1 // Copyright (C) 2023 Vitaliy Lobachevskiy
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2 // Copyright (C) 2014 Patryk Nadrowski
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3 // Copyright (C) 2009-2010 Amundis
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4 // This file is part of the "Irrlicht Engine".
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5 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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9 #include "SIrrCreationParameters.h"
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12 #include "CNullDriver.h"
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13 #include "IMaterialRendererServices.h"
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14 #include "EDriverFeatures.h"
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15 #include "fast_atof.h"
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16 #include "ExtensionHandler.h"
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17 #include "IContextManager.h"
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24 class COpenGL3FixedPipelineRenderer;
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25 class COpenGL3Renderer2D;
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27 class COpenGL3Driver : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
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29 friend class COpenGLCoreTexture<COpenGL3Driver>;
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30 friend IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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33 //! constructor (use createOpenGL3Driver instead)
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34 COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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39 virtual ~COpenGL3Driver();
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41 virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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42 const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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44 bool endScene() override;
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46 //! sets transformation
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47 void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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49 struct SHWBufferLink_opengl : public SHWBufferLink
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51 SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
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52 : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
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53 , vbo_verticesSize(0), vbo_indicesSize(0)
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56 u32 vbo_verticesID; //tmp
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57 u32 vbo_indicesID; //tmp
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59 u32 vbo_verticesSize; //tmp
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60 u32 vbo_indicesSize; //tmp
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63 bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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64 bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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66 //! updates hardware buffer if needed
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67 bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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69 //! Create hardware buffer from mesh
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70 SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
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72 //! Delete hardware buffer (only some drivers can)
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73 void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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75 //! Draw hardware buffer
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76 void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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78 IRenderTarget* addRenderTarget() override;
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80 //! draws a vertex primitive list
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81 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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82 const void* indexList, u32 primitiveCount,
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83 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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85 //! queries the features of the driver, returns true if feature is available
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86 bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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88 return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
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91 //! Sets a material.
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92 void setMaterial(const SMaterial& material) override;
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94 virtual void draw2DImage(const video::ITexture* texture,
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95 const core::position2d<s32>& destPos,
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96 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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97 SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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99 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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100 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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101 const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
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104 virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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106 void draw2DImageBatch(const video::ITexture* texture,
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107 const core::array<core::position2d<s32> >& positions,
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108 const core::array<core::rect<s32> >& sourceRects,
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109 const core::rect<s32>* clipRect,
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111 bool useAlphaChannelOfTexture) override;
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113 //! draw an 2d rectangle
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114 virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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115 const core::rect<s32>* clip = 0) override;
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117 //!Draws an 2d rectangle with a gradient.
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118 virtual void draw2DRectangle(const core::rect<s32>& pos,
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119 SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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120 const core::rect<s32>* clip = 0) override;
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122 //! Draws a 2d line.
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123 virtual void draw2DLine(const core::position2d<s32>& start,
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124 const core::position2d<s32>& end,
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125 SColor color = SColor(255, 255, 255, 255)) override;
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127 //! Draws a single pixel
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128 void drawPixel(u32 x, u32 y, const SColor & color) override;
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130 //! Draws a 3d line.
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131 virtual void draw3DLine(const core::vector3df& start,
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132 const core::vector3df& end,
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133 SColor color = SColor(255, 255, 255, 255)) override;
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136 // virtual void drawPixel(u32 x, u32 y, const SColor & color);
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138 //! Returns the name of the video driver.
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139 const wchar_t* getName() const override;
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141 //! Returns the maximum texture size supported.
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142 core::dimension2du getMaxTextureSize() const override;
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144 //! sets a viewport
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145 void setViewPort(const core::rect<s32>& area) override;
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147 //! Only used internally by the engine
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148 void OnResize(const core::dimension2d<u32>& size) override;
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150 //! Returns type of video driver
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151 E_DRIVER_TYPE getDriverType() const override;
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153 //! get color format of the current color buffer
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154 ECOLOR_FORMAT getColorFormat() const override;
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156 //! Returns the transformation set by setTransform
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157 const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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159 //! Can be called by an IMaterialRenderer to make its work easier.
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160 void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
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162 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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163 void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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165 //! Get a vertex shader constant index.
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166 s32 getVertexShaderConstantID(const c8* name) override;
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168 //! Get a pixel shader constant index.
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169 s32 getPixelShaderConstantID(const c8* name) override;
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171 //! Sets a vertex shader constant.
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172 void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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174 //! Sets a pixel shader constant.
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175 void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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177 //! Sets a constant for the vertex shader based on an index.
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178 bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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180 //! Int interface for the above.
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181 bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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183 //! Uint interface for the above.
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184 bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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186 //! Sets a constant for the pixel shader based on an index.
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187 bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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189 //! Int interface for the above.
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190 bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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192 //! Uint interface for the above.
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193 bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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195 //! Adds a new material renderer to the VideoDriver
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196 virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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197 IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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199 //! Adds a new material renderer to the VideoDriver
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200 virtual s32 addHighLevelShaderMaterial(
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201 const c8* vertexShaderProgram,
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202 const c8* vertexShaderEntryPointName = 0,
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203 E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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204 const c8* pixelShaderProgram = 0,
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205 const c8* pixelShaderEntryPointName = 0,
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206 E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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207 const c8* geometryShaderProgram = 0,
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208 const c8* geometryShaderEntryPointName = "main",
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209 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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210 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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211 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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212 u32 verticesOut = 0,
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213 IShaderConstantSetCallBack* callback = 0,
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214 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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215 s32 userData=0) override;
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217 //! Returns pointer to the IGPUProgrammingServices interface.
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218 IGPUProgrammingServices* getGPUProgrammingServices() override;
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220 //! Returns a pointer to the IVideoDriver interface.
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221 IVideoDriver* getVideoDriver() override;
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223 //! Returns the maximum amount of primitives
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224 u32 getMaximalPrimitiveCount() const override;
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226 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
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227 const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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229 //! Creates a render target texture for a cubemap
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230 ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
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231 const io::path& name, const ECOLOR_FORMAT format) override;
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233 virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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234 f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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236 void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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238 //! Returns an image created from the last rendered frame.
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239 IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
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241 //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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242 bool testGLError(int code=0);
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244 //! checks if an OGLES1 error has happened and prints it
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245 bool testEGLError();
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247 //! Set/unset a clipping plane.
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248 bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
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250 //! returns the current amount of user clip planes set.
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251 u32 getClipPlaneCount() const;
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253 //! returns the 0 indexed Plane
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254 const core::plane3df& getClipPlane(u32 index) const;
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256 //! Enable/disable a clipping plane.
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257 void enableClipPlane(u32 index, bool enable) override;
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259 //! Returns the graphics card vendor name.
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260 core::stringc getVendorInfo() override
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265 void removeTexture(ITexture* texture) override;
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267 //! Check if the driver supports creating textures with the given color format
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268 bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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270 //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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271 bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
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273 //! Convert E_BLEND_FACTOR to OpenGL equivalent
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274 GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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276 //! Get ZBuffer bits.
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277 virtual GLenum getZBufferBits() const;
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279 virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
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280 GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
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282 //! Get current material.
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283 const SMaterial& getCurrentMaterial() const;
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285 COpenGL3CacheHandler* getCacheHandler() const;
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288 //! inits the opengl-es driver
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289 virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
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291 void chooseMaterial2D();
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293 ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
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295 ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
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297 //! Map Irrlicht wrap mode to OpenGL enum
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298 GLint getTextureWrapMode(u8 clamp) const;
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300 //! sets the needed renderstates
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301 void setRenderStates3DMode();
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303 //! sets the needed renderstates
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304 void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
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306 //! Prevent setRenderStateMode calls to do anything.
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307 // hack to allow drawing meshbuffers in 2D mode.
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308 // Better solution would be passing this flag through meshbuffers,
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309 // but the way this is currently implemented in Irrlicht makes this tricky to implement
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310 void lockRenderStateMode()
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312 LockRenderStateMode = true;
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315 //! Allow setRenderStateMode calls to work again
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316 void unlockRenderStateMode()
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318 LockRenderStateMode = false;
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321 void draw2D3DVertexPrimitiveList(const void* vertices,
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322 u32 vertexCount, const void* indexList, u32 primitiveCount,
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323 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
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324 E_INDEX_TYPE iType, bool is3D);
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326 void createMaterialRenderers();
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328 void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
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330 bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
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332 //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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333 virtual void setViewPortRaw(u32 width, u32 height);
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335 COpenGL3CacheHandler* CacheHandler;
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336 core::stringw Name;
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337 core::stringc VendorName;
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338 SIrrlichtCreationParameters Params;
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340 //! bool to make all renderstates reset if set to true.
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341 bool ResetRenderStates;
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342 bool LockRenderStateMode;
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345 struct SUserClipPlane
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347 core::plane3df Plane;
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351 core::array<SUserClipPlane> UserClipPlane;
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353 core::matrix4 TextureFlipMatrix;
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357 COpenGL3Renderer2D* MaterialRenderer2DActive;
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358 COpenGL3Renderer2D* MaterialRenderer2DTexture;
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359 COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
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361 core::matrix4 Matrices[ETS_COUNT];
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363 //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
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366 ERM_NONE = 0, // no render state has been set yet.
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367 ERM_2D, // 2d drawing rendermode
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368 ERM_3D // 3d rendering mode
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371 E_RENDER_MODE CurrentRenderMode;
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372 bool Transformation3DChanged;
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373 irr::io::path OGLES2ShaderPath;
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375 SMaterial Material, LastMaterial;
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377 //! Color buffer format
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378 ECOLOR_FORMAT ColorFormat;
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380 IContextManager* ContextManager;
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382 void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
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383 static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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386 } // end namespace video
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387 } // end namespace irr
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