]> git.lizzy.rs Git - minetest.git/blob - src/client/client.cpp
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237)
[minetest.git] / src / client / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
40 #include "util/srp.h"
41 #include "filesys.h"
42 #include "mapblock_mesh.h"
43 #include "mapblock.h"
44 #include "mapsector.h"
45 #include "minimap.h"
46 #include "modchannels.h"
47 #include "content/mods.h"
48 #include "profiler.h"
49 #include "shader.h"
50 #include "gettext.h"
51 #include "clientmap.h"
52 #include "clientmedia.h"
53 #include "version.h"
54 #include "database/database-files.h"
55 #include "database/database-sqlite3.h"
56 #include "serialization.h"
57 #include "guiscalingfilter.h"
58 #include "script/scripting_client.h"
59 #include "game.h"
60 #include "chatmessage.h"
61 #include "translation.h"
62 #include "content/mod_configuration.h"
63
64 extern gui::IGUIEnvironment* guienv;
65
66 /*
67         Utility classes
68 */
69
70 u32 PacketCounter::sum() const
71 {
72         u32 n = 0;
73         for (const auto &it : m_packets)
74                 n += it.second;
75         return n;
76 }
77
78 void PacketCounter::print(std::ostream &o) const
79 {
80         for (const auto &it : m_packets) {
81                 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
82                         : toClientCommandTable[it.first].name;
83                 o << "cmd " << it.first << " (" << name << ") count "
84                         << it.second << std::endl;
85         }
86 }
87
88 /*
89         Client
90 */
91
92 Client::Client(
93                 const char *playername,
94                 const std::string &password,
95                 const std::string &address_name,
96                 MapDrawControl &control,
97                 IWritableTextureSource *tsrc,
98                 IWritableShaderSource *shsrc,
99                 IWritableItemDefManager *itemdef,
100                 NodeDefManager *nodedef,
101                 ISoundManager *sound,
102                 MtEventManager *event,
103                 RenderingEngine *rendering_engine,
104                 bool ipv6,
105                 GameUI *game_ui,
106                 ELoginRegister allow_login_or_register
107 ):
108         m_tsrc(tsrc),
109         m_shsrc(shsrc),
110         m_itemdef(itemdef),
111         m_nodedef(nodedef),
112         m_sound(sound),
113         m_event(event),
114         m_rendering_engine(rendering_engine),
115         m_mesh_update_manager(this),
116         m_env(
117                 new ClientMap(this, rendering_engine, control, 666),
118                 tsrc, this
119         ),
120         m_particle_manager(&m_env),
121         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
122         m_address_name(address_name),
123         m_allow_login_or_register(allow_login_or_register),
124         m_server_ser_ver(SER_FMT_VER_INVALID),
125         m_last_chat_message_sent(time(NULL)),
126         m_password(password),
127         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
128         m_media_downloader(new ClientMediaDownloader()),
129         m_state(LC_Created),
130         m_game_ui(game_ui),
131         m_modchannel_mgr(new ModChannelMgr())
132 {
133         // Add local player
134         m_env.setLocalPlayer(new LocalPlayer(this, playername));
135
136         // Make the mod storage database and begin the save for later
137         m_mod_storage_database =
138                         new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
139         m_mod_storage_database->beginSave();
140
141         if (g_settings->getBool("enable_minimap")) {
142                 m_minimap = new Minimap(this);
143         }
144
145         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
146         m_mesh_grid = { g_settings->getU16("client_mesh_chunk") };
147 }
148
149 void Client::migrateModStorage()
150 {
151         std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
152         std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
153         if (fs::IsDir(old_mod_storage)) {
154                 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
155                 {
156                         ModStorageDatabaseFiles files_db(mod_storage_dir);
157                         std::vector<std::string> mod_list;
158                         files_db.listMods(&mod_list);
159                         for (const std::string &modname : mod_list) {
160                                 infostream << "Migrating client mod storage for mod " << modname << std::endl;
161                                 StringMap meta;
162                                 files_db.getModEntries(modname, &meta);
163                                 for (const auto &pair : meta) {
164                                         m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
165                                 }
166                         }
167                 }
168                 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
169                         // Execution cannot move forward if the migration does not complete.
170                         throw BaseException("Could not finish migrating client mod storage");
171                 }
172                 infostream << "Finished migration of client mod storage" << std::endl;
173         }
174 }
175
176 void Client::loadMods()
177 {
178         // Don't load mods twice.
179         // If client scripting is disabled by the client, don't load builtin or
180         // client-provided mods.
181         if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
182                 return;
183
184         // If client scripting is disabled by the server, don't load builtin or
185         // client-provided mods.
186         // TODO Delete this code block when server-sent CSM and verifying of builtin are
187         // complete.
188         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
189                 warningstream << "Client-provided mod loading is disabled by server." <<
190                         std::endl;
191                 return;
192         }
193
194         m_script = new ClientScripting(this);
195         m_env.setScript(m_script);
196         m_script->setEnv(&m_env);
197
198         // Load builtin
199         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
200         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
201         m_script->checkSetByBuiltin();
202
203         ModConfiguration modconf;
204         {
205                 std::unordered_map<std::string, std::string> paths;
206                 std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
207                 const auto modsPath = getClientModsLuaPath();
208                 if (modsPath != path_user) {
209                         paths["share"] = modsPath;
210                 }
211                 paths["mods"] = path_user;
212
213                 std::string settings_path = path_user + DIR_DELIM + "mods.conf";
214                 modconf.addModsFromConfig(settings_path, paths);
215                 modconf.checkConflictsAndDeps();
216         }
217
218         m_mods = modconf.getMods();
219
220         // complain about mods with unsatisfied dependencies
221         if (!modconf.isConsistent()) {
222                 errorstream << modconf.getUnsatisfiedModsError() << std::endl;
223                 return;
224         }
225
226         // Print mods
227         infostream << "Client loading mods: ";
228         for (const ModSpec &mod : m_mods)
229                 infostream << mod.name << " ";
230         infostream << std::endl;
231
232         // Load "mod" scripts
233         for (const ModSpec &mod : m_mods) {
234                 mod.checkAndLog();
235                 scanModIntoMemory(mod.name, mod.path);
236         }
237
238         // Run them
239         for (const ModSpec &mod : m_mods)
240                 m_script->loadModFromMemory(mod.name);
241
242         // Mods are done loading. Unlock callbacks
243         m_mods_loaded = true;
244
245         // Run a callback when mods are loaded
246         m_script->on_mods_loaded();
247
248         // Create objects if they're ready
249         if (m_state == LC_Ready)
250                 m_script->on_client_ready(m_env.getLocalPlayer());
251         if (m_camera)
252                 m_script->on_camera_ready(m_camera);
253         if (m_minimap)
254                 m_script->on_minimap_ready(m_minimap);
255 }
256
257 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
258                         std::string mod_subpath)
259 {
260         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
261         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
262         for (const fs::DirListNode &j : mod) {
263                 if (j.name[0] == '.')
264                         continue;
265
266                 if (j.dir) {
267                         scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
268                         continue;
269                 }
270                 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
271
272                 std::string real_path = full_path + j.name;
273                 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
274                 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
275                                 << "\" as \"" << vfs_path << "\"." << std::endl;
276
277                 std::string contents;
278                 if (!fs::ReadFile(real_path, contents)) {
279                         errorstream << "Client::scanModSubfolder(): Can't read file \""
280                                         << real_path << "\"." << std::endl;
281                         continue;
282                 }
283
284                 m_mod_vfs.emplace(vfs_path, contents);
285         }
286 }
287
288 const std::string &Client::getBuiltinLuaPath()
289 {
290         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
291         return builtin_dir;
292 }
293
294 const std::string &Client::getClientModsLuaPath()
295 {
296         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
297         return clientmods_dir;
298 }
299
300 const std::vector<ModSpec>& Client::getMods() const
301 {
302         static std::vector<ModSpec> client_modspec_temp;
303         return client_modspec_temp;
304 }
305
306 const ModSpec* Client::getModSpec(const std::string &modname) const
307 {
308         return NULL;
309 }
310
311 void Client::Stop()
312 {
313         m_shutdown = true;
314         if (m_mods_loaded)
315                 m_script->on_shutdown();
316         //request all client managed threads to stop
317         m_mesh_update_manager.stop();
318         // Save local server map
319         if (m_localdb) {
320                 infostream << "Local map saving ended." << std::endl;
321                 m_localdb->endSave();
322         }
323
324         if (m_mods_loaded)
325                 delete m_script;
326 }
327
328 bool Client::isShutdown()
329 {
330         return m_shutdown || !m_mesh_update_manager.isRunning();
331 }
332
333 Client::~Client()
334 {
335         m_shutdown = true;
336         m_con->Disconnect();
337
338         deleteAuthData();
339
340         m_mesh_update_manager.stop();
341         m_mesh_update_manager.wait();
342         
343         MeshUpdateResult r;
344         while (m_mesh_update_manager.getNextResult(r)) {
345                 for (auto block : r.map_blocks)
346                         if (block)
347                                 block->refDrop();
348                 delete r.mesh;
349         }
350
351         delete m_inventory_from_server;
352
353         // Delete detached inventories
354         for (auto &m_detached_inventorie : m_detached_inventories) {
355                 delete m_detached_inventorie.second;
356         }
357
358         // cleanup 3d model meshes on client shutdown
359         m_rendering_engine->cleanupMeshCache();
360
361         guiScalingCacheClear();
362
363         delete m_minimap;
364         m_minimap = nullptr;
365
366         delete m_media_downloader;
367
368         // Write the changes and delete
369         if (m_mod_storage_database)
370                 m_mod_storage_database->endSave();
371         delete m_mod_storage_database;
372 }
373
374 void Client::connect(Address address, bool is_local_server)
375 {
376         initLocalMapSaving(address, m_address_name, is_local_server);
377
378         // Since we use TryReceive() a timeout here would be ineffective anyway
379         m_con->SetTimeoutMs(0);
380         m_con->Connect(address);
381 }
382
383 void Client::step(float dtime)
384 {
385         // Limit a bit
386         if (dtime > 2.0)
387                 dtime = 2.0;
388
389         m_animation_time += dtime;
390         if(m_animation_time > 60.0)
391                 m_animation_time -= 60.0;
392
393         m_time_of_day_update_timer += dtime;
394
395         ReceiveAll();
396
397         /*
398                 Packet counter
399         */
400         {
401                 float &counter = m_packetcounter_timer;
402                 counter -= dtime;
403                 if(counter <= 0.0f)
404                 {
405                         counter = 30.0f;
406                         u32 sum = m_packetcounter.sum();
407                         float avg = sum / counter;
408
409                         infostream << "Client packetcounter (" << counter << "s): "
410                                         << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
411                         m_packetcounter.print(infostream);
412                         m_packetcounter.clear();
413                 }
414         }
415
416         // UGLY hack to fix 2 second startup delay caused by non existent
417         // server client startup synchronization in local server or singleplayer mode
418         static bool initial_step = true;
419         if (initial_step) {
420                 initial_step = false;
421         }
422         else if(m_state == LC_Created) {
423                 float &counter = m_connection_reinit_timer;
424                 counter -= dtime;
425                 if(counter <= 0.0) {
426                         counter = 2.0;
427
428                         LocalPlayer *myplayer = m_env.getLocalPlayer();
429                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
430
431                         sendInit(myplayer->getName());
432                 }
433
434                 // Not connected, return
435                 return;
436         }
437
438         /*
439                 Do stuff if connected
440         */
441
442         /*
443                 Run Map's timers and unload unused data
444         */
445         const float map_timer_and_unload_dtime = 5.25;
446         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
447                 std::vector<v3s16> deleted_blocks;
448                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
449                         std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
450                         g_settings->getS32("client_mapblock_limit"),
451                         &deleted_blocks);
452
453                 /*
454                         Send info to server
455                         NOTE: This loop is intentionally iterated the way it is.
456                 */
457
458                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
459                 std::vector<v3s16> sendlist;
460                 for(;;) {
461                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
462                                 if(sendlist.empty())
463                                         break;
464                                 /*
465                                         [0] u16 command
466                                         [2] u8 count
467                                         [3] v3s16 pos_0
468                                         [3+6] v3s16 pos_1
469                                         ...
470                                 */
471
472                                 sendDeletedBlocks(sendlist);
473
474                                 if(i == deleted_blocks.end())
475                                         break;
476
477                                 sendlist.clear();
478                         }
479
480                         sendlist.push_back(*i);
481                         ++i;
482                 }
483         }
484
485         /*
486                 Send pending messages on out chat queue
487         */
488         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
489                 sendChatMessage(m_out_chat_queue.front());
490                 m_out_chat_queue.pop();
491         }
492
493         /*
494                 Handle environment
495         */
496         LocalPlayer *player = m_env.getLocalPlayer();
497
498         // Step environment (also handles player controls)
499         m_env.step(dtime);
500         m_sound->step(dtime);
501
502         /*
503                 Get events
504         */
505         while (m_env.hasClientEnvEvents()) {
506                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
507
508                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
509                         u16 damage = envEvent.player_damage.amount;
510
511                         if (envEvent.player_damage.send_to_server)
512                                 sendDamage(damage);
513
514                         // Add to ClientEvent queue
515                         ClientEvent *event = new ClientEvent();
516                         event->type = CE_PLAYER_DAMAGE;
517                         event->player_damage.amount = damage;
518                         event->player_damage.effect = true;
519                         m_client_event_queue.push(event);
520                 }
521         }
522
523         /*
524                 Print some info
525         */
526         float &counter = m_avg_rtt_timer;
527         counter += dtime;
528         if(counter >= 10) {
529                 counter = 0.0;
530                 // connectedAndInitialized() is true, peer exists.
531                 float avg_rtt = getRTT();
532                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
533         }
534
535         /*
536                 Send player position to server
537         */
538         {
539                 float &counter = m_playerpos_send_timer;
540                 counter += dtime;
541                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
542                 {
543                         counter = 0.0;
544                         sendPlayerPos();
545                 }
546         }
547
548         /*
549                 Replace updated meshes
550         */
551         {
552                 int num_processed_meshes = 0;
553                 std::vector<v3s16> blocks_to_ack;
554                 bool force_update_shadows = false;
555                 MeshUpdateResult r;
556                 while (m_mesh_update_manager.getNextResult(r))
557                 {
558                         num_processed_meshes++;
559
560                         std::vector<MinimapMapblock*> minimap_mapblocks;
561                         bool do_mapper_update = true;
562
563                         MapSector *sector = m_env.getMap().emergeSector(v2s16(r.p.X, r.p.Z));
564
565                         MapBlock *block = sector->getBlockNoCreateNoEx(r.p.Y);
566
567                         // The block in question is not visible (perhaps it is culled at the server),
568                         // create a blank block just to hold the chunk's mesh.
569                         // If the block becomes visible later it will replace the blank block.
570                         if (!block && r.mesh)
571                                 block = sector->createBlankBlock(r.p.Y);
572
573                         if (block) {
574                                 // Delete the old mesh
575                                 delete block->mesh;
576                                 block->mesh = nullptr;
577
578                                 if (r.mesh) {
579                                         minimap_mapblocks = r.mesh->moveMinimapMapblocks();
580                                         if (minimap_mapblocks.empty())
581                                                 do_mapper_update = false;
582
583                                         bool is_empty = true;
584                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
585                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
586                                                         is_empty = false;
587
588                                         if (is_empty)
589                                                 delete r.mesh;
590                                         else {
591                                                 // Replace with the new mesh
592                                                 block->mesh = r.mesh;
593                                                 if (r.urgent)
594                                                         force_update_shadows = true;
595                                         }
596                                 }
597                         } else {
598                                 delete r.mesh;
599                         }
600
601                         for (auto p : r.solid_sides) {
602                                 auto block = m_env.getMap().getBlockNoCreateNoEx(p.first);
603                                 if (block)
604                                         block->solid_sides = p.second;
605                         }
606
607                         if (m_minimap && do_mapper_update) {
608                                 v3s16 ofs;
609
610                                 // See also mapblock_mesh.cpp for the code that creates the array of minimap blocks.
611                                 for (ofs.Z = 0; ofs.Z < m_mesh_grid.cell_size; ofs.Z++)
612                                 for (ofs.Y = 0; ofs.Y < m_mesh_grid.cell_size; ofs.Y++)
613                                 for (ofs.X = 0; ofs.X < m_mesh_grid.cell_size; ofs.X++) {
614                                         size_t i = m_mesh_grid.getOffsetIndex(ofs);
615                                         if (i < minimap_mapblocks.size() && minimap_mapblocks[i])
616                                                 m_minimap->addBlock(r.p + ofs, minimap_mapblocks[i]);
617                                 }
618                         }
619
620                         for (auto p : r.ack_list) {
621                                 if (blocks_to_ack.size() == 255) {
622                                         sendGotBlocks(blocks_to_ack);
623                                         blocks_to_ack.clear();
624                                 }
625
626                                 blocks_to_ack.emplace_back(p);
627                         }
628
629                         for (auto block : r.map_blocks)
630                                 if (block)
631                                         block->refDrop();
632                 }
633                 if (blocks_to_ack.size() > 0) {
634                                 // Acknowledge block(s)
635                                 sendGotBlocks(blocks_to_ack);
636                 }
637
638                 if (num_processed_meshes > 0)
639                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
640
641                 auto shadow_renderer = RenderingEngine::get_shadow_renderer();
642                 if (shadow_renderer && force_update_shadows)
643                         shadow_renderer->setForceUpdateShadowMap();
644         }
645
646         /*
647                 Load fetched media
648         */
649         if (m_media_downloader && m_media_downloader->isStarted()) {
650                 m_media_downloader->step(this);
651                 if (m_media_downloader->isDone()) {
652                         delete m_media_downloader;
653                         m_media_downloader = NULL;
654                 }
655         }
656         {
657                 // Acknowledge dynamic media downloads to server
658                 std::vector<u32> done;
659                 for (auto it = m_pending_media_downloads.begin();
660                                 it != m_pending_media_downloads.end();) {
661                         assert(it->second->isStarted());
662                         it->second->step(this);
663                         if (it->second->isDone()) {
664                                 done.emplace_back(it->first);
665
666                                 it = m_pending_media_downloads.erase(it);
667                         } else {
668                                 it++;
669                         }
670
671                         if (done.size() == 255) { // maximum in one packet
672                                 sendHaveMedia(done);
673                                 done.clear();
674                         }
675                 }
676                 if (!done.empty())
677                         sendHaveMedia(done);
678         }
679
680         /*
681                 If the server didn't update the inventory in a while, revert
682                 the local inventory (so the player notices the lag problem
683                 and knows something is wrong).
684         */
685         if (m_inventory_from_server) {
686                 float interval = 10.0f;
687                 float count_before = std::floor(m_inventory_from_server_age / interval);
688
689                 m_inventory_from_server_age += dtime;
690
691                 float count_after = std::floor(m_inventory_from_server_age / interval);
692
693                 if (count_after != count_before) {
694                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
695                         // Reset the locally changed inventory to the authoritative inventory
696                         player->inventory = *m_inventory_from_server;
697                         m_update_wielded_item = true;
698                 }
699         }
700
701         /*
702                 Update positions of sounds attached to objects
703         */
704         {
705                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
706                         int client_id = m_sounds_to_object.first;
707                         u16 object_id = m_sounds_to_object.second;
708                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
709                         if (!cao)
710                                 continue;
711                         m_sound->updateSoundPosition(client_id, cao->getPosition());
712                 }
713         }
714
715         /*
716                 Handle removed remotely initiated sounds
717         */
718         m_removed_sounds_check_timer += dtime;
719         if(m_removed_sounds_check_timer >= 2.32) {
720                 m_removed_sounds_check_timer = 0;
721                 // Find removed sounds and clear references to them
722                 std::vector<s32> removed_server_ids;
723                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
724                                 i != m_sounds_server_to_client.end();) {
725                         s32 server_id = i->first;
726                         int client_id = i->second;
727                         ++i;
728                         if(!m_sound->soundExists(client_id)) {
729                                 m_sounds_server_to_client.erase(server_id);
730                                 m_sounds_client_to_server.erase(client_id);
731                                 m_sounds_to_objects.erase(client_id);
732                                 removed_server_ids.push_back(server_id);
733                         }
734                 }
735
736                 // Sync to server
737                 if(!removed_server_ids.empty()) {
738                         sendRemovedSounds(removed_server_ids);
739                 }
740         }
741
742         // Write changes to the mod storage
743         m_mod_storage_save_timer -= dtime;
744         if (m_mod_storage_save_timer <= 0.0f) {
745                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
746                 m_mod_storage_database->endSave();
747                 m_mod_storage_database->beginSave();
748         }
749
750         // Write server map
751         if (m_localdb && m_localdb_save_interval.step(dtime,
752                         m_cache_save_interval)) {
753                 m_localdb->endSave();
754                 m_localdb->beginSave();
755         }
756 }
757
758 bool Client::loadMedia(const std::string &data, const std::string &filename,
759         bool from_media_push)
760 {
761         std::string name;
762
763         const char *image_ext[] = {
764                 ".png", ".jpg", ".bmp", ".tga",
765                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
766                 NULL
767         };
768         name = removeStringEnd(filename, image_ext);
769         if (!name.empty()) {
770                 TRACESTREAM(<< "Client: Attempting to load image "
771                         << "file \"" << filename << "\"" << std::endl);
772
773                 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
774                 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
775
776                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
777                                 data.c_str(), data.size(), "_tempreadfile");
778
779                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
780
781                 // Read image
782                 video::IImage *img = vdrv->createImageFromFile(rfile);
783                 if (!img) {
784                         errorstream<<"Client: Cannot create image from data of "
785                                         <<"file \""<<filename<<"\""<<std::endl;
786                         rfile->drop();
787                         return false;
788                 }
789
790                 m_tsrc->insertSourceImage(filename, img);
791                 img->drop();
792                 rfile->drop();
793                 return true;
794         }
795
796         const char *sound_ext[] = {
797                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
798                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
799                 ".ogg", NULL
800         };
801         name = removeStringEnd(filename, sound_ext);
802         if (!name.empty()) {
803                 TRACESTREAM(<< "Client: Attempting to load sound "
804                         << "file \"" << filename << "\"" << std::endl);
805                 return m_sound->loadSoundData(name, data);
806         }
807
808         const char *model_ext[] = {
809                 ".x", ".b3d", ".md2", ".obj",
810                 NULL
811         };
812         name = removeStringEnd(filename, model_ext);
813         if (!name.empty()) {
814                 verbosestream<<"Client: Storing model into memory: "
815                                 <<"\""<<filename<<"\""<<std::endl;
816                 if(m_mesh_data.count(filename))
817                         errorstream<<"Multiple models with name \""<<filename.c_str()
818                                         <<"\" found; replacing previous model"<<std::endl;
819                 m_mesh_data[filename] = data;
820                 return true;
821         }
822
823         const char *translate_ext[] = {
824                 ".tr", NULL
825         };
826         name = removeStringEnd(filename, translate_ext);
827         if (!name.empty()) {
828                 if (from_media_push)
829                         return false;
830                 TRACESTREAM(<< "Client: Loading translation: "
831                                 << "\"" << filename << "\"" << std::endl);
832                 g_client_translations->loadTranslation(data);
833                 return true;
834         }
835
836         errorstream << "Client: Don't know how to load file \""
837                 << filename << "\"" << std::endl;
838         return false;
839 }
840
841 // Virtual methods from con::PeerHandler
842 void Client::peerAdded(con::Peer *peer)
843 {
844         infostream << "Client::peerAdded(): peer->id="
845                         << peer->id << std::endl;
846 }
847
848 void Client::deletingPeer(con::Peer *peer, bool timeout)
849 {
850         infostream << "Client::deletingPeer(): "
851                         "Server Peer is getting deleted "
852                         << "(timeout=" << timeout << ")" << std::endl;
853
854         m_access_denied = true;
855         if (timeout)
856                 m_access_denied_reason = gettext("Connection timed out.");
857         else if (m_access_denied_reason.empty())
858                 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
859 }
860
861 /*
862         u16 command
863         u16 number of files requested
864         for each file {
865                 u16 length of name
866                 string name
867         }
868 */
869 void Client::request_media(const std::vector<std::string> &file_requests)
870 {
871         std::ostringstream os(std::ios_base::binary);
872         writeU16(os, TOSERVER_REQUEST_MEDIA);
873         size_t file_requests_size = file_requests.size();
874
875         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
876
877         // Packet dynamicly resized
878         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
879
880         pkt << (u16) (file_requests_size & 0xFFFF);
881
882         for (const std::string &file_request : file_requests) {
883                 pkt << file_request;
884         }
885
886         Send(&pkt);
887
888         infostream << "Client: Sending media request list to server ("
889                         << file_requests.size() << " files, packet size "
890                         << pkt.getSize() << ")" << std::endl;
891 }
892
893 void Client::initLocalMapSaving(const Address &address,
894                 const std::string &hostname,
895                 bool is_local_server)
896 {
897         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
898                 return;
899         }
900
901         std::string world_path;
902 #define set_world_path(hostname) \
903         world_path = porting::path_user \
904                 + DIR_DELIM + "worlds" \
905                 + DIR_DELIM + "server_" \
906                 + hostname + "_" + std::to_string(address.getPort());
907
908         set_world_path(hostname);
909         if (!fs::IsDir(world_path)) {
910                 std::string hostname_escaped = hostname;
911                 str_replace(hostname_escaped, ':', '_');
912                 set_world_path(hostname_escaped);
913         }
914 #undef set_world_path
915         fs::CreateAllDirs(world_path);
916
917         m_localdb = new MapDatabaseSQLite3(world_path);
918         m_localdb->beginSave();
919         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
920 }
921
922 void Client::ReceiveAll()
923 {
924         NetworkPacket pkt;
925         u64 start_ms = porting::getTimeMs();
926         const u64 budget = 10;
927         for(;;) {
928                 // Limit time even if there would be huge amounts of data to
929                 // process
930                 if (porting::getTimeMs() > start_ms + budget) {
931                         infostream << "Client::ReceiveAll(): "
932                                         "Packet processing budget exceeded." << std::endl;
933                         break;
934                 }
935
936                 pkt.clear();
937                 try {
938                         if (!m_con->TryReceive(&pkt))
939                                 break;
940                         ProcessData(&pkt);
941                 } catch (const con::InvalidIncomingDataException &e) {
942                         infostream << "Client::ReceiveAll(): "
943                                         "InvalidIncomingDataException: what()="
944                                          << e.what() << std::endl;
945                 }
946         }
947 }
948
949 inline void Client::handleCommand(NetworkPacket* pkt)
950 {
951         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
952         (this->*opHandle.handler)(pkt);
953 }
954
955 /*
956         sender_peer_id given to this shall be quaranteed to be a valid peer
957 */
958 void Client::ProcessData(NetworkPacket *pkt)
959 {
960         ToClientCommand command = (ToClientCommand) pkt->getCommand();
961         u32 sender_peer_id = pkt->getPeerId();
962
963         //infostream<<"Client: received command="<<command<<std::endl;
964         m_packetcounter.add((u16)command);
965         g_profiler->graphAdd("client_received_packets", 1);
966
967         /*
968                 If this check is removed, be sure to change the queue
969                 system to know the ids
970         */
971         if(sender_peer_id != PEER_ID_SERVER) {
972                 infostream << "Client::ProcessData(): Discarding data not "
973                         "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
974                         << std::endl;
975                 return;
976         }
977
978         // Command must be handled into ToClientCommandHandler
979         if (command >= TOCLIENT_NUM_MSG_TYPES) {
980                 infostream << "Client: Ignoring unknown command "
981                         << command << std::endl;
982                 return;
983         }
984
985         /*
986          * Those packets are handled before m_server_ser_ver is set, it's normal
987          * But we must use the new ToClientConnectionState in the future,
988          * as a byte mask
989          */
990         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
991                 handleCommand(pkt);
992                 return;
993         }
994
995         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
996                 infostream << "Client: Server serialization"
997                                 " format invalid or not initialized."
998                                 " Skipping incoming command=" << command << std::endl;
999                 return;
1000         }
1001
1002         /*
1003           Handle runtime commands
1004         */
1005
1006         handleCommand(pkt);
1007 }
1008
1009 void Client::Send(NetworkPacket* pkt)
1010 {
1011         m_con->Send(PEER_ID_SERVER,
1012                 serverCommandFactoryTable[pkt->getCommand()].channel,
1013                 pkt,
1014                 serverCommandFactoryTable[pkt->getCommand()].reliable);
1015 }
1016
1017 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
1018 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
1019 {
1020         v3f pf           = myplayer->getPosition() * 100;
1021         v3f sf           = myplayer->getSpeed() * 100;
1022         s32 pitch        = myplayer->getPitch() * 100;
1023         s32 yaw          = myplayer->getYaw() * 100;
1024         u32 keyPressed   = myplayer->control.getKeysPressed();
1025         // scaled by 80, so that pi can fit into a u8
1026         u8 fov           = clientMap->getCameraFov() * 80;
1027         u8 wanted_range  = MYMIN(255,
1028                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
1029
1030         v3s32 position(pf.X, pf.Y, pf.Z);
1031         v3s32 speed(sf.X, sf.Y, sf.Z);
1032
1033         /*
1034                 Format:
1035                 [0] v3s32 position*100
1036                 [12] v3s32 speed*100
1037                 [12+12] s32 pitch*100
1038                 [12+12+4] s32 yaw*100
1039                 [12+12+4+4] u32 keyPressed
1040                 [12+12+4+4+4] u8 fov*80
1041                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
1042         */
1043         *pkt << position << speed << pitch << yaw << keyPressed;
1044         *pkt << fov << wanted_range;
1045 }
1046
1047 void Client::interact(InteractAction action, const PointedThing& pointed)
1048 {
1049         if(m_state != LC_Ready) {
1050                 errorstream << "Client::interact() "
1051                                 "Canceled (not connected)"
1052                                 << std::endl;
1053                 return;
1054         }
1055
1056         LocalPlayer *myplayer = m_env.getLocalPlayer();
1057         if (myplayer == NULL)
1058                 return;
1059
1060         /*
1061                 [0] u16 command
1062                 [2] u8 action
1063                 [3] u16 item
1064                 [5] u32 length of the next item (plen)
1065                 [9] serialized PointedThing
1066                 [9 + plen] player position information
1067         */
1068
1069         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1070
1071         pkt << (u8)action;
1072         pkt << myplayer->getWieldIndex();
1073
1074         std::ostringstream tmp_os(std::ios::binary);
1075         pointed.serialize(tmp_os);
1076
1077         pkt.putLongString(tmp_os.str());
1078
1079         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1080
1081         Send(&pkt);
1082 }
1083
1084 void Client::deleteAuthData()
1085 {
1086         if (!m_auth_data)
1087                 return;
1088
1089         switch (m_chosen_auth_mech) {
1090                 case AUTH_MECHANISM_FIRST_SRP:
1091                         break;
1092                 case AUTH_MECHANISM_SRP:
1093                 case AUTH_MECHANISM_LEGACY_PASSWORD:
1094                         srp_user_delete((SRPUser *) m_auth_data);
1095                         m_auth_data = NULL;
1096                         break;
1097                 case AUTH_MECHANISM_NONE:
1098                         break;
1099         }
1100         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1101 }
1102
1103
1104 AuthMechanism Client::choseAuthMech(const u32 mechs)
1105 {
1106         if (mechs & AUTH_MECHANISM_SRP)
1107                 return AUTH_MECHANISM_SRP;
1108
1109         if (mechs & AUTH_MECHANISM_FIRST_SRP)
1110                 return AUTH_MECHANISM_FIRST_SRP;
1111
1112         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1113                 return AUTH_MECHANISM_LEGACY_PASSWORD;
1114
1115         return AUTH_MECHANISM_NONE;
1116 }
1117
1118 void Client::sendInit(const std::string &playerName)
1119 {
1120         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1121
1122         // we don't support network compression yet
1123         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1124
1125         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1126         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1127         pkt << playerName;
1128
1129         Send(&pkt);
1130 }
1131
1132 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1133 {
1134         m_chosen_auth_mech = chosen_auth_mechanism;
1135
1136         switch (chosen_auth_mechanism) {
1137                 case AUTH_MECHANISM_FIRST_SRP: {
1138                         // send srp verifier to server
1139                         std::string verifier;
1140                         std::string salt;
1141                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
1142                                 &verifier, &salt);
1143
1144                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1145                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1146
1147                         Send(&resp_pkt);
1148                         break;
1149                 }
1150                 case AUTH_MECHANISM_SRP:
1151                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1152                         u8 based_on = 1;
1153
1154                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1155                                 m_password = translate_password(getPlayerName(), m_password);
1156                                 based_on = 0;
1157                         }
1158
1159                         std::string playername_u = lowercase(getPlayerName());
1160                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1161                                 getPlayerName().c_str(), playername_u.c_str(),
1162                                 (const unsigned char *) m_password.c_str(),
1163                                 m_password.length(), NULL, NULL);
1164                         char *bytes_A = 0;
1165                         size_t len_A = 0;
1166                         SRP_Result res = srp_user_start_authentication(
1167                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1168                                 (unsigned char **) &bytes_A, &len_A);
1169                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1170
1171                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1172                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1173                         Send(&resp_pkt);
1174                         break;
1175                 }
1176                 case AUTH_MECHANISM_NONE:
1177                         break; // not handled in this method
1178         }
1179 }
1180
1181 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1182 {
1183         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1184
1185         pkt << (u8) blocks.size();
1186
1187         for (const v3s16 &block : blocks) {
1188                 pkt << block;
1189         }
1190
1191         Send(&pkt);
1192 }
1193
1194 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1195 {
1196         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1197         pkt << (u8) blocks.size();
1198         for (const v3s16 &block : blocks)
1199                 pkt << block;
1200
1201         Send(&pkt);
1202 }
1203
1204 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1205 {
1206         size_t server_ids = soundList.size();
1207         assert(server_ids <= 0xFFFF);
1208
1209         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1210
1211         pkt << (u16) (server_ids & 0xFFFF);
1212
1213         for (s32 sound_id : soundList)
1214                 pkt << sound_id;
1215
1216         Send(&pkt);
1217 }
1218
1219 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1220                 const StringMap &fields)
1221 {
1222         size_t fields_size = fields.size();
1223
1224         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1225
1226         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1227
1228         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1229
1230         StringMap::const_iterator it;
1231         for (it = fields.begin(); it != fields.end(); ++it) {
1232                 const std::string &name = it->first;
1233                 const std::string &value = it->second;
1234                 pkt << name;
1235                 pkt.putLongString(value);
1236         }
1237
1238         Send(&pkt);
1239 }
1240
1241 void Client::sendInventoryFields(const std::string &formname,
1242                 const StringMap &fields)
1243 {
1244         size_t fields_size = fields.size();
1245         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1246
1247         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1248         pkt << formname << (u16) (fields_size & 0xFFFF);
1249
1250         StringMap::const_iterator it;
1251         for (it = fields.begin(); it != fields.end(); ++it) {
1252                 const std::string &name  = it->first;
1253                 const std::string &value = it->second;
1254                 pkt << name;
1255                 pkt.putLongString(value);
1256         }
1257
1258         Send(&pkt);
1259 }
1260
1261 void Client::sendInventoryAction(InventoryAction *a)
1262 {
1263         std::ostringstream os(std::ios_base::binary);
1264
1265         a->serialize(os);
1266
1267         // Make data buffer
1268         std::string s = os.str();
1269
1270         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1271         pkt.putRawString(s.c_str(),s.size());
1272
1273         Send(&pkt);
1274 }
1275
1276 bool Client::canSendChatMessage() const
1277 {
1278         u32 now = time(NULL);
1279         float time_passed = now - m_last_chat_message_sent;
1280
1281         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1282                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1283
1284         if (virt_chat_message_allowance < 1.0f)
1285                 return false;
1286
1287         return true;
1288 }
1289
1290 void Client::sendChatMessage(const std::wstring &message)
1291 {
1292         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1293         if (canSendChatMessage()) {
1294                 u32 now = time(NULL);
1295                 float time_passed = now - m_last_chat_message_sent;
1296                 m_last_chat_message_sent = now;
1297
1298                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1299                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1300                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1301
1302                 m_chat_message_allowance -= 1.0f;
1303
1304                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1305
1306                 pkt << message;
1307
1308                 Send(&pkt);
1309         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
1310                 m_out_chat_queue.push(message);
1311         } else {
1312                 infostream << "Could not queue chat message because maximum out chat queue size ("
1313                                 << max_queue_size << ") is reached." << std::endl;
1314         }
1315 }
1316
1317 void Client::clearOutChatQueue()
1318 {
1319         m_out_chat_queue = std::queue<std::wstring>();
1320 }
1321
1322 void Client::sendChangePassword(const std::string &oldpassword,
1323         const std::string &newpassword)
1324 {
1325         LocalPlayer *player = m_env.getLocalPlayer();
1326         if (player == NULL)
1327                 return;
1328
1329         // get into sudo mode and then send new password to server
1330         m_password = oldpassword;
1331         m_new_password = newpassword;
1332         startAuth(choseAuthMech(m_sudo_auth_methods));
1333 }
1334
1335
1336 void Client::sendDamage(u16 damage)
1337 {
1338         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1339         pkt << damage;
1340         Send(&pkt);
1341 }
1342
1343 void Client::sendRespawn()
1344 {
1345         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1346         Send(&pkt);
1347 }
1348
1349 void Client::sendReady()
1350 {
1351         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1352                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1353
1354         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1355                 << (u8) 0 << (u16) strlen(g_version_hash);
1356
1357         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1358         pkt << (u16)FORMSPEC_API_VERSION;
1359         Send(&pkt);
1360 }
1361
1362 void Client::sendPlayerPos()
1363 {
1364         LocalPlayer *player = m_env.getLocalPlayer();
1365         if (!player)
1366                 return;
1367
1368         // Save bandwidth by only updating position when
1369         // player is not dead and something changed
1370
1371         if (m_activeobjects_received && player->isDead())
1372                 return;
1373
1374         ClientMap &map = m_env.getClientMap();
1375         u8 camera_fov   = map.getCameraFov();
1376         u8 wanted_range = map.getControl().wanted_range;
1377
1378         u32 keyPressed = player->control.getKeysPressed();
1379
1380         if (
1381                         player->last_position     == player->getPosition() &&
1382                         player->last_speed        == player->getSpeed()    &&
1383                         player->last_pitch        == player->getPitch()    &&
1384                         player->last_yaw          == player->getYaw()      &&
1385                         player->last_keyPressed   == keyPressed            &&
1386                         player->last_camera_fov   == camera_fov            &&
1387                         player->last_wanted_range == wanted_range)
1388                 return;
1389
1390         player->last_position     = player->getPosition();
1391         player->last_speed        = player->getSpeed();
1392         player->last_pitch        = player->getPitch();
1393         player->last_yaw          = player->getYaw();
1394         player->last_keyPressed   = keyPressed;
1395         player->last_camera_fov   = camera_fov;
1396         player->last_wanted_range = wanted_range;
1397
1398         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1399
1400         writePlayerPos(player, &map, &pkt);
1401
1402         Send(&pkt);
1403 }
1404
1405 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1406 {
1407         NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1408
1409         sanity_check(tokens.size() < 256);
1410
1411         pkt << static_cast<u8>(tokens.size());
1412         for (u32 token : tokens)
1413                 pkt << token;
1414
1415         Send(&pkt);
1416 }
1417
1418 void Client::removeNode(v3s16 p)
1419 {
1420         std::map<v3s16, MapBlock*> modified_blocks;
1421
1422         try {
1423                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1424         }
1425         catch(InvalidPositionException &e) {
1426         }
1427
1428         for (const auto &modified_block : modified_blocks) {
1429                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1430         }
1431 }
1432
1433 /**
1434  * Helper function for Client Side Modding
1435  * CSM restrictions are applied there, this should not be used for core engine
1436  * @param p
1437  * @param is_valid_position
1438  * @return
1439  */
1440 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1441 {
1442         if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1443                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1444                 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1445                         *is_valid_position = false;
1446                         return {};
1447                 }
1448         }
1449         return m_env.getMap().getNode(p, is_valid_position);
1450 }
1451
1452 int Client::CSMClampRadius(v3s16 pos, int radius)
1453 {
1454         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1455                 return radius;
1456         // This is approximate and will cause some allowed nodes to be excluded
1457         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1458         u32 distance = ppos.getDistanceFrom(pos);
1459         if (distance >= m_csm_restriction_noderange)
1460                 return 0;
1461         return std::min<int>(radius, m_csm_restriction_noderange - distance);
1462 }
1463
1464 v3s16 Client::CSMClampPos(v3s16 pos)
1465 {
1466         if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1467                 return pos;
1468         v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1469         const int range = m_csm_restriction_noderange;
1470         return v3s16(
1471                 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1472                 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1473                 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1474         );
1475 }
1476
1477 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1478 {
1479         //TimeTaker timer1("Client::addNode()");
1480
1481         std::map<v3s16, MapBlock*> modified_blocks;
1482
1483         try {
1484                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1485                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1486         }
1487         catch(InvalidPositionException &e) {
1488         }
1489
1490         for (const auto &modified_block : modified_blocks) {
1491                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1492         }
1493 }
1494
1495 void Client::setPlayerControl(PlayerControl &control)
1496 {
1497         LocalPlayer *player = m_env.getLocalPlayer();
1498         assert(player);
1499         player->control = control;
1500 }
1501
1502 void Client::setPlayerItem(u16 item)
1503 {
1504         m_env.getLocalPlayer()->setWieldIndex(item);
1505         m_update_wielded_item = true;
1506
1507         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1508         pkt << item;
1509         Send(&pkt);
1510 }
1511
1512 // Returns true once after the inventory of the local player
1513 // has been updated from the server.
1514 bool Client::updateWieldedItem()
1515 {
1516         if (!m_update_wielded_item)
1517                 return false;
1518
1519         m_update_wielded_item = false;
1520
1521         LocalPlayer *player = m_env.getLocalPlayer();
1522         assert(player);
1523         if (auto *list = player->inventory.getList("main"))
1524                 list->setModified(false);
1525         if (auto *list = player->inventory.getList("hand"))
1526                 list->setModified(false);
1527
1528         return true;
1529 }
1530
1531 scene::ISceneManager* Client::getSceneManager()
1532 {
1533         return m_rendering_engine->get_scene_manager();
1534 }
1535
1536 Inventory* Client::getInventory(const InventoryLocation &loc)
1537 {
1538         switch(loc.type){
1539         case InventoryLocation::UNDEFINED:
1540         {}
1541         break;
1542         case InventoryLocation::CURRENT_PLAYER:
1543         {
1544                 LocalPlayer *player = m_env.getLocalPlayer();
1545                 assert(player);
1546                 return &player->inventory;
1547         }
1548         break;
1549         case InventoryLocation::PLAYER:
1550         {
1551                 // Check if we are working with local player inventory
1552                 LocalPlayer *player = m_env.getLocalPlayer();
1553                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1554                         return NULL;
1555                 return &player->inventory;
1556         }
1557         break;
1558         case InventoryLocation::NODEMETA:
1559         {
1560                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1561                 if(!meta)
1562                         return NULL;
1563                 return meta->getInventory();
1564         }
1565         break;
1566         case InventoryLocation::DETACHED:
1567         {
1568                 if (m_detached_inventories.count(loc.name) == 0)
1569                         return NULL;
1570                 return m_detached_inventories[loc.name];
1571         }
1572         break;
1573         default:
1574                 FATAL_ERROR("Invalid inventory location type.");
1575                 break;
1576         }
1577         return NULL;
1578 }
1579
1580 void Client::inventoryAction(InventoryAction *a)
1581 {
1582         /*
1583                 Send it to the server
1584         */
1585         sendInventoryAction(a);
1586
1587         /*
1588                 Predict some local inventory changes
1589         */
1590         a->clientApply(this, this);
1591
1592         // Remove it
1593         delete a;
1594 }
1595
1596 float Client::getAnimationTime()
1597 {
1598         return m_animation_time;
1599 }
1600
1601 int Client::getCrackLevel()
1602 {
1603         return m_crack_level;
1604 }
1605
1606 v3s16 Client::getCrackPos()
1607 {
1608         return m_crack_pos;
1609 }
1610
1611 void Client::setCrack(int level, v3s16 pos)
1612 {
1613         int old_crack_level = m_crack_level;
1614         v3s16 old_crack_pos = m_crack_pos;
1615
1616         m_crack_level = level;
1617         m_crack_pos = pos;
1618
1619         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1620         {
1621                 // remove old crack
1622                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1623         }
1624         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1625         {
1626                 // add new crack
1627                 addUpdateMeshTaskForNode(pos, false, true);
1628         }
1629 }
1630
1631 u16 Client::getHP()
1632 {
1633         LocalPlayer *player = m_env.getLocalPlayer();
1634         assert(player);
1635         return player->hp;
1636 }
1637
1638 bool Client::getChatMessage(std::wstring &res)
1639 {
1640         if (m_chat_queue.empty())
1641                 return false;
1642
1643         ChatMessage *chatMessage = m_chat_queue.front();
1644         m_chat_queue.pop();
1645
1646         res = L"";
1647
1648         switch (chatMessage->type) {
1649                 case CHATMESSAGE_TYPE_RAW:
1650                 case CHATMESSAGE_TYPE_ANNOUNCE:
1651                 case CHATMESSAGE_TYPE_SYSTEM:
1652                         res = chatMessage->message;
1653                         break;
1654                 case CHATMESSAGE_TYPE_NORMAL: {
1655                         if (!chatMessage->sender.empty())
1656                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1657                         else
1658                                 res = chatMessage->message;
1659                         break;
1660                 }
1661                 default:
1662                         break;
1663         }
1664
1665         delete chatMessage;
1666         return true;
1667 }
1668
1669 void Client::typeChatMessage(const std::wstring &message)
1670 {
1671         // Discard empty line
1672         if (message.empty())
1673                 return;
1674
1675         // If message was consumed by script API, don't send it to server
1676         if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1677                 return;
1678
1679         // Send to others
1680         sendChatMessage(message);
1681 }
1682
1683 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1684 {
1685         // Check if the block exists to begin with. In the case when a non-existing
1686         // neighbor is automatically added, it may not. In that case we don't want
1687         // to tell the mesh update thread about it.
1688         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1689         if (b == NULL)
1690                 return;
1691
1692         m_mesh_update_manager.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1693 }
1694
1695 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1696 {
1697         m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1698 }
1699
1700 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1701 {
1702         {
1703                 v3s16 p = nodepos;
1704                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1705                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1706                                 <<std::endl;
1707         }
1708
1709         v3s16 blockpos = getNodeBlockPos(nodepos);
1710         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1711         m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1712         // Leading edge
1713         if (nodepos.X == blockpos_relative.X)
1714                 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1715         if (nodepos.Y == blockpos_relative.Y)
1716                 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1717         if (nodepos.Z == blockpos_relative.Z)
1718                 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1719 }
1720
1721 ClientEvent *Client::getClientEvent()
1722 {
1723         FATAL_ERROR_IF(m_client_event_queue.empty(),
1724                         "Cannot getClientEvent, queue is empty.");
1725
1726         ClientEvent *event = m_client_event_queue.front();
1727         m_client_event_queue.pop();
1728         return event;
1729 }
1730
1731 const Address Client::getServerAddress()
1732 {
1733         return m_con->GetPeerAddress(PEER_ID_SERVER);
1734 }
1735
1736 float Client::mediaReceiveProgress()
1737 {
1738         if (m_media_downloader)
1739                 return m_media_downloader->getProgress();
1740
1741         return 1.0; // downloader only exists when not yet done
1742 }
1743
1744 struct TextureUpdateArgs {
1745         gui::IGUIEnvironment *guienv;
1746         u64 last_time_ms;
1747         u16 last_percent;
1748         const wchar_t* text_base;
1749         ITextureSource *tsrc;
1750 };
1751
1752 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1753 {
1754                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1755                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1756
1757                 // update the loading menu -- if necessary
1758                 bool do_draw = false;
1759                 u64 time_ms = targs->last_time_ms;
1760                 if (cur_percent != targs->last_percent) {
1761                         targs->last_percent = cur_percent;
1762                         time_ms = porting::getTimeMs();
1763                         // only draw when the user will notice something:
1764                         do_draw = (time_ms - targs->last_time_ms > 100);
1765                 }
1766
1767                 if (do_draw) {
1768                         targs->last_time_ms = time_ms;
1769                         std::wostringstream strm;
1770                         strm << targs->text_base << L" " << targs->last_percent << L"%...";
1771                         m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1772                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1773                 }
1774 }
1775
1776 void Client::afterContentReceived()
1777 {
1778         infostream<<"Client::afterContentReceived() started"<<std::endl;
1779         assert(m_itemdef_received); // pre-condition
1780         assert(m_nodedef_received); // pre-condition
1781         assert(mediaReceived()); // pre-condition
1782
1783         const wchar_t* text = wgettext("Loading textures...");
1784
1785         // Clear cached pre-scaled 2D GUI images, as this cache
1786         // might have images with the same name but different
1787         // content from previous sessions.
1788         guiScalingCacheClear();
1789
1790         // Rebuild inherited images and recreate textures
1791         infostream<<"- Rebuilding images and textures"<<std::endl;
1792         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1793         m_tsrc->rebuildImagesAndTextures();
1794         delete[] text;
1795
1796         // Rebuild shaders
1797         infostream<<"- Rebuilding shaders"<<std::endl;
1798         text = wgettext("Rebuilding shaders...");
1799         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1800         m_shsrc->rebuildShaders();
1801         delete[] text;
1802
1803         // Update node aliases
1804         infostream<<"- Updating node aliases"<<std::endl;
1805         text = wgettext("Initializing nodes...");
1806         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1807         m_nodedef->updateAliases(m_itemdef);
1808         for (const auto &path : getTextureDirs()) {
1809                 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1810                 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1811                 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1812         }
1813         m_nodedef->setNodeRegistrationStatus(true);
1814         m_nodedef->runNodeResolveCallbacks();
1815         delete[] text;
1816
1817         // Update node textures and assign shaders to each tile
1818         infostream<<"- Updating node textures"<<std::endl;
1819         TextureUpdateArgs tu_args;
1820         tu_args.guienv = guienv;
1821         tu_args.last_time_ms = porting::getTimeMs();
1822         tu_args.last_percent = 0;
1823         tu_args.text_base = wgettext("Initializing nodes");
1824         tu_args.tsrc = m_tsrc;
1825         m_nodedef->updateTextures(this, &tu_args);
1826         delete[] tu_args.text_base;
1827
1828         // Start mesh update thread after setting up content definitions
1829         infostream<<"- Starting mesh update thread"<<std::endl;
1830         m_mesh_update_manager.start();
1831
1832         m_state = LC_Ready;
1833         sendReady();
1834
1835         if (m_mods_loaded)
1836                 m_script->on_client_ready(m_env.getLocalPlayer());
1837
1838         text = wgettext("Done!");
1839         m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1840         infostream<<"Client::afterContentReceived() done"<<std::endl;
1841         delete[] text;
1842 }
1843
1844 float Client::getRTT()
1845 {
1846         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1847 }
1848
1849 float Client::getCurRate()
1850 {
1851         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1852                         m_con->getLocalStat(con::CUR_DL_RATE));
1853 }
1854
1855 void Client::makeScreenshot()
1856 {
1857         irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1858         irr::video::IImage* const raw_image = driver->createScreenShot();
1859
1860         if (!raw_image)
1861                 return;
1862
1863         const struct tm tm = mt_localtime();
1864
1865         char timetstamp_c[64];
1866         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1867
1868         std::string screenshot_dir;
1869
1870         if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1871                 screenshot_dir = g_settings->get("screenshot_path");
1872         else
1873                 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1874
1875         std::string filename_base = screenshot_dir
1876                         + DIR_DELIM
1877                         + std::string("screenshot_")
1878                         + std::string(timetstamp_c);
1879         std::string filename_ext = "." + g_settings->get("screenshot_format");
1880         std::string filename;
1881
1882         // Create the directory if it doesn't already exist.
1883         // Otherwise, saving the screenshot would fail.
1884         fs::CreateDir(screenshot_dir);
1885
1886         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1887         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1888
1889         // Try to find a unique filename
1890         unsigned serial = 0;
1891
1892         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1893                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1894                 std::ifstream tmp(filename.c_str());
1895                 if (!tmp.good())
1896                         break;  // File did not apparently exist, we'll go with it
1897                 serial++;
1898         }
1899
1900         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1901                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1902         } else {
1903                 irr::video::IImage* const image =
1904                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1905
1906                 if (image) {
1907                         raw_image->copyTo(image);
1908
1909                         std::ostringstream sstr;
1910                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1911                                 sstr << "Saved screenshot to '" << filename << "'";
1912                         } else {
1913                                 sstr << "Failed to save screenshot '" << filename << "'";
1914                         }
1915                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1916                                         utf8_to_wide(sstr.str())));
1917                         infostream << sstr.str() << std::endl;
1918                         image->drop();
1919                 }
1920         }
1921
1922         raw_image->drop();
1923 }
1924
1925 bool Client::shouldShowMinimap() const
1926 {
1927         return !m_minimap_disabled_by_server;
1928 }
1929
1930 void Client::pushToEventQueue(ClientEvent *event)
1931 {
1932         m_client_event_queue.push(event);
1933 }
1934
1935 void Client::showMinimap(const bool show)
1936 {
1937         m_game_ui->showMinimap(show);
1938 }
1939
1940 // IGameDef interface
1941 // Under envlock
1942 IItemDefManager* Client::getItemDefManager()
1943 {
1944         return m_itemdef;
1945 }
1946 const NodeDefManager* Client::getNodeDefManager()
1947 {
1948         return m_nodedef;
1949 }
1950 ICraftDefManager* Client::getCraftDefManager()
1951 {
1952         return NULL;
1953         //return m_craftdef;
1954 }
1955 ITextureSource* Client::getTextureSource()
1956 {
1957         return m_tsrc;
1958 }
1959 IWritableShaderSource* Client::getShaderSource()
1960 {
1961         return m_shsrc;
1962 }
1963
1964 u16 Client::allocateUnknownNodeId(const std::string &name)
1965 {
1966         errorstream << "Client::allocateUnknownNodeId(): "
1967                         << "Client cannot allocate node IDs" << std::endl;
1968         FATAL_ERROR("Client allocated unknown node");
1969
1970         return CONTENT_IGNORE;
1971 }
1972 ISoundManager* Client::getSoundManager()
1973 {
1974         return m_sound;
1975 }
1976 MtEventManager* Client::getEventManager()
1977 {
1978         return m_event;
1979 }
1980
1981 ParticleManager* Client::getParticleManager()
1982 {
1983         return &m_particle_manager;
1984 }
1985
1986 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1987 {
1988         StringMap::const_iterator it = m_mesh_data.find(filename);
1989         if (it == m_mesh_data.end()) {
1990                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1991                         << "\"" << std::endl;
1992                 return NULL;
1993         }
1994         const std::string &data    = it->second;
1995
1996         // Create the mesh, remove it from cache and return it
1997         // This allows unique vertex colors and other properties for each instance
1998         io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1999                         data.c_str(), data.size(), filename.c_str());
2000         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
2001
2002         scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
2003         rfile->drop();
2004         if (!mesh)
2005                 return nullptr;
2006         mesh->grab();
2007         if (!cache)
2008                 m_rendering_engine->removeMesh(mesh);
2009         return mesh;
2010 }
2011
2012 const std::string* Client::getModFile(std::string filename)
2013 {
2014         // strip dir delimiter from beginning of path
2015         auto pos = filename.find_first_of(':');
2016         if (pos == std::string::npos)
2017                 return nullptr;
2018         pos++;
2019         auto pos2 = filename.find_first_not_of('/', pos);
2020         if (pos2 > pos)
2021                 filename.erase(pos, pos2 - pos);
2022
2023         StringMap::const_iterator it = m_mod_vfs.find(filename);
2024         if (it == m_mod_vfs.end())
2025                 return nullptr;
2026         return &it->second;
2027 }
2028
2029 /*
2030  * Mod channels
2031  */
2032
2033 bool Client::joinModChannel(const std::string &channel)
2034 {
2035         if (m_modchannel_mgr->channelRegistered(channel))
2036                 return false;
2037
2038         NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2039         pkt << channel;
2040         Send(&pkt);
2041
2042         m_modchannel_mgr->joinChannel(channel, 0);
2043         return true;
2044 }
2045
2046 bool Client::leaveModChannel(const std::string &channel)
2047 {
2048         if (!m_modchannel_mgr->channelRegistered(channel))
2049                 return false;
2050
2051         NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2052         pkt << channel;
2053         Send(&pkt);
2054
2055         m_modchannel_mgr->leaveChannel(channel, 0);
2056         return true;
2057 }
2058
2059 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2060 {
2061         if (!m_modchannel_mgr->canWriteOnChannel(channel))
2062                 return false;
2063
2064         if (message.size() > STRING_MAX_LEN) {
2065                 warningstream << "ModChannel message too long, dropping before sending "
2066                                 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2067                                 << channel << ")" << std::endl;
2068                 return false;
2069         }
2070
2071         // @TODO: do some client rate limiting
2072         NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2073         pkt << channel << message;
2074         Send(&pkt);
2075         return true;
2076 }
2077
2078 ModChannel* Client::getModChannel(const std::string &channel)
2079 {
2080         return m_modchannel_mgr->getModChannel(channel);
2081 }