1 // Copyright (C) 2023 Vitaliy Lobachevskiy
2 // Copyright (C) 2014 Patryk Nadrowski
3 // Copyright (C) 2009-2010 Amundis
4 // This file is part of the "Irrlicht Engine".
5 // For conditions of distribution and use, see copyright notice in Irrlicht.h
9 #include "SIrrCreationParameters.h"
12 #include "CNullDriver.h"
13 #include "IMaterialRendererServices.h"
14 #include "EDriverFeatures.h"
15 #include "fast_atof.h"
16 #include "ExtensionHandler.h"
17 #include "IContextManager.h"
25 class COpenGL3FixedPipelineRenderer;
26 class COpenGL3Renderer2D;
28 class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
30 friend class COpenGLCoreTexture<COpenGL3DriverBase>;
33 //! constructor (use createOpenGL3Driver instead)
34 COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
39 virtual ~COpenGL3DriverBase();
41 virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
42 const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
44 bool endScene() override;
46 //! sets transformation
47 void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
49 struct SHWBufferLink_opengl : public SHWBufferLink
51 SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
52 : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
53 , vbo_verticesSize(0), vbo_indicesSize(0)
56 u32 vbo_verticesID; //tmp
57 u32 vbo_indicesID; //tmp
59 u32 vbo_verticesSize; //tmp
60 u32 vbo_indicesSize; //tmp
63 bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
64 bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
66 //! updates hardware buffer if needed
67 bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
69 //! Create hardware buffer from mesh
70 SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
72 //! Delete hardware buffer (only some drivers can)
73 void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
75 //! Draw hardware buffer
76 void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
78 IRenderTarget* addRenderTarget() override;
80 //! draws a vertex primitive list
81 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
82 const void* indexList, u32 primitiveCount,
83 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
85 //! queries the features of the driver, returns true if feature is available
86 bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
88 return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
92 void setMaterial(const SMaterial& material) override;
94 virtual void draw2DImage(const video::ITexture* texture,
95 const core::position2d<s32>& destPos,
96 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
97 SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
99 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
100 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
101 const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
104 virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
106 void draw2DImageBatch(const video::ITexture* texture,
107 const core::array<core::position2d<s32> >& positions,
108 const core::array<core::rect<s32> >& sourceRects,
109 const core::rect<s32>* clipRect,
111 bool useAlphaChannelOfTexture) override;
113 //! draw an 2d rectangle
114 virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
115 const core::rect<s32>* clip = 0) override;
117 //!Draws an 2d rectangle with a gradient.
118 virtual void draw2DRectangle(const core::rect<s32>& pos,
119 SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
120 const core::rect<s32>* clip = 0) override;
123 virtual void draw2DLine(const core::position2d<s32>& start,
124 const core::position2d<s32>& end,
125 SColor color = SColor(255, 255, 255, 255)) override;
127 //! Draws a single pixel
128 void drawPixel(u32 x, u32 y, const SColor & color) override;
131 virtual void draw3DLine(const core::vector3df& start,
132 const core::vector3df& end,
133 SColor color = SColor(255, 255, 255, 255)) override;
136 // virtual void drawPixel(u32 x, u32 y, const SColor & color);
138 //! Returns the name of the video driver.
139 const wchar_t* getName() const override;
141 //! Returns the maximum texture size supported.
142 core::dimension2du getMaxTextureSize() const override;
145 void setViewPort(const core::rect<s32>& area) override;
147 //! Only used internally by the engine
148 void OnResize(const core::dimension2d<u32>& size) override;
150 //! Returns type of video driver
151 E_DRIVER_TYPE getDriverType() const override;
153 //! get color format of the current color buffer
154 ECOLOR_FORMAT getColorFormat() const override;
156 //! Returns the transformation set by setTransform
157 const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
159 //! Can be called by an IMaterialRenderer to make its work easier.
160 void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
162 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
163 void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
165 //! Get a vertex shader constant index.
166 s32 getVertexShaderConstantID(const c8* name) override;
168 //! Get a pixel shader constant index.
169 s32 getPixelShaderConstantID(const c8* name) override;
171 //! Sets a vertex shader constant.
172 void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
174 //! Sets a pixel shader constant.
175 void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
177 //! Sets a constant for the vertex shader based on an index.
178 bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
180 //! Int interface for the above.
181 bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
183 //! Uint interface for the above.
184 bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
186 //! Sets a constant for the pixel shader based on an index.
187 bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
189 //! Int interface for the above.
190 bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
192 //! Uint interface for the above.
193 bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
195 //! Adds a new material renderer to the VideoDriver
196 virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
197 IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
199 //! Adds a new material renderer to the VideoDriver
200 virtual s32 addHighLevelShaderMaterial(
201 const c8* vertexShaderProgram,
202 const c8* vertexShaderEntryPointName = 0,
203 E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
204 const c8* pixelShaderProgram = 0,
205 const c8* pixelShaderEntryPointName = 0,
206 E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
207 const c8* geometryShaderProgram = 0,
208 const c8* geometryShaderEntryPointName = "main",
209 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
210 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
211 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
213 IShaderConstantSetCallBack* callback = 0,
214 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
215 s32 userData=0) override;
217 //! Returns pointer to the IGPUProgrammingServices interface.
218 IGPUProgrammingServices* getGPUProgrammingServices() override;
220 //! Returns a pointer to the IVideoDriver interface.
221 IVideoDriver* getVideoDriver() override;
223 //! Returns the maximum amount of primitives
224 u32 getMaximalPrimitiveCount() const override;
226 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
227 const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
229 //! Creates a render target texture for a cubemap
230 ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
231 const io::path& name, const ECOLOR_FORMAT format) override;
233 virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
234 f32 clearDepth = 1.f, u8 clearStencil = 0) override;
236 void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
238 //! Returns an image created from the last rendered frame.
239 IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
241 //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
242 bool testGLError(int code=0);
244 //! checks if an OGLES1 error has happened and prints it
247 //! Set/unset a clipping plane.
248 bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
250 //! returns the current amount of user clip planes set.
251 u32 getClipPlaneCount() const;
253 //! returns the 0 indexed Plane
254 const core::plane3df& getClipPlane(u32 index) const;
256 //! Enable/disable a clipping plane.
257 void enableClipPlane(u32 index, bool enable) override;
259 //! Returns the graphics card vendor name.
260 core::stringc getVendorInfo() override
265 void removeTexture(ITexture* texture) override;
267 //! Check if the driver supports creating textures with the given color format
268 bool queryTextureFormat(ECOLOR_FORMAT format) const override;
270 //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
271 bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
273 //! Convert E_BLEND_FACTOR to OpenGL equivalent
274 GLenum getGLBlend(E_BLEND_FACTOR factor) const;
276 virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
277 GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
279 //! Get current material.
280 const SMaterial& getCurrentMaterial() const;
282 COpenGL3CacheHandler* getCacheHandler() const;
285 //! inits the opengl-es driver
286 virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
288 void chooseMaterial2D();
290 ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
292 ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
294 //! Map Irrlicht wrap mode to OpenGL enum
295 GLint getTextureWrapMode(u8 clamp) const;
297 //! sets the needed renderstates
298 void setRenderStates3DMode();
300 //! sets the needed renderstates
301 void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
303 //! Prevent setRenderStateMode calls to do anything.
304 // hack to allow drawing meshbuffers in 2D mode.
305 // Better solution would be passing this flag through meshbuffers,
306 // but the way this is currently implemented in Irrlicht makes this tricky to implement
307 void lockRenderStateMode()
309 LockRenderStateMode = true;
312 //! Allow setRenderStateMode calls to work again
313 void unlockRenderStateMode()
315 LockRenderStateMode = false;
318 void draw2D3DVertexPrimitiveList(const void* vertices,
319 u32 vertexCount, const void* indexList, u32 primitiveCount,
320 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
321 E_INDEX_TYPE iType, bool is3D);
323 void createMaterialRenderers();
325 void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
327 bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
329 //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
330 virtual void setViewPortRaw(u32 width, u32 height);
332 void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
333 void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
334 void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount);
335 void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
337 void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
338 void endDraw(const VertexType &vertexType);
340 COpenGL3CacheHandler* CacheHandler;
342 core::stringc VendorName;
343 SIrrlichtCreationParameters Params;
345 //! bool to make all renderstates reset if set to true.
346 bool ResetRenderStates;
347 bool LockRenderStateMode;
350 struct SUserClipPlane
352 core::plane3df Plane;
356 core::array<SUserClipPlane> UserClipPlane;
358 core::matrix4 TextureFlipMatrix;
362 COpenGL3Renderer2D* MaterialRenderer2DActive;
363 COpenGL3Renderer2D* MaterialRenderer2DTexture;
364 COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
366 core::matrix4 Matrices[ETS_COUNT];
368 //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
371 ERM_NONE = 0, // no render state has been set yet.
372 ERM_2D, // 2d drawing rendermode
373 ERM_3D // 3d rendering mode
376 E_RENDER_MODE CurrentRenderMode;
377 bool Transformation3DChanged;
378 irr::io::path OGLES2ShaderPath;
380 SMaterial Material, LastMaterial;
382 //! Color buffer format
383 ECOLOR_FORMAT ColorFormat;
385 IContextManager* ContextManager;
387 void addDummyMaterial(E_MATERIAL_TYPE type);
389 unsigned QuadIndexCount;
390 GLuint QuadIndexBuffer = 0;
391 void initQuadsIndices(int max_vertex_count = 65536);
393 void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
394 static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
397 } // end namespace video
398 } // end namespace irr