3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
67 u32 PacketCounter::sum() const
70 for (const auto &it : m_packets)
75 void PacketCounter::print(std::ostream &o) const
77 for (const auto &it : m_packets) {
78 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 : toClientCommandTable[it.first].name;
80 o << "cmd " << it.first << " (" << name << ") count "
81 << it.second << std::endl;
90 const char *playername,
91 const std::string &password,
92 const std::string &address_name,
93 MapDrawControl &control,
94 IWritableTextureSource *tsrc,
95 IWritableShaderSource *shsrc,
96 IWritableItemDefManager *itemdef,
97 NodeDefManager *nodedef,
99 MtEventManager *event,
100 RenderingEngine *rendering_engine,
110 m_rendering_engine(rendering_engine),
111 m_mesh_update_thread(this),
113 new ClientMap(this, rendering_engine, control, 666),
116 m_particle_manager(&m_env),
117 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
118 m_address_name(address_name),
119 m_server_ser_ver(SER_FMT_VER_INVALID),
120 m_last_chat_message_sent(time(NULL)),
121 m_password(password),
122 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
123 m_media_downloader(new ClientMediaDownloader()),
126 m_modchannel_mgr(new ModChannelMgr())
129 m_env.setLocalPlayer(new LocalPlayer(this, playername));
131 if (g_settings->getBool("enable_minimap")) {
132 m_minimap = new Minimap(this);
135 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
138 void Client::loadMods()
140 // Don't load mods twice.
141 // If client scripting is disabled by the client, don't load builtin or
142 // client-provided mods.
143 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
146 // If client scripting is disabled by the server, don't load builtin or
147 // client-provided mods.
148 // TODO Delete this code block when server-sent CSM and verifying of builtin are
150 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
151 warningstream << "Client-provided mod loading is disabled by server." <<
156 m_script = new ClientScripting(this);
157 m_env.setScript(m_script);
158 m_script->setEnv(&m_env);
161 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
162 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
164 ClientModConfiguration modconf(getClientModsLuaPath());
165 m_mods = modconf.getMods();
166 // complain about mods with unsatisfied dependencies
167 if (!modconf.isConsistent()) {
168 modconf.printUnsatisfiedModsError();
173 infostream << "Client loading mods: ";
174 for (const ModSpec &mod : m_mods)
175 infostream << mod.name << " ";
176 infostream << std::endl;
178 // Load "mod" scripts
179 for (const ModSpec &mod : m_mods) {
180 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
181 throw ModError("Error loading mod \"" + mod.name +
182 "\": Mod name does not follow naming conventions: "
183 "Only characters [a-z0-9_] are allowed.");
185 scanModIntoMemory(mod.name, mod.path);
189 for (const ModSpec &mod : m_mods)
190 m_script->loadModFromMemory(mod.name);
192 // Mods are done loading. Unlock callbacks
193 m_mods_loaded = true;
195 // Run a callback when mods are loaded
196 m_script->on_mods_loaded();
198 // Create objects if they're ready
199 if (m_state == LC_Ready)
200 m_script->on_client_ready(m_env.getLocalPlayer());
202 m_script->on_camera_ready(m_camera);
204 m_script->on_minimap_ready(m_minimap);
207 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
208 std::string mod_subpath)
210 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
211 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
212 for (const fs::DirListNode &j : mod) {
214 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
217 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
219 std::string real_path = full_path + j.name;
220 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
221 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
222 << "\" as \"" << vfs_path << "\"." << std::endl;
224 std::string contents;
225 if (!fs::ReadFile(real_path, contents)) {
226 errorstream << "Client::scanModSubfolder(): Can't read file \""
227 << real_path << "\"." << std::endl;
231 m_mod_vfs.emplace(vfs_path, contents);
235 const std::string &Client::getBuiltinLuaPath()
237 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
241 const std::string &Client::getClientModsLuaPath()
243 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
244 return clientmods_dir;
247 const std::vector<ModSpec>& Client::getMods() const
249 static std::vector<ModSpec> client_modspec_temp;
250 return client_modspec_temp;
253 const ModSpec* Client::getModSpec(const std::string &modname) const
262 m_script->on_shutdown();
263 //request all client managed threads to stop
264 m_mesh_update_thread.stop();
265 // Save local server map
267 infostream << "Local map saving ended." << std::endl;
268 m_localdb->endSave();
275 bool Client::isShutdown()
277 return m_shutdown || !m_mesh_update_thread.isRunning();
287 m_mesh_update_thread.stop();
288 m_mesh_update_thread.wait();
289 while (!m_mesh_update_thread.m_queue_out.empty()) {
290 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
295 delete m_inventory_from_server;
297 // Delete detached inventories
298 for (auto &m_detached_inventorie : m_detached_inventories) {
299 delete m_detached_inventorie.second;
302 // cleanup 3d model meshes on client shutdown
303 m_rendering_engine->cleanupMeshCache();
308 delete m_media_downloader;
311 void Client::connect(Address address, bool is_local_server)
313 initLocalMapSaving(address, m_address_name, is_local_server);
315 // Since we use TryReceive() a timeout here would be ineffective anyway
316 m_con->SetTimeoutMs(0);
317 m_con->Connect(address);
320 void Client::step(float dtime)
326 m_animation_time += dtime;
327 if(m_animation_time > 60.0)
328 m_animation_time -= 60.0;
330 m_time_of_day_update_timer += dtime;
338 float &counter = m_packetcounter_timer;
343 u32 sum = m_packetcounter.sum();
344 float avg = sum / counter;
346 infostream << "Client packetcounter (" << counter << "s): "
347 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
348 m_packetcounter.print(infostream);
349 m_packetcounter.clear();
353 // UGLY hack to fix 2 second startup delay caused by non existent
354 // server client startup synchronization in local server or singleplayer mode
355 static bool initial_step = true;
357 initial_step = false;
359 else if(m_state == LC_Created) {
360 if (m_is_registration_confirmation_state) {
361 // Waiting confirmation
364 float &counter = m_connection_reinit_timer;
369 LocalPlayer *myplayer = m_env.getLocalPlayer();
370 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
372 sendInit(myplayer->getName());
375 // Not connected, return
380 Do stuff if connected
384 Run Map's timers and unload unused data
386 const float map_timer_and_unload_dtime = 5.25;
387 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
388 std::vector<v3s16> deleted_blocks;
389 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
390 g_settings->getFloat("client_unload_unused_data_timeout"),
391 g_settings->getS32("client_mapblock_limit"),
396 NOTE: This loop is intentionally iterated the way it is.
399 std::vector<v3s16>::iterator i = deleted_blocks.begin();
400 std::vector<v3s16> sendlist;
402 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
413 sendDeletedBlocks(sendlist);
415 if(i == deleted_blocks.end())
421 sendlist.push_back(*i);
427 Send pending messages on out chat queue
429 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
430 sendChatMessage(m_out_chat_queue.front());
431 m_out_chat_queue.pop();
437 LocalPlayer *player = m_env.getLocalPlayer();
439 // Step environment (also handles player controls)
441 m_sound->step(dtime);
446 while (m_env.hasClientEnvEvents()) {
447 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
449 if (envEvent.type == CEE_PLAYER_DAMAGE) {
450 u16 damage = envEvent.player_damage.amount;
452 if (envEvent.player_damage.send_to_server)
455 // Add to ClientEvent queue
456 ClientEvent *event = new ClientEvent();
457 event->type = CE_PLAYER_DAMAGE;
458 event->player_damage.amount = damage;
459 m_client_event_queue.push(event);
466 float &counter = m_avg_rtt_timer;
470 // connectedAndInitialized() is true, peer exists.
471 float avg_rtt = getRTT();
472 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
476 Send player position to server
479 float &counter = m_playerpos_send_timer;
481 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
489 Replace updated meshes
492 int num_processed_meshes = 0;
493 std::vector<v3s16> blocks_to_ack;
494 while (!m_mesh_update_thread.m_queue_out.empty())
496 num_processed_meshes++;
498 MinimapMapblock *minimap_mapblock = NULL;
499 bool do_mapper_update = true;
501 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
502 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
504 // Delete the old mesh
506 block->mesh = nullptr;
509 minimap_mapblock = r.mesh->moveMinimapMapblock();
510 if (minimap_mapblock == NULL)
511 do_mapper_update = false;
513 bool is_empty = true;
514 for (int l = 0; l < MAX_TILE_LAYERS; l++)
515 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
521 // Replace with the new mesh
522 block->mesh = r.mesh;
528 if (m_minimap && do_mapper_update)
529 m_minimap->addBlock(r.p, minimap_mapblock);
531 if (r.ack_block_to_server) {
532 if (blocks_to_ack.size() == 255) {
533 sendGotBlocks(blocks_to_ack);
534 blocks_to_ack.clear();
537 blocks_to_ack.emplace_back(r.p);
540 if (blocks_to_ack.size() > 0) {
541 // Acknowledge block(s)
542 sendGotBlocks(blocks_to_ack);
545 if (num_processed_meshes > 0)
546 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
552 if (m_media_downloader && m_media_downloader->isStarted()) {
553 m_media_downloader->step(this);
554 if (m_media_downloader->isDone()) {
555 delete m_media_downloader;
556 m_media_downloader = NULL;
561 If the server didn't update the inventory in a while, revert
562 the local inventory (so the player notices the lag problem
563 and knows something is wrong).
565 if (m_inventory_from_server) {
566 float interval = 10.0f;
567 float count_before = std::floor(m_inventory_from_server_age / interval);
569 m_inventory_from_server_age += dtime;
571 float count_after = std::floor(m_inventory_from_server_age / interval);
573 if (count_after != count_before) {
574 // Do this every <interval> seconds after TOCLIENT_INVENTORY
575 // Reset the locally changed inventory to the authoritative inventory
576 player->inventory = *m_inventory_from_server;
577 m_update_wielded_item = true;
582 Update positions of sounds attached to objects
585 for (auto &m_sounds_to_object : m_sounds_to_objects) {
586 int client_id = m_sounds_to_object.first;
587 u16 object_id = m_sounds_to_object.second;
588 ClientActiveObject *cao = m_env.getActiveObject(object_id);
591 m_sound->updateSoundPosition(client_id, cao->getPosition());
596 Handle removed remotely initiated sounds
598 m_removed_sounds_check_timer += dtime;
599 if(m_removed_sounds_check_timer >= 2.32) {
600 m_removed_sounds_check_timer = 0;
601 // Find removed sounds and clear references to them
602 std::vector<s32> removed_server_ids;
603 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
604 i != m_sounds_server_to_client.end();) {
605 s32 server_id = i->first;
606 int client_id = i->second;
608 if(!m_sound->soundExists(client_id)) {
609 m_sounds_server_to_client.erase(server_id);
610 m_sounds_client_to_server.erase(client_id);
611 m_sounds_to_objects.erase(client_id);
612 removed_server_ids.push_back(server_id);
617 if(!removed_server_ids.empty()) {
618 sendRemovedSounds(removed_server_ids);
622 m_mod_storage_save_timer -= dtime;
623 if (m_mod_storage_save_timer <= 0.0f) {
624 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
626 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
627 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
628 if (it->second->isModified()) {
629 it->second->save(getModStoragePath());
634 infostream << "Saved " << n << " modified mod storages." << std::endl;
638 if (m_localdb && m_localdb_save_interval.step(dtime,
639 m_cache_save_interval)) {
640 m_localdb->endSave();
641 m_localdb->beginSave();
645 bool Client::loadMedia(const std::string &data, const std::string &filename,
646 bool from_media_push)
650 const char *image_ext[] = {
651 ".png", ".jpg", ".bmp", ".tga",
652 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
655 name = removeStringEnd(filename, image_ext);
657 TRACESTREAM(<< "Client: Attempting to load image "
658 << "file \"" << filename << "\"" << std::endl);
660 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
661 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
663 io::IReadFile *rfile = irrfs->createMemoryReadFile(
664 data.c_str(), data.size(), "_tempreadfile");
666 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
669 video::IImage *img = vdrv->createImageFromFile(rfile);
671 errorstream<<"Client: Cannot create image from data of "
672 <<"file \""<<filename<<"\""<<std::endl;
677 m_tsrc->insertSourceImage(filename, img);
683 const char *sound_ext[] = {
684 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
685 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
688 name = removeStringEnd(filename, sound_ext);
690 TRACESTREAM(<< "Client: Attempting to load sound "
691 << "file \"" << filename << "\"" << std::endl);
692 return m_sound->loadSoundData(name, data);
695 const char *model_ext[] = {
696 ".x", ".b3d", ".md2", ".obj",
699 name = removeStringEnd(filename, model_ext);
701 verbosestream<<"Client: Storing model into memory: "
702 <<"\""<<filename<<"\""<<std::endl;
703 if(m_mesh_data.count(filename))
704 errorstream<<"Multiple models with name \""<<filename.c_str()
705 <<"\" found; replacing previous model"<<std::endl;
706 m_mesh_data[filename] = data;
710 const char *translate_ext[] = {
713 name = removeStringEnd(filename, translate_ext);
717 TRACESTREAM(<< "Client: Loading translation: "
718 << "\"" << filename << "\"" << std::endl);
719 g_client_translations->loadTranslation(data);
723 errorstream << "Client: Don't know how to load file \""
724 << filename << "\"" << std::endl;
728 bool Client::extractZipFile(const char *filename, const std::string &destination)
730 auto fs = m_rendering_engine->get_filesystem();
732 if (!fs->addFileArchive(filename, false, false, io::EFAT_ZIP)) {
736 sanity_check(fs->getFileArchiveCount() > 0);
738 /**********************************************************************/
739 /* WARNING this is not threadsafe!! */
740 /**********************************************************************/
741 io::IFileArchive* opened_zip = fs->getFileArchive(fs->getFileArchiveCount() - 1);
743 const io::IFileList* files_in_zip = opened_zip->getFileList();
745 unsigned int number_of_files = files_in_zip->getFileCount();
747 for (unsigned int i=0; i < number_of_files; i++) {
748 std::string fullpath = destination;
749 fullpath += DIR_DELIM;
750 fullpath += files_in_zip->getFullFileName(i).c_str();
751 std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
753 if (!files_in_zip->isDirectory(i)) {
754 if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
755 fs->removeFileArchive(fs->getFileArchiveCount()-1);
759 io::IReadFile* toread = opened_zip->createAndOpenFile(i);
761 FILE *targetfile = fopen(fullpath.c_str(),"wb");
763 if (targetfile == NULL) {
764 fs->removeFileArchive(fs->getFileArchiveCount()-1);
768 char read_buffer[1024];
771 while (total_read < toread->getSize()) {
773 unsigned int bytes_read =
774 toread->read(read_buffer,sizeof(read_buffer));
775 if ((bytes_read == 0 ) ||
776 (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
779 fs->removeFileArchive(fs->getFileArchiveCount() - 1);
782 total_read += bytes_read;
790 fs->removeFileArchive(fs->getFileArchiveCount() - 1);
794 // Virtual methods from con::PeerHandler
795 void Client::peerAdded(con::Peer *peer)
797 infostream << "Client::peerAdded(): peer->id="
798 << peer->id << std::endl;
800 void Client::deletingPeer(con::Peer *peer, bool timeout)
802 infostream << "Client::deletingPeer(): "
803 "Server Peer is getting deleted "
804 << "(timeout=" << timeout << ")" << std::endl;
807 m_access_denied = true;
808 m_access_denied_reason = gettext("Connection timed out.");
814 u16 number of files requested
820 void Client::request_media(const std::vector<std::string> &file_requests)
822 std::ostringstream os(std::ios_base::binary);
823 writeU16(os, TOSERVER_REQUEST_MEDIA);
824 size_t file_requests_size = file_requests.size();
826 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
828 // Packet dynamicly resized
829 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
831 pkt << (u16) (file_requests_size & 0xFFFF);
833 for (const std::string &file_request : file_requests) {
839 infostream << "Client: Sending media request list to server ("
840 << file_requests.size() << " files. packet size)" << std::endl;
843 void Client::initLocalMapSaving(const Address &address,
844 const std::string &hostname,
845 bool is_local_server)
847 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
851 std::string world_path;
852 #define set_world_path(hostname) \
853 world_path = porting::path_user \
854 + DIR_DELIM + "worlds" \
855 + DIR_DELIM + "server_" \
856 + hostname + "_" + std::to_string(address.getPort());
858 set_world_path(hostname);
859 if (!fs::IsDir(world_path)) {
860 std::string hostname_escaped = hostname;
861 str_replace(hostname_escaped, ':', '_');
862 set_world_path(hostname_escaped);
864 #undef set_world_path
865 fs::CreateAllDirs(world_path);
867 m_localdb = new MapDatabaseSQLite3(world_path);
868 m_localdb->beginSave();
869 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
872 void Client::ReceiveAll()
875 u64 start_ms = porting::getTimeMs();
876 const u64 budget = 100;
878 // Limit time even if there would be huge amounts of data to
880 if (porting::getTimeMs() > start_ms + budget) {
881 infostream << "Client::ReceiveAll(): "
882 "Packet processing budget exceeded." << std::endl;
888 if (!m_con->TryReceive(&pkt))
891 } catch (const con::InvalidIncomingDataException &e) {
892 infostream << "Client::ReceiveAll(): "
893 "InvalidIncomingDataException: what()="
894 << e.what() << std::endl;
899 inline void Client::handleCommand(NetworkPacket* pkt)
901 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
902 (this->*opHandle.handler)(pkt);
906 sender_peer_id given to this shall be quaranteed to be a valid peer
908 void Client::ProcessData(NetworkPacket *pkt)
910 ToClientCommand command = (ToClientCommand) pkt->getCommand();
911 u32 sender_peer_id = pkt->getPeerId();
913 //infostream<<"Client: received command="<<command<<std::endl;
914 m_packetcounter.add((u16)command);
915 g_profiler->graphAdd("client_received_packets", 1);
918 If this check is removed, be sure to change the queue
919 system to know the ids
921 if(sender_peer_id != PEER_ID_SERVER) {
922 infostream << "Client::ProcessData(): Discarding data not "
923 "coming from server: peer_id=" << sender_peer_id
928 // Command must be handled into ToClientCommandHandler
929 if (command >= TOCLIENT_NUM_MSG_TYPES) {
930 infostream << "Client: Ignoring unknown command "
931 << command << std::endl;
936 * Those packets are handled before m_server_ser_ver is set, it's normal
937 * But we must use the new ToClientConnectionState in the future,
940 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
945 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
946 infostream << "Client: Server serialization"
947 " format invalid or not initialized."
948 " Skipping incoming command=" << command << std::endl;
953 Handle runtime commands
959 void Client::Send(NetworkPacket* pkt)
961 m_con->Send(PEER_ID_SERVER,
962 serverCommandFactoryTable[pkt->getCommand()].channel,
964 serverCommandFactoryTable[pkt->getCommand()].reliable);
967 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
968 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
970 v3f pf = myplayer->getPosition() * 100;
971 v3f sf = myplayer->getSpeed() * 100;
972 s32 pitch = myplayer->getPitch() * 100;
973 s32 yaw = myplayer->getYaw() * 100;
974 u32 keyPressed = myplayer->keyPressed;
975 // scaled by 80, so that pi can fit into a u8
976 u8 fov = clientMap->getCameraFov() * 80;
977 u8 wanted_range = MYMIN(255,
978 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
980 v3s32 position(pf.X, pf.Y, pf.Z);
981 v3s32 speed(sf.X, sf.Y, sf.Z);
985 [0] v3s32 position*100
987 [12+12] s32 pitch*100
988 [12+12+4] s32 yaw*100
989 [12+12+4+4] u32 keyPressed
990 [12+12+4+4+4] u8 fov*80
991 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
993 *pkt << position << speed << pitch << yaw << keyPressed;
994 *pkt << fov << wanted_range;
997 void Client::interact(InteractAction action, const PointedThing& pointed)
999 if(m_state != LC_Ready) {
1000 errorstream << "Client::interact() "
1001 "Canceled (not connected)"
1006 LocalPlayer *myplayer = m_env.getLocalPlayer();
1007 if (myplayer == NULL)
1014 [5] u32 length of the next item (plen)
1015 [9] serialized PointedThing
1016 [9 + plen] player position information
1019 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1022 pkt << myplayer->getWieldIndex();
1024 std::ostringstream tmp_os(std::ios::binary);
1025 pointed.serialize(tmp_os);
1027 pkt.putLongString(tmp_os.str());
1029 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1034 void Client::deleteAuthData()
1039 switch (m_chosen_auth_mech) {
1040 case AUTH_MECHANISM_FIRST_SRP:
1042 case AUTH_MECHANISM_SRP:
1043 case AUTH_MECHANISM_LEGACY_PASSWORD:
1044 srp_user_delete((SRPUser *) m_auth_data);
1047 case AUTH_MECHANISM_NONE:
1050 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1054 AuthMechanism Client::choseAuthMech(const u32 mechs)
1056 if (mechs & AUTH_MECHANISM_SRP)
1057 return AUTH_MECHANISM_SRP;
1059 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1060 return AUTH_MECHANISM_FIRST_SRP;
1062 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1063 return AUTH_MECHANISM_LEGACY_PASSWORD;
1065 return AUTH_MECHANISM_NONE;
1068 void Client::sendInit(const std::string &playerName)
1070 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1072 // we don't support network compression yet
1073 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1075 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1076 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1082 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1084 m_chosen_auth_mech = chosen_auth_mechanism;
1085 m_is_registration_confirmation_state = true;
1088 void Client::confirmRegistration()
1090 m_is_registration_confirmation_state = false;
1091 startAuth(m_chosen_auth_mech);
1094 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1096 m_chosen_auth_mech = chosen_auth_mechanism;
1098 switch (chosen_auth_mechanism) {
1099 case AUTH_MECHANISM_FIRST_SRP: {
1100 // send srp verifier to server
1101 std::string verifier;
1103 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1106 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1107 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1112 case AUTH_MECHANISM_SRP:
1113 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1116 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1117 m_password = translate_password(getPlayerName(), m_password);
1121 std::string playername_u = lowercase(getPlayerName());
1122 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1123 getPlayerName().c_str(), playername_u.c_str(),
1124 (const unsigned char *) m_password.c_str(),
1125 m_password.length(), NULL, NULL);
1128 SRP_Result res = srp_user_start_authentication(
1129 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1130 (unsigned char **) &bytes_A, &len_A);
1131 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1133 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1134 resp_pkt << std::string(bytes_A, len_A) << based_on;
1138 case AUTH_MECHANISM_NONE:
1139 break; // not handled in this method
1143 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1145 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1147 pkt << (u8) blocks.size();
1149 for (const v3s16 &block : blocks) {
1156 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1158 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1159 pkt << (u8) blocks.size();
1160 for (const v3s16 &block : blocks)
1166 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1168 size_t server_ids = soundList.size();
1169 assert(server_ids <= 0xFFFF);
1171 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1173 pkt << (u16) (server_ids & 0xFFFF);
1175 for (s32 sound_id : soundList)
1181 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1182 const StringMap &fields)
1184 size_t fields_size = fields.size();
1186 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1188 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1190 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1192 StringMap::const_iterator it;
1193 for (it = fields.begin(); it != fields.end(); ++it) {
1194 const std::string &name = it->first;
1195 const std::string &value = it->second;
1197 pkt.putLongString(value);
1203 void Client::sendInventoryFields(const std::string &formname,
1204 const StringMap &fields)
1206 size_t fields_size = fields.size();
1207 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1209 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1210 pkt << formname << (u16) (fields_size & 0xFFFF);
1212 StringMap::const_iterator it;
1213 for (it = fields.begin(); it != fields.end(); ++it) {
1214 const std::string &name = it->first;
1215 const std::string &value = it->second;
1217 pkt.putLongString(value);
1223 void Client::sendInventoryAction(InventoryAction *a)
1225 std::ostringstream os(std::ios_base::binary);
1230 std::string s = os.str();
1232 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1233 pkt.putRawString(s.c_str(),s.size());
1238 bool Client::canSendChatMessage() const
1240 u32 now = time(NULL);
1241 float time_passed = now - m_last_chat_message_sent;
1243 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1244 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1246 if (virt_chat_message_allowance < 1.0f)
1252 void Client::sendChatMessage(const std::wstring &message)
1254 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1255 if (canSendChatMessage()) {
1256 u32 now = time(NULL);
1257 float time_passed = now - m_last_chat_message_sent;
1258 m_last_chat_message_sent = now;
1260 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1261 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1262 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1264 m_chat_message_allowance -= 1.0f;
1266 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1271 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1272 m_out_chat_queue.push(message);
1274 infostream << "Could not queue chat message because maximum out chat queue size ("
1275 << max_queue_size << ") is reached." << std::endl;
1279 void Client::clearOutChatQueue()
1281 m_out_chat_queue = std::queue<std::wstring>();
1284 void Client::sendChangePassword(const std::string &oldpassword,
1285 const std::string &newpassword)
1287 LocalPlayer *player = m_env.getLocalPlayer();
1291 // get into sudo mode and then send new password to server
1292 m_password = oldpassword;
1293 m_new_password = newpassword;
1294 startAuth(choseAuthMech(m_sudo_auth_methods));
1298 void Client::sendDamage(u16 damage)
1300 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1305 void Client::sendRespawn()
1307 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1311 void Client::sendReady()
1313 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1314 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1316 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1317 << (u8) 0 << (u16) strlen(g_version_hash);
1319 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1320 pkt << (u16)FORMSPEC_API_VERSION;
1324 void Client::sendPlayerPos()
1326 LocalPlayer *player = m_env.getLocalPlayer();
1330 ClientMap &map = m_env.getClientMap();
1331 u8 camera_fov = map.getCameraFov();
1332 u8 wanted_range = map.getControl().wanted_range;
1334 // Save bandwidth by only updating position when
1335 // player is not dead and something changed
1337 if (m_activeobjects_received && player->isDead())
1341 player->last_position == player->getPosition() &&
1342 player->last_speed == player->getSpeed() &&
1343 player->last_pitch == player->getPitch() &&
1344 player->last_yaw == player->getYaw() &&
1345 player->last_keyPressed == player->keyPressed &&
1346 player->last_camera_fov == camera_fov &&
1347 player->last_wanted_range == wanted_range)
1350 player->last_position = player->getPosition();
1351 player->last_speed = player->getSpeed();
1352 player->last_pitch = player->getPitch();
1353 player->last_yaw = player->getYaw();
1354 player->last_keyPressed = player->keyPressed;
1355 player->last_camera_fov = camera_fov;
1356 player->last_wanted_range = wanted_range;
1358 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1360 writePlayerPos(player, &map, &pkt);
1365 void Client::removeNode(v3s16 p)
1367 std::map<v3s16, MapBlock*> modified_blocks;
1370 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1372 catch(InvalidPositionException &e) {
1375 for (const auto &modified_block : modified_blocks) {
1376 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1381 * Helper function for Client Side Modding
1382 * CSM restrictions are applied there, this should not be used for core engine
1384 * @param is_valid_position
1387 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1389 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1390 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1391 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1392 *is_valid_position = false;
1396 return m_env.getMap().getNode(p, is_valid_position);
1399 int Client::CSMClampRadius(v3s16 pos, int radius)
1401 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1403 // This is approximate and will cause some allowed nodes to be excluded
1404 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1405 u32 distance = ppos.getDistanceFrom(pos);
1406 if (distance >= m_csm_restriction_noderange)
1408 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1411 v3s16 Client::CSMClampPos(v3s16 pos)
1413 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1415 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1416 const int range = m_csm_restriction_noderange;
1418 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1419 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1420 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1424 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1426 //TimeTaker timer1("Client::addNode()");
1428 std::map<v3s16, MapBlock*> modified_blocks;
1431 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1432 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1434 catch(InvalidPositionException &e) {
1437 for (const auto &modified_block : modified_blocks) {
1438 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1442 void Client::setPlayerControl(PlayerControl &control)
1444 LocalPlayer *player = m_env.getLocalPlayer();
1446 player->control = control;
1449 void Client::setPlayerItem(u16 item)
1451 m_env.getLocalPlayer()->setWieldIndex(item);
1452 m_update_wielded_item = true;
1454 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1459 // Returns true once after the inventory of the local player
1460 // has been updated from the server.
1461 bool Client::updateWieldedItem()
1463 if (!m_update_wielded_item)
1466 m_update_wielded_item = false;
1468 LocalPlayer *player = m_env.getLocalPlayer();
1470 if (auto *list = player->inventory.getList("main"))
1471 list->setModified(false);
1472 if (auto *list = player->inventory.getList("hand"))
1473 list->setModified(false);
1478 irr::scene::ISceneManager* Client::getSceneManager()
1480 return m_rendering_engine->get_scene_manager();
1483 Inventory* Client::getInventory(const InventoryLocation &loc)
1486 case InventoryLocation::UNDEFINED:
1489 case InventoryLocation::CURRENT_PLAYER:
1491 LocalPlayer *player = m_env.getLocalPlayer();
1493 return &player->inventory;
1496 case InventoryLocation::PLAYER:
1498 // Check if we are working with local player inventory
1499 LocalPlayer *player = m_env.getLocalPlayer();
1500 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1502 return &player->inventory;
1505 case InventoryLocation::NODEMETA:
1507 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1510 return meta->getInventory();
1513 case InventoryLocation::DETACHED:
1515 if (m_detached_inventories.count(loc.name) == 0)
1517 return m_detached_inventories[loc.name];
1521 FATAL_ERROR("Invalid inventory location type.");
1527 void Client::inventoryAction(InventoryAction *a)
1530 Send it to the server
1532 sendInventoryAction(a);
1535 Predict some local inventory changes
1537 a->clientApply(this, this);
1543 float Client::getAnimationTime()
1545 return m_animation_time;
1548 int Client::getCrackLevel()
1550 return m_crack_level;
1553 v3s16 Client::getCrackPos()
1558 void Client::setCrack(int level, v3s16 pos)
1560 int old_crack_level = m_crack_level;
1561 v3s16 old_crack_pos = m_crack_pos;
1563 m_crack_level = level;
1566 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1569 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1571 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1574 addUpdateMeshTaskForNode(pos, false, true);
1580 LocalPlayer *player = m_env.getLocalPlayer();
1585 bool Client::getChatMessage(std::wstring &res)
1587 if (m_chat_queue.empty())
1590 ChatMessage *chatMessage = m_chat_queue.front();
1595 switch (chatMessage->type) {
1596 case CHATMESSAGE_TYPE_RAW:
1597 case CHATMESSAGE_TYPE_ANNOUNCE:
1598 case CHATMESSAGE_TYPE_SYSTEM:
1599 res = chatMessage->message;
1601 case CHATMESSAGE_TYPE_NORMAL: {
1602 if (!chatMessage->sender.empty())
1603 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1605 res = chatMessage->message;
1616 void Client::typeChatMessage(const std::wstring &message)
1618 // Discard empty line
1619 if (message.empty())
1622 // If message was consumed by script API, don't send it to server
1623 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1627 sendChatMessage(message);
1630 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1632 // Check if the block exists to begin with. In the case when a non-existing
1633 // neighbor is automatically added, it may not. In that case we don't want
1634 // to tell the mesh update thread about it.
1635 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1639 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1642 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1645 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1647 catch(InvalidPositionException &e){}
1650 for (int i=0;i<6;i++)
1653 v3s16 p = blockpos + g_6dirs[i];
1654 addUpdateMeshTask(p, false, urgent);
1656 catch(InvalidPositionException &e){}
1660 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1664 infostream<<"Client::addUpdateMeshTaskForNode(): "
1665 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1669 v3s16 blockpos = getNodeBlockPos(nodepos);
1670 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1673 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1675 catch(InvalidPositionException &e) {}
1678 if(nodepos.X == blockpos_relative.X){
1680 v3s16 p = blockpos + v3s16(-1,0,0);
1681 addUpdateMeshTask(p, false, urgent);
1683 catch(InvalidPositionException &e){}
1686 if(nodepos.Y == blockpos_relative.Y){
1688 v3s16 p = blockpos + v3s16(0,-1,0);
1689 addUpdateMeshTask(p, false, urgent);
1691 catch(InvalidPositionException &e){}
1694 if(nodepos.Z == blockpos_relative.Z){
1696 v3s16 p = blockpos + v3s16(0,0,-1);
1697 addUpdateMeshTask(p, false, urgent);
1699 catch(InvalidPositionException &e){}
1703 ClientEvent *Client::getClientEvent()
1705 FATAL_ERROR_IF(m_client_event_queue.empty(),
1706 "Cannot getClientEvent, queue is empty.");
1708 ClientEvent *event = m_client_event_queue.front();
1709 m_client_event_queue.pop();
1713 const Address Client::getServerAddress()
1715 return m_con->GetPeerAddress(PEER_ID_SERVER);
1718 float Client::mediaReceiveProgress()
1720 if (m_media_downloader)
1721 return m_media_downloader->getProgress();
1723 return 1.0; // downloader only exists when not yet done
1726 typedef struct TextureUpdateArgs {
1727 gui::IGUIEnvironment *guienv;
1730 const wchar_t* text_base;
1731 ITextureSource *tsrc;
1732 } TextureUpdateArgs;
1734 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1736 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1737 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1739 // update the loading menu -- if neccessary
1740 bool do_draw = false;
1741 u64 time_ms = targs->last_time_ms;
1742 if (cur_percent != targs->last_percent) {
1743 targs->last_percent = cur_percent;
1744 time_ms = porting::getTimeMs();
1745 // only draw when the user will notice something:
1746 do_draw = (time_ms - targs->last_time_ms > 100);
1750 targs->last_time_ms = time_ms;
1751 std::basic_stringstream<wchar_t> strm;
1752 strm << targs->text_base << " " << targs->last_percent << "%...";
1753 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1754 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1758 void Client::afterContentReceived()
1760 infostream<<"Client::afterContentReceived() started"<<std::endl;
1761 assert(m_itemdef_received); // pre-condition
1762 assert(m_nodedef_received); // pre-condition
1763 assert(mediaReceived()); // pre-condition
1765 const wchar_t* text = wgettext("Loading textures...");
1767 // Clear cached pre-scaled 2D GUI images, as this cache
1768 // might have images with the same name but different
1769 // content from previous sessions.
1770 guiScalingCacheClear();
1772 // Rebuild inherited images and recreate textures
1773 infostream<<"- Rebuilding images and textures"<<std::endl;
1774 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1775 m_tsrc->rebuildImagesAndTextures();
1779 infostream<<"- Rebuilding shaders"<<std::endl;
1780 text = wgettext("Rebuilding shaders...");
1781 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1782 m_shsrc->rebuildShaders();
1785 // Update node aliases
1786 infostream<<"- Updating node aliases"<<std::endl;
1787 text = wgettext("Initializing nodes...");
1788 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1789 m_nodedef->updateAliases(m_itemdef);
1790 for (const auto &path : getTextureDirs()) {
1791 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1792 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1793 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1795 m_nodedef->setNodeRegistrationStatus(true);
1796 m_nodedef->runNodeResolveCallbacks();
1799 // Update node textures and assign shaders to each tile
1800 infostream<<"- Updating node textures"<<std::endl;
1801 TextureUpdateArgs tu_args;
1802 tu_args.guienv = guienv;
1803 tu_args.last_time_ms = porting::getTimeMs();
1804 tu_args.last_percent = 0;
1805 tu_args.text_base = wgettext("Initializing nodes");
1806 tu_args.tsrc = m_tsrc;
1807 m_nodedef->updateTextures(this, &tu_args);
1808 delete[] tu_args.text_base;
1810 // Start mesh update thread after setting up content definitions
1811 infostream<<"- Starting mesh update thread"<<std::endl;
1812 m_mesh_update_thread.start();
1818 m_script->on_client_ready(m_env.getLocalPlayer());
1820 text = wgettext("Done!");
1821 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1822 infostream<<"Client::afterContentReceived() done"<<std::endl;
1826 float Client::getRTT()
1828 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1831 float Client::getCurRate()
1833 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1834 m_con->getLocalStat(con::CUR_DL_RATE));
1837 void Client::makeScreenshot()
1839 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1840 irr::video::IImage* const raw_image = driver->createScreenShot();
1845 time_t t = time(NULL);
1846 struct tm *tm = localtime(&t);
1848 char timetstamp_c[64];
1849 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1851 std::string screenshot_dir;
1853 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1854 screenshot_dir = g_settings->get("screenshot_path");
1856 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1858 std::string filename_base = screenshot_dir
1860 + std::string("screenshot_")
1861 + std::string(timetstamp_c);
1862 std::string filename_ext = "." + g_settings->get("screenshot_format");
1863 std::string filename;
1865 // Create the directory if it doesn't already exist.
1866 // Otherwise, saving the screenshot would fail.
1867 fs::CreateDir(screenshot_dir);
1869 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1870 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1872 // Try to find a unique filename
1873 unsigned serial = 0;
1875 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1876 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1877 std::ifstream tmp(filename.c_str());
1879 break; // File did not apparently exist, we'll go with it
1883 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1884 infostream << "Could not find suitable filename for screenshot" << std::endl;
1886 irr::video::IImage* const image =
1887 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1890 raw_image->copyTo(image);
1892 std::ostringstream sstr;
1893 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1894 sstr << "Saved screenshot to '" << filename << "'";
1896 sstr << "Failed to save screenshot '" << filename << "'";
1898 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1899 utf8_to_wide(sstr.str())));
1900 infostream << sstr.str() << std::endl;
1908 bool Client::shouldShowMinimap() const
1910 return !m_minimap_disabled_by_server;
1913 void Client::pushToEventQueue(ClientEvent *event)
1915 m_client_event_queue.push(event);
1918 void Client::showMinimap(const bool show)
1920 m_game_ui->showMinimap(show);
1923 // IGameDef interface
1925 IItemDefManager* Client::getItemDefManager()
1929 const NodeDefManager* Client::getNodeDefManager()
1933 ICraftDefManager* Client::getCraftDefManager()
1936 //return m_craftdef;
1938 ITextureSource* Client::getTextureSource()
1942 IWritableShaderSource* Client::getShaderSource()
1947 u16 Client::allocateUnknownNodeId(const std::string &name)
1949 errorstream << "Client::allocateUnknownNodeId(): "
1950 << "Client cannot allocate node IDs" << std::endl;
1951 FATAL_ERROR("Client allocated unknown node");
1953 return CONTENT_IGNORE;
1955 ISoundManager* Client::getSoundManager()
1959 MtEventManager* Client::getEventManager()
1964 ParticleManager* Client::getParticleManager()
1966 return &m_particle_manager;
1969 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1971 StringMap::const_iterator it = m_mesh_data.find(filename);
1972 if (it == m_mesh_data.end()) {
1973 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1974 << "\"" << std::endl;
1977 const std::string &data = it->second;
1979 // Create the mesh, remove it from cache and return it
1980 // This allows unique vertex colors and other properties for each instance
1981 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1982 data.c_str(), data.size(), filename.c_str());
1983 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1985 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1991 m_rendering_engine->removeMesh(mesh);
1995 const std::string* Client::getModFile(std::string filename)
1997 // strip dir delimiter from beginning of path
1998 auto pos = filename.find_first_of(':');
1999 if (pos == std::string::npos)
2002 auto pos2 = filename.find_first_not_of('/', pos);
2004 filename.erase(pos, pos2 - pos);
2006 StringMap::const_iterator it = m_mod_vfs.find(filename);
2007 if (it == m_mod_vfs.end())
2012 bool Client::registerModStorage(ModMetadata *storage)
2014 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
2015 errorstream << "Unable to register same mod storage twice. Storage name: "
2016 << storage->getModName() << std::endl;
2020 m_mod_storages[storage->getModName()] = storage;
2024 void Client::unregisterModStorage(const std::string &name)
2026 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2027 m_mod_storages.find(name);
2028 if (it != m_mod_storages.end()) {
2029 // Save unconditionaly on unregistration
2030 it->second->save(getModStoragePath());
2031 m_mod_storages.erase(name);
2035 std::string Client::getModStoragePath() const
2037 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
2044 bool Client::joinModChannel(const std::string &channel)
2046 if (m_modchannel_mgr->channelRegistered(channel))
2049 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2053 m_modchannel_mgr->joinChannel(channel, 0);
2057 bool Client::leaveModChannel(const std::string &channel)
2059 if (!m_modchannel_mgr->channelRegistered(channel))
2062 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2066 m_modchannel_mgr->leaveChannel(channel, 0);
2070 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2072 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2075 if (message.size() > STRING_MAX_LEN) {
2076 warningstream << "ModChannel message too long, dropping before sending "
2077 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2078 << channel << ")" << std::endl;
2082 // @TODO: do some client rate limiting
2083 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2084 pkt << channel << message;
2089 ModChannel* Client::getModChannel(const std::string &channel)
2091 return m_modchannel_mgr->getModChannel(channel);