation_state) {
360 // Waiting confirmation
363 float &counter = m_connection_reinit_timer;
368 LocalPlayer *myplayer = m_env.getLocalPlayer();
369 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
371 sendInit(myplayer->getName());
374 // Not connected, return
379 Do stuff if connected
383 Run Map's timers and unload unused data
385 const float map_timer_and_unload_dtime = 5.25;
386 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
387 std::vector<v3s16> deleted_blocks;
388 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
389 g_settings->getFloat("client_unload_unused_data_timeout"),
390 g_settings->getS32("client_mapblock_limit"),
395 NOTE: This loop is intentionally iterated the way it is.
398 std::vector<v3s16>::iterator i = deleted_blocks.begin();
399 std::vector<v3s16> sendlist;
401 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
412 sendDeletedBlocks(sendlist);
414 if(i == deleted_blocks.end())
420 sendlist.push_back(*i);
426 Send pending messages on out chat queue
428 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
429 sendChatMessage(m_out_chat_queue.front());
430 m_out_chat_queue.pop();
436 LocalPlayer *player = m_env.getLocalPlayer();
438 // Step environment (also handles player controls)
440 m_sound->step(dtime);
445 while (m_env.hasClientEnvEvents()) {
446 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
448 if (envEvent.type == CEE_PLAYER_DAMAGE) {
449 u16 damage = envEvent.player_damage.amount;
451 if (envEvent.player_damage.send_to_server)
454 // Add to ClientEvent queue
455 ClientEvent *event = new ClientEvent();
456 event->type = CE_PLAYER_DAMAGE;
457 event->player_damage.amount = damage;
458 m_client_event_queue.push(event);
465 float &counter = m_avg_rtt_timer;
469 // connectedAndInitialized() is true, peer exists.
470 float avg_rtt = getRTT();
471 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
475 Send player position to server
478 float &counter = m_playerpos_send_timer;
480 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
488 Replace updated meshes
491 int num_processed_meshes = 0;
492 std::vector<v3s16> blocks_to_ack;
493 while (!m_mesh_update_thread.m_queue_out.empty())
495 num_processed_meshes++;
497 MinimapMapblock *minimap_mapblock = NULL;
498 bool do_mapper_update = true;
500 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
501 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
503 // Delete the old mesh
505 block->mesh = nullptr;
508 minimap_mapblock = r.mesh->moveMinimapMapblock();
509 if (minimap_mapblock == NULL)
510 do_mapper_update = false;
512 bool is_empty = true;
513 for (int l = 0; l < MAX_TILE_LAYERS; l++)
514 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
520 // Replace with the new mesh
521 block->mesh = r.mesh;
527 if (m_minimap && do_mapper_update)
528 m_minimap->addBlock(r.p, minimap_mapblock);
530 if (r.ack_block_to_server) {
531 if (blocks_to_ack.size() == 255) {
532 sendGotBlocks(blocks_to_ack);
533 blocks_to_ack.clear();
536 blocks_to_ack.emplace_back(r.p);
539 if (blocks_to_ack.size() > 0) {
540 // Acknowledge block(s)
541 sendGotBlocks(blocks_to_ack);
544 if (num_processed_meshes > 0)
545 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
551 if (m_media_downloader && m_media_downloader->isStarted()) {
552 m_media_downloader->step(this);
553 if (m_media_downloader->isDone()) {
554 delete m_media_downloader;
555 m_media_downloader = NULL;
559 // Acknowledge dynamic media downloads to server
560 std::vector<u32> done;
561 for (auto it = m_pending_media_downloads.begin();
562 it != m_pending_media_downloads.end();) {
563 assert(it->second->isStarted());
564 it->second->step(this);
565 if (it->second->isDone()) {
566 done.emplace_back(it->first);
568 it = m_pending_media_downloads.erase(it);
573 if (done.size() == 255) { // maximum in one packet
583 If the server didn't update the inventory in a while, revert
584 the local inventory (so the player notices the lag problem
585 and knows something is wrong).
587 if (m_inventory_from_server) {
588 float interval = 10.0f;
589 float count_before = std::floor(m_inventory_from_server_age / interval);
591 m_inventory_from_server_age += dtime;
593 float count_after = std::floor(m_inventory_from_server_age / interval);
595 if (count_after != count_before) {
596 // Do this every <interval> seconds after TOCLIENT_INVENTORY
597 // Reset the locally changed inventory to the authoritative inventory
598 player->inventory = *m_inventory_from_server;
599 m_update_wielded_item = true;
604 Update positions of sounds attached to objects
607 for (auto &m_sounds_to_object : m_sounds_to_objects) {
608 int client_id = m_sounds_to_object.first;
609 u16 object_id = m_sounds_to_object.second;
610 ClientActiveObject *cao = m_env.getActiveObject(object_id);
613 m_sound->updateSoundPosition(client_id, cao->getPosition());
618 Handle removed remotely initiated sounds
620 m_removed_sounds_check_timer += dtime;
621 if(m_removed_sounds_check_timer >= 2.32) {
622 m_removed_sounds_check_timer = 0;
623 // Find removed sounds and clear references to them
624 std::vector<s32> removed_server_ids;
625 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
626 i != m_sounds_server_to_client.end();) {
627 s32 server_id = i->first;
628 int client_id = i->second;
630 if(!m_sound->soundExists(client_id)) {
631 m_sounds_server_to_client.erase(server_id);
632 m_sounds_client_to_server.erase(client_id);
633 m_sounds_to_objects.erase(client_id);
634 removed_server_ids.push_back(server_id);
639 if(!removed_server_ids.empty()) {
640 sendRemovedSounds(removed_server_ids);
644 m_mod_storage_save_timer -= dtime;
645 if (m_mod_storage_save_timer <= 0.0f) {
646 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
648 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
649 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
650 if (it->second->isModified()) {
651 it->second->save(getModStoragePath());
656 infostream << "Saved " << n << " modified mod storages." << std::endl;
660 if (m_localdb && m_localdb_save_interval.step(dtime,
661 m_cache_save_interval)) {
662 m_localdb->endSave();
663 m_localdb->beginSave();
667 bool Client::loadMedia(const std::string &data, const std::string &filename,
668 bool from_media_push)
672 const char *image_ext[] = {
673 ".png", ".jpg", ".bmp", ".tga",
674 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
677 name = removeStringEnd(filename, image_ext);
679 TRACESTREAM(<< "Client: Attempting to load image "
680 << "file \"" << filename << "\"" << std::endl);
682 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
683 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
685 io::IReadFile *rfile = irrfs->createMemoryReadFile(
686 data.c_str(), data.size(), "_tempreadfile");
688 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
691 video::IImage *img = vdrv->createImageFromFile(rfile);
693 errorstream<<"Client: Cannot create image from data of "
694 <<"file \""<<filename<<"\""<<std::endl;
699 m_tsrc->insertSourceImage(filename, img);
705 const char *sound_ext[] = {
706 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
707 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
710 name = removeStringEnd(filename, sound_ext);
712 TRACESTREAM(<< "Client: Attempting to load sound "
713 << "file \"" << filename << "\"" << std::endl);
714 return m_sound->loadSoundData(name, data);
717 const char *model_ext[] = {
718 ".x", ".b3d", ".md2", ".obj",
721 name = removeStringEnd(filename, model_ext);
723 verbosestream<<"Client: Storing model into memory: "
724 <<"\""<<filename<<"\""<<std::endl;
725 if(m_mesh_data.count(filename))
726 errorstream<<"Multiple models with name \""<<filename.c_str()
727 <<"\" found; replacing previous model"<<std::endl;
728 m_mesh_data[filename] = data;
732 const char *translate_ext[] = {
735 name = removeStringEnd(filename, translate_ext);
739 TRACESTREAM(<< "Client: Loading translation: "
740 << "\"" << filename << "\"" << std::endl);
741 g_client_translations->loadTranslation(data);
745 errorstream << "Client: Don't know how to load file \""
746 << filename << "\"" << std::endl;
750 // Virtual methods from con::PeerHandler
751 void Client::peerAdded(con::Peer *peer)
753 infostream << "Client::peerAdded(): peer->id="
754 << peer->id << std::endl;
756 void Client::deletingPeer(con::Peer *peer, bool timeout)
758 infostream << "Client::deletingPeer(): "
759 "Server Peer is getting deleted "
760 << "(timeout=" << timeout << ")" << std::endl;
763 m_access_denied = true;
764 m_access_denied_reason = gettext("Connection timed out.");
770 u16 number of files requested
776 void Client::request_media(const std::vector<std::string> &file_requests)
778 std::ostringstream os(std::ios_base::binary);
779 writeU16(os, TOSERVER_REQUEST_MEDIA);
780 size_t file_requests_size = file_requests.size();
782 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
784 // Packet dynamicly resized
785 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
787 pkt << (u16) (file_requests_size & 0xFFFF);
789 for (const std::string &file_request : file_requests) {
795 infostream << "Client: Sending media request list to server ("
796 << file_requests.size() << " files, packet size "
797 << pkt.getSize() << ")" << std::endl;
800 void Client::initLocalMapSaving(const Address &address,
801 const std::string &hostname,
802 bool is_local_server)
804 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
808 std::string world_path;
809 #define set_world_path(hostname) \
810 world_path = porting::path_user \
811 + DIR_DELIM + "worlds" \
812 + DIR_DELIM + "server_" \
813 + hostname + "_" + std::to_string(address.getPort());
815 set_world_path(hostname);
816 if (!fs::IsDir(world_path)) {
817 std::string hostname_escaped = hostname;
818 str_replace(hostname_escaped, ':', '_');
819 set_world_path(hostname_escaped);
821 #undef set_world_path
822 fs::CreateAllDirs(world_path);
824 m_localdb = new MapDatabaseSQLite3(world_path);
825 m_localdb->beginSave();
826 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
829 void Client::ReceiveAll()
832 u64 start_ms = porting::getTimeMs();
833 const u64 budget = 100;
835 // Limit time even if there would be huge amounts of data to
837 if (porting::getTimeMs() > start_ms + budget) {
838 infostream << "Client::ReceiveAll(): "
839 "Packet processing budget exceeded." << std::endl;
845 if (!m_con->TryReceive(&pkt))
848 } catch (const con::InvalidIncomingDataException &e) {
849 infostream << "Client::ReceiveAll(): "
850 "InvalidIncomingDataException: what()="
851 << e.what() << std::endl;
856 inline void Client::handleCommand(NetworkPacket* pkt)
858 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
859 (this->*opHandle.handler)(pkt);
863 sender_peer_id given to this shall be quaranteed to be a valid peer
865 void Client::ProcessData(NetworkPacket *pkt)
867 ToClientCommand command = (ToClientCommand) pkt->getCommand();
868 u32 sender_peer_id = pkt->getPeerId();
870 //infostream<<"Client: received command="<<command<<std::endl;
871 m_packetcounter.add((u16)command);
872 g_profiler->graphAdd("client_received_packets", 1);
875 If this check is removed, be sure to change the queue
876 system to know the ids
878 if(sender_peer_id != PEER_ID_SERVER) {
879 infostream << "Client::ProcessData(): Discarding data not "
880 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
885 // Command must be handled into ToClientCommandHandler
886 if (command >= TOCLIENT_NUM_MSG_TYPES) {
887 infostream << "Client: Ignoring unknown command "
888 << command << std::endl;
893 * Those packets are handled before m_server_ser_ver is set, it's normal
894 * But we must use the new ToClientConnectionState in the future,
897 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
902 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
903 infostream << "Client: Server serialization"
904 " format invalid or not initialized."
905 " Skipping incoming command=" << command << std::endl;
910 Handle runtime commands
916 void Client::Send(NetworkPacket* pkt)
918 m_con->Send(PEER_ID_SERVER,
919 serverCommandFactoryTable[pkt->getCommand()].channel,
921 serverCommandFactoryTable[pkt->getCommand()].reliable);
924 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
925 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
927 v3f pf = myplayer->getPosition() * 100;
928 v3f sf = myplayer->getSpeed() * 100;
929 s32 pitch = myplayer->getPitch() * 100;
930 s32 yaw = myplayer->getYaw() * 100;
931 u32 keyPressed = myplayer->keyPressed;
932 // scaled by 80, so that pi can fit into a u8
933 u8 fov = clientMap->getCameraFov() * 80;
934 u8 wanted_range = MYMIN(255,
935 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
937 v3s32 position(pf.X, pf.Y, pf.Z);
938 v3s32 speed(sf.X, sf.Y, sf.Z);
942 [0] v3s32 position*100
944 [12+12] s32 pitch*100
945 [12+12+4] s32 yaw*100
946 [12+12+4+4] u32 keyPressed
947 [12+12+4+4+4] u8 fov*80
948 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
950 *pkt << position << speed << pitch << yaw << keyPressed;
951 *pkt << fov << wanted_range;
954 void Client::interact(InteractAction action, const PointedThing& pointed)
956 if(m_state != LC_Ready) {
957 errorstream << "Client::interact() "
958 "Canceled (not connected)"
963 LocalPlayer *myplayer = m_env.getLocalPlayer();
964 if (myplayer == NULL)
971 [5] u32 length of the next item (plen)
972 [9] serialized PointedThing
973 [9 + plen] player position information
976 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
979 pkt << myplayer->getWieldIndex();
981 std::ostringstream tmp_os(std::ios::binary);
982 pointed.serialize(tmp_os);
984 pkt.putLongString(tmp_os.str());
986 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
991 void Client::deleteAuthData()
996 switch (m_chosen_auth_mech) {
997 case AUTH_MECHANISM_FIRST_SRP:
999 case AUTH_MECHANISM_SRP:
1000 case AUTH_MECHANISM_LEGACY_PASSWORD:
1001 srp_user_delete((SRPUser *) m_auth_data);
1004 case AUTH_MECHANISM_NONE:
1007 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1011 AuthMechanism Client::choseAuthMech(const u32 mechs)
1013 if (mechs & AUTH_MECHANISM_SRP)
1014 return AUTH_MECHANISM_SRP;
1016 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1017 return AUTH_MECHANISM_FIRST_SRP;
1019 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1020 return AUTH_MECHANISM_LEGACY_PASSWORD;
1022 return AUTH_MECHANISM_NONE;
1025 void Client::sendInit(const std::string &playerName)
1027 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1029 // we don't support network compression yet
1030 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1032 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1033 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1039 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1041 m_chosen_auth_mech = chosen_auth_mechanism;
1042 m_is_registration_confirmation_state = true;
1045 void Client::confirmRegistration()
1047 m_is_registration_confirmation_state = false;
1048 startAuth(m_chosen_auth_mech);
1051 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1053 m_chosen_auth_mech = chosen_auth_mechanism;
1055 switch (chosen_auth_mechanism) {
1056 case AUTH_MECHANISM_FIRST_SRP: {
1057 // send srp verifier to server
1058 std::string verifier;
1060 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1063 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1064 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1069 case AUTH_MECHANISM_SRP:
1070 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1073 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1074 m_password = translate_password(getPlayerName(), m_password);
1078 std::string playername_u = lowercase(getPlayerName());
1079 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1080 getPlayerName().c_str(), playername_u.c_str(),
1081 (const unsigned char *) m_password.c_str(),
1082 m_password.length(), NULL, NULL);
1085 SRP_Result res = srp_user_start_authentication(
1086 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1087 (unsigned char **) &bytes_A, &len_A);
1088 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1090 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1091 resp_pkt << std::string(bytes_A, len_A) << based_on;
1095 case AUTH_MECHANISM_NONE:
1096 break; // not handled in this method
1100 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1102 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1104 pkt << (u8) blocks.size();
1106 for (const v3s16 &block : blocks) {
1113 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1115 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1116 pkt << (u8) blocks.size();
1117 for (const v3s16 &block : blocks)
1123 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1125 size_t server_ids = soundList.size();
1126 assert(server_ids <= 0xFFFF);
1128 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1130 pkt << (u16) (server_ids & 0xFFFF);
1132 for (s32 sound_id : soundList)
1138 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1139 const StringMap &fields)
1141 size_t fields_size = fields.size();
1143 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1145 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1147 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1149 StringMap::const_iterator it;
1150 for (it = fields.begin(); it != fields.end(); ++it) {
1151 const std::string &name = it->first;
1152 const std::string &value = it->second;
1154 pkt.putLongString(value);
1160 void Client::sendInventoryFields(const std::string &formname,
1161 const StringMap &fields)
1163 size_t fields_size = fields.size();
1164 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1166 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1167 pkt << formname << (u16) (fields_size & 0xFFFF);
1169 StringMap::const_iterator it;
1170 for (it = fields.begin(); it != fields.end(); ++it) {
1171 const std::string &name = it->first;
1172 const std::string &value = it->second;
1174 pkt.putLongString(value);
1180 void Client::sendInventoryAction(InventoryAction *a)
1182 std::ostringstream os(std::ios_base::binary);
1187 std::string s = os.str();
1189 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1190 pkt.putRawString(s.c_str(),s.size());
1195 bool Client::canSendChatMessage() const
1197 u32 now = time(NULL);
1198 float time_passed = now - m_last_chat_message_sent;
1200 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1201 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1203 if (virt_chat_message_allowance < 1.0f)
1209 void Client::sendChatMessage(const std::wstring &message)
1211 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1212 if (canSendChatMessage()) {
1213 u32 now = time(NULL);
1214 float time_passed = now - m_last_chat_message_sent;
1215 m_last_chat_message_sent = now;
1217 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1218 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1219 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1221 m_chat_message_allowance -= 1.0f;
1223 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1228 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1229 m_out_chat_queue.push(message);
1231 infostream << "Could not queue chat message because maximum out chat queue size ("
1232 << max_queue_size << ") is reached." << std::endl;
1236 void Client::clearOutChatQueue()
1238 m_out_chat_queue = std::queue<std::wstring>();
1241 void Client::sendChangePassword(const std::string &oldpassword,
1242 const std::string &newpassword)
1244 LocalPlayer *player = m_env.getLocalPlayer();
1248 // get into sudo mode and then send new password to server
1249 m_password = oldpassword;
1250 m_new_password = newpassword;
1251 startAuth(choseAuthMech(m_sudo_auth_methods));
1255 void Client::sendDamage(u16 damage)
1257 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1262 void Client::sendRespawn()
1264 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1268 void Client::sendReady()
1270 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1271 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1273 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1274 << (u8) 0 << (u16) strlen(g_version_hash);
1276 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1277 pkt << (u16)FORMSPEC_API_VERSION;
1281 void Client::sendPlayerPos()
1283 LocalPlayer *player = m_env.getLocalPlayer();
1287 ClientMap &map = m_env.getClientMap();
1288 u8 camera_fov = map.getCameraFov();
1289 u8 wanted_range = map.getControl().wanted_range;
1291 // Save bandwidth by only updating position when
1292 // player is not dead and something changed
1294 if (m_activeobjects_received && player->isDead())
1298 player->last_position == player->getPosition() &&
1299 player->last_speed == player->getSpeed() &&
1300 player->last_pitch == player->getPitch() &&
1301 player->last_yaw == player->getYaw() &&
1302 player->last_keyPressed == player->keyPressed &&
1303 player->last_camera_fov == camera_fov &&
1304 player->last_wanted_range == wanted_range)
1307 player->last_position = player->getPosition();
1308 player->last_speed = player->getSpeed();
1309 player->last_pitch = player->getPitch();
1310 player->last_yaw = player->getYaw();
1311 player->last_keyPressed = player->keyPressed;
1312 player->last_camera_fov = camera_fov;
1313 player->last_wanted_range = wanted_range;
1315 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1317 writePlayerPos(player, &map, &pkt);
1322 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1324 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1326 sanity_check(tokens.size() < 256);
1328 pkt << static_cast<u8>(tokens.size());
1329 for (u32 token : tokens)
1335 void Client::removeNode(v3s16 p)
1337 std::map<v3s16, MapBlock*> modified_blocks;
1340 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1342 catch(InvalidPositionException &e) {
1345 for (const auto &modified_block : modified_blocks) {
1346 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1351 * Helper function for Client Side Modding
1352 * CSM restrictions are applied there, this should not be used for core engine
1354 * @param is_valid_position
1357 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1359 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1360 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1361 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1362 *is_valid_position = false;
1366 return m_env.getMap().getNode(p, is_valid_position);
1369 int Client::CSMClampRadius(v3s16 pos, int radius)
1371 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1373 // This is approximate and will cause some allowed nodes to be excluded
1374 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1375 u32 distance = ppos.getDistanceFrom(pos);
1376 if (distance >= m_csm_restriction_noderange)
1378 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1381 v3s16 Client::CSMClampPos(v3s16 pos)
1383 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1385 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1386 const int range = m_csm_restriction_noderange;
1388 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1389 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1390 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1394 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1396 //TimeTaker timer1("Client::addNode()");
1398 std::map<v3s16, MapBlock*> modified_blocks;
1401 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1402 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1404 catch(InvalidPositionException &e) {
1407 for (const auto &modified_block : modified_blocks) {
1408 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1412 void Client::setPlayerControl(PlayerControl &control)
1414 LocalPlayer *player = m_env.getLocalPlayer();
1416 player->control = control;
1419 void Client::setPlayerItem(u16 item)
1421 m_env.getLocalPlayer()->setWieldIndex(item);
1422 m_update_wielded_item = true;
1424 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1429 // Returns true once after the inventory of the local player
1430 // has been updated from the server.
1431 bool Client::updateWieldedItem()
1433 if (!m_update_wielded_item)
1436 m_update_wielded_item = false;
1438 LocalPlayer *player = m_env.getLocalPlayer();
1440 if (auto *list = player->inventory.getList("main"))
1441 list->setModified(false);
1442 if (auto *list = player->inventory.getList("hand"))
1443 list->setModified(false);
1448 scene::ISceneManager* Client::getSceneManager()
1450 return m_rendering_engine->get_scene_manager();
1453 Inventory* Client::getInventory(const InventoryLocation &loc)
1456 case InventoryLocation::UNDEFINED:
1459 case InventoryLocation::CURRENT_PLAYER:
1461 LocalPlayer *player = m_env.getLocalPlayer();
1463 return &player->inventory;
1466 case InventoryLocation::PLAYER:
1468 // Check if we are working with local player inventory
1469 LocalPlayer *player = m_env.getLocalPlayer();
1470 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1472 return &player->inventory;
1475 case InventoryLocation::NODEMETA:
1477 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1480 return meta->getInventory();
1483 case InventoryLocation::DETACHED:
1485 if (m_detached_inventories.count(loc.name) == 0)
1487 return m_detached_inventories[loc.name];
1491 FATAL_ERROR("Invalid inventory location type.");
1497 void Client::inventoryAction(InventoryAction *a)
1500 Send it to the server
1502 sendInventoryAction(a);
1505 Predict some local inventory changes
1507 a->clientApply(this, this);
1513 float Client::getAnimationTime()
1515 return m_animation_time;
1518 int Client::getCrackLevel()
1520 return m_crack_level;
1523 v3s16 Client::getCrackPos()
1528 void Client::setCrack(int level, v3s16 pos)
1530 int old_crack_level = m_crack_level;
1531 v3s16 old_crack_pos = m_crack_pos;
1533 m_crack_level = level;
1536 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1539 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1541 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1544 addUpdateMeshTaskForNode(pos, false, true);
1550 LocalPlayer *player = m_env.getLocalPlayer();
1555 bool Client::getChatMessage(std::wstring &res)
1557 if (m_chat_queue.empty())
1560 ChatMessage *chatMessage = m_chat_queue.front();
1565 switch (chatMessage->type) {
1566 case CHATMESSAGE_TYPE_RAW:
1567 case CHATMESSAGE_TYPE_ANNOUNCE:
1568 case CHATMESSAGE_TYPE_SYSTEM:
1569 res = chatMessage->message;
1571 case CHATMESSAGE_TYPE_NORMAL: {
1572 if (!chatMessage->sender.empty())
1573 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1575 res = chatMessage->message;
1586 void Client::typeChatMessage(const std::wstring &message)
1588 // Discard empty line
1589 if (message.empty())
1592 // If message was consumed by script API, don't send it to server
1593 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1597 sendChatMessage(message);
1600 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1602 // Check if the block exists to begin with. In the case when a non-existing
1603 // neighbor is automatically added, it may not. In that case we don't want
1604 // to tell the mesh update thread about it.
1605 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1609 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1612 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1614 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1617 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1621 infostream<<"Client::addUpdateMeshTaskForNode(): "
1622 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1626 v3s16 blockpos = getNodeBlockPos(nodepos);
1627 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1628 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1630 if (nodepos.X == blockpos_relative.X)
1631 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1632 if (nodepos.Y == blockpos_relative.Y)
1633 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1634 if (nodepos.Z == blockpos_relative.Z)
1635 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1638 ClientEvent *Client::getClientEvent()
1640 FATAL_ERROR_IF(m_client_event_queue.empty(),
1641 "Cannot getClientEvent, queue is empty.");
1643 ClientEvent *event = m_client_event_queue.front();
1644 m_client_event_queue.pop();
1648 const Address Client::getServerAddress()
1650 return m_con->GetPeerAddress(PEER_ID_SERVER);
1653 float Client::mediaReceiveProgress()
1655 if (m_media_downloader)
1656 return m_media_downloader->getProgress();
1658 return 1.0; // downloader only exists when not yet done
1661 struct TextureUpdateArgs {
1662 gui::IGUIEnvironment *guienv;
1665 const wchar_t* text_base;
1666 ITextureSource *tsrc;
1669 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1671 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1672 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1674 // update the loading menu -- if neccessary
1675 bool do_draw = false;
1676 u64 time_ms = targs->last_time_ms;
1677 if (cur_percent != targs->last_percent) {
1678 targs->last_percent = cur_percent;
1679 time_ms = porting::getTimeMs();
1680 // only draw when the user will notice something:
1681 do_draw = (time_ms - targs->last_time_ms > 100);
1685 targs->last_time_ms = time_ms;
1686 std::wostringstream strm;
1687 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1688 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1689 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1693 void Client::afterContentReceived()
1695 infostream<<"Client::afterContentReceived() started"<<std::endl;
1696 assert(m_itemdef_received); // pre-condition
1697 assert(m_nodedef_received); // pre-condition
1698 assert(mediaReceived()); // pre-condition
1700 const wchar_t* text = wgettext("Loading textures...");
1702 // Clear cached pre-scaled 2D GUI images, as this cache
1703 // might have images with the same name but different
1704 // content from previous sessions.
1705 guiScalingCacheClear();
1707 // Rebuild inherited images and recreate textures
1708 infostream<<"- Rebuilding images and textures"<<std::endl;
1709 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1710 m_tsrc->rebuildImagesAndTextures();
1714 infostream<<"- Rebuilding shaders"<<std::endl;
1715 text = wgettext("Rebuilding shaders...");
1716 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1717 m_shsrc->rebuildShaders();
1720 // Update node aliases
1721 infostream<<"- Updating node aliases"<<std::endl;
1722 text = wgettext("Initializing nodes...");
1723 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1724 m_nodedef->updateAliases(m_itemdef);
1725 for (const auto &path : getTextureDirs()) {
1726 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1727 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1728 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1730 m_nodedef->setNodeRegistrationStatus(true);
1731 m_nodedef->runNodeResolveCallbacks();
1734 // Update node textures and assign shaders to each tile
1735 infostream<<"- Updating node textures"<<std::endl;
1736 TextureUpdateArgs tu_args;
1737 tu_args.guienv = guienv;
1738 tu_args.last_time_ms = porting::getTimeMs();
1739 tu_args.last_percent = 0;
1740 tu_args.text_base = wgettext("Initializing nodes");
1741 tu_args.tsrc = m_tsrc;
1742 m_nodedef->updateTextures(this, &tu_args);
1743 delete[] tu_args.text_base;
1745 // Start mesh update thread after setting up content definitions
1746 infostream<<"- Starting mesh update thread"<<std::endl;
1747 m_mesh_update_thread.start();
1753 m_script->on_client_ready(m_env.getLocalPlayer());
1755 text = wgettext("Done!");
1756 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1757 infostream<<"Client::afterContentReceived() done"<<std::endl;
1761 float Client::getRTT()
1763 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1766 float Client::getCurRate()
1768 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1769 m_con->getLocalStat(con::CUR_DL_RATE));
1772 void Client::makeScreenshot()
1774 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1775 irr::video::IImage* const raw_image = driver->createScreenShot();
1780 time_t t = time(NULL);
1781 struct tm *tm = localtime(&t);
1783 char timetstamp_c[64];
1784 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1786 std::string screenshot_dir;
1788 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1789 screenshot_dir = g_settings->get("screenshot_path");
1791 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1793 std::string filename_base = screenshot_dir
1795 + std::string("screenshot_")
1796 + std::string(timetstamp_c);
1797 std::string filename_ext = "." + g_settings->get("screenshot_format");
1798 std::string filename;
1800 // Create the directory if it doesn't already exist.
1801 // Otherwise, saving the screenshot would fail.
1802 fs::CreateDir(screenshot_dir);
1804 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1805 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1807 // Try to find a unique filename
1808 unsigned serial = 0;
1810 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1811 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1812 std::ifstream tmp(filename.c_str());
1814 break; // File did not apparently exist, we'll go with it
1818 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1819 infostream << "Could not find suitable filename for screenshot" << std::endl;
1821 irr::video::IImage* const image =
1822 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1825 raw_image->copyTo(image);
1827 std::ostringstream sstr;
1828 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1829 sstr << "Saved screenshot to '" << filename << "'";
1831 sstr << "Failed to save screenshot '" << filename << "'";
1833 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1834 utf8_to_wide(sstr.str())));
1835 infostream << sstr.str() << std::endl;
1843 bool Client::shouldShowMinimap() const
1845 return !m_minimap_disabled_by_server;
1848 void Client::pushToEventQueue(ClientEvent *event)
1850 m_client_event_queue.push(event);
1853 void Client::showMinimap(const bool show)
1855 m_game_ui->showMinimap(show);
1858 // IGameDef interface
1860 IItemDefManager* Client::getItemDefManager()
1864 const NodeDefManager* Client::getNodeDefManager()
1868 ICraftDefManager* Client::getCraftDefManager()
1871 //return m_craftdef;
1873 ITextureSource* Client::getTextureSource()
1877 IWritableShaderSource* Client::getShaderSource()
1882 u16 Client::allocateUnknownNodeId(const std::string &name)
1884 errorstream << "Client::allocateUnknownNodeId(): "
1885 << "Client cannot allocate node IDs" << std::endl;
1886 FATAL_ERROR("Client allocated unknown node");
1888 return CONTENT_IGNORE;
1890 ISoundManager* Client::getSoundManager()
1894 MtEventManager* Client::getEventManager()
1899 ParticleManager* Client::getParticleManager()
1901 return &m_particle_manager;
1904 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1906 StringMap::const_iterator it = m_mesh_data.find(filename);
1907 if (it == m_mesh_data.end()) {
1908 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1909 << "\"" << std::endl;
1912 const std::string &data = it->second;
1914 // Create the mesh, remove it from cache and return it
1915 // This allows unique vertex colors and other properties for each instance
1916 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1917 data.c_str(), data.size(), filename.c_str());
1918 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1920 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1926 m_rendering_engine->removeMesh(mesh);
1930 const std::string* Client::getModFile(std::string filename)
1932 // strip dir delimiter from beginning of path
1933 auto pos = filename.find_first_of(':');
1934 if (pos == std::string::npos)
1937 auto pos2 = filename.find_first_not_of('/', pos);
1939 filename.erase(pos, pos2 - pos);
1941 StringMap::const_iterator it = m_mod_vfs.find(filename);
1942 if (it == m_mod_vfs.end())
1947 bool Client::registerModStorage(ModMetadata *storage)
1949 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1950 errorstream << "Unable to register same mod storage twice. Storage name: "
1951 << storage->getModName() << std::endl;
1955 m_mod_storages[storage->getModName()] = storage;
1959 void Client::unregisterModStorage(const std::string &name)
1961 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1962 m_mod_storages.find(name);
1963 if (it != m_mod_storages.end()) {
1964 // Save unconditionaly on unregistration
1965 it->second->save(getModStoragePath());
1966 m_mod_storages.erase(name);
1970 std::string Client::getModStoragePath() const
1972 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1979 bool Client::joinModChannel(const std::string &channel)
1981 if (m_modchannel_mgr->channelRegistered(channel))
1984 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1988 m_modchannel_mgr->joinChannel(channel, 0);
1992 bool Client::leaveModChannel(const std::string &channel)
1994 if (!m_modchannel_mgr->channelRegistered(channel))
1997 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2001 m_modchannel_mgr->leaveChannel(channel, 0);
2005 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2007 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2010 if (message.size() > STRING_MAX_LEN) {
2011 warningstream << "ModChannel message too long, dropping before sending "
2012 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2013 << channel << ")" << std::endl;
2017 // @TODO: do some client rate limiting
2018 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2019 pkt << channel << message;
2024 ModChannel* Client::getModChannel(const std::string &channel)
2026 return m_modchannel_mgr->getModChannel(channel);