3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-files.h"
54 #include "database/database-sqlite3.h"
55 #include "serialization.h"
56 #include "guiscalingfilter.h"
57 #include "script/scripting_client.h"
59 #include "chatmessage.h"
60 #include "translation.h"
61 #include "content/mod_configuration.h"
63 extern gui::IGUIEnvironment* guienv;
69 u32 PacketCounter::sum() const
72 for (const auto &it : m_packets)
77 void PacketCounter::print(std::ostream &o) const
79 for (const auto &it : m_packets) {
80 auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
81 : toClientCommandTable[it.first].name;
82 o << "cmd " << it.first << " (" << name << ") count "
83 << it.second << std::endl;
92 const char *playername,
93 const std::string &password,
94 const std::string &address_name,
95 MapDrawControl &control,
96 IWritableTextureSource *tsrc,
97 IWritableShaderSource *shsrc,
98 IWritableItemDefManager *itemdef,
99 NodeDefManager *nodedef,
100 ISoundManager *sound,
101 MtEventManager *event,
102 RenderingEngine *rendering_engine,
105 ELoginRegister allow_login_or_register
113 m_rendering_engine(rendering_engine),
114 m_mesh_update_manager(this),
116 new ClientMap(this, rendering_engine, control, 666),
119 m_particle_manager(&m_env),
120 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
121 m_address_name(address_name),
122 m_allow_login_or_register(allow_login_or_register),
123 m_server_ser_ver(SER_FMT_VER_INVALID),
124 m_last_chat_message_sent(time(NULL)),
125 m_password(password),
126 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
127 m_media_downloader(new ClientMediaDownloader()),
130 m_modchannel_mgr(new ModChannelMgr())
133 m_env.setLocalPlayer(new LocalPlayer(this, playername));
135 // Make the mod storage database and begin the save for later
136 m_mod_storage_database =
137 new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
138 m_mod_storage_database->beginSave();
140 if (g_settings->getBool("enable_minimap")) {
141 m_minimap = new Minimap(this);
144 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
147 void Client::migrateModStorage()
149 std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
150 std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
151 if (fs::IsDir(old_mod_storage)) {
152 infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
154 ModStorageDatabaseFiles files_db(mod_storage_dir);
155 std::vector<std::string> mod_list;
156 files_db.listMods(&mod_list);
157 for (const std::string &modname : mod_list) {
158 infostream << "Migrating client mod storage for mod " << modname << std::endl;
160 files_db.getModEntries(modname, &meta);
161 for (const auto &pair : meta) {
162 m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
166 if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
167 // Execution cannot move forward if the migration does not complete.
168 throw BaseException("Could not finish migrating client mod storage");
170 infostream << "Finished migration of client mod storage" << std::endl;
174 void Client::loadMods()
176 // Don't load mods twice.
177 // If client scripting is disabled by the client, don't load builtin or
178 // client-provided mods.
179 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
182 // If client scripting is disabled by the server, don't load builtin or
183 // client-provided mods.
184 // TODO Delete this code block when server-sent CSM and verifying of builtin are
186 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
187 warningstream << "Client-provided mod loading is disabled by server." <<
192 m_script = new ClientScripting(this);
193 m_env.setScript(m_script);
194 m_script->setEnv(&m_env);
197 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
198 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
199 m_script->checkSetByBuiltin();
201 ModConfiguration modconf;
203 std::unordered_map<std::string, std::string> paths;
204 std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
205 const auto modsPath = getClientModsLuaPath();
206 if (modsPath != path_user) {
207 paths["share"] = modsPath;
209 paths["mods"] = path_user;
211 std::string settings_path = path_user + DIR_DELIM + "mods.conf";
212 modconf.addModsFromConfig(settings_path, paths);
213 modconf.checkConflictsAndDeps();
216 m_mods = modconf.getMods();
218 // complain about mods with unsatisfied dependencies
219 if (!modconf.isConsistent()) {
220 errorstream << modconf.getUnsatisfiedModsError() << std::endl;
225 infostream << "Client loading mods: ";
226 for (const ModSpec &mod : m_mods)
227 infostream << mod.name << " ";
228 infostream << std::endl;
230 // Load "mod" scripts
231 for (const ModSpec &mod : m_mods) {
233 scanModIntoMemory(mod.name, mod.path);
237 for (const ModSpec &mod : m_mods)
238 m_script->loadModFromMemory(mod.name);
240 // Mods are done loading. Unlock callbacks
241 m_mods_loaded = true;
243 // Run a callback when mods are loaded
244 m_script->on_mods_loaded();
246 // Create objects if they're ready
247 if (m_state == LC_Ready)
248 m_script->on_client_ready(m_env.getLocalPlayer());
250 m_script->on_camera_ready(m_camera);
252 m_script->on_minimap_ready(m_minimap);
255 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
256 std::string mod_subpath)
258 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
259 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
260 for (const fs::DirListNode &j : mod) {
261 if (j.name[0] == '.')
265 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
268 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
270 std::string real_path = full_path + j.name;
271 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
272 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
273 << "\" as \"" << vfs_path << "\"." << std::endl;
275 std::string contents;
276 if (!fs::ReadFile(real_path, contents)) {
277 errorstream << "Client::scanModSubfolder(): Can't read file \""
278 << real_path << "\"." << std::endl;
282 m_mod_vfs.emplace(vfs_path, contents);
286 const std::string &Client::getBuiltinLuaPath()
288 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
292 const std::string &Client::getClientModsLuaPath()
294 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
295 return clientmods_dir;
298 const std::vector<ModSpec>& Client::getMods() const
300 static std::vector<ModSpec> client_modspec_temp;
301 return client_modspec_temp;
304 const ModSpec* Client::getModSpec(const std::string &modname) const
313 m_script->on_shutdown();
314 //request all client managed threads to stop
315 m_mesh_update_manager.stop();
316 // Save local server map
318 infostream << "Local map saving ended." << std::endl;
319 m_localdb->endSave();
326 bool Client::isShutdown()
328 return m_shutdown || !m_mesh_update_manager.isRunning();
338 m_mesh_update_manager.stop();
339 m_mesh_update_manager.wait();
342 while (m_mesh_update_manager.getNextResult(r))
345 delete m_inventory_from_server;
347 // Delete detached inventories
348 for (auto &m_detached_inventorie : m_detached_inventories) {
349 delete m_detached_inventorie.second;
352 // cleanup 3d model meshes on client shutdown
353 m_rendering_engine->cleanupMeshCache();
355 guiScalingCacheClear();
360 delete m_media_downloader;
362 // Write the changes and delete
363 if (m_mod_storage_database)
364 m_mod_storage_database->endSave();
365 delete m_mod_storage_database;
368 void Client::connect(Address address, bool is_local_server)
370 initLocalMapSaving(address, m_address_name, is_local_server);
372 // Since we use TryReceive() a timeout here would be ineffective anyway
373 m_con->SetTimeoutMs(0);
374 m_con->Connect(address);
377 void Client::step(float dtime)
383 m_animation_time += dtime;
384 if(m_animation_time > 60.0)
385 m_animation_time -= 60.0;
387 m_time_of_day_update_timer += dtime;
395 float &counter = m_packetcounter_timer;
400 u32 sum = m_packetcounter.sum();
401 float avg = sum / counter;
403 infostream << "Client packetcounter (" << counter << "s): "
404 << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
405 m_packetcounter.print(infostream);
406 m_packetcounter.clear();
410 // UGLY hack to fix 2 second startup delay caused by non existent
411 // server client startup synchronization in local server or singleplayer mode
412 static bool initial_step = true;
414 initial_step = false;
416 else if(m_state == LC_Created) {
417 float &counter = m_connection_reinit_timer;
422 LocalPlayer *myplayer = m_env.getLocalPlayer();
423 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
425 sendInit(myplayer->getName());
428 // Not connected, return
433 Do stuff if connected
437 Run Map's timers and unload unused data
439 const float map_timer_and_unload_dtime = 5.25;
440 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
441 std::vector<v3s16> deleted_blocks;
442 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
443 std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
444 g_settings->getS32("client_mapblock_limit"),
449 NOTE: This loop is intentionally iterated the way it is.
452 std::vector<v3s16>::iterator i = deleted_blocks.begin();
453 std::vector<v3s16> sendlist;
455 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
466 sendDeletedBlocks(sendlist);
468 if(i == deleted_blocks.end())
474 sendlist.push_back(*i);
480 Send pending messages on out chat queue
482 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
483 sendChatMessage(m_out_chat_queue.front());
484 m_out_chat_queue.pop();
490 LocalPlayer *player = m_env.getLocalPlayer();
492 // Step environment (also handles player controls)
494 m_sound->step(dtime);
499 while (m_env.hasClientEnvEvents()) {
500 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
502 if (envEvent.type == CEE_PLAYER_DAMAGE) {
503 u16 damage = envEvent.player_damage.amount;
505 if (envEvent.player_damage.send_to_server)
508 // Add to ClientEvent queue
509 ClientEvent *event = new ClientEvent();
510 event->type = CE_PLAYER_DAMAGE;
511 event->player_damage.amount = damage;
512 event->player_damage.effect = true;
513 m_client_event_queue.push(event);
520 float &counter = m_avg_rtt_timer;
524 // connectedAndInitialized() is true, peer exists.
525 float avg_rtt = getRTT();
526 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
530 Send player position to server
533 float &counter = m_playerpos_send_timer;
535 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
543 Replace updated meshes
546 int num_processed_meshes = 0;
547 std::vector<v3s16> blocks_to_ack;
548 bool force_update_shadows = false;
550 while (m_mesh_update_manager.getNextResult(r))
552 num_processed_meshes++;
554 MinimapMapblock *minimap_mapblock = NULL;
555 bool do_mapper_update = true;
557 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
559 // Delete the old mesh
561 block->mesh = nullptr;
564 minimap_mapblock = r.mesh->moveMinimapMapblock();
565 if (minimap_mapblock == NULL)
566 do_mapper_update = false;
568 bool is_empty = true;
569 for (int l = 0; l < MAX_TILE_LAYERS; l++)
570 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
576 // Replace with the new mesh
577 block->mesh = r.mesh;
579 force_update_shadows = true;
586 if (m_minimap && do_mapper_update)
587 m_minimap->addBlock(r.p, minimap_mapblock);
589 if (r.ack_block_to_server) {
590 if (blocks_to_ack.size() == 255) {
591 sendGotBlocks(blocks_to_ack);
592 blocks_to_ack.clear();
595 blocks_to_ack.emplace_back(r.p);
598 if (blocks_to_ack.size() > 0) {
599 // Acknowledge block(s)
600 sendGotBlocks(blocks_to_ack);
603 if (num_processed_meshes > 0)
604 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
606 auto shadow_renderer = RenderingEngine::get_shadow_renderer();
607 if (shadow_renderer && force_update_shadows)
608 shadow_renderer->setForceUpdateShadowMap();
614 if (m_media_downloader && m_media_downloader->isStarted()) {
615 m_media_downloader->step(this);
616 if (m_media_downloader->isDone()) {
617 delete m_media_downloader;
618 m_media_downloader = NULL;
622 // Acknowledge dynamic media downloads to server
623 std::vector<u32> done;
624 for (auto it = m_pending_media_downloads.begin();
625 it != m_pending_media_downloads.end();) {
626 assert(it->second->isStarted());
627 it->second->step(this);
628 if (it->second->isDone()) {
629 done.emplace_back(it->first);
631 it = m_pending_media_downloads.erase(it);
636 if (done.size() == 255) { // maximum in one packet
646 If the server didn't update the inventory in a while, revert
647 the local inventory (so the player notices the lag problem
648 and knows something is wrong).
650 if (m_inventory_from_server) {
651 float interval = 10.0f;
652 float count_before = std::floor(m_inventory_from_server_age / interval);
654 m_inventory_from_server_age += dtime;
656 float count_after = std::floor(m_inventory_from_server_age / interval);
658 if (count_after != count_before) {
659 // Do this every <interval> seconds after TOCLIENT_INVENTORY
660 // Reset the locally changed inventory to the authoritative inventory
661 player->inventory = *m_inventory_from_server;
662 m_update_wielded_item = true;
667 Update positions of sounds attached to objects
670 for (auto &m_sounds_to_object : m_sounds_to_objects) {
671 int client_id = m_sounds_to_object.first;
672 u16 object_id = m_sounds_to_object.second;
673 ClientActiveObject *cao = m_env.getActiveObject(object_id);
676 m_sound->updateSoundPosition(client_id, cao->getPosition());
681 Handle removed remotely initiated sounds
683 m_removed_sounds_check_timer += dtime;
684 if(m_removed_sounds_check_timer >= 2.32) {
685 m_removed_sounds_check_timer = 0;
686 // Find removed sounds and clear references to them
687 std::vector<s32> removed_server_ids;
688 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
689 i != m_sounds_server_to_client.end();) {
690 s32 server_id = i->first;
691 int client_id = i->second;
693 if(!m_sound->soundExists(client_id)) {
694 m_sounds_server_to_client.erase(server_id);
695 m_sounds_client_to_server.erase(client_id);
696 m_sounds_to_objects.erase(client_id);
697 removed_server_ids.push_back(server_id);
702 if(!removed_server_ids.empty()) {
703 sendRemovedSounds(removed_server_ids);
707 // Write changes to the mod storage
708 m_mod_storage_save_timer -= dtime;
709 if (m_mod_storage_save_timer <= 0.0f) {
710 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
711 m_mod_storage_database->endSave();
712 m_mod_storage_database->beginSave();
716 if (m_localdb && m_localdb_save_interval.step(dtime,
717 m_cache_save_interval)) {
718 m_localdb->endSave();
719 m_localdb->beginSave();
723 bool Client::loadMedia(const std::string &data, const std::string &filename,
724 bool from_media_push)
728 const char *image_ext[] = {
729 ".png", ".jpg", ".bmp", ".tga",
730 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
733 name = removeStringEnd(filename, image_ext);
735 TRACESTREAM(<< "Client: Attempting to load image "
736 << "file \"" << filename << "\"" << std::endl);
738 io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
739 video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
741 io::IReadFile *rfile = irrfs->createMemoryReadFile(
742 data.c_str(), data.size(), "_tempreadfile");
744 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
747 video::IImage *img = vdrv->createImageFromFile(rfile);
749 errorstream<<"Client: Cannot create image from data of "
750 <<"file \""<<filename<<"\""<<std::endl;
755 m_tsrc->insertSourceImage(filename, img);
761 const char *sound_ext[] = {
762 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
763 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
766 name = removeStringEnd(filename, sound_ext);
768 TRACESTREAM(<< "Client: Attempting to load sound "
769 << "file \"" << filename << "\"" << std::endl);
770 return m_sound->loadSoundData(name, data);
773 const char *model_ext[] = {
774 ".x", ".b3d", ".md2", ".obj",
777 name = removeStringEnd(filename, model_ext);
779 verbosestream<<"Client: Storing model into memory: "
780 <<"\""<<filename<<"\""<<std::endl;
781 if(m_mesh_data.count(filename))
782 errorstream<<"Multiple models with name \""<<filename.c_str()
783 <<"\" found; replacing previous model"<<std::endl;
784 m_mesh_data[filename] = data;
788 const char *translate_ext[] = {
791 name = removeStringEnd(filename, translate_ext);
795 TRACESTREAM(<< "Client: Loading translation: "
796 << "\"" << filename << "\"" << std::endl);
797 g_client_translations->loadTranslation(data);
801 errorstream << "Client: Don't know how to load file \""
802 << filename << "\"" << std::endl;
806 // Virtual methods from con::PeerHandler
807 void Client::peerAdded(con::Peer *peer)
809 infostream << "Client::peerAdded(): peer->id="
810 << peer->id << std::endl;
813 void Client::deletingPeer(con::Peer *peer, bool timeout)
815 infostream << "Client::deletingPeer(): "
816 "Server Peer is getting deleted "
817 << "(timeout=" << timeout << ")" << std::endl;
819 m_access_denied = true;
821 m_access_denied_reason = gettext("Connection timed out.");
822 else if (m_access_denied_reason.empty())
823 m_access_denied_reason = gettext("Connection aborted (protocol error?).");
828 u16 number of files requested
834 void Client::request_media(const std::vector<std::string> &file_requests)
836 std::ostringstream os(std::ios_base::binary);
837 writeU16(os, TOSERVER_REQUEST_MEDIA);
838 size_t file_requests_size = file_requests.size();
840 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
842 // Packet dynamicly resized
843 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
845 pkt << (u16) (file_requests_size & 0xFFFF);
847 for (const std::string &file_request : file_requests) {
853 infostream << "Client: Sending media request list to server ("
854 << file_requests.size() << " files, packet size "
855 << pkt.getSize() << ")" << std::endl;
858 void Client::initLocalMapSaving(const Address &address,
859 const std::string &hostname,
860 bool is_local_server)
862 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
866 std::string world_path;
867 #define set_world_path(hostname) \
868 world_path = porting::path_user \
869 + DIR_DELIM + "worlds" \
870 + DIR_DELIM + "server_" \
871 + hostname + "_" + std::to_string(address.getPort());
873 set_world_path(hostname);
874 if (!fs::IsDir(world_path)) {
875 std::string hostname_escaped = hostname;
876 str_replace(hostname_escaped, ':', '_');
877 set_world_path(hostname_escaped);
879 #undef set_world_path
880 fs::CreateAllDirs(world_path);
882 m_localdb = new MapDatabaseSQLite3(world_path);
883 m_localdb->beginSave();
884 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
887 void Client::ReceiveAll()
890 u64 start_ms = porting::getTimeMs();
891 const u64 budget = 100;
893 // Limit time even if there would be huge amounts of data to
895 if (porting::getTimeMs() > start_ms + budget) {
896 infostream << "Client::ReceiveAll(): "
897 "Packet processing budget exceeded." << std::endl;
903 if (!m_con->TryReceive(&pkt))
906 } catch (const con::InvalidIncomingDataException &e) {
907 infostream << "Client::ReceiveAll(): "
908 "InvalidIncomingDataException: what()="
909 << e.what() << std::endl;
914 inline void Client::handleCommand(NetworkPacket* pkt)
916 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
917 (this->*opHandle.handler)(pkt);
921 sender_peer_id given to this shall be quaranteed to be a valid peer
923 void Client::ProcessData(NetworkPacket *pkt)
925 ToClientCommand command = (ToClientCommand) pkt->getCommand();
926 u32 sender_peer_id = pkt->getPeerId();
928 //infostream<<"Client: received command="<<command<<std::endl;
929 m_packetcounter.add((u16)command);
930 g_profiler->graphAdd("client_received_packets", 1);
933 If this check is removed, be sure to change the queue
934 system to know the ids
936 if(sender_peer_id != PEER_ID_SERVER) {
937 infostream << "Client::ProcessData(): Discarding data not "
938 "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
943 // Command must be handled into ToClientCommandHandler
944 if (command >= TOCLIENT_NUM_MSG_TYPES) {
945 infostream << "Client: Ignoring unknown command "
946 << command << std::endl;
951 * Those packets are handled before m_server_ser_ver is set, it's normal
952 * But we must use the new ToClientConnectionState in the future,
955 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
960 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
961 infostream << "Client: Server serialization"
962 " format invalid or not initialized."
963 " Skipping incoming command=" << command << std::endl;
968 Handle runtime commands
974 void Client::Send(NetworkPacket* pkt)
976 m_con->Send(PEER_ID_SERVER,
977 serverCommandFactoryTable[pkt->getCommand()].channel,
979 serverCommandFactoryTable[pkt->getCommand()].reliable);
982 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
983 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
985 v3f pf = myplayer->getPosition() * 100;
986 v3f sf = myplayer->getSpeed() * 100;
987 s32 pitch = myplayer->getPitch() * 100;
988 s32 yaw = myplayer->getYaw() * 100;
989 u32 keyPressed = myplayer->control.getKeysPressed();
990 // scaled by 80, so that pi can fit into a u8
991 u8 fov = clientMap->getCameraFov() * 80;
992 u8 wanted_range = MYMIN(255,
993 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
995 v3s32 position(pf.X, pf.Y, pf.Z);
996 v3s32 speed(sf.X, sf.Y, sf.Z);
1000 [0] v3s32 position*100
1001 [12] v3s32 speed*100
1002 [12+12] s32 pitch*100
1003 [12+12+4] s32 yaw*100
1004 [12+12+4+4] u32 keyPressed
1005 [12+12+4+4+4] u8 fov*80
1006 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
1008 *pkt << position << speed << pitch << yaw << keyPressed;
1009 *pkt << fov << wanted_range;
1012 void Client::interact(InteractAction action, const PointedThing& pointed)
1014 if(m_state != LC_Ready) {
1015 errorstream << "Client::interact() "
1016 "Canceled (not connected)"
1021 LocalPlayer *myplayer = m_env.getLocalPlayer();
1022 if (myplayer == NULL)
1029 [5] u32 length of the next item (plen)
1030 [9] serialized PointedThing
1031 [9 + plen] player position information
1034 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
1037 pkt << myplayer->getWieldIndex();
1039 std::ostringstream tmp_os(std::ios::binary);
1040 pointed.serialize(tmp_os);
1042 pkt.putLongString(tmp_os.str());
1044 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
1049 void Client::deleteAuthData()
1054 switch (m_chosen_auth_mech) {
1055 case AUTH_MECHANISM_FIRST_SRP:
1057 case AUTH_MECHANISM_SRP:
1058 case AUTH_MECHANISM_LEGACY_PASSWORD:
1059 srp_user_delete((SRPUser *) m_auth_data);
1062 case AUTH_MECHANISM_NONE:
1065 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
1069 AuthMechanism Client::choseAuthMech(const u32 mechs)
1071 if (mechs & AUTH_MECHANISM_SRP)
1072 return AUTH_MECHANISM_SRP;
1074 if (mechs & AUTH_MECHANISM_FIRST_SRP)
1075 return AUTH_MECHANISM_FIRST_SRP;
1077 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
1078 return AUTH_MECHANISM_LEGACY_PASSWORD;
1080 return AUTH_MECHANISM_NONE;
1083 void Client::sendInit(const std::string &playerName)
1085 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1087 // we don't support network compression yet
1088 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1090 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1091 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1097 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1099 m_chosen_auth_mech = chosen_auth_mechanism;
1101 switch (chosen_auth_mechanism) {
1102 case AUTH_MECHANISM_FIRST_SRP: {
1103 // send srp verifier to server
1104 std::string verifier;
1106 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1109 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1110 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1115 case AUTH_MECHANISM_SRP:
1116 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1119 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1120 m_password = translate_password(getPlayerName(), m_password);
1124 std::string playername_u = lowercase(getPlayerName());
1125 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1126 getPlayerName().c_str(), playername_u.c_str(),
1127 (const unsigned char *) m_password.c_str(),
1128 m_password.length(), NULL, NULL);
1131 SRP_Result res = srp_user_start_authentication(
1132 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1133 (unsigned char **) &bytes_A, &len_A);
1134 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1136 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1137 resp_pkt << std::string(bytes_A, len_A) << based_on;
1141 case AUTH_MECHANISM_NONE:
1142 break; // not handled in this method
1146 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1148 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1150 pkt << (u8) blocks.size();
1152 for (const v3s16 &block : blocks) {
1159 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1161 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1162 pkt << (u8) blocks.size();
1163 for (const v3s16 &block : blocks)
1169 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1171 size_t server_ids = soundList.size();
1172 assert(server_ids <= 0xFFFF);
1174 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1176 pkt << (u16) (server_ids & 0xFFFF);
1178 for (s32 sound_id : soundList)
1184 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1185 const StringMap &fields)
1187 size_t fields_size = fields.size();
1189 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1191 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1193 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1195 StringMap::const_iterator it;
1196 for (it = fields.begin(); it != fields.end(); ++it) {
1197 const std::string &name = it->first;
1198 const std::string &value = it->second;
1200 pkt.putLongString(value);
1206 void Client::sendInventoryFields(const std::string &formname,
1207 const StringMap &fields)
1209 size_t fields_size = fields.size();
1210 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1212 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1213 pkt << formname << (u16) (fields_size & 0xFFFF);
1215 StringMap::const_iterator it;
1216 for (it = fields.begin(); it != fields.end(); ++it) {
1217 const std::string &name = it->first;
1218 const std::string &value = it->second;
1220 pkt.putLongString(value);
1226 void Client::sendInventoryAction(InventoryAction *a)
1228 std::ostringstream os(std::ios_base::binary);
1233 std::string s = os.str();
1235 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1236 pkt.putRawString(s.c_str(),s.size());
1241 bool Client::canSendChatMessage() const
1243 u32 now = time(NULL);
1244 float time_passed = now - m_last_chat_message_sent;
1246 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1247 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1249 if (virt_chat_message_allowance < 1.0f)
1255 void Client::sendChatMessage(const std::wstring &message)
1257 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1258 if (canSendChatMessage()) {
1259 u32 now = time(NULL);
1260 float time_passed = now - m_last_chat_message_sent;
1261 m_last_chat_message_sent = now;
1263 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1264 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1265 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1267 m_chat_message_allowance -= 1.0f;
1269 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1274 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
1275 m_out_chat_queue.push(message);
1277 infostream << "Could not queue chat message because maximum out chat queue size ("
1278 << max_queue_size << ") is reached." << std::endl;
1282 void Client::clearOutChatQueue()
1284 m_out_chat_queue = std::queue<std::wstring>();
1287 void Client::sendChangePassword(const std::string &oldpassword,
1288 const std::string &newpassword)
1290 LocalPlayer *player = m_env.getLocalPlayer();
1294 // get into sudo mode and then send new password to server
1295 m_password = oldpassword;
1296 m_new_password = newpassword;
1297 startAuth(choseAuthMech(m_sudo_auth_methods));
1301 void Client::sendDamage(u16 damage)
1303 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1308 void Client::sendRespawn()
1310 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1314 void Client::sendReady()
1316 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1317 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1319 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1320 << (u8) 0 << (u16) strlen(g_version_hash);
1322 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1323 pkt << (u16)FORMSPEC_API_VERSION;
1327 void Client::sendPlayerPos()
1329 LocalPlayer *player = m_env.getLocalPlayer();
1333 // Save bandwidth by only updating position when
1334 // player is not dead and something changed
1336 if (m_activeobjects_received && player->isDead())
1339 ClientMap &map = m_env.getClientMap();
1340 u8 camera_fov = map.getCameraFov();
1341 u8 wanted_range = map.getControl().wanted_range;
1343 u32 keyPressed = player->control.getKeysPressed();
1346 player->last_position == player->getPosition() &&
1347 player->last_speed == player->getSpeed() &&
1348 player->last_pitch == player->getPitch() &&
1349 player->last_yaw == player->getYaw() &&
1350 player->last_keyPressed == keyPressed &&
1351 player->last_camera_fov == camera_fov &&
1352 player->last_wanted_range == wanted_range)
1355 player->last_position = player->getPosition();
1356 player->last_speed = player->getSpeed();
1357 player->last_pitch = player->getPitch();
1358 player->last_yaw = player->getYaw();
1359 player->last_keyPressed = keyPressed;
1360 player->last_camera_fov = camera_fov;
1361 player->last_wanted_range = wanted_range;
1363 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1365 writePlayerPos(player, &map, &pkt);
1370 void Client::sendHaveMedia(const std::vector<u32> &tokens)
1372 NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
1374 sanity_check(tokens.size() < 256);
1376 pkt << static_cast<u8>(tokens.size());
1377 for (u32 token : tokens)
1383 void Client::removeNode(v3s16 p)
1385 std::map<v3s16, MapBlock*> modified_blocks;
1388 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1390 catch(InvalidPositionException &e) {
1393 for (const auto &modified_block : modified_blocks) {
1394 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1399 * Helper function for Client Side Modding
1400 * CSM restrictions are applied there, this should not be used for core engine
1402 * @param is_valid_position
1405 MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
1407 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1408 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1409 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1410 *is_valid_position = false;
1414 return m_env.getMap().getNode(p, is_valid_position);
1417 int Client::CSMClampRadius(v3s16 pos, int radius)
1419 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1421 // This is approximate and will cause some allowed nodes to be excluded
1422 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1423 u32 distance = ppos.getDistanceFrom(pos);
1424 if (distance >= m_csm_restriction_noderange)
1426 return std::min<int>(radius, m_csm_restriction_noderange - distance);
1429 v3s16 Client::CSMClampPos(v3s16 pos)
1431 if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
1433 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1434 const int range = m_csm_restriction_noderange;
1436 core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
1437 core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
1438 core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
1442 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1444 //TimeTaker timer1("Client::addNode()");
1446 std::map<v3s16, MapBlock*> modified_blocks;
1449 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1450 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1452 catch(InvalidPositionException &e) {
1455 for (const auto &modified_block : modified_blocks) {
1456 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1460 void Client::setPlayerControl(PlayerControl &control)
1462 LocalPlayer *player = m_env.getLocalPlayer();
1464 player->control = control;
1467 void Client::setPlayerItem(u16 item)
1469 m_env.getLocalPlayer()->setWieldIndex(item);
1470 m_update_wielded_item = true;
1472 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1477 // Returns true once after the inventory of the local player
1478 // has been updated from the server.
1479 bool Client::updateWieldedItem()
1481 if (!m_update_wielded_item)
1484 m_update_wielded_item = false;
1486 LocalPlayer *player = m_env.getLocalPlayer();
1488 if (auto *list = player->inventory.getList("main"))
1489 list->setModified(false);
1490 if (auto *list = player->inventory.getList("hand"))
1491 list->setModified(false);
1496 scene::ISceneManager* Client::getSceneManager()
1498 return m_rendering_engine->get_scene_manager();
1501 Inventory* Client::getInventory(const InventoryLocation &loc)
1504 case InventoryLocation::UNDEFINED:
1507 case InventoryLocation::CURRENT_PLAYER:
1509 LocalPlayer *player = m_env.getLocalPlayer();
1511 return &player->inventory;
1514 case InventoryLocation::PLAYER:
1516 // Check if we are working with local player inventory
1517 LocalPlayer *player = m_env.getLocalPlayer();
1518 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1520 return &player->inventory;
1523 case InventoryLocation::NODEMETA:
1525 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1528 return meta->getInventory();
1531 case InventoryLocation::DETACHED:
1533 if (m_detached_inventories.count(loc.name) == 0)
1535 return m_detached_inventories[loc.name];
1539 FATAL_ERROR("Invalid inventory location type.");
1545 void Client::inventoryAction(InventoryAction *a)
1548 Send it to the server
1550 sendInventoryAction(a);
1553 Predict some local inventory changes
1555 a->clientApply(this, this);
1561 float Client::getAnimationTime()
1563 return m_animation_time;
1566 int Client::getCrackLevel()
1568 return m_crack_level;
1571 v3s16 Client::getCrackPos()
1576 void Client::setCrack(int level, v3s16 pos)
1578 int old_crack_level = m_crack_level;
1579 v3s16 old_crack_pos = m_crack_pos;
1581 m_crack_level = level;
1584 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1587 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1589 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1592 addUpdateMeshTaskForNode(pos, false, true);
1598 LocalPlayer *player = m_env.getLocalPlayer();
1603 bool Client::getChatMessage(std::wstring &res)
1605 if (m_chat_queue.empty())
1608 ChatMessage *chatMessage = m_chat_queue.front();
1613 switch (chatMessage->type) {
1614 case CHATMESSAGE_TYPE_RAW:
1615 case CHATMESSAGE_TYPE_ANNOUNCE:
1616 case CHATMESSAGE_TYPE_SYSTEM:
1617 res = chatMessage->message;
1619 case CHATMESSAGE_TYPE_NORMAL: {
1620 if (!chatMessage->sender.empty())
1621 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1623 res = chatMessage->message;
1634 void Client::typeChatMessage(const std::wstring &message)
1636 // Discard empty line
1637 if (message.empty())
1640 // If message was consumed by script API, don't send it to server
1641 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1645 sendChatMessage(message);
1648 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1650 // Check if the block exists to begin with. In the case when a non-existing
1651 // neighbor is automatically added, it may not. In that case we don't want
1652 // to tell the mesh update thread about it.
1653 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1657 m_mesh_update_manager.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1660 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1662 m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
1665 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1669 infostream<<"Client::addUpdateMeshTaskForNode(): "
1670 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1674 v3s16 blockpos = getNodeBlockPos(nodepos);
1675 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1676 m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
1678 if (nodepos.X == blockpos_relative.X)
1679 addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
1680 if (nodepos.Y == blockpos_relative.Y)
1681 addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
1682 if (nodepos.Z == blockpos_relative.Z)
1683 addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
1686 ClientEvent *Client::getClientEvent()
1688 FATAL_ERROR_IF(m_client_event_queue.empty(),
1689 "Cannot getClientEvent, queue is empty.");
1691 ClientEvent *event = m_client_event_queue.front();
1692 m_client_event_queue.pop();
1696 const Address Client::getServerAddress()
1698 return m_con->GetPeerAddress(PEER_ID_SERVER);
1701 float Client::mediaReceiveProgress()
1703 if (m_media_downloader)
1704 return m_media_downloader->getProgress();
1706 return 1.0; // downloader only exists when not yet done
1709 struct TextureUpdateArgs {
1710 gui::IGUIEnvironment *guienv;
1713 const wchar_t* text_base;
1714 ITextureSource *tsrc;
1717 void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
1719 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1720 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1722 // update the loading menu -- if necessary
1723 bool do_draw = false;
1724 u64 time_ms = targs->last_time_ms;
1725 if (cur_percent != targs->last_percent) {
1726 targs->last_percent = cur_percent;
1727 time_ms = porting::getTimeMs();
1728 // only draw when the user will notice something:
1729 do_draw = (time_ms - targs->last_time_ms > 100);
1733 targs->last_time_ms = time_ms;
1734 std::wostringstream strm;
1735 strm << targs->text_base << L" " << targs->last_percent << L"%...";
1736 m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1737 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1741 void Client::afterContentReceived()
1743 infostream<<"Client::afterContentReceived() started"<<std::endl;
1744 assert(m_itemdef_received); // pre-condition
1745 assert(m_nodedef_received); // pre-condition
1746 assert(mediaReceived()); // pre-condition
1748 const wchar_t* text = wgettext("Loading textures...");
1750 // Clear cached pre-scaled 2D GUI images, as this cache
1751 // might have images with the same name but different
1752 // content from previous sessions.
1753 guiScalingCacheClear();
1755 // Rebuild inherited images and recreate textures
1756 infostream<<"- Rebuilding images and textures"<<std::endl;
1757 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
1758 m_tsrc->rebuildImagesAndTextures();
1762 infostream<<"- Rebuilding shaders"<<std::endl;
1763 text = wgettext("Rebuilding shaders...");
1764 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
1765 m_shsrc->rebuildShaders();
1768 // Update node aliases
1769 infostream<<"- Updating node aliases"<<std::endl;
1770 text = wgettext("Initializing nodes...");
1771 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
1772 m_nodedef->updateAliases(m_itemdef);
1773 for (const auto &path : getTextureDirs()) {
1774 TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
1775 m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
1776 m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
1778 m_nodedef->setNodeRegistrationStatus(true);
1779 m_nodedef->runNodeResolveCallbacks();
1782 // Update node textures and assign shaders to each tile
1783 infostream<<"- Updating node textures"<<std::endl;
1784 TextureUpdateArgs tu_args;
1785 tu_args.guienv = guienv;
1786 tu_args.last_time_ms = porting::getTimeMs();
1787 tu_args.last_percent = 0;
1788 tu_args.text_base = wgettext("Initializing nodes");
1789 tu_args.tsrc = m_tsrc;
1790 m_nodedef->updateTextures(this, &tu_args);
1791 delete[] tu_args.text_base;
1793 // Start mesh update thread after setting up content definitions
1794 infostream<<"- Starting mesh update thread"<<std::endl;
1795 m_mesh_update_manager.start();
1801 m_script->on_client_ready(m_env.getLocalPlayer());
1803 text = wgettext("Done!");
1804 m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
1805 infostream<<"Client::afterContentReceived() done"<<std::endl;
1809 float Client::getRTT()
1811 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1814 float Client::getCurRate()
1816 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1817 m_con->getLocalStat(con::CUR_DL_RATE));
1820 void Client::makeScreenshot()
1822 irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
1823 irr::video::IImage* const raw_image = driver->createScreenShot();
1828 const struct tm tm = mt_localtime();
1830 char timetstamp_c[64];
1831 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
1833 std::string screenshot_dir;
1835 if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
1836 screenshot_dir = g_settings->get("screenshot_path");
1838 screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
1840 std::string filename_base = screenshot_dir
1842 + std::string("screenshot_")
1843 + std::string(timetstamp_c);
1844 std::string filename_ext = "." + g_settings->get("screenshot_format");
1845 std::string filename;
1847 // Create the directory if it doesn't already exist.
1848 // Otherwise, saving the screenshot would fail.
1849 fs::CreateDir(screenshot_dir);
1851 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1852 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1854 // Try to find a unique filename
1855 unsigned serial = 0;
1857 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1858 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1859 std::ifstream tmp(filename.c_str());
1861 break; // File did not apparently exist, we'll go with it
1865 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1866 infostream << "Could not find suitable filename for screenshot" << std::endl;
1868 irr::video::IImage* const image =
1869 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1872 raw_image->copyTo(image);
1874 std::ostringstream sstr;
1875 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1876 sstr << "Saved screenshot to '" << filename << "'";
1878 sstr << "Failed to save screenshot '" << filename << "'";
1880 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1881 utf8_to_wide(sstr.str())));
1882 infostream << sstr.str() << std::endl;
1890 bool Client::shouldShowMinimap() const
1892 return !m_minimap_disabled_by_server;
1895 void Client::pushToEventQueue(ClientEvent *event)
1897 m_client_event_queue.push(event);
1900 void Client::showMinimap(const bool show)
1902 m_game_ui->showMinimap(show);
1905 // IGameDef interface
1907 IItemDefManager* Client::getItemDefManager()
1911 const NodeDefManager* Client::getNodeDefManager()
1915 ICraftDefManager* Client::getCraftDefManager()
1918 //return m_craftdef;
1920 ITextureSource* Client::getTextureSource()
1924 IWritableShaderSource* Client::getShaderSource()
1929 u16 Client::allocateUnknownNodeId(const std::string &name)
1931 errorstream << "Client::allocateUnknownNodeId(): "
1932 << "Client cannot allocate node IDs" << std::endl;
1933 FATAL_ERROR("Client allocated unknown node");
1935 return CONTENT_IGNORE;
1937 ISoundManager* Client::getSoundManager()
1941 MtEventManager* Client::getEventManager()
1946 ParticleManager* Client::getParticleManager()
1948 return &m_particle_manager;
1951 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1953 StringMap::const_iterator it = m_mesh_data.find(filename);
1954 if (it == m_mesh_data.end()) {
1955 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1956 << "\"" << std::endl;
1959 const std::string &data = it->second;
1961 // Create the mesh, remove it from cache and return it
1962 // This allows unique vertex colors and other properties for each instance
1963 io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
1964 data.c_str(), data.size(), filename.c_str());
1965 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1967 scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
1973 m_rendering_engine->removeMesh(mesh);
1977 const std::string* Client::getModFile(std::string filename)
1979 // strip dir delimiter from beginning of path
1980 auto pos = filename.find_first_of(':');
1981 if (pos == std::string::npos)
1984 auto pos2 = filename.find_first_not_of('/', pos);
1986 filename.erase(pos, pos2 - pos);
1988 StringMap::const_iterator it = m_mod_vfs.find(filename);
1989 if (it == m_mod_vfs.end())
1998 bool Client::joinModChannel(const std::string &channel)
2000 if (m_modchannel_mgr->channelRegistered(channel))
2003 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
2007 m_modchannel_mgr->joinChannel(channel, 0);
2011 bool Client::leaveModChannel(const std::string &channel)
2013 if (!m_modchannel_mgr->channelRegistered(channel))
2016 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
2020 m_modchannel_mgr->leaveChannel(channel, 0);
2024 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
2026 if (!m_modchannel_mgr->canWriteOnChannel(channel))
2029 if (message.size() > STRING_MAX_LEN) {
2030 warningstream << "ModChannel message too long, dropping before sending "
2031 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
2032 << channel << ")" << std::endl;
2036 // @TODO: do some client rate limiting
2037 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
2038 pkt << channel << message;
2043 ModChannel* Client::getModChannel(const std::string &channel)
2045 return m_modchannel_mgr->getModChannel(channel);