1 // Copyright (C) 2014 Patryk Nadrowski
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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5 #include "Renderer2D.h"
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7 #include "IGPUProgrammingServices.h"
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12 #include "COpenGLCoreFeature.h"
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13 #include "COpenGLCoreTexture.h"
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14 #include "COpenGLCoreCacheHandler.h"
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21 COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
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22 COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
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23 WithTexture(withTexture)
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26 setDebugName("Renderer2D");
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31 init(Temp, vertexShaderProgram, pixelShaderProgram, false);
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33 COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
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35 cacheHandler->setProgram(Program);
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37 // These states don't change later.
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39 ThicknessID = getPixelShaderConstantID("uThickness");
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42 TextureUsageID = getPixelShaderConstantID("uTextureUsage");
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43 s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
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45 s32 TextureUnit = 0;
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46 setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
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48 s32 TextureUsage = 0;
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49 setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
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52 cacheHandler->setProgram(0);
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55 COpenGL3Renderer2D::~COpenGL3Renderer2D()
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59 void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
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60 const video::SMaterial& lastMaterial,
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61 bool resetAllRenderstates,
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62 video::IMaterialRendererServices* services)
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64 Driver->getCacheHandler()->setProgram(Program);
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65 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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67 f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
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68 setPixelShaderConstant(ThicknessID, &Thickness, 1);
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72 s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
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73 setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
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77 bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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