1 // Copyright (C) 2023 Vitaliy Lobachevskiy
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2 // Copyright (C) 2014 Patryk Nadrowski
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3 // Copyright (C) 2009-2010 Amundis
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4 // This file is part of the "Irrlicht Engine".
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5 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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8 #include "CNullDriver.h"
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9 #include "IContextManager.h"
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11 #include "COpenGLCoreTexture.h"
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12 #include "COpenGLCoreRenderTarget.h"
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13 #include "COpenGLCoreCacheHandler.h"
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15 #include "MaterialRenderer.h"
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16 #include "FixedPipelineRenderer.h"
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17 #include "Renderer2D.h"
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19 #include "EVertexAttributes.h"
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23 #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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24 #include "android_native_app_glue.h"
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27 #include "mt_opengl.h"
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33 struct VertexAttribute {
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41 GLenum ComponentType;
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49 VertexAttribute Attributes[];
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51 VertexType(const VertexType &) = delete;
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52 VertexType &operator= (const VertexType &) = delete;
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55 static const VertexAttribute *begin(const VertexType &type)
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57 return type.Attributes;
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60 static const VertexAttribute *end(const VertexType &type)
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62 return type.Attributes + type.AttributeCount;
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65 static constexpr VertexType vtStandard = {
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66 sizeof(S3DVertex), 4, {
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67 {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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68 {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)},
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69 {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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70 {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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74 #pragma GCC diagnostic push
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75 #pragma GCC diagnostic ignored "-Winvalid-offsetof"
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77 static constexpr VertexType vt2TCoords = {
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78 sizeof(S3DVertex2TCoords), 5, {
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79 {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)},
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80 {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)},
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81 {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)},
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82 {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)},
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83 {EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)},
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87 static constexpr VertexType vtTangents = {
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88 sizeof(S3DVertexTangents), 6, {
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89 {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)},
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90 {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)},
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91 {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)},
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92 {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)},
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93 {EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)},
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94 {EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)},
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98 #pragma GCC diagnostic pop
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100 static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type)
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103 case EVT_STANDARD: return vtStandard;
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104 case EVT_2TCOORDS: return vt2TCoords;
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105 case EVT_TANGENTS: return vtTangents;
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106 default: assert(false);
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110 static constexpr VertexType vt2DImage = {
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111 sizeof(S3DVertex), 3, {
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112 {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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113 {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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114 {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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118 static constexpr VertexType vtPrimitive = {
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119 sizeof(S3DVertex), 2, {
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120 {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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121 {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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126 void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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128 ((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
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131 void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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133 printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
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136 COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
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137 CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
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138 Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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139 MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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140 CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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141 OGLES2ShaderPath(params.OGLES2ShaderPath),
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142 ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
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145 setDebugName("Driver");
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148 if (!ContextManager)
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151 ContextManager->grab();
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152 ContextManager->generateSurface();
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153 ContextManager->generateContext();
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154 ExposedData = ContextManager->getContext();
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155 ContextManager->activateContext(ExposedData, false);
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156 GL.LoadAllProcedures(ContextManager);
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157 GL.DebugMessageCallback(debugCb, this);
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158 initQuadsIndices();
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161 COpenGL3DriverBase::~COpenGL3DriverBase()
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163 deleteMaterialRenders();
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165 CacheHandler->getTextureCache().clear();
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167 removeAllRenderTargets();
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168 deleteAllTextures();
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169 removeAllOcclusionQueries();
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170 removeAllHardwareBuffers();
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172 delete MaterialRenderer2DTexture;
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173 delete MaterialRenderer2DNoTexture;
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174 delete CacheHandler;
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176 if (ContextManager)
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178 ContextManager->destroyContext();
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179 ContextManager->destroySurface();
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180 ContextManager->terminate();
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181 ContextManager->drop();
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185 void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
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187 int max_quad_count = max_vertex_count / 4;
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188 QuadsIndices.reserve(6 * max_quad_count);
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189 for (int k = 0; k < max_quad_count; k++) {
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190 QuadsIndices.push_back(4 * k + 0);
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191 QuadsIndices.push_back(4 * k + 1);
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192 QuadsIndices.push_back(4 * k + 2);
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193 QuadsIndices.push_back(4 * k + 0);
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194 QuadsIndices.push_back(4 * k + 2);
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195 QuadsIndices.push_back(4 * k + 3);
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199 bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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201 Name = glGetString(GL_VERSION);
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204 // print renderer information
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205 VendorName = glGetString(GL_VENDOR);
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206 os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
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211 // reset cache handler
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212 delete CacheHandler;
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213 CacheHandler = new COpenGL3CacheHandler(this);
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215 StencilBuffer = stencilBuffer;
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217 DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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218 DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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219 // DriverAttributes->setAttribute("MaxLights", MaxLights);
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220 DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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221 // DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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222 // DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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223 // DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
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224 DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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225 DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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226 DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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227 DriverAttributes->setAttribute("Version", Version);
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228 DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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230 glPixelStorei(GL_PACK_ALIGNMENT, 1);
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232 UserClipPlane.reallocate(0);
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234 for (s32 i = 0; i < ETS_COUNT; ++i)
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235 setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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237 setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
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238 glClearDepthf(1.0f);
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240 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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241 glFrontFace(GL_CW);
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243 // create material renderers
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244 createMaterialRenderers();
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246 // set the renderstates
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247 setRenderStates3DMode();
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250 setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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252 // create matrix for flipping textures
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253 TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
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255 // We need to reset once more at the beginning of the first rendering.
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256 // This fixes problems with intermediate changes to the material during texture load.
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257 ResetRenderStates = true;
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259 testGLError(__LINE__);
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264 void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
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266 io::path vsPath(OGLES2ShaderPath);
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267 vsPath += vertexShaderName;
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269 io::path fsPath(OGLES2ShaderPath);
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270 fsPath += fragmentShaderName;
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272 *vertexShaderData = 0;
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273 *fragmentShaderData = 0;
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275 io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
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278 core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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279 warning += core::stringw(vsPath) + L"\n";
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280 warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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281 os::Printer::log(warning.c_str(), ELL_WARNING);
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285 io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
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288 core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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289 warning += core::stringw(fsPath) + L"\n";
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290 warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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291 os::Printer::log(warning.c_str(), ELL_WARNING);
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295 long size = vsFile->getSize();
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298 *vertexShaderData = new c8[size+1];
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299 vsFile->read(*vertexShaderData, size);
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300 (*vertexShaderData)[size] = 0;
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303 size = fsFile->getSize();
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306 // if both handles are the same we must reset the file
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307 if (fsFile == vsFile)
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310 *fragmentShaderData = new c8[size+1];
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311 fsFile->read(*fragmentShaderData, size);
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312 (*fragmentShaderData)[size] = 0;
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319 void COpenGL3DriverBase::createMaterialRenderers()
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321 // Create callbacks.
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323 COpenGL3MaterialSolidCB* SolidCB = new COpenGL3MaterialSolidCB();
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324 COpenGL3MaterialSolid2CB* Solid2LayerCB = new COpenGL3MaterialSolid2CB();
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325 COpenGL3MaterialLightmapCB* LightmapCB = new COpenGL3MaterialLightmapCB(1.f);
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326 COpenGL3MaterialLightmapCB* LightmapAddCB = new COpenGL3MaterialLightmapCB(1.f);
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327 COpenGL3MaterialLightmapCB* LightmapM2CB = new COpenGL3MaterialLightmapCB(2.f);
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328 COpenGL3MaterialLightmapCB* LightmapM4CB = new COpenGL3MaterialLightmapCB(4.f);
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329 COpenGL3MaterialLightmapCB* LightmapLightingCB = new COpenGL3MaterialLightmapCB(1.f);
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330 COpenGL3MaterialLightmapCB* LightmapLightingM2CB = new COpenGL3MaterialLightmapCB(2.f);
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331 COpenGL3MaterialLightmapCB* LightmapLightingM4CB = new COpenGL3MaterialLightmapCB(4.f);
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332 COpenGL3MaterialSolid2CB* DetailMapCB = new COpenGL3MaterialSolid2CB();
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333 COpenGL3MaterialReflectionCB* SphereMapCB = new COpenGL3MaterialReflectionCB();
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334 COpenGL3MaterialReflectionCB* Reflection2LayerCB = new COpenGL3MaterialReflectionCB();
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335 COpenGL3MaterialSolidCB* TransparentAddColorCB = new COpenGL3MaterialSolidCB();
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336 COpenGL3MaterialSolidCB* TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB();
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337 COpenGL3MaterialSolidCB* TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB();
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338 COpenGL3MaterialSolidCB* TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB();
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339 COpenGL3MaterialReflectionCB* TransparentReflection2LayerCB = new COpenGL3MaterialReflectionCB();
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340 COpenGL3MaterialOneTextureBlendCB* OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB();
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342 // Create built-in materials.
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344 core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
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345 core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
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347 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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348 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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350 VertexShader = OGLES2ShaderPath + "Solid2.vsh";
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351 FragmentShader = OGLES2ShaderPath + "Solid2Layer.fsh";
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353 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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354 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
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356 VertexShader = OGLES2ShaderPath + "Solid2.vsh";
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357 FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
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359 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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360 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
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362 FragmentShader = OGLES2ShaderPath + "LightmapAdd.fsh";
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364 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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365 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
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367 FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh";
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369 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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370 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
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372 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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373 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
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375 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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376 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
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378 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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379 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
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381 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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382 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
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384 VertexShader = OGLES2ShaderPath + "Solid2.vsh";
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385 FragmentShader = OGLES2ShaderPath + "DetailMap.fsh";
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387 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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388 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
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390 VertexShader = OGLES2ShaderPath + "SphereMap.vsh";
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391 FragmentShader = OGLES2ShaderPath + "SphereMap.fsh";
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393 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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394 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
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396 VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
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397 FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
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399 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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400 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
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402 VertexShader = OGLES2ShaderPath + "Solid.vsh";
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403 FragmentShader = OGLES2ShaderPath + "Solid.fsh";
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405 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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406 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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408 FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
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409 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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410 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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412 FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
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414 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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415 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
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417 FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
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419 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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420 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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422 VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh";
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423 FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh";
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425 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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426 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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428 VertexShader = OGLES2ShaderPath + "Solid.vsh";
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429 FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
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431 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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432 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
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437 Solid2LayerCB->drop();
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438 LightmapCB->drop();
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439 LightmapAddCB->drop();
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440 LightmapM2CB->drop();
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441 LightmapM4CB->drop();
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442 LightmapLightingCB->drop();
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443 LightmapLightingM2CB->drop();
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444 LightmapLightingM4CB->drop();
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445 DetailMapCB->drop();
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446 SphereMapCB->drop();
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447 Reflection2LayerCB->drop();
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448 TransparentAddColorCB->drop();
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449 TransparentAlphaChannelCB->drop();
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450 TransparentAlphaChannelRefCB->drop();
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451 TransparentVertexAlphaCB->drop();
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452 TransparentReflection2LayerCB->drop();
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453 OneTextureBlendCB->drop();
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455 // Create 2D material renderers
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459 loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData);
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460 MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true);
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466 loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
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467 MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false);
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472 bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
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474 Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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475 return CacheHandler->getTextureCache().set(0, texture);
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478 bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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480 CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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482 if (ContextManager)
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483 ContextManager->activateContext(videoData, true);
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485 clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
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490 bool COpenGL3DriverBase::endScene()
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492 CNullDriver::endScene();
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496 if (ContextManager)
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497 return ContextManager->swapBuffers();
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503 //! Returns the transformation set by setTransform
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504 const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
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506 return Matrices[state];
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510 //! sets transformation
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511 void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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513 Matrices[state] = mat;
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514 Transformation3DChanged = true;
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518 bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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523 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
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524 const void* vertices = mb->getVertices();
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525 const u32 vertexCount = mb->getVertexCount();
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526 const E_VERTEX_TYPE vType = mb->getVertexType();
\r
527 const u32 vertexSize = getVertexPitchFromType(vType);
\r
529 const void *buffer = vertices;
\r
530 size_t bufferSize = vertexSize * vertexCount;
\r
532 //get or create buffer
\r
533 bool newBuffer = false;
\r
534 if (!HWBuffer->vbo_verticesID)
\r
536 glGenBuffers(1, &HWBuffer->vbo_verticesID);
\r
537 if (!HWBuffer->vbo_verticesID) return false;
\r
540 else if (HWBuffer->vbo_verticesSize < bufferSize)
\r
545 glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
\r
547 // copy data to graphics card
\r
549 glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
\r
552 HWBuffer->vbo_verticesSize = bufferSize;
\r
554 if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
\r
555 glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
\r
557 glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
\r
560 glBindBuffer(GL_ARRAY_BUFFER, 0);
\r
562 return (!testGLError(__LINE__));
\r
566 bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
\r
571 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
\r
573 const void* indices = mb->getIndices();
\r
574 u32 indexCount = mb->getIndexCount();
\r
577 switch (mb->getIndexType())
\r
581 indexSize = sizeof(u16);
\r
586 indexSize = sizeof(u32);
\r
595 //get or create buffer
\r
596 bool newBuffer = false;
\r
597 if (!HWBuffer->vbo_indicesID)
\r
599 glGenBuffers(1, &HWBuffer->vbo_indicesID);
\r
600 if (!HWBuffer->vbo_indicesID) return false;
\r
603 else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
\r
608 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
\r
610 // copy data to graphics card
\r
612 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
\r
615 HWBuffer->vbo_indicesSize = indexCount * indexSize;
\r
617 if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
\r
618 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
\r
620 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
\r
623 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
\r
625 return (!testGLError(__LINE__));
\r
629 //! updates hardware buffer if needed
\r
630 bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
\r
635 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
637 if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
\r
638 || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
\r
641 HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
\r
643 if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
\r
648 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
650 if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
\r
651 || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
\r
654 HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
\r
656 if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
\r
665 //! Create hardware buffer from meshbuffer
\r
666 COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
\r
668 if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
\r
671 SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
\r
674 HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
\r
676 HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
\r
677 HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
\r
678 HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
\r
679 HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
\r
680 HWBuffer->vbo_verticesID = 0;
\r
681 HWBuffer->vbo_indicesID = 0;
\r
682 HWBuffer->vbo_verticesSize = 0;
\r
683 HWBuffer->vbo_indicesSize = 0;
\r
685 if (!updateHardwareBuffer(HWBuffer))
\r
687 deleteHardwareBuffer(HWBuffer);
\r
695 void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
\r
700 SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
\r
701 if (HWBuffer->vbo_verticesID)
\r
703 glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
\r
704 HWBuffer->vbo_verticesID = 0;
\r
706 if (HWBuffer->vbo_indicesID)
\r
708 glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
\r
709 HWBuffer->vbo_indicesID = 0;
\r
712 CNullDriver::deleteHardwareBuffer(_HWBuffer);
\r
716 //! Draw hardware buffer
\r
717 void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
\r
722 SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
\r
724 updateHardwareBuffer(HWBuffer); //check if update is needed
\r
726 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
\r
727 const void *vertices = mb->getVertices();
\r
728 const void *indexList = mb->getIndices();
\r
730 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
732 glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
\r
736 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
738 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
\r
743 drawVertexPrimitiveList(vertices, mb->getVertexCount(),
\r
744 indexList, mb->getPrimitiveCount(),
\r
745 mb->getVertexType(), mb->getPrimitiveType(),
\r
746 mb->getIndexType());
\r
748 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
749 glBindBuffer(GL_ARRAY_BUFFER, 0);
\r
751 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
752 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
\r
756 IRenderTarget* COpenGL3DriverBase::addRenderTarget()
\r
758 COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
\r
759 RenderTargets.push_back(renderTarget);
\r
761 return renderTarget;
\r
765 // small helper function to create vertex buffer object adress offsets
\r
766 static inline u8* buffer_offset(const long offset)
\r
768 return ((u8*)0 + offset);
\r
772 //! draws a vertex primitive list
\r
773 void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
\r
774 const void* indexList, u32 primitiveCount,
\r
775 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
\r
777 if (!primitiveCount || !vertexCount)
\r
780 if (!checkPrimitiveCount(primitiveCount))
\r
783 CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
\r
785 setRenderStates3DMode();
\r
787 auto &vTypeDesc = getVertexTypeDescription(vType);
\r
788 beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices));
\r
789 GLenum indexSize = 0;
\r
795 indexSize = GL_UNSIGNED_SHORT;
\r
800 #ifdef GL_OES_element_index_uint
\r
801 #ifndef GL_UNSIGNED_INT
\r
802 #define GL_UNSIGNED_INT 0x1405
\r
804 if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
\r
805 indexSize = GL_UNSIGNED_INT;
\r
808 indexSize = GL_UNSIGNED_SHORT;
\r
815 case scene::EPT_POINTS:
\r
816 case scene::EPT_POINT_SPRITES:
\r
817 glDrawArrays(GL_POINTS, 0, primitiveCount);
\r
819 case scene::EPT_LINE_STRIP:
\r
820 glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
\r
822 case scene::EPT_LINE_LOOP:
\r
823 glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
\r
825 case scene::EPT_LINES:
\r
826 glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
\r
828 case scene::EPT_TRIANGLE_STRIP:
\r
829 glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
\r
831 case scene::EPT_TRIANGLE_FAN:
\r
832 glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
\r
834 case scene::EPT_TRIANGLES:
\r
835 glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
\r
841 endDraw(vTypeDesc);
\r
845 void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
\r
846 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
\r
847 bool useAlphaChannelOfTexture)
\r
852 if (!sourceRect.isValid())
\r
855 SColor colors[4] = {color, color, color, color};
\r
856 draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
\r
860 void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
\r
861 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
\r
862 const video::SColor* const colors, bool useAlphaChannelOfTexture)
\r
867 // texcoords need to be flipped horizontally for RTTs
\r
868 const bool isRTT = texture->isRenderTarget();
\r
869 const core::dimension2du& ss = texture->getOriginalSize();
\r
870 const f32 invW = 1.f / static_cast<f32>(ss.Width);
\r
871 const f32 invH = 1.f / static_cast<f32>(ss.Height);
\r
872 const core::rect<f32> tcoords(
\r
873 sourceRect.UpperLeftCorner.X * invW,
\r
874 (isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
\r
875 sourceRect.LowerRightCorner.X * invW,
\r
876 (isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
\r
878 const video::SColor temp[4] =
\r
886 const video::SColor* const useColor = colors ? colors : temp;
\r
888 chooseMaterial2D();
\r
889 if (!setMaterialTexture(0, texture ))
\r
892 setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
\r
893 useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
\r
894 true, useAlphaChannelOfTexture);
\r
896 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
900 if (!clipRect->isValid())
\r
903 glEnable(GL_SCISSOR_TEST);
\r
904 glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
\r
905 clipRect->getWidth(), clipRect->getHeight());
\r
908 f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
909 f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
910 f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
911 f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
913 S3DVertex vertices[4];
\r
914 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
\r
915 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
\r
916 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
\r
917 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
\r
919 drawQuad(vt2DImage, vertices);
\r
922 glDisable(GL_SCISSOR_TEST);
\r
924 testGLError(__LINE__);
\r
927 void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
\r
932 chooseMaterial2D();
\r
933 if (!setMaterialTexture(0, texture ))
\r
936 setRenderStates2DMode(false, true, true);
\r
938 S3DVertex quad2DVertices[4];
\r
940 quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
\r
941 quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
\r
942 quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
\r
943 quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
\r
945 f32 modificator = (flip) ? 1.f : 0.f;
\r
947 quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
\r
948 quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
\r
949 quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
\r
950 quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
\r
952 quad2DVertices[0].Color = SColor(0xFFFFFFFF);
\r
953 quad2DVertices[1].Color = SColor(0xFFFFFFFF);
\r
954 quad2DVertices[2].Color = SColor(0xFFFFFFFF);
\r
955 quad2DVertices[3].Color = SColor(0xFFFFFFFF);
\r
957 drawQuad(vt2DImage, quad2DVertices);
\r
960 void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
\r
961 const core::array<core::position2d<s32> >& positions,
\r
962 const core::array<core::rect<s32> >& sourceRects,
\r
963 const core::rect<s32>* clipRect,
\r
964 SColor color, bool useAlphaChannelOfTexture)
\r
969 chooseMaterial2D();
\r
970 if (!setMaterialTexture(0, texture))
\r
973 setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
\r
975 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
979 if (!clipRect->isValid())
\r
982 glEnable(GL_SCISSOR_TEST);
\r
983 glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
\r
984 clipRect->getWidth(), clipRect->getHeight());
\r
987 const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
\r
988 assert(6 * std::size_t(drawCount) <= QuadsIndices.size());
\r
990 core::array<S3DVertex> vtx(drawCount * 4);
\r
992 for (u32 i = 0; i < drawCount; i++)
\r
994 core::position2d<s32> targetPos = positions[i];
\r
995 core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
\r
996 // This needs to be signed as it may go negative.
\r
997 core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
\r
1001 core::rect<f32> tcoords;
\r
1002 tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
\r
1003 tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
\r
1004 tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
\r
1005 tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
\r
1007 const core::rect<s32> poss(targetPos, sourceSize);
\r
1009 f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1010 f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1011 f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1012 f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1014 vtx.push_back(S3DVertex(left, top, 0.0f,
\r
1015 0.0f, 0.0f, 0.0f, color,
\r
1016 tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
\r
1017 vtx.push_back(S3DVertex(right, top, 0.0f,
\r
1018 0.0f, 0.0f, 0.0f, color,
\r
1019 tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
\r
1020 vtx.push_back(S3DVertex(right, down, 0.0f,
\r
1021 0.0f, 0.0f, 0.0f, color,
\r
1022 tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
\r
1023 vtx.push_back(S3DVertex(left, down, 0.0f,
\r
1024 0.0f, 0.0f, 0.0f, color,
\r
1025 tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
\r
1028 drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), QuadsIndices.data(), 6 * drawCount);
\r
1031 glDisable(GL_SCISSOR_TEST);
\r
1035 //! draw a 2d rectangle
\r
1036 void COpenGL3DriverBase::draw2DRectangle(SColor color,
\r
1037 const core::rect<s32>& position,
\r
1038 const core::rect<s32>* clip)
\r
1040 chooseMaterial2D();
\r
1041 setMaterialTexture(0, 0);
\r
1043 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1045 core::rect<s32> pos = position;
\r
1048 pos.clipAgainst(*clip);
\r
1050 if (!pos.isValid())
\r
1053 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1055 f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1056 f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1057 f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1058 f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1060 S3DVertex vertices[4];
\r
1061 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
\r
1062 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
\r
1063 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
\r
1064 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
\r
1066 drawQuad(vtPrimitive, vertices);
\r
1070 //! draw an 2d rectangle
\r
1071 void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
\r
1072 SColor colorLeftUp, SColor colorRightUp,
\r
1073 SColor colorLeftDown, SColor colorRightDown,
\r
1074 const core::rect<s32>* clip)
\r
1076 core::rect<s32> pos = position;
\r
1079 pos.clipAgainst(*clip);
\r
1081 if (!pos.isValid())
\r
1084 chooseMaterial2D();
\r
1085 setMaterialTexture(0, 0);
\r
1087 setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
\r
1088 colorRightUp.getAlpha() < 255 ||
\r
1089 colorLeftDown.getAlpha() < 255 ||
\r
1090 colorRightDown.getAlpha() < 255, false, false);
\r
1092 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1094 f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1095 f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1096 f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1097 f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1099 S3DVertex vertices[4];
\r
1100 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
\r
1101 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
\r
1102 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
\r
1103 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
\r
1105 drawQuad(vtPrimitive, vertices);
\r
1109 //! Draws a 2d line.
\r
1110 void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
\r
1111 const core::position2d<s32>& end, SColor color)
\r
1114 drawPixel(start.X, start.Y, color);
\r
1117 chooseMaterial2D();
\r
1118 setMaterialTexture(0, 0);
\r
1120 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1122 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1124 f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1125 f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1126 f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1127 f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1129 S3DVertex vertices[2];
\r
1130 vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
\r
1131 vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
\r
1133 drawArrays(GL_LINES, vtPrimitive, vertices, 2);
\r
1139 void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
\r
1141 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1142 if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
\r
1145 chooseMaterial2D();
\r
1146 setMaterialTexture(0, 0);
\r
1148 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1150 f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1151 f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1153 S3DVertex vertices[1];
\r
1154 vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
\r
1156 drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
\r
1159 void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
\r
1161 drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
\r
1164 void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
\r
1166 beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
\r
1167 glDrawArrays(primitiveType, 0, vertexCount);
\r
1168 endDraw(vertexType);
\r
1171 void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
\r
1173 beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
\r
1174 glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices);
\r
1175 endDraw(vertexType);
\r
1178 void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
\r
1180 for (auto attr: vertexType) {
\r
1181 glEnableVertexAttribArray(attr.Index);
\r
1182 switch (attr.mode) {
\r
1183 case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
\r
1184 case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
\r
1185 case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
\r
1190 void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
\r
1192 for (auto attr: vertexType)
\r
1193 glDisableVertexAttribArray(attr.Index);
\r
1196 ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
\r
1198 core::array<IImage*> imageArray(1);
\r
1199 imageArray.push_back(image);
\r
1201 COpenGL3Texture* texture = new COpenGL3Texture(name, imageArray, ETT_2D, this);
\r
1206 ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
\r
1208 COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
\r
1213 //! Sets a material.
\r
1214 void COpenGL3DriverBase::setMaterial(const SMaterial& material)
\r
1216 Material = material;
\r
1217 OverrideMaterial.apply(Material);
\r
1219 for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
\r
1221 CacheHandler->getTextureCache().set(i, material.getTexture(i));
\r
1222 setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
\r
1226 //! prints error if an error happened.
\r
1227 bool COpenGL3DriverBase::testGLError(int code)
\r
1230 GLenum g = glGetError();
\r
1235 case GL_INVALID_ENUM:
\r
1236 os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
\r
1238 case GL_INVALID_VALUE:
\r
1239 os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
\r
1241 case GL_INVALID_OPERATION:
\r
1242 os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
\r
1244 case GL_OUT_OF_MEMORY:
\r
1245 os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
\r
1254 //! prints error if an error happened.
\r
1255 bool COpenGL3DriverBase::testEGLError()
\r
1257 #if defined(EGL_VERSION_1_0) && defined(_DEBUG)
\r
1258 EGLint g = eglGetError();
\r
1263 case EGL_NOT_INITIALIZED :
\r
1264 os::Printer::log("Not Initialized", ELL_ERROR);
\r
1266 case EGL_BAD_ACCESS:
\r
1267 os::Printer::log("Bad Access", ELL_ERROR);
\r
1269 case EGL_BAD_ALLOC:
\r
1270 os::Printer::log("Bad Alloc", ELL_ERROR);
\r
1272 case EGL_BAD_ATTRIBUTE:
\r
1273 os::Printer::log("Bad Attribute", ELL_ERROR);
\r
1275 case EGL_BAD_CONTEXT:
\r
1276 os::Printer::log("Bad Context", ELL_ERROR);
\r
1278 case EGL_BAD_CONFIG:
\r
1279 os::Printer::log("Bad Config", ELL_ERROR);
\r
1281 case EGL_BAD_CURRENT_SURFACE:
\r
1282 os::Printer::log("Bad Current Surface", ELL_ERROR);
\r
1284 case EGL_BAD_DISPLAY:
\r
1285 os::Printer::log("Bad Display", ELL_ERROR);
\r
1287 case EGL_BAD_SURFACE:
\r
1288 os::Printer::log("Bad Surface", ELL_ERROR);
\r
1290 case EGL_BAD_MATCH:
\r
1291 os::Printer::log("Bad Match", ELL_ERROR);
\r
1293 case EGL_BAD_PARAMETER:
\r
1294 os::Printer::log("Bad Parameter", ELL_ERROR);
\r
1296 case EGL_BAD_NATIVE_PIXMAP:
\r
1297 os::Printer::log("Bad Native Pixmap", ELL_ERROR);
\r
1299 case EGL_BAD_NATIVE_WINDOW:
\r
1300 os::Printer::log("Bad Native Window", ELL_ERROR);
\r
1302 case EGL_CONTEXT_LOST:
\r
1303 os::Printer::log("Context Lost", ELL_ERROR);
\r
1313 void COpenGL3DriverBase::setRenderStates3DMode()
\r
1315 if ( LockRenderStateMode )
\r
1318 if (CurrentRenderMode != ERM_3D)
\r
1320 // Reset Texture Stages
\r
1321 CacheHandler->setBlend(false);
\r
1322 CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
1324 ResetRenderStates = true;
\r
1327 if (ResetRenderStates || LastMaterial != Material)
\r
1329 // unset old material
\r
1331 // unset last 3d material
\r
1332 if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
\r
1334 MaterialRenderer2DActive->OnUnsetMaterial();
\r
1335 MaterialRenderer2DActive = 0;
\r
1337 else if (LastMaterial.MaterialType != Material.MaterialType &&
\r
1338 static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
\r
1339 MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
\r
1341 // set new material.
\r
1342 if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
\r
1343 MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
\r
1344 Material, LastMaterial, ResetRenderStates, this);
\r
1346 LastMaterial = Material;
\r
1347 CacheHandler->correctCacheMaterial(LastMaterial);
\r
1348 ResetRenderStates = false;
\r
1351 if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
\r
1352 MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
\r
1354 CurrentRenderMode = ERM_3D;
\r
1357 //! Can be called by an IMaterialRenderer to make its work easier.
\r
1358 void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
\r
1361 switch (material.ZBuffer)
\r
1363 case ECFN_DISABLED:
\r
1364 CacheHandler->setDepthTest(false);
\r
1366 case ECFN_LESSEQUAL:
\r
1367 CacheHandler->setDepthTest(true);
\r
1368 CacheHandler->setDepthFunc(GL_LEQUAL);
\r
1371 CacheHandler->setDepthTest(true);
\r
1372 CacheHandler->setDepthFunc(GL_EQUAL);
\r
1375 CacheHandler->setDepthTest(true);
\r
1376 CacheHandler->setDepthFunc(GL_LESS);
\r
1378 case ECFN_NOTEQUAL:
\r
1379 CacheHandler->setDepthTest(true);
\r
1380 CacheHandler->setDepthFunc(GL_NOTEQUAL);
\r
1382 case ECFN_GREATEREQUAL:
\r
1383 CacheHandler->setDepthTest(true);
\r
1384 CacheHandler->setDepthFunc(GL_GEQUAL);
\r
1386 case ECFN_GREATER:
\r
1387 CacheHandler->setDepthTest(true);
\r
1388 CacheHandler->setDepthFunc(GL_GREATER);
\r
1391 CacheHandler->setDepthTest(true);
\r
1392 CacheHandler->setDepthFunc(GL_ALWAYS);
\r
1395 CacheHandler->setDepthTest(true);
\r
1396 CacheHandler->setDepthFunc(GL_NEVER);
\r
1403 if (getWriteZBuffer(material))
\r
1405 CacheHandler->setDepthMask(true);
\r
1409 CacheHandler->setDepthMask(false);
\r
1412 // Back face culling
\r
1413 if ((material.FrontfaceCulling) && (material.BackfaceCulling))
\r
1415 CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
\r
1416 CacheHandler->setCullFace(true);
\r
1418 else if (material.BackfaceCulling)
\r
1420 CacheHandler->setCullFaceFunc(GL_BACK);
\r
1421 CacheHandler->setCullFace(true);
\r
1423 else if (material.FrontfaceCulling)
\r
1425 CacheHandler->setCullFaceFunc(GL_FRONT);
\r
1426 CacheHandler->setCullFace(true);
\r
1430 CacheHandler->setCullFace(false);
\r
1434 CacheHandler->setColorMask(material.ColorMask);
\r
1437 if (material.BlendOperation == EBO_NONE)
\r
1438 CacheHandler->setBlend(false);
\r
1441 CacheHandler->setBlend(true);
\r
1443 switch (material.BlendOperation)
\r
1446 CacheHandler->setBlendEquation(GL_FUNC_ADD);
\r
1448 case EBO_SUBTRACT:
\r
1449 CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
\r
1451 case EBO_REVSUBTRACT:
\r
1452 CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
\r
1460 if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
\r
1461 && material.MaterialType != EMT_ONETEXTURE_BLEND
\r
1464 E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
\r
1465 E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
\r
1466 E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
\r
1467 E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
\r
1468 E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
\r
1469 u32 alphaSource = 0;
\r
1471 unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
\r
1473 CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
\r
1474 getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
\r
1477 // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
\r
1479 if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
\r
1480 glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
\r
1483 if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
\r
1485 if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
\r
1486 glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
\r
1487 else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
\r
1488 glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
\r
1491 // Texture parameters
\r
1492 setTextureRenderStates(material, resetAllRenderStates);
\r
1495 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
\r
1496 void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
\r
1498 // Set textures to TU/TIU and apply filters to them
\r
1500 for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
\r
1502 const COpenGL3Texture* tmpTexture = CacheHandler->getTextureCache()[i];
\r
1507 GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
\r
1509 CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
\r
1511 if (resetAllRenderstates)
\r
1512 tmpTexture->getStatesCache().IsCached = false;
\r
1514 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1515 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
\r
1517 glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
\r
1518 (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
\r
1520 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1521 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1524 if (material.UseMipMaps && tmpTexture->hasMipMaps())
\r
1526 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1527 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
\r
1529 glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
\r
1530 material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
\r
1531 material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
\r
1532 GL_NEAREST_MIPMAP_NEAREST);
\r
1534 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1535 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1536 tmpTexture->getStatesCache().MipMapStatus = true;
\r
1541 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1542 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
\r
1544 glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
\r
1545 (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
\r
1547 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1548 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1549 tmpTexture->getStatesCache().MipMapStatus = false;
\r
1553 #ifdef GL_EXT_texture_filter_anisotropic
\r
1554 if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
\r
1555 (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
\r
1557 glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
\r
1558 material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
\r
1560 tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
\r
1564 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
\r
1566 glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
\r
1567 tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
\r
1570 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
\r
1572 glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
\r
1573 tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
\r
1576 tmpTexture->getStatesCache().IsCached = true;
\r
1581 // Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
\r
1582 GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
\r
1587 case ETC_CLAMP_TO_EDGE:
\r
1588 case ETC_CLAMP_TO_BORDER:
\r
1589 return GL_CLAMP_TO_EDGE;
\r
1598 //! sets the needed renderstates
\r
1599 void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
\r
1601 if ( LockRenderStateMode )
\r
1604 COpenGL3Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
\r
1606 if (CurrentRenderMode != ERM_2D)
\r
1608 // unset last 3d material
\r
1609 if (CurrentRenderMode == ERM_3D)
\r
1611 if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
\r
1612 MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
\r
1615 CurrentRenderMode = ERM_2D;
\r
1617 else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
\r
1619 MaterialRenderer2DActive->OnUnsetMaterial();
\r
1622 MaterialRenderer2DActive = nextActiveRenderer;
\r
1624 MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
\r
1625 LastMaterial = Material;
\r
1626 CacheHandler->correctCacheMaterial(LastMaterial);
\r
1628 // no alphaChannel without texture
\r
1629 alphaChannel &= texture;
\r
1631 if (alphaChannel || alpha)
\r
1633 CacheHandler->setBlend(true);
\r
1634 CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
1635 CacheHandler->setBlendEquation(GL_FUNC_ADD);
\r
1638 CacheHandler->setBlend(false);
\r
1640 Material.setTexture(0, const_cast<COpenGL3Texture*>(CacheHandler->getTextureCache().get(0)));
\r
1641 setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
\r
1645 if (OverrideMaterial2DEnabled)
\r
1646 setTextureRenderStates(OverrideMaterial2D, false);
\r
1648 setTextureRenderStates(InitMaterial2D, false);
\r
1651 MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
\r
1655 void COpenGL3DriverBase::chooseMaterial2D()
\r
1657 if (!OverrideMaterial2DEnabled)
\r
1658 Material = InitMaterial2D;
\r
1660 if (OverrideMaterial2DEnabled)
\r
1662 OverrideMaterial2D.Lighting=false;
\r
1663 OverrideMaterial2D.ZWriteEnable=EZW_OFF;
\r
1664 OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
\r
1665 OverrideMaterial2D.Lighting=false;
\r
1667 Material = OverrideMaterial2D;
\r
1672 //! \return Returns the name of the video driver.
\r
1673 const wchar_t* COpenGL3DriverBase::getName() const
\r
1675 return Name.c_str();
\r
1678 void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
\r
1680 core::rect<s32> vp = area;
\r
1681 core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
\r
1682 vp.clipAgainst(rendert);
\r
1684 if (vp.getHeight() > 0 && vp.getWidth() > 0)
\r
1685 CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
\r
1691 void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
\r
1693 CacheHandler->setViewport(0, 0, width, height);
\r
1694 ViewPort = core::recti(0, 0, width, height);
\r
1698 //! Draws a 3d line.
\r
1699 void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
\r
1700 const core::vector3df& end, SColor color)
\r
1702 setRenderStates3DMode();
\r
1704 S3DVertex vertices[2];
\r
1705 vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
\r
1706 vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
\r
1708 drawArrays(GL_LINES, vtPrimitive, vertices, 2);
\r
1712 //! Only used by the internal engine. Used to notify the driver that
\r
1713 //! the window was resized.
\r
1714 void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
\r
1716 CNullDriver::OnResize(size);
\r
1717 CacheHandler->setViewport(0, 0, size.Width, size.Height);
\r
1718 Transformation3DChanged = true;
\r
1722 //! Returns type of video driver
\r
1723 E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
\r
1725 return EDT_OPENGL3;
\r
1729 //! returns color format
\r
1730 ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
\r
1732 return ColorFormat;
\r
1736 //! Get a vertex shader constant index.
\r
1737 s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
\r
1739 return getPixelShaderConstantID(name);
\r
1742 //! Get a pixel shader constant index.
\r
1743 s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
\r
1745 os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
\r
1749 //! Sets a vertex shader constant.
\r
1750 void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
\r
1752 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
1755 //! Sets a pixel shader constant.
\r
1756 void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
\r
1758 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
1761 //! Sets a constant for the vertex shader based on an index.
\r
1762 bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
\r
1764 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
1768 //! Int interface for the above.
\r
1769 bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
\r
1771 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
1775 bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
\r
1777 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
1781 //! Sets a constant for the pixel shader based on an index.
\r
1782 bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
\r
1784 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
1788 //! Int interface for the above.
\r
1789 bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
\r
1791 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
1795 bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
\r
1797 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
1801 //! Adds a new material renderer to the VideoDriver, using pixel and/or
\r
1802 //! vertex shaders to render geometry.
\r
1803 s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
\r
1804 const c8* pixelShaderProgram,
\r
1805 IShaderConstantSetCallBack* callback,
\r
1806 E_MATERIAL_TYPE baseMaterial, s32 userData)
\r
1808 os::Printer::log("No shader support.");
\r
1813 //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
\r
1814 s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
\r
1815 const c8* vertexShaderProgram,
\r
1816 const c8* vertexShaderEntryPointName,
\r
1817 E_VERTEX_SHADER_TYPE vsCompileTarget,
\r
1818 const c8* pixelShaderProgram,
\r
1819 const c8* pixelShaderEntryPointName,
\r
1820 E_PIXEL_SHADER_TYPE psCompileTarget,
\r
1821 const c8* geometryShaderProgram,
\r
1822 const c8* geometryShaderEntryPointName,
\r
1823 E_GEOMETRY_SHADER_TYPE gsCompileTarget,
\r
1824 scene::E_PRIMITIVE_TYPE inType,
\r
1825 scene::E_PRIMITIVE_TYPE outType,
\r
1827 IShaderConstantSetCallBack* callback,
\r
1828 E_MATERIAL_TYPE baseMaterial,
\r
1832 COpenGL3MaterialRenderer* r = new COpenGL3MaterialRenderer(
\r
1833 this, nr, vertexShaderProgram,
\r
1834 pixelShaderProgram,
\r
1835 callback, baseMaterial, userData);
\r
1841 //! Returns a pointer to the IVideoDriver interface. (Implementation for
\r
1842 //! IMaterialRendererServices)
\r
1843 IVideoDriver* COpenGL3DriverBase::getVideoDriver()
\r
1849 //! Returns pointer to the IGPUProgrammingServices interface.
\r
1850 IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
\r
1855 ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
\r
1856 const io::path& name, const ECOLOR_FORMAT format)
\r
1858 //disable mip-mapping
\r
1859 bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
\r
1860 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
\r
1862 COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, size, ETT_2D, format, this);
\r
1863 addTexture(renderTargetTexture);
\r
1864 renderTargetTexture->drop();
\r
1866 //restore mip-mapping
\r
1867 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
\r
1869 return renderTargetTexture;
\r
1872 ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
\r
1874 //disable mip-mapping
\r
1875 bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
\r
1876 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
\r
1878 bool supportForFBO = (Feature.ColorAttachment > 0);
\r
1880 const core::dimension2d<u32> size(sideLen, sideLen);
\r
1881 core::dimension2du destSize(size);
\r
1883 if (!supportForFBO)
\r
1885 destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
\r
1886 destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
\r
1889 COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this);
\r
1890 addTexture(renderTargetTexture);
\r
1891 renderTargetTexture->drop();
\r
1893 //restore mip-mapping
\r
1894 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
\r
1896 return renderTargetTexture;
\r
1900 //! Returns the maximum amount of primitives
\r
1901 u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
\r
1906 bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
\r
1908 if (target && target->getDriverType() != getDriverType())
\r
1910 os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
\r
1914 core::dimension2d<u32> destRenderTargetSize(0, 0);
\r
1918 COpenGL3RenderTarget* renderTarget = static_cast<COpenGL3RenderTarget*>(target);
\r
1920 CacheHandler->setFBO(renderTarget->getBufferID());
\r
1921 renderTarget->update();
\r
1923 destRenderTargetSize = renderTarget->getSize();
\r
1925 setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
\r
1929 CacheHandler->setFBO(0);
\r
1931 destRenderTargetSize = core::dimension2d<u32>(0, 0);
\r
1933 setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
\r
1936 if (CurrentRenderTargetSize != destRenderTargetSize)
\r
1938 CurrentRenderTargetSize = destRenderTargetSize;
\r
1940 Transformation3DChanged = true;
\r
1943 CurrentRenderTarget = target;
\r
1945 clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
\r
1950 void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
\r
1952 GLbitfield mask = 0;
\r
1954 bool depthMask = false;
\r
1956 CacheHandler->getColorMask(colorMask);
\r
1957 CacheHandler->getDepthMask(depthMask);
\r
1959 if (flag & ECBF_COLOR)
\r
1961 CacheHandler->setColorMask(ECP_ALL);
\r
1963 const f32 inv = 1.0f / 255.0f;
\r
1964 glClearColor(color.getRed() * inv, color.getGreen() * inv,
\r
1965 color.getBlue() * inv, color.getAlpha() * inv);
\r
1967 mask |= GL_COLOR_BUFFER_BIT;
\r
1970 if (flag & ECBF_DEPTH)
\r
1972 CacheHandler->setDepthMask(true);
\r
1973 glClearDepthf(depth);
\r
1974 mask |= GL_DEPTH_BUFFER_BIT;
\r
1977 if (flag & ECBF_STENCIL)
\r
1979 glClearStencil(stencil);
\r
1980 mask |= GL_STENCIL_BUFFER_BIT;
\r
1986 CacheHandler->setColorMask(colorMask);
\r
1987 CacheHandler->setDepthMask(depthMask);
\r
1991 //! Returns an image created from the last rendered frame.
\r
1992 // We want to read the front buffer to get the latest render finished.
\r
1993 // This is not possible under ogl-es, though, so one has to call this method
\r
1994 // outside of the render loop only.
\r
1995 IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
\r
1997 if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
\r
2000 GLint internalformat = GL_RGBA;
\r
2001 GLint type = GL_UNSIGNED_BYTE;
\r
2003 // glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
\r
2004 // glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
\r
2005 // there's a format we don't support ATM
\r
2006 if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
\r
2008 internalformat = GL_RGBA;
\r
2009 type = GL_UNSIGNED_BYTE;
\r
2013 IImage* newImage = 0;
\r
2014 if (GL_RGBA == internalformat)
\r
2016 if (GL_UNSIGNED_BYTE == type)
\r
2017 newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
\r
2019 newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
\r
2023 if (GL_UNSIGNED_BYTE == type)
\r
2024 newImage = new CImage(ECF_R8G8B8, ScreenSize);
\r
2026 newImage = new CImage(ECF_R5G6B5, ScreenSize);
\r
2032 u8* pixels = static_cast<u8*>(newImage->getData());
\r
2039 glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
\r
2040 testGLError(__LINE__);
\r
2042 // opengl images are horizontally flipped, so we have to fix that here.
\r
2043 const s32 pitch = newImage->getPitch();
\r
2044 u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
\r
2045 u8* tmpBuffer = new u8[pitch];
\r
2046 for (u32 i = 0; i < ScreenSize.Height; i += 2)
\r
2048 memcpy(tmpBuffer, pixels, pitch);
\r
2049 memcpy(pixels, p2, pitch);
\r
2050 memcpy(p2, tmpBuffer, pitch);
\r
2054 delete [] tmpBuffer;
\r
2056 // also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
\r
2057 if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
\r
2059 pixels = static_cast<u8*>(newImage->getData());
\r
2060 for (u32 i = 0; i < ScreenSize.Height; i++)
\r
2062 for (u32 j = 0; j < ScreenSize.Width; j++)
\r
2064 u32 c = *(u32*) (pixels + 4 * j);
\r
2065 *(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
\r
2066 ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
\r
2072 if (testGLError(__LINE__))
\r
2077 testGLError(__LINE__);
\r
2081 void COpenGL3DriverBase::removeTexture(ITexture* texture)
\r
2083 CacheHandler->getTextureCache().remove(texture);
\r
2084 CNullDriver::removeTexture(texture);
\r
2087 //! Set/unset a clipping plane.
\r
2088 bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
\r
2090 if (index >= UserClipPlane.size())
\r
2091 UserClipPlane.push_back(SUserClipPlane());
\r
2093 UserClipPlane[index].Plane = plane;
\r
2094 UserClipPlane[index].Enabled = enable;
\r
2098 //! Enable/disable a clipping plane.
\r
2099 void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
\r
2101 UserClipPlane[index].Enabled = enable;
\r
2104 //! Get the ClipPlane Count
\r
2105 u32 COpenGL3DriverBase::getClipPlaneCount() const
\r
2107 return UserClipPlane.size();
\r
2110 const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
\r
2112 if (index < UserClipPlane.size())
\r
2113 return UserClipPlane[index].Plane;
\r
2116 _IRR_DEBUG_BREAK_IF(true) // invalid index
\r
2117 static const core::plane3df dummy;
\r
2122 core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
\r
2124 return core::dimension2du(MaxTextureSize, MaxTextureSize);
\r
2127 GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
\r
2129 static GLenum const blendTable[] =
\r
2134 GL_ONE_MINUS_DST_COLOR,
\r
2136 GL_ONE_MINUS_SRC_COLOR,
\r
2138 GL_ONE_MINUS_SRC_ALPHA,
\r
2140 GL_ONE_MINUS_DST_ALPHA,
\r
2141 GL_SRC_ALPHA_SATURATE
\r
2144 return blendTable[factor];
\r
2147 bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
\r
2148 GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
\r
2150 bool supported = false;
\r
2151 pixelFormat = GL_RGBA;
\r
2152 pixelType = GL_UNSIGNED_BYTE;
\r
2157 case ECF_A1R5G5B5:
\r
2159 pixelFormat = GL_RGBA;
\r
2160 pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
\r
2161 *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
\r
2165 pixelFormat = GL_RGB;
\r
2166 pixelType = GL_UNSIGNED_SHORT_5_6_5;
\r
2170 pixelFormat = GL_RGB;
\r
2171 pixelType = GL_UNSIGNED_BYTE;
\r
2173 case ECF_A8R8G8B8:
\r
2175 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
\r
2176 queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
\r
2177 queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
\r
2179 pixelFormat = GL_BGRA;
\r
2183 pixelFormat = GL_RGBA;
\r
2184 *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
\r
2186 pixelType = GL_UNSIGNED_BYTE;
\r
2188 #ifdef GL_EXT_texture_compression_s3tc
\r
2191 pixelFormat = GL_RGBA;
\r
2192 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
\r
2197 pixelFormat = GL_RGBA;
\r
2198 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
\r
2203 pixelFormat = GL_RGBA;
\r
2204 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
\r
2207 #ifdef GL_OES_compressed_ETC1_RGB8_texture
\r
2210 pixelFormat = GL_RGB;
\r
2211 pixelType = GL_ETC1_RGB8_OES;
\r
2214 #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
\r
2215 case ECF_ETC2_RGB:
\r
2217 pixelFormat = GL_RGB;
\r
2218 pixelType = GL_COMPRESSED_RGB8_ETC2;
\r
2221 #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
\r
2222 case ECF_ETC2_ARGB:
\r
2224 pixelFormat = GL_RGBA;
\r
2225 pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
\r
2230 pixelFormat = GL_DEPTH_COMPONENT;
\r
2231 pixelType = GL_UNSIGNED_SHORT;
\r
2234 #if defined(GL_OES_depth32)
\r
2235 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
\r
2238 pixelFormat = GL_DEPTH_COMPONENT;
\r
2239 pixelType = GL_UNSIGNED_INT;
\r
2244 #ifdef GL_OES_packed_depth_stencil
\r
2245 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
\r
2248 pixelFormat = GL_DEPTH_STENCIL_OES;
\r
2249 pixelType = GL_UNSIGNED_INT_24_8_OES;
\r
2254 #if defined(GL_EXT_texture_rg)
\r
2255 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
\r
2258 pixelFormat = GL_RED_EXT;
\r
2259 pixelType = GL_UNSIGNED_BYTE;
\r
2264 #if defined(GL_EXT_texture_rg)
\r
2265 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
\r
2268 pixelFormat = GL_RG_EXT;
\r
2269 pixelType = GL_UNSIGNED_BYTE;
\r
2278 #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
\r
2279 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2280 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
\r
2284 pixelFormat = GL_RED_EXT;
\r
2285 pixelType = GL_HALF_FLOAT_OES ;
\r
2290 #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
\r
2291 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2292 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
\r
2296 pixelFormat = GL_RG_EXT;
\r
2297 pixelType = GL_HALF_FLOAT_OES ;
\r
2301 case ECF_A16B16G16R16F:
\r
2302 #if defined(GL_OES_texture_half_float)
\r
2303 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
\r
2306 pixelFormat = GL_RGBA;
\r
2307 pixelType = GL_HALF_FLOAT_OES ;
\r
2312 #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
\r
2313 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2314 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
\r
2318 pixelFormat = GL_RED_EXT;
\r
2319 pixelType = GL_FLOAT;
\r
2324 #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
\r
2325 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2326 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
\r
2330 pixelFormat = GL_RG_EXT;
\r
2331 pixelType = GL_FLOAT;
\r
2335 case ECF_A32B32G32R32F:
\r
2336 #if defined(GL_OES_texture_float)
\r
2337 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
\r
2340 pixelFormat = GL_RGBA;
\r
2341 pixelType = GL_FLOAT ;
\r
2349 // ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec).
\r
2350 // Doesn't mention if "match" means "equal" or some other way of matching, but
\r
2351 // some bug on Emscripten and browsing discussions by others lead me to believe
\r
2352 // it means they have to be equal. Note that this was different in OpenGL.
\r
2353 internalFormat = pixelFormat;
\r
2355 #ifdef _IRR_IOS_PLATFORM_
\r
2356 if (internalFormat == GL_BGRA)
\r
2357 internalFormat = GL_RGBA;
\r
2363 bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
\r
2365 GLint dummyInternalFormat;
\r
2366 GLenum dummyPixelFormat;
\r
2367 GLenum dummyPixelType;
\r
2368 void (*dummyConverter)(const void*, s32, void*);
\r
2369 return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
\r
2372 bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
\r
2374 return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
\r
2377 const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
\r
2382 COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
\r
2384 return CacheHandler;
\r
2387 } // end namespace
\r
2388 } // end namespace
\r