3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
67 u32 PacketCounter::sum() const
70 for (const auto &it : m_packets)
75 void PacketCounter::print(std::ostream &o) const
77 for (const auto &it : m_packets) {
78 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 : toClientCommandTable[it.first].name;
80 o << "cmd " << it.first << " (" << name << ") count "
81 << it.second << std::endl;
90 const char *playername,
91 const std::string &password,
92 const std::string &address_name,
93 MapDrawControl &control,
94 IWritableTextureSource *tsrc,
95 IWritableShaderSource *shsrc,
96 IWritableItemDefManager *itemdef,
97 NodeDefManager *nodedef,
99 MtEventManager *event,
103 m_mesh_update_thread(this),
111 new ClientMap(this, control, 666),
114 m_particle_manager(&m_env),
115 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
116 m_address_name(address_name),
117 m_server_ser_ver(SER_FMT_VER_INVALID),
118 m_last_chat_message_sent(time(NULL)),
119 m_password(password),
120 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
121 m_media_downloader(new ClientMediaDownloader()),
124 m_modchannel_mgr(new ModChannelMgr())
127 m_env.setLocalPlayer(new LocalPlayer(this, playername));
129 if (g_settings->getBool("enable_minimap")) {
130 m_minimap = new Minimap(this);
132 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
135 void Client::loadMods()
137 // Don't load mods twice.
138 // If client scripting is disabled by the client, don't load builtin or
139 // client-provided mods.
140 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
143 // If client scripting is disabled by the server, don't load builtin or
144 // client-provided mods.
145 // TODO Delete this code block when server-sent CSM and verifying of builtin are
147 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
148 warningstream << "Client-provided mod loading is disabled by server." <<
153 m_script = new ClientScripting(this);
154 m_env.setScript(m_script);
155 m_script->setEnv(&m_env);
158 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
159 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
161 // TODO Uncomment when server-sent CSM and verifying of builtin are complete
163 // Don't load client-provided mods if disabled by server
164 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
165 warningstream << "Client-provided mod loading is disabled by server." <<
167 // If builtin integrity is wrong, disconnect user
168 if (!checkBuiltinIntegrity()) {
169 // TODO disconnect user
175 ClientModConfiguration modconf(getClientModsLuaPath());
176 m_mods = modconf.getMods();
177 // complain about mods with unsatisfied dependencies
178 if (!modconf.isConsistent()) {
179 modconf.printUnsatisfiedModsError();
184 infostream << "Client loading mods: ";
185 for (const ModSpec &mod : m_mods)
186 infostream << mod.name << " ";
187 infostream << std::endl;
189 // Load "mod" scripts
190 for (const ModSpec &mod : m_mods) {
191 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
192 throw ModError("Error loading mod \"" + mod.name +
193 "\": Mod name does not follow naming conventions: "
194 "Only characters [a-z0-9_] are allowed.");
196 scanModIntoMemory(mod.name, mod.path);
200 for (const ModSpec &mod : m_mods)
201 m_script->loadModFromMemory(mod.name);
203 // Mods are done loading. Unlock callbacks
204 m_mods_loaded = true;
206 // Run a callback when mods are loaded
207 m_script->on_mods_loaded();
209 // Create objects if they're ready
210 if (m_state == LC_Ready)
211 m_script->on_client_ready(m_env.getLocalPlayer());
213 m_script->on_camera_ready(m_camera);
215 m_script->on_minimap_ready(m_minimap);
218 bool Client::checkBuiltinIntegrity()
224 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
225 std::string mod_subpath)
227 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
228 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
229 for (const fs::DirListNode &j : mod) {
231 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
234 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
236 std::string real_path = full_path + j.name;
237 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
238 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
239 << "\" as \"" << vfs_path << "\"." << std::endl;
241 std::ifstream is(real_path, std::ios::binary | std::ios::ate);
243 errorstream << "Client::scanModSubfolder(): Can't read file \""
244 << real_path << "\"." << std::endl;
247 auto size = is.tellg();
248 std::string contents(size, '\0');
250 is.read(&contents[0], size);
252 infostream << " size: " << size << " bytes" << std::endl;
253 m_mod_vfs.emplace(vfs_path, contents);
257 const std::string &Client::getBuiltinLuaPath()
259 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
263 const std::string &Client::getClientModsLuaPath()
265 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
266 return clientmods_dir;
269 const std::vector<ModSpec>& Client::getMods() const
271 static std::vector<ModSpec> client_modspec_temp;
272 return client_modspec_temp;
275 const ModSpec* Client::getModSpec(const std::string &modname) const
284 m_script->on_shutdown();
285 //request all client managed threads to stop
286 m_mesh_update_thread.stop();
287 // Save local server map
289 infostream << "Local map saving ended." << std::endl;
290 m_localdb->endSave();
297 bool Client::isShutdown()
299 return m_shutdown || !m_mesh_update_thread.isRunning();
309 m_mesh_update_thread.stop();
310 m_mesh_update_thread.wait();
311 while (!m_mesh_update_thread.m_queue_out.empty()) {
312 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
317 delete m_inventory_from_server;
319 // Delete detached inventories
320 for (auto &m_detached_inventorie : m_detached_inventories) {
321 delete m_detached_inventorie.second;
324 // cleanup 3d model meshes on client shutdown
325 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
326 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
329 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
333 delete m_media_downloader;
336 void Client::connect(Address address, bool is_local_server)
338 initLocalMapSaving(address, m_address_name, is_local_server);
340 // Since we use TryReceive() a timeout here would be ineffective anyway
341 m_con->SetTimeoutMs(0);
342 m_con->Connect(address);
345 void Client::step(float dtime)
351 m_animation_time += dtime;
352 if(m_animation_time > 60.0)
353 m_animation_time -= 60.0;
355 m_time_of_day_update_timer += dtime;
363 float &counter = m_packetcounter_timer;
368 u32 sum = m_packetcounter.sum();
369 float avg = sum / counter;
371 infostream << "Client packetcounter (" << counter << "s): "
372 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
373 m_packetcounter.print(infostream);
374 m_packetcounter.clear();
378 // UGLY hack to fix 2 second startup delay caused by non existent
379 // server client startup synchronization in local server or singleplayer mode
380 static bool initial_step = true;
382 initial_step = false;
384 else if(m_state == LC_Created) {
385 if (m_is_registration_confirmation_state) {
386 // Waiting confirmation
389 float &counter = m_connection_reinit_timer;
394 LocalPlayer *myplayer = m_env.getLocalPlayer();
395 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
397 sendInit(myplayer->getName());
400 // Not connected, return
405 Do stuff if connected
409 Run Map's timers and unload unused data
411 const float map_timer_and_unload_dtime = 5.25;
412 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
413 std::vector<v3s16> deleted_blocks;
414 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
415 g_settings->getFloat("client_unload_unused_data_timeout"),
416 g_settings->getS32("client_mapblock_limit"),
421 NOTE: This loop is intentionally iterated the way it is.
424 std::vector<v3s16>::iterator i = deleted_blocks.begin();
425 std::vector<v3s16> sendlist;
427 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
438 sendDeletedBlocks(sendlist);
440 if(i == deleted_blocks.end())
446 sendlist.push_back(*i);
452 Send pending messages on out chat queue
454 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
455 sendChatMessage(m_out_chat_queue.front());
456 m_out_chat_queue.pop();
462 LocalPlayer *player = m_env.getLocalPlayer();
464 // Step environment (also handles player controls)
466 m_sound->step(dtime);
471 while (m_env.hasClientEnvEvents()) {
472 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
474 if (envEvent.type == CEE_PLAYER_DAMAGE) {
475 u16 damage = envEvent.player_damage.amount;
477 if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
480 // Add to ClientEvent queue
481 ClientEvent *event = new ClientEvent();
482 event->type = CE_PLAYER_DAMAGE;
483 event->player_damage.amount = damage;
484 m_client_event_queue.push(event);
491 float &counter = m_avg_rtt_timer;
495 // connectedAndInitialized() is true, peer exists.
496 float avg_rtt = getRTT();
497 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
501 Send player position to server
504 float &counter = m_playerpos_send_timer;
506 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval) && ! g_settings->getBool("freecam"))
514 Replace updated meshes
517 int num_processed_meshes = 0;
518 std::vector<v3s16> blocks_to_ack;
519 while (!m_mesh_update_thread.m_queue_out.empty())
521 num_processed_meshes++;
523 MinimapMapblock *minimap_mapblock = NULL;
524 bool do_mapper_update = true;
526 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
527 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
529 // Delete the old mesh
531 block->mesh = nullptr;
534 minimap_mapblock = r.mesh->moveMinimapMapblock();
535 if (minimap_mapblock == NULL)
536 do_mapper_update = false;
538 bool is_empty = true;
539 for (int l = 0; l < MAX_TILE_LAYERS; l++)
540 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
546 // Replace with the new mesh
547 block->mesh = r.mesh;
553 if (m_minimap && do_mapper_update)
554 m_minimap->addBlock(r.p, minimap_mapblock);
556 if (r.ack_block_to_server) {
557 if (blocks_to_ack.size() == 255) {
558 sendGotBlocks(blocks_to_ack);
559 blocks_to_ack.clear();
562 blocks_to_ack.emplace_back(r.p);
565 if (blocks_to_ack.size() > 0) {
566 // Acknowledge block(s)
567 sendGotBlocks(blocks_to_ack);
570 if (num_processed_meshes > 0)
571 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
577 if (m_media_downloader && m_media_downloader->isStarted()) {
578 m_media_downloader->step(this);
579 if (m_media_downloader->isDone()) {
580 delete m_media_downloader;
581 m_media_downloader = NULL;
586 If the server didn't update the inventory in a while, revert
587 the local inventory (so the player notices the lag problem
588 and knows something is wrong).
590 if (m_inventory_from_server) {
591 float interval = 10.0f;
592 float count_before = std::floor(m_inventory_from_server_age / interval);
594 m_inventory_from_server_age += dtime;
596 float count_after = std::floor(m_inventory_from_server_age / interval);
598 if (count_after != count_before) {
599 // Do this every <interval> seconds after TOCLIENT_INVENTORY
600 // Reset the locally changed inventory to the authoritative inventory
601 player->inventory = *m_inventory_from_server;
602 m_update_wielded_item = true;
607 Update positions of sounds attached to objects
610 for (auto &m_sounds_to_object : m_sounds_to_objects) {
611 int client_id = m_sounds_to_object.first;
612 u16 object_id = m_sounds_to_object.second;
613 ClientActiveObject *cao = m_env.getActiveObject(object_id);
616 m_sound->updateSoundPosition(client_id, cao->getPosition());
621 Handle removed remotely initiated sounds
623 m_removed_sounds_check_timer += dtime;
624 if(m_removed_sounds_check_timer >= 2.32) {
625 m_removed_sounds_check_timer = 0;
626 // Find removed sounds and clear references to them
627 std::vector<s32> removed_server_ids;
628 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
629 i != m_sounds_server_to_client.end();) {
630 s32 server_id = i->first;
631 int client_id = i->second;
633 if(!m_sound->soundExists(client_id)) {
634 m_sounds_server_to_client.erase(server_id);
635 m_sounds_client_to_server.erase(client_id);
636 m_sounds_to_objects.erase(client_id);
637 removed_server_ids.push_back(server_id);
642 if(!removed_server_ids.empty()) {
643 sendRemovedSounds(removed_server_ids);
647 m_mod_storage_save_timer -= dtime;
648 if (m_mod_storage_save_timer <= 0.0f) {
649 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
651 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
652 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
653 if (it->second->isModified()) {
654 it->second->save(getModStoragePath());
659 infostream << "Saved " << n << " modified mod storages." << std::endl;
663 if (m_localdb && m_localdb_save_interval.step(dtime,
664 m_cache_save_interval)) {
665 m_localdb->endSave();
666 m_localdb->beginSave();
670 bool Client::loadMedia(const std::string &data, const std::string &filename,
671 bool from_media_push)
675 const char *image_ext[] = {
676 ".png", ".jpg", ".bmp", ".tga",
677 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
680 name = removeStringEnd(filename, image_ext);
682 TRACESTREAM(<< "Client: Attempting to load image "
683 << "file \"" << filename << "\"" << std::endl);
685 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
686 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
688 // Silly irrlicht's const-incorrectness
689 Buffer<char> data_rw(data.c_str(), data.size());
691 // Create an irrlicht memory file
692 io::IReadFile *rfile = irrfs->createMemoryReadFile(
693 *data_rw, data_rw.getSize(), "_tempreadfile");
695 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
698 video::IImage *img = vdrv->createImageFromFile(rfile);
700 errorstream<<"Client: Cannot create image from data of "
701 <<"file \""<<filename<<"\""<<std::endl;
706 m_tsrc->insertSourceImage(filename, img);
712 const char *sound_ext[] = {
713 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
714 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
717 name = removeStringEnd(filename, sound_ext);
719 TRACESTREAM(<< "Client: Attempting to load sound "
720 << "file \"" << filename << "\"" << std::endl);
721 return m_sound->loadSoundData(name, data);
724 const char *model_ext[] = {
725 ".x", ".b3d", ".md2", ".obj",
728 name = removeStringEnd(filename, model_ext);
730 verbosestream<<"Client: Storing model into memory: "
731 <<"\""<<filename<<"\""<<std::endl;
732 if(m_mesh_data.count(filename))
733 errorstream<<"Multiple models with name \""<<filename.c_str()
734 <<"\" found; replacing previous model"<<std::endl;
735 m_mesh_data[filename] = data;
739 const char *translate_ext[] = {
742 name = removeStringEnd(filename, translate_ext);
746 TRACESTREAM(<< "Client: Loading translation: "
747 << "\"" << filename << "\"" << std::endl);
748 g_client_translations->loadTranslation(data);
752 errorstream << "Client: Don't know how to load file \""
753 << filename << "\"" << std::endl;
757 // Virtual methods from con::PeerHandler
758 void Client::peerAdded(con::Peer *peer)
760 infostream << "Client::peerAdded(): peer->id="
761 << peer->id << std::endl;
763 void Client::deletingPeer(con::Peer *peer, bool timeout)
765 infostream << "Client::deletingPeer(): "
766 "Server Peer is getting deleted "
767 << "(timeout=" << timeout << ")" << std::endl;
770 m_access_denied = true;
771 m_access_denied_reason = gettext("Connection timed out.");
777 u16 number of files requested
783 void Client::request_media(const std::vector<std::string> &file_requests)
785 std::ostringstream os(std::ios_base::binary);
786 writeU16(os, TOSERVER_REQUEST_MEDIA);
787 size_t file_requests_size = file_requests.size();
789 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
791 // Packet dynamicly resized
792 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
794 pkt << (u16) (file_requests_size & 0xFFFF);
796 for (const std::string &file_request : file_requests) {
802 infostream << "Client: Sending media request list to server ("
803 << file_requests.size() << " files. packet size)" << std::endl;
806 void Client::initLocalMapSaving(const Address &address,
807 const std::string &hostname,
808 bool is_local_server)
810 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
814 std::string world_path;
815 #define set_world_path(hostname) \
816 world_path = porting::path_user \
817 + DIR_DELIM + "worlds" \
818 + DIR_DELIM + "server_" \
819 + hostname + "_" + std::to_string(address.getPort());
821 set_world_path(hostname);
822 if (!fs::IsDir(world_path)) {
823 std::string hostname_escaped = hostname;
824 str_replace(hostname_escaped, ':', '_');
825 set_world_path(hostname_escaped);
827 #undef set_world_path
828 fs::CreateAllDirs(world_path);
830 m_localdb = new MapDatabaseSQLite3(world_path);
831 m_localdb->beginSave();
832 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
835 void Client::ReceiveAll()
838 u64 start_ms = porting::getTimeMs();
839 const u64 budget = 100;
841 // Limit time even if there would be huge amounts of data to
843 if (porting::getTimeMs() > start_ms + budget) {
844 infostream << "Client::ReceiveAll(): "
845 "Packet processing budget exceeded." << std::endl;
851 if (!m_con->TryReceive(&pkt))
854 } catch (const con::InvalidIncomingDataException &e) {
855 infostream << "Client::ReceiveAll(): "
856 "InvalidIncomingDataException: what()="
857 << e.what() << std::endl;
862 inline void Client::handleCommand(NetworkPacket* pkt)
864 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
865 (this->*opHandle.handler)(pkt);
869 sender_peer_id given to this shall be quaranteed to be a valid peer
871 void Client::ProcessData(NetworkPacket *pkt)
873 ToClientCommand command = (ToClientCommand) pkt->getCommand();
874 u32 sender_peer_id = pkt->getPeerId();
876 //infostream<<"Client: received command="<<command<<std::endl;
877 m_packetcounter.add((u16)command);
878 g_profiler->graphAdd("client_received_packets", 1);
881 If this check is removed, be sure to change the queue
882 system to know the ids
884 if(sender_peer_id != PEER_ID_SERVER) {
885 infostream << "Client::ProcessData(): Discarding data not "
886 "coming from server: peer_id=" << sender_peer_id
891 // Command must be handled into ToClientCommandHandler
892 if (command >= TOCLIENT_NUM_MSG_TYPES) {
893 infostream << "Client: Ignoring unknown command "
894 << command << std::endl;
899 * Those packets are handled before m_server_ser_ver is set, it's normal
900 * But we must use the new ToClientConnectionState in the future,
903 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
908 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
909 infostream << "Client: Server serialization"
910 " format invalid or not initialized."
911 " Skipping incoming command=" << command << std::endl;
916 Handle runtime commands
922 void Client::Send(NetworkPacket* pkt)
924 m_con->Send(PEER_ID_SERVER,
925 serverCommandFactoryTable[pkt->getCommand()].channel,
927 serverCommandFactoryTable[pkt->getCommand()].reliable);
930 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
931 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
933 v3f pf = myplayer->getPosition() * 100;
934 v3f sf = myplayer->getSpeed() * 100;
935 s32 pitch = myplayer->getPitch() * 100;
936 s32 yaw = myplayer->getYaw() * 100;
937 u32 keyPressed = myplayer->keyPressed;
938 // scaled by 80, so that pi can fit into a u8
939 u8 fov = clientMap->getCameraFov() * 80;
940 u8 wanted_range = MYMIN(255,
941 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
943 v3s32 position(pf.X, pf.Y, pf.Z);
944 v3s32 speed(sf.X, sf.Y, sf.Z);
948 [0] v3s32 position*100
950 [12+12] s32 pitch*100
951 [12+12+4] s32 yaw*100
952 [12+12+4+4] u32 keyPressed
953 [12+12+4+4+4] u8 fov*80
954 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
956 *pkt << position << speed << pitch << yaw << keyPressed;
957 *pkt << fov << wanted_range;
960 void Client::interact(InteractAction action, const PointedThing& pointed)
962 if(m_state != LC_Ready) {
963 errorstream << "Client::interact() "
964 "Canceled (not connected)"
969 LocalPlayer *myplayer = m_env.getLocalPlayer();
970 if (myplayer == NULL)
977 [5] u32 length of the next item (plen)
978 [9] serialized PointedThing
979 [9 + plen] player position information
982 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
985 pkt << myplayer->getWieldIndex();
987 std::ostringstream tmp_os(std::ios::binary);
988 pointed.serialize(tmp_os);
990 pkt.putLongString(tmp_os.str());
992 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
997 void Client::deleteAuthData()
1002 switch (m_chosen_auth_mech) {
1003 case AUTH_MECHANISM_FIRST_SRP:
1005 case AUTH_MECHANISM_SRP:
1006 case AUTH_MECHANISM_LEGACY_PASSWORD:
1007 srp_user_delete((SRPUser *) m_auth_data);
1010 case AUTH_MECHANISM_NONE:
1013 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1017 AuthMechanism Client::choseAuthMech(const u32 mechs)
1019 if (mechs & AUTH_MECHANISM_SRP)
1020 return AUTH_MECHANISM_SRP;
1022 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1023 return AUTH_MECHANISM_FIRST_SRP;
1025 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1026 return AUTH_MECHANISM_LEGACY_PASSWORD;
1028 return AUTH_MECHANISM_NONE;
1031 void Client::sendInit(const std::string &playerName)
1033 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1035 // we don't support network compression yet
1036 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1038 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1039 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1045 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1047 m_chosen_auth_mech = chosen_auth_mechanism;
1048 m_is_registration_confirmation_state = true;
1051 void Client::confirmRegistration()
1053 m_is_registration_confirmation_state = false;
1054 startAuth(m_chosen_auth_mech);
1057 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1059 m_chosen_auth_mech = chosen_auth_mechanism;
1061 switch (chosen_auth_mechanism) {
1062 case AUTH_MECHANISM_FIRST_SRP: {
1063 // send srp verifier to server
1064 std::string verifier;
1066 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1069 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1070 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1075 case AUTH_MECHANISM_SRP:
1076 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1079 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1080 m_password = translate_password(getPlayerName(), m_password);
1084 std::string playername_u = lowercase(getPlayerName());
1085 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1086 getPlayerName().c_str(), playername_u.c_str(),
1087 (const unsigned char *) m_password.c_str(),
1088 m_password.length(), NULL, NULL);
1091 SRP_Result res = srp_user_start_authentication(
1092 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1093 (unsigned char **) &bytes_A, &len_A);
1094 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1096 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1097 resp_pkt << std::string(bytes_A, len_A) << based_on;
1101 case AUTH_MECHANISM_NONE:
1102 break; // not handled in this method
1106 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1108 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1110 pkt << (u8) blocks.size();
1112 for (const v3s16 &block : blocks) {
1119 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1121 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1122 pkt << (u8) blocks.size();
1123 for (const v3s16 &block : blocks)
1129 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1131 size_t server_ids = soundList.size();
1132 assert(server_ids <= 0xFFFF);
1134 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1136 pkt << (u16) (server_ids & 0xFFFF);
1138 for (s32 sound_id : soundList)
1144 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1145 const StringMap &fields)
1147 size_t fields_size = fields.size();
1149 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1151 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1153 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1155 StringMap::const_iterator it;
1156 for (it = fields.begin(); it != fields.end(); ++it) {
1157 const std::string &name = it->first;
1158 const std::string &value = it->second;
1160 pkt.putLongString(value);
1166 void Client::sendInventoryFields(const std::string &formname,
1167 const StringMap &fields)
1169 size_t fields_size = fields.size();
1170 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1172 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1173 pkt << formname << (u16) (fields_size & 0xFFFF);
1175 StringMap::const_iterator it;
1176 for (it = fields.begin(); it != fields.end(); ++it) {
1177 const std::string &name = it->first;
1178 const std::string &value = it->second;
1180 pkt.putLongString(value);
1186 void Client::sendInventoryAction(InventoryAction *a)
1188 std::ostringstream os(std::ios_base::binary);
1193 std::string s = os.str();
1195 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1196 pkt.putRawString(s.c_str(),s.size());
1201 bool Client::canSendChatMessage() const
1203 u32 now = time(NULL);
1204 float time_passed = now - m_last_chat_message_sent;
1206 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1207 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1209 if (virt_chat_message_allowance < 1.0f)
1215 void Client::sendChatMessage(const std::wstring &message)
1217 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1218 if (canSendChatMessage()) {
1219 u32 now = time(NULL);
1220 float time_passed = now - m_last_chat_message_sent;
1221 m_last_chat_message_sent = time(NULL);
1223 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1224 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1225 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1227 m_chat_message_allowance -= 1.0f;
1229 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1234 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1235 m_out_chat_queue.push(message);
1237 infostream << "Could not queue chat message because maximum out chat queue size ("
1238 << max_queue_size << ") is reached." << std::endl;
1240 if (g_settings->getBool("xray")) {
1241 std::string xray_texture = g_settings->get("xray_texture");
1242 ContentFeatures xray_node = m_nodedef->get(xray_texture);
1243 xray_node.drawtype = NDT_AIRLIKE;
1244 m_nodedef->set(xray_texture, xray_node);
1248 void Client::clearOutChatQueue()
1250 m_out_chat_queue = std::queue<std::wstring>();
1253 void Client::sendChangePassword(const std::string &oldpassword,
1254 const std::string &newpassword)
1256 LocalPlayer *player = m_env.getLocalPlayer();
1260 // get into sudo mode and then send new password to server
1261 m_password = oldpassword;
1262 m_new_password = newpassword;
1263 startAuth(choseAuthMech(m_sudo_auth_methods));
1267 void Client::sendDamage(u16 damage)
1269 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1274 void Client::sendRespawn()
1276 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1280 void Client::sendReady()
1282 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1283 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1285 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1286 << (u8) 0 << (u16) strlen(g_version_hash);
1288 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1289 pkt << (u16)FORMSPEC_API_VERSION;
1293 void Client::sendPlayerPos()
1295 LocalPlayer *player = m_env.getLocalPlayer();
1299 ClientMap &map = m_env.getClientMap();
1300 u8 camera_fov = map.getCameraFov();
1301 u8 wanted_range = map.getControl().wanted_range;
1303 // Save bandwidth by only updating position when
1304 // player is not dead and something changed
1306 // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
1307 // if (m_activeobjects_received && player->isDead())
1311 player->last_position == player->getPosition() &&
1312 player->last_speed == player->getSpeed() &&
1313 player->last_pitch == player->getPitch() &&
1314 player->last_yaw == player->getYaw() &&
1315 player->last_keyPressed == player->keyPressed &&
1316 player->last_camera_fov == camera_fov &&
1317 player->last_wanted_range == wanted_range)
1320 player->last_position = player->getPosition();
1321 player->last_speed = player->getSpeed();
1322 player->last_pitch = player->getPitch();
1323 player->last_yaw = player->getYaw();
1324 player->last_keyPressed = player->keyPressed;
1325 player->last_camera_fov = camera_fov;
1326 player->last_wanted_range = wanted_range;
1328 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1330 writePlayerPos(player, &map, &pkt);
1335 void Client::removeNode(v3s16 p)
1337 std::map<v3s16, MapBlock*> modified_blocks;
1340 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1342 catch(InvalidPositionException &e) {
1345 for (const auto &modified_block : modified_blocks) {
1346 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1351 * Helper function for Client Side Modding
1352 * CSM restrictions are applied there, this should not be used for core engine
1354 * @param is_valid_position
1357 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1359 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1360 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1361 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1362 *is_valid_position = false;
1366 return m_env.getMap().getNode(p, is_valid_position);
1369 int Client::CSMClampRadius(v3s16 pos, int radius)
1371 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1373 // This is approximate and will cause some allowed nodes to be excluded
1374 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1375 u32 distance = ppos.getDistanceFrom(pos);
1376 if (distance >= m_csm_restriction_noderange)
1378 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1381 v3s16 Client::CSMClampPos(v3s16 pos)
1383 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1385 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1386 const int range = m_csm_restriction_noderange;
1388 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1389 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1390 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1394 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1396 //TimeTaker timer1("Client::addNode()");
1398 std::map<v3s16, MapBlock*> modified_blocks;
1401 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1402 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1404 catch(InvalidPositionException &e) {
1407 for (const auto &modified_block : modified_blocks) {
1408 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1412 void Client::setPlayerControl(PlayerControl &control)
1414 LocalPlayer *player = m_env.getLocalPlayer();
1416 player->control = control;
1419 void Client::setPlayerItem(u16 item)
1421 m_env.getLocalPlayer()->setWieldIndex(item);
1422 m_update_wielded_item = true;
1424 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1429 // Returns true once after the inventory of the local player
1430 // has been updated from the server.
1431 bool Client::updateWieldedItem()
1433 if (!m_update_wielded_item)
1436 m_update_wielded_item = false;
1438 LocalPlayer *player = m_env.getLocalPlayer();
1440 if (auto *list = player->inventory.getList("main"))
1441 list->setModified(false);
1442 if (auto *list = player->inventory.getList("hand"))
1443 list->setModified(false);
1448 Inventory* Client::getInventory(const InventoryLocation &loc)
1451 case InventoryLocation::UNDEFINED:
1454 case InventoryLocation::CURRENT_PLAYER:
1456 LocalPlayer *player = m_env.getLocalPlayer();
1458 return &player->inventory;
1461 case InventoryLocation::PLAYER:
1463 // Check if we are working with local player inventory
1464 LocalPlayer *player = m_env.getLocalPlayer();
1465 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1467 return &player->inventory;
1470 case InventoryLocation::NODEMETA:
1472 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1475 return meta->getInventory();
1478 case InventoryLocation::DETACHED:
1480 if (m_detached_inventories.count(loc.name) == 0)
1482 return m_detached_inventories[loc.name];
1486 FATAL_ERROR("Invalid inventory location type.");
1492 void Client::inventoryAction(InventoryAction *a)
1495 Send it to the server
1497 sendInventoryAction(a);
1500 Predict some local inventory changes
1502 a->clientApply(this, this);
1508 float Client::getAnimationTime()
1510 return m_animation_time;
1513 int Client::getCrackLevel()
1515 return m_crack_level;
1518 v3s16 Client::getCrackPos()
1523 void Client::setCrack(int level, v3s16 pos)
1525 int old_crack_level = m_crack_level;
1526 v3s16 old_crack_pos = m_crack_pos;
1528 m_crack_level = level;
1531 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1534 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1536 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1539 addUpdateMeshTaskForNode(pos, false, true);
1545 LocalPlayer *player = m_env.getLocalPlayer();
1550 bool Client::getChatMessage(std::wstring &res)
1552 if (m_chat_queue.empty())
1555 ChatMessage *chatMessage = m_chat_queue.front();
1560 switch (chatMessage->type) {
1561 case CHATMESSAGE_TYPE_RAW:
1562 case CHATMESSAGE_TYPE_ANNOUNCE:
1563 case CHATMESSAGE_TYPE_SYSTEM:
1564 res = chatMessage->message;
1566 case CHATMESSAGE_TYPE_NORMAL: {
1567 if (!chatMessage->sender.empty())
1568 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1570 res = chatMessage->message;
1581 void Client::typeChatMessage(const std::wstring &message)
1583 // Discard empty line
1584 if (message.empty())
1587 // If message was consumed by script API, don't send it to server
1588 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1592 sendChatMessage(message);
1595 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1597 // Check if the block exists to begin with. In the case when a non-existing
1598 // neighbor is automatically added, it may not. In that case we don't want
1599 // to tell the mesh update thread about it.
1600 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1604 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1607 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1610 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1612 catch(InvalidPositionException &e){}
1615 for (int i=0;i<6;i++)
1618 v3s16 p = blockpos + g_6dirs[i];
1619 addUpdateMeshTask(p, false, urgent);
1621 catch(InvalidPositionException &e){}
1625 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1629 infostream<<"Client::addUpdateMeshTaskForNode(): "
1630 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1634 v3s16 blockpos = getNodeBlockPos(nodepos);
1635 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1638 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1640 catch(InvalidPositionException &e) {}
1643 if(nodepos.X == blockpos_relative.X){
1645 v3s16 p = blockpos + v3s16(-1,0,0);
1646 addUpdateMeshTask(p, false, urgent);
1648 catch(InvalidPositionException &e){}
1651 if(nodepos.Y == blockpos_relative.Y){
1653 v3s16 p = blockpos + v3s16(0,-1,0);
1654 addUpdateMeshTask(p, false, urgent);
1656 catch(InvalidPositionException &e){}
1659 if(nodepos.Z == blockpos_relative.Z){
1661 v3s16 p = blockpos + v3s16(0,0,-1);
1662 addUpdateMeshTask(p, false, urgent);
1664 catch(InvalidPositionException &e){}
1668 ClientEvent *Client::getClientEvent()
1670 FATAL_ERROR_IF(m_client_event_queue.empty(),
1671 "Cannot getClientEvent, queue is empty.");
1673 ClientEvent *event = m_client_event_queue.front();
1674 m_client_event_queue.pop();
1678 bool Client::connectedToServer()
1680 return m_con->Connected();
1683 const Address Client::getServerAddress()
1685 return m_con->GetPeerAddress(PEER_ID_SERVER);
1688 float Client::mediaReceiveProgress()
1690 if (m_media_downloader)
1691 return m_media_downloader->getProgress();
1693 return 1.0; // downloader only exists when not yet done
1696 typedef struct TextureUpdateArgs {
1697 gui::IGUIEnvironment *guienv;
1700 const wchar_t* text_base;
1701 ITextureSource *tsrc;
1702 } TextureUpdateArgs;
1704 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1706 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1707 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1709 // update the loading menu -- if neccessary
1710 bool do_draw = false;
1711 u64 time_ms = targs->last_time_ms;
1712 if (cur_percent != targs->last_percent) {
1713 targs->last_percent = cur_percent;
1714 time_ms = porting::getTimeMs();
1715 // only draw when the user will notice something:
1716 do_draw = (time_ms - targs->last_time_ms > 100);
1720 targs->last_time_ms = time_ms;
1721 std::basic_stringstream<wchar_t> strm;
1722 strm << targs->text_base << " " << targs->last_percent << "%...";
1723 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1724 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1728 void Client::afterContentReceived()
1730 infostream<<"Client::afterContentReceived() started"<<std::endl;
1731 assert(m_itemdef_received); // pre-condition
1732 assert(m_nodedef_received); // pre-condition
1733 assert(mediaReceived()); // pre-condition
1735 const wchar_t* text = wgettext("Loading textures...");
1737 // Clear cached pre-scaled 2D GUI images, as this cache
1738 // might have images with the same name but different
1739 // content from previous sessions.
1740 guiScalingCacheClear();
1742 // Rebuild inherited images and recreate textures
1743 infostream<<"- Rebuilding images and textures"<<std::endl;
1744 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1745 m_tsrc->rebuildImagesAndTextures();
1749 infostream<<"- Rebuilding shaders"<<std::endl;
1750 text = wgettext("Rebuilding shaders...");
1751 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1752 m_shsrc->rebuildShaders();
1755 // Update node aliases
1756 infostream<<"- Updating node aliases"<<std::endl;
1757 text = wgettext("Initializing nodes...");
1758 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1759 m_nodedef->updateAliases(m_itemdef);
1760 for (const auto &path : getTextureDirs()) {
1761 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1762 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1763 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1765 m_nodedef->setNodeRegistrationStatus(true);
1766 m_nodedef->runNodeResolveCallbacks();
1769 // Update node textures and assign shaders to each tile
1770 infostream<<"- Updating node textures"<<std::endl;
1771 TextureUpdateArgs tu_args;
1772 tu_args.guienv = guienv;
1773 tu_args.last_time_ms = porting::getTimeMs();
1774 tu_args.last_percent = 0;
1775 tu_args.text_base = wgettext("Initializing nodes");
1776 tu_args.tsrc = m_tsrc;
1777 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1778 delete[] tu_args.text_base;
1780 // Start mesh update thread after setting up content definitions
1781 infostream<<"- Starting mesh update thread"<<std::endl;
1782 m_mesh_update_thread.start();
1788 m_script->on_client_ready(m_env.getLocalPlayer());
1790 text = wgettext("Done!");
1791 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1792 infostream<<"Client::afterContentReceived() done"<<std::endl;
1796 float Client::getRTT()
1798 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1801 float Client::getCurRate()
1803 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1804 m_con->getLocalStat(con::CUR_DL_RATE));
1807 void Client::makeScreenshot()
1809 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1810 irr::video::IImage* const raw_image = driver->createScreenShot();
1815 time_t t = time(NULL);
1816 struct tm *tm = localtime(&t);
1818 char timetstamp_c[64];
1819 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1821 std::string screenshot_dir;
1823 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1824 screenshot_dir = g_settings->get("screenshot_path");
1826 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1828 std::string filename_base = screenshot_dir
1830 + std::string("screenshot_")
1831 + std::string(timetstamp_c);
1832 std::string filename_ext = "." + g_settings->get("screenshot_format");
1833 std::string filename;
1835 // Create the directory if it doesn't already exist.
1836 // Otherwise, saving the screenshot would fail.
1837 fs::CreateDir(screenshot_dir);
1839 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1840 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1842 // Try to find a unique filename
1843 unsigned serial = 0;
1845 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1846 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1847 std::ifstream tmp(filename.c_str());
1849 break; // File did not apparently exist, we'll go with it
1853 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1854 infostream << "Could not find suitable filename for screenshot" << std::endl;
1856 irr::video::IImage* const image =
1857 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1860 raw_image->copyTo(image);
1862 std::ostringstream sstr;
1863 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1864 sstr << "Saved screenshot to '" << filename << "'";
1866 sstr << "Failed to save screenshot '" << filename << "'";
1868 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1869 narrow_to_wide(sstr.str())));
1870 infostream << sstr.str() << std::endl;
1878 bool Client::shouldShowMinimap() const
1880 return !m_minimap_disabled_by_server;
1883 void Client::pushToEventQueue(ClientEvent *event)
1885 m_client_event_queue.push(event);
1888 void Client::showMinimap(const bool show)
1890 m_game_ui->showMinimap(show);
1893 // IGameDef interface
1895 IItemDefManager* Client::getItemDefManager()
1899 IWritableItemDefManager* Client::getWritableItemDefManager()
1903 const NodeDefManager* Client::getNodeDefManager()
1907 NodeDefManager* Client::getWritableNodeDefManager()
1911 ICraftDefManager* Client::getCraftDefManager()
1914 //return m_craftdef;
1916 ITextureSource* Client::getTextureSource()
1920 IWritableShaderSource* Client::getShaderSource()
1925 u16 Client::allocateUnknownNodeId(const std::string &name)
1927 errorstream << "Client::allocateUnknownNodeId(): "
1928 << "Client cannot allocate node IDs" << std::endl;
1929 FATAL_ERROR("Client allocated unknown node");
1931 return CONTENT_IGNORE;
1933 ISoundManager* Client::getSoundManager()
1937 MtEventManager* Client::getEventManager()
1942 ParticleManager* Client::getParticleManager()
1944 return &m_particle_manager;
1947 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1949 StringMap::const_iterator it = m_mesh_data.find(filename);
1950 if (it == m_mesh_data.end()) {
1951 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1952 << "\"" << std::endl;
1955 const std::string &data = it->second;
1957 // Create the mesh, remove it from cache and return it
1958 // This allows unique vertex colors and other properties for each instance
1959 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1960 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1961 *data_rw, data_rw.getSize(), filename.c_str());
1962 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1964 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1968 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1972 const std::string* Client::getModFile(std::string filename)
1974 // strip dir delimiter from beginning of path
1975 auto pos = filename.find_first_of(':');
1976 if (pos == std::string::npos)
1979 auto pos2 = filename.find_first_not_of('/', pos);
1981 filename.erase(pos, pos2 - pos);
1983 StringMap::const_iterator it = m_mod_vfs.find(filename);
1984 if (it == m_mod_vfs.end())
1989 bool Client::registerModStorage(ModMetadata *storage)
1991 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1992 errorstream << "Unable to register same mod storage twice. Storage name: "
1993 << storage->getModName() << std::endl;
1997 m_mod_storages[storage->getModName()] = storage;
2001 void Client::unregisterModStorage(const std::string &name)
2003 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2004 m_mod_storages.find(name);
2005 if (it != m_mod_storages.end()) {
2006 // Save unconditionaly on unregistration
2007 it->second->save(getModStoragePath());
2008 m_mod_storages.erase(name);
2012 std::string Client::getModStoragePath() const
2014 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
2021 bool Client::joinModChannel(const std::string &channel)
2023 if (m_modchannel_mgr->channelRegistered(channel))
2026 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2030 m_modchannel_mgr->joinChannel(channel, 0);
2034 bool Client::leaveModChannel(const std::string &channel)
2036 if (!m_modchannel_mgr->channelRegistered(channel))
2039 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2043 m_modchannel_mgr->leaveChannel(channel, 0);
2047 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2049 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2052 if (message.size() > STRING_MAX_LEN) {
2053 warningstream << "ModChannel message too long, dropping before sending "
2054 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2055 << channel << ")" << std::endl;
2059 // @TODO: do some client rate limiting
2060 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2061 pkt << channel << message;
2066 ModChannel* Client::getModChannel(const std::string &channel)
2068 return m_modchannel_mgr->getModChannel(channel);