3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
44 #include "mapsector.h"
46 #include "modchannels.h"
47 #include "content/mods.h"
51 #include "clientmap.h"
52 #include "clientmedia.h"
54 #include "database/database-files.h"
55 #include "database/database-sqlite3.h"
56 #include "serialization.h"
57 #include "guiscalingfilter.h"
58 #include "script/scripting_client.h"
60 #include "chatmessage.h"
61 #include "translation.h"
63 extern gui::IGUIEnvironment* guienv;
69 u32 PacketCounter::sum() const
72 for (const auto &it : m_packets)
77 void PacketCounter::print(std::ostream &o) const
79 for (const auto &it : m_packets) {
80 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
81 : toClientCommandTable[it.first].name;
82 o << "cmd " << it.first << " (" << name << ") count "
83 << it.second << std::endl;
92 const char *playername,
93 const std::string &password,
94 const std::string &address_name,
95 MapDrawControl &control,
96 IWritableTextureSource *tsrc,
97 IWritableShaderSource *shsrc,
98 IWritableItemDefManager *itemdef,
99 NodeDefManager *nodedef,
100 ISoundManager *sound,
101 MtEventManager *event,
102 RenderingEngine *rendering_engine,
106 m_mesh_update_thread(this),
113 m_rendering_engine(rendering_engine),
115 new ClientMap(this, rendering_engine, control, 666),
118 m_particle_manager(&m_env),
119 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
120 m_address_name(address_name),
121 m_server_ser_ver(SER_FMT_VER_INVALID),
122 m_last_chat_message_sent(time(NULL)),
123 m_password(password),
124 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
125 m_media_downloader(new ClientMediaDownloader()),
128 m_modchannel_mgr(new ModChannelMgr())
131 m_env.setLocalPlayer(new LocalPlayer(this, playername));
133 // Make the mod storage database and begin the save for later
134 m_mod_storage_database =
135 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
136 m_mod_storage_database->beginSave();
138 if (g_settings->getBool("enable_minimap")) {
139 m_minimap = new Minimap(this);
142 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
145 void Client::migrateModStorage()
147 std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
148 std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
149 if (fs::IsDir(old_mod_storage)) {
150 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
152 ModMetadataDatabaseFiles files_db(mod_storage_dir);
153 std::vector<std::string> mod_list;
154 files_db.listMods(&mod_list);
155 for (const std::string &modname : mod_list) {
156 infostream << "Migrating client mod storage for mod " << modname << std::endl;
158 files_db.getModEntries(modname, &meta);
159 for (const auto &pair : meta) {
160 m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
164 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
165 // Execution cannot move forward if the migration does not complete.
166 throw BaseException("Could not finish migrating client mod storage");
168 infostream << "Finished migration of client mod storage" << std::endl;
172 void Client::loadMods()
174 // Don't load mods twice.
175 // If client scripting is disabled by the client, don't load builtin or
176 // client-provided mods.
177 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
180 // If client scripting is disabled by the server, don't load builtin or
181 // client-provided mods.
182 // TODO Delete this code block when server-sent CSM and verifying of builtin are
184 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
185 warningstream << "Client-provided mod loading is disabled by server." <<
190 m_script = new ClientScripting(this);
191 m_env.setScript(m_script);
192 m_script->setEnv(&m_env);
195 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
196 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
198 ClientModConfiguration modconf(getClientModsLuaPath());
199 m_mods = modconf.getMods();
200 // complain about mods with unsatisfied dependencies
201 if (!modconf.isConsistent()) {
202 modconf.printUnsatisfiedModsError();
207 infostream << "Client loading mods: ";
208 for (const ModSpec &mod : m_mods)
209 infostream << mod.name << " ";
210 infostream << std::endl;
212 // Load "mod" scripts
213 for (const ModSpec &mod : m_mods) {
215 scanModIntoMemory(mod.name, mod.path);
219 for (const ModSpec &mod : m_mods)
220 m_script->loadModFromMemory(mod.name);
222 // Mods are done loading. Unlock callbacks
223 m_mods_loaded = true;
225 // Run a callback when mods are loaded
226 m_script->on_mods_loaded();
228 m_script->init_cheats();
230 // Create objects if they're ready
231 if (m_state == LC_Ready)
232 m_script->on_client_ready(m_env.getLocalPlayer());
234 m_script->on_camera_ready(m_camera);
236 m_script->on_minimap_ready(m_minimap);
239 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
240 std::string mod_subpath)
242 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
243 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
244 for (const fs::DirListNode &j : mod) {
245 if (j.name[0] == '.')
249 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
252 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
254 std::string real_path = full_path + j.name;
255 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
256 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
257 << "\" as \"" << vfs_path << "\"." << std::endl;
259 std::string contents;
260 if (!fs::ReadFile(real_path, contents)) {
261 errorstream << "Client::scanModSubfolder(): Can't read file \""
262 << real_path << "\"." << std::endl;
266 m_mod_vfs.emplace(vfs_path, contents);
270 const std::string &Client::getBuiltinLuaPath()
272 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
276 const std::string &Client::getClientModsLuaPath()
278 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
279 return clientmods_dir;
282 const std::vector<ModSpec>& Client::getMods() const
284 static std::vector<ModSpec> client_modspec_temp;
285 return client_modspec_temp;
288 const ModSpec* Client::getModSpec(const std::string &modname) const
297 m_script->on_shutdown();
298 //request all client managed threads to stop
299 m_mesh_update_thread.stop();
300 // Save local server map
302 infostream << "Local map saving ended." << std::endl;
303 m_localdb->endSave();
310 bool Client::isShutdown()
312 return m_shutdown || !m_mesh_update_thread.isRunning();
322 m_mesh_update_thread.stop();
323 m_mesh_update_thread.wait();
324 while (!m_mesh_update_thread.m_queue_out.empty()) {
325 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
330 delete m_inventory_from_server;
332 // Delete detached inventories
333 for (auto &m_detached_inventorie : m_detached_inventories) {
334 delete m_detached_inventorie.second;
337 // cleanup 3d model meshes on client shutdown
338 m_rendering_engine->cleanupMeshCache();
340 guiScalingCacheClear();
345 delete m_media_downloader;
347 // Write the changes and delete
348 if (m_mod_storage_database)
349 m_mod_storage_database->endSave();
350 delete m_mod_storage_database;
353 void Client::connect(Address address, bool is_local_server)
355 initLocalMapSaving(address, m_address_name, is_local_server);
357 // Since we use TryReceive() a timeout here would be ineffective anyway
358 m_con->SetTimeoutMs(0);
359 m_con->Connect(address);
362 void Client::step(float dtime)
368 m_animation_time += dtime;
369 if(m_animation_time > 60.0)
370 m_animation_time -= 60.0;
372 m_time_of_day_update_timer += dtime;
380 float &counter = m_packetcounter_timer;
385 u32 sum = m_packetcounter.sum();
386 float avg = sum / counter;
388 infostream << "Client packetcounter (" << counter << "s): "
389 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
390 m_packetcounter.print(infostream);
391 m_packetcounter.clear();
395 // UGLY hack to fix 2 second startup delay caused by non existent
396 // server client startup synchronization in local server or singleplayer mode
397 static bool initial_step = true;
399 initial_step = false;
401 else if(m_state == LC_Created) {
402 if (m_is_registration_confirmation_state) {
403 // Waiting confirmation
406 float &counter = m_connection_reinit_timer;
411 LocalPlayer *myplayer = m_env.getLocalPlayer();
412 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
414 sendInit(myplayer->getName());
417 // Not connected, return
422 Do stuff if connected
426 Run Map's timers and unload unused data
428 const float map_timer_and_unload_dtime = 5.25;
429 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
430 std::vector<v3s16> deleted_blocks;
431 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
432 g_settings->getFloat("client_unload_unused_data_timeout"),
433 g_settings->getS32("client_mapblock_limit"),
438 NOTE: This loop is intentionally iterated the way it is.
441 std::vector<v3s16>::iterator i = deleted_blocks.begin();
442 std::vector<v3s16> sendlist;
444 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
455 sendDeletedBlocks(sendlist);
457 if(i == deleted_blocks.end())
463 sendlist.push_back(*i);
469 Send pending messages on out chat queue
471 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
472 sendChatMessage(m_out_chat_queue.front());
473 m_out_chat_queue.pop();
479 LocalPlayer *player = m_env.getLocalPlayer();
481 // Step environment (also handles player controls)
483 m_sound->step(dtime);
488 while (m_env.hasClientEnvEvents()) {
489 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
491 if (envEvent.type == CEE_PLAYER_DAMAGE) {
492 u16 damage = envEvent.player_damage.amount;
494 if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
497 // Add to ClientEvent queue
498 ClientEvent *event = new ClientEvent();
499 event->type = CE_PLAYER_DAMAGE;
500 event->player_damage.amount = damage;
501 m_client_event_queue.push(event);
508 float &counter = m_avg_rtt_timer;
512 // connectedAndInitialized() is true, peer exists.
513 float avg_rtt = getRTT();
514 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
518 Send player position to server
521 float &counter = m_playerpos_send_timer;
523 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
531 Replace updated meshes
534 int num_processed_meshes = 0;
535 std::vector<v3s16> blocks_to_ack;
536 bool force_update_shadows = false;
537 while (!m_mesh_update_thread.m_queue_out.empty())
539 num_processed_meshes++;
541 MinimapMapblock *minimap_mapblock = NULL;
542 bool do_mapper_update = true;
544 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
545 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
547 // Delete the old mesh
549 block->mesh = nullptr;
552 minimap_mapblock = r.mesh->moveMinimapMapblock();
553 if (minimap_mapblock == NULL)
554 do_mapper_update = false;
556 bool is_empty = true;
557 for (int l = 0; l < MAX_TILE_LAYERS; l++)
558 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
564 // Replace with the new mesh
565 block->mesh = r.mesh;
566 force_update_shadows = true;
573 if (m_minimap && do_mapper_update)
574 m_minimap->addBlock(r.p, minimap_mapblock);
576 if (r.ack_block_to_server) {
577 if (blocks_to_ack.size() == 255) {
578 sendGotBlocks(blocks_to_ack);
579 blocks_to_ack.clear();
582 blocks_to_ack.emplace_back(r.p);
585 if (blocks_to_ack.size() > 0) {
586 // Acknowledge block(s)
587 sendGotBlocks(blocks_to_ack);
590 if (num_processed_meshes > 0)
591 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
593 auto shadow_renderer = RenderingEngine::get_shadow_renderer();
594 if (shadow_renderer && force_update_shadows)
595 shadow_renderer->setForceUpdateShadowMap();
601 if (m_media_downloader && m_media_downloader->isStarted()) {
602 m_media_downloader->step(this);
603 if (m_media_downloader->isDone()) {
604 delete m_media_downloader;
605 m_media_downloader = NULL;
609 // Acknowledge dynamic media downloads to server
610 std::vector<u32> done;
611 for (auto it = m_pending_media_downloads.begin();
612 it != m_pending_media_downloads.end();) {
613 assert(it->second->isStarted());
614 it->second->step(this);
615 if (it->second->isDone()) {
616 done.emplace_back(it->first);
618 it = m_pending_media_downloads.erase(it);
623 if (done.size() == 255) { // maximum in one packet
633 If the server didn't update the inventory in a while, revert
634 the local inventory (so the player notices the lag problem
635 and knows something is wrong).
637 if (m_inventory_from_server) {
638 float interval = 10.0f;
639 float count_before = std::floor(m_inventory_from_server_age / interval);
641 m_inventory_from_server_age += dtime;
643 float count_after = std::floor(m_inventory_from_server_age / interval);
645 if (count_after != count_before) {
646 // Do this every <interval> seconds after TOCLIENT_INVENTORY
647 // Reset the locally changed inventory to the authoritative inventory
648 player->inventory = *m_inventory_from_server;
649 m_update_wielded_item = true;
654 Update positions of sounds attached to objects
657 for (auto &m_sounds_to_object : m_sounds_to_objects) {
658 int client_id = m_sounds_to_object.first;
659 u16 object_id = m_sounds_to_object.second;
660 ClientActiveObject *cao = m_env.getActiveObject(object_id);
663 m_sound->updateSoundPosition(client_id, cao->getPosition());
668 Handle removed remotely initiated sounds
670 m_removed_sounds_check_timer += dtime;
671 if(m_removed_sounds_check_timer >= 2.32) {
672 m_removed_sounds_check_timer = 0;
673 // Find removed sounds and clear references to them
674 std::vector<s32> removed_server_ids;
675 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
676 i != m_sounds_server_to_client.end();) {
677 s32 server_id = i->first;
678 int client_id = i->second;
680 if(!m_sound->soundExists(client_id)) {
681 m_sounds_server_to_client.erase(server_id);
682 m_sounds_client_to_server.erase(client_id);
683 m_sounds_to_objects.erase(client_id);
684 removed_server_ids.push_back(server_id);
689 if(!removed_server_ids.empty()) {
690 sendRemovedSounds(removed_server_ids);
694 // Write changes to the mod storage
695 m_mod_storage_save_timer -= dtime;
696 if (m_mod_storage_save_timer <= 0.0f) {
697 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
698 m_mod_storage_database->endSave();
699 m_mod_storage_database->beginSave();
703 if (m_localdb && m_localdb_save_interval.step(dtime,
704 m_cache_save_interval)) {
705 m_localdb->endSave();
706 m_localdb->beginSave();
710 bool Client::loadMedia(const std::string &data, const std::string &filename,
711 bool from_media_push)
715 const char *image_ext[] = {
716 ".png", ".jpg", ".bmp", ".tga",
717 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
720 name = removeStringEnd(filename, image_ext);
722 TRACESTREAM(<< "Client: Attempting to load image "
723 << "file \"" << filename << "\"" << std::endl);
725 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
726 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
728 io::IReadFile *rfile = irrfs->createMemoryReadFile(
729 data.c_str(), data.size(), "_tempreadfile");
731 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
734 video::IImage *img = vdrv->createImageFromFile(rfile);
736 errorstream<<"Client: Cannot create image from data of "
737 <<"file \""<<filename<<"\""<<std::endl;
742 m_tsrc->insertSourceImage(filename, img);
748 const char *sound_ext[] = {
749 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
750 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
753 name = removeStringEnd(filename, sound_ext);
755 TRACESTREAM(<< "Client: Attempting to load sound "
756 << "file \"" << filename << "\"" << std::endl);
757 return m_sound->loadSoundData(name, data);
760 const char *model_ext[] = {
761 ".x", ".b3d", ".md2", ".obj",
764 name = removeStringEnd(filename, model_ext);
766 verbosestream<<"Client: Storing model into memory: "
767 <<"\""<<filename<<"\""<<std::endl;
768 if(m_mesh_data.count(filename))
769 errorstream<<"Multiple models with name \""<<filename.c_str()
770 <<"\" found; replacing previous model"<<std::endl;
771 m_mesh_data[filename] = data;
775 const char *translate_ext[] = {
778 name = removeStringEnd(filename, translate_ext);
782 TRACESTREAM(<< "Client: Loading translation: "
783 << "\"" << filename << "\"" << std::endl);
784 g_client_translations->loadTranslation(data);
788 errorstream << "Client: Don't know how to load file \""
789 << filename << "\"" << std::endl;
793 // Virtual methods from con::PeerHandler
794 void Client::peerAdded(con::Peer *peer)
796 infostream << "Client::peerAdded(): peer->id="
797 << peer->id << std::endl;
800 void Client::deletingPeer(con::Peer *peer, bool timeout)
802 infostream << "Client::deletingPeer(): "
803 "Server Peer is getting deleted "
804 << "(timeout=" << timeout << ")" << std::endl;
806 m_access_denied = true;
808 m_access_denied_reason = gettext("Connection timed out.");
809 else if (m_access_denied_reason.empty())
810 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
815 u16 number of files requested
821 void Client::request_media(const std::vector<std::string> &file_requests)
823 std::ostringstream os(std::ios_base::binary);
824 writeU16(os, TOSERVER_REQUEST_MEDIA);
825 size_t file_requests_size = file_requests.size();
827 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
829 // Packet dynamicly resized
830 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
832 pkt << (u16) (file_requests_size & 0xFFFF);
834 for (const std::string &file_request : file_requests) {
840 infostream << "Client: Sending media request list to server ("
841 << file_requests.size() << " files, packet size "
842 << pkt.getSize() << ")" << std::endl;
845 void Client::initLocalMapSaving(const Address &address,
846 const std::string &hostname,
847 bool is_local_server)
849 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
853 std::string world_path;
854 #define set_world_path(hostname) \
855 world_path = porting::path_user \
856 + DIR_DELIM + "worlds" \
857 + DIR_DELIM + "server_" \
858 + hostname + "_" + std::to_string(address.getPort());
860 set_world_path(hostname);
861 if (!fs::IsDir(world_path)) {
862 std::string hostname_escaped = hostname;
863 str_replace(hostname_escaped, ':', '_');
864 set_world_path(hostname_escaped);
866 #undef set_world_path
867 fs::CreateAllDirs(world_path);
869 m_localdb = new MapDatabaseSQLite3(world_path);
870 m_localdb->beginSave();
871 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
874 void Client::ReceiveAll()
877 u64 start_ms = porting::getTimeMs();
878 const u64 budget = 100;
880 // Limit time even if there would be huge amounts of data to
882 if (porting::getTimeMs() > start_ms + budget) {
883 infostream << "Client::ReceiveAll(): "
884 "Packet processing budget exceeded." << std::endl;
890 if (!m_con->TryReceive(&pkt))
893 } catch (const con::InvalidIncomingDataException &e) {
894 infostream << "Client::ReceiveAll(): "
895 "InvalidIncomingDataException: what()="
896 << e.what() << std::endl;
901 inline void Client::handleCommand(NetworkPacket* pkt)
903 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
904 (this->*opHandle.handler)(pkt);
908 sender_peer_id given to this shall be quaranteed to be a valid peer
910 void Client::ProcessData(NetworkPacket *pkt)
912 ToClientCommand command = (ToClientCommand) pkt->getCommand();
913 u32 sender_peer_id = pkt->getPeerId();
915 //infostream<<"Client: received command="<<command<<std::endl;
916 m_packetcounter.add((u16)command);
917 g_profiler->graphAdd("client_received_packets", 1);
920 If this check is removed, be sure to change the queue
921 system to know the ids
923 if(sender_peer_id != PEER_ID_SERVER) {
924 infostream << "Client::ProcessData(): Discarding data not "
925 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
930 // Command must be handled into ToClientCommandHandler
931 if (command >= TOCLIENT_NUM_MSG_TYPES) {
932 infostream << "Client: Ignoring unknown command "
933 << command << std::endl;
938 * Those packets are handled before m_server_ser_ver is set, it's normal
939 * But we must use the new ToClientConnectionState in the future,
942 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
947 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
948 infostream << "Client: Server serialization"
949 " format invalid or not initialized."
950 " Skipping incoming command=" << command << std::endl;
955 Handle runtime commands
961 void Client::Send(NetworkPacket* pkt)
963 m_con->Send(PEER_ID_SERVER,
964 serverCommandFactoryTable[pkt->getCommand()].channel,
966 serverCommandFactoryTable[pkt->getCommand()].reliable);
969 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
970 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
972 v3f pf = myplayer->getLegitPosition() * 100;
973 v3f sf = myplayer->getSendSpeed() * 100;
974 s32 pitch = myplayer->getPitch() * 100;
975 s32 yaw = myplayer->getYaw() * 100;
976 u32 keyPressed = myplayer->control.getKeysPressed();
977 // scaled by 80, so that pi can fit into a u8
978 u8 fov = clientMap->getCameraFov() * 80;
979 u8 wanted_range = MYMIN(255,
980 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
982 v3s32 position(pf.X, pf.Y, pf.Z);
983 v3s32 speed(sf.X, sf.Y, sf.Z);
987 [0] v3s32 position*100
989 [12+12] s32 pitch*100
990 [12+12+4] s32 yaw*100
991 [12+12+4+4] u32 keyPressed
992 [12+12+4+4+4] u8 fov*80
993 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
995 *pkt << position << speed << pitch << yaw << keyPressed;
996 *pkt << fov << wanted_range;
999 void Client::interact(InteractAction action, const PointedThing& pointed)
1001 if(m_state != LC_Ready) {
1002 errorstream << "Client::interact() "
1003 "Canceled (not connected)"
1008 LocalPlayer *myplayer = m_env.getLocalPlayer();
1009 if (myplayer == NULL)
1016 [5] u32 length of the next item (plen)
1017 [9] serialized PointedThing
1018 [9 + plen] player position information
1021 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1024 pkt << myplayer->getWieldIndex();
1026 std::ostringstream tmp_os(std::ios::binary);
1027 pointed.serialize(tmp_os);
1029 pkt.putLongString(tmp_os.str());
1031 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1036 void Client::deleteAuthData()
1041 switch (m_chosen_auth_mech) {
1042 case AUTH_MECHANISM_FIRST_SRP:
1044 case AUTH_MECHANISM_SRP:
1045 case AUTH_MECHANISM_LEGACY_PASSWORD:
1046 srp_user_delete((SRPUser *) m_auth_data);
1049 case AUTH_MECHANISM_NONE:
1052 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1056 AuthMechanism Client::choseAuthMech(const u32 mechs)
1058 if (mechs & AUTH_MECHANISM_SRP)
1059 return AUTH_MECHANISM_SRP;
1061 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1062 return AUTH_MECHANISM_FIRST_SRP;
1064 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1065 return AUTH_MECHANISM_LEGACY_PASSWORD;
1067 return AUTH_MECHANISM_NONE;
1070 void Client::sendInit(const std::string &playerName)
1072 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1074 // we don't support network compression yet
1075 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1077 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1078 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1084 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1086 m_chosen_auth_mech = chosen_auth_mechanism;
1087 m_is_registration_confirmation_state = true;
1090 void Client::confirmRegistration()
1092 m_is_registration_confirmation_state = false;
1093 startAuth(m_chosen_auth_mech);
1096 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1098 m_chosen_auth_mech = chosen_auth_mechanism;
1100 switch (chosen_auth_mechanism) {
1101 case AUTH_MECHANISM_FIRST_SRP: {
1102 // send srp verifier to server
1103 std::string verifier;
1105 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1108 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1109 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1114 case AUTH_MECHANISM_SRP:
1115 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1118 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1119 m_password = translate_password(getPlayerName(), m_password);
1123 std::string playername_u = lowercase(getPlayerName());
1124 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1125 getPlayerName().c_str(), playername_u.c_str(),
1126 (const unsigned char *) m_password.c_str(),
1127 m_password.length(), NULL, NULL);
1130 SRP_Result res = srp_user_start_authentication(
1131 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1132 (unsigned char **) &bytes_A, &len_A);
1133 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1135 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1136 resp_pkt << std::string(bytes_A, len_A) << based_on;
1140 case AUTH_MECHANISM_NONE:
1141 break; // not handled in this method
1145 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1147 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1149 pkt << (u8) blocks.size();
1151 for (const v3s16 &block : blocks) {
1158 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1160 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1161 pkt << (u8) blocks.size();
1162 for (const v3s16 &block : blocks)
1168 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1170 size_t server_ids = soundList.size();
1171 assert(server_ids <= 0xFFFF);
1173 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1175 pkt << (u16) (server_ids & 0xFFFF);
1177 for (s32 sound_id : soundList)
1183 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1184 const StringMap &fields)
1186 size_t fields_size = fields.size();
1188 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1190 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1192 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1194 StringMap::const_iterator it;
1195 for (it = fields.begin(); it != fields.end(); ++it) {
1196 const std::string &name = it->first;
1197 const std::string &value = it->second;
1199 pkt.putLongString(value);
1205 void Client::sendInventoryFields(const std::string &formname,
1206 const StringMap &fields)
1208 size_t fields_size = fields.size();
1209 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1211 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1212 pkt << formname << (u16) (fields_size & 0xFFFF);
1214 StringMap::const_iterator it;
1215 for (it = fields.begin(); it != fields.end(); ++it) {
1216 const std::string &name = it->first;
1217 const std::string &value = it->second;
1219 pkt.putLongString(value);
1225 void Client::sendInventoryAction(InventoryAction *a)
1227 std::ostringstream os(std::ios_base::binary);
1232 std::string s = os.str();
1234 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1235 pkt.putRawString(s.c_str(),s.size());
1240 bool Client::canSendChatMessage() const
1242 u32 now = time(NULL);
1243 float time_passed = now - m_last_chat_message_sent;
1245 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1246 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1248 if (virt_chat_message_allowance < 1.0f)
1254 void Client::sendChatMessage(const std::wstring &message)
1256 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1257 if (canSendChatMessage()) {
1258 u32 now = time(NULL);
1259 float time_passed = now - m_last_chat_message_sent;
1260 m_last_chat_message_sent = now;
1262 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1263 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1264 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1266 m_chat_message_allowance -= 1.0f;
1268 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1273 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1274 m_out_chat_queue.push(message);
1276 infostream << "Could not queue chat message because maximum out chat queue size ("
1277 << max_queue_size << ") is reached." << std::endl;
1281 void Client::clearOutChatQueue()
1283 m_out_chat_queue = std::queue<std::wstring>();
1286 void Client::sendChangePassword(const std::string &oldpassword,
1287 const std::string &newpassword)
1289 LocalPlayer *player = m_env.getLocalPlayer();
1293 // get into sudo mode and then send new password to server
1294 m_password = oldpassword;
1295 m_new_password = newpassword;
1296 startAuth(choseAuthMech(m_sudo_auth_methods));
1300 void Client::sendDamage(u16 damage)
1302 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1307 void Client::sendRespawn()
1309 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1313 void Client::sendReady()
1315 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1316 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1318 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1319 << (u8) 0 << (u16) strlen(g_version_hash);
1321 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1322 pkt << (u16)FORMSPEC_API_VERSION;
1326 void Client::sendPlayerPos(v3f pos)
1328 LocalPlayer *player = m_env.getLocalPlayer();
1332 // Save bandwidth by only updating position when
1333 // player is not dead and something changed
1335 if (m_activeobjects_received && player->isDead())
1338 ClientMap &map = m_env.getClientMap();
1339 u8 camera_fov = map.getCameraFov();
1340 u8 wanted_range = map.getControl().wanted_range;
1342 u32 keyPressed = player->control.getKeysPressed();
1345 player->last_position == pos &&
1346 player->last_speed == player->getSendSpeed() &&
1347 player->last_pitch == player->getPitch() &&
1348 player->last_yaw == player->getYaw() &&
1349 player->last_keyPressed == keyPressed &&
1350 player->last_camera_fov == camera_fov &&
1351 player->last_wanted_range == wanted_range)
1354 player->last_position = pos;
1355 player->last_speed = player->getSendSpeed();
1356 player->last_pitch = player->getPitch();
1357 player->last_yaw = player->getYaw();
1358 player->last_keyPressed = keyPressed;
1359 player->last_camera_fov = camera_fov;
1360 player->last_wanted_range = wanted_range;
1362 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1364 writePlayerPos(player, &map, &pkt);
1369 void Client::sendPlayerPos()
1371 LocalPlayer *player = m_env.getLocalPlayer();
1374 sendPlayerPos(player->getLegitPosition());
1377 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1379 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1381 sanity_check(tokens.size() < 256);
1383 pkt << static_cast<u8>(tokens.size());
1384 for (u32 token : tokens)
1390 void Client::removeNode(v3s16 p)
1392 std::map<v3s16, MapBlock*> modified_blocks;
1395 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1397 catch(InvalidPositionException &e) {
1400 for (const auto &modified_block : modified_blocks) {
1401 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1406 * Helper function for Client Side Modding
1407 * CSM restrictions are applied there, this should not be used for core engine
1409 * @param is_valid_position
1412 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1414 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1415 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1416 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1417 *is_valid_position = false;
1421 return m_env.getMap().getNode(p, is_valid_position);
1424 int Client::CSMClampRadius(v3s16 pos, int radius)
1426 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1428 // This is approximate and will cause some allowed nodes to be excluded
1429 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1430 u32 distance = ppos.getDistanceFrom(pos);
1431 if (distance >= m_csm_restriction_noderange)
1433 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1436 v3s16 Client::CSMClampPos(v3s16 pos)
1438 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1440 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1441 const int range = m_csm_restriction_noderange;
1443 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1444 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1445 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1449 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1451 //TimeTaker timer1("Client::addNode()");
1453 std::map<v3s16, MapBlock*> modified_blocks;
1456 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1457 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1459 catch(InvalidPositionException &e) {
1462 for (const auto &modified_block : modified_blocks) {
1463 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1467 void Client::setPlayerControl(PlayerControl &control)
1469 LocalPlayer *player = m_env.getLocalPlayer();
1471 player->control = control;
1474 void Client::setPlayerItem(u16 item)
1476 m_env.getLocalPlayer()->setWieldIndex(item);
1477 m_update_wielded_item = true;
1479 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1484 // Returns true once after the inventory of the local player
1485 // has been updated from the server.
1486 bool Client::updateWieldedItem()
1488 if (!m_update_wielded_item)
1491 m_update_wielded_item = false;
1493 LocalPlayer *player = m_env.getLocalPlayer();
1495 if (auto *list = player->inventory.getList("main"))
1496 list->setModified(false);
1497 if (auto *list = player->inventory.getList("hand"))
1498 list->setModified(false);
1503 scene::ISceneManager* Client::getSceneManager()
1505 return m_rendering_engine->get_scene_manager();
1508 Inventory* Client::getInventory(const InventoryLocation &loc)
1511 case InventoryLocation::UNDEFINED:
1514 case InventoryLocation::PLAYER:
1515 case InventoryLocation::CURRENT_PLAYER:
1517 LocalPlayer *player = m_env.getLocalPlayer();
1519 return &player->inventory;
1522 case InventoryLocation::NODEMETA:
1524 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1527 return meta->getInventory();
1530 case InventoryLocation::DETACHED:
1532 if (m_detached_inventories.count(loc.name) == 0)
1534 return m_detached_inventories[loc.name];
1538 FATAL_ERROR("Invalid inventory location type.");
1544 void Client::inventoryAction(InventoryAction *a)
1547 Send it to the server
1549 sendInventoryAction(a);
1552 Predict some local inventory changes
1554 a->clientApply(this, this);
1560 float Client::getAnimationTime()
1562 return m_animation_time;
1565 int Client::getCrackLevel()
1567 return m_crack_level;
1570 v3s16 Client::getCrackPos()
1575 void Client::setCrack(int level, v3s16 pos)
1577 int old_crack_level = m_crack_level;
1578 v3s16 old_crack_pos = m_crack_pos;
1580 m_crack_level = level;
1583 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1586 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1588 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1591 addUpdateMeshTaskForNode(pos, false, true);
1597 LocalPlayer *player = m_env.getLocalPlayer();
1602 bool Client::getChatMessage(std::wstring &res)
1604 if (m_chat_queue.empty())
1607 ChatMessage *chatMessage = m_chat_queue.front();
1612 switch (chatMessage->type) {
1613 case CHATMESSAGE_TYPE_RAW:
1614 case CHATMESSAGE_TYPE_ANNOUNCE:
1615 case CHATMESSAGE_TYPE_SYSTEM:
1616 res = chatMessage->message;
1618 case CHATMESSAGE_TYPE_NORMAL: {
1619 if (!chatMessage->sender.empty())
1620 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1622 res = chatMessage->message;
1633 void Client::typeChatMessage(const std::wstring &message)
1635 // Discard empty line
1636 if (message.empty())
1639 // If message was consumed by script API, don't send it to server
1640 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1644 sendChatMessage(message);
1647 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1649 // Check if the block exists to begin with. In the case when a non-existing
1650 // neighbor is automatically added, it may not. In that case we don't want
1651 // to tell the mesh update thread about it.
1652 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1656 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1659 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1661 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1664 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1668 infostream<<"Client::addUpdateMeshTaskForNode(): "
1669 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1673 v3s16 blockpos = getNodeBlockPos(nodepos);
1674 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1675 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1677 if (nodepos.X == blockpos_relative.X)
1678 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1679 if (nodepos.Y == blockpos_relative.Y)
1680 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1681 if (nodepos.Z == blockpos_relative.Z)
1682 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1685 void Client::updateAllMapBlocks()
1687 v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS));
1689 for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++)
1690 for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++)
1691 for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++)
1692 addUpdateMeshTask(v3s16(X, Y, Z), false, true);
1694 Map &map = m_env.getMap();
1696 std::vector<v3s16> positions;
1697 map.listAllLoadedBlocks(positions);
1699 for (v3s16 p : positions) {
1700 addUpdateMeshTask(p, false, false);
1704 ClientEvent *Client::getClientEvent()
1706 FATAL_ERROR_IF(m_client_event_queue.empty(),
1707 "Cannot getClientEvent, queue is empty.");
1709 ClientEvent *event = m_client_event_queue.front();
1710 m_client_event_queue.pop();
1714 const Address Client::getServerAddress()
1716 return m_con->GetPeerAddress(PEER_ID_SERVER);
1719 float Client::mediaReceiveProgress()
1721 if (m_media_downloader)
1722 return m_media_downloader->getProgress();
1724 return 1.0; // downloader only exists when not yet done
1727 struct TextureUpdateArgs {
1728 gui::IGUIEnvironment *guienv;
1731 const wchar_t* text_base;
1732 ITextureSource *tsrc;
1735 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1737 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1738 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1740 // update the loading menu -- if neccessary
1741 bool do_draw = false;
1742 u64 time_ms = targs->last_time_ms;
1743 if (cur_percent != targs->last_percent) {
1744 targs->last_percent = cur_percent;
1745 time_ms = porting::getTimeMs();
1746 // only draw when the user will notice something:
1747 do_draw = (time_ms - targs->last_time_ms > 100);
1751 targs->last_time_ms = time_ms;
1752 std::wostringstream strm;
1753 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1754 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1755 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1759 void Client::afterContentReceived()
1761 infostream<<"Client::afterContentReceived() started"<<std::endl;
1762 assert(m_itemdef_received); // pre-condition
1763 assert(m_nodedef_received); // pre-condition
1764 assert(mediaReceived()); // pre-condition
1766 const wchar_t* text = wgettext("Loading textures...");
1768 // Clear cached pre-scaled 2D GUI images, as this cache
1769 // might have images with the same name but different
1770 // content from previous sessions.
1771 guiScalingCacheClear();
1773 // Rebuild inherited images and recreate textures
1774 infostream<<"- Rebuilding images and textures"<<std::endl;
1775 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1776 m_tsrc->rebuildImagesAndTextures();
1780 infostream<<"- Rebuilding shaders"<<std::endl;
1781 text = wgettext("Rebuilding shaders...");
1782 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1783 m_shsrc->rebuildShaders();
1786 // Update node aliases
1787 infostream<<"- Updating node aliases"<<std::endl;
1788 text = wgettext("Initializing nodes...");
1789 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1790 m_nodedef->updateAliases(m_itemdef);
1791 for (const auto &path : getTextureDirs()) {
1792 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1793 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1794 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1796 m_nodedef->setNodeRegistrationStatus(true);
1797 m_nodedef->runNodeResolveCallbacks();
1800 // Update node textures and assign shaders to each tile
1801 infostream<<"- Updating node textures"<<std::endl;
1802 TextureUpdateArgs tu_args;
1803 tu_args.guienv = guienv;
1804 tu_args.last_time_ms = porting::getTimeMs();
1805 tu_args.last_percent = 0;
1806 tu_args.text_base = wgettext("Initializing nodes");
1807 tu_args.tsrc = m_tsrc;
1808 m_nodedef->updateTextures(this, &tu_args);
1809 delete[] tu_args.text_base;
1811 // Start mesh update thread after setting up content definitions
1812 infostream<<"- Starting mesh update thread"<<std::endl;
1813 m_mesh_update_thread.start();
1819 m_script->on_client_ready(m_env.getLocalPlayer());
1821 text = wgettext("Done!");
1822 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1823 infostream<<"Client::afterContentReceived() done"<<std::endl;
1827 float Client::getRTT()
1829 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1832 float Client::getCurRate()
1834 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1835 m_con->getLocalStat(con::CUR_DL_RATE));
1838 void Client::makeScreenshot()
1840 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1841 irr::video::IImage* const raw_image = driver->createScreenShot();
1846 const struct tm tm = mt_localtime();
1848 char timetstamp_c[64];
1849 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1851 std::string screenshot_dir;
1853 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1854 screenshot_dir = g_settings->get("screenshot_path");
1856 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1858 std::string filename_base = screenshot_dir
1860 + std::string("screenshot_")
1861 + std::string(timetstamp_c);
1862 std::string filename_ext = "." + g_settings->get("screenshot_format");
1863 std::string filename;
1865 // Create the directory if it doesn't already exist.
1866 // Otherwise, saving the screenshot would fail.
1867 fs::CreateDir(screenshot_dir);
1869 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1870 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1872 // Try to find a unique filename
1873 unsigned serial = 0;
1875 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1876 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1877 std::ifstream tmp(filename.c_str());
1879 break; // File did not apparently exist, we'll go with it
1883 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1884 infostream << "Could not find suitable filename for screenshot" << std::endl;
1886 irr::video::IImage* const image =
1887 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1890 raw_image->copyTo(image);
1892 std::ostringstream sstr;
1893 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1894 sstr << "Saved screenshot to '" << filename << "'";
1896 sstr << "Failed to save screenshot '" << filename << "'";
1898 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1899 utf8_to_wide(sstr.str())));
1900 infostream << sstr.str() << std::endl;
1908 bool Client::shouldShowMinimap() const
1910 return !m_minimap_disabled_by_server;
1913 void Client::pushToEventQueue(ClientEvent *event)
1915 m_client_event_queue.push(event);
1918 void Client::showMinimap(const bool show)
1920 m_game_ui->showMinimap(show);
1923 // IGameDef interface
1925 IItemDefManager* Client::getItemDefManager()
1929 IWritableItemDefManager* Client::getWritableItemDefManager()
1933 const NodeDefManager* Client::getNodeDefManager()
1937 NodeDefManager* Client::getWritableNodeDefManager()
1941 ICraftDefManager* Client::getCraftDefManager()
1944 //return m_craftdef;
1946 ITextureSource* Client::getTextureSource()
1950 IWritableShaderSource* Client::getShaderSource()
1955 u16 Client::allocateUnknownNodeId(const std::string &name)
1957 errorstream << "Client::allocateUnknownNodeId(): "
1958 << "Client cannot allocate node IDs" << std::endl;
1959 FATAL_ERROR("Client allocated unknown node");
1961 return CONTENT_IGNORE;
1963 ISoundManager* Client::getSoundManager()
1967 MtEventManager* Client::getEventManager()
1972 ParticleManager* Client::getParticleManager()
1974 return &m_particle_manager;
1977 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1979 StringMap::const_iterator it = m_mesh_data.find(filename);
1980 if (it == m_mesh_data.end()) {
1981 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1982 << "\"" << std::endl;
1985 const std::string &data = it->second;
1987 // Create the mesh, remove it from cache and return it
1988 // This allows unique vertex colors and other properties for each instance
1989 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1990 data.c_str(), data.size(), filename.c_str());
1991 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1993 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1999 m_rendering_engine->removeMesh(mesh);
2003 const std::string* Client::getModFile(std::string filename)
2005 // strip dir delimiter from beginning of path
2006 auto pos = filename.find_first_of(':');
2007 if (pos == std::string::npos)
2010 auto pos2 = filename.find_first_not_of('/', pos);
2012 filename.erase(pos, pos2 - pos);
2014 StringMap::const_iterator it = m_mod_vfs.find(filename);
2015 if (it == m_mod_vfs.end())
2020 bool Client::registerModStorage(ModMetadata *storage)
2022 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
2023 errorstream << "Unable to register same mod storage twice. Storage name: "
2024 << storage->getModName() << std::endl;
2028 m_mod_storages[storage->getModName()] = storage;
2032 void Client::unregisterModStorage(const std::string &name)
2034 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2035 m_mod_storages.find(name);
2036 if (it != m_mod_storages.end())
2037 m_mod_storages.erase(name);
2044 bool Client::joinModChannel(const std::string &channel)
2046 if (m_modchannel_mgr->channelRegistered(channel))
2049 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2053 m_modchannel_mgr->joinChannel(channel, 0);
2057 bool Client::leaveModChannel(const std::string &channel)
2059 if (!m_modchannel_mgr->channelRegistered(channel))
2062 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2066 m_modchannel_mgr->leaveChannel(channel, 0);
2070 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2072 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2075 if (message.size() > STRING_MAX_LEN) {
2076 warningstream << "ModChannel message too long, dropping before sending "
2077 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2078 << channel << ")" << std::endl;
2082 // @TODO: do some client rate limiting
2083 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2084 pkt << channel << message;
2089 ModChannel* Client::getModChannel(const std::string &channel)
2091 return m_modchannel_mgr->getModChannel(channel);