3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
67 u32 PacketCounter::sum() const
70 for (const auto &it : m_packets)
75 void PacketCounter::print(std::ostream &o) const
77 for (const auto &it : m_packets) {
78 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
79 : toClientCommandTable[it.first].name;
80 o << "cmd " << it.first << " (" << name << ") count "
81 << it.second << std::endl;
90 const char *playername,
91 const std::string &password,
92 const std::string &address_name,
93 MapDrawControl &control,
94 IWritableTextureSource *tsrc,
95 IWritableShaderSource *shsrc,
96 IWritableItemDefManager *itemdef,
97 NodeDefManager *nodedef,
99 MtEventManager *event,
100 RenderingEngine *rendering_engine,
110 m_rendering_engine(rendering_engine),
111 m_mesh_update_thread(this),
113 new ClientMap(this, rendering_engine, control, 666),
116 m_particle_manager(&m_env),
117 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
118 m_address_name(address_name),
119 m_server_ser_ver(SER_FMT_VER_INVALID),
120 m_last_chat_message_sent(time(NULL)),
121 m_password(password),
122 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
123 m_media_downloader(new ClientMediaDownloader()),
126 m_modchannel_mgr(new ModChannelMgr())
129 m_env.setLocalPlayer(new LocalPlayer(this, playername));
131 // Make the mod storage database and begin the save for later
132 m_mod_storage_database =
133 new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
134 m_mod_storage_database->beginSave();
136 if (g_settings->getBool("enable_minimap")) {
137 m_minimap = new Minimap(this);
140 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
143 void Client::loadMods()
145 // Don't load mods twice.
146 // If client scripting is disabled by the client, don't load builtin or
147 // client-provided mods.
148 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
151 // If client scripting is disabled by the server, don't load builtin or
152 // client-provided mods.
153 // TODO Delete this code block when server-sent CSM and verifying of builtin are
155 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
156 warningstream << "Client-provided mod loading is disabled by server." <<
161 m_script = new ClientScripting(this);
162 m_env.setScript(m_script);
163 m_script->setEnv(&m_env);
166 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
167 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
169 ClientModConfiguration modconf(getClientModsLuaPath());
170 m_mods = modconf.getMods();
171 // complain about mods with unsatisfied dependencies
172 if (!modconf.isConsistent()) {
173 modconf.printUnsatisfiedModsError();
178 infostream << "Client loading mods: ";
179 for (const ModSpec &mod : m_mods)
180 infostream << mod.name << " ";
181 infostream << std::endl;
183 // Load "mod" scripts
184 for (const ModSpec &mod : m_mods) {
186 scanModIntoMemory(mod.name, mod.path);
190 for (const ModSpec &mod : m_mods)
191 m_script->loadModFromMemory(mod.name);
193 // Mods are done loading. Unlock callbacks
194 m_mods_loaded = true;
196 // Run a callback when mods are loaded
197 m_script->on_mods_loaded();
199 // Create objects if they're ready
200 if (m_state == LC_Ready)
201 m_script->on_client_ready(m_env.getLocalPlayer());
203 m_script->on_camera_ready(m_camera);
205 m_script->on_minimap_ready(m_minimap);
208 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
209 std::string mod_subpath)
211 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
212 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
213 for (const fs::DirListNode &j : mod) {
214 if (j.name[0] == '.')
218 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
221 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
223 std::string real_path = full_path + j.name;
224 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
225 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
226 << "\" as \"" << vfs_path << "\"." << std::endl;
228 std::string contents;
229 if (!fs::ReadFile(real_path, contents)) {
230 errorstream << "Client::scanModSubfolder(): Can't read file \""
231 << real_path << "\"." << std::endl;
235 m_mod_vfs.emplace(vfs_path, contents);
239 const std::string &Client::getBuiltinLuaPath()
241 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
245 const std::string &Client::getClientModsLuaPath()
247 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
248 return clientmods_dir;
251 const std::vector<ModSpec>& Client::getMods() const
253 static std::vector<ModSpec> client_modspec_temp;
254 return client_modspec_temp;
257 const ModSpec* Client::getModSpec(const std::string &modname) const
266 m_script->on_shutdown();
267 //request all client managed threads to stop
268 m_mesh_update_thread.stop();
269 // Save local server map
271 infostream << "Local map saving ended." << std::endl;
272 m_localdb->endSave();
279 bool Client::isShutdown()
281 return m_shutdown || !m_mesh_update_thread.isRunning();
291 m_mesh_update_thread.stop();
292 m_mesh_update_thread.wait();
293 while (!m_mesh_update_thread.m_queue_out.empty()) {
294 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
299 delete m_inventory_from_server;
301 // Delete detached inventories
302 for (auto &m_detached_inventorie : m_detached_inventories) {
303 delete m_detached_inventorie.second;
306 // cleanup 3d model meshes on client shutdown
307 m_rendering_engine->cleanupMeshCache();
312 delete m_media_downloader;
314 // Write the changes and delete
315 if (m_mod_storage_database)
316 m_mod_storage_database->endSave();
317 delete m_mod_storage_database;
320 void Client::connect(Address address, bool is_local_server)
322 initLocalMapSaving(address, m_address_name, is_local_server);
324 // Since we use TryReceive() a timeout here would be ineffective anyway
325 m_con->SetTimeoutMs(0);
326 m_con->Connect(address);
329 void Client::step(float dtime)
335 m_animation_time += dtime;
336 if(m_animation_time > 60.0)
337 m_animation_time -= 60.0;
339 m_time_of_day_update_timer += dtime;
347 float &counter = m_packetcounter_timer;
352 u32 sum = m_packetcounter.sum();
353 float avg = sum / counter;
355 infostream << "Client packetcounter (" << counter << "s): "
356 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
357 m_packetcounter.print(infostream);
358 m_packetcounter.clear();
362 // UGLY hack to fix 2 second startup delay caused by non existent
363 // server client startup synchronization in local server or singleplayer mode
364 static bool initial_step = true;
366 initial_step = false;
368 else if(m_state == LC_Created) {
369 if (m_is_registration_confirmation_state) {
370 // Waiting confirmation
373 float &counter = m_connection_reinit_timer;
378 LocalPlayer *myplayer = m_env.getLocalPlayer();
379 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
381 sendInit(myplayer->getName());
384 // Not connected, return
389 Do stuff if connected
393 Run Map's timers and unload unused data
395 const float map_timer_and_unload_dtime = 5.25;
396 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
397 std::vector<v3s16> deleted_blocks;
398 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
399 g_settings->getFloat("client_unload_unused_data_timeout"),
400 g_settings->getS32("client_mapblock_limit"),
405 NOTE: This loop is intentionally iterated the way it is.
408 std::vector<v3s16>::iterator i = deleted_blocks.begin();
409 std::vector<v3s16> sendlist;
411 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
422 sendDeletedBlocks(sendlist);
424 if(i == deleted_blocks.end())
430 sendlist.push_back(*i);
436 Send pending messages on out chat queue
438 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
439 sendChatMessage(m_out_chat_queue.front());
440 m_out_chat_queue.pop();
446 LocalPlayer *player = m_env.getLocalPlayer();
448 // Step environment (also handles player controls)
450 m_sound->step(dtime);
455 while (m_env.hasClientEnvEvents()) {
456 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
458 if (envEvent.type == CEE_PLAYER_DAMAGE) {
459 u16 damage = envEvent.player_damage.amount;
461 if (envEvent.player_damage.send_to_server)
464 // Add to ClientEvent queue
465 ClientEvent *event = new ClientEvent();
466 event->type = CE_PLAYER_DAMAGE;
467 event->player_damage.amount = damage;
468 m_client_event_queue.push(event);
475 float &counter = m_avg_rtt_timer;
479 // connectedAndInitialized() is true, peer exists.
480 float avg_rtt = getRTT();
481 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
485 Send player position to server
488 float &counter = m_playerpos_send_timer;
490 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
498 Replace updated meshes
501 int num_processed_meshes = 0;
502 std::vector<v3s16> blocks_to_ack;
503 while (!m_mesh_update_thread.m_queue_out.empty())
505 num_processed_meshes++;
507 MinimapMapblock *minimap_mapblock = NULL;
508 bool do_mapper_update = true;
510 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
511 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
513 // Delete the old mesh
515 block->mesh = nullptr;
518 minimap_mapblock = r.mesh->moveMinimapMapblock();
519 if (minimap_mapblock == NULL)
520 do_mapper_update = false;
522 bool is_empty = true;
523 for (int l = 0; l < MAX_TILE_LAYERS; l++)
524 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
530 // Replace with the new mesh
531 block->mesh = r.mesh;
537 if (m_minimap && do_mapper_update)
538 m_minimap->addBlock(r.p, minimap_mapblock);
540 if (r.ack_block_to_server) {
541 if (blocks_to_ack.size() == 255) {
542 sendGotBlocks(blocks_to_ack);
543 blocks_to_ack.clear();
546 blocks_to_ack.emplace_back(r.p);
549 if (blocks_to_ack.size() > 0) {
550 // Acknowledge block(s)
551 sendGotBlocks(blocks_to_ack);
554 if (num_processed_meshes > 0)
555 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
561 if (m_media_downloader && m_media_downloader->isStarted()) {
562 m_media_downloader->step(this);
563 if (m_media_downloader->isDone()) {
564 delete m_media_downloader;
565 m_media_downloader = NULL;
569 // Acknowledge dynamic media downloads to server
570 std::vector<u32> done;
571 for (auto it = m_pending_media_downloads.begin();
572 it != m_pending_media_downloads.end();) {
573 assert(it->second->isStarted());
574 it->second->step(this);
575 if (it->second->isDone()) {
576 done.emplace_back(it->first);
578 it = m_pending_media_downloads.erase(it);
583 if (done.size() == 255) { // maximum in one packet
593 If the server didn't update the inventory in a while, revert
594 the local inventory (so the player notices the lag problem
595 and knows something is wrong).
597 if (m_inventory_from_server) {
598 float interval = 10.0f;
599 float count_before = std::floor(m_inventory_from_server_age / interval);
601 m_inventory_from_server_age += dtime;
603 float count_after = std::floor(m_inventory_from_server_age / interval);
605 if (count_after != count_before) {
606 // Do this every <interval> seconds after TOCLIENT_INVENTORY
607 // Reset the locally changed inventory to the authoritative inventory
608 player->inventory = *m_inventory_from_server;
609 m_update_wielded_item = true;
614 Update positions of sounds attached to objects
617 for (auto &m_sounds_to_object : m_sounds_to_objects) {
618 int client_id = m_sounds_to_object.first;
619 u16 object_id = m_sounds_to_object.second;
620 ClientActiveObject *cao = m_env.getActiveObject(object_id);
623 m_sound->updateSoundPosition(client_id, cao->getPosition());
628 Handle removed remotely initiated sounds
630 m_removed_sounds_check_timer += dtime;
631 if(m_removed_sounds_check_timer >= 2.32) {
632 m_removed_sounds_check_timer = 0;
633 // Find removed sounds and clear references to them
634 std::vector<s32> removed_server_ids;
635 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
636 i != m_sounds_server_to_client.end();) {
637 s32 server_id = i->first;
638 int client_id = i->second;
640 if(!m_sound->soundExists(client_id)) {
641 m_sounds_server_to_client.erase(server_id);
642 m_sounds_client_to_server.erase(client_id);
643 m_sounds_to_objects.erase(client_id);
644 removed_server_ids.push_back(server_id);
649 if(!removed_server_ids.empty()) {
650 sendRemovedSounds(removed_server_ids);
654 // Write changes to the mod storage
655 m_mod_storage_save_timer -= dtime;
656 if (m_mod_storage_save_timer <= 0.0f) {
657 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
658 m_mod_storage_database->endSave();
659 m_mod_storage_database->beginSave();
663 if (m_localdb && m_localdb_save_interval.step(dtime,
664 m_cache_save_interval)) {
665 m_localdb->endSave();
666 m_localdb->beginSave();
670 bool Client::loadMedia(const std::string &data, const std::string &filename,
671 bool from_media_push)
675 const char *image_ext[] = {
676 ".png", ".jpg", ".bmp", ".tga",
677 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
680 name = removeStringEnd(filename, image_ext);
682 TRACESTREAM(<< "Client: Attempting to load image "
683 << "file \"" << filename << "\"" << std::endl);
685 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
686 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
688 io::IReadFile *rfile = irrfs->createMemoryReadFile(
689 data.c_str(), data.size(), "_tempreadfile");
691 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
694 video::IImage *img = vdrv->createImageFromFile(rfile);
696 errorstream<<"Client: Cannot create image from data of "
697 <<"file \""<<filename<<"\""<<std::endl;
702 m_tsrc->insertSourceImage(filename, img);
708 const char *sound_ext[] = {
709 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
710 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
713 name = removeStringEnd(filename, sound_ext);
715 TRACESTREAM(<< "Client: Attempting to load sound "
716 << "file \"" << filename << "\"" << std::endl);
717 return m_sound->loadSoundData(name, data);
720 const char *model_ext[] = {
721 ".x", ".b3d", ".md2", ".obj",
724 name = removeStringEnd(filename, model_ext);
726 verbosestream<<"Client: Storing model into memory: "
727 <<"\""<<filename<<"\""<<std::endl;
728 if(m_mesh_data.count(filename))
729 errorstream<<"Multiple models with name \""<<filename.c_str()
730 <<"\" found; replacing previous model"<<std::endl;
731 m_mesh_data[filename] = data;
735 const char *translate_ext[] = {
738 name = removeStringEnd(filename, translate_ext);
742 TRACESTREAM(<< "Client: Loading translation: "
743 << "\"" << filename << "\"" << std::endl);
744 g_client_translations->loadTranslation(data);
748 errorstream << "Client: Don't know how to load file \""
749 << filename << "\"" << std::endl;
753 // Virtual methods from con::PeerHandler
754 void Client::peerAdded(con::Peer *peer)
756 infostream << "Client::peerAdded(): peer->id="
757 << peer->id << std::endl;
759 void Client::deletingPeer(con::Peer *peer, bool timeout)
761 infostream << "Client::deletingPeer(): "
762 "Server Peer is getting deleted "
763 << "(timeout=" << timeout << ")" << std::endl;
766 m_access_denied = true;
767 m_access_denied_reason = gettext("Connection timed out.");
773 u16 number of files requested
779 void Client::request_media(const std::vector<std::string> &file_requests)
781 std::ostringstream os(std::ios_base::binary);
782 writeU16(os, TOSERVER_REQUEST_MEDIA);
783 size_t file_requests_size = file_requests.size();
785 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
787 // Packet dynamicly resized
788 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
790 pkt << (u16) (file_requests_size & 0xFFFF);
792 for (const std::string &file_request : file_requests) {
798 infostream << "Client: Sending media request list to server ("
799 << file_requests.size() << " files, packet size "
800 << pkt.getSize() << ")" << std::endl;
803 void Client::initLocalMapSaving(const Address &address,
804 const std::string &hostname,
805 bool is_local_server)
807 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
811 std::string world_path;
812 #define set_world_path(hostname) \
813 world_path = porting::path_user \
814 + DIR_DELIM + "worlds" \
815 + DIR_DELIM + "server_" \
816 + hostname + "_" + std::to_string(address.getPort());
818 set_world_path(hostname);
819 if (!fs::IsDir(world_path)) {
820 std::string hostname_escaped = hostname;
821 str_replace(hostname_escaped, ':', '_');
822 set_world_path(hostname_escaped);
824 #undef set_world_path
825 fs::CreateAllDirs(world_path);
827 m_localdb = new MapDatabaseSQLite3(world_path);
828 m_localdb->beginSave();
829 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
832 void Client::ReceiveAll()
835 u64 start_ms = porting::getTimeMs();
836 const u64 budget = 100;
838 // Limit time even if there would be huge amounts of data to
840 if (porting::getTimeMs() > start_ms + budget) {
841 infostream << "Client::ReceiveAll(): "
842 "Packet processing budget exceeded." << std::endl;
848 if (!m_con->TryReceive(&pkt))
851 } catch (const con::InvalidIncomingDataException &e) {
852 infostream << "Client::ReceiveAll(): "
853 "InvalidIncomingDataException: what()="
854 << e.what() << std::endl;
859 inline void Client::handleCommand(NetworkPacket* pkt)
861 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
862 (this->*opHandle.handler)(pkt);
866 sender_peer_id given to this shall be quaranteed to be a valid peer
868 void Client::ProcessData(NetworkPacket *pkt)
870 ToClientCommand command = (ToClientCommand) pkt->getCommand();
871 u32 sender_peer_id = pkt->getPeerId();
873 //infostream<<"Client: received command="<<command<<std::endl;
874 m_packetcounter.add((u16)command);
875 g_profiler->graphAdd("client_received_packets", 1);
878 If this check is removed, be sure to change the queue
879 system to know the ids
881 if(sender_peer_id != PEER_ID_SERVER) {
882 infostream << "Client::ProcessData(): Discarding data not "
883 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
888 // Command must be handled into ToClientCommandHandler
889 if (command >= TOCLIENT_NUM_MSG_TYPES) {
890 infostream << "Client: Ignoring unknown command "
891 << command << std::endl;
896 * Those packets are handled before m_server_ser_ver is set, it's normal
897 * But we must use the new ToClientConnectionState in the future,
900 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
905 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
906 infostream << "Client: Server serialization"
907 " format invalid or not initialized."
908 " Skipping incoming command=" << command << std::endl;
913 Handle runtime commands
919 void Client::Send(NetworkPacket* pkt)
921 m_con->Send(PEER_ID_SERVER,
922 serverCommandFactoryTable[pkt->getCommand()].channel,
924 serverCommandFactoryTable[pkt->getCommand()].reliable);
927 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
928 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
930 v3f pf = myplayer->getPosition() * 100;
931 v3f sf = myplayer->getSpeed() * 100;
932 s32 pitch = myplayer->getPitch() * 100;
933 s32 yaw = myplayer->getYaw() * 100;
934 u32 keyPressed = myplayer->keyPressed;
935 // scaled by 80, so that pi can fit into a u8
936 u8 fov = clientMap->getCameraFov() * 80;
937 u8 wanted_range = MYMIN(255,
938 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
940 v3s32 position(pf.X, pf.Y, pf.Z);
941 v3s32 speed(sf.X, sf.Y, sf.Z);
945 [0] v3s32 position*100
947 [12+12] s32 pitch*100
948 [12+12+4] s32 yaw*100
949 [12+12+4+4] u32 keyPressed
950 [12+12+4+4+4] u8 fov*80
951 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
953 *pkt << position << speed << pitch << yaw << keyPressed;
954 *pkt << fov << wanted_range;
957 void Client::interact(InteractAction action, const PointedThing& pointed)
959 if(m_state != LC_Ready) {
960 errorstream << "Client::interact() "
961 "Canceled (not connected)"
966 LocalPlayer *myplayer = m_env.getLocalPlayer();
967 if (myplayer == NULL)
974 [5] u32 length of the next item (plen)
975 [9] serialized PointedThing
976 [9 + plen] player position information
979 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
982 pkt << myplayer->getWieldIndex();
984 std::ostringstream tmp_os(std::ios::binary);
985 pointed.serialize(tmp_os);
987 pkt.putLongString(tmp_os.str());
989 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
994 void Client::deleteAuthData()
999 switch (m_chosen_auth_mech) {
1000 case AUTH_MECHANISM_FIRST_SRP:
1002 case AUTH_MECHANISM_SRP:
1003 case AUTH_MECHANISM_LEGACY_PASSWORD:
1004 srp_user_delete((SRPUser *) m_auth_data);
1007 case AUTH_MECHANISM_NONE:
1010 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1014 AuthMechanism Client::choseAuthMech(const u32 mechs)
1016 if (mechs & AUTH_MECHANISM_SRP)
1017 return AUTH_MECHANISM_SRP;
1019 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1020 return AUTH_MECHANISM_FIRST_SRP;
1022 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1023 return AUTH_MECHANISM_LEGACY_PASSWORD;
1025 return AUTH_MECHANISM_NONE;
1028 void Client::sendInit(const std::string &playerName)
1030 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1032 // we don't support network compression yet
1033 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1035 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1036 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1042 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1044 m_chosen_auth_mech = chosen_auth_mechanism;
1045 m_is_registration_confirmation_state = true;
1048 void Client::confirmRegistration()
1050 m_is_registration_confirmation_state = false;
1051 startAuth(m_chosen_auth_mech);
1054 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1056 m_chosen_auth_mech = chosen_auth_mechanism;
1058 switch (chosen_auth_mechanism) {
1059 case AUTH_MECHANISM_FIRST_SRP: {
1060 // send srp verifier to server
1061 std::string verifier;
1063 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1066 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1067 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1072 case AUTH_MECHANISM_SRP:
1073 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1076 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1077 m_password = translate_password(getPlayerName(), m_password);
1081 std::string playername_u = lowercase(getPlayerName());
1082 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1083 getPlayerName().c_str(), playername_u.c_str(),
1084 (const unsigned char *) m_password.c_str(),
1085 m_password.length(), NULL, NULL);
1088 SRP_Result res = srp_user_start_authentication(
1089 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1090 (unsigned char **) &bytes_A, &len_A);
1091 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1093 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1094 resp_pkt << std::string(bytes_A, len_A) << based_on;
1098 case AUTH_MECHANISM_NONE:
1099 break; // not handled in this method
1103 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1105 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1107 pkt << (u8) blocks.size();
1109 for (const v3s16 &block : blocks) {
1116 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1118 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1119 pkt << (u8) blocks.size();
1120 for (const v3s16 &block : blocks)
1126 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1128 size_t server_ids = soundList.size();
1129 assert(server_ids <= 0xFFFF);
1131 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1133 pkt << (u16) (server_ids & 0xFFFF);
1135 for (s32 sound_id : soundList)
1141 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1142 const StringMap &fields)
1144 size_t fields_size = fields.size();
1146 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1148 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1150 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1152 StringMap::const_iterator it;
1153 for (it = fields.begin(); it != fields.end(); ++it) {
1154 const std::string &name = it->first;
1155 const std::string &value = it->second;
1157 pkt.putLongString(value);
1163 void Client::sendInventoryFields(const std::string &formname,
1164 const StringMap &fields)
1166 size_t fields_size = fields.size();
1167 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1169 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1170 pkt << formname << (u16) (fields_size & 0xFFFF);
1172 StringMap::const_iterator it;
1173 for (it = fields.begin(); it != fields.end(); ++it) {
1174 const std::string &name = it->first;
1175 const std::string &value = it->second;
1177 pkt.putLongString(value);
1183 void Client::sendInventoryAction(InventoryAction *a)
1185 std::ostringstream os(std::ios_base::binary);
1190 std::string s = os.str();
1192 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1193 pkt.putRawString(s.c_str(),s.size());
1198 bool Client::canSendChatMessage() const
1200 u32 now = time(NULL);
1201 float time_passed = now - m_last_chat_message_sent;
1203 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1204 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1206 if (virt_chat_message_allowance < 1.0f)
1212 void Client::sendChatMessage(const std::wstring &message)
1214 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1215 if (canSendChatMessage()) {
1216 u32 now = time(NULL);
1217 float time_passed = now - m_last_chat_message_sent;
1218 m_last_chat_message_sent = now;
1220 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1221 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1222 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1224 m_chat_message_allowance -= 1.0f;
1226 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1231 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1232 m_out_chat_queue.push(message);
1234 infostream << "Could not queue chat message because maximum out chat queue size ("
1235 << max_queue_size << ") is reached." << std::endl;
1239 void Client::clearOutChatQueue()
1241 m_out_chat_queue = std::queue<std::wstring>();
1244 void Client::sendChangePassword(const std::string &oldpassword,
1245 const std::string &newpassword)
1247 LocalPlayer *player = m_env.getLocalPlayer();
1251 // get into sudo mode and then send new password to server
1252 m_password = oldpassword;
1253 m_new_password = newpassword;
1254 startAuth(choseAuthMech(m_sudo_auth_methods));
1258 void Client::sendDamage(u16 damage)
1260 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1265 void Client::sendRespawn()
1267 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1271 void Client::sendReady()
1273 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1274 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1276 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1277 << (u8) 0 << (u16) strlen(g_version_hash);
1279 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1280 pkt << (u16)FORMSPEC_API_VERSION;
1284 void Client::sendPlayerPos()
1286 LocalPlayer *player = m_env.getLocalPlayer();
1290 ClientMap &map = m_env.getClientMap();
1291 u8 camera_fov = map.getCameraFov();
1292 u8 wanted_range = map.getControl().wanted_range;
1294 // Save bandwidth by only updating position when
1295 // player is not dead and something changed
1297 if (m_activeobjects_received && player->isDead())
1301 player->last_position == player->getPosition() &&
1302 player->last_speed == player->getSpeed() &&
1303 player->last_pitch == player->getPitch() &&
1304 player->last_yaw == player->getYaw() &&
1305 player->last_keyPressed == player->keyPressed &&
1306 player->last_camera_fov == camera_fov &&
1307 player->last_wanted_range == wanted_range)
1310 player->last_position = player->getPosition();
1311 player->last_speed = player->getSpeed();
1312 player->last_pitch = player->getPitch();
1313 player->last_yaw = player->getYaw();
1314 player->last_keyPressed = player->keyPressed;
1315 player->last_camera_fov = camera_fov;
1316 player->last_wanted_range = wanted_range;
1318 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1320 writePlayerPos(player, &map, &pkt);
1325 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1327 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1329 sanity_check(tokens.size() < 256);
1331 pkt << static_cast<u8>(tokens.size());
1332 for (u32 token : tokens)
1338 void Client::removeNode(v3s16 p)
1340 std::map<v3s16, MapBlock*> modified_blocks;
1343 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1345 catch(InvalidPositionException &e) {
1348 for (const auto &modified_block : modified_blocks) {
1349 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1354 * Helper function for Client Side Modding
1355 * CSM restrictions are applied there, this should not be used for core engine
1357 * @param is_valid_position
1360 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1362 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1363 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1364 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1365 *is_valid_position = false;
1369 return m_env.getMap().getNode(p, is_valid_position);
1372 int Client::CSMClampRadius(v3s16 pos, int radius)
1374 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1376 // This is approximate and will cause some allowed nodes to be excluded
1377 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1378 u32 distance = ppos.getDistanceFrom(pos);
1379 if (distance >= m_csm_restriction_noderange)
1381 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1384 v3s16 Client::CSMClampPos(v3s16 pos)
1386 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1388 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1389 const int range = m_csm_restriction_noderange;
1391 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1392 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1393 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1397 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1399 //TimeTaker timer1("Client::addNode()");
1401 std::map<v3s16, MapBlock*> modified_blocks;
1404 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1405 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1407 catch(InvalidPositionException &e) {
1410 for (const auto &modified_block : modified_blocks) {
1411 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1415 void Client::setPlayerControl(PlayerControl &control)
1417 LocalPlayer *player = m_env.getLocalPlayer();
1419 player->control = control;
1422 void Client::setPlayerItem(u16 item)
1424 m_env.getLocalPlayer()->setWieldIndex(item);
1425 m_update_wielded_item = true;
1427 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1432 // Returns true once after the inventory of the local player
1433 // has been updated from the server.
1434 bool Client::updateWieldedItem()
1436 if (!m_update_wielded_item)
1439 m_update_wielded_item = false;
1441 LocalPlayer *player = m_env.getLocalPlayer();
1443 if (auto *list = player->inventory.getList("main"))
1444 list->setModified(false);
1445 if (auto *list = player->inventory.getList("hand"))
1446 list->setModified(false);
1451 scene::ISceneManager* Client::getSceneManager()
1453 return m_rendering_engine->get_scene_manager();
1456 Inventory* Client::getInventory(const InventoryLocation &loc)
1459 case InventoryLocation::UNDEFINED:
1462 case InventoryLocation::CURRENT_PLAYER:
1464 LocalPlayer *player = m_env.getLocalPlayer();
1466 return &player->inventory;
1469 case InventoryLocation::PLAYER:
1471 // Check if we are working with local player inventory
1472 LocalPlayer *player = m_env.getLocalPlayer();
1473 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1475 return &player->inventory;
1478 case InventoryLocation::NODEMETA:
1480 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1483 return meta->getInventory();
1486 case InventoryLocation::DETACHED:
1488 if (m_detached_inventories.count(loc.name) == 0)
1490 return m_detached_inventories[loc.name];
1494 FATAL_ERROR("Invalid inventory location type.");
1500 void Client::inventoryAction(InventoryAction *a)
1503 Send it to the server
1505 sendInventoryAction(a);
1508 Predict some local inventory changes
1510 a->clientApply(this, this);
1516 float Client::getAnimationTime()
1518 return m_animation_time;
1521 int Client::getCrackLevel()
1523 return m_crack_level;
1526 v3s16 Client::getCrackPos()
1531 void Client::setCrack(int level, v3s16 pos)
1533 int old_crack_level = m_crack_level;
1534 v3s16 old_crack_pos = m_crack_pos;
1536 m_crack_level = level;
1539 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1542 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1544 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1547 addUpdateMeshTaskForNode(pos, false, true);
1553 LocalPlayer *player = m_env.getLocalPlayer();
1558 bool Client::getChatMessage(std::wstring &res)
1560 if (m_chat_queue.empty())
1563 ChatMessage *chatMessage = m_chat_queue.front();
1568 switch (chatMessage->type) {
1569 case CHATMESSAGE_TYPE_RAW:
1570 case CHATMESSAGE_TYPE_ANNOUNCE:
1571 case CHATMESSAGE_TYPE_SYSTEM:
1572 res = chatMessage->message;
1574 case CHATMESSAGE_TYPE_NORMAL: {
1575 if (!chatMessage->sender.empty())
1576 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1578 res = chatMessage->message;
1589 void Client::typeChatMessage(const std::wstring &message)
1591 // Discard empty line
1592 if (message.empty())
1595 // If message was consumed by script API, don't send it to server
1596 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1600 sendChatMessage(message);
1603 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1605 // Check if the block exists to begin with. In the case when a non-existing
1606 // neighbor is automatically added, it may not. In that case we don't want
1607 // to tell the mesh update thread about it.
1608 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1612 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1615 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1617 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1620 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1624 infostream<<"Client::addUpdateMeshTaskForNode(): "
1625 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1629 v3s16 blockpos = getNodeBlockPos(nodepos);
1630 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1631 m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1633 if (nodepos.X == blockpos_relative.X)
1634 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1635 if (nodepos.Y == blockpos_relative.Y)
1636 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1637 if (nodepos.Z == blockpos_relative.Z)
1638 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1641 ClientEvent *Client::getClientEvent()
1643 FATAL_ERROR_IF(m_client_event_queue.empty(),
1644 "Cannot getClientEvent, queue is empty.");
1646 ClientEvent *event = m_client_event_queue.front();
1647 m_client_event_queue.pop();
1651 const Address Client::getServerAddress()
1653 return m_con->GetPeerAddress(PEER_ID_SERVER);
1656 float Client::mediaReceiveProgress()
1658 if (m_media_downloader)
1659 return m_media_downloader->getProgress();
1661 return 1.0; // downloader only exists when not yet done
1664 struct TextureUpdateArgs {
1665 gui::IGUIEnvironment *guienv;
1668 const wchar_t* text_base;
1669 ITextureSource *tsrc;
1672 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1674 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1675 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1677 // update the loading menu -- if neccessary
1678 bool do_draw = false;
1679 u64 time_ms = targs->last_time_ms;
1680 if (cur_percent != targs->last_percent) {
1681 targs->last_percent = cur_percent;
1682 time_ms = porting::getTimeMs();
1683 // only draw when the user will notice something:
1684 do_draw = (time_ms - targs->last_time_ms > 100);
1688 targs->last_time_ms = time_ms;
1689 std::wostringstream strm;
1690 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1691 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1692 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1696 void Client::afterContentReceived()
1698 infostream<<"Client::afterContentReceived() started"<<std::endl;
1699 assert(m_itemdef_received); // pre-condition
1700 assert(m_nodedef_received); // pre-condition
1701 assert(mediaReceived()); // pre-condition
1703 const wchar_t* text = wgettext("Loading textures...");
1705 // Clear cached pre-scaled 2D GUI images, as this cache
1706 // might have images with the same name but different
1707 // content from previous sessions.
1708 guiScalingCacheClear();
1710 // Rebuild inherited images and recreate textures
1711 infostream<<"- Rebuilding images and textures"<<std::endl;
1712 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1713 m_tsrc->rebuildImagesAndTextures();
1717 infostream<<"- Rebuilding shaders"<<std::endl;
1718 text = wgettext("Rebuilding shaders...");
1719 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1720 m_shsrc->rebuildShaders();
1723 // Update node aliases
1724 infostream<<"- Updating node aliases"<<std::endl;
1725 text = wgettext("Initializing nodes...");
1726 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1727 m_nodedef->updateAliases(m_itemdef);
1728 for (const auto &path : getTextureDirs()) {
1729 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1730 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1731 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1733 m_nodedef->setNodeRegistrationStatus(true);
1734 m_nodedef->runNodeResolveCallbacks();
1737 // Update node textures and assign shaders to each tile
1738 infostream<<"- Updating node textures"<<std::endl;
1739 TextureUpdateArgs tu_args;
1740 tu_args.guienv = guienv;
1741 tu_args.last_time_ms = porting::getTimeMs();
1742 tu_args.last_percent = 0;
1743 tu_args.text_base = wgettext("Initializing nodes");
1744 tu_args.tsrc = m_tsrc;
1745 m_nodedef->updateTextures(this, &tu_args);
1746 delete[] tu_args.text_base;
1748 // Start mesh update thread after setting up content definitions
1749 infostream<<"- Starting mesh update thread"<<std::endl;
1750 m_mesh_update_thread.start();
1756 m_script->on_client_ready(m_env.getLocalPlayer());
1758 text = wgettext("Done!");
1759 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1760 infostream<<"Client::afterContentReceived() done"<<std::endl;
1764 float Client::getRTT()
1766 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1769 float Client::getCurRate()
1771 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1772 m_con->getLocalStat(con::CUR_DL_RATE));
1775 void Client::makeScreenshot()
1777 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1778 irr::video::IImage* const raw_image = driver->createScreenShot();
1783 time_t t = time(NULL);
1784 struct tm *tm = localtime(&t);
1786 char timetstamp_c[64];
1787 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1789 std::string screenshot_dir;
1791 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1792 screenshot_dir = g_settings->get("screenshot_path");
1794 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1796 std::string filename_base = screenshot_dir
1798 + std::string("screenshot_")
1799 + std::string(timetstamp_c);
1800 std::string filename_ext = "." + g_settings->get("screenshot_format");
1801 std::string filename;
1803 // Create the directory if it doesn't already exist.
1804 // Otherwise, saving the screenshot would fail.
1805 fs::CreateDir(screenshot_dir);
1807 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1808 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1810 // Try to find a unique filename
1811 unsigned serial = 0;
1813 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1814 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1815 std::ifstream tmp(filename.c_str());
1817 break; // File did not apparently exist, we'll go with it
1821 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1822 infostream << "Could not find suitable filename for screenshot" << std::endl;
1824 irr::video::IImage* const image =
1825 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1828 raw_image->copyTo(image);
1830 std::ostringstream sstr;
1831 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1832 sstr << "Saved screenshot to '" << filename << "'";
1834 sstr << "Failed to save screenshot '" << filename << "'";
1836 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1837 utf8_to_wide(sstr.str())));
1838 infostream << sstr.str() << std::endl;
1846 bool Client::shouldShowMinimap() const
1848 return !m_minimap_disabled_by_server;
1851 void Client::pushToEventQueue(ClientEvent *event)
1853 m_client_event_queue.push(event);
1856 void Client::showMinimap(const bool show)
1858 m_game_ui->showMinimap(show);
1861 // IGameDef interface
1863 IItemDefManager* Client::getItemDefManager()
1867 const NodeDefManager* Client::getNodeDefManager()
1871 ICraftDefManager* Client::getCraftDefManager()
1874 //return m_craftdef;
1876 ITextureSource* Client::getTextureSource()
1880 IWritableShaderSource* Client::getShaderSource()
1885 u16 Client::allocateUnknownNodeId(const std::string &name)
1887 errorstream << "Client::allocateUnknownNodeId(): "
1888 << "Client cannot allocate node IDs" << std::endl;
1889 FATAL_ERROR("Client allocated unknown node");
1891 return CONTENT_IGNORE;
1893 ISoundManager* Client::getSoundManager()
1897 MtEventManager* Client::getEventManager()
1902 ParticleManager* Client::getParticleManager()
1904 return &m_particle_manager;
1907 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1909 StringMap::const_iterator it = m_mesh_data.find(filename);
1910 if (it == m_mesh_data.end()) {
1911 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1912 << "\"" << std::endl;
1915 const std::string &data = it->second;
1917 // Create the mesh, remove it from cache and return it
1918 // This allows unique vertex colors and other properties for each instance
1919 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1920 data.c_str(), data.size(), filename.c_str());
1921 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1923 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1929 m_rendering_engine->removeMesh(mesh);
1933 const std::string* Client::getModFile(std::string filename)
1935 // strip dir delimiter from beginning of path
1936 auto pos = filename.find_first_of(':');
1937 if (pos == std::string::npos)
1940 auto pos2 = filename.find_first_not_of('/', pos);
1942 filename.erase(pos, pos2 - pos);
1944 StringMap::const_iterator it = m_mod_vfs.find(filename);
1945 if (it == m_mod_vfs.end())
1950 bool Client::registerModStorage(ModMetadata *storage)
1952 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1953 errorstream << "Unable to register same mod storage twice. Storage name: "
1954 << storage->getModName() << std::endl;
1958 m_mod_storages[storage->getModName()] = storage;
1962 void Client::unregisterModStorage(const std::string &name)
1964 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1965 m_mod_storages.find(name);
1966 if (it != m_mod_storages.end())
1967 m_mod_storages.erase(name);
1974 bool Client::joinModChannel(const std::string &channel)
1976 if (m_modchannel_mgr->channelRegistered(channel))
1979 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1983 m_modchannel_mgr->joinChannel(channel, 0);
1987 bool Client::leaveModChannel(const std::string &channel)
1989 if (!m_modchannel_mgr->channelRegistered(channel))
1992 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1996 m_modchannel_mgr->leaveChannel(channel, 0);
2000 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2002 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2005 if (message.size() > STRING_MAX_LEN) {
2006 warningstream << "ModChannel message too long, dropping before sending "
2007 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2008 << channel << ")" << std::endl;
2012 // @TODO: do some client rate limiting
2013 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2014 pkt << channel << message;
2019 ModChannel* Client::getModChannel(const std::string &channel)
2021 return m_modchannel_mgr->getModChannel(channel);