3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
68 const char *playername,
69 const std::string &password,
70 const std::string &address_name,
71 MapDrawControl &control,
72 IWritableTextureSource *tsrc,
73 IWritableShaderSource *shsrc,
74 IWritableItemDefManager *itemdef,
75 NodeDefManager *nodedef,
77 MtEventManager *event,
87 m_mesh_update_thread(this),
89 new ClientMap(this, control, 666),
92 m_particle_manager(&m_env),
93 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
94 m_address_name(address_name),
95 m_server_ser_ver(SER_FMT_VER_INVALID),
96 m_last_chat_message_sent(time(NULL)),
98 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
99 m_media_downloader(new ClientMediaDownloader()),
102 m_modchannel_mgr(new ModChannelMgr())
105 m_env.setLocalPlayer(new LocalPlayer(this, playername));
107 if (g_settings->getBool("enable_minimap")) {
108 m_minimap = new Minimap(this);
110 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
113 void Client::loadMods()
115 // Don't load mods twice.
116 // If client scripting is disabled by the client, don't load builtin or
117 // client-provided mods.
118 if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
121 // If client scripting is disabled by the server, don't load builtin or
122 // client-provided mods.
123 // TODO Delete this code block when server-sent CSM and verifying of builtin are
125 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
126 warningstream << "Client-provided mod loading is disabled by server." <<
131 m_script = new ClientScripting(this);
132 m_env.setScript(m_script);
133 m_script->setEnv(&m_env);
136 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
137 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
139 // TODO Uncomment when server-sent CSM and verifying of builtin are complete
141 // Don't load client-provided mods if disabled by server
142 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
143 warningstream << "Client-provided mod loading is disabled by server." <<
145 // If builtin integrity is wrong, disconnect user
146 if (!checkBuiltinIntegrity()) {
147 // TODO disconnect user
153 ClientModConfiguration modconf(getClientModsLuaPath());
154 m_mods = modconf.getMods();
155 // complain about mods with unsatisfied dependencies
156 if (!modconf.isConsistent()) {
157 modconf.printUnsatisfiedModsError();
162 infostream << "Client loading mods: ";
163 for (const ModSpec &mod : m_mods)
164 infostream << mod.name << " ";
165 infostream << std::endl;
167 // Load and run "mod" scripts
168 for (const ModSpec &mod : m_mods) {
169 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
170 throw ModError("Error loading mod \"" + mod.name +
171 "\": Mod name does not follow naming conventions: "
172 "Only characters [a-z0-9_] are allowed.");
174 scanModIntoMemory(mod.name, mod.path);
177 // Load and run "mod" scripts
178 for (const ModSpec &mod : m_mods)
179 m_script->loadModFromMemory(mod.name);
181 // Mods are done loading. Unlock callbacks
182 m_mods_loaded = true;
184 // Run a callback when mods are loaded
185 m_script->on_mods_loaded();
186 if (m_state == LC_Ready)
187 m_script->on_client_ready(m_env.getLocalPlayer());
189 m_script->on_camera_ready(m_camera);
192 bool Client::checkBuiltinIntegrity()
198 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
199 std::string mod_subpath)
201 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
202 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
203 for (const fs::DirListNode &j : mod) {
205 scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
208 std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
210 std::string real_path = full_path + j.name;
211 std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
212 infostream << "Client::scanModSubfolder(): Loading \"" << real_path
213 << "\" as \"" << vfs_path << "\"." << std::endl;
215 std::ifstream is(real_path, std::ios::binary | std::ios::ate);
217 errorstream << "Client::scanModSubfolder(): Can't read file \""
218 << real_path << "\"." << std::endl;
221 auto size = is.tellg();
222 std::string contents(size, '\0');
224 is.read(&contents[0], size);
226 infostream << " size: " << size << " bytes" << std::endl;
227 m_mod_vfs.emplace(vfs_path, contents);
231 const std::string &Client::getBuiltinLuaPath()
233 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
237 const std::string &Client::getClientModsLuaPath()
239 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
240 return clientmods_dir;
243 const std::vector<ModSpec>& Client::getMods() const
245 static std::vector<ModSpec> client_modspec_temp;
246 return client_modspec_temp;
249 const ModSpec* Client::getModSpec(const std::string &modname) const
258 m_script->on_shutdown();
259 //request all client managed threads to stop
260 m_mesh_update_thread.stop();
261 // Save local server map
263 infostream << "Local map saving ended." << std::endl;
264 m_localdb->endSave();
271 bool Client::isShutdown()
273 return m_shutdown || !m_mesh_update_thread.isRunning();
283 m_mesh_update_thread.stop();
284 m_mesh_update_thread.wait();
285 while (!m_mesh_update_thread.m_queue_out.empty()) {
286 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
291 delete m_inventory_from_server;
293 // Delete detached inventories
294 for (auto &m_detached_inventorie : m_detached_inventories) {
295 delete m_detached_inventorie.second;
298 // cleanup 3d model meshes on client shutdown
299 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
300 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
303 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
307 delete m_media_downloader;
310 void Client::connect(Address address, bool is_local_server)
312 initLocalMapSaving(address, m_address_name, is_local_server);
314 m_con->SetTimeoutMs(0);
315 m_con->Connect(address);
318 void Client::step(float dtime)
324 m_animation_time += dtime;
325 if(m_animation_time > 60.0)
326 m_animation_time -= 60.0;
328 m_time_of_day_update_timer += dtime;
336 float &counter = m_packetcounter_timer;
342 infostream << "Client packetcounter (" << m_packetcounter_timer
344 m_packetcounter.print(infostream);
345 m_packetcounter.clear();
349 // UGLY hack to fix 2 second startup delay caused by non existent
350 // server client startup synchronization in local server or singleplayer mode
351 static bool initial_step = true;
353 initial_step = false;
355 else if(m_state == LC_Created) {
356 if (m_is_registration_confirmation_state) {
357 // Waiting confirmation
360 float &counter = m_connection_reinit_timer;
365 LocalPlayer *myplayer = m_env.getLocalPlayer();
366 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
368 sendInit(myplayer->getName());
371 // Not connected, return
376 Do stuff if connected
380 Run Map's timers and unload unused data
382 const float map_timer_and_unload_dtime = 5.25;
383 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
384 std::vector<v3s16> deleted_blocks;
385 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
386 g_settings->getFloat("client_unload_unused_data_timeout"),
387 g_settings->getS32("client_mapblock_limit"),
392 NOTE: This loop is intentionally iterated the way it is.
395 std::vector<v3s16>::iterator i = deleted_blocks.begin();
396 std::vector<v3s16> sendlist;
398 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
409 sendDeletedBlocks(sendlist);
411 if(i == deleted_blocks.end())
417 sendlist.push_back(*i);
423 Send pending messages on out chat queue
425 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
426 sendChatMessage(m_out_chat_queue.front());
427 m_out_chat_queue.pop();
433 // Control local player (0ms)
434 LocalPlayer *player = m_env.getLocalPlayer();
436 player->applyControl(dtime, &m_env);
440 m_sound->step(dtime);
445 while (m_env.hasClientEnvEvents()) {
446 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
448 if (envEvent.type == CEE_PLAYER_DAMAGE) {
449 u16 damage = envEvent.player_damage.amount;
451 if (envEvent.player_damage.send_to_server)
454 // Add to ClientEvent queue
455 ClientEvent *event = new ClientEvent();
456 event->type = CE_PLAYER_DAMAGE;
457 event->player_damage.amount = damage;
458 m_client_event_queue.push(event);
465 float &counter = m_avg_rtt_timer;
469 // connectedAndInitialized() is true, peer exists.
470 float avg_rtt = getRTT();
471 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
475 Send player position to server
478 float &counter = m_playerpos_send_timer;
480 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
488 Replace updated meshes
491 int num_processed_meshes = 0;
492 std::vector<v3s16> blocks_to_ack;
493 while (!m_mesh_update_thread.m_queue_out.empty())
495 num_processed_meshes++;
497 MinimapMapblock *minimap_mapblock = NULL;
498 bool do_mapper_update = true;
500 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
501 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
503 // Delete the old mesh
505 block->mesh = nullptr;
508 minimap_mapblock = r.mesh->moveMinimapMapblock();
509 if (minimap_mapblock == NULL)
510 do_mapper_update = false;
512 bool is_empty = true;
513 for (int l = 0; l < MAX_TILE_LAYERS; l++)
514 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
520 // Replace with the new mesh
521 block->mesh = r.mesh;
527 if (m_minimap && do_mapper_update)
528 m_minimap->addBlock(r.p, minimap_mapblock);
530 if (r.ack_block_to_server) {
531 if (blocks_to_ack.size() == 255) {
532 sendGotBlocks(blocks_to_ack);
533 blocks_to_ack.clear();
536 blocks_to_ack.emplace_back(r.p);
539 if (blocks_to_ack.size() > 0) {
540 // Acknowledge block(s)
541 sendGotBlocks(blocks_to_ack);
544 if (num_processed_meshes > 0)
545 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
551 if (m_media_downloader && m_media_downloader->isStarted()) {
552 m_media_downloader->step(this);
553 if (m_media_downloader->isDone()) {
554 delete m_media_downloader;
555 m_media_downloader = NULL;
560 If the server didn't update the inventory in a while, revert
561 the local inventory (so the player notices the lag problem
562 and knows something is wrong).
564 if (m_inventory_from_server) {
565 float interval = 10.0f;
566 float count_before = std::floor(m_inventory_from_server_age / interval);
568 m_inventory_from_server_age += dtime;
570 float count_after = std::floor(m_inventory_from_server_age / interval);
572 if (count_after != count_before) {
573 // Do this every <interval> seconds after TOCLIENT_INVENTORY
574 // Reset the locally changed inventory to the authoritative inventory
575 player->inventory = *m_inventory_from_server;
576 m_update_wielded_item = true;
581 Update positions of sounds attached to objects
584 for (auto &m_sounds_to_object : m_sounds_to_objects) {
585 int client_id = m_sounds_to_object.first;
586 u16 object_id = m_sounds_to_object.second;
587 ClientActiveObject *cao = m_env.getActiveObject(object_id);
590 m_sound->updateSoundPosition(client_id, cao->getPosition());
595 Handle removed remotely initiated sounds
597 m_removed_sounds_check_timer += dtime;
598 if(m_removed_sounds_check_timer >= 2.32) {
599 m_removed_sounds_check_timer = 0;
600 // Find removed sounds and clear references to them
601 std::vector<s32> removed_server_ids;
602 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
603 i != m_sounds_server_to_client.end();) {
604 s32 server_id = i->first;
605 int client_id = i->second;
607 if(!m_sound->soundExists(client_id)) {
608 m_sounds_server_to_client.erase(server_id);
609 m_sounds_client_to_server.erase(client_id);
610 m_sounds_to_objects.erase(client_id);
611 removed_server_ids.push_back(server_id);
616 if(!removed_server_ids.empty()) {
617 sendRemovedSounds(removed_server_ids);
621 m_mod_storage_save_timer -= dtime;
622 if (m_mod_storage_save_timer <= 0.0f) {
623 verbosestream << "Saving registered mod storages." << std::endl;
624 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
625 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
626 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
627 if (it->second->isModified()) {
628 it->second->save(getModStoragePath());
634 if (m_localdb && m_localdb_save_interval.step(dtime,
635 m_cache_save_interval)) {
636 m_localdb->endSave();
637 m_localdb->beginSave();
641 bool Client::loadMedia(const std::string &data, const std::string &filename)
643 // Silly irrlicht's const-incorrectness
644 Buffer<char> data_rw(data.c_str(), data.size());
648 const char *image_ext[] = {
649 ".png", ".jpg", ".bmp", ".tga",
650 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
653 name = removeStringEnd(filename, image_ext);
655 verbosestream<<"Client: Attempting to load image "
656 <<"file \""<<filename<<"\""<<std::endl;
658 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
659 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
661 // Create an irrlicht memory file
662 io::IReadFile *rfile = irrfs->createMemoryReadFile(
663 *data_rw, data_rw.getSize(), "_tempreadfile");
665 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
668 video::IImage *img = vdrv->createImageFromFile(rfile);
670 errorstream<<"Client: Cannot create image from data of "
671 <<"file \""<<filename<<"\""<<std::endl;
676 m_tsrc->insertSourceImage(filename, img);
682 const char *sound_ext[] = {
683 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
684 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
687 name = removeStringEnd(filename, sound_ext);
689 verbosestream<<"Client: Attempting to load sound "
690 <<"file \""<<filename<<"\""<<std::endl;
691 m_sound->loadSoundData(name, data);
695 const char *model_ext[] = {
696 ".x", ".b3d", ".md2", ".obj",
700 name = removeStringEnd(filename, model_ext);
702 verbosestream<<"Client: Storing model into memory: "
703 <<"\""<<filename<<"\""<<std::endl;
704 if(m_mesh_data.count(filename))
705 errorstream<<"Multiple models with name \""<<filename.c_str()
706 <<"\" found; replacing previous model"<<std::endl;
707 m_mesh_data[filename] = data;
711 const char *translate_ext[] = {
714 name = removeStringEnd(filename, translate_ext);
716 verbosestream << "Client: Loading translation: "
717 << "\"" << filename << "\"" << std::endl;
718 g_translations->loadTranslation(data);
722 errorstream << "Client: Don't know how to load file \""
723 << filename << "\"" << std::endl;
727 // Virtual methods from con::PeerHandler
728 void Client::peerAdded(con::Peer *peer)
730 infostream << "Client::peerAdded(): peer->id="
731 << peer->id << std::endl;
733 void Client::deletingPeer(con::Peer *peer, bool timeout)
735 infostream << "Client::deletingPeer(): "
736 "Server Peer is getting deleted "
737 << "(timeout=" << timeout << ")" << std::endl;
740 m_access_denied = true;
741 m_access_denied_reason = gettext("Connection timed out.");
747 u16 number of files requested
753 void Client::request_media(const std::vector<std::string> &file_requests)
755 std::ostringstream os(std::ios_base::binary);
756 writeU16(os, TOSERVER_REQUEST_MEDIA);
757 size_t file_requests_size = file_requests.size();
759 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
761 // Packet dynamicly resized
762 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
764 pkt << (u16) (file_requests_size & 0xFFFF);
766 for (const std::string &file_request : file_requests) {
772 infostream << "Client: Sending media request list to server ("
773 << file_requests.size() << " files. packet size)" << std::endl;
776 void Client::initLocalMapSaving(const Address &address,
777 const std::string &hostname,
778 bool is_local_server)
780 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
784 const std::string world_path = porting::path_user
785 + DIR_DELIM + "worlds"
786 + DIR_DELIM + "server_"
787 + hostname + "_" + std::to_string(address.getPort());
789 fs::CreateAllDirs(world_path);
791 m_localdb = new MapDatabaseSQLite3(world_path);
792 m_localdb->beginSave();
793 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
796 void Client::ReceiveAll()
798 u64 start_ms = porting::getTimeMs();
801 // Limit time even if there would be huge amounts of data to
803 if(porting::getTimeMs() > start_ms + 100)
808 g_profiler->graphAdd("client_received_packets", 1);
810 catch(con::NoIncomingDataException &e) {
813 catch(con::InvalidIncomingDataException &e) {
814 infostream<<"Client::ReceiveAll(): "
815 "InvalidIncomingDataException: what()="
816 <<e.what()<<std::endl;
821 void Client::Receive()
824 m_con->Receive(&pkt);
828 inline void Client::handleCommand(NetworkPacket* pkt)
830 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
831 (this->*opHandle.handler)(pkt);
835 sender_peer_id given to this shall be quaranteed to be a valid peer
837 void Client::ProcessData(NetworkPacket *pkt)
839 ToClientCommand command = (ToClientCommand) pkt->getCommand();
840 u32 sender_peer_id = pkt->getPeerId();
842 //infostream<<"Client: received command="<<command<<std::endl;
843 m_packetcounter.add((u16)command);
846 If this check is removed, be sure to change the queue
847 system to know the ids
849 if(sender_peer_id != PEER_ID_SERVER) {
850 infostream << "Client::ProcessData(): Discarding data not "
851 "coming from server: peer_id=" << sender_peer_id
856 // Command must be handled into ToClientCommandHandler
857 if (command >= TOCLIENT_NUM_MSG_TYPES) {
858 infostream << "Client: Ignoring unknown command "
859 << command << std::endl;
864 * Those packets are handled before m_server_ser_ver is set, it's normal
865 * But we must use the new ToClientConnectionState in the future,
868 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
873 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
874 infostream << "Client: Server serialization"
875 " format invalid or not initialized."
876 " Skipping incoming command=" << command << std::endl;
881 Handle runtime commands
887 void Client::Send(NetworkPacket* pkt)
889 m_con->Send(PEER_ID_SERVER,
890 serverCommandFactoryTable[pkt->getCommand()].channel,
892 serverCommandFactoryTable[pkt->getCommand()].reliable);
895 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
896 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
898 v3f pf = myplayer->getPosition() * 100;
899 v3f sf = myplayer->getSpeed() * 100;
900 s32 pitch = myplayer->getPitch() * 100;
901 s32 yaw = myplayer->getYaw() * 100;
902 u32 keyPressed = myplayer->keyPressed;
903 // scaled by 80, so that pi can fit into a u8
904 u8 fov = clientMap->getCameraFov() * 80;
905 u8 wanted_range = MYMIN(255,
906 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
908 v3s32 position(pf.X, pf.Y, pf.Z);
909 v3s32 speed(sf.X, sf.Y, sf.Z);
913 [0] v3s32 position*100
915 [12+12] s32 pitch*100
916 [12+12+4] s32 yaw*100
917 [12+12+4+4] u32 keyPressed
918 [12+12+4+4+4] u8 fov*80
919 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
921 *pkt << position << speed << pitch << yaw << keyPressed;
922 *pkt << fov << wanted_range;
925 void Client::interact(InteractAction action, const PointedThing& pointed)
927 if(m_state != LC_Ready) {
928 errorstream << "Client::interact() "
929 "Canceled (not connected)"
934 LocalPlayer *myplayer = m_env.getLocalPlayer();
935 if (myplayer == NULL)
942 [5] u32 length of the next item (plen)
943 [9] serialized PointedThing
944 [9 + plen] player position information
947 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
950 pkt << myplayer->getWieldIndex();
952 std::ostringstream tmp_os(std::ios::binary);
953 pointed.serialize(tmp_os);
955 pkt.putLongString(tmp_os.str());
957 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
962 void Client::deleteAuthData()
967 switch (m_chosen_auth_mech) {
968 case AUTH_MECHANISM_FIRST_SRP:
970 case AUTH_MECHANISM_SRP:
971 case AUTH_MECHANISM_LEGACY_PASSWORD:
972 srp_user_delete((SRPUser *) m_auth_data);
975 case AUTH_MECHANISM_NONE:
978 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
982 AuthMechanism Client::choseAuthMech(const u32 mechs)
984 if (mechs & AUTH_MECHANISM_SRP)
985 return AUTH_MECHANISM_SRP;
987 if (mechs & AUTH_MECHANISM_FIRST_SRP)
988 return AUTH_MECHANISM_FIRST_SRP;
990 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
991 return AUTH_MECHANISM_LEGACY_PASSWORD;
993 return AUTH_MECHANISM_NONE;
996 void Client::sendInit(const std::string &playerName)
998 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1000 // we don't support network compression yet
1001 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1003 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1004 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1010 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
1012 m_chosen_auth_mech = chosen_auth_mechanism;
1013 m_is_registration_confirmation_state = true;
1016 void Client::confirmRegistration()
1018 m_is_registration_confirmation_state = false;
1019 startAuth(m_chosen_auth_mech);
1022 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1024 m_chosen_auth_mech = chosen_auth_mechanism;
1026 switch (chosen_auth_mechanism) {
1027 case AUTH_MECHANISM_FIRST_SRP: {
1028 // send srp verifier to server
1029 std::string verifier;
1031 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1034 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1035 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1040 case AUTH_MECHANISM_SRP:
1041 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1044 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1045 m_password = translate_password(getPlayerName(), m_password);
1049 std::string playername_u = lowercase(getPlayerName());
1050 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1051 getPlayerName().c_str(), playername_u.c_str(),
1052 (const unsigned char *) m_password.c_str(),
1053 m_password.length(), NULL, NULL);
1056 SRP_Result res = srp_user_start_authentication(
1057 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1058 (unsigned char **) &bytes_A, &len_A);
1059 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1061 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1062 resp_pkt << std::string(bytes_A, len_A) << based_on;
1066 case AUTH_MECHANISM_NONE:
1067 break; // not handled in this method
1071 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1073 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1075 pkt << (u8) blocks.size();
1077 for (const v3s16 &block : blocks) {
1084 void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
1086 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
1087 pkt << (u8) blocks.size();
1088 for (const v3s16 &block : blocks)
1094 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1096 size_t server_ids = soundList.size();
1097 assert(server_ids <= 0xFFFF);
1099 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1101 pkt << (u16) (server_ids & 0xFFFF);
1103 for (int sound_id : soundList)
1109 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1110 const StringMap &fields)
1112 size_t fields_size = fields.size();
1114 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1116 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1118 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1120 StringMap::const_iterator it;
1121 for (it = fields.begin(); it != fields.end(); ++it) {
1122 const std::string &name = it->first;
1123 const std::string &value = it->second;
1125 pkt.putLongString(value);
1131 void Client::sendInventoryFields(const std::string &formname,
1132 const StringMap &fields)
1134 size_t fields_size = fields.size();
1135 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1137 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1138 pkt << formname << (u16) (fields_size & 0xFFFF);
1140 StringMap::const_iterator it;
1141 for (it = fields.begin(); it != fields.end(); ++it) {
1142 const std::string &name = it->first;
1143 const std::string &value = it->second;
1145 pkt.putLongString(value);
1151 void Client::sendInventoryAction(InventoryAction *a)
1153 std::ostringstream os(std::ios_base::binary);
1158 std::string s = os.str();
1160 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1161 pkt.putRawString(s.c_str(),s.size());
1166 bool Client::canSendChatMessage() const
1168 u32 now = time(NULL);
1169 float time_passed = now - m_last_chat_message_sent;
1171 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1172 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1174 if (virt_chat_message_allowance < 1.0f)
1180 void Client::sendChatMessage(const std::wstring &message)
1182 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1183 if (canSendChatMessage()) {
1184 u32 now = time(NULL);
1185 float time_passed = now - m_last_chat_message_sent;
1186 m_last_chat_message_sent = time(NULL);
1188 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1189 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1190 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1192 m_chat_message_allowance -= 1.0f;
1194 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1199 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1200 m_out_chat_queue.push(message);
1202 infostream << "Could not queue chat message because maximum out chat queue size ("
1203 << max_queue_size << ") is reached." << std::endl;
1207 void Client::clearOutChatQueue()
1209 m_out_chat_queue = std::queue<std::wstring>();
1212 void Client::sendChangePassword(const std::string &oldpassword,
1213 const std::string &newpassword)
1215 LocalPlayer *player = m_env.getLocalPlayer();
1219 // get into sudo mode and then send new password to server
1220 m_password = oldpassword;
1221 m_new_password = newpassword;
1222 startAuth(choseAuthMech(m_sudo_auth_methods));
1226 void Client::sendDamage(u16 damage)
1228 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
1233 void Client::sendRespawn()
1235 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1239 void Client::sendReady()
1241 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1242 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
1244 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1245 << (u8) 0 << (u16) strlen(g_version_hash);
1247 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1248 pkt << (u16)FORMSPEC_API_VERSION;
1252 void Client::sendPlayerPos()
1254 LocalPlayer *player = m_env.getLocalPlayer();
1258 ClientMap &map = m_env.getClientMap();
1259 u8 camera_fov = map.getCameraFov();
1260 u8 wanted_range = map.getControl().wanted_range;
1262 // Save bandwidth by only updating position when
1263 // player is not dead and something changed
1265 // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
1266 // if (m_activeobjects_received && player->isDead())
1270 player->last_position == player->getPosition() &&
1271 player->last_speed == player->getSpeed() &&
1272 player->last_pitch == player->getPitch() &&
1273 player->last_yaw == player->getYaw() &&
1274 player->last_keyPressed == player->keyPressed &&
1275 player->last_camera_fov == camera_fov &&
1276 player->last_wanted_range == wanted_range)
1279 player->last_position = player->getPosition();
1280 player->last_speed = player->getSpeed();
1281 player->last_pitch = player->getPitch();
1282 player->last_yaw = player->getYaw();
1283 player->last_keyPressed = player->keyPressed;
1284 player->last_camera_fov = camera_fov;
1285 player->last_wanted_range = wanted_range;
1287 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1289 writePlayerPos(player, &map, &pkt);
1294 void Client::removeNode(v3s16 p)
1296 std::map<v3s16, MapBlock*> modified_blocks;
1299 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1301 catch(InvalidPositionException &e) {
1304 for (const auto &modified_block : modified_blocks) {
1305 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1310 * Helper function for Client Side Modding
1311 * CSM restrictions are applied there, this should not be used for core engine
1313 * @param is_valid_position
1316 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1318 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1319 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1320 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1321 *is_valid_position = false;
1325 return m_env.getMap().getNode(p, is_valid_position);
1328 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1330 //TimeTaker timer1("Client::addNode()");
1332 std::map<v3s16, MapBlock*> modified_blocks;
1335 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1336 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1338 catch(InvalidPositionException &e) {
1341 for (const auto &modified_block : modified_blocks) {
1342 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1346 void Client::setPlayerControl(PlayerControl &control)
1348 LocalPlayer *player = m_env.getLocalPlayer();
1350 player->control = control;
1353 void Client::setPlayerItem(u16 item)
1355 m_env.getLocalPlayer()->setWieldIndex(item);
1356 m_update_wielded_item = true;
1358 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1363 // Returns true once after the inventory of the local player
1364 // has been updated from the server.
1365 bool Client::updateWieldedItem()
1367 if (!m_update_wielded_item)
1370 m_update_wielded_item = false;
1372 LocalPlayer *player = m_env.getLocalPlayer();
1374 if (auto *list = player->inventory.getList("main"))
1375 list->setModified(false);
1376 if (auto *list = player->inventory.getList("hand"))
1377 list->setModified(false);
1382 Inventory* Client::getInventory(const InventoryLocation &loc)
1385 case InventoryLocation::UNDEFINED:
1388 case InventoryLocation::CURRENT_PLAYER:
1390 LocalPlayer *player = m_env.getLocalPlayer();
1392 return &player->inventory;
1395 case InventoryLocation::PLAYER:
1397 // Check if we are working with local player inventory
1398 LocalPlayer *player = m_env.getLocalPlayer();
1399 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1401 return &player->inventory;
1404 case InventoryLocation::NODEMETA:
1406 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1409 return meta->getInventory();
1412 case InventoryLocation::DETACHED:
1414 if (m_detached_inventories.count(loc.name) == 0)
1416 return m_detached_inventories[loc.name];
1420 FATAL_ERROR("Invalid inventory location type.");
1426 void Client::inventoryAction(InventoryAction *a)
1429 Send it to the server
1431 sendInventoryAction(a);
1434 Predict some local inventory changes
1436 a->clientApply(this, this);
1442 float Client::getAnimationTime()
1444 return m_animation_time;
1447 int Client::getCrackLevel()
1449 return m_crack_level;
1452 v3s16 Client::getCrackPos()
1457 void Client::setCrack(int level, v3s16 pos)
1459 int old_crack_level = m_crack_level;
1460 v3s16 old_crack_pos = m_crack_pos;
1462 m_crack_level = level;
1465 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1468 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1470 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1473 addUpdateMeshTaskForNode(pos, false, true);
1479 LocalPlayer *player = m_env.getLocalPlayer();
1484 bool Client::getChatMessage(std::wstring &res)
1486 if (m_chat_queue.empty())
1489 ChatMessage *chatMessage = m_chat_queue.front();
1494 switch (chatMessage->type) {
1495 case CHATMESSAGE_TYPE_RAW:
1496 case CHATMESSAGE_TYPE_ANNOUNCE:
1497 case CHATMESSAGE_TYPE_SYSTEM:
1498 res = chatMessage->message;
1500 case CHATMESSAGE_TYPE_NORMAL: {
1501 if (!chatMessage->sender.empty())
1502 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1504 res = chatMessage->message;
1515 void Client::typeChatMessage(const std::wstring &message)
1517 // Discard empty line
1518 if (message.empty())
1521 // If message was consumed by script API, don't send it to server
1522 if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
1526 sendChatMessage(message);
1529 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1531 // Check if the block exists to begin with. In the case when a non-existing
1532 // neighbor is automatically added, it may not. In that case we don't want
1533 // to tell the mesh update thread about it.
1534 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1538 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1541 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1544 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1546 catch(InvalidPositionException &e){}
1549 for (int i=0;i<6;i++)
1552 v3s16 p = blockpos + g_6dirs[i];
1553 addUpdateMeshTask(p, false, urgent);
1555 catch(InvalidPositionException &e){}
1559 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1563 infostream<<"Client::addUpdateMeshTaskForNode(): "
1564 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1568 v3s16 blockpos = getNodeBlockPos(nodepos);
1569 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1572 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1574 catch(InvalidPositionException &e) {}
1577 if(nodepos.X == blockpos_relative.X){
1579 v3s16 p = blockpos + v3s16(-1,0,0);
1580 addUpdateMeshTask(p, false, urgent);
1582 catch(InvalidPositionException &e){}
1585 if(nodepos.Y == blockpos_relative.Y){
1587 v3s16 p = blockpos + v3s16(0,-1,0);
1588 addUpdateMeshTask(p, false, urgent);
1590 catch(InvalidPositionException &e){}
1593 if(nodepos.Z == blockpos_relative.Z){
1595 v3s16 p = blockpos + v3s16(0,0,-1);
1596 addUpdateMeshTask(p, false, urgent);
1598 catch(InvalidPositionException &e){}
1602 ClientEvent *Client::getClientEvent()
1604 FATAL_ERROR_IF(m_client_event_queue.empty(),
1605 "Cannot getClientEvent, queue is empty.");
1607 ClientEvent *event = m_client_event_queue.front();
1608 m_client_event_queue.pop();
1612 bool Client::connectedToServer()
1614 return m_con->Connected();
1617 const Address Client::getServerAddress()
1619 return m_con->GetPeerAddress(PEER_ID_SERVER);
1622 float Client::mediaReceiveProgress()
1624 if (m_media_downloader)
1625 return m_media_downloader->getProgress();
1627 return 1.0; // downloader only exists when not yet done
1630 typedef struct TextureUpdateArgs {
1631 gui::IGUIEnvironment *guienv;
1634 const wchar_t* text_base;
1635 ITextureSource *tsrc;
1636 } TextureUpdateArgs;
1638 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1640 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1641 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1643 // update the loading menu -- if neccessary
1644 bool do_draw = false;
1645 u64 time_ms = targs->last_time_ms;
1646 if (cur_percent != targs->last_percent) {
1647 targs->last_percent = cur_percent;
1648 time_ms = porting::getTimeMs();
1649 // only draw when the user will notice something:
1650 do_draw = (time_ms - targs->last_time_ms > 100);
1654 targs->last_time_ms = time_ms;
1655 std::basic_stringstream<wchar_t> strm;
1656 strm << targs->text_base << " " << targs->last_percent << "%...";
1657 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1658 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1662 void Client::afterContentReceived()
1664 infostream<<"Client::afterContentReceived() started"<<std::endl;
1665 assert(m_itemdef_received); // pre-condition
1666 assert(m_nodedef_received); // pre-condition
1667 assert(mediaReceived()); // pre-condition
1669 const wchar_t* text = wgettext("Loading textures...");
1671 // Clear cached pre-scaled 2D GUI images, as this cache
1672 // might have images with the same name but different
1673 // content from previous sessions.
1674 guiScalingCacheClear();
1676 // Rebuild inherited images and recreate textures
1677 infostream<<"- Rebuilding images and textures"<<std::endl;
1678 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1679 m_tsrc->rebuildImagesAndTextures();
1683 infostream<<"- Rebuilding shaders"<<std::endl;
1684 text = wgettext("Rebuilding shaders...");
1685 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1686 m_shsrc->rebuildShaders();
1689 // Update node aliases
1690 infostream<<"- Updating node aliases"<<std::endl;
1691 text = wgettext("Initializing nodes...");
1692 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1693 m_nodedef->updateAliases(m_itemdef);
1694 for (const auto &path : getTextureDirs())
1695 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1696 m_nodedef->setNodeRegistrationStatus(true);
1697 m_nodedef->runNodeResolveCallbacks();
1700 // Update node textures and assign shaders to each tile
1701 infostream<<"- Updating node textures"<<std::endl;
1702 TextureUpdateArgs tu_args;
1703 tu_args.guienv = guienv;
1704 tu_args.last_time_ms = porting::getTimeMs();
1705 tu_args.last_percent = 0;
1706 tu_args.text_base = wgettext("Initializing nodes");
1707 tu_args.tsrc = m_tsrc;
1708 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1709 delete[] tu_args.text_base;
1711 // Start mesh update thread after setting up content definitions
1712 infostream<<"- Starting mesh update thread"<<std::endl;
1713 m_mesh_update_thread.start();
1719 m_script->on_client_ready(m_env.getLocalPlayer());
1721 text = wgettext("Done!");
1722 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1723 infostream<<"Client::afterContentReceived() done"<<std::endl;
1727 float Client::getRTT()
1729 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1732 float Client::getCurRate()
1734 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1735 m_con->getLocalStat(con::CUR_DL_RATE));
1738 void Client::makeScreenshot()
1740 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1741 irr::video::IImage* const raw_image = driver->createScreenShot();
1746 time_t t = time(NULL);
1747 struct tm *tm = localtime(&t);
1749 char timetstamp_c[64];
1750 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1752 std::string filename_base = g_settings->get("screenshot_path")
1754 + std::string("screenshot_")
1755 + std::string(timetstamp_c);
1756 std::string filename_ext = "." + g_settings->get("screenshot_format");
1757 std::string filename;
1759 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1760 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1762 // Try to find a unique filename
1763 unsigned serial = 0;
1765 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1766 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1767 std::ifstream tmp(filename.c_str());
1769 break; // File did not apparently exist, we'll go with it
1773 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1774 infostream << "Could not find suitable filename for screenshot" << std::endl;
1776 irr::video::IImage* const image =
1777 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1780 raw_image->copyTo(image);
1782 std::ostringstream sstr;
1783 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1784 sstr << "Saved screenshot to '" << filename << "'";
1786 sstr << "Failed to save screenshot '" << filename << "'";
1788 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1789 narrow_to_wide(sstr.str())));
1790 infostream << sstr.str() << std::endl;
1798 bool Client::shouldShowMinimap() const
1800 return !m_minimap_disabled_by_server;
1803 void Client::pushToEventQueue(ClientEvent *event)
1805 m_client_event_queue.push(event);
1808 void Client::showMinimap(const bool show)
1810 m_game_ui->showMinimap(show);
1813 // IGameDef interface
1815 IItemDefManager* Client::getItemDefManager()
1819 const NodeDefManager* Client::getNodeDefManager()
1823 ICraftDefManager* Client::getCraftDefManager()
1826 //return m_craftdef;
1828 ITextureSource* Client::getTextureSource()
1832 IShaderSource* Client::getShaderSource()
1837 u16 Client::allocateUnknownNodeId(const std::string &name)
1839 errorstream << "Client::allocateUnknownNodeId(): "
1840 << "Client cannot allocate node IDs" << std::endl;
1841 FATAL_ERROR("Client allocated unknown node");
1843 return CONTENT_IGNORE;
1845 ISoundManager* Client::getSoundManager()
1849 MtEventManager* Client::getEventManager()
1854 ParticleManager* Client::getParticleManager()
1856 return &m_particle_manager;
1859 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1861 StringMap::const_iterator it = m_mesh_data.find(filename);
1862 if (it == m_mesh_data.end()) {
1863 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1864 << "\"" << std::endl;
1867 const std::string &data = it->second;
1869 // Create the mesh, remove it from cache and return it
1870 // This allows unique vertex colors and other properties for each instance
1871 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1872 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1873 *data_rw, data_rw.getSize(), filename.c_str());
1874 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1876 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1880 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1884 const std::string* Client::getModFile(std::string filename)
1886 // strip dir delimiter from beginning of path
1887 auto pos = filename.find_first_of(':');
1888 if (pos == std::string::npos)
1891 auto pos2 = filename.find_first_not_of("/", pos);
1893 filename.erase(pos, pos2 - pos);
1895 StringMap::const_iterator it = m_mod_vfs.find(filename);
1896 if (it == m_mod_vfs.end())
1901 bool Client::registerModStorage(ModMetadata *storage)
1903 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1904 errorstream << "Unable to register same mod storage twice. Storage name: "
1905 << storage->getModName() << std::endl;
1909 m_mod_storages[storage->getModName()] = storage;
1913 void Client::unregisterModStorage(const std::string &name)
1915 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1916 m_mod_storages.find(name);
1917 if (it != m_mod_storages.end()) {
1918 // Save unconditionaly on unregistration
1919 it->second->save(getModStoragePath());
1920 m_mod_storages.erase(name);
1924 std::string Client::getModStoragePath() const
1926 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1933 bool Client::joinModChannel(const std::string &channel)
1935 if (m_modchannel_mgr->channelRegistered(channel))
1938 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1942 m_modchannel_mgr->joinChannel(channel, 0);
1946 bool Client::leaveModChannel(const std::string &channel)
1948 if (!m_modchannel_mgr->channelRegistered(channel))
1951 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1955 m_modchannel_mgr->leaveChannel(channel, 0);
1959 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1961 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1964 if (message.size() > STRING_MAX_LEN) {
1965 warningstream << "ModChannel message too long, dropping before sending "
1966 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1967 << channel << ")" << std::endl;
1971 // @TODO: do some client rate limiting
1972 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1973 pkt << channel << message;
1978 ModChannel* Client::getModChannel(const std::string &channel)
1980 return m_modchannel_mgr->getModChannel(channel);