3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
68 const char *playername,
69 const std::string &password,
70 const std::string &address_name,
71 MapDrawControl &control,
72 IWritableTextureSource *tsrc,
73 IWritableShaderSource *shsrc,
74 IWritableItemDefManager *itemdef,
75 NodeDefManager *nodedef,
77 MtEventManager *event,
87 m_mesh_update_thread(this),
89 new ClientMap(this, control, 666),
92 m_particle_manager(&m_env),
93 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
94 m_address_name(address_name),
95 m_server_ser_ver(SER_FMT_VER_INVALID),
96 m_last_chat_message_sent(time(NULL)),
98 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
99 m_media_downloader(new ClientMediaDownloader()),
102 m_modchannel_mgr(new ModChannelMgr())
105 m_env.setLocalPlayer(new LocalPlayer(this, playername));
107 if (g_settings->getBool("enable_minimap")) {
108 m_minimap = new Minimap(this);
110 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
112 m_modding_enabled = g_settings->getBool("enable_client_modding");
113 // Only create the client script environment if client modding is enabled
114 if (m_modding_enabled) {
115 m_script = new ClientScripting(this);
116 m_env.setScript(m_script);
117 m_script->setEnv(&m_env);
121 void Client::loadMods()
123 // Don't load mods twice
128 // If client modding is not enabled, don't load client-provided CSM mods or
130 if (!m_modding_enabled) {
131 warningstream << "Client side mods are disabled by configuration." << std::endl;
136 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
137 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
139 // If the server has disabled client-provided CSM mod loading, don't load
140 // client-provided CSM mods. Builtin is loaded so needs verfying.
141 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
142 warningstream << "Client side mods are disabled by server." << std::endl;
143 // If builtin integrity is wrong, disconnect user
144 if (!checkBuiltinIntegrity()) {
145 // @TODO disconnect user
150 ClientModConfiguration modconf(getClientModsLuaPath());
151 m_mods = modconf.getMods();
152 // complain about mods with unsatisfied dependencies
153 if (!modconf.isConsistent()) {
154 modconf.printUnsatisfiedModsError();
158 infostream << "Client Loading mods: ";
159 for (const ModSpec &mod : m_mods)
160 infostream << mod.name << " ";
161 infostream << std::endl;
163 // Load and run "mod" scripts
164 for (const ModSpec &mod : m_mods) {
165 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
166 throw ModError("Error loading mod \"" + mod.name +
167 "\": Mod name does not follow naming conventions: "
168 "Only characters [a-z0-9_] are allowed.");
170 scanModIntoMemory(mod.name, mod.path);
173 // Load and run "mod" scripts
174 for (const ModSpec &mod : m_mods)
175 m_script->loadModFromMemory(mod.name);
177 // Run a callback when mods are loaded
178 m_script->on_mods_loaded();
179 m_mods_loaded = true;
182 bool Client::checkBuiltinIntegrity()
188 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
189 std::string mod_subpath)
191 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
192 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
193 for (const fs::DirListNode &j : mod) {
194 std::string filename = j.name;
196 scanModSubfolder(mod_name, mod_path, mod_subpath
197 + filename + DIR_DELIM);
200 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
201 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
205 const std::string &Client::getBuiltinLuaPath()
207 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
211 const std::string &Client::getClientModsLuaPath()
213 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
214 return clientmods_dir;
217 const std::vector<ModSpec>& Client::getMods() const
219 static std::vector<ModSpec> client_modspec_temp;
220 return client_modspec_temp;
223 const ModSpec* Client::getModSpec(const std::string &modname) const
231 if (m_modding_enabled)
232 m_script->on_shutdown();
233 //request all client managed threads to stop
234 m_mesh_update_thread.stop();
235 // Save local server map
237 infostream << "Local map saving ended." << std::endl;
238 m_localdb->endSave();
241 if (m_modding_enabled)
245 bool Client::isShutdown()
247 return m_shutdown || !m_mesh_update_thread.isRunning();
257 m_mesh_update_thread.stop();
258 m_mesh_update_thread.wait();
259 while (!m_mesh_update_thread.m_queue_out.empty()) {
260 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
265 delete m_inventory_from_server;
267 // Delete detached inventories
268 for (auto &m_detached_inventorie : m_detached_inventories) {
269 delete m_detached_inventorie.second;
272 // cleanup 3d model meshes on client shutdown
273 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
274 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
277 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
281 delete m_media_downloader;
284 void Client::connect(Address address, bool is_local_server)
286 initLocalMapSaving(address, m_address_name, is_local_server);
288 m_con->SetTimeoutMs(0);
289 m_con->Connect(address);
292 void Client::step(float dtime)
298 m_animation_time += dtime;
299 if(m_animation_time > 60.0)
300 m_animation_time -= 60.0;
302 m_time_of_day_update_timer += dtime;
310 float &counter = m_packetcounter_timer;
316 infostream << "Client packetcounter (" << m_packetcounter_timer
318 m_packetcounter.print(infostream);
319 m_packetcounter.clear();
323 // UGLY hack to fix 2 second startup delay caused by non existent
324 // server client startup synchronization in local server or singleplayer mode
325 static bool initial_step = true;
327 initial_step = false;
329 else if(m_state == LC_Created) {
330 if (m_is_registration_confirmation_state) {
331 // Waiting confirmation
334 float &counter = m_connection_reinit_timer;
339 LocalPlayer *myplayer = m_env.getLocalPlayer();
340 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
342 sendInit(myplayer->getName());
345 // Not connected, return
350 Do stuff if connected
354 Run Map's timers and unload unused data
356 const float map_timer_and_unload_dtime = 5.25;
357 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
358 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
359 std::vector<v3s16> deleted_blocks;
360 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
361 g_settings->getFloat("client_unload_unused_data_timeout"),
362 g_settings->getS32("client_mapblock_limit"),
367 NOTE: This loop is intentionally iterated the way it is.
370 std::vector<v3s16>::iterator i = deleted_blocks.begin();
371 std::vector<v3s16> sendlist;
373 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
384 sendDeletedBlocks(sendlist);
386 if(i == deleted_blocks.end())
392 sendlist.push_back(*i);
398 Send pending messages on out chat queue
400 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
401 sendChatMessage(m_out_chat_queue.front());
402 m_out_chat_queue.pop();
408 // Control local player (0ms)
409 LocalPlayer *player = m_env.getLocalPlayer();
411 player->applyControl(dtime, &m_env);
415 m_sound->step(dtime);
420 while (m_env.hasClientEnvEvents()) {
421 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
423 if (envEvent.type == CEE_PLAYER_DAMAGE) {
424 u8 damage = envEvent.player_damage.amount;
426 if (envEvent.player_damage.send_to_server)
429 // Add to ClientEvent queue
430 ClientEvent *event = new ClientEvent();
431 event->type = CE_PLAYER_DAMAGE;
432 event->player_damage.amount = damage;
433 m_client_event_queue.push(event);
440 float &counter = m_avg_rtt_timer;
444 // connectedAndInitialized() is true, peer exists.
445 float avg_rtt = getRTT();
446 infostream << "Client: average rtt: " << avg_rtt << std::endl;
450 Send player position to server
453 float &counter = m_playerpos_send_timer;
455 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
463 Replace updated meshes
466 int num_processed_meshes = 0;
467 while (!m_mesh_update_thread.m_queue_out.empty())
469 num_processed_meshes++;
471 MinimapMapblock *minimap_mapblock = NULL;
472 bool do_mapper_update = true;
474 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
475 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
477 // Delete the old mesh
479 block->mesh = nullptr;
482 minimap_mapblock = r.mesh->moveMinimapMapblock();
483 if (minimap_mapblock == NULL)
484 do_mapper_update = false;
486 bool is_empty = true;
487 for (int l = 0; l < MAX_TILE_LAYERS; l++)
488 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
494 // Replace with the new mesh
495 block->mesh = r.mesh;
501 if (m_minimap && do_mapper_update)
502 m_minimap->addBlock(r.p, minimap_mapblock);
504 if (r.ack_block_to_server) {
514 if (num_processed_meshes > 0)
515 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
521 if (m_media_downloader && m_media_downloader->isStarted()) {
522 m_media_downloader->step(this);
523 if (m_media_downloader->isDone()) {
524 delete m_media_downloader;
525 m_media_downloader = NULL;
530 If the server didn't update the inventory in a while, revert
531 the local inventory (so the player notices the lag problem
532 and knows something is wrong).
534 if (m_inventory_from_server) {
535 float interval = 10.0f;
536 float count_before = std::floor(m_inventory_from_server_age / interval);
538 m_inventory_from_server_age += dtime;
540 float count_after = std::floor(m_inventory_from_server_age / interval);
542 if (count_after != count_before) {
543 // Do this every <interval> seconds after TOCLIENT_INVENTORY
544 // Reset the locally changed inventory to the authoritative inventory
545 m_env.getLocalPlayer()->inventory = *m_inventory_from_server;
546 m_inventory_updated = true;
551 Update positions of sounds attached to objects
554 for (auto &m_sounds_to_object : m_sounds_to_objects) {
555 int client_id = m_sounds_to_object.first;
556 u16 object_id = m_sounds_to_object.second;
557 ClientActiveObject *cao = m_env.getActiveObject(object_id);
560 m_sound->updateSoundPosition(client_id, cao->getPosition());
565 Handle removed remotely initiated sounds
567 m_removed_sounds_check_timer += dtime;
568 if(m_removed_sounds_check_timer >= 2.32) {
569 m_removed_sounds_check_timer = 0;
570 // Find removed sounds and clear references to them
571 std::vector<s32> removed_server_ids;
572 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
573 i != m_sounds_server_to_client.end();) {
574 s32 server_id = i->first;
575 int client_id = i->second;
577 if(!m_sound->soundExists(client_id)) {
578 m_sounds_server_to_client.erase(server_id);
579 m_sounds_client_to_server.erase(client_id);
580 m_sounds_to_objects.erase(client_id);
581 removed_server_ids.push_back(server_id);
586 if(!removed_server_ids.empty()) {
587 sendRemovedSounds(removed_server_ids);
591 m_mod_storage_save_timer -= dtime;
592 if (m_mod_storage_save_timer <= 0.0f) {
593 verbosestream << "Saving registered mod storages." << std::endl;
594 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
595 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
596 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
597 if (it->second->isModified()) {
598 it->second->save(getModStoragePath());
604 if (m_localdb && m_localdb_save_interval.step(dtime,
605 m_cache_save_interval)) {
606 m_localdb->endSave();
607 m_localdb->beginSave();
611 bool Client::loadMedia(const std::string &data, const std::string &filename)
613 // Silly irrlicht's const-incorrectness
614 Buffer<char> data_rw(data.c_str(), data.size());
618 const char *image_ext[] = {
619 ".png", ".jpg", ".bmp", ".tga",
620 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
623 name = removeStringEnd(filename, image_ext);
625 verbosestream<<"Client: Attempting to load image "
626 <<"file \""<<filename<<"\""<<std::endl;
628 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
629 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
631 // Create an irrlicht memory file
632 io::IReadFile *rfile = irrfs->createMemoryReadFile(
633 *data_rw, data_rw.getSize(), "_tempreadfile");
635 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
638 video::IImage *img = vdrv->createImageFromFile(rfile);
640 errorstream<<"Client: Cannot create image from data of "
641 <<"file \""<<filename<<"\""<<std::endl;
646 m_tsrc->insertSourceImage(filename, img);
652 const char *sound_ext[] = {
653 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
654 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
657 name = removeStringEnd(filename, sound_ext);
659 verbosestream<<"Client: Attempting to load sound "
660 <<"file \""<<filename<<"\""<<std::endl;
661 m_sound->loadSoundData(name, data);
665 const char *model_ext[] = {
666 ".x", ".b3d", ".md2", ".obj",
670 name = removeStringEnd(filename, model_ext);
672 verbosestream<<"Client: Storing model into memory: "
673 <<"\""<<filename<<"\""<<std::endl;
674 if(m_mesh_data.count(filename))
675 errorstream<<"Multiple models with name \""<<filename.c_str()
676 <<"\" found; replacing previous model"<<std::endl;
677 m_mesh_data[filename] = data;
681 const char *translate_ext[] = {
684 name = removeStringEnd(filename, translate_ext);
686 verbosestream << "Client: Loading translation: "
687 << "\"" << filename << "\"" << std::endl;
688 g_translations->loadTranslation(data);
692 errorstream << "Client: Don't know how to load file \""
693 << filename << "\"" << std::endl;
697 // Virtual methods from con::PeerHandler
698 void Client::peerAdded(con::Peer *peer)
700 infostream << "Client::peerAdded(): peer->id="
701 << peer->id << std::endl;
703 void Client::deletingPeer(con::Peer *peer, bool timeout)
705 infostream << "Client::deletingPeer(): "
706 "Server Peer is getting deleted "
707 << "(timeout=" << timeout << ")" << std::endl;
710 m_access_denied = true;
711 m_access_denied_reason = gettext("Connection timed out.");
717 u16 number of files requested
723 void Client::request_media(const std::vector<std::string> &file_requests)
725 std::ostringstream os(std::ios_base::binary);
726 writeU16(os, TOSERVER_REQUEST_MEDIA);
727 size_t file_requests_size = file_requests.size();
729 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
731 // Packet dynamicly resized
732 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
734 pkt << (u16) (file_requests_size & 0xFFFF);
736 for (const std::string &file_request : file_requests) {
742 infostream << "Client: Sending media request list to server ("
743 << file_requests.size() << " files. packet size)" << std::endl;
746 void Client::initLocalMapSaving(const Address &address,
747 const std::string &hostname,
748 bool is_local_server)
750 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
754 const std::string world_path = porting::path_user
755 + DIR_DELIM + "worlds"
756 + DIR_DELIM + "server_"
757 + hostname + "_" + std::to_string(address.getPort());
759 fs::CreateAllDirs(world_path);
761 m_localdb = new MapDatabaseSQLite3(world_path);
762 m_localdb->beginSave();
763 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
766 void Client::ReceiveAll()
768 u64 start_ms = porting::getTimeMs();
771 // Limit time even if there would be huge amounts of data to
773 if(porting::getTimeMs() > start_ms + 100)
778 g_profiler->graphAdd("client_received_packets", 1);
780 catch(con::NoIncomingDataException &e) {
783 catch(con::InvalidIncomingDataException &e) {
784 infostream<<"Client::ReceiveAll(): "
785 "InvalidIncomingDataException: what()="
786 <<e.what()<<std::endl;
791 void Client::Receive()
794 m_con->Receive(&pkt);
798 inline void Client::handleCommand(NetworkPacket* pkt)
800 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
801 (this->*opHandle.handler)(pkt);
805 sender_peer_id given to this shall be quaranteed to be a valid peer
807 void Client::ProcessData(NetworkPacket *pkt)
809 ToClientCommand command = (ToClientCommand) pkt->getCommand();
810 u32 sender_peer_id = pkt->getPeerId();
812 //infostream<<"Client: received command="<<command<<std::endl;
813 m_packetcounter.add((u16)command);
816 If this check is removed, be sure to change the queue
817 system to know the ids
819 if(sender_peer_id != PEER_ID_SERVER) {
820 infostream << "Client::ProcessData(): Discarding data not "
821 "coming from server: peer_id=" << sender_peer_id
826 // Command must be handled into ToClientCommandHandler
827 if (command >= TOCLIENT_NUM_MSG_TYPES) {
828 infostream << "Client: Ignoring unknown command "
829 << command << std::endl;
834 * Those packets are handled before m_server_ser_ver is set, it's normal
835 * But we must use the new ToClientConnectionState in the future,
838 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
843 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
844 infostream << "Client: Server serialization"
845 " format invalid or not initialized."
846 " Skipping incoming command=" << command << std::endl;
851 Handle runtime commands
857 void Client::Send(NetworkPacket* pkt)
859 m_con->Send(PEER_ID_SERVER,
860 serverCommandFactoryTable[pkt->getCommand()].channel,
862 serverCommandFactoryTable[pkt->getCommand()].reliable);
865 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
866 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
868 v3f pf = myplayer->getPosition() * 100;
869 v3f sf = myplayer->getSpeed() * 100;
870 s32 pitch = myplayer->getPitch() * 100;
871 s32 yaw = myplayer->getYaw() * 100;
872 u32 keyPressed = myplayer->keyPressed;
873 // scaled by 80, so that pi can fit into a u8
874 u8 fov = clientMap->getCameraFov() * 80;
875 u8 wanted_range = MYMIN(255,
876 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
878 v3s32 position(pf.X, pf.Y, pf.Z);
879 v3s32 speed(sf.X, sf.Y, sf.Z);
883 [0] v3s32 position*100
885 [12+12] s32 pitch*100
886 [12+12+4] s32 yaw*100
887 [12+12+4+4] u32 keyPressed
888 [12+12+4+4+4] u8 fov*80
889 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
891 *pkt << position << speed << pitch << yaw << keyPressed;
892 *pkt << fov << wanted_range;
895 void Client::interact(u8 action, const PointedThing& pointed)
897 if(m_state != LC_Ready) {
898 errorstream << "Client::interact() "
899 "Canceled (not connected)"
904 LocalPlayer *myplayer = m_env.getLocalPlayer();
905 if (myplayer == NULL)
912 [5] u32 length of the next item (plen)
913 [9] serialized PointedThing
914 [9 + plen] player position information
916 0: start digging (from undersurface) or use
917 1: stop digging (all parameters ignored)
919 3: place block or item (to abovesurface)
921 5: perform secondary action of item
924 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
927 pkt << (u16)getPlayerItem();
929 std::ostringstream tmp_os(std::ios::binary);
930 pointed.serialize(tmp_os);
932 pkt.putLongString(tmp_os.str());
934 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
939 void Client::deleteAuthData()
944 switch (m_chosen_auth_mech) {
945 case AUTH_MECHANISM_FIRST_SRP:
947 case AUTH_MECHANISM_SRP:
948 case AUTH_MECHANISM_LEGACY_PASSWORD:
949 srp_user_delete((SRPUser *) m_auth_data);
952 case AUTH_MECHANISM_NONE:
955 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
959 AuthMechanism Client::choseAuthMech(const u32 mechs)
961 if (mechs & AUTH_MECHANISM_SRP)
962 return AUTH_MECHANISM_SRP;
964 if (mechs & AUTH_MECHANISM_FIRST_SRP)
965 return AUTH_MECHANISM_FIRST_SRP;
967 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
968 return AUTH_MECHANISM_LEGACY_PASSWORD;
970 return AUTH_MECHANISM_NONE;
973 void Client::sendInit(const std::string &playerName)
975 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
977 // we don't support network compression yet
978 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
980 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
981 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
987 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
989 m_chosen_auth_mech = chosen_auth_mechanism;
990 m_is_registration_confirmation_state = true;
993 void Client::confirmRegistration()
995 m_is_registration_confirmation_state = false;
996 startAuth(m_chosen_auth_mech);
999 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1001 m_chosen_auth_mech = chosen_auth_mechanism;
1003 switch (chosen_auth_mechanism) {
1004 case AUTH_MECHANISM_FIRST_SRP: {
1005 // send srp verifier to server
1006 std::string verifier;
1008 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1011 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1012 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1017 case AUTH_MECHANISM_SRP:
1018 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1021 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1022 m_password = translate_password(getPlayerName(), m_password);
1026 std::string playername_u = lowercase(getPlayerName());
1027 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1028 getPlayerName().c_str(), playername_u.c_str(),
1029 (const unsigned char *) m_password.c_str(),
1030 m_password.length(), NULL, NULL);
1033 SRP_Result res = srp_user_start_authentication(
1034 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1035 (unsigned char **) &bytes_A, &len_A);
1036 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1038 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1039 resp_pkt << std::string(bytes_A, len_A) << based_on;
1043 case AUTH_MECHANISM_NONE:
1044 break; // not handled in this method
1048 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1050 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1052 pkt << (u8) blocks.size();
1054 for (const v3s16 &block : blocks) {
1061 void Client::sendGotBlocks(v3s16 block)
1063 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1064 pkt << (u8) 1 << block;
1068 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1070 size_t server_ids = soundList.size();
1071 assert(server_ids <= 0xFFFF);
1073 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1075 pkt << (u16) (server_ids & 0xFFFF);
1077 for (int sound_id : soundList)
1083 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1084 const StringMap &fields)
1086 size_t fields_size = fields.size();
1088 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1090 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1092 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1094 StringMap::const_iterator it;
1095 for (it = fields.begin(); it != fields.end(); ++it) {
1096 const std::string &name = it->first;
1097 const std::string &value = it->second;
1099 pkt.putLongString(value);
1105 void Client::sendInventoryFields(const std::string &formname,
1106 const StringMap &fields)
1108 size_t fields_size = fields.size();
1109 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1111 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1112 pkt << formname << (u16) (fields_size & 0xFFFF);
1114 StringMap::const_iterator it;
1115 for (it = fields.begin(); it != fields.end(); ++it) {
1116 const std::string &name = it->first;
1117 const std::string &value = it->second;
1119 pkt.putLongString(value);
1125 void Client::sendInventoryAction(InventoryAction *a)
1127 std::ostringstream os(std::ios_base::binary);
1132 std::string s = os.str();
1134 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1135 pkt.putRawString(s.c_str(),s.size());
1140 bool Client::canSendChatMessage() const
1142 u32 now = time(NULL);
1143 float time_passed = now - m_last_chat_message_sent;
1145 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1146 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1148 if (virt_chat_message_allowance < 1.0f)
1154 void Client::sendChatMessage(const std::wstring &message)
1156 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1157 if (canSendChatMessage()) {
1158 u32 now = time(NULL);
1159 float time_passed = now - m_last_chat_message_sent;
1160 m_last_chat_message_sent = time(NULL);
1162 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1163 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1164 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1166 m_chat_message_allowance -= 1.0f;
1168 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1173 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1174 m_out_chat_queue.push(message);
1176 infostream << "Could not queue chat message because maximum out chat queue size ("
1177 << max_queue_size << ") is reached." << std::endl;
1181 void Client::clearOutChatQueue()
1183 m_out_chat_queue = std::queue<std::wstring>();
1186 void Client::sendChangePassword(const std::string &oldpassword,
1187 const std::string &newpassword)
1189 LocalPlayer *player = m_env.getLocalPlayer();
1193 // get into sudo mode and then send new password to server
1194 m_password = oldpassword;
1195 m_new_password = newpassword;
1196 startAuth(choseAuthMech(m_sudo_auth_methods));
1200 void Client::sendDamage(u8 damage)
1202 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1207 void Client::sendRespawn()
1209 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1213 void Client::sendReady()
1215 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1216 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1218 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1219 << (u8) 0 << (u16) strlen(g_version_hash);
1221 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1225 void Client::sendPlayerPos()
1227 LocalPlayer *myplayer = m_env.getLocalPlayer();
1231 ClientMap &map = m_env.getClientMap();
1233 u8 camera_fov = map.getCameraFov();
1234 u8 wanted_range = map.getControl().wanted_range;
1236 // Save bandwidth by only updating position when something changed
1237 if(myplayer->last_position == myplayer->getPosition() &&
1238 myplayer->last_speed == myplayer->getSpeed() &&
1239 myplayer->last_pitch == myplayer->getPitch() &&
1240 myplayer->last_yaw == myplayer->getYaw() &&
1241 myplayer->last_keyPressed == myplayer->keyPressed &&
1242 myplayer->last_camera_fov == camera_fov &&
1243 myplayer->last_wanted_range == wanted_range)
1246 myplayer->last_position = myplayer->getPosition();
1247 myplayer->last_speed = myplayer->getSpeed();
1248 myplayer->last_pitch = myplayer->getPitch();
1249 myplayer->last_yaw = myplayer->getYaw();
1250 myplayer->last_keyPressed = myplayer->keyPressed;
1251 myplayer->last_camera_fov = camera_fov;
1252 myplayer->last_wanted_range = wanted_range;
1254 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1256 writePlayerPos(myplayer, &map, &pkt);
1261 void Client::sendPlayerItem(u16 item)
1263 LocalPlayer *myplayer = m_env.getLocalPlayer();
1267 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1274 void Client::removeNode(v3s16 p)
1276 std::map<v3s16, MapBlock*> modified_blocks;
1279 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1281 catch(InvalidPositionException &e) {
1284 for (const auto &modified_block : modified_blocks) {
1285 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1290 * Helper function for Client Side Modding
1291 * CSM restrictions are applied there, this should not be used for core engine
1293 * @param is_valid_position
1296 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1298 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1299 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1300 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1301 *is_valid_position = false;
1305 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1308 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1310 //TimeTaker timer1("Client::addNode()");
1312 std::map<v3s16, MapBlock*> modified_blocks;
1315 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1316 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1318 catch(InvalidPositionException &e) {
1321 for (const auto &modified_block : modified_blocks) {
1322 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1326 void Client::setPlayerControl(PlayerControl &control)
1328 LocalPlayer *player = m_env.getLocalPlayer();
1330 player->control = control;
1333 void Client::selectPlayerItem(u16 item)
1335 m_playeritem = item;
1336 m_inventory_updated = true;
1337 sendPlayerItem(item);
1340 // Returns true if the inventory of the local player has been
1341 // updated from the server. If it is true, it is set to false.
1342 bool Client::getLocalInventoryUpdated()
1344 bool updated = m_inventory_updated;
1345 m_inventory_updated = false;
1349 // Copies the inventory of the local player to parameter
1350 void Client::getLocalInventory(Inventory &dst)
1352 LocalPlayer *player = m_env.getLocalPlayer();
1354 dst = player->inventory;
1357 Inventory* Client::getInventory(const InventoryLocation &loc)
1360 case InventoryLocation::UNDEFINED:
1363 case InventoryLocation::CURRENT_PLAYER:
1365 LocalPlayer *player = m_env.getLocalPlayer();
1367 return &player->inventory;
1370 case InventoryLocation::PLAYER:
1372 // Check if we are working with local player inventory
1373 LocalPlayer *player = m_env.getLocalPlayer();
1374 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1376 return &player->inventory;
1379 case InventoryLocation::NODEMETA:
1381 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1384 return meta->getInventory();
1387 case InventoryLocation::DETACHED:
1389 if (m_detached_inventories.count(loc.name) == 0)
1391 return m_detached_inventories[loc.name];
1395 FATAL_ERROR("Invalid inventory location type.");
1401 void Client::inventoryAction(InventoryAction *a)
1404 Send it to the server
1406 sendInventoryAction(a);
1409 Predict some local inventory changes
1411 a->clientApply(this, this);
1417 float Client::getAnimationTime()
1419 return m_animation_time;
1422 int Client::getCrackLevel()
1424 return m_crack_level;
1427 v3s16 Client::getCrackPos()
1432 void Client::setCrack(int level, v3s16 pos)
1434 int old_crack_level = m_crack_level;
1435 v3s16 old_crack_pos = m_crack_pos;
1437 m_crack_level = level;
1440 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1443 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1445 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1448 addUpdateMeshTaskForNode(pos, false, true);
1454 LocalPlayer *player = m_env.getLocalPlayer();
1459 bool Client::getChatMessage(std::wstring &res)
1461 if (m_chat_queue.empty())
1464 ChatMessage *chatMessage = m_chat_queue.front();
1469 switch (chatMessage->type) {
1470 case CHATMESSAGE_TYPE_RAW:
1471 case CHATMESSAGE_TYPE_ANNOUNCE:
1472 case CHATMESSAGE_TYPE_SYSTEM:
1473 res = chatMessage->message;
1475 case CHATMESSAGE_TYPE_NORMAL: {
1476 if (!chatMessage->sender.empty())
1477 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1479 res = chatMessage->message;
1490 void Client::typeChatMessage(const std::wstring &message)
1492 // Discard empty line
1493 if (message.empty())
1496 // If message was consumed by script API, don't send it to server
1497 if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
1501 sendChatMessage(message);
1504 if (message[0] != L'/') {
1505 // compatibility code
1506 if (m_proto_ver < 29) {
1507 LocalPlayer *player = m_env.getLocalPlayer();
1509 std::wstring name = narrow_to_wide(player->getName());
1510 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1515 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1517 // Check if the block exists to begin with. In the case when a non-existing
1518 // neighbor is automatically added, it may not. In that case we don't want
1519 // to tell the mesh update thread about it.
1520 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1524 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1527 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1530 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1532 catch(InvalidPositionException &e){}
1535 for (int i=0;i<6;i++)
1538 v3s16 p = blockpos + g_6dirs[i];
1539 addUpdateMeshTask(p, false, urgent);
1541 catch(InvalidPositionException &e){}
1545 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1549 infostream<<"Client::addUpdateMeshTaskForNode(): "
1550 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1554 v3s16 blockpos = getNodeBlockPos(nodepos);
1555 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1558 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1560 catch(InvalidPositionException &e) {}
1563 if(nodepos.X == blockpos_relative.X){
1565 v3s16 p = blockpos + v3s16(-1,0,0);
1566 addUpdateMeshTask(p, false, urgent);
1568 catch(InvalidPositionException &e){}
1571 if(nodepos.Y == blockpos_relative.Y){
1573 v3s16 p = blockpos + v3s16(0,-1,0);
1574 addUpdateMeshTask(p, false, urgent);
1576 catch(InvalidPositionException &e){}
1579 if(nodepos.Z == blockpos_relative.Z){
1581 v3s16 p = blockpos + v3s16(0,0,-1);
1582 addUpdateMeshTask(p, false, urgent);
1584 catch(InvalidPositionException &e){}
1588 ClientEvent *Client::getClientEvent()
1590 FATAL_ERROR_IF(m_client_event_queue.empty(),
1591 "Cannot getClientEvent, queue is empty.");
1593 ClientEvent *event = m_client_event_queue.front();
1594 m_client_event_queue.pop();
1598 bool Client::connectedToServer()
1600 return m_con->Connected();
1603 const Address Client::getServerAddress()
1605 return m_con->GetPeerAddress(PEER_ID_SERVER);
1608 float Client::mediaReceiveProgress()
1610 if (m_media_downloader)
1611 return m_media_downloader->getProgress();
1613 return 1.0; // downloader only exists when not yet done
1616 typedef struct TextureUpdateArgs {
1617 gui::IGUIEnvironment *guienv;
1620 const wchar_t* text_base;
1621 ITextureSource *tsrc;
1622 } TextureUpdateArgs;
1624 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1626 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1627 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1629 // update the loading menu -- if neccessary
1630 bool do_draw = false;
1631 u64 time_ms = targs->last_time_ms;
1632 if (cur_percent != targs->last_percent) {
1633 targs->last_percent = cur_percent;
1634 time_ms = porting::getTimeMs();
1635 // only draw when the user will notice something:
1636 do_draw = (time_ms - targs->last_time_ms > 100);
1640 targs->last_time_ms = time_ms;
1641 std::basic_stringstream<wchar_t> strm;
1642 strm << targs->text_base << " " << targs->last_percent << "%...";
1643 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1644 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1648 void Client::afterContentReceived()
1650 infostream<<"Client::afterContentReceived() started"<<std::endl;
1651 assert(m_itemdef_received); // pre-condition
1652 assert(m_nodedef_received); // pre-condition
1653 assert(mediaReceived()); // pre-condition
1655 const wchar_t* text = wgettext("Loading textures...");
1657 // Clear cached pre-scaled 2D GUI images, as this cache
1658 // might have images with the same name but different
1659 // content from previous sessions.
1660 guiScalingCacheClear();
1662 // Rebuild inherited images and recreate textures
1663 infostream<<"- Rebuilding images and textures"<<std::endl;
1664 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1665 m_tsrc->rebuildImagesAndTextures();
1669 infostream<<"- Rebuilding shaders"<<std::endl;
1670 text = wgettext("Rebuilding shaders...");
1671 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1672 m_shsrc->rebuildShaders();
1675 // Update node aliases
1676 infostream<<"- Updating node aliases"<<std::endl;
1677 text = wgettext("Initializing nodes...");
1678 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1679 m_nodedef->updateAliases(m_itemdef);
1680 for (const auto &path : getTextureDirs())
1681 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1682 m_nodedef->setNodeRegistrationStatus(true);
1683 m_nodedef->runNodeResolveCallbacks();
1686 // Update node textures and assign shaders to each tile
1687 infostream<<"- Updating node textures"<<std::endl;
1688 TextureUpdateArgs tu_args;
1689 tu_args.guienv = guienv;
1690 tu_args.last_time_ms = porting::getTimeMs();
1691 tu_args.last_percent = 0;
1692 tu_args.text_base = wgettext("Initializing nodes");
1693 tu_args.tsrc = m_tsrc;
1694 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1695 delete[] tu_args.text_base;
1697 // Start mesh update thread after setting up content definitions
1698 infostream<<"- Starting mesh update thread"<<std::endl;
1699 m_mesh_update_thread.start();
1704 if (g_settings->getBool("enable_client_modding")) {
1705 m_script->on_client_ready(m_env.getLocalPlayer());
1708 text = wgettext("Done!");
1709 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1710 infostream<<"Client::afterContentReceived() done"<<std::endl;
1714 // returns the Round Trip Time
1715 // if the RTT did not become updated within 2 seconds, e.g. before timing out,
1716 // it returns the expired time instead
1717 float Client::getRTT()
1719 float avg_rtt = m_con->getPeerStat(PEER_ID_SERVER, con::AVG_RTT);
1720 float time_from_last_rtt =
1721 m_con->getPeerStat(PEER_ID_SERVER, con::TIMEOUT_COUNTER);
1722 if (avg_rtt + 2.0f > time_from_last_rtt)
1724 return time_from_last_rtt;
1727 float Client::getCurRate()
1729 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1730 m_con->getLocalStat(con::CUR_DL_RATE));
1733 void Client::makeScreenshot()
1735 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1736 irr::video::IImage* const raw_image = driver->createScreenShot();
1741 time_t t = time(NULL);
1742 struct tm *tm = localtime(&t);
1744 char timetstamp_c[64];
1745 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1747 std::string filename_base = g_settings->get("screenshot_path")
1749 + std::string("screenshot_")
1750 + std::string(timetstamp_c);
1751 std::string filename_ext = "." + g_settings->get("screenshot_format");
1752 std::string filename;
1754 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1755 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1757 // Try to find a unique filename
1758 unsigned serial = 0;
1760 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1761 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1762 std::ifstream tmp(filename.c_str());
1764 break; // File did not apparently exist, we'll go with it
1768 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1769 infostream << "Could not find suitable filename for screenshot" << std::endl;
1771 irr::video::IImage* const image =
1772 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1775 raw_image->copyTo(image);
1777 std::ostringstream sstr;
1778 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1779 sstr << "Saved screenshot to '" << filename << "'";
1781 sstr << "Failed to save screenshot '" << filename << "'";
1783 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1784 narrow_to_wide(sstr.str())));
1785 infostream << sstr.str() << std::endl;
1793 bool Client::shouldShowMinimap() const
1795 return !m_minimap_disabled_by_server;
1798 void Client::pushToEventQueue(ClientEvent *event)
1800 m_client_event_queue.push(event);
1803 void Client::showMinimap(const bool show)
1805 m_game_ui->showMinimap(show);
1808 // IGameDef interface
1810 IItemDefManager* Client::getItemDefManager()
1814 const NodeDefManager* Client::getNodeDefManager()
1818 ICraftDefManager* Client::getCraftDefManager()
1821 //return m_craftdef;
1823 ITextureSource* Client::getTextureSource()
1827 IShaderSource* Client::getShaderSource()
1832 u16 Client::allocateUnknownNodeId(const std::string &name)
1834 errorstream << "Client::allocateUnknownNodeId(): "
1835 << "Client cannot allocate node IDs" << std::endl;
1836 FATAL_ERROR("Client allocated unknown node");
1838 return CONTENT_IGNORE;
1840 ISoundManager* Client::getSoundManager()
1844 MtEventManager* Client::getEventManager()
1849 ParticleManager* Client::getParticleManager()
1851 return &m_particle_manager;
1854 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1856 StringMap::const_iterator it = m_mesh_data.find(filename);
1857 if (it == m_mesh_data.end()) {
1858 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1859 << "\"" << std::endl;
1862 const std::string &data = it->second;
1864 // Create the mesh, remove it from cache and return it
1865 // This allows unique vertex colors and other properties for each instance
1866 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1867 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1868 *data_rw, data_rw.getSize(), filename.c_str());
1869 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1871 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1875 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1879 const std::string* Client::getModFile(const std::string &filename)
1881 StringMap::const_iterator it = m_mod_files.find(filename);
1882 if (it == m_mod_files.end()) {
1883 errorstream << "Client::getModFile(): File not found: \"" << filename
1884 << "\"" << std::endl;
1890 bool Client::registerModStorage(ModMetadata *storage)
1892 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1893 errorstream << "Unable to register same mod storage twice. Storage name: "
1894 << storage->getModName() << std::endl;
1898 m_mod_storages[storage->getModName()] = storage;
1902 void Client::unregisterModStorage(const std::string &name)
1904 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1905 m_mod_storages.find(name);
1906 if (it != m_mod_storages.end()) {
1907 // Save unconditionaly on unregistration
1908 it->second->save(getModStoragePath());
1909 m_mod_storages.erase(name);
1913 std::string Client::getModStoragePath() const
1915 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1922 bool Client::joinModChannel(const std::string &channel)
1924 if (m_modchannel_mgr->channelRegistered(channel))
1927 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1931 m_modchannel_mgr->joinChannel(channel, 0);
1935 bool Client::leaveModChannel(const std::string &channel)
1937 if (!m_modchannel_mgr->channelRegistered(channel))
1940 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1944 m_modchannel_mgr->leaveChannel(channel, 0);
1948 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1950 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1953 if (message.size() > STRING_MAX_LEN) {
1954 warningstream << "ModChannel message too long, dropping before sending "
1955 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1956 << channel << ")" << std::endl;
1960 // @TODO: do some client rate limiting
1961 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1962 pkt << channel << message;
1967 ModChannel* Client::getModChannel(const std::string &channel)
1969 return m_modchannel_mgr->getModChannel(channel);