3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-files.h"
54 #include "database/database-sqlite3.h"
55 #include "serialization.h"
56 #include "guiscalingfilter.h"
57 #include "script/scripting_client.h"
59 #include "chatmessage.h"
60 #include "translation.h"
62 extern gui::IGUIEnvironment* guienv;
68 u32 PacketCounter::sum() const
71 for (const auto &it : m_packets)
76 void PacketCounter::print(std::ostream &o) const
78 for (const auto &it : m_packets) {
79 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
80 : toClientCommandTable[it.first].name;
81 o << "cmd " << it.first << " (" << name << ") count "
82 << it.second << std::endl;
91 const char *playername,
92 const std::string &password,
93 const std::string &address_name,
94 MapDrawControl &control,
95 IWritableTextureSource *tsrc,
96 IWritableShaderSource *shsrc,
97 IWritableItemDefManager *itemdef,
98 NodeDefManager *nodedef,
100 MtEventManager *event,
101 RenderingEngine *rendering_engine,
111 m_rendering_engine(rendering_engine),
112 m_mesh_update_thread(this),
114 new ClientMap(this, rendering_engine, control, 666),
117 m_particle_manager(&m_env),
118 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
119 m_address_name(address_name),
120 m_server_ser_ver(SER_FMT_VER_INVALID),
121 m_last_chat_message_sent(time(NULL)),
122 m_password(password),
123 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
124 m_media_downloader(new ClientMediaDownloader()),
127 m_modchannel_mgr(new ModChannelMgr())
130 m_env.setLocalPlayer(new LocalPlayer(this, playername));
132 // Make the mod storage database and begin the save for later
133 m_mod_storage_database =
134 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
135 m_mod_storage_database->beginSave();
137 if (g_settings->getBool("enable_minimap")) {
138 m_minimap = new Minimap(this);
141 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
144 void Client::migrateModStorage()
146 std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
147 std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
148 if (fs::IsDir(old_mod_storage)) {
149 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
151 ModMetadataDatabaseFiles files_db(mod_storage_dir);
152 std::vector<std::string> mod_list;
153 files_db.listMods(&mod_list);
154 for (const std::string &modname : mod_list) {
155 infostream << "Migrating client mod storage for mod " << modname << std::endl;
157 files_db.getModEntries(modname, &meta);
158 for (const auto &pair : meta) {
159 m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
163 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
164 // Execution cannot move forward if the migration does not complete.
165 throw BaseException("Could not finish migrating client mod storage");
167 infostream << "Finished migration of client mod storage" << std::endl;
171 void Client::loadMods()
173 // Don't load mods twice.
174 // If client scripting is disabled by the client, don't load builtin or
175 // client-provided mods.
176 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
179 // If client scripting is disabled by the server, don't load builtin or
180 // client-provided mods.
181 // TODO Delete this code block when server-sent CSM and verifying of builtin are
183 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
184 warningstream << "Client-provided mod loading is disabled by server." <<
189 m_script = new ClientScripting(this);
190 m_env.setScript(m_script);
191 m_script->setEnv(&m_env);
194 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
195 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
197 ClientModConfiguration modconf(getClientModsLuaPath());
198 m_mods = modconf.getMods();
199 // complain about mods with unsatisfied dependencies
200 if (!modconf.isConsistent()) {
201 modconf.printUnsatisfiedModsError();
206 infostream << "Client loading mods: ";
207 for (const ModSpec &mod : m_mods)
208 infostream << mod.name << " ";
209 infostream << std::endl;
211 // Load "mod" scripts
212 for (const ModSpec &mod : m_mods) {
214 scanModIntoMemory(mod.name, mod.path);
218 for (const ModSpec &mod : m_mods)
219 m_script->loadModFromMemory(mod.name);
221 // Mods are done loading. Unlock callbacks
222 m_mods_loaded = true;
224 // Run a callback when mods are loaded
225 m_script->on_mods_loaded();
227 // Create objects if they're ready
228 if (m_state == LC_Ready)
229 m_script->on_client_ready(m_env.getLocalPlayer());
231 m_script->on_camera_ready(m_camera);
233 m_script->on_minimap_ready(m_minimap);
236 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
237 std::string mod_subpath)
239 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
240 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
241 for (const fs::DirListNode &j : mod) {
242 if (j.name[0] == '.')
246 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
249 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
251 std::string real_path = full_path + j.name;
252 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
253 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
254 << "\" as \"" << vfs_path << "\"." << std::endl;
256 std::string contents;
257 if (!fs::ReadFile(real_path, contents)) {
258 errorstream << "Client::scanModSubfolder(): Can't read file \""
259 << real_path << "\"." << std::endl;
263 m_mod_vfs.emplace(vfs_path, contents);
267 const std::string &Client::getBuiltinLuaPath()
269 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
273 const std::string &Client::getClientModsLuaPath()
275 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
276 return clientmods_dir;
279 const std::vector<ModSpec>& Client::getMods() const
281 static std::vector<ModSpec> client_modspec_temp;
282 return client_modspec_temp;
285 const ModSpec* Client::getModSpec(const std::string &modname) const
294 m_script->on_shutdown();
295 //request all client managed threads to stop
296 m_mesh_update_thread.stop();
297 // Save local server map
299 infostream << "Local map saving ended." << std::endl;
300 m_localdb->endSave();
307 bool Client::isShutdown()
309 return m_shutdown || !m_mesh_update_thread.isRunning();
319 m_mesh_update_thread.stop();
320 m_mesh_update_thread.wait();
321 while (!m_mesh_update_thread.m_queue_out.empty()) {
322 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
327 delete m_inventory_from_server;
329 // Delete detached inventories
330 for (auto &m_detached_inventorie : m_detached_inventories) {
331 delete m_detached_inventorie.second;
334 // cleanup 3d model meshes on client shutdown
335 m_rendering_engine->cleanupMeshCache();
337 guiScalingCacheClear();
342 delete m_media_downloader;
344 // Write the changes and delete
345 if (m_mod_storage_database)
346 m_mod_storage_database->endSave();
347 delete m_mod_storage_database;
350 void Client::connect(Address address, bool is_local_server)
352 initLocalMapSaving(address, m_address_name, is_local_server);
354 // Since we use TryReceive() a timeout here would be ineffective anyway
355 m_con->SetTimeoutMs(0);
356 m_con->Connect(address);
359 void Client::step(float dtime)
365 m_animation_time += dtime;
366 if(m_animation_time > 60.0)
367 m_animation_time -= 60.0;
369 m_time_of_day_update_timer += dtime;
377 float &counter = m_packetcounter_timer;
382 u32 sum = m_packetcounter.sum();
383 float avg = sum / counter;
385 infostream << "Client packetcounter (" << counter << "s): "
386 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
387 m_packetcounter.print(infostream);
388 m_packetcounter.clear();
392 // UGLY hack to fix 2 second startup delay caused by non existent
393 // server client startup synchronization in local server or singleplayer mode
394 static bool initial_step = true;
396 initial_step = false;
398 else if(m_state == LC_Created) {
399 if (m_is_registration_confirmation_state) {
400 // Waiting confirmation
403 float &counter = m_connection_reinit_timer;
408 LocalPlayer *myplayer = m_env.getLocalPlayer();
409 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
411 sendInit(myplayer->getName());
414 // Not connected, return
419 Do stuff if connected
423 Run Map's timers and unload unused data
425 const float map_timer_and_unload_dtime = 5.25;
426 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
427 std::vector<v3s16> deleted_blocks;
428 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
429 g_settings->getFloat("client_unload_unused_data_timeout"),
430 g_settings->getS32("client_mapblock_limit"),
435 NOTE: This loop is intentionally iterated the way it is.
438 std::vector<v3s16>::iterator i = deleted_blocks.begin();
439 std::vector<v3s16> sendlist;
441 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
452 sendDeletedBlocks(sendlist);
454 if(i == deleted_blocks.end())
460 sendlist.push_back(*i);
466 Send pending messages on out chat queue
468 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
469 sendChatMessage(m_out_chat_queue.front());
470 m_out_chat_queue.pop();
476 LocalPlayer *player = m_env.getLocalPlayer();
478 // Step environment (also handles player controls)
480 m_sound->step(dtime);
485 while (m_env.hasClientEnvEvents()) {
486 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
488 if (envEvent.type == CEE_PLAYER_DAMAGE) {
489 u16 damage = envEvent.player_damage.amount;
491 if (envEvent.player_damage.send_to_server)
494 // Add to ClientEvent queue
495 ClientEvent *event = new ClientEvent();
496 event->type = CE_PLAYER_DAMAGE;
497 event->player_damage.amount = damage;
498 m_client_event_queue.push(event);
505 float &counter = m_avg_rtt_timer;
509 // connectedAndInitialized() is true, peer exists.
510 float avg_rtt = getRTT();
511 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
515 Send player position to server
518 float &counter = m_playerpos_send_timer;
520 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
528 Replace updated meshes
531 int num_processed_meshes = 0;
532 std::vector<v3s16> blocks_to_ack;
533 bool force_update_shadows = false;
534 while (!m_mesh_update_thread.m_queue_out.empty())
536 num_processed_meshes++;
538 MinimapMapblock *minimap_mapblock = NULL;
539 bool do_mapper_update = true;
541 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
542 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
544 // Delete the old mesh
546 block->mesh = nullptr;
549 minimap_mapblock = r.mesh->moveMinimapMapblock();
550 if (minimap_mapblock == NULL)
551 do_mapper_update = false;
553 bool is_empty = true;
554 for (int l = 0; l < MAX_TILE_LAYERS; l++)
555 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
561 // Replace with the new mesh
562 block->mesh = r.mesh;
563 force_update_shadows = true;
570 if (m_minimap && do_mapper_update)
571 m_minimap->addBlock(r.p, minimap_mapblock);
573 if (r.ack_block_to_server) {
574 if (blocks_to_ack.size() == 255) {
575 sendGotBlocks(blocks_to_ack);
576 blocks_to_ack.clear();
579 blocks_to_ack.emplace_back(r.p);
582 if (blocks_to_ack.size() > 0) {
583 // Acknowledge block(s)
584 sendGotBlocks(blocks_to_ack);
587 if (num_processed_meshes > 0)
588 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
590 auto shadow_renderer = RenderingEngine::get_shadow_renderer();
591 if (shadow_renderer && force_update_shadows)
592 shadow_renderer->setForceUpdateShadowMap();
598 if (m_media_downloader && m_media_downloader->isStarted()) {
599 m_media_downloader->step(this);
600 if (m_media_downloader->isDone()) {
601 delete m_media_downloader;
602 m_media_downloader = NULL;
606 // Acknowledge dynamic media downloads to server
607 std::vector<u32> done;
608 for (auto it = m_pending_media_downloads.begin();
609 it != m_pending_media_downloads.end();) {
610 assert(it->second->isStarted());
611 it->second->step(this);
612 if (it->second->isDone()) {
613 done.emplace_back(it->first);
615 it = m_pending_media_downloads.erase(it);
620 if (done.size() == 255) { // maximum in one packet
630 If the server didn't update the inventory in a while, revert
631 the local inventory (so the player notices the lag problem
632 and knows something is wrong).
634 if (m_inventory_from_server) {
635 float interval = 10.0f;
636 float count_before = std::floor(m_inventory_from_server_age / interval);
638 m_inventory_from_server_age += dtime;
640 float count_after = std::floor(m_inventory_from_server_age / interval);
642 if (count_after != count_before) {
643 // Do this every <interval> seconds after TOCLIENT_INVENTORY
644 // Reset the locally changed inventory to the authoritative inventory
645 player->inventory = *m_inventory_from_server;
646 m_update_wielded_item = true;
651 Update positions of sounds attached to objects
654 for (auto &m_sounds_to_object : m_sounds_to_objects) {
655 int client_id = m_sounds_to_object.first;
656 u16 object_id = m_sounds_to_object.second;
657 ClientActiveObject *cao = m_env.getActiveObject(object_id);
660 m_sound->updateSoundPosition(client_id, cao->getPosition());
665 Handle removed remotely initiated sounds
667 m_removed_sounds_check_timer += dtime;
668 if(m_removed_sounds_check_timer >= 2.32) {
669 m_removed_sounds_check_timer = 0;
670 // Find removed sounds and clear references to them
671 std::vector<s32> removed_server_ids;
672 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
673 i != m_sounds_server_to_client.end();) {
674 s32 server_id = i->first;
675 int client_id = i->second;
677 if(!m_sound->soundExists(client_id)) {
678 m_sounds_server_to_client.erase(server_id);
679 m_sounds_client_to_server.erase(client_id);
680 m_sounds_to_objects.erase(client_id);
681 removed_server_ids.push_back(server_id);
686 if(!removed_server_ids.empty()) {
687 sendRemovedSounds(removed_server_ids);
691 // Write changes to the mod storage
692 m_mod_storage_save_timer -= dtime;
693 if (m_mod_storage_save_timer <= 0.0f) {
694 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
695 m_mod_storage_database->endSave();
696 m_mod_storage_database->beginSave();
700 if (m_localdb && m_localdb_save_interval.step(dtime,
701 m_cache_save_interval)) {
702 m_localdb->endSave();
703 m_localdb->beginSave();
707 bool Client::loadMedia(const std::string &data, const std::string &filename,
708 bool from_media_push)
712 const char *image_ext[] = {
713 ".png", ".jpg", ".bmp", ".tga",
714 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
717 name = removeStringEnd(filename, image_ext);
719 TRACESTREAM(<< "Client: Attempting to load image "
720 << "file \"" << filename << "\"" << std::endl);
722 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
723 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
725 io::IReadFile *rfile = irrfs->createMemoryReadFile(
726 data.c_str(), data.size(), "_tempreadfile");
728 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
731 video::IImage *img = vdrv->createImageFromFile(rfile);
733 errorstream<<"Client: Cannot create image from data of "
734 <<"file \""<<filename<<"\""<<std::endl;
739 m_tsrc->insertSourceImage(filename, img);
745 const char *sound_ext[] = {
746 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
747 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
750 name = removeStringEnd(filename, sound_ext);
752 TRACESTREAM(<< "Client: Attempting to load sound "
753 << "file \"" << filename << "\"" << std::endl);
754 return m_sound->loadSoundData(name, data);
757 const char *model_ext[] = {
758 ".x", ".b3d", ".md2", ".obj",
761 name = removeStringEnd(filename, model_ext);
763 verbosestream<<"Client: Storing model into memory: "
764 <<"\""<<filename<<"\""<<std::endl;
765 if(m_mesh_data.count(filename))
766 errorstream<<"Multiple models with name \""<<filename.c_str()
767 <<"\" found; replacing previous model"<<std::endl;
768 m_mesh_data[filename] = data;
772 const char *translate_ext[] = {
775 name = removeStringEnd(filename, translate_ext);
779 TRACESTREAM(<< "Client: Loading translation: "
780 << "\"" << filename << "\"" << std::endl);
781 g_client_translations->loadTranslation(data);
785 errorstream << "Client: Don't know how to load file \""
786 << filename << "\"" << std::endl;
790 // Virtual methods from con::PeerHandler
791 void Client::peerAdded(con::Peer *peer)
793 infostream << "Client::peerAdded(): peer->id="
794 << peer->id << std::endl;
797 void Client::deletingPeer(con::Peer *peer, bool timeout)
799 infostream << "Client::deletingPeer(): "
800 "Server Peer is getting deleted "
801 << "(timeout=" << timeout << ")" << std::endl;
803 m_access_denied = true;
805 m_access_denied_reason = gettext("Connection timed out.");
806 else if (m_access_denied_reason.empty())
807 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
812 u16 number of files requested
818 void Client::request_media(const std::vector<std::string> &file_requests)
820 std::ostringstream os(std::ios_base::binary);
821 writeU16(os, TOSERVER_REQUEST_MEDIA);
822 size_t file_requests_size = file_requests.size();
824 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
826 // Packet dynamicly resized
827 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
829 pkt << (u16) (file_requests_size & 0xFFFF);
831 for (const std::string &file_request : file_requests) {
837 infostream << "Client: Sending media request list to server ("
838 << file_requests.size() << " files, packet size "
839 << pkt.getSize() << ")" << std::endl;
842 void Client::initLocalMapSaving(const Address &address,
843 const std::string &hostname,
844 bool is_local_server)
846 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
850 std::string world_path;
851 #define set_world_path(hostname) \
852 world_path = porting::path_user \
853 + DIR_DELIM + "worlds" \
854 + DIR_DELIM + "server_" \
855 + hostname + "_" + std::to_string(address.getPort());
857 set_world_path(hostname);
858 if (!fs::IsDir(world_path)) {
859 std::string hostname_escaped = hostname;
860 str_replace(hostname_escaped, ':', '_');
861 set_world_path(hostname_escaped);
863 #undef set_world_path
864 fs::CreateAllDirs(world_path);
866 m_localdb = new MapDatabaseSQLite3(world_path);
867 m_localdb->beginSave();
868 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
871 void Client::ReceiveAll()
874 u64 start_ms = porting::getTimeMs();
875 const u64 budget = 100;
877 // Limit time even if there would be huge amounts of data to
879 if (porting::getTimeMs() > start_ms + budget) {
880 infostream << "Client::ReceiveAll(): "
881 "Packet processing budget exceeded." << std::endl;
887 if (!m_con->TryReceive(&pkt))
890 } catch (const con::InvalidIncomingDataException &e) {
891 infostream << "Client::ReceiveAll(): "
892 "InvalidIncomingDataException: what()="
893 << e.what() << std::endl;
898 inline void Client::handleCommand(NetworkPacket* pkt)
900 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
901 (this->*opHandle.handler)(pkt);
905 sender_peer_id given to this shall be quaranteed to be a valid peer
907 void Client::ProcessData(NetworkPacket *pkt)
909 ToClientCommand command = (ToClientCommand) pkt->getCommand();
910 u32 sender_peer_id = pkt->getPeerId();
912 //infostream<<"Client: received command="<<command<<std::endl;
913 m_packetcounter.add((u16)command);
914 g_profiler->graphAdd("client_received_packets", 1);
917 If this check is removed, be sure to change the queue
918 system to know the ids
920 if(sender_peer_id != PEER_ID_SERVER) {
921 infostream << "Client::ProcessData(): Discarding data not "
922 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
927 // Command must be handled into ToClientCommandHandler
928 if (command >= TOCLIENT_NUM_MSG_TYPES) {
929 infostream << "Client: Ignoring unknown command "
930 << command << std::endl;
935 * Those packets are handled before m_server_ser_ver is set, it's normal
936 * But we must use the new ToClientConnectionState in the future,
939 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
944 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
945 infostream << "Client: Server serialization"
946 " format invalid or not initialized."
947 " Skipping incoming command=" << command << std::endl;
952 Handle runtime commands
958 void Client::Send(NetworkPacket* pkt)
960 m_con->Send(PEER_ID_SERVER,
961 serverCommandFactoryTable[pkt->getCommand()].channel,
963 serverCommandFactoryTable[pkt->getCommand()].reliable);
966 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
967 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
969 v3f pf = myplayer->getPosition() * 100;
970 v3f sf = myplayer->getSpeed() * 100;
971 s32 pitch = myplayer->getPitch() * 100;
972 s32 yaw = myplayer->getYaw() * 100;
973 u32 keyPressed = myplayer->control.getKeysPressed();
974 // scaled by 80, so that pi can fit into a u8
975 u8 fov = clientMap->getCameraFov() * 80;
976 u8 wanted_range = MYMIN(255,
977 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
979 v3s32 position(pf.X, pf.Y, pf.Z);
980 v3s32 speed(sf.X, sf.Y, sf.Z);
984 [0] v3s32 position*100
986 [12+12] s32 pitch*100
987 [12+12+4] s32 yaw*100
988 [12+12+4+4] u32 keyPressed
989 [12+12+4+4+4] u8 fov*80
990 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
992 *pkt << position << speed << pitch << yaw << keyPressed;
993 *pkt << fov << wanted_range;
996 void Client::interact(InteractAction action, const PointedThing& pointed)
998 if(m_state != LC_Ready) {
999 errorstream << "Client::interact() "
1000 "Canceled (not connected)"
1005 LocalPlayer *myplayer = m_env.getLocalPlayer();
1006 if (myplayer == NULL)
1013 [5] u32 length of the next item (plen)
1014 [9] serialized PointedThing
1015 [9 + plen] player position information
1018 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1021 pkt << myplayer->getWieldIndex();
1023 std::ostringstream tmp_os(std::ios::binary);
1024 pointed.serialize(tmp_os);
1026 pkt.putLongString(tmp_os.str());
1028 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1033 void Client::deleteAuthData()
1038 switch (m_chosen_auth_mech) {
1039 case AUTH_MECHANISM_FIRST_SRP:
1041 case AUTH_MECHANISM_SRP:
1042 case AUTH_MECHANISM_LEGACY_PASSWORD:
1043 srp_user_delete((SRPUser *) m_auth_data);
1046 case AUTH_MECHANISM_NONE:
1049 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1053 AuthMechanism Client::choseAuthMech(const u32 mechs)
1055 if (mechs & AUTH_MECHANISM_SRP)
1056 return AUTH_MECHANISM_SRP;
1058 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1059 return AUTH_MECHANISM_FIRST_SRP;
1061 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1062 return AUTH_MECHANISM_LEGACY_PASSWORD;
1064 return AUTH_MECHANISM_NONE;
1067 void Client::sendInit(const std::string &playerName)
1069 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1071 // we don't support network compression yet
1072 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1074 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1075 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1081 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1083 m_chosen_auth_mech = chosen_auth_mechanism;
1084 m_is_registration_confirmation_state = true;
1087 void Client::confirmRegistration()
1089 m_is_registration_confirmation_state = false;
1090 startAuth(m_chosen_auth_mech);
1093 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1095 m_chosen_auth_mech = chosen_auth_mechanism;
1097 switch (chosen_auth_mechanism) {
1098 case AUTH_MECHANISM_FIRST_SRP: {
1099 // send srp verifier to server
1100 std::string verifier;
1102 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1105 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1106 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1111 case AUTH_MECHANISM_SRP:
1112 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1115 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1116 m_password = translate_password(getPlayerName(), m_password);
1120 std::string playername_u = lowercase(getPlayerName());
1121 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1122 getPlayerName().c_str(), playername_u.c_str(),
1123 (const unsigned char *) m_password.c_str(),
1124 m_password.length(), NULL, NULL);
1127 SRP_Result res = srp_user_start_authentication(
1128 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1129 (unsigned char **) &bytes_A, &len_A);
1130 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1132 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1133 resp_pkt << std::string(bytes_A, len_A) << based_on;
1137 case AUTH_MECHANISM_NONE:
1138 break; // not handled in this method
1142 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1144 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1146 pkt << (u8) blocks.size();
1148 for (const v3s16 &block : blocks) {
1155 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1157 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1158 pkt << (u8) blocks.size();
1159 for (const v3s16 &block : blocks)
1165 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1167 size_t server_ids = soundList.size();
1168 assert(server_ids <= 0xFFFF);
1170 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1172 pkt << (u16) (server_ids & 0xFFFF);
1174 for (s32 sound_id : soundList)
1180 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1181 const StringMap &fields)
1183 size_t fields_size = fields.size();
1185 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1187 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1189 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1191 StringMap::const_iterator it;
1192 for (it = fields.begin(); it != fields.end(); ++it) {
1193 const std::string &name = it->first;
1194 const std::string &value = it->second;
1196 pkt.putLongString(value);
1202 void Client::sendInventoryFields(const std::string &formname,
1203 const StringMap &fields)
1205 size_t fields_size = fields.size();
1206 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1208 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1209 pkt << formname << (u16) (fields_size & 0xFFFF);
1211 StringMap::const_iterator it;
1212 for (it = fields.begin(); it != fields.end(); ++it) {
1213 const std::string &name = it->first;
1214 const std::string &value = it->second;
1216 pkt.putLongString(value);
1222 void Client::sendInventoryAction(InventoryAction *a)
1224 std::ostringstream os(std::ios_base::binary);
1229 std::string s = os.str();
1231 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1232 pkt.putRawString(s.c_str(),s.size());
1237 bool Client::canSendChatMessage() const
1239 u32 now = time(NULL);
1240 float time_passed = now - m_last_chat_message_sent;
1242 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1243 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1245 if (virt_chat_message_allowance < 1.0f)
1251 void Client::sendChatMessage(const std::wstring &message)
1253 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1254 if (canSendChatMessage()) {
1255 u32 now = time(NULL);
1256 float time_passed = now - m_last_chat_message_sent;
1257 m_last_chat_message_sent = now;
1259 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1260 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1261 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1263 m_chat_message_allowance -= 1.0f;
1265 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1270 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1271 m_out_chat_queue.push(message);
1273 infostream << "Could not queue chat message because maximum out chat queue size ("
1274 << max_queue_size << ") is reached." << std::endl;
1278 void Client::clearOutChatQueue()
1280 m_out_chat_queue = std::queue<std::wstring>();
1283 void Client::sendChangePassword(const std::string &oldpassword,
1284 const std::string &newpassword)
1286 LocalPlayer *player = m_env.getLocalPlayer();
1290 // get into sudo mode and then send new password to server
1291 m_password = oldpassword;
1292 m_new_password = newpassword;
1293 startAuth(choseAuthMech(m_sudo_auth_methods));
1297 void Client::sendDamage(u16 damage)
1299 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1304 void Client::sendRespawn()
1306 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1310 void Client::sendReady()
1312 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1313 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1315 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1316 << (u8) 0 << (u16) strlen(g_version_hash);
1318 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1319 pkt << (u16)FORMSPEC_API_VERSION;
1323 void Client::sendPlayerPos()
1325 LocalPlayer *player = m_env.getLocalPlayer();
1329 // Save bandwidth by only updating position when
1330 // player is not dead and something changed
1332 if (m_activeobjects_received && player->isDead())
1335 ClientMap &map = m_env.getClientMap();
1336 u8 camera_fov = map.getCameraFov();
1337 u8 wanted_range = map.getControl().wanted_range;
1339 u32 keyPressed = player->control.getKeysPressed();
1342 player->last_position == player->getPosition() &&
1343 player->last_speed == player->getSpeed() &&
1344 player->last_pitch == player->getPitch() &&
1345 player->last_yaw == player->getYaw() &&
1346 player->last_keyPressed == keyPressed &&
1347 player->last_camera_fov == camera_fov &&
1348 player->last_wanted_range == wanted_range)
1351 player->last_position = player->getPosition();
1352 player->last_speed = player->getSpeed();
1353 player->last_pitch = player->getPitch();
1354 player->last_yaw = player->getYaw();
1355 player->last_keyPressed = keyPressed;
1356 player->last_camera_fov = camera_fov;
1357 player->last_wanted_range = wanted_range;
1359 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1361 writePlayerPos(player, &map, &pkt);
1366 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1368 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1370 sanity_check(tokens.size() < 256);
1372 pkt << static_cast<u8>(tokens.size());
1373 for (u32 token : tokens)
1379 void Client::removeNode(v3s16 p)
1381 std::map<v3s16, MapBlock*> modified_blocks;
1384 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1386 catch(InvalidPositionException &e) {
1389 for (const auto &modified_block : modified_blocks) {
1390 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1395 * Helper function for Client Side Modding
1396 * CSM restrictions are applied there, this should not be used for core engine
1398 * @param is_valid_position
1401 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1403 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1404 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1405 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1406 *is_valid_position = false;
1410 return m_env.getMap().getNode(p, is_valid_position);
1413 int Client::CSMClampRadius(v3s16 pos, int radius)
1415 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1417 // This is approximate and will cause some allowed nodes to be excluded
1418 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1419 u32 distance = ppos.getDistanceFrom(pos);
1420 if (distance >= m_csm_restriction_noderange)
1422 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1425 v3s16 Client::CSMClampPos(v3s16 pos)
1427 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1429 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1430 const int range = m_csm_restriction_noderange;
1432 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1433 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1434 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1438 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1440 //TimeTaker timer1("Client::addNode()");
1442 std::map<v3s16, MapBlock*> modified_blocks;
1445 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1446 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1448 catch(InvalidPositionException &e) {
1451 for (const auto &modified_block : modified_blocks) {
1452 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1456 void Client::setPlayerControl(PlayerControl &control)
1458 LocalPlayer *player = m_env.getLocalPlayer();
1460 player->control = control;
1463 void Client::setPlayerItem(u16 item)
1465 m_env.getLocalPlayer()->setWieldIndex(item);
1466 m_update_wielded_item = true;
1468 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1473 // Returns true once after the inventory of the local player
1474 // has been updated from the server.
1475 bool Client::updateWieldedItem()
1477 if (!m_update_wielded_item)
1480 m_update_wielded_item = false;
1482 LocalPlayer *player = m_env.getLocalPlayer();
1484 if (auto *list = player->inventory.getList("main"))
1485 list->setModified(false);
1486 if (auto *list = player->inventory.getList("hand"))
1487 list->setModified(false);
1492 scene::ISceneManager* Client::getSceneManager()
1494 return m_rendering_engine->get_scene_manager();
1497 Inventory* Client::getInventory(const InventoryLocation &loc)
1500 case InventoryLocation::UNDEFINED:
1503 case InventoryLocation::CURRENT_PLAYER:
1505 LocalPlayer *player = m_env.getLocalPlayer();
1507 return &player->inventory;
1510 case InventoryLocation::PLAYER:
1512 // Check if we are working with local player inventory
1513 LocalPlayer *player = m_env.getLocalPlayer();
1514 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1516 return &player->inventory;
1519 case InventoryLocation::NODEMETA:
1521 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1524 return meta->getInventory();
1527 case InventoryLocation::DETACHED:
1529 if (m_detached_inventories.count(loc.name) == 0)
1531 return m_detached_inventories[loc.name];
1535 FATAL_ERROR("Invalid inventory location type.");
1541 void Client::inventoryAction(InventoryAction *a)
1544 Send it to the server
1546 sendInventoryAction(a);
1549 Predict some local inventory changes
1551 a->clientApply(this, this);
1557 float Client::getAnimationTime()
1559 return m_animation_time;
1562 int Client::getCrackLevel()
1564 return m_crack_level;
1567 v3s16 Client::getCrackPos()
1572 void Client::setCrack(int level, v3s16 pos)
1574 int old_crack_level = m_crack_level;
1575 v3s16 old_crack_pos = m_crack_pos;
1577 m_crack_level = level;
1580 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1583 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1585 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1588 addUpdateMeshTaskForNode(pos, false, true);
1594 LocalPlayer *player = m_env.getLocalPlayer();
1599 bool Client::getChatMessage(std::wstring &res)
1601 if (m_chat_queue.empty())
1604 ChatMessage *chatMessage = m_chat_queue.front();
1609 switch (chatMessage->type) {
1610 case CHATMESSAGE_TYPE_RAW:
1611 case CHATMESSAGE_TYPE_ANNOUNCE:
1612 case CHATMESSAGE_TYPE_SYSTEM:
1613 res = chatMessage->message;
1615 case CHATMESSAGE_TYPE_NORMAL: {
1616 if (!chatMessage->sender.empty())
1617 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1619 res = chatMessage->message;
1630 void Client::typeChatMessage(const std::wstring &message)
1632 // Discard empty line
1633 if (message.empty())
1636 // If message was consumed by script API, don't send it to server
1637 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1641 sendChatMessage(message);
1644 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1646 // Check if the block exists to begin with. In the case when a non-existing
1647 // neighbor is automatically added, it may not. In that case we don't want
1648 // to tell the mesh update thread about it.
1649 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1653 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1656 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1658 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1661 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1665 infostream<<"Client::addUpdateMeshTaskForNode(): "
1666 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1670 v3s16 blockpos = getNodeBlockPos(nodepos);
1671 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1672 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1674 if (nodepos.X == blockpos_relative.X)
1675 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1676 if (nodepos.Y == blockpos_relative.Y)
1677 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1678 if (nodepos.Z == blockpos_relative.Z)
1679 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1682 ClientEvent *Client::getClientEvent()
1684 FATAL_ERROR_IF(m_client_event_queue.empty(),
1685 "Cannot getClientEvent, queue is empty.");
1687 ClientEvent *event = m_client_event_queue.front();
1688 m_client_event_queue.pop();
1692 const Address Client::getServerAddress()
1694 return m_con->GetPeerAddress(PEER_ID_SERVER);
1697 float Client::mediaReceiveProgress()
1699 if (m_media_downloader)
1700 return m_media_downloader->getProgress();
1702 return 1.0; // downloader only exists when not yet done
1705 struct TextureUpdateArgs {
1706 gui::IGUIEnvironment *guienv;
1709 const wchar_t* text_base;
1710 ITextureSource *tsrc;
1713 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1715 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1716 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1718 // update the loading menu -- if neccessary
1719 bool do_draw = false;
1720 u64 time_ms = targs->last_time_ms;
1721 if (cur_percent != targs->last_percent) {
1722 targs->last_percent = cur_percent;
1723 time_ms = porting::getTimeMs();
1724 // only draw when the user will notice something:
1725 do_draw = (time_ms - targs->last_time_ms > 100);
1729 targs->last_time_ms = time_ms;
1730 std::wostringstream strm;
1731 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1732 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1733 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1737 void Client::afterContentReceived()
1739 infostream<<"Client::afterContentReceived() started"<<std::endl;
1740 assert(m_itemdef_received); // pre-condition
1741 assert(m_nodedef_received); // pre-condition
1742 assert(mediaReceived()); // pre-condition
1744 const wchar_t* text = wgettext("Loading textures...");
1746 // Clear cached pre-scaled 2D GUI images, as this cache
1747 // might have images with the same name but different
1748 // content from previous sessions.
1749 guiScalingCacheClear();
1751 // Rebuild inherited images and recreate textures
1752 infostream<<"- Rebuilding images and textures"<<std::endl;
1753 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1754 m_tsrc->rebuildImagesAndTextures();
1758 infostream<<"- Rebuilding shaders"<<std::endl;
1759 text = wgettext("Rebuilding shaders...");
1760 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1761 m_shsrc->rebuildShaders();
1764 // Update node aliases
1765 infostream<<"- Updating node aliases"<<std::endl;
1766 text = wgettext("Initializing nodes...");
1767 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1768 m_nodedef->updateAliases(m_itemdef);
1769 for (const auto &path : getTextureDirs()) {
1770 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1771 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1772 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1774 m_nodedef->setNodeRegistrationStatus(true);
1775 m_nodedef->runNodeResolveCallbacks();
1778 // Update node textures and assign shaders to each tile
1779 infostream<<"- Updating node textures"<<std::endl;
1780 TextureUpdateArgs tu_args;
1781 tu_args.guienv = guienv;
1782 tu_args.last_time_ms = porting::getTimeMs();
1783 tu_args.last_percent = 0;
1784 tu_args.text_base = wgettext("Initializing nodes");
1785 tu_args.tsrc = m_tsrc;
1786 m_nodedef->updateTextures(this, &tu_args);
1787 delete[] tu_args.text_base;
1789 // Start mesh update thread after setting up content definitions
1790 infostream<<"- Starting mesh update thread"<<std::endl;
1791 m_mesh_update_thread.start();
1797 m_script->on_client_ready(m_env.getLocalPlayer());
1799 text = wgettext("Done!");
1800 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1801 infostream<<"Client::afterContentReceived() done"<<std::endl;
1805 float Client::getRTT()
1807 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1810 float Client::getCurRate()
1812 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1813 m_con->getLocalStat(con::CUR_DL_RATE));
1816 void Client::makeScreenshot()
1818 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1819 irr::video::IImage* const raw_image = driver->createScreenShot();
1824 const struct tm tm = mt_localtime();
1826 char timetstamp_c[64];
1827 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1829 std::string screenshot_dir;
1831 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1832 screenshot_dir = g_settings->get("screenshot_path");
1834 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1836 std::string filename_base = screenshot_dir
1838 + std::string("screenshot_")
1839 + std::string(timetstamp_c);
1840 std::string filename_ext = "." + g_settings->get("screenshot_format");
1841 std::string filename;
1843 // Create the directory if it doesn't already exist.
1844 // Otherwise, saving the screenshot would fail.
1845 fs::CreateDir(screenshot_dir);
1847 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1848 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1850 // Try to find a unique filename
1851 unsigned serial = 0;
1853 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1854 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1855 std::ifstream tmp(filename.c_str());
1857 break; // File did not apparently exist, we'll go with it
1861 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1862 infostream << "Could not find suitable filename for screenshot" << std::endl;
1864 irr::video::IImage* const image =
1865 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1868 raw_image->copyTo(image);
1870 std::ostringstream sstr;
1871 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1872 sstr << "Saved screenshot to '" << filename << "'";
1874 sstr << "Failed to save screenshot '" << filename << "'";
1876 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1877 utf8_to_wide(sstr.str())));
1878 infostream << sstr.str() << std::endl;
1886 bool Client::shouldShowMinimap() const
1888 return !m_minimap_disabled_by_server;
1891 void Client::pushToEventQueue(ClientEvent *event)
1893 m_client_event_queue.push(event);
1896 void Client::showMinimap(const bool show)
1898 m_game_ui->showMinimap(show);
1901 // IGameDef interface
1903 IItemDefManager* Client::getItemDefManager()
1907 const NodeDefManager* Client::getNodeDefManager()
1911 ICraftDefManager* Client::getCraftDefManager()
1914 //return m_craftdef;
1916 ITextureSource* Client::getTextureSource()
1920 IWritableShaderSource* Client::getShaderSource()
1925 u16 Client::allocateUnknownNodeId(const std::string &name)
1927 errorstream << "Client::allocateUnknownNodeId(): "
1928 << "Client cannot allocate node IDs" << std::endl;
1929 FATAL_ERROR("Client allocated unknown node");
1931 return CONTENT_IGNORE;
1933 ISoundManager* Client::getSoundManager()
1937 MtEventManager* Client::getEventManager()
1942 ParticleManager* Client::getParticleManager()
1944 return &m_particle_manager;
1947 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1949 StringMap::const_iterator it = m_mesh_data.find(filename);
1950 if (it == m_mesh_data.end()) {
1951 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1952 << "\"" << std::endl;
1955 const std::string &data = it->second;
1957 // Create the mesh, remove it from cache and return it
1958 // This allows unique vertex colors and other properties for each instance
1959 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1960 data.c_str(), data.size(), filename.c_str());
1961 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1963 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1969 m_rendering_engine->removeMesh(mesh);
1973 const std::string* Client::getModFile(std::string filename)
1975 // strip dir delimiter from beginning of path
1976 auto pos = filename.find_first_of(':');
1977 if (pos == std::string::npos)
1980 auto pos2 = filename.find_first_not_of('/', pos);
1982 filename.erase(pos, pos2 - pos);
1984 StringMap::const_iterator it = m_mod_vfs.find(filename);
1985 if (it == m_mod_vfs.end())
1990 bool Client::registerModStorage(ModMetadata *storage)
1992 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1993 errorstream << "Unable to register same mod storage twice. Storage name: "
1994 << storage->getModName() << std::endl;
1998 m_mod_storages[storage->getModName()] = storage;
2002 void Client::unregisterModStorage(const std::string &name)
2004 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2005 m_mod_storages.find(name);
2006 if (it != m_mod_storages.end())
2007 m_mod_storages.erase(name);
2014 bool Client::joinModChannel(const std::string &channel)
2016 if (m_modchannel_mgr->channelRegistered(channel))
2019 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2023 m_modchannel_mgr->joinChannel(channel, 0);
2027 bool Client::leaveModChannel(const std::string &channel)
2029 if (!m_modchannel_mgr->channelRegistered(channel))
2032 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2036 m_modchannel_mgr->leaveChannel(channel, 0);
2040 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2042 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2045 if (message.size() > STRING_MAX_LEN) {
2046 warningstream << "ModChannel message too long, dropping before sending "
2047 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2048 << channel << ")" << std::endl;
2052 // @TODO: do some client rate limiting
2053 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2054 pkt << channel << message;
2059 ModChannel* Client::getModChannel(const std::string &channel)
2061 return m_modchannel_mgr->getModChannel(channel);