1 // Copyright (C) 2014 Patryk Nadrowski
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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5 #include "FixedPipelineRenderer.h"
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7 #include "IVideoDriver.h"
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16 COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
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17 FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
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18 FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
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19 FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
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20 MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
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24 void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
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26 LightEnable = material.Lighting;
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27 MaterialAmbient = SColorf(material.AmbientColor);
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28 MaterialDiffuse = SColorf(material.DiffuseColor);
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29 MaterialEmissive = SColorf(material.EmissiveColor);
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30 MaterialSpecular = SColorf(material.SpecularColor);
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31 MaterialShininess = material.Shininess;
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33 FogEnable = material.FogEnable ? 1 : 0;
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35 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
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38 void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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40 IVideoDriver* driver = services->getVideoDriver();
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42 if (FirstUpdateBase)
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44 WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
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45 WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
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46 NMatrixID = services->getVertexShaderConstantID("uNMatrix");
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47 GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
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48 MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
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49 MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
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50 MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
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51 MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
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52 MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
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53 FogEnableID = services->getVertexShaderConstantID("uFogEnable");
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54 FogTypeID = services->getVertexShaderConstantID("uFogType");
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55 FogColorID = services->getVertexShaderConstantID("uFogColor");
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56 FogStartID = services->getVertexShaderConstantID("uFogStart");
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57 FogEndID = services->getVertexShaderConstantID("uFogEnd");
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58 FogDensityID = services->getVertexShaderConstantID("uFogDensity");
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59 ThicknessID = services->getVertexShaderConstantID("uThickness");
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61 FirstUpdateBase = false;
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64 const core::matrix4 W = driver->getTransform(ETS_WORLD);
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65 const core::matrix4 V = driver->getTransform(ETS_VIEW);
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66 const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
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68 core::matrix4 Matrix = P * V * W;
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69 services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
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72 services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
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74 Matrix.makeInverse();
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75 services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
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77 services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
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81 SColor TempColor(0);
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82 E_FOG_TYPE TempType = EFT_FOG_LINEAR;
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83 bool TempPerFragment = false;
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84 bool TempRange = false;
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86 driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
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88 FogType = (s32)TempType;
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89 FogColor = SColorf(TempColor);
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91 services->setPixelShaderConstant(FogTypeID, &FogType, 1);
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92 services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
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93 services->setPixelShaderConstant(FogStartID, &FogStart, 1);
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94 services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
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95 services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
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98 services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
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101 // EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
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103 COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
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104 FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
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108 void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
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110 COpenGL3MaterialBaseCB::OnSetMaterial(material);
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112 AlphaRef = material.MaterialTypeParam;
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113 TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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116 void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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118 COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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120 IVideoDriver* driver = services->getVideoDriver();
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124 TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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125 AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
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126 TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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127 TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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129 FirstUpdate = false;
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132 core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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133 services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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135 services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
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136 services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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137 services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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140 // EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
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142 COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
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143 FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
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144 TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
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148 void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
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150 COpenGL3MaterialBaseCB::OnSetMaterial(material);
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152 TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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153 TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
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156 void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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158 COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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160 IVideoDriver* driver = services->getVideoDriver();
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164 TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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165 TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
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166 TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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167 TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
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168 TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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169 TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
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171 FirstUpdate = false;
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174 core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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175 services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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177 Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
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178 services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
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180 services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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181 services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
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182 services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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183 services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
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186 // EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
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188 COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
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189 FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
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190 Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
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194 void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
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196 COpenGL3MaterialBaseCB::OnSetMaterial(material);
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198 TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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199 TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
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202 void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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204 COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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206 IVideoDriver* driver = services->getVideoDriver();
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210 TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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211 TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
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212 ModulateID = services->getVertexShaderConstantID("uModulate");
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213 TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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214 TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
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215 TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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216 TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
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218 FirstUpdate = false;
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221 core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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222 services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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224 Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
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225 services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
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227 services->setPixelShaderConstant(ModulateID, &Modulate, 1);
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228 services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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229 services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
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230 services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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231 services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
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234 // EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
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236 COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
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237 FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
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238 TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
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242 void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
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244 COpenGL3MaterialBaseCB::OnSetMaterial(material);
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246 TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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247 TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
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250 void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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252 COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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254 IVideoDriver* driver = services->getVideoDriver();
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258 TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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259 TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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260 TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
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261 TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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262 TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
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264 FirstUpdate = false;
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267 core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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268 services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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270 services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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271 services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
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272 services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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273 services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
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276 // EMT_ONETEXTURE_BLEND
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278 COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
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279 FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
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283 void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
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285 COpenGL3MaterialBaseCB::OnSetMaterial(material);
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289 E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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290 E_MODULATE_FUNC modulate;
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292 unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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294 if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
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296 if (alphaSource == EAS_VERTEX_COLOR)
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300 else if (alphaSource == EAS_TEXTURE)
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306 TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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309 void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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311 COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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313 IVideoDriver* driver = services->getVideoDriver();
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317 TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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318 BlendTypeID = services->getVertexShaderConstantID("uBlendType");
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319 TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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320 TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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322 FirstUpdate = false;
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325 core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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326 services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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328 services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
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329 services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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330 services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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