3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
44 #include "mapsector.h"
46 #include "modchannels.h"
47 #include "content/mods.h"
51 #include "clientmap.h"
52 #include "clientmedia.h"
54 #include "database/database-files.h"
55 #include "database/database-sqlite3.h"
56 #include "serialization.h"
57 #include "guiscalingfilter.h"
58 #include "script/scripting_client.h"
60 #include "chatmessage.h"
61 #include "translation.h"
63 extern gui::IGUIEnvironment* guienv;
69 u32 PacketCounter::sum() const
72 for (const auto &it : m_packets)
77 void PacketCounter::print(std::ostream &o) const
79 for (const auto &it : m_packets) {
80 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
81 : toClientCommandTable[it.first].name;
82 o << "cmd " << it.first << " (" << name << ") count "
83 << it.second << std::endl;
92 const char *playername,
93 const std::string &password,
94 const std::string &address_name,
95 MapDrawControl &control,
96 IWritableTextureSource *tsrc,
97 IWritableShaderSource *shsrc,
98 IWritableItemDefManager *itemdef,
99 NodeDefManager *nodedef,
100 ISoundManager *sound,
101 MtEventManager *event,
102 RenderingEngine *rendering_engine,
105 ELoginRegister allow_login_or_register
107 m_mesh_update_thread(this),
114 m_rendering_engine(rendering_engine),
116 new ClientMap(this, rendering_engine, control, 666),
119 m_particle_manager(&m_env),
120 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
121 m_address_name(address_name),
122 m_server_ser_ver(SER_FMT_VER_INVALID),
123 m_last_chat_message_sent(time(NULL)),
124 m_password(password),
125 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
126 m_media_downloader(new ClientMediaDownloader()),
129 m_modchannel_mgr(new ModChannelMgr()),
130 m_allow_login_or_register(allow_login_or_register)
133 m_env.setLocalPlayer(new LocalPlayer(this, playername));
135 // Make the mod storage database and begin the save for later
136 m_mod_storage_database =
137 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
138 m_mod_storage_database->beginSave();
140 if (g_settings->getBool("enable_minimap")) {
141 m_minimap = new Minimap(this);
144 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
147 void Client::migrateModStorage()
149 std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
150 std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
151 if (fs::IsDir(old_mod_storage)) {
152 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
154 ModMetadataDatabaseFiles files_db(mod_storage_dir);
155 std::vector<std::string> mod_list;
156 files_db.listMods(&mod_list);
157 for (const std::string &modname : mod_list) {
158 infostream << "Migrating client mod storage for mod " << modname << std::endl;
160 files_db.getModEntries(modname, &meta);
161 for (const auto &pair : meta) {
162 m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
166 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
167 // Execution cannot move forward if the migration does not complete.
168 throw BaseException("Could not finish migrating client mod storage");
170 infostream << "Finished migration of client mod storage" << std::endl;
174 void Client::loadMods()
176 // Don't load mods twice.
177 // If client scripting is disabled by the client, don't load builtin or
178 // client-provided mods.
179 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
182 // If client scripting is disabled by the server, don't load builtin or
183 // client-provided mods.
184 // TODO Delete this code block when server-sent CSM and verifying of builtin are
186 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
187 warningstream << "Client-provided mod loading is disabled by server." <<
192 m_script = new ClientScripting(this);
193 m_env.setScript(m_script);
194 m_script->setEnv(&m_env);
197 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
198 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
200 ClientModConfiguration modconf(getClientModsLuaPath());
201 m_mods = modconf.getMods();
202 // complain about mods with unsatisfied dependencies
203 if (!modconf.isConsistent()) {
204 modconf.printUnsatisfiedModsError();
209 infostream << "Client loading mods: ";
210 for (const ModSpec &mod : m_mods)
211 infostream << mod.name << " ";
212 infostream << std::endl;
214 // Load "mod" scripts
215 for (const ModSpec &mod : m_mods) {
217 scanModIntoMemory(mod.name, mod.path);
221 for (const ModSpec &mod : m_mods)
222 m_script->loadModFromMemory(mod.name);
224 // Mods are done loading. Unlock callbacks
225 m_mods_loaded = true;
227 // Run a callback when mods are loaded
228 m_script->on_mods_loaded();
230 m_script->init_cheats();
232 // Create objects if they're ready
233 if (m_state == LC_Ready)
234 m_script->on_client_ready(m_env.getLocalPlayer());
236 m_script->on_camera_ready(m_camera);
238 m_script->on_minimap_ready(m_minimap);
241 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
242 std::string mod_subpath)
244 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
245 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
246 for (const fs::DirListNode &j : mod) {
247 if (j.name[0] == '.')
251 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
254 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
256 std::string real_path = full_path + j.name;
257 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
258 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
259 << "\" as \"" << vfs_path << "\"." << std::endl;
261 std::string contents;
262 if (!fs::ReadFile(real_path, contents)) {
263 errorstream << "Client::scanModSubfolder(): Can't read file \""
264 << real_path << "\"." << std::endl;
268 m_mod_vfs.emplace(vfs_path, contents);
272 const std::string &Client::getBuiltinLuaPath()
274 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
278 const std::string &Client::getClientModsLuaPath()
280 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
281 return clientmods_dir;
284 const std::vector<ModSpec>& Client::getMods() const
286 static std::vector<ModSpec> client_modspec_temp;
287 return client_modspec_temp;
290 const ModSpec* Client::getModSpec(const std::string &modname) const
299 m_script->on_shutdown();
300 //request all client managed threads to stop
301 m_mesh_update_thread.stop();
302 // Save local server map
304 infostream << "Local map saving ended." << std::endl;
305 m_localdb->endSave();
312 bool Client::isShutdown()
314 return m_shutdown || !m_mesh_update_thread.isRunning();
324 m_mesh_update_thread.stop();
325 m_mesh_update_thread.wait();
326 while (!m_mesh_update_thread.m_queue_out.empty()) {
327 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
332 delete m_inventory_from_server;
334 // Delete detached inventories
335 for (auto &m_detached_inventorie : m_detached_inventories) {
336 delete m_detached_inventorie.second;
339 // cleanup 3d model meshes on client shutdown
340 m_rendering_engine->cleanupMeshCache();
342 guiScalingCacheClear();
347 delete m_media_downloader;
349 // Write the changes and delete
350 if (m_mod_storage_database)
351 m_mod_storage_database->endSave();
352 delete m_mod_storage_database;
355 void Client::connect(Address address, bool is_local_server)
357 initLocalMapSaving(address, m_address_name, is_local_server);
359 // Since we use TryReceive() a timeout here would be ineffective anyway
360 m_con->SetTimeoutMs(0);
361 m_con->Connect(address);
364 void Client::step(float dtime)
370 m_animation_time += dtime;
371 if(m_animation_time > 60.0)
372 m_animation_time -= 60.0;
374 m_time_of_day_update_timer += dtime;
382 float &counter = m_packetcounter_timer;
387 u32 sum = m_packetcounter.sum();
388 float avg = sum / counter;
390 infostream << "Client packetcounter (" << counter << "s): "
391 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
392 m_packetcounter.print(infostream);
393 m_packetcounter.clear();
397 // UGLY hack to fix 2 second startup delay caused by non existent
398 // server client startup synchronization in local server or singleplayer mode
399 static bool initial_step = true;
401 initial_step = false;
403 else if(m_state == LC_Created) {
404 float &counter = m_connection_reinit_timer;
409 LocalPlayer *myplayer = m_env.getLocalPlayer();
410 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
412 sendInit(myplayer->getName());
415 // Not connected, return
420 Do stuff if connected
424 Run Map's timers and unload unused data
426 const float map_timer_and_unload_dtime = 5.25;
427 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
428 std::vector<v3s16> deleted_blocks;
429 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
430 g_settings->getFloat("client_unload_unused_data_timeout"),
431 g_settings->getS32("client_mapblock_limit"),
436 NOTE: This loop is intentionally iterated the way it is.
439 std::vector<v3s16>::iterator i = deleted_blocks.begin();
440 std::vector<v3s16> sendlist;
442 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
453 sendDeletedBlocks(sendlist);
455 if(i == deleted_blocks.end())
461 sendlist.push_back(*i);
467 Send pending messages on out chat queue
469 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
470 sendChatMessage(m_out_chat_queue.front());
471 m_out_chat_queue.pop();
477 LocalPlayer *player = m_env.getLocalPlayer();
479 // Step environment (also handles player controls)
481 m_sound->step(dtime);
486 while (m_env.hasClientEnvEvents()) {
487 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
489 if (envEvent.type == CEE_PLAYER_DAMAGE) {
490 u16 damage = envEvent.player_damage.amount;
492 if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
495 // Add to ClientEvent queue
496 ClientEvent *event = new ClientEvent();
497 event->type = CE_PLAYER_DAMAGE;
498 event->player_damage.amount = damage;
499 m_client_event_queue.push(event);
506 float &counter = m_avg_rtt_timer;
510 // connectedAndInitialized() is true, peer exists.
511 float avg_rtt = getRTT();
512 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
516 Send player position to server
519 float &counter = m_playerpos_send_timer;
521 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
529 Replace updated meshes
532 int num_processed_meshes = 0;
533 std::vector<v3s16> blocks_to_ack;
534 bool force_update_shadows = false;
535 while (!m_mesh_update_thread.m_queue_out.empty())
537 num_processed_meshes++;
539 MinimapMapblock *minimap_mapblock = NULL;
540 bool do_mapper_update = true;
542 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
543 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
545 // Delete the old mesh
547 block->mesh = nullptr;
550 minimap_mapblock = r.mesh->moveMinimapMapblock();
551 if (minimap_mapblock == NULL)
552 do_mapper_update = false;
554 bool is_empty = true;
555 for (int l = 0; l < MAX_TILE_LAYERS; l++)
556 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
562 // Replace with the new mesh
563 block->mesh = r.mesh;
564 force_update_shadows = true;
571 if (m_minimap && do_mapper_update)
572 m_minimap->addBlock(r.p, minimap_mapblock);
574 if (r.ack_block_to_server) {
575 if (blocks_to_ack.size() == 255) {
576 sendGotBlocks(blocks_to_ack);
577 blocks_to_ack.clear();
580 blocks_to_ack.emplace_back(r.p);
583 if (blocks_to_ack.size() > 0) {
584 // Acknowledge block(s)
585 sendGotBlocks(blocks_to_ack);
588 if (num_processed_meshes > 0)
589 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
591 auto shadow_renderer = RenderingEngine::get_shadow_renderer();
592 if (shadow_renderer && force_update_shadows)
593 shadow_renderer->setForceUpdateShadowMap();
599 if (m_media_downloader && m_media_downloader->isStarted()) {
600 m_media_downloader->step(this);
601 if (m_media_downloader->isDone()) {
602 delete m_media_downloader;
603 m_media_downloader = NULL;
607 // Acknowledge dynamic media downloads to server
608 std::vector<u32> done;
609 for (auto it = m_pending_media_downloads.begin();
610 it != m_pending_media_downloads.end();) {
611 assert(it->second->isStarted());
612 it->second->step(this);
613 if (it->second->isDone()) {
614 done.emplace_back(it->first);
616 it = m_pending_media_downloads.erase(it);
621 if (done.size() == 255) { // maximum in one packet
631 If the server didn't update the inventory in a while, revert
632 the local inventory (so the player notices the lag problem
633 and knows something is wrong).
635 if (m_inventory_from_server) {
636 float interval = 10.0f;
637 float count_before = std::floor(m_inventory_from_server_age / interval);
639 m_inventory_from_server_age += dtime;
641 float count_after = std::floor(m_inventory_from_server_age / interval);
643 if (count_after != count_before) {
644 // Do this every <interval> seconds after TOCLIENT_INVENTORY
645 // Reset the locally changed inventory to the authoritative inventory
646 player->inventory = *m_inventory_from_server;
647 m_update_wielded_item = true;
652 Update positions of sounds attached to objects
655 for (auto &m_sounds_to_object : m_sounds_to_objects) {
656 int client_id = m_sounds_to_object.first;
657 u16 object_id = m_sounds_to_object.second;
658 ClientActiveObject *cao = m_env.getActiveObject(object_id);
661 m_sound->updateSoundPosition(client_id, cao->getPosition());
666 Handle removed remotely initiated sounds
668 m_removed_sounds_check_timer += dtime;
669 if(m_removed_sounds_check_timer >= 2.32) {
670 m_removed_sounds_check_timer = 0;
671 // Find removed sounds and clear references to them
672 std::vector<s32> removed_server_ids;
673 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
674 i != m_sounds_server_to_client.end();) {
675 s32 server_id = i->first;
676 int client_id = i->second;
678 if(!m_sound->soundExists(client_id)) {
679 m_sounds_server_to_client.erase(server_id);
680 m_sounds_client_to_server.erase(client_id);
681 m_sounds_to_objects.erase(client_id);
682 removed_server_ids.push_back(server_id);
687 if(!removed_server_ids.empty()) {
688 sendRemovedSounds(removed_server_ids);
692 // Write changes to the mod storage
693 m_mod_storage_save_timer -= dtime;
694 if (m_mod_storage_save_timer <= 0.0f) {
695 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
696 m_mod_storage_database->endSave();
697 m_mod_storage_database->beginSave();
701 if (m_localdb && m_localdb_save_interval.step(dtime,
702 m_cache_save_interval)) {
703 m_localdb->endSave();
704 m_localdb->beginSave();
708 bool Client::loadMedia(const std::string &data, const std::string &filename,
709 bool from_media_push)
713 const char *image_ext[] = {
714 ".png", ".jpg", ".bmp", ".tga",
715 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
718 name = removeStringEnd(filename, image_ext);
720 TRACESTREAM(<< "Client: Attempting to load image "
721 << "file \"" << filename << "\"" << std::endl);
723 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
724 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
726 io::IReadFile *rfile = irrfs->createMemoryReadFile(
727 data.c_str(), data.size(), "_tempreadfile");
729 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
732 video::IImage *img = vdrv->createImageFromFile(rfile);
734 errorstream<<"Client: Cannot create image from data of "
735 <<"file \""<<filename<<"\""<<std::endl;
740 m_tsrc->insertSourceImage(filename, img);
746 const char *sound_ext[] = {
747 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
748 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
751 name = removeStringEnd(filename, sound_ext);
753 TRACESTREAM(<< "Client: Attempting to load sound "
754 << "file \"" << filename << "\"" << std::endl);
755 return m_sound->loadSoundData(name, data);
758 const char *model_ext[] = {
759 ".x", ".b3d", ".md2", ".obj",
762 name = removeStringEnd(filename, model_ext);
764 verbosestream<<"Client: Storing model into memory: "
765 <<"\""<<filename<<"\""<<std::endl;
766 if(m_mesh_data.count(filename))
767 errorstream<<"Multiple models with name \""<<filename.c_str()
768 <<"\" found; replacing previous model"<<std::endl;
769 m_mesh_data[filename] = data;
773 const char *translate_ext[] = {
776 name = removeStringEnd(filename, translate_ext);
780 TRACESTREAM(<< "Client: Loading translation: "
781 << "\"" << filename << "\"" << std::endl);
782 g_client_translations->loadTranslation(data);
786 errorstream << "Client: Don't know how to load file \""
787 << filename << "\"" << std::endl;
791 // Virtual methods from con::PeerHandler
792 void Client::peerAdded(con::Peer *peer)
794 infostream << "Client::peerAdded(): peer->id="
795 << peer->id << std::endl;
798 void Client::deletingPeer(con::Peer *peer, bool timeout)
800 infostream << "Client::deletingPeer(): "
801 "Server Peer is getting deleted "
802 << "(timeout=" << timeout << ")" << std::endl;
804 m_access_denied = true;
806 m_access_denied_reason = gettext("Connection timed out.");
807 else if (m_access_denied_reason.empty())
808 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
813 u16 number of files requested
819 void Client::request_media(const std::vector<std::string> &file_requests)
821 std::ostringstream os(std::ios_base::binary);
822 writeU16(os, TOSERVER_REQUEST_MEDIA);
823 size_t file_requests_size = file_requests.size();
825 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
827 // Packet dynamicly resized
828 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
830 pkt << (u16) (file_requests_size & 0xFFFF);
832 for (const std::string &file_request : file_requests) {
838 infostream << "Client: Sending media request list to server ("
839 << file_requests.size() << " files, packet size "
840 << pkt.getSize() << ")" << std::endl;
843 void Client::initLocalMapSaving(const Address &address,
844 const std::string &hostname,
845 bool is_local_server)
847 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
851 std::string world_path;
852 #define set_world_path(hostname) \
853 world_path = porting::path_user \
854 + DIR_DELIM + "worlds" \
855 + DIR_DELIM + "server_" \
856 + hostname + "_" + std::to_string(address.getPort());
858 set_world_path(hostname);
859 if (!fs::IsDir(world_path)) {
860 std::string hostname_escaped = hostname;
861 str_replace(hostname_escaped, ':', '_');
862 set_world_path(hostname_escaped);
864 #undef set_world_path
865 fs::CreateAllDirs(world_path);
867 m_localdb = new MapDatabaseSQLite3(world_path);
868 m_localdb->beginSave();
869 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
872 void Client::ReceiveAll()
875 u64 start_ms = porting::getTimeMs();
876 const u64 budget = 100;
878 // Limit time even if there would be huge amounts of data to
880 if (porting::getTimeMs() > start_ms + budget) {
881 infostream << "Client::ReceiveAll(): "
882 "Packet processing budget exceeded." << std::endl;
888 if (!m_con->TryReceive(&pkt))
891 } catch (const con::InvalidIncomingDataException &e) {
892 infostream << "Client::ReceiveAll(): "
893 "InvalidIncomingDataException: what()="
894 << e.what() << std::endl;
899 inline void Client::handleCommand(NetworkPacket* pkt)
901 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
902 (this->*opHandle.handler)(pkt);
906 sender_peer_id given to this shall be quaranteed to be a valid peer
908 void Client::ProcessData(NetworkPacket *pkt)
910 ToClientCommand command = (ToClientCommand) pkt->getCommand();
911 u32 sender_peer_id = pkt->getPeerId();
913 //infostream<<"Client: received command="<<command<<std::endl;
914 m_packetcounter.add((u16)command);
915 g_profiler->graphAdd("client_received_packets", 1);
918 If this check is removed, be sure to change the queue
919 system to know the ids
921 if(sender_peer_id != PEER_ID_SERVER) {
922 infostream << "Client::ProcessData(): Discarding data not "
923 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
928 // Command must be handled into ToClientCommandHandler
929 if (command >= TOCLIENT_NUM_MSG_TYPES) {
930 infostream << "Client: Ignoring unknown command "
931 << command << std::endl;
936 * Those packets are handled before m_server_ser_ver is set, it's normal
937 * But we must use the new ToClientConnectionState in the future,
940 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
945 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
946 infostream << "Client: Server serialization"
947 " format invalid or not initialized."
948 " Skipping incoming command=" << command << std::endl;
953 Handle runtime commands
959 void Client::Send(NetworkPacket* pkt)
961 m_con->Send(PEER_ID_SERVER,
962 serverCommandFactoryTable[pkt->getCommand()].channel,
964 serverCommandFactoryTable[pkt->getCommand()].reliable);
967 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
968 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
970 v3f pf = myplayer->getLegitPosition() * 100;
971 v3f sf = myplayer->getSendSpeed() * 100;
972 s32 pitch = myplayer->getPitch() * 100;
973 s32 yaw = myplayer->getYaw() * 100;
974 u32 keyPressed = myplayer->control.getKeysPressed();
975 // scaled by 80, so that pi can fit into a u8
976 u8 fov = clientMap->getCameraFov() * 80;
977 u8 wanted_range = MYMIN(255,
978 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
980 v3s32 position(pf.X, pf.Y, pf.Z);
981 v3s32 speed(sf.X, sf.Y, sf.Z);
985 [0] v3s32 position*100
987 [12+12] s32 pitch*100
988 [12+12+4] s32 yaw*100
989 [12+12+4+4] u32 keyPressed
990 [12+12+4+4+4] u8 fov*80
991 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
993 *pkt << position << speed << pitch << yaw << keyPressed;
994 *pkt << fov << wanted_range;
997 void Client::interact(InteractAction action, const PointedThing& pointed)
999 if(m_state != LC_Ready) {
1000 errorstream << "Client::interact() "
1001 "Canceled (not connected)"
1006 LocalPlayer *myplayer = m_env.getLocalPlayer();
1007 if (myplayer == NULL)
1014 [5] u32 length of the next item (plen)
1015 [9] serialized PointedThing
1016 [9 + plen] player position information
1019 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1022 pkt << myplayer->getWieldIndex();
1024 std::ostringstream tmp_os(std::ios::binary);
1025 pointed.serialize(tmp_os);
1027 pkt.putLongString(tmp_os.str());
1029 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1034 void Client::deleteAuthData()
1039 switch (m_chosen_auth_mech) {
1040 case AUTH_MECHANISM_FIRST_SRP:
1042 case AUTH_MECHANISM_SRP:
1043 case AUTH_MECHANISM_LEGACY_PASSWORD:
1044 srp_user_delete((SRPUser *) m_auth_data);
1047 case AUTH_MECHANISM_NONE:
1050 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1054 AuthMechanism Client::choseAuthMech(const u32 mechs)
1056 if (mechs & AUTH_MECHANISM_SRP)
1057 return AUTH_MECHANISM_SRP;
1059 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1060 return AUTH_MECHANISM_FIRST_SRP;
1062 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1063 return AUTH_MECHANISM_LEGACY_PASSWORD;
1065 return AUTH_MECHANISM_NONE;
1068 void Client::sendInit(const std::string &playerName)
1070 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1072 // we don't support network compression yet
1073 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1075 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1076 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1082 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1084 m_chosen_auth_mech = chosen_auth_mechanism;
1086 switch (chosen_auth_mechanism) {
1087 case AUTH_MECHANISM_FIRST_SRP: {
1088 // send srp verifier to server
1089 std::string verifier;
1091 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1094 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1095 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1100 case AUTH_MECHANISM_SRP:
1101 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1104 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1105 m_password = translate_password(getPlayerName(), m_password);
1109 std::string playername_u = lowercase(getPlayerName());
1110 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1111 getPlayerName().c_str(), playername_u.c_str(),
1112 (const unsigned char *) m_password.c_str(),
1113 m_password.length(), NULL, NULL);
1116 SRP_Result res = srp_user_start_authentication(
1117 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1118 (unsigned char **) &bytes_A, &len_A);
1119 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1121 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1122 resp_pkt << std::string(bytes_A, len_A) << based_on;
1126 case AUTH_MECHANISM_NONE:
1127 break; // not handled in this method
1131 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1133 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1135 pkt << (u8) blocks.size();
1137 for (const v3s16 &block : blocks) {
1144 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1146 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1147 pkt << (u8) blocks.size();
1148 for (const v3s16 &block : blocks)
1154 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1156 size_t server_ids = soundList.size();
1157 assert(server_ids <= 0xFFFF);
1159 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1161 pkt << (u16) (server_ids & 0xFFFF);
1163 for (s32 sound_id : soundList)
1169 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1170 const StringMap &fields)
1172 size_t fields_size = fields.size();
1174 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1176 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1178 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1180 StringMap::const_iterator it;
1181 for (it = fields.begin(); it != fields.end(); ++it) {
1182 const std::string &name = it->first;
1183 const std::string &value = it->second;
1185 pkt.putLongString(value);
1191 void Client::sendInventoryFields(const std::string &formname,
1192 const StringMap &fields)
1194 size_t fields_size = fields.size();
1195 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1197 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1198 pkt << formname << (u16) (fields_size & 0xFFFF);
1200 StringMap::const_iterator it;
1201 for (it = fields.begin(); it != fields.end(); ++it) {
1202 const std::string &name = it->first;
1203 const std::string &value = it->second;
1205 pkt.putLongString(value);
1211 void Client::sendInventoryAction(InventoryAction *a)
1213 std::ostringstream os(std::ios_base::binary);
1218 std::string s = os.str();
1220 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1221 pkt.putRawString(s.c_str(),s.size());
1226 bool Client::canSendChatMessage() const
1228 u32 now = time(NULL);
1229 float time_passed = now - m_last_chat_message_sent;
1231 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1232 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1234 if (virt_chat_message_allowance < 1.0f)
1240 void Client::sendChatMessage(const std::wstring &message)
1242 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1243 if (canSendChatMessage()) {
1244 u32 now = time(NULL);
1245 float time_passed = now - m_last_chat_message_sent;
1246 m_last_chat_message_sent = now;
1248 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1249 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1250 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1252 m_chat_message_allowance -= 1.0f;
1254 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1259 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1260 m_out_chat_queue.push(message);
1262 infostream << "Could not queue chat message because maximum out chat queue size ("
1263 << max_queue_size << ") is reached." << std::endl;
1267 void Client::clearOutChatQueue()
1269 m_out_chat_queue = std::queue<std::wstring>();
1272 void Client::sendChangePassword(const std::string &oldpassword,
1273 const std::string &newpassword)
1275 LocalPlayer *player = m_env.getLocalPlayer();
1279 // get into sudo mode and then send new password to server
1280 m_password = oldpassword;
1281 m_new_password = newpassword;
1282 startAuth(choseAuthMech(m_sudo_auth_methods));
1286 void Client::sendDamage(u16 damage)
1288 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1293 void Client::sendRespawn()
1295 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1299 void Client::sendReady()
1301 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1302 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1304 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1305 << (u8) 0 << (u16) strlen(g_version_hash);
1307 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1308 pkt << (u16)FORMSPEC_API_VERSION;
1312 void Client::sendPlayerPos(v3f pos)
1314 LocalPlayer *player = m_env.getLocalPlayer();
1318 // Save bandwidth by only updating position when
1319 // player is not dead and something changed
1321 if (m_activeobjects_received && player->isDead())
1324 ClientMap &map = m_env.getClientMap();
1325 u8 camera_fov = map.getCameraFov();
1326 u8 wanted_range = map.getControl().wanted_range;
1328 u32 keyPressed = player->control.getKeysPressed();
1331 player->last_position == pos &&
1332 player->last_speed == player->getSendSpeed() &&
1333 player->last_pitch == player->getPitch() &&
1334 player->last_yaw == player->getYaw() &&
1335 player->last_keyPressed == keyPressed &&
1336 player->last_camera_fov == camera_fov &&
1337 player->last_wanted_range == wanted_range)
1340 player->last_position = pos;
1341 player->last_speed = player->getSendSpeed();
1342 player->last_pitch = player->getPitch();
1343 player->last_yaw = player->getYaw();
1344 player->last_keyPressed = keyPressed;
1345 player->last_camera_fov = camera_fov;
1346 player->last_wanted_range = wanted_range;
1348 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1350 writePlayerPos(player, &map, &pkt);
1355 void Client::sendPlayerPos()
1357 LocalPlayer *player = m_env.getLocalPlayer();
1360 sendPlayerPos(player->getLegitPosition());
1363 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1365 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1367 sanity_check(tokens.size() < 256);
1369 pkt << static_cast<u8>(tokens.size());
1370 for (u32 token : tokens)
1376 void Client::removeNode(v3s16 p)
1378 std::map<v3s16, MapBlock*> modified_blocks;
1381 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1383 catch(InvalidPositionException &e) {
1386 for (const auto &modified_block : modified_blocks) {
1387 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1392 * Helper function for Client Side Modding
1393 * CSM restrictions are applied there, this should not be used for core engine
1395 * @param is_valid_position
1398 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1400 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1401 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1402 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1403 *is_valid_position = false;
1407 return m_env.getMap().getNode(p, is_valid_position);
1410 int Client::CSMClampRadius(v3s16 pos, int radius)
1412 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1414 // This is approximate and will cause some allowed nodes to be excluded
1415 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1416 u32 distance = ppos.getDistanceFrom(pos);
1417 if (distance >= m_csm_restriction_noderange)
1419 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1422 v3s16 Client::CSMClampPos(v3s16 pos)
1424 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1426 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1427 const int range = m_csm_restriction_noderange;
1429 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1430 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1431 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1435 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1437 //TimeTaker timer1("Client::addNode()");
1439 std::map<v3s16, MapBlock*> modified_blocks;
1442 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1443 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1445 catch(InvalidPositionException &e) {
1448 for (const auto &modified_block : modified_blocks) {
1449 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1453 void Client::setPlayerControl(PlayerControl &control)
1455 LocalPlayer *player = m_env.getLocalPlayer();
1457 player->control = control;
1460 void Client::setPlayerItem(u16 item)
1462 m_env.getLocalPlayer()->setWieldIndex(item);
1463 m_update_wielded_item = true;
1465 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1470 // Returns true once after the inventory of the local player
1471 // has been updated from the server.
1472 bool Client::updateWieldedItem()
1474 if (!m_update_wielded_item)
1477 m_update_wielded_item = false;
1479 LocalPlayer *player = m_env.getLocalPlayer();
1481 if (auto *list = player->inventory.getList("main"))
1482 list->setModified(false);
1483 if (auto *list = player->inventory.getList("hand"))
1484 list->setModified(false);
1489 scene::ISceneManager* Client::getSceneManager()
1491 return m_rendering_engine->get_scene_manager();
1494 Inventory* Client::getInventory(const InventoryLocation &loc)
1497 case InventoryLocation::UNDEFINED:
1500 case InventoryLocation::PLAYER:
1501 case InventoryLocation::CURRENT_PLAYER:
1503 LocalPlayer *player = m_env.getLocalPlayer();
1505 return &player->inventory;
1508 case InventoryLocation::NODEMETA:
1510 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1513 return meta->getInventory();
1516 case InventoryLocation::DETACHED:
1518 if (m_detached_inventories.count(loc.name) == 0)
1520 return m_detached_inventories[loc.name];
1524 FATAL_ERROR("Invalid inventory location type.");
1530 void Client::inventoryAction(InventoryAction *a)
1533 Send it to the server
1535 sendInventoryAction(a);
1538 Predict some local inventory changes
1540 a->clientApply(this, this);
1546 float Client::getAnimationTime()
1548 return m_animation_time;
1551 int Client::getCrackLevel()
1553 return m_crack_level;
1556 v3s16 Client::getCrackPos()
1561 void Client::setCrack(int level, v3s16 pos)
1563 int old_crack_level = m_crack_level;
1564 v3s16 old_crack_pos = m_crack_pos;
1566 m_crack_level = level;
1569 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1572 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1574 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1577 addUpdateMeshTaskForNode(pos, false, true);
1583 LocalPlayer *player = m_env.getLocalPlayer();
1588 bool Client::getChatMessage(std::wstring &res)
1590 if (m_chat_queue.empty())
1593 ChatMessage *chatMessage = m_chat_queue.front();
1598 switch (chatMessage->type) {
1599 case CHATMESSAGE_TYPE_RAW:
1600 case CHATMESSAGE_TYPE_ANNOUNCE:
1601 case CHATMESSAGE_TYPE_SYSTEM:
1602 res = chatMessage->message;
1604 case CHATMESSAGE_TYPE_NORMAL: {
1605 if (!chatMessage->sender.empty())
1606 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1608 res = chatMessage->message;
1619 void Client::typeChatMessage(const std::wstring &message)
1621 // Discard empty line
1622 if (message.empty())
1625 // If message was consumed by script API, don't send it to server
1626 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1630 sendChatMessage(message);
1633 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1635 // Check if the block exists to begin with. In the case when a non-existing
1636 // neighbor is automatically added, it may not. In that case we don't want
1637 // to tell the mesh update thread about it.
1638 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1642 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1645 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1647 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1650 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1654 infostream<<"Client::addUpdateMeshTaskForNode(): "
1655 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1659 v3s16 blockpos = getNodeBlockPos(nodepos);
1660 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1661 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1663 if (nodepos.X == blockpos_relative.X)
1664 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1665 if (nodepos.Y == blockpos_relative.Y)
1666 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1667 if (nodepos.Z == blockpos_relative.Z)
1668 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1671 void Client::updateAllMapBlocks()
1673 v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS));
1675 for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++)
1676 for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++)
1677 for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++)
1678 addUpdateMeshTask(v3s16(X, Y, Z), false, true);
1680 Map &map = m_env.getMap();
1682 std::vector<v3s16> positions;
1683 map.listAllLoadedBlocks(positions);
1685 for (v3s16 p : positions) {
1686 addUpdateMeshTask(p, false, false);
1690 ClientEvent *Client::getClientEvent()
1692 FATAL_ERROR_IF(m_client_event_queue.empty(),
1693 "Cannot getClientEvent, queue is empty.");
1695 ClientEvent *event = m_client_event_queue.front();
1696 m_client_event_queue.pop();
1700 const Address Client::getServerAddress()
1702 return m_con->GetPeerAddress(PEER_ID_SERVER);
1705 float Client::mediaReceiveProgress()
1707 if (m_media_downloader)
1708 return m_media_downloader->getProgress();
1710 return 1.0; // downloader only exists when not yet done
1713 struct TextureUpdateArgs {
1714 gui::IGUIEnvironment *guienv;
1717 const wchar_t* text_base;
1718 ITextureSource *tsrc;
1721 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1723 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1724 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1726 // update the loading menu -- if neccessary
1727 bool do_draw = false;
1728 u64 time_ms = targs->last_time_ms;
1729 if (cur_percent != targs->last_percent) {
1730 targs->last_percent = cur_percent;
1731 time_ms = porting::getTimeMs();
1732 // only draw when the user will notice something:
1733 do_draw = (time_ms - targs->last_time_ms > 100);
1737 targs->last_time_ms = time_ms;
1738 std::wostringstream strm;
1739 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1740 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1741 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1745 void Client::afterContentReceived()
1747 infostream<<"Client::afterContentReceived() started"<<std::endl;
1748 assert(m_itemdef_received); // pre-condition
1749 assert(m_nodedef_received); // pre-condition
1750 assert(mediaReceived()); // pre-condition
1752 const wchar_t* text = wgettext("Loading textures...");
1754 // Clear cached pre-scaled 2D GUI images, as this cache
1755 // might have images with the same name but different
1756 // content from previous sessions.
1757 guiScalingCacheClear();
1759 // Rebuild inherited images and recreate textures
1760 infostream<<"- Rebuilding images and textures"<<std::endl;
1761 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1762 m_tsrc->rebuildImagesAndTextures();
1766 infostream<<"- Rebuilding shaders"<<std::endl;
1767 text = wgettext("Rebuilding shaders...");
1768 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1769 m_shsrc->rebuildShaders();
1772 // Update node aliases
1773 infostream<<"- Updating node aliases"<<std::endl;
1774 text = wgettext("Initializing nodes...");
1775 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1776 m_nodedef->updateAliases(m_itemdef);
1777 for (const auto &path : getTextureDirs()) {
1778 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1779 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1780 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1782 m_nodedef->setNodeRegistrationStatus(true);
1783 m_nodedef->runNodeResolveCallbacks();
1786 // Update node textures and assign shaders to each tile
1787 infostream<<"- Updating node textures"<<std::endl;
1788 TextureUpdateArgs tu_args;
1789 tu_args.guienv = guienv;
1790 tu_args.last_time_ms = porting::getTimeMs();
1791 tu_args.last_percent = 0;
1792 tu_args.text_base = wgettext("Initializing nodes");
1793 tu_args.tsrc = m_tsrc;
1794 m_nodedef->updateTextures(this, &tu_args);
1795 delete[] tu_args.text_base;
1797 // Start mesh update thread after setting up content definitions
1798 infostream<<"- Starting mesh update thread"<<std::endl;
1799 m_mesh_update_thread.start();
1805 m_script->on_client_ready(m_env.getLocalPlayer());
1807 text = wgettext("Done!");
1808 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1809 infostream<<"Client::afterContentReceived() done"<<std::endl;
1813 float Client::getRTT()
1815 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1818 float Client::getCurRate()
1820 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1821 m_con->getLocalStat(con::CUR_DL_RATE));
1824 void Client::makeScreenshot()
1826 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1827 irr::video::IImage* const raw_image = driver->createScreenShot();
1832 const struct tm tm = mt_localtime();
1834 char timetstamp_c[64];
1835 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1837 std::string screenshot_dir;
1839 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1840 screenshot_dir = g_settings->get("screenshot_path");
1842 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1844 std::string filename_base = screenshot_dir
1846 + std::string("screenshot_")
1847 + std::string(timetstamp_c);
1848 std::string filename_ext = "." + g_settings->get("screenshot_format");
1849 std::string filename;
1851 // Create the directory if it doesn't already exist.
1852 // Otherwise, saving the screenshot would fail.
1853 fs::CreateDir(screenshot_dir);
1855 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1856 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1858 // Try to find a unique filename
1859 unsigned serial = 0;
1861 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1862 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1863 std::ifstream tmp(filename.c_str());
1865 break; // File did not apparently exist, we'll go with it
1869 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1870 infostream << "Could not find suitable filename for screenshot" << std::endl;
1872 irr::video::IImage* const image =
1873 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1876 raw_image->copyTo(image);
1878 std::ostringstream sstr;
1879 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1880 sstr << "Saved screenshot to '" << filename << "'";
1882 sstr << "Failed to save screenshot '" << filename << "'";
1884 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1885 utf8_to_wide(sstr.str())));
1886 infostream << sstr.str() << std::endl;
1894 bool Client::shouldShowMinimap() const
1896 return !m_minimap_disabled_by_server;
1899 void Client::pushToEventQueue(ClientEvent *event)
1901 m_client_event_queue.push(event);
1904 void Client::showMinimap(const bool show)
1906 m_game_ui->showMinimap(show);
1909 // IGameDef interface
1911 IItemDefManager* Client::getItemDefManager()
1915 IWritableItemDefManager* Client::getWritableItemDefManager()
1919 const NodeDefManager* Client::getNodeDefManager()
1923 NodeDefManager* Client::getWritableNodeDefManager()
1927 ICraftDefManager* Client::getCraftDefManager()
1930 //return m_craftdef;
1932 ITextureSource* Client::getTextureSource()
1936 IWritableShaderSource* Client::getShaderSource()
1941 u16 Client::allocateUnknownNodeId(const std::string &name)
1943 errorstream << "Client::allocateUnknownNodeId(): "
1944 << "Client cannot allocate node IDs" << std::endl;
1945 FATAL_ERROR("Client allocated unknown node");
1947 return CONTENT_IGNORE;
1949 ISoundManager* Client::getSoundManager()
1953 MtEventManager* Client::getEventManager()
1958 ParticleManager* Client::getParticleManager()
1960 return &m_particle_manager;
1963 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1965 StringMap::const_iterator it = m_mesh_data.find(filename);
1966 if (it == m_mesh_data.end()) {
1967 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1968 << "\"" << std::endl;
1971 const std::string &data = it->second;
1973 // Create the mesh, remove it from cache and return it
1974 // This allows unique vertex colors and other properties for each instance
1975 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1976 data.c_str(), data.size(), filename.c_str());
1977 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1979 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1985 m_rendering_engine->removeMesh(mesh);
1989 const std::string* Client::getModFile(std::string filename)
1991 // strip dir delimiter from beginning of path
1992 auto pos = filename.find_first_of(':');
1993 if (pos == std::string::npos)
1996 auto pos2 = filename.find_first_not_of('/', pos);
1998 filename.erase(pos, pos2 - pos);
2000 StringMap::const_iterator it = m_mod_vfs.find(filename);
2001 if (it == m_mod_vfs.end())
2006 bool Client::registerModStorage(ModMetadata *storage)
2008 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
2009 errorstream << "Unable to register same mod storage twice. Storage name: "
2010 << storage->getModName() << std::endl;
2014 m_mod_storages[storage->getModName()] = storage;
2018 void Client::unregisterModStorage(const std::string &name)
2020 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2021 m_mod_storages.find(name);
2022 if (it != m_mod_storages.end())
2023 m_mod_storages.erase(name);
2030 bool Client::joinModChannel(const std::string &channel)
2032 if (m_modchannel_mgr->channelRegistered(channel))
2035 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2039 m_modchannel_mgr->joinChannel(channel, 0);
2043 bool Client::leaveModChannel(const std::string &channel)
2045 if (!m_modchannel_mgr->channelRegistered(channel))
2048 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2052 m_modchannel_mgr->leaveChannel(channel, 0);
2056 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2058 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2061 if (message.size() > STRING_MAX_LEN) {
2062 warningstream << "ModChannel message too long, dropping before sending "
2063 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2064 << channel << ")" << std::endl;
2068 // @TODO: do some client rate limiting
2069 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2070 pkt << channel << message;
2075 ModChannel* Client::getModChannel(const std::string &channel)
2077 return m_modchannel_mgr->getModChannel(channel);