3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-files.h"
54 #include "database/database-sqlite3.h"
55 #include "serialization.h"
56 #include "guiscalingfilter.h"
57 #include "script/scripting_client.h"
59 #include "chatmessage.h"
60 #include "translation.h"
62 extern gui::IGUIEnvironment* guienv;
68 u32 PacketCounter::sum() const
71 for (const auto &it : m_packets)
76 void PacketCounter::print(std::ostream &o) const
78 for (const auto &it : m_packets) {
79 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
80 : toClientCommandTable[it.first].name;
81 o << "cmd " << it.first << " (" << name << ") count "
82 << it.second << std::endl;
91 const char *playername,
92 const std::string &password,
93 const std::string &address_name,
94 MapDrawControl &control,
95 IWritableTextureSource *tsrc,
96 IWritableShaderSource *shsrc,
97 IWritableItemDefManager *itemdef,
98 NodeDefManager *nodedef,
100 MtEventManager *event,
101 RenderingEngine *rendering_engine,
111 m_rendering_engine(rendering_engine),
112 m_mesh_update_thread(this),
114 new ClientMap(this, rendering_engine, control, 666),
117 m_particle_manager(&m_env),
118 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
119 m_address_name(address_name),
120 m_server_ser_ver(SER_FMT_VER_INVALID),
121 m_last_chat_message_sent(time(NULL)),
122 m_password(password),
123 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
124 m_media_downloader(new ClientMediaDownloader()),
127 m_modchannel_mgr(new ModChannelMgr())
130 m_env.setLocalPlayer(new LocalPlayer(this, playername));
132 // Make the mod storage database and begin the save for later
133 m_mod_storage_database =
134 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
135 m_mod_storage_database->beginSave();
137 if (g_settings->getBool("enable_minimap")) {
138 m_minimap = new Minimap(this);
141 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
144 void Client::migrateModStorage()
146 std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
147 std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
148 if (fs::IsDir(old_mod_storage)) {
149 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
151 ModMetadataDatabaseFiles files_db(mod_storage_dir);
152 std::vector<std::string> mod_list;
153 files_db.listMods(&mod_list);
154 for (const std::string &modname : mod_list) {
155 infostream << "Migrating client mod storage for mod " << modname << std::endl;
157 files_db.getModEntries(modname, &meta);
158 for (const auto &pair : meta) {
159 m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
163 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
164 // Execution cannot move forward if the migration does not complete.
165 throw BaseException("Could not finish migrating client mod storage");
167 infostream << "Finished migration of client mod storage" << std::endl;
171 void Client::loadMods()
173 // Don't load mods twice.
174 // If client scripting is disabled by the client, don't load builtin or
175 // client-provided mods.
176 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
179 // If client scripting is disabled by the server, don't load builtin or
180 // client-provided mods.
181 // TODO Delete this code block when server-sent CSM and verifying of builtin are
183 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
184 warningstream << "Client-provided mod loading is disabled by server." <<
189 m_script = new ClientScripting(this);
190 m_env.setScript(m_script);
191 m_script->setEnv(&m_env);
194 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
195 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
197 ClientModConfiguration modconf(getClientModsLuaPath());
198 m_mods = modconf.getMods();
199 // complain about mods with unsatisfied dependencies
200 if (!modconf.isConsistent()) {
201 modconf.printUnsatisfiedModsError();
206 infostream << "Client loading mods: ";
207 for (const ModSpec &mod : m_mods)
208 infostream << mod.name << " ";
209 infostream << std::endl;
211 // Load "mod" scripts
212 for (const ModSpec &mod : m_mods) {
214 scanModIntoMemory(mod.name, mod.path);
218 for (const ModSpec &mod : m_mods)
219 m_script->loadModFromMemory(mod.name);
221 // Mods are done loading. Unlock callbacks
222 m_mods_loaded = true;
224 // Run a callback when mods are loaded
225 m_script->on_mods_loaded();
227 // Create objects if they're ready
228 if (m_state == LC_Ready)
229 m_script->on_client_ready(m_env.getLocalPlayer());
231 m_script->on_camera_ready(m_camera);
233 m_script->on_minimap_ready(m_minimap);
236 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
237 std::string mod_subpath)
239 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
240 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
241 for (const fs::DirListNode &j : mod) {
242 if (j.name[0] == '.')
246 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
249 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
251 std::string real_path = full_path + j.name;
252 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
253 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
254 << "\" as \"" << vfs_path << "\"." << std::endl;
256 std::string contents;
257 if (!fs::ReadFile(real_path, contents)) {
258 errorstream << "Client::scanModSubfolder(): Can't read file \""
259 << real_path << "\"." << std::endl;
263 m_mod_vfs.emplace(vfs_path, contents);
267 const std::string &Client::getBuiltinLuaPath()
269 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
273 const std::string &Client::getClientModsLuaPath()
275 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
276 return clientmods_dir;
279 const std::vector<ModSpec>& Client::getMods() const
281 static std::vector<ModSpec> client_modspec_temp;
282 return client_modspec_temp;
285 const ModSpec* Client::getModSpec(const std::string &modname) const
294 m_script->on_shutdown();
295 //request all client managed threads to stop
296 m_mesh_update_thread.stop();
297 // Save local server map
299 infostream << "Local map saving ended." << std::endl;
300 m_localdb->endSave();
307 bool Client::isShutdown()
309 return m_shutdown || !m_mesh_update_thread.isRunning();
319 m_mesh_update_thread.stop();
320 m_mesh_update_thread.wait();
321 while (!m_mesh_update_thread.m_queue_out.empty()) {
322 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
327 delete m_inventory_from_server;
329 // Delete detached inventories
330 for (auto &m_detached_inventorie : m_detached_inventories) {
331 delete m_detached_inventorie.second;
334 // cleanup 3d model meshes on client shutdown
335 m_rendering_engine->cleanupMeshCache();
337 guiScalingCacheClear();
342 delete m_media_downloader;
344 // Write the changes and delete
345 if (m_mod_storage_database)
346 m_mod_storage_database->endSave();
347 delete m_mod_storage_database;
350 void Client::connect(Address address, bool is_local_server)
352 initLocalMapSaving(address, m_address_name, is_local_server);
354 // Since we use TryReceive() a timeout here would be ineffective anyway
355 m_con->SetTimeoutMs(0);
356 m_con->Connect(address);
359 void Client::step(float dtime)
365 m_animation_time += dtime;
366 if(m_animation_time > 60.0)
367 m_animation_time -= 60.0;
369 m_time_of_day_update_timer += dtime;
377 float &counter = m_packetcounter_timer;
382 u32 sum = m_packetcounter.sum();
383 float avg = sum / counter;
385 infostream << "Client packetcounter (" << counter << "s): "
386 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
387 m_packetcounter.print(infostream);
388 m_packetcounter.clear();
392 // UGLY hack to fix 2 second startup delay caused by non existent
393 // server client startup synchronization in local server or singleplayer mode
394 static bool initial_step = true;
396 initial_step = false;
398 else if(m_state == LC_Created) {
399 if (m_is_registration_confirmation_state) {
400 // Waiting confirmation
403 float &counter = m_connection_reinit_timer;
408 LocalPlayer *myplayer = m_env.getLocalPlayer();
409 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
411 sendInit(myplayer->getName());
414 // Not connected, return
419 Do stuff if connected
423 Run Map's timers and unload unused data
425 const float map_timer_and_unload_dtime = 5.25;
426 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
427 std::vector<v3s16> deleted_blocks;
428 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
429 g_settings->getFloat("client_unload_unused_data_timeout"),
430 g_settings->getS32("client_mapblock_limit"),
435 NOTE: This loop is intentionally iterated the way it is.
438 std::vector<v3s16>::iterator i = deleted_blocks.begin();
439 std::vector<v3s16> sendlist;
441 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
452 sendDeletedBlocks(sendlist);
454 if(i == deleted_blocks.end())
460 sendlist.push_back(*i);
466 Send pending messages on out chat queue
468 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
469 sendChatMessage(m_out_chat_queue.front());
470 m_out_chat_queue.pop();
476 LocalPlayer *player = m_env.getLocalPlayer();
478 // Step environment (also handles player controls)
480 m_sound->step(dtime);
485 while (m_env.hasClientEnvEvents()) {
486 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
488 if (envEvent.type == CEE_PLAYER_DAMAGE) {
489 u16 damage = envEvent.player_damage.amount;
491 if (envEvent.player_damage.send_to_server)
494 // Add to ClientEvent queue
495 ClientEvent *event = new ClientEvent();
496 event->type = CE_PLAYER_DAMAGE;
497 event->player_damage.amount = damage;
498 m_client_event_queue.push(event);
505 float &counter = m_avg_rtt_timer;
509 // connectedAndInitialized() is true, peer exists.
510 float avg_rtt = getRTT();
511 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
515 Send player position to server
518 float &counter = m_playerpos_send_timer;
520 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
528 Replace updated meshes
531 int num_processed_meshes = 0;
532 std::vector<v3s16> blocks_to_ack;
533 while (!m_mesh_update_thread.m_queue_out.empty())
535 num_processed_meshes++;
537 MinimapMapblock *minimap_mapblock = NULL;
538 bool do_mapper_update = true;
540 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
541 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
543 // Delete the old mesh
545 block->mesh = nullptr;
548 minimap_mapblock = r.mesh->moveMinimapMapblock();
549 if (minimap_mapblock == NULL)
550 do_mapper_update = false;
552 bool is_empty = true;
553 for (int l = 0; l < MAX_TILE_LAYERS; l++)
554 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
560 // Replace with the new mesh
561 block->mesh = r.mesh;
567 if (m_minimap && do_mapper_update)
568 m_minimap->addBlock(r.p, minimap_mapblock);
570 if (r.ack_block_to_server) {
571 if (blocks_to_ack.size() == 255) {
572 sendGotBlocks(blocks_to_ack);
573 blocks_to_ack.clear();
576 blocks_to_ack.emplace_back(r.p);
579 if (blocks_to_ack.size() > 0) {
580 // Acknowledge block(s)
581 sendGotBlocks(blocks_to_ack);
584 if (num_processed_meshes > 0)
585 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
591 if (m_media_downloader && m_media_downloader->isStarted()) {
592 m_media_downloader->step(this);
593 if (m_media_downloader->isDone()) {
594 delete m_media_downloader;
595 m_media_downloader = NULL;
599 // Acknowledge dynamic media downloads to server
600 std::vector<u32> done;
601 for (auto it = m_pending_media_downloads.begin();
602 it != m_pending_media_downloads.end();) {
603 assert(it->second->isStarted());
604 it->second->step(this);
605 if (it->second->isDone()) {
606 done.emplace_back(it->first);
608 it = m_pending_media_downloads.erase(it);
613 if (done.size() == 255) { // maximum in one packet
623 If the server didn't update the inventory in a while, revert
624 the local inventory (so the player notices the lag problem
625 and knows something is wrong).
627 if (m_inventory_from_server) {
628 float interval = 10.0f;
629 float count_before = std::floor(m_inventory_from_server_age / interval);
631 m_inventory_from_server_age += dtime;
633 float count_after = std::floor(m_inventory_from_server_age / interval);
635 if (count_after != count_before) {
636 // Do this every <interval> seconds after TOCLIENT_INVENTORY
637 // Reset the locally changed inventory to the authoritative inventory
638 player->inventory = *m_inventory_from_server;
639 m_update_wielded_item = true;
644 Update positions of sounds attached to objects
647 for (auto &m_sounds_to_object : m_sounds_to_objects) {
648 int client_id = m_sounds_to_object.first;
649 u16 object_id = m_sounds_to_object.second;
650 ClientActiveObject *cao = m_env.getActiveObject(object_id);
653 m_sound->updateSoundPosition(client_id, cao->getPosition());
658 Handle removed remotely initiated sounds
660 m_removed_sounds_check_timer += dtime;
661 if(m_removed_sounds_check_timer >= 2.32) {
662 m_removed_sounds_check_timer = 0;
663 // Find removed sounds and clear references to them
664 std::vector<s32> removed_server_ids;
665 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
666 i != m_sounds_server_to_client.end();) {
667 s32 server_id = i->first;
668 int client_id = i->second;
670 if(!m_sound->soundExists(client_id)) {
671 m_sounds_server_to_client.erase(server_id);
672 m_sounds_client_to_server.erase(client_id);
673 m_sounds_to_objects.erase(client_id);
674 removed_server_ids.push_back(server_id);
679 if(!removed_server_ids.empty()) {
680 sendRemovedSounds(removed_server_ids);
684 // Write changes to the mod storage
685 m_mod_storage_save_timer -= dtime;
686 if (m_mod_storage_save_timer <= 0.0f) {
687 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
688 m_mod_storage_database->endSave();
689 m_mod_storage_database->beginSave();
693 if (m_localdb && m_localdb_save_interval.step(dtime,
694 m_cache_save_interval)) {
695 m_localdb->endSave();
696 m_localdb->beginSave();
700 bool Client::loadMedia(const std::string &data, const std::string &filename,
701 bool from_media_push)
705 const char *image_ext[] = {
706 ".png", ".jpg", ".bmp", ".tga",
707 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
710 name = removeStringEnd(filename, image_ext);
712 TRACESTREAM(<< "Client: Attempting to load image "
713 << "file \"" << filename << "\"" << std::endl);
715 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
716 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
718 io::IReadFile *rfile = irrfs->createMemoryReadFile(
719 data.c_str(), data.size(), "_tempreadfile");
721 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
724 video::IImage *img = vdrv->createImageFromFile(rfile);
726 errorstream<<"Client: Cannot create image from data of "
727 <<"file \""<<filename<<"\""<<std::endl;
732 m_tsrc->insertSourceImage(filename, img);
738 const char *sound_ext[] = {
739 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
740 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
743 name = removeStringEnd(filename, sound_ext);
745 TRACESTREAM(<< "Client: Attempting to load sound "
746 << "file \"" << filename << "\"" << std::endl);
747 return m_sound->loadSoundData(name, data);
750 const char *model_ext[] = {
751 ".x", ".b3d", ".md2", ".obj",
754 name = removeStringEnd(filename, model_ext);
756 verbosestream<<"Client: Storing model into memory: "
757 <<"\""<<filename<<"\""<<std::endl;
758 if(m_mesh_data.count(filename))
759 errorstream<<"Multiple models with name \""<<filename.c_str()
760 <<"\" found; replacing previous model"<<std::endl;
761 m_mesh_data[filename] = data;
765 const char *translate_ext[] = {
768 name = removeStringEnd(filename, translate_ext);
772 TRACESTREAM(<< "Client: Loading translation: "
773 << "\"" << filename << "\"" << std::endl);
774 g_client_translations->loadTranslation(data);
778 errorstream << "Client: Don't know how to load file \""
779 << filename << "\"" << std::endl;
783 // Virtual methods from con::PeerHandler
784 void Client::peerAdded(con::Peer *peer)
786 infostream << "Client::peerAdded(): peer->id="
787 << peer->id << std::endl;
790 void Client::deletingPeer(con::Peer *peer, bool timeout)
792 infostream << "Client::deletingPeer(): "
793 "Server Peer is getting deleted "
794 << "(timeout=" << timeout << ")" << std::endl;
796 m_access_denied = true;
798 m_access_denied_reason = gettext("Connection timed out.");
800 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
805 u16 number of files requested
811 void Client::request_media(const std::vector<std::string> &file_requests)
813 std::ostringstream os(std::ios_base::binary);
814 writeU16(os, TOSERVER_REQUEST_MEDIA);
815 size_t file_requests_size = file_requests.size();
817 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
819 // Packet dynamicly resized
820 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
822 pkt << (u16) (file_requests_size & 0xFFFF);
824 for (const std::string &file_request : file_requests) {
830 infostream << "Client: Sending media request list to server ("
831 << file_requests.size() << " files, packet size "
832 << pkt.getSize() << ")" << std::endl;
835 void Client::initLocalMapSaving(const Address &address,
836 const std::string &hostname,
837 bool is_local_server)
839 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
843 std::string world_path;
844 #define set_world_path(hostname) \
845 world_path = porting::path_user \
846 + DIR_DELIM + "worlds" \
847 + DIR_DELIM + "server_" \
848 + hostname + "_" + std::to_string(address.getPort());
850 set_world_path(hostname);
851 if (!fs::IsDir(world_path)) {
852 std::string hostname_escaped = hostname;
853 str_replace(hostname_escaped, ':', '_');
854 set_world_path(hostname_escaped);
856 #undef set_world_path
857 fs::CreateAllDirs(world_path);
859 m_localdb = new MapDatabaseSQLite3(world_path);
860 m_localdb->beginSave();
861 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
864 void Client::ReceiveAll()
867 u64 start_ms = porting::getTimeMs();
868 const u64 budget = 100;
870 // Limit time even if there would be huge amounts of data to
872 if (porting::getTimeMs() > start_ms + budget) {
873 infostream << "Client::ReceiveAll(): "
874 "Packet processing budget exceeded." << std::endl;
880 if (!m_con->TryReceive(&pkt))
883 } catch (const con::InvalidIncomingDataException &e) {
884 infostream << "Client::ReceiveAll(): "
885 "InvalidIncomingDataException: what()="
886 << e.what() << std::endl;
891 inline void Client::handleCommand(NetworkPacket* pkt)
893 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
894 (this->*opHandle.handler)(pkt);
898 sender_peer_id given to this shall be quaranteed to be a valid peer
900 void Client::ProcessData(NetworkPacket *pkt)
902 ToClientCommand command = (ToClientCommand) pkt->getCommand();
903 u32 sender_peer_id = pkt->getPeerId();
905 //infostream<<"Client: received command="<<command<<std::endl;
906 m_packetcounter.add((u16)command);
907 g_profiler->graphAdd("client_received_packets", 1);
910 If this check is removed, be sure to change the queue
911 system to know the ids
913 if(sender_peer_id != PEER_ID_SERVER) {
914 infostream << "Client::ProcessData(): Discarding data not "
915 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
920 // Command must be handled into ToClientCommandHandler
921 if (command >= TOCLIENT_NUM_MSG_TYPES) {
922 infostream << "Client: Ignoring unknown command "
923 << command << std::endl;
928 * Those packets are handled before m_server_ser_ver is set, it's normal
929 * But we must use the new ToClientConnectionState in the future,
932 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
937 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
938 infostream << "Client: Server serialization"
939 " format invalid or not initialized."
940 " Skipping incoming command=" << command << std::endl;
945 Handle runtime commands
951 void Client::Send(NetworkPacket* pkt)
953 m_con->Send(PEER_ID_SERVER,
954 serverCommandFactoryTable[pkt->getCommand()].channel,
956 serverCommandFactoryTable[pkt->getCommand()].reliable);
959 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
960 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
962 v3f pf = myplayer->getPosition() * 100;
963 v3f sf = myplayer->getSpeed() * 100;
964 s32 pitch = myplayer->getPitch() * 100;
965 s32 yaw = myplayer->getYaw() * 100;
966 u32 keyPressed = myplayer->control.getKeysPressed();
967 // scaled by 80, so that pi can fit into a u8
968 u8 fov = clientMap->getCameraFov() * 80;
969 u8 wanted_range = MYMIN(255,
970 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
972 v3s32 position(pf.X, pf.Y, pf.Z);
973 v3s32 speed(sf.X, sf.Y, sf.Z);
977 [0] v3s32 position*100
979 [12+12] s32 pitch*100
980 [12+12+4] s32 yaw*100
981 [12+12+4+4] u32 keyPressed
982 [12+12+4+4+4] u8 fov*80
983 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
985 *pkt << position << speed << pitch << yaw << keyPressed;
986 *pkt << fov << wanted_range;
989 void Client::interact(InteractAction action, const PointedThing& pointed)
991 if(m_state != LC_Ready) {
992 errorstream << "Client::interact() "
993 "Canceled (not connected)"
998 LocalPlayer *myplayer = m_env.getLocalPlayer();
999 if (myplayer == NULL)
1006 [5] u32 length of the next item (plen)
1007 [9] serialized PointedThing
1008 [9 + plen] player position information
1011 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1014 pkt << myplayer->getWieldIndex();
1016 std::ostringstream tmp_os(std::ios::binary);
1017 pointed.serialize(tmp_os);
1019 pkt.putLongString(tmp_os.str());
1021 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1026 void Client::deleteAuthData()
1031 switch (m_chosen_auth_mech) {
1032 case AUTH_MECHANISM_FIRST_SRP:
1034 case AUTH_MECHANISM_SRP:
1035 case AUTH_MECHANISM_LEGACY_PASSWORD:
1036 srp_user_delete((SRPUser *) m_auth_data);
1039 case AUTH_MECHANISM_NONE:
1042 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1046 AuthMechanism Client::choseAuthMech(const u32 mechs)
1048 if (mechs & AUTH_MECHANISM_SRP)
1049 return AUTH_MECHANISM_SRP;
1051 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1052 return AUTH_MECHANISM_FIRST_SRP;
1054 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1055 return AUTH_MECHANISM_LEGACY_PASSWORD;
1057 return AUTH_MECHANISM_NONE;
1060 void Client::sendInit(const std::string &playerName)
1062 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1064 // we don't support network compression yet
1065 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1067 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1068 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1074 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1076 m_chosen_auth_mech = chosen_auth_mechanism;
1077 m_is_registration_confirmation_state = true;
1080 void Client::confirmRegistration()
1082 m_is_registration_confirmation_state = false;
1083 startAuth(m_chosen_auth_mech);
1086 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1088 m_chosen_auth_mech = chosen_auth_mechanism;
1090 switch (chosen_auth_mechanism) {
1091 case AUTH_MECHANISM_FIRST_SRP: {
1092 // send srp verifier to server
1093 std::string verifier;
1095 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1098 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1099 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1104 case AUTH_MECHANISM_SRP:
1105 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1108 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1109 m_password = translate_password(getPlayerName(), m_password);
1113 std::string playername_u = lowercase(getPlayerName());
1114 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1115 getPlayerName().c_str(), playername_u.c_str(),
1116 (const unsigned char *) m_password.c_str(),
1117 m_password.length(), NULL, NULL);
1120 SRP_Result res = srp_user_start_authentication(
1121 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1122 (unsigned char **) &bytes_A, &len_A);
1123 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1125 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1126 resp_pkt << std::string(bytes_A, len_A) << based_on;
1130 case AUTH_MECHANISM_NONE:
1131 break; // not handled in this method
1135 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1137 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1139 pkt << (u8) blocks.size();
1141 for (const v3s16 &block : blocks) {
1148 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1150 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1151 pkt << (u8) blocks.size();
1152 for (const v3s16 &block : blocks)
1158 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1160 size_t server_ids = soundList.size();
1161 assert(server_ids <= 0xFFFF);
1163 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1165 pkt << (u16) (server_ids & 0xFFFF);
1167 for (s32 sound_id : soundList)
1173 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1174 const StringMap &fields)
1176 size_t fields_size = fields.size();
1178 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1180 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1182 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1184 StringMap::const_iterator it;
1185 for (it = fields.begin(); it != fields.end(); ++it) {
1186 const std::string &name = it->first;
1187 const std::string &value = it->second;
1189 pkt.putLongString(value);
1195 void Client::sendInventoryFields(const std::string &formname,
1196 const StringMap &fields)
1198 size_t fields_size = fields.size();
1199 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1201 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1202 pkt << formname << (u16) (fields_size & 0xFFFF);
1204 StringMap::const_iterator it;
1205 for (it = fields.begin(); it != fields.end(); ++it) {
1206 const std::string &name = it->first;
1207 const std::string &value = it->second;
1209 pkt.putLongString(value);
1215 void Client::sendInventoryAction(InventoryAction *a)
1217 std::ostringstream os(std::ios_base::binary);
1222 std::string s = os.str();
1224 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1225 pkt.putRawString(s.c_str(),s.size());
1230 bool Client::canSendChatMessage() const
1232 u32 now = time(NULL);
1233 float time_passed = now - m_last_chat_message_sent;
1235 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1236 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1238 if (virt_chat_message_allowance < 1.0f)
1244 void Client::sendChatMessage(const std::wstring &message)
1246 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1247 if (canSendChatMessage()) {
1248 u32 now = time(NULL);
1249 float time_passed = now - m_last_chat_message_sent;
1250 m_last_chat_message_sent = now;
1252 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1253 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1254 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1256 m_chat_message_allowance -= 1.0f;
1258 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1263 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1264 m_out_chat_queue.push(message);
1266 infostream << "Could not queue chat message because maximum out chat queue size ("
1267 << max_queue_size << ") is reached." << std::endl;
1271 void Client::clearOutChatQueue()
1273 m_out_chat_queue = std::queue<std::wstring>();
1276 void Client::sendChangePassword(const std::string &oldpassword,
1277 const std::string &newpassword)
1279 LocalPlayer *player = m_env.getLocalPlayer();
1283 // get into sudo mode and then send new password to server
1284 m_password = oldpassword;
1285 m_new_password = newpassword;
1286 startAuth(choseAuthMech(m_sudo_auth_methods));
1290 void Client::sendDamage(u16 damage)
1292 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1297 void Client::sendRespawn()
1299 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1303 void Client::sendReady()
1305 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1306 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1308 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1309 << (u8) 0 << (u16) strlen(g_version_hash);
1311 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1312 pkt << (u16)FORMSPEC_API_VERSION;
1316 void Client::sendPlayerPos()
1318 LocalPlayer *player = m_env.getLocalPlayer();
1322 // Save bandwidth by only updating position when
1323 // player is not dead and something changed
1325 if (m_activeobjects_received && player->isDead())
1328 ClientMap &map = m_env.getClientMap();
1329 u8 camera_fov = map.getCameraFov();
1330 u8 wanted_range = map.getControl().wanted_range;
1332 u32 keyPressed = player->control.getKeysPressed();
1335 player->last_position == player->getPosition() &&
1336 player->last_speed == player->getSpeed() &&
1337 player->last_pitch == player->getPitch() &&
1338 player->last_yaw == player->getYaw() &&
1339 player->last_keyPressed == keyPressed &&
1340 player->last_camera_fov == camera_fov &&
1341 player->last_wanted_range == wanted_range)
1344 player->last_position = player->getPosition();
1345 player->last_speed = player->getSpeed();
1346 player->last_pitch = player->getPitch();
1347 player->last_yaw = player->getYaw();
1348 player->last_keyPressed = keyPressed;
1349 player->last_camera_fov = camera_fov;
1350 player->last_wanted_range = wanted_range;
1352 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1354 writePlayerPos(player, &map, &pkt);
1359 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1361 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1363 sanity_check(tokens.size() < 256);
1365 pkt << static_cast<u8>(tokens.size());
1366 for (u32 token : tokens)
1372 void Client::removeNode(v3s16 p)
1374 std::map<v3s16, MapBlock*> modified_blocks;
1377 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1379 catch(InvalidPositionException &e) {
1382 for (const auto &modified_block : modified_blocks) {
1383 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1388 * Helper function for Client Side Modding
1389 * CSM restrictions are applied there, this should not be used for core engine
1391 * @param is_valid_position
1394 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1396 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1397 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1398 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1399 *is_valid_position = false;
1403 return m_env.getMap().getNode(p, is_valid_position);
1406 int Client::CSMClampRadius(v3s16 pos, int radius)
1408 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1410 // This is approximate and will cause some allowed nodes to be excluded
1411 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1412 u32 distance = ppos.getDistanceFrom(pos);
1413 if (distance >= m_csm_restriction_noderange)
1415 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1418 v3s16 Client::CSMClampPos(v3s16 pos)
1420 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1422 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1423 const int range = m_csm_restriction_noderange;
1425 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1426 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1427 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1431 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1433 //TimeTaker timer1("Client::addNode()");
1435 std::map<v3s16, MapBlock*> modified_blocks;
1438 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1439 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1441 catch(InvalidPositionException &e) {
1444 for (const auto &modified_block : modified_blocks) {
1445 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1449 void Client::setPlayerControl(PlayerControl &control)
1451 LocalPlayer *player = m_env.getLocalPlayer();
1453 player->control = control;
1456 void Client::setPlayerItem(u16 item)
1458 m_env.getLocalPlayer()->setWieldIndex(item);
1459 m_update_wielded_item = true;
1461 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1466 // Returns true once after the inventory of the local player
1467 // has been updated from the server.
1468 bool Client::updateWieldedItem()
1470 if (!m_update_wielded_item)
1473 m_update_wielded_item = false;
1475 LocalPlayer *player = m_env.getLocalPlayer();
1477 if (auto *list = player->inventory.getList("main"))
1478 list->setModified(false);
1479 if (auto *list = player->inventory.getList("hand"))
1480 list->setModified(false);
1485 scene::ISceneManager* Client::getSceneManager()
1487 return m_rendering_engine->get_scene_manager();
1490 Inventory* Client::getInventory(const InventoryLocation &loc)
1493 case InventoryLocation::UNDEFINED:
1496 case InventoryLocation::CURRENT_PLAYER:
1498 LocalPlayer *player = m_env.getLocalPlayer();
1500 return &player->inventory;
1503 case InventoryLocation::PLAYER:
1505 // Check if we are working with local player inventory
1506 LocalPlayer *player = m_env.getLocalPlayer();
1507 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1509 return &player->inventory;
1512 case InventoryLocation::NODEMETA:
1514 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1517 return meta->getInventory();
1520 case InventoryLocation::DETACHED:
1522 if (m_detached_inventories.count(loc.name) == 0)
1524 return m_detached_inventories[loc.name];
1528 FATAL_ERROR("Invalid inventory location type.");
1534 void Client::inventoryAction(InventoryAction *a)
1537 Send it to the server
1539 sendInventoryAction(a);
1542 Predict some local inventory changes
1544 a->clientApply(this, this);
1550 float Client::getAnimationTime()
1552 return m_animation_time;
1555 int Client::getCrackLevel()
1557 return m_crack_level;
1560 v3s16 Client::getCrackPos()
1565 void Client::setCrack(int level, v3s16 pos)
1567 int old_crack_level = m_crack_level;
1568 v3s16 old_crack_pos = m_crack_pos;
1570 m_crack_level = level;
1573 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1576 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1578 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1581 addUpdateMeshTaskForNode(pos, false, true);
1587 LocalPlayer *player = m_env.getLocalPlayer();
1592 bool Client::getChatMessage(std::wstring &res)
1594 if (m_chat_queue.empty())
1597 ChatMessage *chatMessage = m_chat_queue.front();
1602 switch (chatMessage->type) {
1603 case CHATMESSAGE_TYPE_RAW:
1604 case CHATMESSAGE_TYPE_ANNOUNCE:
1605 case CHATMESSAGE_TYPE_SYSTEM:
1606 res = chatMessage->message;
1608 case CHATMESSAGE_TYPE_NORMAL: {
1609 if (!chatMessage->sender.empty())
1610 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1612 res = chatMessage->message;
1623 void Client::typeChatMessage(const std::wstring &message)
1625 // Discard empty line
1626 if (message.empty())
1629 // If message was consumed by script API, don't send it to server
1630 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1634 sendChatMessage(message);
1637 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1639 // Check if the block exists to begin with. In the case when a non-existing
1640 // neighbor is automatically added, it may not. In that case we don't want
1641 // to tell the mesh update thread about it.
1642 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1646 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1649 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1651 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1654 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1658 infostream<<"Client::addUpdateMeshTaskForNode(): "
1659 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1663 v3s16 blockpos = getNodeBlockPos(nodepos);
1664 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1665 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1667 if (nodepos.X == blockpos_relative.X)
1668 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1669 if (nodepos.Y == blockpos_relative.Y)
1670 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1671 if (nodepos.Z == blockpos_relative.Z)
1672 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1675 ClientEvent *Client::getClientEvent()
1677 FATAL_ERROR_IF(m_client_event_queue.empty(),
1678 "Cannot getClientEvent, queue is empty.");
1680 ClientEvent *event = m_client_event_queue.front();
1681 m_client_event_queue.pop();
1685 const Address Client::getServerAddress()
1687 return m_con->GetPeerAddress(PEER_ID_SERVER);
1690 float Client::mediaReceiveProgress()
1692 if (m_media_downloader)
1693 return m_media_downloader->getProgress();
1695 return 1.0; // downloader only exists when not yet done
1698 struct TextureUpdateArgs {
1699 gui::IGUIEnvironment *guienv;
1702 const wchar_t* text_base;
1703 ITextureSource *tsrc;
1706 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1708 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1709 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1711 // update the loading menu -- if neccessary
1712 bool do_draw = false;
1713 u64 time_ms = targs->last_time_ms;
1714 if (cur_percent != targs->last_percent) {
1715 targs->last_percent = cur_percent;
1716 time_ms = porting::getTimeMs();
1717 // only draw when the user will notice something:
1718 do_draw = (time_ms - targs->last_time_ms > 100);
1722 targs->last_time_ms = time_ms;
1723 std::wostringstream strm;
1724 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1725 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1726 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1730 void Client::afterContentReceived()
1732 infostream<<"Client::afterContentReceived() started"<<std::endl;
1733 assert(m_itemdef_received); // pre-condition
1734 assert(m_nodedef_received); // pre-condition
1735 assert(mediaReceived()); // pre-condition
1737 const wchar_t* text = wgettext("Loading textures...");
1739 // Clear cached pre-scaled 2D GUI images, as this cache
1740 // might have images with the same name but different
1741 // content from previous sessions.
1742 guiScalingCacheClear();
1744 // Rebuild inherited images and recreate textures
1745 infostream<<"- Rebuilding images and textures"<<std::endl;
1746 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1747 m_tsrc->rebuildImagesAndTextures();
1751 infostream<<"- Rebuilding shaders"<<std::endl;
1752 text = wgettext("Rebuilding shaders...");
1753 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1754 m_shsrc->rebuildShaders();
1757 // Update node aliases
1758 infostream<<"- Updating node aliases"<<std::endl;
1759 text = wgettext("Initializing nodes...");
1760 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1761 m_nodedef->updateAliases(m_itemdef);
1762 for (const auto &path : getTextureDirs()) {
1763 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1764 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1765 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1767 m_nodedef->setNodeRegistrationStatus(true);
1768 m_nodedef->runNodeResolveCallbacks();
1771 // Update node textures and assign shaders to each tile
1772 infostream<<"- Updating node textures"<<std::endl;
1773 TextureUpdateArgs tu_args;
1774 tu_args.guienv = guienv;
1775 tu_args.last_time_ms = porting::getTimeMs();
1776 tu_args.last_percent = 0;
1777 tu_args.text_base = wgettext("Initializing nodes");
1778 tu_args.tsrc = m_tsrc;
1779 m_nodedef->updateTextures(this, &tu_args);
1780 delete[] tu_args.text_base;
1782 // Start mesh update thread after setting up content definitions
1783 infostream<<"- Starting mesh update thread"<<std::endl;
1784 m_mesh_update_thread.start();
1790 m_script->on_client_ready(m_env.getLocalPlayer());
1792 text = wgettext("Done!");
1793 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1794 infostream<<"Client::afterContentReceived() done"<<std::endl;
1798 float Client::getRTT()
1800 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1803 float Client::getCurRate()
1805 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1806 m_con->getLocalStat(con::CUR_DL_RATE));
1809 void Client::makeScreenshot()
1811 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1812 irr::video::IImage* const raw_image = driver->createScreenShot();
1817 const struct tm tm = mt_localtime();
1819 char timetstamp_c[64];
1820 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1822 std::string screenshot_dir;
1824 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1825 screenshot_dir = g_settings->get("screenshot_path");
1827 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1829 std::string filename_base = screenshot_dir
1831 + std::string("screenshot_")
1832 + std::string(timetstamp_c);
1833 std::string filename_ext = "." + g_settings->get("screenshot_format");
1834 std::string filename;
1836 // Create the directory if it doesn't already exist.
1837 // Otherwise, saving the screenshot would fail.
1838 fs::CreateDir(screenshot_dir);
1840 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1841 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1843 // Try to find a unique filename
1844 unsigned serial = 0;
1846 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1847 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1848 std::ifstream tmp(filename.c_str());
1850 break; // File did not apparently exist, we'll go with it
1854 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1855 infostream << "Could not find suitable filename for screenshot" << std::endl;
1857 irr::video::IImage* const image =
1858 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1861 raw_image->copyTo(image);
1863 std::ostringstream sstr;
1864 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1865 sstr << "Saved screenshot to '" << filename << "'";
1867 sstr << "Failed to save screenshot '" << filename << "'";
1869 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1870 utf8_to_wide(sstr.str())));
1871 infostream << sstr.str() << std::endl;
1879 bool Client::shouldShowMinimap() const
1881 return !m_minimap_disabled_by_server;
1884 void Client::pushToEventQueue(ClientEvent *event)
1886 m_client_event_queue.push(event);
1889 void Client::showMinimap(const bool show)
1891 m_game_ui->showMinimap(show);
1894 // IGameDef interface
1896 IItemDefManager* Client::getItemDefManager()
1900 const NodeDefManager* Client::getNodeDefManager()
1904 ICraftDefManager* Client::getCraftDefManager()
1907 //return m_craftdef;
1909 ITextureSource* Client::getTextureSource()
1913 IWritableShaderSource* Client::getShaderSource()
1918 u16 Client::allocateUnknownNodeId(const std::string &name)
1920 errorstream << "Client::allocateUnknownNodeId(): "
1921 << "Client cannot allocate node IDs" << std::endl;
1922 FATAL_ERROR("Client allocated unknown node");
1924 return CONTENT_IGNORE;
1926 ISoundManager* Client::getSoundManager()
1930 MtEventManager* Client::getEventManager()
1935 ParticleManager* Client::getParticleManager()
1937 return &m_particle_manager;
1940 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1942 StringMap::const_iterator it = m_mesh_data.find(filename);
1943 if (it == m_mesh_data.end()) {
1944 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1945 << "\"" << std::endl;
1948 const std::string &data = it->second;
1950 // Create the mesh, remove it from cache and return it
1951 // This allows unique vertex colors and other properties for each instance
1952 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1953 data.c_str(), data.size(), filename.c_str());
1954 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1956 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1962 m_rendering_engine->removeMesh(mesh);
1966 const std::string* Client::getModFile(std::string filename)
1968 // strip dir delimiter from beginning of path
1969 auto pos = filename.find_first_of(':');
1970 if (pos == std::string::npos)
1973 auto pos2 = filename.find_first_not_of('/', pos);
1975 filename.erase(pos, pos2 - pos);
1977 StringMap::const_iterator it = m_mod_vfs.find(filename);
1978 if (it == m_mod_vfs.end())
1983 bool Client::registerModStorage(ModMetadata *storage)
1985 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1986 errorstream << "Unable to register same mod storage twice. Storage name: "
1987 << storage->getModName() << std::endl;
1991 m_mod_storages[storage->getModName()] = storage;
1995 void Client::unregisterModStorage(const std::string &name)
1997 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1998 m_mod_storages.find(name);
1999 if (it != m_mod_storages.end())
2000 m_mod_storages.erase(name);
2007 bool Client::joinModChannel(const std::string &channel)
2009 if (m_modchannel_mgr->channelRegistered(channel))
2012 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2016 m_modchannel_mgr->joinChannel(channel, 0);
2020 bool Client::leaveModChannel(const std::string &channel)
2022 if (!m_modchannel_mgr->channelRegistered(channel))
2025 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2029 m_modchannel_mgr->leaveChannel(channel, 0);
2033 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2035 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2038 if (message.size() > STRING_MAX_LEN) {
2039 warningstream << "ModChannel message too long, dropping before sending "
2040 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2041 << channel << ")" << std::endl;
2045 // @TODO: do some client rate limiting
2046 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2047 pkt << channel << message;
2052 ModChannel* Client::getModChannel(const std::string &channel)
2054 return m_modchannel_mgr->getModChannel(channel);