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1 set(sound_SRCS  ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
2
3 if(USE_SOUND)
4         set(sound_SRCS ${sound_SRCS}
5                 ${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
6         set(SOUND_INCLUDE_DIRS
7                 ${OPENAL_INCLUDE_DIR}
8                 ${VORBIS_INCLUDE_DIR}
9                 ${OGG_INCLUDE_DIR}
10                 PARENT_SCOPE)
11         set(SOUND_LIBRARIES
12                 ${OPENAL_LIBRARY}
13                 ${VORBIS_LIBRARIES}
14                 PARENT_SCOPE)
15 endif()
16
17 set(client_SRCS
18         ${sound_SRCS}
19         ${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
20         ${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
21         ${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
22         ${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
23         ${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
24         ${CMAKE_CURRENT_SOURCE_DIR}/render/pageflip.cpp
25         ${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
26         ${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
27         ${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
28         ${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
29         ${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
30         ${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
31         ${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
32         ${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
33         ${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
34         ${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
35         PARENT_SCOPE
36 )