3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
44 #include "mapsector.h"
46 #include "modchannels.h"
47 #include "content/mods.h"
51 #include "clientmap.h"
52 #include "clientmedia.h"
54 #include "database/database-sqlite3.h"
55 #include "serialization.h"
56 #include "guiscalingfilter.h"
57 #include "script/scripting_client.h"
59 #include "chatmessage.h"
60 #include "translation.h"
62 extern gui::IGUIEnvironment* guienv;
68 u32 PacketCounter::sum() const
71 for (const auto &it : m_packets)
76 void PacketCounter::print(std::ostream &o) const
78 for (const auto &it : m_packets) {
79 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
80 : toClientCommandTable[it.first].name;
81 o << "cmd " << it.first << " (" << name << ") count "
82 << it.second << std::endl;
91 const char *playername,
92 const std::string &password,
93 const std::string &address_name,
94 MapDrawControl &control,
95 IWritableTextureSource *tsrc,
96 IWritableShaderSource *shsrc,
97 IWritableItemDefManager *itemdef,
98 NodeDefManager *nodedef,
100 MtEventManager *event,
101 RenderingEngine *rendering_engine,
105 m_mesh_update_thread(this),
112 m_rendering_engine(rendering_engine),
114 new ClientMap(this, rendering_engine, control, 666),
117 m_particle_manager(&m_env),
118 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
119 m_address_name(address_name),
120 m_server_ser_ver(SER_FMT_VER_INVALID),
121 m_last_chat_message_sent(time(NULL)),
122 m_password(password),
123 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
124 m_media_downloader(new ClientMediaDownloader()),
127 m_modchannel_mgr(new ModChannelMgr())
130 m_env.setLocalPlayer(new LocalPlayer(this, playername));
132 if (g_settings->getBool("enable_minimap")) {
133 m_minimap = new Minimap(this);
136 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
139 void Client::loadMods()
141 // Don't load mods twice.
142 // If client scripting is disabled by the client, don't load builtin or
143 // client-provided mods.
144 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
147 // If client scripting is disabled by the server, don't load builtin or
148 // client-provided mods.
149 // TODO Delete this code block when server-sent CSM and verifying of builtin are
151 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
152 warningstream << "Client-provided mod loading is disabled by server." <<
157 m_script = new ClientScripting(this);
158 m_env.setScript(m_script);
159 m_script->setEnv(&m_env);
162 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
163 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
165 ClientModConfiguration modconf(getClientModsLuaPath());
166 m_mods = modconf.getMods();
167 // complain about mods with unsatisfied dependencies
168 if (!modconf.isConsistent()) {
169 modconf.printUnsatisfiedModsError();
174 infostream << "Client loading mods: ";
175 for (const ModSpec &mod : m_mods)
176 infostream << mod.name << " ";
177 infostream << std::endl;
179 // Load "mod" scripts
180 for (const ModSpec &mod : m_mods) {
182 scanModIntoMemory(mod.name, mod.path);
186 for (const ModSpec &mod : m_mods)
187 m_script->loadModFromMemory(mod.name);
189 // Mods are done loading. Unlock callbacks
190 m_mods_loaded = true;
192 // Run a callback when mods are loaded
193 m_script->on_mods_loaded();
195 m_script->init_cheats();
197 // Create objects if they're ready
198 if (m_state == LC_Ready)
199 m_script->on_client_ready(m_env.getLocalPlayer());
201 m_script->on_camera_ready(m_camera);
203 m_script->on_minimap_ready(m_minimap);
206 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
207 std::string mod_subpath)
209 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
210 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
211 for (const fs::DirListNode &j : mod) {
212 if (j.name[0] == '.')
216 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
219 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
221 std::string real_path = full_path + j.name;
222 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
223 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
224 << "\" as \"" << vfs_path << "\"." << std::endl;
226 std::string contents;
227 if (!fs::ReadFile(real_path, contents)) {
228 errorstream << "Client::scanModSubfolder(): Can't read file \""
229 << real_path << "\"." << std::endl;
233 m_mod_vfs.emplace(vfs_path, contents);
237 const std::string &Client::getBuiltinLuaPath()
239 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
243 const std::string &Client::getClientModsLuaPath()
245 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
246 return clientmods_dir;
249 const std::vector<ModSpec>& Client::getMods() const
251 static std::vector<ModSpec> client_modspec_temp;
252 return client_modspec_temp;
255 const ModSpec* Client::getModSpec(const std::string &modname) const
264 m_script->on_shutdown();
265 //request all client managed threads to stop
266 m_mesh_update_thread.stop();
267 // Save local server map
269 infostream << "Local map saving ended." << std::endl;
270 m_localdb->endSave();
277 bool Client::isShutdown()
279 return m_shutdown || !m_mesh_update_thread.isRunning();
289 m_mesh_update_thread.stop();
290 m_mesh_update_thread.wait();
291 while (!m_mesh_update_thread.m_queue_out.empty()) {
292 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
297 delete m_inventory_from_server;
299 // Delete detached inventories
300 for (auto &m_detached_inventorie : m_detached_inventories) {
301 delete m_detached_inventorie.second;
304 // cleanup 3d model meshes on client shutdown
305 m_rendering_engine->cleanupMeshCache();
310 delete m_media_downloader;
313 void Client::connect(Address address, bool is_local_server)
315 initLocalMapSaving(address, m_address_name, is_local_server);
317 // Since we use TryReceive() a timeout here would be ineffective anyway
318 m_con->SetTimeoutMs(0);
319 m_con->Connect(address);
322 void Client::step(float dtime)
328 m_animation_time += dtime;
329 if(m_animation_time > 60.0)
330 m_animation_time -= 60.0;
332 m_time_of_day_update_timer += dtime;
340 float &counter = m_packetcounter_timer;
345 u32 sum = m_packetcounter.sum();
346 float avg = sum / counter;
348 infostream << "Client packetcounter (" << counter << "s): "
349 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
350 m_packetcounter.print(infostream);
351 m_packetcounter.clear();
355 // UGLY hack to fix 2 second startup delay caused by non existent
356 // server client startup synchronization in local server or singleplayer mode
357 static bool initial_step = true;
359 initial_step = false;
361 else if(m_state == LC_Created) {
362 if (m_is_registration_confirmation_state) {
363 // Waiting confirmation
366 float &counter = m_connection_reinit_timer;
371 LocalPlayer *myplayer = m_env.getLocalPlayer();
372 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
374 sendInit(myplayer->getName());
377 // Not connected, return
382 Do stuff if connected
386 Run Map's timers and unload unused data
388 const float map_timer_and_unload_dtime = 5.25;
389 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
390 std::vector<v3s16> deleted_blocks;
391 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
392 g_settings->getFloat("client_unload_unused_data_timeout"),
393 g_settings->getS32("client_mapblock_limit"),
398 NOTE: This loop is intentionally iterated the way it is.
401 std::vector<v3s16>::iterator i = deleted_blocks.begin();
402 std::vector<v3s16> sendlist;
404 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
415 sendDeletedBlocks(sendlist);
417 if(i == deleted_blocks.end())
423 sendlist.push_back(*i);
429 Send pending messages on out chat queue
431 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
432 sendChatMessage(m_out_chat_queue.front());
433 m_out_chat_queue.pop();
439 LocalPlayer *player = m_env.getLocalPlayer();
441 // Step environment (also handles player controls)
443 m_sound->step(dtime);
448 while (m_env.hasClientEnvEvents()) {
449 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
451 if (envEvent.type == CEE_PLAYER_DAMAGE) {
452 u16 damage = envEvent.player_damage.amount;
454 if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
457 // Add to ClientEvent queue
458 ClientEvent *event = new ClientEvent();
459 event->type = CE_PLAYER_DAMAGE;
460 event->player_damage.amount = damage;
461 m_client_event_queue.push(event);
468 float &counter = m_avg_rtt_timer;
472 // connectedAndInitialized() is true, peer exists.
473 float avg_rtt = getRTT();
474 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
478 Send player position to server
481 float &counter = m_playerpos_send_timer;
483 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
491 Replace updated meshes
494 int num_processed_meshes = 0;
495 std::vector<v3s16> blocks_to_ack;
496 while (!m_mesh_update_thread.m_queue_out.empty())
498 num_processed_meshes++;
500 MinimapMapblock *minimap_mapblock = NULL;
501 bool do_mapper_update = true;
503 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
504 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
506 // Delete the old mesh
508 block->mesh = nullptr;
511 minimap_mapblock = r.mesh->moveMinimapMapblock();
512 if (minimap_mapblock == NULL)
513 do_mapper_update = false;
515 bool is_empty = true;
516 for (int l = 0; l < MAX_TILE_LAYERS; l++)
517 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
523 // Replace with the new mesh
524 block->mesh = r.mesh;
530 if (m_minimap && do_mapper_update)
531 m_minimap->addBlock(r.p, minimap_mapblock);
533 if (r.ack_block_to_server) {
534 if (blocks_to_ack.size() == 255) {
535 sendGotBlocks(blocks_to_ack);
536 blocks_to_ack.clear();
539 blocks_to_ack.emplace_back(r.p);
542 if (blocks_to_ack.size() > 0) {
543 // Acknowledge block(s)
544 sendGotBlocks(blocks_to_ack);
547 if (num_processed_meshes > 0)
548 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
554 if (m_media_downloader && m_media_downloader->isStarted()) {
555 m_media_downloader->step(this);
556 if (m_media_downloader->isDone()) {
557 delete m_media_downloader;
558 m_media_downloader = NULL;
562 // Acknowledge dynamic media downloads to server
563 std::vector<u32> done;
564 for (auto it = m_pending_media_downloads.begin();
565 it != m_pending_media_downloads.end();) {
566 assert(it->second->isStarted());
567 it->second->step(this);
568 if (it->second->isDone()) {
569 done.emplace_back(it->first);
571 it = m_pending_media_downloads.erase(it);
576 if (done.size() == 255) { // maximum in one packet
586 If the server didn't update the inventory in a while, revert
587 the local inventory (so the player notices the lag problem
588 and knows something is wrong).
590 if (m_inventory_from_server) {
591 float interval = 10.0f;
592 float count_before = std::floor(m_inventory_from_server_age / interval);
594 m_inventory_from_server_age += dtime;
596 float count_after = std::floor(m_inventory_from_server_age / interval);
598 if (count_after != count_before) {
599 // Do this every <interval> seconds after TOCLIENT_INVENTORY
600 // Reset the locally changed inventory to the authoritative inventory
601 player->inventory = *m_inventory_from_server;
602 m_update_wielded_item = true;
607 Update positions of sounds attached to objects
610 for (auto &m_sounds_to_object : m_sounds_to_objects) {
611 int client_id = m_sounds_to_object.first;
612 u16 object_id = m_sounds_to_object.second;
613 ClientActiveObject *cao = m_env.getActiveObject(object_id);
616 m_sound->updateSoundPosition(client_id, cao->getPosition());
621 Handle removed remotely initiated sounds
623 m_removed_sounds_check_timer += dtime;
624 if(m_removed_sounds_check_timer >= 2.32) {
625 m_removed_sounds_check_timer = 0;
626 // Find removed sounds and clear references to them
627 std::vector<s32> removed_server_ids;
628 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
629 i != m_sounds_server_to_client.end();) {
630 s32 server_id = i->first;
631 int client_id = i->second;
633 if(!m_sound->soundExists(client_id)) {
634 m_sounds_server_to_client.erase(server_id);
635 m_sounds_client_to_server.erase(client_id);
636 m_sounds_to_objects.erase(client_id);
637 removed_server_ids.push_back(server_id);
642 if(!removed_server_ids.empty()) {
643 sendRemovedSounds(removed_server_ids);
647 m_mod_storage_save_timer -= dtime;
648 if (m_mod_storage_save_timer <= 0.0f) {
649 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
651 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
652 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
653 if (it->second->isModified()) {
654 it->second->save(getModStoragePath());
659 infostream << "Saved " << n << " modified mod storages." << std::endl;
663 if (m_localdb && m_localdb_save_interval.step(dtime,
664 m_cache_save_interval)) {
665 m_localdb->endSave();
666 m_localdb->beginSave();
670 bool Client::loadMedia(const std::string &data, const std::string &filename,
671 bool from_media_push)
675 const char *image_ext[] = {
676 ".png", ".jpg", ".bmp", ".tga",
677 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
680 name = removeStringEnd(filename, image_ext);
682 TRACESTREAM(<< "Client: Attempting to load image "
683 << "file \"" << filename << "\"" << std::endl);
685 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
686 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
688 io::IReadFile *rfile = irrfs->createMemoryReadFile(
689 data.c_str(), data.size(), "_tempreadfile");
691 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
694 video::IImage *img = vdrv->createImageFromFile(rfile);
696 errorstream<<"Client: Cannot create image from data of "
697 <<"file \""<<filename<<"\""<<std::endl;
702 m_tsrc->insertSourceImage(filename, img);
708 const char *sound_ext[] = {
709 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
710 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
713 name = removeStringEnd(filename, sound_ext);
715 TRACESTREAM(<< "Client: Attempting to load sound "
716 << "file \"" << filename << "\"" << std::endl);
717 return m_sound->loadSoundData(name, data);
720 const char *model_ext[] = {
721 ".x", ".b3d", ".md2", ".obj",
724 name = removeStringEnd(filename, model_ext);
726 verbosestream<<"Client: Storing model into memory: "
727 <<"\""<<filename<<"\""<<std::endl;
728 if(m_mesh_data.count(filename))
729 errorstream<<"Multiple models with name \""<<filename.c_str()
730 <<"\" found; replacing previous model"<<std::endl;
731 m_mesh_data[filename] = data;
735 const char *translate_ext[] = {
738 name = removeStringEnd(filename, translate_ext);
742 TRACESTREAM(<< "Client: Loading translation: "
743 << "\"" << filename << "\"" << std::endl);
744 g_client_translations->loadTranslation(data);
748 errorstream << "Client: Don't know how to load file \""
749 << filename << "\"" << std::endl;
753 // Virtual methods from con::PeerHandler
754 void Client::peerAdded(con::Peer *peer)
756 infostream << "Client::peerAdded(): peer->id="
757 << peer->id << std::endl;
759 void Client::deletingPeer(con::Peer *peer, bool timeout)
761 infostream << "Client::deletingPeer(): "
762 "Server Peer is getting deleted "
763 << "(timeout=" << timeout << ")" << std::endl;
766 m_access_denied = true;
767 m_access_denied_reason = gettext("Connection timed out.");
773 u16 number of files requested
779 void Client::request_media(const std::vector<std::string> &file_requests)
781 std::ostringstream os(std::ios_base::binary);
782 writeU16(os, TOSERVER_REQUEST_MEDIA);
783 size_t file_requests_size = file_requests.size();
785 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
787 // Packet dynamicly resized
788 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
790 pkt << (u16) (file_requests_size & 0xFFFF);
792 for (const std::string &file_request : file_requests) {
798 infostream << "Client: Sending media request list to server ("
799 << file_requests.size() << " files, packet size "
800 << pkt.getSize() << ")" << std::endl;
803 void Client::initLocalMapSaving(const Address &address,
804 const std::string &hostname,
805 bool is_local_server)
807 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
811 std::string world_path;
812 #define set_world_path(hostname) \
813 world_path = porting::path_user \
814 + DIR_DELIM + "worlds" \
815 + DIR_DELIM + "server_" \
816 + hostname + "_" + std::to_string(address.getPort());
818 set_world_path(hostname);
819 if (!fs::IsDir(world_path)) {
820 std::string hostname_escaped = hostname;
821 str_replace(hostname_escaped, ':', '_');
822 set_world_path(hostname_escaped);
824 #undef set_world_path
825 fs::CreateAllDirs(world_path);
827 m_localdb = new MapDatabaseSQLite3(world_path);
828 m_localdb->beginSave();
829 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
832 void Client::ReceiveAll()
835 u64 start_ms = porting::getTimeMs();
836 const u64 budget = 100;
838 // Limit time even if there would be huge amounts of data to
840 if (porting::getTimeMs() > start_ms + budget) {
841 infostream << "Client::ReceiveAll(): "
842 "Packet processing budget exceeded." << std::endl;
848 if (!m_con->TryReceive(&pkt))
851 } catch (const con::InvalidIncomingDataException &e) {
852 infostream << "Client::ReceiveAll(): "
853 "InvalidIncomingDataException: what()="
854 << e.what() << std::endl;
859 inline void Client::handleCommand(NetworkPacket* pkt)
861 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
862 (this->*opHandle.handler)(pkt);
866 sender_peer_id given to this shall be quaranteed to be a valid peer
868 void Client::ProcessData(NetworkPacket *pkt)
870 ToClientCommand command = (ToClientCommand) pkt->getCommand();
871 u32 sender_peer_id = pkt->getPeerId();
873 //infostream<<"Client: received command="<<command<<std::endl;
874 m_packetcounter.add((u16)command);
875 g_profiler->graphAdd("client_received_packets", 1);
878 If this check is removed, be sure to change the queue
879 system to know the ids
881 if(sender_peer_id != PEER_ID_SERVER) {
882 infostream << "Client::ProcessData(): Discarding data not "
883 "coming from server: peer_id=" << sender_peer_id
888 // Command must be handled into ToClientCommandHandler
889 if (command >= TOCLIENT_NUM_MSG_TYPES) {
890 infostream << "Client: Ignoring unknown command "
891 << command << std::endl;
896 * Those packets are handled before m_server_ser_ver is set, it's normal
897 * But we must use the new ToClientConnectionState in the future,
900 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
905 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
906 infostream << "Client: Server serialization"
907 " format invalid or not initialized."
908 " Skipping incoming command=" << command << std::endl;
913 Handle runtime commands
919 void Client::Send(NetworkPacket* pkt)
921 m_con->Send(PEER_ID_SERVER,
922 serverCommandFactoryTable[pkt->getCommand()].channel,
924 serverCommandFactoryTable[pkt->getCommand()].reliable);
927 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
928 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
930 v3f pf = myplayer->getLegitPosition() * 100;
931 v3f sf = myplayer->getSendSpeed() * 100;
932 s32 pitch = myplayer->getPitch() * 100;
933 s32 yaw = myplayer->getYaw() * 100;
934 u32 keyPressed = myplayer->keyPressed;
935 // scaled by 80, so that pi can fit into a u8
936 u8 fov = clientMap->getCameraFov() * 80;
937 u8 wanted_range = MYMIN(255,
938 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
940 v3s32 position(pf.X, pf.Y, pf.Z);
941 v3s32 speed(sf.X, sf.Y, sf.Z);
945 [0] v3s32 position*100
947 [12+12] s32 pitch*100
948 [12+12+4] s32 yaw*100
949 [12+12+4+4] u32 keyPressed
950 [12+12+4+4+4] u8 fov*80
951 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
953 *pkt << position << speed << pitch << yaw << keyPressed;
954 *pkt << fov << wanted_range;
957 void Client::interact(InteractAction action, const PointedThing& pointed)
959 if(m_state != LC_Ready) {
960 errorstream << "Client::interact() "
961 "Canceled (not connected)"
966 LocalPlayer *myplayer = m_env.getLocalPlayer();
967 if (myplayer == NULL)
974 [5] u32 length of the next item (plen)
975 [9] serialized PointedThing
976 [9 + plen] player position information
979 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
982 pkt << myplayer->getWieldIndex();
984 std::ostringstream tmp_os(std::ios::binary);
985 pointed.serialize(tmp_os);
987 pkt.putLongString(tmp_os.str());
989 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
994 void Client::deleteAuthData()
999 switch (m_chosen_auth_mech) {
1000 case AUTH_MECHANISM_FIRST_SRP:
1002 case AUTH_MECHANISM_SRP:
1003 case AUTH_MECHANISM_LEGACY_PASSWORD:
1004 srp_user_delete((SRPUser *) m_auth_data);
1007 case AUTH_MECHANISM_NONE:
1010 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1014 AuthMechanism Client::choseAuthMech(const u32 mechs)
1016 if (mechs & AUTH_MECHANISM_SRP)
1017 return AUTH_MECHANISM_SRP;
1019 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1020 return AUTH_MECHANISM_FIRST_SRP;
1022 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1023 return AUTH_MECHANISM_LEGACY_PASSWORD;
1025 return AUTH_MECHANISM_NONE;
1028 void Client::sendInit(const std::string &playerName)
1030 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1032 // we don't support network compression yet
1033 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1035 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1036 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1042 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1044 m_chosen_auth_mech = chosen_auth_mechanism;
1045 m_is_registration_confirmation_state = true;
1048 void Client::confirmRegistration()
1050 m_is_registration_confirmation_state = false;
1051 startAuth(m_chosen_auth_mech);
1054 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1056 m_chosen_auth_mech = chosen_auth_mechanism;
1058 switch (chosen_auth_mechanism) {
1059 case AUTH_MECHANISM_FIRST_SRP: {
1060 // send srp verifier to server
1061 std::string verifier;
1063 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1066 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1067 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1072 case AUTH_MECHANISM_SRP:
1073 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1076 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1077 m_password = translate_password(getPlayerName(), m_password);
1081 std::string playername_u = lowercase(getPlayerName());
1082 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1083 getPlayerName().c_str(), playername_u.c_str(),
1084 (const unsigned char *) m_password.c_str(),
1085 m_password.length(), NULL, NULL);
1088 SRP_Result res = srp_user_start_authentication(
1089 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1090 (unsigned char **) &bytes_A, &len_A);
1091 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1093 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1094 resp_pkt << std::string(bytes_A, len_A) << based_on;
1098 case AUTH_MECHANISM_NONE:
1099 break; // not handled in this method
1103 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1105 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1107 pkt << (u8) blocks.size();
1109 for (const v3s16 &block : blocks) {
1116 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1118 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1119 pkt << (u8) blocks.size();
1120 for (const v3s16 &block : blocks)
1126 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1128 size_t server_ids = soundList.size();
1129 assert(server_ids <= 0xFFFF);
1131 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1133 pkt << (u16) (server_ids & 0xFFFF);
1135 for (s32 sound_id : soundList)
1141 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1142 const StringMap &fields)
1144 size_t fields_size = fields.size();
1146 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1148 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1150 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1152 StringMap::const_iterator it;
1153 for (it = fields.begin(); it != fields.end(); ++it) {
1154 const std::string &name = it->first;
1155 const std::string &value = it->second;
1157 pkt.putLongString(value);
1163 void Client::sendInventoryFields(const std::string &formname,
1164 const StringMap &fields)
1166 size_t fields_size = fields.size();
1167 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1169 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1170 pkt << formname << (u16) (fields_size & 0xFFFF);
1172 StringMap::const_iterator it;
1173 for (it = fields.begin(); it != fields.end(); ++it) {
1174 const std::string &name = it->first;
1175 const std::string &value = it->second;
1177 pkt.putLongString(value);
1183 void Client::sendInventoryAction(InventoryAction *a)
1185 std::ostringstream os(std::ios_base::binary);
1190 std::string s = os.str();
1192 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1193 pkt.putRawString(s.c_str(),s.size());
1198 bool Client::canSendChatMessage() const
1200 u32 now = time(NULL);
1201 float time_passed = now - m_last_chat_message_sent;
1203 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1204 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1206 if (virt_chat_message_allowance < 1.0f)
1212 void Client::sendChatMessage(const std::wstring &message)
1214 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1215 if (canSendChatMessage()) {
1216 u32 now = time(NULL);
1217 float time_passed = now - m_last_chat_message_sent;
1218 m_last_chat_message_sent = now;
1220 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1221 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1222 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1224 m_chat_message_allowance -= 1.0f;
1226 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1231 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1232 m_out_chat_queue.push(message);
1234 infostream << "Could not queue chat message because maximum out chat queue size ("
1235 << max_queue_size << ") is reached." << std::endl;
1239 void Client::clearOutChatQueue()
1241 m_out_chat_queue = std::queue<std::wstring>();
1244 void Client::sendChangePassword(const std::string &oldpassword,
1245 const std::string &newpassword)
1247 LocalPlayer *player = m_env.getLocalPlayer();
1251 // get into sudo mode and then send new password to server
1252 m_password = oldpassword;
1253 m_new_password = newpassword;
1254 startAuth(choseAuthMech(m_sudo_auth_methods));
1258 void Client::sendDamage(u16 damage)
1260 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1265 void Client::sendRespawn()
1267 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1271 void Client::sendReady()
1273 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1274 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1276 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1277 << (u8) 0 << (u16) strlen(g_version_hash);
1279 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1280 pkt << (u16)FORMSPEC_API_VERSION;
1284 void Client::sendPlayerPos(v3f pos)
1286 LocalPlayer *player = m_env.getLocalPlayer();
1290 ClientMap &map = m_env.getClientMap();
1291 u8 camera_fov = map.getCameraFov();
1292 u8 wanted_range = map.getControl().wanted_range;
1294 // Save bandwidth by only updating position when
1295 // player is not dead and something changed
1297 if (m_activeobjects_received && player->isDead())
1301 player->last_position == pos &&
1302 player->last_speed == player->getSendSpeed() &&
1303 player->last_pitch == player->getPitch() &&
1304 player->last_yaw == player->getYaw() &&
1305 player->last_keyPressed == player->keyPressed &&
1306 player->last_camera_fov == camera_fov &&
1307 player->last_wanted_range == wanted_range)
1310 player->last_position = pos;
1311 player->last_speed = player->getSendSpeed();
1312 player->last_pitch = player->getPitch();
1313 player->last_yaw = player->getYaw();
1314 player->last_keyPressed = player->keyPressed;
1315 player->last_camera_fov = camera_fov;
1316 player->last_wanted_range = wanted_range;
1318 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1320 writePlayerPos(player, &map, &pkt);
1325 void Client::sendPlayerPos()
1327 LocalPlayer *player = m_env.getLocalPlayer();
1330 sendPlayerPos(player->getLegitPosition());
1333 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1335 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1337 sanity_check(tokens.size() < 256);
1339 pkt << static_cast<u8>(tokens.size());
1340 for (u32 token : tokens)
1346 void Client::removeNode(v3s16 p)
1348 std::map<v3s16, MapBlock*> modified_blocks;
1351 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1353 catch(InvalidPositionException &e) {
1356 for (const auto &modified_block : modified_blocks) {
1357 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1362 * Helper function for Client Side Modding
1363 * CSM restrictions are applied there, this should not be used for core engine
1365 * @param is_valid_position
1368 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1370 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1371 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1372 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1373 *is_valid_position = false;
1377 return m_env.getMap().getNode(p, is_valid_position);
1380 int Client::CSMClampRadius(v3s16 pos, int radius)
1382 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1384 // This is approximate and will cause some allowed nodes to be excluded
1385 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1386 u32 distance = ppos.getDistanceFrom(pos);
1387 if (distance >= m_csm_restriction_noderange)
1389 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1392 v3s16 Client::CSMClampPos(v3s16 pos)
1394 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1396 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1397 const int range = m_csm_restriction_noderange;
1399 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1400 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1401 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1405 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1407 //TimeTaker timer1("Client::addNode()");
1409 std::map<v3s16, MapBlock*> modified_blocks;
1412 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1413 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1415 catch(InvalidPositionException &e) {
1418 for (const auto &modified_block : modified_blocks) {
1419 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1423 void Client::setPlayerControl(PlayerControl &control)
1425 LocalPlayer *player = m_env.getLocalPlayer();
1427 player->control = control;
1430 void Client::setPlayerItem(u16 item)
1432 m_env.getLocalPlayer()->setWieldIndex(item);
1433 m_update_wielded_item = true;
1435 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1440 // Returns true once after the inventory of the local player
1441 // has been updated from the server.
1442 bool Client::updateWieldedItem()
1444 if (!m_update_wielded_item)
1447 m_update_wielded_item = false;
1449 LocalPlayer *player = m_env.getLocalPlayer();
1451 if (auto *list = player->inventory.getList("main"))
1452 list->setModified(false);
1453 if (auto *list = player->inventory.getList("hand"))
1454 list->setModified(false);
1459 scene::ISceneManager* Client::getSceneManager()
1461 return m_rendering_engine->get_scene_manager();
1464 Inventory* Client::getInventory(const InventoryLocation &loc)
1467 case InventoryLocation::UNDEFINED:
1470 case InventoryLocation::PLAYER:
1471 case InventoryLocation::CURRENT_PLAYER:
1473 LocalPlayer *player = m_env.getLocalPlayer();
1475 return &player->inventory;
1478 case InventoryLocation::NODEMETA:
1480 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1483 return meta->getInventory();
1486 case InventoryLocation::DETACHED:
1488 if (m_detached_inventories.count(loc.name) == 0)
1490 return m_detached_inventories[loc.name];
1494 FATAL_ERROR("Invalid inventory location type.");
1500 void Client::inventoryAction(InventoryAction *a)
1503 Send it to the server
1505 sendInventoryAction(a);
1508 Predict some local inventory changes
1510 a->clientApply(this, this);
1516 float Client::getAnimationTime()
1518 return m_animation_time;
1521 int Client::getCrackLevel()
1523 return m_crack_level;
1526 v3s16 Client::getCrackPos()
1531 void Client::setCrack(int level, v3s16 pos)
1533 int old_crack_level = m_crack_level;
1534 v3s16 old_crack_pos = m_crack_pos;
1536 m_crack_level = level;
1539 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1542 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1544 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1547 addUpdateMeshTaskForNode(pos, false, true);
1553 LocalPlayer *player = m_env.getLocalPlayer();
1558 bool Client::getChatMessage(std::wstring &res)
1560 if (m_chat_queue.empty())
1563 ChatMessage *chatMessage = m_chat_queue.front();
1568 switch (chatMessage->type) {
1569 case CHATMESSAGE_TYPE_RAW:
1570 case CHATMESSAGE_TYPE_ANNOUNCE:
1571 case CHATMESSAGE_TYPE_SYSTEM:
1572 res = chatMessage->message;
1574 case CHATMESSAGE_TYPE_NORMAL: {
1575 if (!chatMessage->sender.empty())
1576 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1578 res = chatMessage->message;
1589 void Client::typeChatMessage(const std::wstring &message)
1591 // Discard empty line
1592 if (message.empty())
1595 // If message was consumed by script API, don't send it to server
1596 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1600 sendChatMessage(message);
1603 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1605 // Check if the block exists to begin with. In the case when a non-existing
1606 // neighbor is automatically added, it may not. In that case we don't want
1607 // to tell the mesh update thread about it.
1608 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1612 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1615 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1618 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1620 catch(InvalidPositionException &e){}
1623 for (int i=0;i<6;i++)
1626 v3s16 p = blockpos + g_6dirs[i];
1627 addUpdateMeshTask(p, false, urgent);
1629 catch(InvalidPositionException &e){}
1633 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1637 infostream<<"Client::addUpdateMeshTaskForNode(): "
1638 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1642 v3s16 blockpos = getNodeBlockPos(nodepos);
1643 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1646 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1648 catch(InvalidPositionException &e) {}
1651 if(nodepos.X == blockpos_relative.X){
1653 v3s16 p = blockpos + v3s16(-1,0,0);
1654 addUpdateMeshTask(p, false, urgent);
1656 catch(InvalidPositionException &e){}
1659 if(nodepos.Y == blockpos_relative.Y){
1661 v3s16 p = blockpos + v3s16(0,-1,0);
1662 addUpdateMeshTask(p, false, urgent);
1664 catch(InvalidPositionException &e){}
1667 if(nodepos.Z == blockpos_relative.Z){
1669 v3s16 p = blockpos + v3s16(0,0,-1);
1670 addUpdateMeshTask(p, false, urgent);
1672 catch(InvalidPositionException &e){}
1676 void Client::updateAllMapBlocks()
1678 v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS));
1680 for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++)
1681 for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++)
1682 for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++)
1683 addUpdateMeshTask(v3s16(X, Y, Z), false, true);
1685 Map &map = m_env.getMap();
1687 std::vector<v3s16> positions;
1688 map.listAllLoadedBlocks(positions);
1690 for (v3s16 p : positions) {
1691 addUpdateMeshTask(p, false, false);
1695 ClientEvent *Client::getClientEvent()
1697 FATAL_ERROR_IF(m_client_event_queue.empty(),
1698 "Cannot getClientEvent, queue is empty.");
1700 ClientEvent *event = m_client_event_queue.front();
1701 m_client_event_queue.pop();
1705 const Address Client::getServerAddress()
1707 return m_con->GetPeerAddress(PEER_ID_SERVER);
1710 float Client::mediaReceiveProgress()
1712 if (m_media_downloader)
1713 return m_media_downloader->getProgress();
1715 return 1.0; // downloader only exists when not yet done
1718 struct TextureUpdateArgs {
1719 gui::IGUIEnvironment *guienv;
1722 const wchar_t* text_base;
1723 ITextureSource *tsrc;
1726 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1728 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1729 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1731 // update the loading menu -- if neccessary
1732 bool do_draw = false;
1733 u64 time_ms = targs->last_time_ms;
1734 if (cur_percent != targs->last_percent) {
1735 targs->last_percent = cur_percent;
1736 time_ms = porting::getTimeMs();
1737 // only draw when the user will notice something:
1738 do_draw = (time_ms - targs->last_time_ms > 100);
1742 targs->last_time_ms = time_ms;
1743 std::wostringstream strm;
1744 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1745 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1746 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1750 void Client::afterContentReceived()
1752 infostream<<"Client::afterContentReceived() started"<<std::endl;
1753 assert(m_itemdef_received); // pre-condition
1754 assert(m_nodedef_received); // pre-condition
1755 assert(mediaReceived()); // pre-condition
1757 const wchar_t* text = wgettext("Loading textures...");
1759 // Clear cached pre-scaled 2D GUI images, as this cache
1760 // might have images with the same name but different
1761 // content from previous sessions.
1762 guiScalingCacheClear();
1764 // Rebuild inherited images and recreate textures
1765 infostream<<"- Rebuilding images and textures"<<std::endl;
1766 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1767 m_tsrc->rebuildImagesAndTextures();
1771 infostream<<"- Rebuilding shaders"<<std::endl;
1772 text = wgettext("Rebuilding shaders...");
1773 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1774 m_shsrc->rebuildShaders();
1777 // Update node aliases
1778 infostream<<"- Updating node aliases"<<std::endl;
1779 text = wgettext("Initializing nodes...");
1780 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1781 m_nodedef->updateAliases(m_itemdef);
1782 for (const auto &path : getTextureDirs()) {
1783 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1784 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1785 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1787 m_nodedef->setNodeRegistrationStatus(true);
1788 m_nodedef->runNodeResolveCallbacks();
1791 // Update node textures and assign shaders to each tile
1792 infostream<<"- Updating node textures"<<std::endl;
1793 TextureUpdateArgs tu_args;
1794 tu_args.guienv = guienv;
1795 tu_args.last_time_ms = porting::getTimeMs();
1796 tu_args.last_percent = 0;
1797 tu_args.text_base = wgettext("Initializing nodes");
1798 tu_args.tsrc = m_tsrc;
1799 m_nodedef->updateTextures(this, &tu_args);
1800 delete[] tu_args.text_base;
1802 // Start mesh update thread after setting up content definitions
1803 infostream<<"- Starting mesh update thread"<<std::endl;
1804 m_mesh_update_thread.start();
1810 m_script->on_client_ready(m_env.getLocalPlayer());
1812 text = wgettext("Done!");
1813 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1814 infostream<<"Client::afterContentReceived() done"<<std::endl;
1818 float Client::getRTT()
1820 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1823 float Client::getCurRate()
1825 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1826 m_con->getLocalStat(con::CUR_DL_RATE));
1829 void Client::makeScreenshot()
1831 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1832 irr::video::IImage* const raw_image = driver->createScreenShot();
1837 time_t t = time(NULL);
1838 struct tm *tm = localtime(&t);
1840 char timetstamp_c[64];
1841 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1843 std::string screenshot_dir;
1845 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1846 screenshot_dir = g_settings->get("screenshot_path");
1848 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1850 std::string filename_base = screenshot_dir
1852 + std::string("screenshot_")
1853 + std::string(timetstamp_c);
1854 std::string filename_ext = "." + g_settings->get("screenshot_format");
1855 std::string filename;
1857 // Create the directory if it doesn't already exist.
1858 // Otherwise, saving the screenshot would fail.
1859 fs::CreateDir(screenshot_dir);
1861 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1862 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1864 // Try to find a unique filename
1865 unsigned serial = 0;
1867 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1868 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1869 std::ifstream tmp(filename.c_str());
1871 break; // File did not apparently exist, we'll go with it
1875 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1876 infostream << "Could not find suitable filename for screenshot" << std::endl;
1878 irr::video::IImage* const image =
1879 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1882 raw_image->copyTo(image);
1884 std::ostringstream sstr;
1885 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1886 sstr << "Saved screenshot to '" << filename << "'";
1888 sstr << "Failed to save screenshot '" << filename << "'";
1890 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1891 utf8_to_wide(sstr.str())));
1892 infostream << sstr.str() << std::endl;
1900 bool Client::shouldShowMinimap() const
1902 return !m_minimap_disabled_by_server;
1905 void Client::pushToEventQueue(ClientEvent *event)
1907 m_client_event_queue.push(event);
1910 void Client::showMinimap(const bool show)
1912 m_game_ui->showMinimap(show);
1915 // IGameDef interface
1917 IItemDefManager* Client::getItemDefManager()
1921 IWritableItemDefManager* Client::getWritableItemDefManager()
1925 const NodeDefManager* Client::getNodeDefManager()
1929 NodeDefManager* Client::getWritableNodeDefManager()
1933 ICraftDefManager* Client::getCraftDefManager()
1936 //return m_craftdef;
1938 ITextureSource* Client::getTextureSource()
1942 IWritableShaderSource* Client::getShaderSource()
1947 u16 Client::allocateUnknownNodeId(const std::string &name)
1949 errorstream << "Client::allocateUnknownNodeId(): "
1950 << "Client cannot allocate node IDs" << std::endl;
1951 FATAL_ERROR("Client allocated unknown node");
1953 return CONTENT_IGNORE;
1955 ISoundManager* Client::getSoundManager()
1959 MtEventManager* Client::getEventManager()
1964 ParticleManager* Client::getParticleManager()
1966 return &m_particle_manager;
1969 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1971 StringMap::const_iterator it = m_mesh_data.find(filename);
1972 if (it == m_mesh_data.end()) {
1973 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1974 << "\"" << std::endl;
1977 const std::string &data = it->second;
1979 // Create the mesh, remove it from cache and return it
1980 // This allows unique vertex colors and other properties for each instance
1981 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1982 data.c_str(), data.size(), filename.c_str());
1983 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1985 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1991 m_rendering_engine->removeMesh(mesh);
1995 const std::string* Client::getModFile(std::string filename)
1997 // strip dir delimiter from beginning of path
1998 auto pos = filename.find_first_of(':');
1999 if (pos == std::string::npos)
2002 auto pos2 = filename.find_first_not_of('/', pos);
2004 filename.erase(pos, pos2 - pos);
2006 StringMap::const_iterator it = m_mod_vfs.find(filename);
2007 if (it == m_mod_vfs.end())
2012 bool Client::registerModStorage(ModMetadata *storage)
2014 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
2015 errorstream << "Unable to register same mod storage twice. Storage name: "
2016 << storage->getModName() << std::endl;
2020 m_mod_storages[storage->getModName()] = storage;
2024 void Client::unregisterModStorage(const std::string &name)
2026 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
2027 m_mod_storages.find(name);
2028 if (it != m_mod_storages.end()) {
2029 // Save unconditionaly on unregistration
2030 it->second->save(getModStoragePath());
2031 m_mod_storages.erase(name);
2035 std::string Client::getModStoragePath() const
2037 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
2044 bool Client::joinModChannel(const std::string &channel)
2046 if (m_modchannel_mgr->channelRegistered(channel))
2049 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2053 m_modchannel_mgr->joinChannel(channel, 0);
2057 bool Client::leaveModChannel(const std::string &channel)
2059 if (!m_modchannel_mgr->channelRegistered(channel))
2062 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2066 m_modchannel_mgr->leaveChannel(channel, 0);
2070 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2072 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2075 if (message.size() > STRING_MAX_LEN) {
2076 warningstream << "ModChannel message too long, dropping before sending "
2077 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2078 << channel << ")" << std::endl;
2082 // @TODO: do some client rate limiting
2083 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2084 pkt << channel << message;
2089 ModChannel* Client::getModChannel(const std::string &channel)
2091 return m_modchannel_mgr->getModChannel(channel);