3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
44 #include "mapsector.h"
46 #include "modchannels.h"
47 #include "content/mods.h"
51 #include "clientmap.h"
52 #include "clientmedia.h"
54 #include "database/database-sqlite3.h"
55 #include "serialization.h"
56 #include "guiscalingfilter.h"
57 #include "script/scripting_client.h"
59 #include "chatmessage.h"
60 #include "translation.h"
62 extern gui::IGUIEnvironment* guienv;
68 u32 PacketCounter::sum() const
71 for (const auto &it : m_packets)
76 void PacketCounter::print(std::ostream &o) const
78 for (const auto &it : m_packets) {
79 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
80 : toClientCommandTable[it.first].name;
81 o << "cmd " << it.first << " (" << name << ") count "
82 << it.second << std::endl;
91 const char *playername,
92 const std::string &password,
93 const std::string &address_name,
94 MapDrawControl &control,
95 IWritableTextureSource *tsrc,
96 IWritableShaderSource *shsrc,
97 IWritableItemDefManager *itemdef,
98 NodeDefManager *nodedef,
100 MtEventManager *event,
104 m_mesh_update_thread(this),
112 new ClientMap(this, control, 666),
115 m_particle_manager(&m_env),
116 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
117 m_address_name(address_name),
118 m_server_ser_ver(SER_FMT_VER_INVALID),
119 m_last_chat_message_sent(time(NULL)),
120 m_password(password),
121 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
122 m_media_downloader(new ClientMediaDownloader()),
125 m_modchannel_mgr(new ModChannelMgr())
128 m_env.setLocalPlayer(new LocalPlayer(this, playername));
130 if (g_settings->getBool("enable_minimap")) {
131 m_minimap = new Minimap(this);
133 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
136 void Client::loadMods()
138 // Don't load mods twice.
139 // If client scripting is disabled by the client, don't load builtin or
140 // client-provided mods.
141 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
144 // If client scripting is disabled by the server, don't load builtin or
145 // client-provided mods.
146 // TODO Delete this code block when server-sent CSM and verifying of builtin are
148 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
149 warningstream << "Client-provided mod loading is disabled by server." <<
154 m_script = new ClientScripting(this);
155 m_env.setScript(m_script);
156 m_script->setEnv(&m_env);
159 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
160 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
162 // TODO Uncomment when server-sent CSM and verifying of builtin are complete
164 // Don't load client-provided mods if disabled by server
165 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
166 warningstream << "Client-provided mod loading is disabled by server." <<
168 // If builtin integrity is wrong, disconnect user
169 if (!checkBuiltinIntegrity()) {
170 // TODO disconnect user
176 ClientModConfiguration modconf(getClientModsLuaPath());
177 m_mods = modconf.getMods();
178 // complain about mods with unsatisfied dependencies
179 if (!modconf.isConsistent()) {
180 modconf.printUnsatisfiedModsError();
185 infostream << "Client loading mods: ";
186 for (const ModSpec &mod : m_mods)
187 infostream << mod.name << " ";
188 infostream << std::endl;
190 // Load "mod" scripts
191 for (const ModSpec &mod : m_mods) {
192 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
193 throw ModError("Error loading mod \"" + mod.name +
194 "\": Mod name does not follow naming conventions: "
195 "Only characters [a-z0-9_] are allowed.");
197 scanModIntoMemory(mod.name, mod.path);
201 for (const ModSpec &mod : m_mods)
202 m_script->loadModFromMemory(mod.name);
204 // Mods are done loading. Unlock callbacks
205 m_mods_loaded = true;
207 // Run a callback when mods are loaded
208 m_script->on_mods_loaded();
210 m_script->init_cheats();
212 // Create objects if they're ready
213 if (m_state == LC_Ready)
214 m_script->on_client_ready(m_env.getLocalPlayer());
216 m_script->on_camera_ready(m_camera);
218 m_script->on_minimap_ready(m_minimap);
221 bool Client::checkBuiltinIntegrity()
227 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
228 std::string mod_subpath)
230 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
231 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
232 for (const fs::DirListNode &j : mod) {
234 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
237 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
239 std::string real_path = full_path + j.name;
240 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
241 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
242 << "\" as \"" << vfs_path << "\"." << std::endl;
244 std::ifstream is(real_path, std::ios::binary | std::ios::ate);
246 errorstream << "Client::scanModSubfolder(): Can't read file \""
247 << real_path << "\"." << std::endl;
250 auto size = is.tellg();
251 std::string contents(size, '\0');
253 is.read(&contents[0], size);
255 infostream << " size: " << size << " bytes" << std::endl;
256 m_mod_vfs.emplace(vfs_path, contents);
260 const std::string &Client::getBuiltinLuaPath()
262 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
266 const std::string &Client::getClientModsLuaPath()
268 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
269 return clientmods_dir;
272 const std::vector<ModSpec>& Client::getMods() const
274 static std::vector<ModSpec> client_modspec_temp;
275 return client_modspec_temp;
278 const ModSpec* Client::getModSpec(const std::string &modname) const
287 m_script->on_shutdown();
288 //request all client managed threads to stop
289 m_mesh_update_thread.stop();
290 // Save local server map
292 infostream << "Local map saving ended." << std::endl;
293 m_localdb->endSave();
300 bool Client::isShutdown()
302 return m_shutdown || !m_mesh_update_thread.isRunning();
312 m_mesh_update_thread.stop();
313 m_mesh_update_thread.wait();
314 while (!m_mesh_update_thread.m_queue_out.empty()) {
315 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
320 delete m_inventory_from_server;
322 // Delete detached inventories
323 for (auto &m_detached_inventorie : m_detached_inventories) {
324 delete m_detached_inventorie.second;
327 // cleanup 3d model meshes on client shutdown
328 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
329 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
332 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
336 delete m_media_downloader;
339 void Client::connect(Address address, bool is_local_server)
341 initLocalMapSaving(address, m_address_name, is_local_server);
343 // Since we use TryReceive() a timeout here would be ineffective anyway
344 m_con->SetTimeoutMs(0);
345 m_con->Connect(address);
348 void Client::step(float dtime)
354 m_animation_time += dtime;
355 if(m_animation_time > 60.0)
356 m_animation_time -= 60.0;
358 m_time_of_day_update_timer += dtime;
366 float &counter = m_packetcounter_timer;
371 u32 sum = m_packetcounter.sum();
372 float avg = sum / counter;
374 infostream << "Client packetcounter (" << counter << "s): "
375 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
376 m_packetcounter.print(infostream);
377 m_packetcounter.clear();
381 // UGLY hack to fix 2 second startup delay caused by non existent
382 // server client startup synchronization in local server or singleplayer mode
383 static bool initial_step = true;
385 initial_step = false;
387 else if(m_state == LC_Created) {
388 if (m_is_registration_confirmation_state) {
389 // Waiting confirmation
392 float &counter = m_connection_reinit_timer;
397 LocalPlayer *myplayer = m_env.getLocalPlayer();
398 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
400 sendInit(myplayer->getName());
403 // Not connected, return
408 Do stuff if connected
412 Run Map's timers and unload unused data
414 const float map_timer_and_unload_dtime = 5.25;
415 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
416 std::vector<v3s16> deleted_blocks;
417 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
418 g_settings->getFloat("client_unload_unused_data_timeout"),
419 g_settings->getS32("client_mapblock_limit"),
424 NOTE: This loop is intentionally iterated the way it is.
427 std::vector<v3s16>::iterator i = deleted_blocks.begin();
428 std::vector<v3s16> sendlist;
430 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
441 sendDeletedBlocks(sendlist);
443 if(i == deleted_blocks.end())
449 sendlist.push_back(*i);
455 Send pending messages on out chat queue
457 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
458 sendChatMessage(m_out_chat_queue.front());
459 m_out_chat_queue.pop();
465 LocalPlayer *player = m_env.getLocalPlayer();
467 // Step environment (also handles player controls)
469 m_sound->step(dtime);
474 while (m_env.hasClientEnvEvents()) {
475 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
477 if (envEvent.type == CEE_PLAYER_DAMAGE) {
478 u16 damage = envEvent.player_damage.amount;
480 if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
483 // Add to ClientEvent queue
484 ClientEvent *event = new ClientEvent();
485 event->type = CE_PLAYER_DAMAGE;
486 event->player_damage.amount = damage;
487 m_client_event_queue.push(event);
494 float &counter = m_avg_rtt_timer;
498 // connectedAndInitialized() is true, peer exists.
499 float avg_rtt = getRTT();
500 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
504 Send player position to server
507 float &counter = m_playerpos_send_timer;
509 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
517 Replace updated meshes
520 int num_processed_meshes = 0;
521 std::vector<v3s16> blocks_to_ack;
522 while (!m_mesh_update_thread.m_queue_out.empty())
524 num_processed_meshes++;
526 MinimapMapblock *minimap_mapblock = NULL;
527 bool do_mapper_update = true;
529 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
530 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
532 // Delete the old mesh
534 block->mesh = nullptr;
537 minimap_mapblock = r.mesh->moveMinimapMapblock();
538 if (minimap_mapblock == NULL)
539 do_mapper_update = false;
541 bool is_empty = true;
542 for (int l = 0; l < MAX_TILE_LAYERS; l++)
543 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
549 // Replace with the new mesh
550 block->mesh = r.mesh;
556 if (m_minimap && do_mapper_update)
557 m_minimap->addBlock(r.p, minimap_mapblock);
559 if (r.ack_block_to_server) {
560 if (blocks_to_ack.size() == 255) {
561 sendGotBlocks(blocks_to_ack);
562 blocks_to_ack.clear();
565 blocks_to_ack.emplace_back(r.p);
568 if (blocks_to_ack.size() > 0) {
569 // Acknowledge block(s)
570 sendGotBlocks(blocks_to_ack);
573 if (num_processed_meshes > 0)
574 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
580 if (m_media_downloader && m_media_downloader->isStarted()) {
581 m_media_downloader->step(this);
582 if (m_media_downloader->isDone()) {
583 delete m_media_downloader;
584 m_media_downloader = NULL;
589 If the server didn't update the inventory in a while, revert
590 the local inventory (so the player notices the lag problem
591 and knows something is wrong).
593 if (m_inventory_from_server) {
594 float interval = 10.0f;
595 float count_before = std::floor(m_inventory_from_server_age / interval);
597 m_inventory_from_server_age += dtime;
599 float count_after = std::floor(m_inventory_from_server_age / interval);
601 if (count_after != count_before) {
602 // Do this every <interval> seconds after TOCLIENT_INVENTORY
603 // Reset the locally changed inventory to the authoritative inventory
604 player->inventory = *m_inventory_from_server;
605 m_update_wielded_item = true;
610 Update positions of sounds attached to objects
613 for (auto &m_sounds_to_object : m_sounds_to_objects) {
614 int client_id = m_sounds_to_object.first;
615 u16 object_id = m_sounds_to_object.second;
616 ClientActiveObject *cao = m_env.getActiveObject(object_id);
619 m_sound->updateSoundPosition(client_id, cao->getPosition());
624 Handle removed remotely initiated sounds
626 m_removed_sounds_check_timer += dtime;
627 if(m_removed_sounds_check_timer >= 2.32) {
628 m_removed_sounds_check_timer = 0;
629 // Find removed sounds and clear references to them
630 std::vector<s32> removed_server_ids;
631 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
632 i != m_sounds_server_to_client.end();) {
633 s32 server_id = i->first;
634 int client_id = i->second;
636 if(!m_sound->soundExists(client_id)) {
637 m_sounds_server_to_client.erase(server_id);
638 m_sounds_client_to_server.erase(client_id);
639 m_sounds_to_objects.erase(client_id);
640 removed_server_ids.push_back(server_id);
645 if(!removed_server_ids.empty()) {
646 sendRemovedSounds(removed_server_ids);
650 m_mod_storage_save_timer -= dtime;
651 if (m_mod_storage_save_timer <= 0.0f) {
652 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
654 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
655 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
656 if (it->second->isModified()) {
657 it->second->save(getModStoragePath());
662 infostream << "Saved " << n << " modified mod storages." << std::endl;
666 if (m_localdb && m_localdb_save_interval.step(dtime,
667 m_cache_save_interval)) {
668 m_localdb->endSave();
669 m_localdb->beginSave();
673 bool Client::loadMedia(const std::string &data, const std::string &filename,
674 bool from_media_push)
678 const char *image_ext[] = {
679 ".png", ".jpg", ".bmp", ".tga",
680 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
683 name = removeStringEnd(filename, image_ext);
685 TRACESTREAM(<< "Client: Attempting to load image "
686 << "file \"" << filename << "\"" << std::endl);
688 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
689 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
691 // Silly irrlicht's const-incorrectness
692 Buffer<char> data_rw(data.c_str(), data.size());
694 // Create an irrlicht memory file
695 io::IReadFile *rfile = irrfs->createMemoryReadFile(
696 *data_rw, data_rw.getSize(), "_tempreadfile");
698 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
701 video::IImage *img = vdrv->createImageFromFile(rfile);
703 errorstream<<"Client: Cannot create image from data of "
704 <<"file \""<<filename<<"\""<<std::endl;
709 m_tsrc->insertSourceImage(filename, img);
715 const char *sound_ext[] = {
716 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
717 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
720 name = removeStringEnd(filename, sound_ext);
722 TRACESTREAM(<< "Client: Attempting to load sound "
723 << "file \"" << filename << "\"" << std::endl);
724 return m_sound->loadSoundData(name, data);
727 const char *model_ext[] = {
728 ".x", ".b3d", ".md2", ".obj",
731 name = removeStringEnd(filename, model_ext);
733 verbosestream<<"Client: Storing model into memory: "
734 <<"\""<<filename<<"\""<<std::endl;
735 if(m_mesh_data.count(filename))
736 errorstream<<"Multiple models with name \""<<filename.c_str()
737 <<"\" found; replacing previous model"<<std::endl;
738 m_mesh_data[filename] = data;
742 const char *translate_ext[] = {
745 name = removeStringEnd(filename, translate_ext);
749 TRACESTREAM(<< "Client: Loading translation: "
750 << "\"" << filename << "\"" << std::endl);
751 g_client_translations->loadTranslation(data);
755 errorstream << "Client: Don't know how to load file \""
756 << filename << "\"" << std::endl;
760 // Virtual methods from con::PeerHandler
761 void Client::peerAdded(con::Peer *peer)
763 infostream << "Client::peerAdded(): peer->id="
764 << peer->id << std::endl;
766 void Client::deletingPeer(con::Peer *peer, bool timeout)
768 infostream << "Client::deletingPeer(): "
769 "Server Peer is getting deleted "
770 << "(timeout=" << timeout << ")" << std::endl;
773 m_access_denied = true;
774 m_access_denied_reason = gettext("Connection timed out.");
780 u16 number of files requested
786 void Client::request_media(const std::vector<std::string> &file_requests)
788 std::ostringstream os(std::ios_base::binary);
789 writeU16(os, TOSERVER_REQUEST_MEDIA);
790 size_t file_requests_size = file_requests.size();
792 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
794 // Packet dynamicly resized
795 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
797 pkt << (u16) (file_requests_size & 0xFFFF);
799 for (const std::string &file_request : file_requests) {
805 infostream << "Client: Sending media request list to server ("
806 << file_requests.size() << " files. packet size)" << std::endl;
809 void Client::initLocalMapSaving(const Address &address,
810 const std::string &hostname,
811 bool is_local_server)
813 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
817 std::string world_path;
818 #define set_world_path(hostname) \
819 world_path = porting::path_user \
820 + DIR_DELIM + "worlds" \
821 + DIR_DELIM + "server_" \
822 + hostname + "_" + std::to_string(address.getPort());
824 set_world_path(hostname);
825 if (!fs::IsDir(world_path)) {
826 std::string hostname_escaped = hostname;
827 str_replace(hostname_escaped, ':', '_');
828 set_world_path(hostname_escaped);
830 #undef set_world_path
831 fs::CreateAllDirs(world_path);
833 m_localdb = new MapDatabaseSQLite3(world_path);
834 m_localdb->beginSave();
835 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
838 void Client::ReceiveAll()
841 u64 start_ms = porting::getTimeMs();
842 const u64 budget = 100;
844 // Limit time even if there would be huge amounts of data to
846 if (porting::getTimeMs() > start_ms + budget) {
847 infostream << "Client::ReceiveAll(): "
848 "Packet processing budget exceeded." << std::endl;
854 if (!m_con->TryReceive(&pkt))
857 } catch (const con::InvalidIncomingDataException &e) {
858 infostream << "Client::ReceiveAll(): "
859 "InvalidIncomingDataException: what()="
860 << e.what() << std::endl;
865 inline void Client::handleCommand(NetworkPacket* pkt)
867 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
868 (this->*opHandle.handler)(pkt);
872 sender_peer_id given to this shall be quaranteed to be a valid peer
874 void Client::ProcessData(NetworkPacket *pkt)
876 ToClientCommand command = (ToClientCommand) pkt->getCommand();
877 u32 sender_peer_id = pkt->getPeerId();
879 //infostream<<"Client: received command="<<command<<std::endl;
880 m_packetcounter.add((u16)command);
881 g_profiler->graphAdd("client_received_packets", 1);
884 If this check is removed, be sure to change the queue
885 system to know the ids
887 if(sender_peer_id != PEER_ID_SERVER) {
888 infostream << "Client::ProcessData(): Discarding data not "
889 "coming from server: peer_id=" << sender_peer_id
894 // Command must be handled into ToClientCommandHandler
895 if (command >= TOCLIENT_NUM_MSG_TYPES) {
896 infostream << "Client: Ignoring unknown command "
897 << command << std::endl;
902 * Those packets are handled before m_server_ser_ver is set, it's normal
903 * But we must use the new ToClientConnectionState in the future,
906 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
911 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
912 infostream << "Client: Server serialization"
913 " format invalid or not initialized."
914 " Skipping incoming command=" << command << std::endl;
919 Handle runtime commands
925 void Client::Send(NetworkPacket* pkt)
927 m_con->Send(PEER_ID_SERVER,
928 serverCommandFactoryTable[pkt->getCommand()].channel,
930 serverCommandFactoryTable[pkt->getCommand()].reliable);
933 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
934 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
936 v3f pf = myplayer->getLegitPosition() * 100;
937 v3f sf = myplayer->getLegitSpeed() * 100;
938 s32 pitch = myplayer->getPitch() * 100;
939 s32 yaw = myplayer->getYaw() * 100;
940 u32 keyPressed = myplayer->keyPressed;
941 // scaled by 80, so that pi can fit into a u8
942 u8 fov = clientMap->getCameraFov() * 80;
943 u8 wanted_range = MYMIN(255,
944 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
946 v3s32 position(pf.X, pf.Y, pf.Z);
947 v3s32 speed(sf.X, sf.Y, sf.Z);
951 [0] v3s32 position*100
953 [12+12] s32 pitch*100
954 [12+12+4] s32 yaw*100
955 [12+12+4+4] u32 keyPressed
956 [12+12+4+4+4] u8 fov*80
957 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
959 *pkt << position << speed << pitch << yaw << keyPressed;
960 *pkt << fov << wanted_range;
963 void Client::interact(InteractAction action, const PointedThing& pointed)
965 if(m_state != LC_Ready) {
966 errorstream << "Client::interact() "
967 "Canceled (not connected)"
972 LocalPlayer *myplayer = m_env.getLocalPlayer();
973 if (myplayer == NULL)
980 [5] u32 length of the next item (plen)
981 [9] serialized PointedThing
982 [9 + plen] player position information
985 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
988 pkt << myplayer->getWieldIndex();
990 std::ostringstream tmp_os(std::ios::binary);
991 pointed.serialize(tmp_os);
993 pkt.putLongString(tmp_os.str());
995 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1000 void Client::deleteAuthData()
1005 switch (m_chosen_auth_mech) {
1006 case AUTH_MECHANISM_FIRST_SRP:
1008 case AUTH_MECHANISM_SRP:
1009 case AUTH_MECHANISM_LEGACY_PASSWORD:
1010 srp_user_delete((SRPUser *) m_auth_data);
1013 case AUTH_MECHANISM_NONE:
1016 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1020 AuthMechanism Client::choseAuthMech(const u32 mechs)
1022 if (mechs & AUTH_MECHANISM_SRP)
1023 return AUTH_MECHANISM_SRP;
1025 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1026 return AUTH_MECHANISM_FIRST_SRP;
1028 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1029 return AUTH_MECHANISM_LEGACY_PASSWORD;
1031 return AUTH_MECHANISM_NONE;
1034 void Client::sendInit(const std::string &playerName)
1036 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1038 // we don't support network compression yet
1039 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1041 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1042 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1048 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1050 m_chosen_auth_mech = chosen_auth_mechanism;
1051 m_is_registration_confirmation_state = true;
1054 void Client::confirmRegistration()
1056 m_is_registration_confirmation_state = false;
1057 startAuth(m_chosen_auth_mech);
1060 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1062 m_chosen_auth_mech = chosen_auth_mechanism;
1064 switch (chosen_auth_mechanism) {
1065 case AUTH_MECHANISM_FIRST_SRP: {
1066 // send srp verifier to server
1067 std::string verifier;
1069 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1072 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1073 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1078 case AUTH_MECHANISM_SRP:
1079 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1082 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1083 m_password = translate_password(getPlayerName(), m_password);
1087 std::string playername_u = lowercase(getPlayerName());
1088 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1089 getPlayerName().c_str(), playername_u.c_str(),
1090 (const unsigned char *) m_password.c_str(),
1091 m_password.length(), NULL, NULL);
1094 SRP_Result res = srp_user_start_authentication(
1095 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1096 (unsigned char **) &bytes_A, &len_A);
1097 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1099 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1100 resp_pkt << std::string(bytes_A, len_A) << based_on;
1104 case AUTH_MECHANISM_NONE:
1105 break; // not handled in this method
1109 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1111 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1113 pkt << (u8) blocks.size();
1115 for (const v3s16 &block : blocks) {
1122 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1124 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1125 pkt << (u8) blocks.size();
1126 for (const v3s16 &block : blocks)
1132 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1134 size_t server_ids = soundList.size();
1135 assert(server_ids <= 0xFFFF);
1137 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1139 pkt << (u16) (server_ids & 0xFFFF);
1141 for (s32 sound_id : soundList)
1147 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1148 const StringMap &fields)
1150 size_t fields_size = fields.size();
1152 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1154 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1156 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1158 StringMap::const_iterator it;
1159 for (it = fields.begin(); it != fields.end(); ++it) {
1160 const std::string &name = it->first;
1161 const std::string &value = it->second;
1163 pkt.putLongString(value);
1169 void Client::sendInventoryFields(const std::string &formname,
1170 const StringMap &fields)
1172 size_t fields_size = fields.size();
1173 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1175 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1176 pkt << formname << (u16) (fields_size & 0xFFFF);
1178 StringMap::const_iterator it;
1179 for (it = fields.begin(); it != fields.end(); ++it) {
1180 const std::string &name = it->first;
1181 const std::string &value = it->second;
1183 pkt.putLongString(value);
1189 void Client::sendInventoryAction(InventoryAction *a)
1191 std::ostringstream os(std::ios_base::binary);
1196 std::string s = os.str();
1198 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1199 pkt.putRawString(s.c_str(),s.size());
1204 bool Client::canSendChatMessage() const
1206 u32 now = time(NULL);
1207 float time_passed = now - m_last_chat_message_sent;
1209 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1210 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1212 if (virt_chat_message_allowance < 1.0f)
1218 void Client::sendChatMessage(const std::wstring &message)
1220 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1221 if (canSendChatMessage()) {
1222 u32 now = time(NULL);
1223 float time_passed = now - m_last_chat_message_sent;
1224 m_last_chat_message_sent = time(NULL);
1226 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1227 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1228 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1230 m_chat_message_allowance -= 1.0f;
1232 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1237 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1238 m_out_chat_queue.push(message);
1240 infostream << "Could not queue chat message because maximum out chat queue size ("
1241 << max_queue_size << ") is reached." << std::endl;
1245 void Client::clearOutChatQueue()
1247 m_out_chat_queue = std::queue<std::wstring>();
1250 void Client::sendChangePassword(const std::string &oldpassword,
1251 const std::string &newpassword)
1253 LocalPlayer *player = m_env.getLocalPlayer();
1257 // get into sudo mode and then send new password to server
1258 m_password = oldpassword;
1259 m_new_password = newpassword;
1260 startAuth(choseAuthMech(m_sudo_auth_methods));
1264 void Client::sendDamage(u16 damage)
1266 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1271 void Client::sendRespawn()
1273 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1277 void Client::sendReady()
1279 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1280 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1282 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1283 << (u8) 0 << (u16) strlen(g_version_hash);
1285 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1286 pkt << (u16)FORMSPEC_API_VERSION;
1290 void Client::sendPlayerPos(v3f pos)
1292 if (g_settings->getBool("freecam"))
1295 LocalPlayer *player = m_env.getLocalPlayer();
1299 ClientMap &map = m_env.getClientMap();
1300 u8 camera_fov = map.getCameraFov();
1301 u8 wanted_range = map.getControl().wanted_range;
1303 // Save bandwidth by only updating position when
1304 // player is not dead and something changed
1306 // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
1307 // if (m_activeobjects_received && player->isDead())
1311 player->last_position == pos &&
1312 player->last_speed == player->getSpeed() &&
1313 player->last_pitch == player->getPitch() &&
1314 player->last_yaw == player->getYaw() &&
1315 player->last_keyPressed == player->keyPressed &&
1316 player->last_camera_fov == camera_fov &&
1317 player->last_wanted_range == wanted_range)
1320 player->last_position = pos;
1321 player->last_speed = player->getSpeed();
1322 player->last_pitch = player->getPitch();
1323 player->last_yaw = player->getYaw();
1324 player->last_keyPressed = player->keyPressed;
1325 player->last_camera_fov = camera_fov;
1326 player->last_wanted_range = wanted_range;
1328 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1330 writePlayerPos(player, &map, &pkt);
1335 void Client::sendPlayerPos()
1337 LocalPlayer *player = m_env.getLocalPlayer();
1340 sendPlayerPos(player->getPosition());
1343 void Client::removeNode(v3s16 p)
1345 std::map<v3s16, MapBlock*> modified_blocks;
1348 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1350 catch(InvalidPositionException &e) {
1353 for (const auto &modified_block : modified_blocks) {
1354 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1359 * Helper function for Client Side Modding
1360 * CSM restrictions are applied there, this should not be used for core engine
1362 * @param is_valid_position
1365 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1367 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1368 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1369 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1370 *is_valid_position = false;
1374 return m_env.getMap().getNode(p, is_valid_position);
1377 int Client::CSMClampRadius(v3s16 pos, int radius)
1379 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1381 // This is approximate and will cause some allowed nodes to be excluded
1382 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1383 u32 distance = ppos.getDistanceFrom(pos);
1384 if (distance >= m_csm_restriction_noderange)
1386 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1389 v3s16 Client::CSMClampPos(v3s16 pos)
1391 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1393 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1394 const int range = m_csm_restriction_noderange;
1396 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1397 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1398 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1402 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1404 //TimeTaker timer1("Client::addNode()");
1406 std::map<v3s16, MapBlock*> modified_blocks;
1409 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1410 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1412 catch(InvalidPositionException &e) {
1415 for (const auto &modified_block : modified_blocks) {
1416 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1420 void Client::setPlayerControl(PlayerControl &control)
1422 LocalPlayer *player = m_env.getLocalPlayer();
1424 player->control = control;
1427 void Client::setPlayerItem(u16 item)
1429 m_env.getLocalPlayer()->setWieldIndex(item);
1430 m_update_wielded_item = true;
1432 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1437 // Returns true once after the inventory of the local player
1438 // has been updated from the server.
1439 bool Client::updateWieldedItem()
1441 if (!m_update_wielded_item)
1444 m_update_wielded_item = false;
1446 LocalPlayer *player = m_env.getLocalPlayer();
1448 if (auto *list = player->inventory.getList("main"))
1449 list->setModified(false);
1450 if (auto *list = player->inventory.getList("hand"))
1451 list->setModified(false);
1456 Inventory* Client::getInventory(const InventoryLocation &loc)
1459 case InventoryLocation::UNDEFINED:
1462 case InventoryLocation::PLAYER:
1463 case InventoryLocation::CURRENT_PLAYER:
1465 LocalPlayer *player = m_env.getLocalPlayer();
1467 return &player->inventory;
1470 case InventoryLocation::NODEMETA:
1472 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1475 return meta->getInventory();
1478 case InventoryLocation::DETACHED:
1480 if (m_detached_inventories.count(loc.name) == 0)
1482 return m_detached_inventories[loc.name];
1486 FATAL_ERROR("Invalid inventory location type.");
1492 void Client::inventoryAction(InventoryAction *a)
1495 Send it to the server
1497 sendInventoryAction(a);
1500 Predict some local inventory changes
1502 a->clientApply(this, this);
1508 float Client::getAnimationTime()
1510 return m_animation_time;
1513 int Client::getCrackLevel()
1515 return m_crack_level;
1518 v3s16 Client::getCrackPos()
1523 void Client::setCrack(int level, v3s16 pos)
1525 int old_crack_level = m_crack_level;
1526 v3s16 old_crack_pos = m_crack_pos;
1528 m_crack_level = level;
1531 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1534 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1536 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1539 addUpdateMeshTaskForNode(pos, false, true);
1545 LocalPlayer *player = m_env.getLocalPlayer();
1550 bool Client::getChatMessage(std::wstring &res)
1552 if (m_chat_queue.empty())
1555 ChatMessage *chatMessage = m_chat_queue.front();
1560 switch (chatMessage->type) {
1561 case CHATMESSAGE_TYPE_RAW:
1562 case CHATMESSAGE_TYPE_ANNOUNCE:
1563 case CHATMESSAGE_TYPE_SYSTEM:
1564 res = chatMessage->message;
1566 case CHATMESSAGE_TYPE_NORMAL: {
1567 if (!chatMessage->sender.empty())
1568 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1570 res = chatMessage->message;
1581 void Client::typeChatMessage(const std::wstring &message)
1583 // Discard empty line
1584 if (message.empty())
1587 // If message was consumed by script API, don't send it to server
1588 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1592 sendChatMessage(message);
1595 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1597 // Check if the block exists to begin with. In the case when a non-existing
1598 // neighbor is automatically added, it may not. In that case we don't want
1599 // to tell the mesh update thread about it.
1600 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1604 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1607 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1610 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1612 catch(InvalidPositionException &e){}
1615 for (int i=0;i<6;i++)
1618 v3s16 p = blockpos + g_6dirs[i];
1619 addUpdateMeshTask(p, false, urgent);
1621 catch(InvalidPositionException &e){}
1625 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1629 infostream<<"Client::addUpdateMeshTaskForNode(): "
1630 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1634 v3s16 blockpos = getNodeBlockPos(nodepos);
1635 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1638 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1640 catch(InvalidPositionException &e) {}
1643 if(nodepos.X == blockpos_relative.X){
1645 v3s16 p = blockpos + v3s16(-1,0,0);
1646 addUpdateMeshTask(p, false, urgent);
1648 catch(InvalidPositionException &e){}
1651 if(nodepos.Y == blockpos_relative.Y){
1653 v3s16 p = blockpos + v3s16(0,-1,0);
1654 addUpdateMeshTask(p, false, urgent);
1656 catch(InvalidPositionException &e){}
1659 if(nodepos.Z == blockpos_relative.Z){
1661 v3s16 p = blockpos + v3s16(0,0,-1);
1662 addUpdateMeshTask(p, false, urgent);
1664 catch(InvalidPositionException &e){}
1668 void Client::updateAllMapBlocks()
1670 std::map<v2s16, MapSector*> *sectors = m_env.getMap().getSectorsPtr();
1671 for (auto §or_it : *sectors) {
1672 MapSector *sector = sector_it.second;
1673 MapBlockVect blocks;
1674 sector->getBlocks(blocks);
1675 for (MapBlock *block : blocks)
1676 addUpdateMeshTask(block->getPos(), false, false);
1678 //addUpdateMeshTaskWithEdge(getObjectBlockPos(m_env.getLocalPlayer()->getPosition()), false, false);
1681 ClientEvent *Client::getClientEvent()
1683 FATAL_ERROR_IF(m_client_event_queue.empty(),
1684 "Cannot getClientEvent, queue is empty.");
1686 ClientEvent *event = m_client_event_queue.front();
1687 m_client_event_queue.pop();
1691 bool Client::connectedToServer()
1693 return m_con->Connected();
1696 const Address Client::getServerAddress()
1698 return m_con->GetPeerAddress(PEER_ID_SERVER);
1701 float Client::mediaReceiveProgress()
1703 if (m_media_downloader)
1704 return m_media_downloader->getProgress();
1706 return 1.0; // downloader only exists when not yet done
1709 typedef struct TextureUpdateArgs {
1710 gui::IGUIEnvironment *guienv;
1713 const wchar_t* text_base;
1714 ITextureSource *tsrc;
1715 } TextureUpdateArgs;
1717 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1719 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1720 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1722 // update the loading menu -- if neccessary
1723 bool do_draw = false;
1724 u64 time_ms = targs->last_time_ms;
1725 if (cur_percent != targs->last_percent) {
1726 targs->last_percent = cur_percent;
1727 time_ms = porting::getTimeMs();
1728 // only draw when the user will notice something:
1729 do_draw = (time_ms - targs->last_time_ms > 100);
1733 targs->last_time_ms = time_ms;
1734 std::basic_stringstream<wchar_t> strm;
1735 strm << targs->text_base << " " << targs->last_percent << "%...";
1736 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1737 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1741 void Client::afterContentReceived()
1743 infostream<<"Client::afterContentReceived() started"<<std::endl;
1744 assert(m_itemdef_received); // pre-condition
1745 assert(m_nodedef_received); // pre-condition
1746 assert(mediaReceived()); // pre-condition
1748 const wchar_t* text = wgettext("Loading textures...");
1750 // Clear cached pre-scaled 2D GUI images, as this cache
1751 // might have images with the same name but different
1752 // content from previous sessions.
1753 guiScalingCacheClear();
1755 // Rebuild inherited images and recreate textures
1756 infostream<<"- Rebuilding images and textures"<<std::endl;
1757 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1758 m_tsrc->rebuildImagesAndTextures();
1762 infostream<<"- Rebuilding shaders"<<std::endl;
1763 text = wgettext("Rebuilding shaders...");
1764 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1765 m_shsrc->rebuildShaders();
1768 // Update node aliases
1769 infostream<<"- Updating node aliases"<<std::endl;
1770 text = wgettext("Initializing nodes...");
1771 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1772 m_nodedef->updateAliases(m_itemdef);
1773 for (const auto &path : getTextureDirs()) {
1774 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1775 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1776 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1778 m_nodedef->setNodeRegistrationStatus(true);
1779 m_nodedef->runNodeResolveCallbacks();
1782 // Update node textures and assign shaders to each tile
1783 infostream<<"- Updating node textures"<<std::endl;
1784 TextureUpdateArgs tu_args;
1785 tu_args.guienv = guienv;
1786 tu_args.last_time_ms = porting::getTimeMs();
1787 tu_args.last_percent = 0;
1788 tu_args.text_base = wgettext("Initializing nodes");
1789 tu_args.tsrc = m_tsrc;
1790 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1791 delete[] tu_args.text_base;
1793 // Start mesh update thread after setting up content definitions
1794 infostream<<"- Starting mesh update thread"<<std::endl;
1795 m_mesh_update_thread.start();
1801 m_script->on_client_ready(m_env.getLocalPlayer());
1803 text = wgettext("Done!");
1804 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1805 infostream<<"Client::afterContentReceived() done"<<std::endl;
1809 float Client::getRTT()
1811 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1814 float Client::getCurRate()
1816 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1817 m_con->getLocalStat(con::CUR_DL_RATE));
1820 void Client::makeScreenshot()
1822 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1823 irr::video::IImage* const raw_image = driver->createScreenShot();
1828 time_t t = time(NULL);
1829 struct tm *tm = localtime(&t);
1831 char timetstamp_c[64];
1832 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1834 std::string screenshot_dir;
1836 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1837 screenshot_dir = g_settings->get("screenshot_path");
1839 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1841 std::string filename_base = screenshot_dir
1843 + std::string("screenshot_")
1844 + std::string(timetstamp_c);
1845 std::string filename_ext = "." + g_settings->get("screenshot_format");
1846 std::string filename;
1848 // Create the directory if it doesn't already exist.
1849 // Otherwise, saving the screenshot would fail.
1850 fs::CreateDir(screenshot_dir);
1852 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1853 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1855 // Try to find a unique filename
1856 unsigned serial = 0;
1858 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1859 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1860 std::ifstream tmp(filename.c_str());
1862 break; // File did not apparently exist, we'll go with it
1866 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1867 infostream << "Could not find suitable filename for screenshot" << std::endl;
1869 irr::video::IImage* const image =
1870 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1873 raw_image->copyTo(image);
1875 std::ostringstream sstr;
1876 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1877 sstr << "Saved screenshot to '" << filename << "'";
1879 sstr << "Failed to save screenshot '" << filename << "'";
1881 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1882 narrow_to_wide(sstr.str())));
1883 infostream << sstr.str() << std::endl;
1891 bool Client::shouldShowMinimap() const
1893 return !m_minimap_disabled_by_server;
1896 void Client::pushToEventQueue(ClientEvent *event)
1898 m_client_event_queue.push(event);
1901 void Client::showMinimap(const bool show)
1903 m_game_ui->showMinimap(show);
1906 // IGameDef interface
1908 IItemDefManager* Client::getItemDefManager()
1912 IWritableItemDefManager* Client::getWritableItemDefManager()
1916 const NodeDefManager* Client::getNodeDefManager()
1920 NodeDefManager* Client::getWritableNodeDefManager()
1924 ICraftDefManager* Client::getCraftDefManager()
1927 //return m_craftdef;
1929 ITextureSource* Client::getTextureSource()
1933 IWritableShaderSource* Client::getShaderSource()
1938 u16 Client::allocateUnknownNodeId(const std::string &name)
1940 errorstream << "Client::allocateUnknownNodeId(): "
1941 << "Client cannot allocate node IDs" << std::endl;
1942 FATAL_ERROR("Client allocated unknown node");
1944 return CONTENT_IGNORE;
1946 ISoundManager* Client::getSoundManager()
1950 MtEventManager* Client::getEventManager()
1955 ParticleManager* Client::getParticleManager()
1957 return &m_particle_manager;
1960 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1962 StringMap::const_iterator it = m_mesh_data.find(filename);
1963 if (it == m_mesh_data.end()) {
1964 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1965 << "\"" << std::endl;
1968 const std::string &data = it->second;
1970 // Create the mesh, remove it from cache and return it
1971 // This allows unique vertex colors and other properties for each instance
1972 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1973 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1974 *data_rw, data_rw.getSize(), filename.c_str());
1975 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1977 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1981 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1985 const std::string* Client::getModFile(std::string filename)
1987 // strip dir delimiter from beginning of path
1988 auto pos = filename.find_first_of(':');
1989 if (pos == std::string::npos)
1992 auto pos2 = filename.find_first_not_of('/', pos);
1994 filename.erase(pos, pos2 - pos);
1996 StringMap::const_iterator it = m_mod_vfs.find(filename);
1997 if (it == m_mod_vfs.end())
2002 bool Client::registerModStorage(ModMetadata *storage)
2004 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
2005 errorstream << "Unable to register same mod storage twice. Storage name: "
2006 << storage->getModName() << std::endl;
2010 m_mod_storages[storage->getModName()] = storage;
2014 void Client::unregisterModStorage(const std::string &name)
2016 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2017 m_mod_storages.find(name);
2018 if (it != m_mod_storages.end()) {
2019 // Save unconditionaly on unregistration
2020 it->second->save(getModStoragePath());
2021 m_mod_storages.erase(name);
2025 std::string Client::getModStoragePath() const
2027 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
2034 bool Client::joinModChannel(const std::string &channel)
2036 if (m_modchannel_mgr->channelRegistered(channel))
2039 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2043 m_modchannel_mgr->joinChannel(channel, 0);
2047 bool Client::leaveModChannel(const std::string &channel)
2049 if (!m_modchannel_mgr->channelRegistered(channel))
2052 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2056 m_modchannel_mgr->leaveChannel(channel, 0);
2060 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2062 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2065 if (message.size() > STRING_MAX_LEN) {
2066 warningstream << "ModChannel message too long, dropping before sending "
2067 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2068 << channel << ")" << std::endl;
2072 // @TODO: do some client rate limiting
2073 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2074 pkt << channel << message;
2079 ModChannel* Client::getModChannel(const std::string &channel)
2081 return m_modchannel_mgr->getModChannel(channel);