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1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "biome.h"
21 #include "nodedef.h"
22 #include "map.h" //for ManualMapVoxelManipulator
23 #include "log.h"
24 #include "util/numeric.h"
25 #include "main.h"
26
27
28 NoiseParams nparams_biome_def_heat =
29         {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
30 NoiseParams nparams_biome_def_humidity =
31         {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
32
33
34 BiomeDefManager::BiomeDefManager() {
35         biome_registration_finished = false;
36         np_heat     = &nparams_biome_def_heat;
37         np_humidity = &nparams_biome_def_humidity;
38
39         // Create default biome to be used in case none exist
40         Biome *b = new Biome;
41         
42         b->id    = 0;
43         b->name  = "Default";
44         b->flags = 0;
45         
46         b->depth_top    = 0;
47         b->depth_filler = 0;
48
49         b->nname_top        = "air";
50         b->nname_filler     = "air";
51         b->nname_water      = "mapgen_water_source";
52         b->nname_dust       = "air";
53         b->nname_dust_water = "mapgen_water_source";
54
55         b->c_top        = CONTENT_IGNORE;
56         b->c_filler     = CONTENT_IGNORE;
57         b->c_water      = CONTENT_IGNORE;
58         b->c_dust       = CONTENT_IGNORE;
59         b->c_dust_water = CONTENT_IGNORE;
60
61         b->height_min     = -MAP_GENERATION_LIMIT;
62         b->height_max     = MAP_GENERATION_LIMIT;
63         b->heat_point     = 0.0;
64         b->humidity_point = 0.0;
65
66         biomes.push_back(b);
67 }
68
69
70 BiomeDefManager::~BiomeDefManager() {
71         //if (biomecache)
72         //      delete[] biomecache;
73         
74         for (size_t i = 0; i != biomes.size(); i++)
75                 delete biomes[i];
76 }
77
78
79 Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
80         /*switch (btt) {
81                 case BIOME_TERRAIN_NORMAL:
82                         return new Biome;
83                 case BIOME_TERRAIN_LIQUID:
84                         return new BiomeLiquid;
85                 case BIOME_TERRAIN_NETHER:
86                         return new BiomeHell;
87                 case BIOME_TERRAIN_AETHER:
88                         return new BiomeSky;
89                 case BIOME_TERRAIN_FLAT:
90                         return new BiomeSuperflat;
91         }
92         return NULL;*/
93         return new Biome;
94 }
95
96
97 // just a PoC, obviously needs optimization later on (precalculate this)
98 void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
99         int i = 0;
100         for (int y = 0; y != input->mapsize.Y; y++) {
101                 for (int x = 0; x != input->mapsize.X; x++, i++) {
102                         float heat     = (input->heat_map[i] + 1) * 50;
103                         float humidity = (input->humidity_map[i] + 1) * 50;
104                         biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
105                 }
106         }
107 }
108
109
110 void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
111         Biome *b;
112         
113         biome_registration_finished = true;
114         
115         for (size_t i = 0; i < biomes.size(); i++) {
116                 b = biomes[i];
117
118                 b->c_top = ndef->getId(b->nname_top);
119                 if (b->c_top == CONTENT_IGNORE) {
120                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
121                                 << b->nname_top << "' not defined" << std::endl;
122                         b->c_top     = CONTENT_AIR;
123                         b->depth_top = 0;
124                 }
125         
126                 b->c_filler = ndef->getId(b->nname_filler);
127                 if (b->c_filler == CONTENT_IGNORE) {
128                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
129                                 << b->nname_filler << "' not defined" << std::endl;
130                         b->c_filler     = CONTENT_AIR;
131                         b->depth_filler = 0;
132                 }
133                 
134                 b->c_water = ndef->getId(b->nname_water);
135                 if (b->c_water == CONTENT_IGNORE) {
136                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
137                                 << b->nname_water << "' not defined" << std::endl;
138                         b->c_water = CONTENT_AIR;
139                 }
140                 
141                 b->c_dust = ndef->getId(b->nname_dust);
142                 if (b->c_dust == CONTENT_IGNORE) {
143                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
144                                 << b->nname_dust << "' not defined" << std::endl;
145                 }
146                 
147                 b->c_dust_water = ndef->getId(b->nname_dust_water);
148                 if (b->c_dust_water == CONTENT_IGNORE) {
149                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
150                                 << b->nname_dust_water << "' not defined" << std::endl;
151                 }
152         }
153 }
154
155
156 void BiomeDefManager::addBiome(Biome *b) {
157         if (biome_registration_finished) {
158                 errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
159                 delete b;
160                 return;
161         }
162         
163         size_t nbiomes = biomes.size();
164         if (nbiomes >= 0xFF) {
165                 errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
166                 delete b;
167                 return;
168         }
169
170         b->id = (u8)nbiomes;
171         biomes.push_back(b);
172         verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
173 }
174
175
176 Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
177         Biome *b, *biome_closest = NULL;
178         float dist_min = FLT_MAX;
179
180         for (size_t i = 1; i < biomes.size(); i++) {
181                 b = biomes[i];
182                 if (y > b->height_max || y < b->height_min)
183                         continue;
184
185                 float d_heat     = heat     - b->heat_point;
186                 float d_humidity = humidity - b->humidity_point;
187                 float dist = (d_heat * d_heat) +
188                                          (d_humidity * d_humidity);
189                 if (dist < dist_min) {
190                         dist_min = dist;
191                         biome_closest = b;
192                 }
193         }
194         
195         return biome_closest ? biome_closest : biomes[0];
196 }
197
198
199 u8 BiomeDefManager::getBiomeIdByName(const char *name) {
200         for (size_t i = 0; i != biomes.size(); i++) {
201                 if (!strcasecmp(name, biomes[i]->name.c_str()))
202                         return i;
203         }
204         
205         return 0;
206 }
207
208
209 ///////////////////////////// Weather
210
211
212 s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
213         //variant 1: full random
214         //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
215
216         //variant 2: season change based on default heat map
217         const f32 offset = 20; // = np_heat->offset
218         const f32 scale  = 20; // = np_heat->scale
219         const f32 range  = 20;
220         f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
221
222         heat -= np_heat->offset; // -50..0..+50
223
224         // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
225         if (np_heat->scale)
226                 heat /= np_heat->scale / scale; //  -20..0..+20
227
228         f32 seasonv = totaltime;
229         seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
230         seasonv += (f32)p.X / 3000; // you can walk to area with other season
231         seasonv = sin(seasonv * M_PI);
232         heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
233
234         heat += offset; // -40..0..50
235         heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
236
237         // daily change, hotter at sun +4, colder at night -4
238         heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
239         
240         return heat;
241 }
242
243
244 s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
245
246         f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
247
248         f32 seasonv = totaltime;
249         seasonv /= 86400 * 2; // bad weather change speed (2 days)
250         seasonv += (f32)p.Z / 300;
251         humidity += 30 * sin(seasonv * M_PI);
252
253         humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
254         humidity = rangelim(humidity, 0, 100);
255         
256         return humidity;
257 }