1 skycraft.spawn_offset = {x = 3, y = 2, z = 0}
3 skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"}
6 local file = io.open(minetest.get_modpath("skycraft") .. "/schems/island.we", "r")
7 skycraft.island_schem = file:read()
11 skycraft.savedata.spawns = skycraft.savedata.spawns or {}
13 function skycraft.get_spawn(player)
14 local strpos = player:get_meta():get_string("skycraft:spawn")
15 if not strpos == "" then return end
16 return minetest.string_to_pos(strpos)
19 function skycraft.set_spawn(player, pos)
20 player:get_meta():set_string("skycraft:spawn", minetest.pos_to_string(pos))
23 function skycraft.spawn_player(player)
24 local spawn = skycraft.get_spawn(player)
25 local name = player:get_player_name()
27 local plot = skycraft.claim_plot(name)
28 spawn = {x = plot.x * 62 + 31, z = plot.z * 62 + 31, y = math.random(1600, 2000)}
29 minetest.chat_send_player(name, "Creating Island ...")
30 skycraft.set_spawn(player, spawn)
31 local physics = player:get_physics_override()
32 player:set_physics_override({gravity = 0})
33 minetest.after(5, function()
34 worldedit.deserialize(vector.add(spawn, {x = -6, y = -6, z = -4}), skycraft.island_schem)
35 local nametag = name .. "'s Friend"
36 local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)])
37 entity:get_luaentity().nametag = nametag
38 entity:set_properties({nametag = nametag})
39 player:set_physics_override(physics)
42 player:set_pos(vector.add(spawn, skycraft.spawn_offset))
45 minetest.register_on_respawnplayer(function(player)
46 local spawn = mcl_spawn.get_spawn_pos(player)
51 minetest.register_on_mods_loaded(function()
52 function mcl_spawn.get_spawn_pos(player)
53 local name = player:get_player_name()
54 local spawn, custom_spawn
55 local bed_spawn = player:get_meta():get_string("mcl_beds:spawn")
56 if bed_spawn and bed_spawn ~= "" then
57 spawn, custom_spawn = minetest.string_to_pos(bed_spawn), true
59 if spawn and custom_spawn then
60 local node_bed = skycraft.get_far_node(spawn)
61 local node_up1 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 1, z = 0}))
62 local node_up2 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 2, z = 0}))
63 local bgroup = minetest.get_item_group(node_bed.name, "bed")
64 local def1 = minetest.registered_nodes[node_up1.name]
65 local def2 = minetest.registered_nodes[node_up2.name]
66 if bgroup ~= 1 and bgroup ~= 2 or def1.walkable or def2.walkable or def1.damage_per_second and def1.damage_per_second > 0 or def2.damage_per_second and def2.damage_per_second > 0 then
67 if bgroup ~= 1 and bgroup ~= 2 then
68 mcl_spawn.set_spawn_pos(player, nil)
70 spawn, custom_spawn = nil, false
71 minetest.chat_send_player(name, minetest.get_translator("mcl_beds")("Your spawn bed was missing or blocked."))
75 spawn = mcl_spawn.get_world_spawn_pos(), false
77 local island_spawn = skycraft.get_spawn(player)
78 if not custom_spawn and island_spawn then
79 spawn = vector.add(island_spawn, skycraft.spawn_offset)
81 return spawn, custom_spawn