]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/client.cpp
Restore pass-through of direction keys (#11924)
[dragonfireclient.git] / src / client / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
40 #include "util/srp.h"
41 #include "filesys.h"
42 #include "mapblock_mesh.h"
43 #include "mapblock.h"
44 #include "minimap.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
47 #include "profiler.h"
48 #include "shader.h"
49 #include "gettext.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
52 #include "version.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
57 #include "game.h"
58 #include "chatmessage.h"
59 #include "translation.h"
60
61 extern gui::IGUIEnvironment* guienv;
62
63 /*
64         Utility classes
65 */
66
67 u32 PacketCounter::sum() const
68 {
69         u32 n = 0;
70         for (const auto &it : m_packets)
71                 n += it.second;
72         return n;
73 }
74
75 void PacketCounter::print(std::ostream &o) const
76 {
77         for (const auto &it : m_packets) {
78                 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79                         : toClientCommandTable[it.first].name;
80                 o << "cmd " << it.first << " (" << name << ") count "
81                         << it.second << std::endl;
82         }
83 }
84
85 /*
86         Client
87 */
88
89 Client::Client(
90                 const char *playername,
91                 const std::string &password,
92                 const std::string &address_name,
93                 MapDrawControl &control,
94                 IWritableTextureSource *tsrc,
95                 IWritableShaderSource *shsrc,
96                 IWritableItemDefManager *itemdef,
97                 NodeDefManager *nodedef,
98                 ISoundManager *sound,
99                 MtEventManager *event,
100                 RenderingEngine *rendering_engine,
101                 bool ipv6,
102                 GameUI *game_ui
103 ):
104         m_tsrc(tsrc),
105         m_shsrc(shsrc),
106         m_itemdef(itemdef),
107         m_nodedef(nodedef),
108         m_sound(sound),
109         m_event(event),
110         m_rendering_engine(rendering_engine),
111         m_mesh_update_thread(this),
112         m_env(
113                 new ClientMap(this, rendering_engine, control, 666),
114                 tsrc, this
115         ),
116         m_particle_manager(&m_env),
117         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
118         m_address_name(address_name),
119         m_server_ser_ver(SER_FMT_VER_INVALID),
120         m_last_chat_message_sent(time(NULL)),
121         m_password(password),
122         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
123         m_media_downloader(new ClientMediaDownloader()),
124         m_state(LC_Created),
125         m_game_ui(game_ui),
126         m_modchannel_mgr(new ModChannelMgr())
127 {
128         // Add local player
129         m_env.setLocalPlayer(new LocalPlayer(this, playername));
130
131         // Make the mod storage database and begin the save for later
132         m_mod_storage_database =
133                 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
134         m_mod_storage_database->beginSave();
135
136         if (g_settings->getBool("enable_minimap")) {
137                 m_minimap = new Minimap(this);
138         }
139
140         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
141 }
142
143 void Client::loadMods()
144 {
145         // Don't load mods twice.
146         // If client scripting is disabled by the client, don't load builtin or
147         // client-provided mods.
148         if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
149                 return;
150
151         // If client scripting is disabled by the server, don't load builtin or
152         // client-provided mods.
153         // TODO Delete this code block when server-sent CSM and verifying of builtin are
154         // complete.
155         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
156                 warningstream << "Client-provided mod loading is disabled by server." <<
157                         std::endl;
158                 return;
159         }
160
161         m_script = new ClientScripting(this);
162         m_env.setScript(m_script);
163         m_script->setEnv(&m_env);
164
165         // Load builtin
166         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
167         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
168
169         ClientModConfiguration modconf(getClientModsLuaPath());
170         m_mods = modconf.getMods();
171         // complain about mods with unsatisfied dependencies
172         if (!modconf.isConsistent()) {
173                 modconf.printUnsatisfiedModsError();
174                 return;
175         }
176
177         // Print mods
178         infostream << "Client loading mods: ";
179         for (const ModSpec &mod : m_mods)
180                 infostream << mod.name << " ";
181         infostream << std::endl;
182
183         // Load "mod" scripts
184         for (const ModSpec &mod : m_mods) {
185                 mod.checkAndLog();
186                 scanModIntoMemory(mod.name, mod.path);
187         }
188
189         // Run them
190         for (const ModSpec &mod : m_mods)
191                 m_script->loadModFromMemory(mod.name);
192
193         // Mods are done loading. Unlock callbacks
194         m_mods_loaded = true;
195
196         // Run a callback when mods are loaded
197         m_script->on_mods_loaded();
198
199         // Create objects if they're ready
200         if (m_state == LC_Ready)
201                 m_script->on_client_ready(m_env.getLocalPlayer());
202         if (m_camera)
203                 m_script->on_camera_ready(m_camera);
204         if (m_minimap)
205                 m_script->on_minimap_ready(m_minimap);
206 }
207
208 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
209                         std::string mod_subpath)
210 {
211         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
212         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
213         for (const fs::DirListNode &j : mod) {
214                 if (j.name[0] == '.')
215                         continue;
216
217                 if (j.dir) {
218                         scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
219                         continue;
220                 }
221                 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
222
223                 std::string real_path = full_path + j.name;
224                 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
225                 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
226                                 << "\" as \"" << vfs_path << "\"." << std::endl;
227
228                 std::string contents;
229                 if (!fs::ReadFile(real_path, contents)) {
230                         errorstream << "Client::scanModSubfolder(): Can't read file \""
231                                         << real_path << "\"." << std::endl;
232                         continue;
233                 }
234
235                 m_mod_vfs.emplace(vfs_path, contents);
236         }
237 }
238
239 const std::string &Client::getBuiltinLuaPath()
240 {
241         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
242         return builtin_dir;
243 }
244
245 const std::string &Client::getClientModsLuaPath()
246 {
247         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
248         return clientmods_dir;
249 }
250
251 const std::vector<ModSpec>& Client::getMods() const
252 {
253         static std::vector<ModSpec> client_modspec_temp;
254         return client_modspec_temp;
255 }
256
257 const ModSpec* Client::getModSpec(const std::string &modname) const
258 {
259         return NULL;
260 }
261
262 void Client::Stop()
263 {
264         m_shutdown = true;
265         if (m_mods_loaded)
266                 m_script->on_shutdown();
267         //request all client managed threads to stop
268         m_mesh_update_thread.stop();
269         // Save local server map
270         if (m_localdb) {
271                 infostream << "Local map saving ended." << std::endl;
272                 m_localdb->endSave();
273         }
274
275         if (m_mods_loaded)
276                 delete m_script;
277 }
278
279 bool Client::isShutdown()
280 {
281         return m_shutdown || !m_mesh_update_thread.isRunning();
282 }
283
284 Client::~Client()
285 {
286         m_shutdown = true;
287         m_con->Disconnect();
288
289         deleteAuthData();
290
291         m_mesh_update_thread.stop();
292         m_mesh_update_thread.wait();
293         while (!m_mesh_update_thread.m_queue_out.empty()) {
294                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
295                 delete r.mesh;
296         }
297
298
299         delete m_inventory_from_server;
300
301         // Delete detached inventories
302         for (auto &m_detached_inventorie : m_detached_inventories) {
303                 delete m_detached_inventorie.second;
304         }
305
306         // cleanup 3d model meshes on client shutdown
307         m_rendering_engine->cleanupMeshCache();
308
309         delete m_minimap;
310         m_minimap = nullptr;
311
312         delete m_media_downloader;
313
314         // Write the changes and delete
315         if (m_mod_storage_database)
316                 m_mod_storage_database->endSave();
317         delete m_mod_storage_database;
318 }
319
320 void Client::connect(Address address, bool is_local_server)
321 {
322         initLocalMapSaving(address, m_address_name, is_local_server);
323
324         // Since we use TryReceive() a timeout here would be ineffective anyway
325         m_con->SetTimeoutMs(0);
326         m_con->Connect(address);
327 }
328
329 void Client::step(float dtime)
330 {
331         // Limit a bit
332         if (dtime > 2.0)
333                 dtime = 2.0;
334
335         m_animation_time += dtime;
336         if(m_animation_time > 60.0)
337                 m_animation_time -= 60.0;
338
339         m_time_of_day_update_timer += dtime;
340
341         ReceiveAll();
342
343         /*
344                 Packet counter
345         */
346         {
347                 float &counter = m_packetcounter_timer;
348                 counter -= dtime;
349                 if(counter <= 0.0f)
350                 {
351                         counter = 30.0f;
352                         u32 sum = m_packetcounter.sum();
353                         float avg = sum / counter;
354
355                         infostream << "Client packetcounter (" << counter << "s): "
356                                         << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
357                         m_packetcounter.print(infostream);
358                         m_packetcounter.clear();
359                 }
360         }
361
362         // UGLY hack to fix 2 second startup delay caused by non existent
363         // server client startup synchronization in local server or singleplayer mode
364         static bool initial_step = true;
365         if (initial_step) {
366                 initial_step = false;
367         }
368         else if(m_state == LC_Created) {
369                 if (m_is_registration_confirmation_state) {
370                         // Waiting confirmation
371                         return;
372                 }
373                 float &counter = m_connection_reinit_timer;
374                 counter -= dtime;
375                 if(counter <= 0.0) {
376                         counter = 2.0;
377
378                         LocalPlayer *myplayer = m_env.getLocalPlayer();
379                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
380
381                         sendInit(myplayer->getName());
382                 }
383
384                 // Not connected, return
385                 return;
386         }
387
388         /*
389                 Do stuff if connected
390         */
391
392         /*
393                 Run Map's timers and unload unused data
394         */
395         const float map_timer_and_unload_dtime = 5.25;
396         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
397                 std::vector<v3s16> deleted_blocks;
398                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
399                         g_settings->getFloat("client_unload_unused_data_timeout"),
400                         g_settings->getS32("client_mapblock_limit"),
401                         &deleted_blocks);
402
403                 /*
404                         Send info to server
405                         NOTE: This loop is intentionally iterated the way it is.
406                 */
407
408                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
409                 std::vector<v3s16> sendlist;
410                 for(;;) {
411                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
412                                 if(sendlist.empty())
413                                         break;
414                                 /*
415                                         [0] u16 command
416                                         [2] u8 count
417                                         [3] v3s16 pos_0
418                                         [3+6] v3s16 pos_1
419                                         ...
420                                 */
421
422                                 sendDeletedBlocks(sendlist);
423
424                                 if(i == deleted_blocks.end())
425                                         break;
426
427                                 sendlist.clear();
428                         }
429
430                         sendlist.push_back(*i);
431                         ++i;
432                 }
433         }
434
435         /*
436                 Send pending messages on out chat queue
437         */
438         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
439                 sendChatMessage(m_out_chat_queue.front());
440                 m_out_chat_queue.pop();
441         }
442
443         /*
444                 Handle environment
445         */
446         LocalPlayer *player = m_env.getLocalPlayer();
447
448         // Step environment (also handles player controls)
449         m_env.step(dtime);
450         m_sound->step(dtime);
451
452         /*
453                 Get events
454         */
455         while (m_env.hasClientEnvEvents()) {
456                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
457
458                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
459                         u16 damage = envEvent.player_damage.amount;
460
461                         if (envEvent.player_damage.send_to_server)
462                                 sendDamage(damage);
463
464                         // Add to ClientEvent queue
465                         ClientEvent *event = new ClientEvent();
466                         event->type = CE_PLAYER_DAMAGE;
467                         event->player_damage.amount = damage;
468                         m_client_event_queue.push(event);
469                 }
470         }
471
472         /*
473                 Print some info
474         */
475         float &counter = m_avg_rtt_timer;
476         counter += dtime;
477         if(counter >= 10) {
478                 counter = 0.0;
479                 // connectedAndInitialized() is true, peer exists.
480                 float avg_rtt = getRTT();
481                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
482         }
483
484         /*
485                 Send player position to server
486         */
487         {
488                 float &counter = m_playerpos_send_timer;
489                 counter += dtime;
490                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
491                 {
492                         counter = 0.0;
493                         sendPlayerPos();
494                 }
495         }
496
497         /*
498                 Replace updated meshes
499         */
500         {
501                 int num_processed_meshes = 0;
502                 std::vector<v3s16> blocks_to_ack;
503                 while (!m_mesh_update_thread.m_queue_out.empty())
504                 {
505                         num_processed_meshes++;
506
507                         MinimapMapblock *minimap_mapblock = NULL;
508                         bool do_mapper_update = true;
509
510                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
511                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
512                         if (block) {
513                                 // Delete the old mesh
514                                 delete block->mesh;
515                                 block->mesh = nullptr;
516
517                                 if (r.mesh) {
518                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
519                                         if (minimap_mapblock == NULL)
520                                                 do_mapper_update = false;
521
522                                         bool is_empty = true;
523                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
524                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
525                                                         is_empty = false;
526
527                                         if (is_empty)
528                                                 delete r.mesh;
529                                         else
530                                                 // Replace with the new mesh
531                                                 block->mesh = r.mesh;
532                                 }
533                         } else {
534                                 delete r.mesh;
535                         }
536
537                         if (m_minimap && do_mapper_update)
538                                 m_minimap->addBlock(r.p, minimap_mapblock);
539
540                         if (r.ack_block_to_server) {
541                                 if (blocks_to_ack.size() == 255) {
542                                         sendGotBlocks(blocks_to_ack);
543                                         blocks_to_ack.clear();
544                                 }
545
546                                 blocks_to_ack.emplace_back(r.p);
547                         }
548                 }
549                 if (blocks_to_ack.size() > 0) {
550                                 // Acknowledge block(s)
551                                 sendGotBlocks(blocks_to_ack);
552                 }
553
554                 if (num_processed_meshes > 0)
555                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
556         }
557
558         /*
559                 Load fetched media
560         */
561         if (m_media_downloader && m_media_downloader->isStarted()) {
562                 m_media_downloader->step(this);
563                 if (m_media_downloader->isDone()) {
564                         delete m_media_downloader;
565                         m_media_downloader = NULL;
566                 }
567         }
568         {
569                 // Acknowledge dynamic media downloads to server
570                 std::vector<u32> done;
571                 for (auto it = m_pending_media_downloads.begin();
572                                 it != m_pending_media_downloads.end();) {
573                         assert(it->second->isStarted());
574                         it->second->step(this);
575                         if (it->second->isDone()) {
576                                 done.emplace_back(it->first);
577
578                                 it = m_pending_media_downloads.erase(it);
579                         } else {
580                                 it++;
581                         }
582
583                         if (done.size() == 255) { // maximum in one packet
584                                 sendHaveMedia(done);
585                                 done.clear();
586                         }
587                 }
588                 if (!done.empty())
589                         sendHaveMedia(done);
590         }
591
592         /*
593                 If the server didn't update the inventory in a while, revert
594                 the local inventory (so the player notices the lag problem
595                 and knows something is wrong).
596         */
597         if (m_inventory_from_server) {
598                 float interval = 10.0f;
599                 float count_before = std::floor(m_inventory_from_server_age / interval);
600
601                 m_inventory_from_server_age += dtime;
602
603                 float count_after = std::floor(m_inventory_from_server_age / interval);
604
605                 if (count_after != count_before) {
606                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
607                         // Reset the locally changed inventory to the authoritative inventory
608                         player->inventory = *m_inventory_from_server;
609                         m_update_wielded_item = true;
610                 }
611         }
612
613         /*
614                 Update positions of sounds attached to objects
615         */
616         {
617                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
618                         int client_id = m_sounds_to_object.first;
619                         u16 object_id = m_sounds_to_object.second;
620                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
621                         if (!cao)
622                                 continue;
623                         m_sound->updateSoundPosition(client_id, cao->getPosition());
624                 }
625         }
626
627         /*
628                 Handle removed remotely initiated sounds
629         */
630         m_removed_sounds_check_timer += dtime;
631         if(m_removed_sounds_check_timer >= 2.32) {
632                 m_removed_sounds_check_timer = 0;
633                 // Find removed sounds and clear references to them
634                 std::vector<s32> removed_server_ids;
635                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
636                                 i != m_sounds_server_to_client.end();) {
637                         s32 server_id = i->first;
638                         int client_id = i->second;
639                         ++i;
640                         if(!m_sound->soundExists(client_id)) {
641                                 m_sounds_server_to_client.erase(server_id);
642                                 m_sounds_client_to_server.erase(client_id);
643                                 m_sounds_to_objects.erase(client_id);
644                                 removed_server_ids.push_back(server_id);
645                         }
646                 }
647
648                 // Sync to server
649                 if(!removed_server_ids.empty()) {
650                         sendRemovedSounds(removed_server_ids);
651                 }
652         }
653
654         // Write changes to the mod storage
655         m_mod_storage_save_timer -= dtime;
656         if (m_mod_storage_save_timer <= 0.0f) {
657                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
658                 m_mod_storage_database->endSave();
659                 m_mod_storage_database->beginSave();
660         }
661
662         // Write server map
663         if (m_localdb && m_localdb_save_interval.step(dtime,
664                         m_cache_save_interval)) {
665                 m_localdb->endSave();
666                 m_localdb->beginSave();
667         }
668 }
669
670 bool Client::loadMedia(const std::string &data, const std::string &filename,
671         bool from_media_push)
672 {
673         std::string name;
674
675         const char *image_ext[] = {
676                 ".png", ".jpg", ".bmp", ".tga",
677                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
678                 NULL
679         };
680         name = removeStringEnd(filename, image_ext);
681         if (!name.empty()) {
682                 TRACESTREAM(<< "Client: Attempting to load image "
683                         << "file \"" << filename << "\"" << std::endl);
684
685                 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
686                 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
687
688                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
689                                 data.c_str(), data.size(), "_tempreadfile");
690
691                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
692
693                 // Read image
694                 video::IImage *img = vdrv->createImageFromFile(rfile);
695                 if (!img) {
696                         errorstream<<"Client: Cannot create image from data of "
697                                         <<"file \""<<filename<<"\""<<std::endl;
698                         rfile->drop();
699                         return false;
700                 }
701
702                 m_tsrc->insertSourceImage(filename, img);
703                 img->drop();
704                 rfile->drop();
705                 return true;
706         }
707
708         const char *sound_ext[] = {
709                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
710                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
711                 ".ogg", NULL
712         };
713         name = removeStringEnd(filename, sound_ext);
714         if (!name.empty()) {
715                 TRACESTREAM(<< "Client: Attempting to load sound "
716                         << "file \"" << filename << "\"" << std::endl);
717                 return m_sound->loadSoundData(name, data);
718         }
719
720         const char *model_ext[] = {
721                 ".x", ".b3d", ".md2", ".obj",
722                 NULL
723         };
724         name = removeStringEnd(filename, model_ext);
725         if (!name.empty()) {
726                 verbosestream<<"Client: Storing model into memory: "
727                                 <<"\""<<filename<<"\""<<std::endl;
728                 if(m_mesh_data.count(filename))
729                         errorstream<<"Multiple models with name \""<<filename.c_str()
730                                         <<"\" found; replacing previous model"<<std::endl;
731                 m_mesh_data[filename] = data;
732                 return true;
733         }
734
735         const char *translate_ext[] = {
736                 ".tr", NULL
737         };
738         name = removeStringEnd(filename, translate_ext);
739         if (!name.empty()) {
740                 if (from_media_push)
741                         return false;
742                 TRACESTREAM(<< "Client: Loading translation: "
743                                 << "\"" << filename << "\"" << std::endl);
744                 g_client_translations->loadTranslation(data);
745                 return true;
746         }
747
748         errorstream << "Client: Don't know how to load file \""
749                 << filename << "\"" << std::endl;
750         return false;
751 }
752
753 // Virtual methods from con::PeerHandler
754 void Client::peerAdded(con::Peer *peer)
755 {
756         infostream << "Client::peerAdded(): peer->id="
757                         << peer->id << std::endl;
758 }
759 void Client::deletingPeer(con::Peer *peer, bool timeout)
760 {
761         infostream << "Client::deletingPeer(): "
762                         "Server Peer is getting deleted "
763                         << "(timeout=" << timeout << ")" << std::endl;
764
765         if (timeout) {
766                 m_access_denied = true;
767                 m_access_denied_reason = gettext("Connection timed out.");
768         }
769 }
770
771 /*
772         u16 command
773         u16 number of files requested
774         for each file {
775                 u16 length of name
776                 string name
777         }
778 */
779 void Client::request_media(const std::vector<std::string> &file_requests)
780 {
781         std::ostringstream os(std::ios_base::binary);
782         writeU16(os, TOSERVER_REQUEST_MEDIA);
783         size_t file_requests_size = file_requests.size();
784
785         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
786
787         // Packet dynamicly resized
788         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
789
790         pkt << (u16) (file_requests_size & 0xFFFF);
791
792         for (const std::string &file_request : file_requests) {
793                 pkt << file_request;
794         }
795
796         Send(&pkt);
797
798         infostream << "Client: Sending media request list to server ("
799                         << file_requests.size() << " files, packet size "
800                         << pkt.getSize() << ")" << std::endl;
801 }
802
803 void Client::initLocalMapSaving(const Address &address,
804                 const std::string &hostname,
805                 bool is_local_server)
806 {
807         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
808                 return;
809         }
810
811         std::string world_path;
812 #define set_world_path(hostname) \
813         world_path = porting::path_user \
814                 + DIR_DELIM + "worlds" \
815                 + DIR_DELIM + "server_" \
816                 + hostname + "_" + std::to_string(address.getPort());
817
818         set_world_path(hostname);
819         if (!fs::IsDir(world_path)) {
820                 std::string hostname_escaped = hostname;
821                 str_replace(hostname_escaped, ':', '_');
822                 set_world_path(hostname_escaped);
823         }
824 #undef set_world_path
825         fs::CreateAllDirs(world_path);
826
827         m_localdb = new MapDatabaseSQLite3(world_path);
828         m_localdb->beginSave();
829         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
830 }
831
832 void Client::ReceiveAll()
833 {
834         NetworkPacket pkt;
835         u64 start_ms = porting::getTimeMs();
836         const u64 budget = 100;
837         for(;;) {
838                 // Limit time even if there would be huge amounts of data to
839                 // process
840                 if (porting::getTimeMs() > start_ms + budget) {
841                         infostream << "Client::ReceiveAll(): "
842                                         "Packet processing budget exceeded." << std::endl;
843                         break;
844                 }
845
846                 pkt.clear();
847                 try {
848                         if (!m_con->TryReceive(&pkt))
849                                 break;
850                         ProcessData(&pkt);
851                 } catch (const con::InvalidIncomingDataException &e) {
852                         infostream << "Client::ReceiveAll(): "
853                                         "InvalidIncomingDataException: what()="
854                                          << e.what() << std::endl;
855                 }
856         }
857 }
858
859 inline void Client::handleCommand(NetworkPacket* pkt)
860 {
861         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
862         (this->*opHandle.handler)(pkt);
863 }
864
865 /*
866         sender_peer_id given to this shall be quaranteed to be a valid peer
867 */
868 void Client::ProcessData(NetworkPacket *pkt)
869 {
870         ToClientCommand command = (ToClientCommand) pkt->getCommand();
871         u32 sender_peer_id = pkt->getPeerId();
872
873         //infostream<<"Client: received command="<<command<<std::endl;
874         m_packetcounter.add((u16)command);
875         g_profiler->graphAdd("client_received_packets", 1);
876
877         /*
878                 If this check is removed, be sure to change the queue
879                 system to know the ids
880         */
881         if(sender_peer_id != PEER_ID_SERVER) {
882                 infostream << "Client::ProcessData(): Discarding data not "
883                         "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
884                         << std::endl;
885                 return;
886         }
887
888         // Command must be handled into ToClientCommandHandler
889         if (command >= TOCLIENT_NUM_MSG_TYPES) {
890                 infostream << "Client: Ignoring unknown command "
891                         << command << std::endl;
892                 return;
893         }
894
895         /*
896          * Those packets are handled before m_server_ser_ver is set, it's normal
897          * But we must use the new ToClientConnectionState in the future,
898          * as a byte mask
899          */
900         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
901                 handleCommand(pkt);
902                 return;
903         }
904
905         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
906                 infostream << "Client: Server serialization"
907                                 " format invalid or not initialized."
908                                 " Skipping incoming command=" << command << std::endl;
909                 return;
910         }
911
912         /*
913           Handle runtime commands
914         */
915
916         handleCommand(pkt);
917 }
918
919 void Client::Send(NetworkPacket* pkt)
920 {
921         m_con->Send(PEER_ID_SERVER,
922                 serverCommandFactoryTable[pkt->getCommand()].channel,
923                 pkt,
924                 serverCommandFactoryTable[pkt->getCommand()].reliable);
925 }
926
927 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
928 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
929 {
930         v3f pf           = myplayer->getPosition() * 100;
931         v3f sf           = myplayer->getSpeed() * 100;
932         s32 pitch        = myplayer->getPitch() * 100;
933         s32 yaw          = myplayer->getYaw() * 100;
934         u32 keyPressed   = myplayer->control.getKeysPressed();
935         // scaled by 80, so that pi can fit into a u8
936         u8 fov           = clientMap->getCameraFov() * 80;
937         u8 wanted_range  = MYMIN(255,
938                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
939
940         v3s32 position(pf.X, pf.Y, pf.Z);
941         v3s32 speed(sf.X, sf.Y, sf.Z);
942
943         /*
944                 Format:
945                 [0] v3s32 position*100
946                 [12] v3s32 speed*100
947                 [12+12] s32 pitch*100
948                 [12+12+4] s32 yaw*100
949                 [12+12+4+4] u32 keyPressed
950                 [12+12+4+4+4] u8 fov*80
951                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
952         */
953         *pkt << position << speed << pitch << yaw << keyPressed;
954         *pkt << fov << wanted_range;
955 }
956
957 void Client::interact(InteractAction action, const PointedThing& pointed)
958 {
959         if(m_state != LC_Ready) {
960                 errorstream << "Client::interact() "
961                                 "Canceled (not connected)"
962                                 << std::endl;
963                 return;
964         }
965
966         LocalPlayer *myplayer = m_env.getLocalPlayer();
967         if (myplayer == NULL)
968                 return;
969
970         /*
971                 [0] u16 command
972                 [2] u8 action
973                 [3] u16 item
974                 [5] u32 length of the next item (plen)
975                 [9] serialized PointedThing
976                 [9 + plen] player position information
977         */
978
979         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
980
981         pkt << (u8)action;
982         pkt << myplayer->getWieldIndex();
983
984         std::ostringstream tmp_os(std::ios::binary);
985         pointed.serialize(tmp_os);
986
987         pkt.putLongString(tmp_os.str());
988
989         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
990
991         Send(&pkt);
992 }
993
994 void Client::deleteAuthData()
995 {
996         if (!m_auth_data)
997                 return;
998
999         switch (m_chosen_auth_mech) {
1000                 case AUTH_MECHANISM_FIRST_SRP:
1001                         break;
1002                 case AUTH_MECHANISM_SRP:
1003                 case AUTH_MECHANISM_LEGACY_PASSWORD:
1004                         srp_user_delete((SRPUser *) m_auth_data);
1005                         m_auth_data = NULL;
1006                         break;
1007                 case AUTH_MECHANISM_NONE:
1008                         break;
1009         }
1010         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1011 }
1012
1013
1014 AuthMechanism Client::choseAuthMech(const u32 mechs)
1015 {
1016         if (mechs & AUTH_MECHANISM_SRP)
1017                 return AUTH_MECHANISM_SRP;
1018
1019         if (mechs & AUTH_MECHANISM_FIRST_SRP)
1020                 return AUTH_MECHANISM_FIRST_SRP;
1021
1022         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1023                 return AUTH_MECHANISM_LEGACY_PASSWORD;
1024
1025         return AUTH_MECHANISM_NONE;
1026 }
1027
1028 void Client::sendInit(const std::string &playerName)
1029 {
1030         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1031
1032         // we don't support network compression yet
1033         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1034
1035         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1036         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1037         pkt << playerName;
1038
1039         Send(&pkt);
1040 }
1041
1042 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1043 {
1044         m_chosen_auth_mech = chosen_auth_mechanism;
1045         m_is_registration_confirmation_state = true;
1046 }
1047
1048 void Client::confirmRegistration()
1049 {
1050         m_is_registration_confirmation_state = false;
1051         startAuth(m_chosen_auth_mech);
1052 }
1053
1054 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1055 {
1056         m_chosen_auth_mech = chosen_auth_mechanism;
1057
1058         switch (chosen_auth_mechanism) {
1059                 case AUTH_MECHANISM_FIRST_SRP: {
1060                         // send srp verifier to server
1061                         std::string verifier;
1062                         std::string salt;
1063                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
1064                                 &verifier, &salt);
1065
1066                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1067                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1068
1069                         Send(&resp_pkt);
1070                         break;
1071                 }
1072                 case AUTH_MECHANISM_SRP:
1073                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1074                         u8 based_on = 1;
1075
1076                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1077                                 m_password = translate_password(getPlayerName(), m_password);
1078                                 based_on = 0;
1079                         }
1080
1081                         std::string playername_u = lowercase(getPlayerName());
1082                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1083                                 getPlayerName().c_str(), playername_u.c_str(),
1084                                 (const unsigned char *) m_password.c_str(),
1085                                 m_password.length(), NULL, NULL);
1086                         char *bytes_A = 0;
1087                         size_t len_A = 0;
1088                         SRP_Result res = srp_user_start_authentication(
1089                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1090                                 (unsigned char **) &bytes_A, &len_A);
1091                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1092
1093                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1094                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1095                         Send(&resp_pkt);
1096                         break;
1097                 }
1098                 case AUTH_MECHANISM_NONE:
1099                         break; // not handled in this method
1100         }
1101 }
1102
1103 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1104 {
1105         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1106
1107         pkt << (u8) blocks.size();
1108
1109         for (const v3s16 &block : blocks) {
1110                 pkt << block;
1111         }
1112
1113         Send(&pkt);
1114 }
1115
1116 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1117 {
1118         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1119         pkt << (u8) blocks.size();
1120         for (const v3s16 &block : blocks)
1121                 pkt << block;
1122
1123         Send(&pkt);
1124 }
1125
1126 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1127 {
1128         size_t server_ids = soundList.size();
1129         assert(server_ids <= 0xFFFF);
1130
1131         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1132
1133         pkt << (u16) (server_ids & 0xFFFF);
1134
1135         for (s32 sound_id : soundList)
1136                 pkt << sound_id;
1137
1138         Send(&pkt);
1139 }
1140
1141 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1142                 const StringMap &fields)
1143 {
1144         size_t fields_size = fields.size();
1145
1146         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1147
1148         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1149
1150         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1151
1152         StringMap::const_iterator it;
1153         for (it = fields.begin(); it != fields.end(); ++it) {
1154                 const std::string &name = it->first;
1155                 const std::string &value = it->second;
1156                 pkt << name;
1157                 pkt.putLongString(value);
1158         }
1159
1160         Send(&pkt);
1161 }
1162
1163 void Client::sendInventoryFields(const std::string &formname,
1164                 const StringMap &fields)
1165 {
1166         size_t fields_size = fields.size();
1167         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1168
1169         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1170         pkt << formname << (u16) (fields_size & 0xFFFF);
1171
1172         StringMap::const_iterator it;
1173         for (it = fields.begin(); it != fields.end(); ++it) {
1174                 const std::string &name  = it->first;
1175                 const std::string &value = it->second;
1176                 pkt << name;
1177                 pkt.putLongString(value);
1178         }
1179
1180         Send(&pkt);
1181 }
1182
1183 void Client::sendInventoryAction(InventoryAction *a)
1184 {
1185         std::ostringstream os(std::ios_base::binary);
1186
1187         a->serialize(os);
1188
1189         // Make data buffer
1190         std::string s = os.str();
1191
1192         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1193         pkt.putRawString(s.c_str(),s.size());
1194
1195         Send(&pkt);
1196 }
1197
1198 bool Client::canSendChatMessage() const
1199 {
1200         u32 now = time(NULL);
1201         float time_passed = now - m_last_chat_message_sent;
1202
1203         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1204                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1205
1206         if (virt_chat_message_allowance < 1.0f)
1207                 return false;
1208
1209         return true;
1210 }
1211
1212 void Client::sendChatMessage(const std::wstring &message)
1213 {
1214         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1215         if (canSendChatMessage()) {
1216                 u32 now = time(NULL);
1217                 float time_passed = now - m_last_chat_message_sent;
1218                 m_last_chat_message_sent = now;
1219
1220                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1221                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1222                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1223
1224                 m_chat_message_allowance -= 1.0f;
1225
1226                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1227
1228                 pkt << message;
1229
1230                 Send(&pkt);
1231         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1232                 m_out_chat_queue.push(message);
1233         } else {
1234                 infostream << "Could not queue chat message because maximum out chat queue size ("
1235                                 << max_queue_size << ") is reached." << std::endl;
1236         }
1237 }
1238
1239 void Client::clearOutChatQueue()
1240 {
1241         m_out_chat_queue = std::queue<std::wstring>();
1242 }
1243
1244 void Client::sendChangePassword(const std::string &oldpassword,
1245         const std::string &newpassword)
1246 {
1247         LocalPlayer *player = m_env.getLocalPlayer();
1248         if (player == NULL)
1249                 return;
1250
1251         // get into sudo mode and then send new password to server
1252         m_password = oldpassword;
1253         m_new_password = newpassword;
1254         startAuth(choseAuthMech(m_sudo_auth_methods));
1255 }
1256
1257
1258 void Client::sendDamage(u16 damage)
1259 {
1260         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1261         pkt << damage;
1262         Send(&pkt);
1263 }
1264
1265 void Client::sendRespawn()
1266 {
1267         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1268         Send(&pkt);
1269 }
1270
1271 void Client::sendReady()
1272 {
1273         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1274                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1275
1276         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1277                 << (u8) 0 << (u16) strlen(g_version_hash);
1278
1279         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1280         pkt << (u16)FORMSPEC_API_VERSION;
1281         Send(&pkt);
1282 }
1283
1284 void Client::sendPlayerPos()
1285 {
1286         LocalPlayer *player = m_env.getLocalPlayer();
1287         if (!player)
1288                 return;
1289
1290         // Save bandwidth by only updating position when
1291         // player is not dead and something changed
1292
1293         if (m_activeobjects_received && player->isDead())
1294                 return;
1295
1296         ClientMap &map = m_env.getClientMap();
1297         u8 camera_fov   = map.getCameraFov();
1298         u8 wanted_range = map.getControl().wanted_range;
1299
1300         u32 keyPressed = player->control.getKeysPressed();
1301
1302         if (
1303                         player->last_position     == player->getPosition() &&
1304                         player->last_speed        == player->getSpeed()    &&
1305                         player->last_pitch        == player->getPitch()    &&
1306                         player->last_yaw          == player->getYaw()      &&
1307                         player->last_keyPressed   == keyPressed            &&
1308                         player->last_camera_fov   == camera_fov            &&
1309                         player->last_wanted_range == wanted_range)
1310                 return;
1311
1312         player->last_position     = player->getPosition();
1313         player->last_speed        = player->getSpeed();
1314         player->last_pitch        = player->getPitch();
1315         player->last_yaw          = player->getYaw();
1316         player->last_keyPressed   = keyPressed;
1317         player->last_camera_fov   = camera_fov;
1318         player->last_wanted_range = wanted_range;
1319
1320         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1321
1322         writePlayerPos(player, &map, &pkt);
1323
1324         Send(&pkt);
1325 }
1326
1327 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1328 {
1329         NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1330
1331         sanity_check(tokens.size() < 256);
1332
1333         pkt << static_cast<u8>(tokens.size());
1334         for (u32 token : tokens)
1335                 pkt << token;
1336
1337         Send(&pkt);
1338 }
1339
1340 void Client::removeNode(v3s16 p)
1341 {
1342         std::map<v3s16, MapBlock*> modified_blocks;
1343
1344         try {
1345                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1346         }
1347         catch(InvalidPositionException &e) {
1348         }
1349
1350         for (const auto &modified_block : modified_blocks) {
1351                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1352         }
1353 }
1354
1355 /**
1356  * Helper function for Client Side Modding
1357  * CSM restrictions are applied there, this should not be used for core engine
1358  * @param p
1359  * @param is_valid_position
1360  * @return
1361  */
1362 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1363 {
1364         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1365                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1366                 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1367                         *is_valid_position = false;
1368                         return {};
1369                 }
1370         }
1371         return m_env.getMap().getNode(p, is_valid_position);
1372 }
1373
1374 int Client::CSMClampRadius(v3s16 pos, int radius)
1375 {
1376         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1377                 return radius;
1378         // This is approximate and will cause some allowed nodes to be excluded
1379         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1380         u32 distance = ppos.getDistanceFrom(pos);
1381         if (distance >= m_csm_restriction_noderange)
1382                 return 0;
1383         return std::min<int>(radius, m_csm_restriction_noderange - distance);
1384 }
1385
1386 v3s16 Client::CSMClampPos(v3s16 pos)
1387 {
1388         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1389                 return pos;
1390         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1391         const int range = m_csm_restriction_noderange;
1392         return v3s16(
1393                 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1394                 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1395                 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1396         );
1397 }
1398
1399 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1400 {
1401         //TimeTaker timer1("Client::addNode()");
1402
1403         std::map<v3s16, MapBlock*> modified_blocks;
1404
1405         try {
1406                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1407                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1408         }
1409         catch(InvalidPositionException &e) {
1410         }
1411
1412         for (const auto &modified_block : modified_blocks) {
1413                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1414         }
1415 }
1416
1417 void Client::setPlayerControl(PlayerControl &control)
1418 {
1419         LocalPlayer *player = m_env.getLocalPlayer();
1420         assert(player);
1421         player->control = control;
1422 }
1423
1424 void Client::setPlayerItem(u16 item)
1425 {
1426         m_env.getLocalPlayer()->setWieldIndex(item);
1427         m_update_wielded_item = true;
1428
1429         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1430         pkt << item;
1431         Send(&pkt);
1432 }
1433
1434 // Returns true once after the inventory of the local player
1435 // has been updated from the server.
1436 bool Client::updateWieldedItem()
1437 {
1438         if (!m_update_wielded_item)
1439                 return false;
1440
1441         m_update_wielded_item = false;
1442
1443         LocalPlayer *player = m_env.getLocalPlayer();
1444         assert(player);
1445         if (auto *list = player->inventory.getList("main"))
1446                 list->setModified(false);
1447         if (auto *list = player->inventory.getList("hand"))
1448                 list->setModified(false);
1449
1450         return true;
1451 }
1452
1453 scene::ISceneManager* Client::getSceneManager()
1454 {
1455         return m_rendering_engine->get_scene_manager();
1456 }
1457
1458 Inventory* Client::getInventory(const InventoryLocation &loc)
1459 {
1460         switch(loc.type){
1461         case InventoryLocation::UNDEFINED:
1462         {}
1463         break;
1464         case InventoryLocation::CURRENT_PLAYER:
1465         {
1466                 LocalPlayer *player = m_env.getLocalPlayer();
1467                 assert(player);
1468                 return &player->inventory;
1469         }
1470         break;
1471         case InventoryLocation::PLAYER:
1472         {
1473                 // Check if we are working with local player inventory
1474                 LocalPlayer *player = m_env.getLocalPlayer();
1475                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1476                         return NULL;
1477                 return &player->inventory;
1478         }
1479         break;
1480         case InventoryLocation::NODEMETA:
1481         {
1482                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1483                 if(!meta)
1484                         return NULL;
1485                 return meta->getInventory();
1486         }
1487         break;
1488         case InventoryLocation::DETACHED:
1489         {
1490                 if (m_detached_inventories.count(loc.name) == 0)
1491                         return NULL;
1492                 return m_detached_inventories[loc.name];
1493         }
1494         break;
1495         default:
1496                 FATAL_ERROR("Invalid inventory location type.");
1497                 break;
1498         }
1499         return NULL;
1500 }
1501
1502 void Client::inventoryAction(InventoryAction *a)
1503 {
1504         /*
1505                 Send it to the server
1506         */
1507         sendInventoryAction(a);
1508
1509         /*
1510                 Predict some local inventory changes
1511         */
1512         a->clientApply(this, this);
1513
1514         // Remove it
1515         delete a;
1516 }
1517
1518 float Client::getAnimationTime()
1519 {
1520         return m_animation_time;
1521 }
1522
1523 int Client::getCrackLevel()
1524 {
1525         return m_crack_level;
1526 }
1527
1528 v3s16 Client::getCrackPos()
1529 {
1530         return m_crack_pos;
1531 }
1532
1533 void Client::setCrack(int level, v3s16 pos)
1534 {
1535         int old_crack_level = m_crack_level;
1536         v3s16 old_crack_pos = m_crack_pos;
1537
1538         m_crack_level = level;
1539         m_crack_pos = pos;
1540
1541         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1542         {
1543                 // remove old crack
1544                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1545         }
1546         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1547         {
1548                 // add new crack
1549                 addUpdateMeshTaskForNode(pos, false, true);
1550         }
1551 }
1552
1553 u16 Client::getHP()
1554 {
1555         LocalPlayer *player = m_env.getLocalPlayer();
1556         assert(player);
1557         return player->hp;
1558 }
1559
1560 bool Client::getChatMessage(std::wstring &res)
1561 {
1562         if (m_chat_queue.empty())
1563                 return false;
1564
1565         ChatMessage *chatMessage = m_chat_queue.front();
1566         m_chat_queue.pop();
1567
1568         res = L"";
1569
1570         switch (chatMessage->type) {
1571                 case CHATMESSAGE_TYPE_RAW:
1572                 case CHATMESSAGE_TYPE_ANNOUNCE:
1573                 case CHATMESSAGE_TYPE_SYSTEM:
1574                         res = chatMessage->message;
1575                         break;
1576                 case CHATMESSAGE_TYPE_NORMAL: {
1577                         if (!chatMessage->sender.empty())
1578                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1579                         else
1580                                 res = chatMessage->message;
1581                         break;
1582                 }
1583                 default:
1584                         break;
1585         }
1586
1587         delete chatMessage;
1588         return true;
1589 }
1590
1591 void Client::typeChatMessage(const std::wstring &message)
1592 {
1593         // Discard empty line
1594         if (message.empty())
1595                 return;
1596
1597         // If message was consumed by script API, don't send it to server
1598         if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1599                 return;
1600
1601         // Send to others
1602         sendChatMessage(message);
1603 }
1604
1605 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1606 {
1607         // Check if the block exists to begin with. In the case when a non-existing
1608         // neighbor is automatically added, it may not. In that case we don't want
1609         // to tell the mesh update thread about it.
1610         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1611         if (b == NULL)
1612                 return;
1613
1614         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1615 }
1616
1617 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1618 {
1619         m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1620 }
1621
1622 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1623 {
1624         {
1625                 v3s16 p = nodepos;
1626                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1627                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1628                                 <<std::endl;
1629         }
1630
1631         v3s16 blockpos = getNodeBlockPos(nodepos);
1632         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1633         m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1634         // Leading edge
1635         if (nodepos.X == blockpos_relative.X)
1636                 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1637         if (nodepos.Y == blockpos_relative.Y)
1638                 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1639         if (nodepos.Z == blockpos_relative.Z)
1640                 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1641 }
1642
1643 ClientEvent *Client::getClientEvent()
1644 {
1645         FATAL_ERROR_IF(m_client_event_queue.empty(),
1646                         "Cannot getClientEvent, queue is empty.");
1647
1648         ClientEvent *event = m_client_event_queue.front();
1649         m_client_event_queue.pop();
1650         return event;
1651 }
1652
1653 const Address Client::getServerAddress()
1654 {
1655         return m_con->GetPeerAddress(PEER_ID_SERVER);
1656 }
1657
1658 float Client::mediaReceiveProgress()
1659 {
1660         if (m_media_downloader)
1661                 return m_media_downloader->getProgress();
1662
1663         return 1.0; // downloader only exists when not yet done
1664 }
1665
1666 struct TextureUpdateArgs {
1667         gui::IGUIEnvironment *guienv;
1668         u64 last_time_ms;
1669         u16 last_percent;
1670         const wchar_t* text_base;
1671         ITextureSource *tsrc;
1672 };
1673
1674 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1675 {
1676                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1677                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1678
1679                 // update the loading menu -- if neccessary
1680                 bool do_draw = false;
1681                 u64 time_ms = targs->last_time_ms;
1682                 if (cur_percent != targs->last_percent) {
1683                         targs->last_percent = cur_percent;
1684                         time_ms = porting::getTimeMs();
1685                         // only draw when the user will notice something:
1686                         do_draw = (time_ms - targs->last_time_ms > 100);
1687                 }
1688
1689                 if (do_draw) {
1690                         targs->last_time_ms = time_ms;
1691                         std::wostringstream strm;
1692                         strm << targs->text_base << L" " << targs->last_percent << L"%...";
1693                         m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1694                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1695                 }
1696 }
1697
1698 void Client::afterContentReceived()
1699 {
1700         infostream<<"Client::afterContentReceived() started"<<std::endl;
1701         assert(m_itemdef_received); // pre-condition
1702         assert(m_nodedef_received); // pre-condition
1703         assert(mediaReceived()); // pre-condition
1704
1705         const wchar_t* text = wgettext("Loading textures...");
1706
1707         // Clear cached pre-scaled 2D GUI images, as this cache
1708         // might have images with the same name but different
1709         // content from previous sessions.
1710         guiScalingCacheClear();
1711
1712         // Rebuild inherited images and recreate textures
1713         infostream<<"- Rebuilding images and textures"<<std::endl;
1714         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1715         m_tsrc->rebuildImagesAndTextures();
1716         delete[] text;
1717
1718         // Rebuild shaders
1719         infostream<<"- Rebuilding shaders"<<std::endl;
1720         text = wgettext("Rebuilding shaders...");
1721         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1722         m_shsrc->rebuildShaders();
1723         delete[] text;
1724
1725         // Update node aliases
1726         infostream<<"- Updating node aliases"<<std::endl;
1727         text = wgettext("Initializing nodes...");
1728         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1729         m_nodedef->updateAliases(m_itemdef);
1730         for (const auto &path : getTextureDirs()) {
1731                 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1732                 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1733                 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1734         }
1735         m_nodedef->setNodeRegistrationStatus(true);
1736         m_nodedef->runNodeResolveCallbacks();
1737         delete[] text;
1738
1739         // Update node textures and assign shaders to each tile
1740         infostream<<"- Updating node textures"<<std::endl;
1741         TextureUpdateArgs tu_args;
1742         tu_args.guienv = guienv;
1743         tu_args.last_time_ms = porting::getTimeMs();
1744         tu_args.last_percent = 0;
1745         tu_args.text_base = wgettext("Initializing nodes");
1746         tu_args.tsrc = m_tsrc;
1747         m_nodedef->updateTextures(this, &tu_args);
1748         delete[] tu_args.text_base;
1749
1750         // Start mesh update thread after setting up content definitions
1751         infostream<<"- Starting mesh update thread"<<std::endl;
1752         m_mesh_update_thread.start();
1753
1754         m_state = LC_Ready;
1755         sendReady();
1756
1757         if (m_mods_loaded)
1758                 m_script->on_client_ready(m_env.getLocalPlayer());
1759
1760         text = wgettext("Done!");
1761         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1762         infostream<<"Client::afterContentReceived() done"<<std::endl;
1763         delete[] text;
1764 }
1765
1766 float Client::getRTT()
1767 {
1768         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1769 }
1770
1771 float Client::getCurRate()
1772 {
1773         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1774                         m_con->getLocalStat(con::CUR_DL_RATE));
1775 }
1776
1777 void Client::makeScreenshot()
1778 {
1779         irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1780         irr::video::IImage* const raw_image = driver->createScreenShot();
1781
1782         if (!raw_image)
1783                 return;
1784
1785         time_t t = time(NULL);
1786         struct tm *tm = localtime(&t);
1787
1788         char timetstamp_c[64];
1789         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1790
1791         std::string screenshot_dir;
1792
1793         if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1794                 screenshot_dir = g_settings->get("screenshot_path");
1795         else
1796                 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1797
1798         std::string filename_base = screenshot_dir
1799                         + DIR_DELIM
1800                         + std::string("screenshot_")
1801                         + std::string(timetstamp_c);
1802         std::string filename_ext = "." + g_settings->get("screenshot_format");
1803         std::string filename;
1804
1805         // Create the directory if it doesn't already exist.
1806         // Otherwise, saving the screenshot would fail.
1807         fs::CreateDir(screenshot_dir);
1808
1809         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1810         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1811
1812         // Try to find a unique filename
1813         unsigned serial = 0;
1814
1815         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1816                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1817                 std::ifstream tmp(filename.c_str());
1818                 if (!tmp.good())
1819                         break;  // File did not apparently exist, we'll go with it
1820                 serial++;
1821         }
1822
1823         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1824                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1825         } else {
1826                 irr::video::IImage* const image =
1827                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1828
1829                 if (image) {
1830                         raw_image->copyTo(image);
1831
1832                         std::ostringstream sstr;
1833                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1834                                 sstr << "Saved screenshot to '" << filename << "'";
1835                         } else {
1836                                 sstr << "Failed to save screenshot '" << filename << "'";
1837                         }
1838                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1839                                         utf8_to_wide(sstr.str())));
1840                         infostream << sstr.str() << std::endl;
1841                         image->drop();
1842                 }
1843         }
1844
1845         raw_image->drop();
1846 }
1847
1848 bool Client::shouldShowMinimap() const
1849 {
1850         return !m_minimap_disabled_by_server;
1851 }
1852
1853 void Client::pushToEventQueue(ClientEvent *event)
1854 {
1855         m_client_event_queue.push(event);
1856 }
1857
1858 void Client::showMinimap(const bool show)
1859 {
1860         m_game_ui->showMinimap(show);
1861 }
1862
1863 // IGameDef interface
1864 // Under envlock
1865 IItemDefManager* Client::getItemDefManager()
1866 {
1867         return m_itemdef;
1868 }
1869 const NodeDefManager* Client::getNodeDefManager()
1870 {
1871         return m_nodedef;
1872 }
1873 ICraftDefManager* Client::getCraftDefManager()
1874 {
1875         return NULL;
1876         //return m_craftdef;
1877 }
1878 ITextureSource* Client::getTextureSource()
1879 {
1880         return m_tsrc;
1881 }
1882 IWritableShaderSource* Client::getShaderSource()
1883 {
1884         return m_shsrc;
1885 }
1886
1887 u16 Client::allocateUnknownNodeId(const std::string &name)
1888 {
1889         errorstream << "Client::allocateUnknownNodeId(): "
1890                         << "Client cannot allocate node IDs" << std::endl;
1891         FATAL_ERROR("Client allocated unknown node");
1892
1893         return CONTENT_IGNORE;
1894 }
1895 ISoundManager* Client::getSoundManager()
1896 {
1897         return m_sound;
1898 }
1899 MtEventManager* Client::getEventManager()
1900 {
1901         return m_event;
1902 }
1903
1904 ParticleManager* Client::getParticleManager()
1905 {
1906         return &m_particle_manager;
1907 }
1908
1909 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1910 {
1911         StringMap::const_iterator it = m_mesh_data.find(filename);
1912         if (it == m_mesh_data.end()) {
1913                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1914                         << "\"" << std::endl;
1915                 return NULL;
1916         }
1917         const std::string &data    = it->second;
1918
1919         // Create the mesh, remove it from cache and return it
1920         // This allows unique vertex colors and other properties for each instance
1921         io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1922                         data.c_str(), data.size(), filename.c_str());
1923         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1924
1925         scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1926         rfile->drop();
1927         if (!mesh)
1928                 return nullptr;
1929         mesh->grab();
1930         if (!cache)
1931                 m_rendering_engine->removeMesh(mesh);
1932         return mesh;
1933 }
1934
1935 const std::string* Client::getModFile(std::string filename)
1936 {
1937         // strip dir delimiter from beginning of path
1938         auto pos = filename.find_first_of(':');
1939         if (pos == std::string::npos)
1940                 return nullptr;
1941         pos++;
1942         auto pos2 = filename.find_first_not_of('/', pos);
1943         if (pos2 > pos)
1944                 filename.erase(pos, pos2 - pos);
1945
1946         StringMap::const_iterator it = m_mod_vfs.find(filename);
1947         if (it == m_mod_vfs.end())
1948                 return nullptr;
1949         return &it->second;
1950 }
1951
1952 bool Client::registerModStorage(ModMetadata *storage)
1953 {
1954         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1955                 errorstream << "Unable to register same mod storage twice. Storage name: "
1956                                 << storage->getModName() << std::endl;
1957                 return false;
1958         }
1959
1960         m_mod_storages[storage->getModName()] = storage;
1961         return true;
1962 }
1963
1964 void Client::unregisterModStorage(const std::string &name)
1965 {
1966         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1967                 m_mod_storages.find(name);
1968         if (it != m_mod_storages.end())
1969                 m_mod_storages.erase(name);
1970 }
1971
1972 /*
1973  * Mod channels
1974  */
1975
1976 bool Client::joinModChannel(const std::string &channel)
1977 {
1978         if (m_modchannel_mgr->channelRegistered(channel))
1979                 return false;
1980
1981         NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1982         pkt << channel;
1983         Send(&pkt);
1984
1985         m_modchannel_mgr->joinChannel(channel, 0);
1986         return true;
1987 }
1988
1989 bool Client::leaveModChannel(const std::string &channel)
1990 {
1991         if (!m_modchannel_mgr->channelRegistered(channel))
1992                 return false;
1993
1994         NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1995         pkt << channel;
1996         Send(&pkt);
1997
1998         m_modchannel_mgr->leaveChannel(channel, 0);
1999         return true;
2000 }
2001
2002 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2003 {
2004         if (!m_modchannel_mgr->canWriteOnChannel(channel))
2005                 return false;
2006
2007         if (message.size() > STRING_MAX_LEN) {
2008                 warningstream << "ModChannel message too long, dropping before sending "
2009                                 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2010                                 << channel << ")" << std::endl;
2011                 return false;
2012         }
2013
2014         // @TODO: do some client rate limiting
2015         NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2016         pkt << channel << message;
2017         Send(&pkt);
2018         return true;
2019 }
2020
2021 ModChannel* Client::getModChannel(const std::string &channel)
2022 {
2023         return m_modchannel_mgr->getModChannel(channel);
2024 }