1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 // This file was originally written by William Finlayson. I (Nikolaus
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6 // Gebhardt) did some minor modifications and changes to it and integrated it
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7 // into Irrlicht. Thanks a lot to William for his work on this and that he gave
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8 // me his permission to add it into Irrlicht using the zlib license.
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10 // After Irrlicht 0.12, Michael Zoech did some improvements to this renderer, I
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11 // merged this into Irrlicht 0.14, thanks to him for his work.
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13 #include "COpenGLSLMaterialRenderer.h"
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15 #ifdef _IRR_COMPILE_WITH_OPENGL_
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17 #include "IGPUProgrammingServices.h"
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18 #include "IShaderConstantSetCallBack.h"
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19 #include "IMaterialRendererServices.h"
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20 #include "IVideoDriver.h"
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23 #include "COpenGLDriver.h"
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24 #include "COpenGLCacheHandler.h"
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25 #include "COpenGLMaterialRenderer.h"
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27 #include "COpenGLCoreFeature.h"
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36 COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* driver,
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37 s32& outMaterialTypeNr, const c8* vertexShaderProgram,
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38 const c8* vertexShaderEntryPointName,
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39 E_VERTEX_SHADER_TYPE vsCompileTarget,
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40 const c8* pixelShaderProgram,
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41 const c8* pixelShaderEntryPointName,
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42 E_PIXEL_SHADER_TYPE psCompileTarget,
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43 const c8* geometryShaderProgram,
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44 const c8* geometryShaderEntryPointName,
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45 E_GEOMETRY_SHADER_TYPE gsCompileTarget,
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46 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
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48 IShaderConstantSetCallBack* callback,
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49 E_MATERIAL_TYPE baseMaterial,
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51 : Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
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54 setDebugName("COpenGLSLMaterialRenderer");
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57 switch (baseMaterial)
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59 case EMT_TRANSPARENT_VERTEX_ALPHA:
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60 case EMT_TRANSPARENT_ALPHA_CHANNEL:
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63 case EMT_TRANSPARENT_ADD_COLOR:
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64 FixedBlending = true;
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66 case EMT_ONETEXTURE_BLEND:
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69 case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
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79 if (!Driver->queryFeature(EVDF_ARB_GLSL))
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82 init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram, geometryShaderProgram);
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86 //! constructor only for use by derived classes who want to
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87 //! create a fall back material for example.
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88 COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
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89 IShaderConstantSetCallBack* callback,
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90 E_MATERIAL_TYPE baseMaterial, s32 userData)
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91 : Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), AlphaTest(false), Program(0), Program2(0), UserData(userData)
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93 switch (baseMaterial)
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95 case EMT_TRANSPARENT_VERTEX_ALPHA:
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96 case EMT_TRANSPARENT_ALPHA_CHANNEL:
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99 case EMT_TRANSPARENT_ADD_COLOR:
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100 FixedBlending = true;
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102 case EMT_ONETEXTURE_BLEND:
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105 case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
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118 COpenGLSLMaterialRenderer::~COpenGLSLMaterialRenderer()
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125 GLhandleARB shaders[8];
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127 Driver->extGlGetAttachedObjects(Program, 8, &count, shaders);
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128 // avoid bugs in some drivers, which return larger numbers
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129 // use int variable to avoid compiler problems with template
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130 int mincount=core::min_((int)count,8);
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131 for (int i=0; i<mincount; ++i)
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132 Driver->extGlDeleteObject(shaders[i]);
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133 Driver->extGlDeleteObject(Program);
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141 Driver->extGlGetAttachedShaders(Program2, 8, &count, shaders);
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142 // avoid bugs in some drivers, which return larger numbers
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143 // use int variable to avoid compiler problems with template
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144 int mincount=core::min_((int)count,8);
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145 for (int i=0; i<mincount; ++i)
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146 Driver->extGlDeleteShader(shaders[i]);
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147 Driver->extGlDeleteProgram(Program2);
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151 UniformInfo.clear();
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155 void COpenGLSLMaterialRenderer::init(s32& outMaterialTypeNr,
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156 const c8* vertexShaderProgram,
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157 const c8* pixelShaderProgram,
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158 const c8* geometryShaderProgram,
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159 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
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162 outMaterialTypeNr = -1;
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164 if (!createProgram())
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167 #if defined(GL_ARB_vertex_shader) && defined (GL_ARB_fragment_shader)
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168 if (vertexShaderProgram)
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169 if (!createShader(GL_VERTEX_SHADER_ARB, vertexShaderProgram))
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172 if (pixelShaderProgram)
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173 if (!createShader(GL_FRAGMENT_SHADER_ARB, pixelShaderProgram))
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177 #if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_program4) || defined(GL_NV_geometry_shader4)
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178 if (geometryShaderProgram && Driver->queryFeature(EVDF_GEOMETRY_SHADER))
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180 if (!createShader(GL_GEOMETRY_SHADER_EXT, geometryShaderProgram))
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182 #if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_shader4)
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183 if (Program2) // Geometry shaders are supported only in OGL2.x+ drivers.
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185 Driver->extGlProgramParameteri(Program2, GL_GEOMETRY_INPUT_TYPE_EXT, Driver->primitiveTypeToGL(inType));
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186 Driver->extGlProgramParameteri(Program2, GL_GEOMETRY_OUTPUT_TYPE_EXT, Driver->primitiveTypeToGL(outType));
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187 if (verticesOut==0)
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188 Driver->extGlProgramParameteri(Program2, GL_GEOMETRY_VERTICES_OUT_EXT, Driver->MaxGeometryVerticesOut);
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190 Driver->extGlProgramParameteri(Program2, GL_GEOMETRY_VERTICES_OUT_EXT, core::min_(verticesOut, Driver->MaxGeometryVerticesOut));
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192 #elif defined(GL_NV_geometry_program4)
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193 if (verticesOut==0)
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194 Driver->extGlProgramVertexLimit(GL_GEOMETRY_PROGRAM_NV, Driver->MaxGeometryVerticesOut);
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196 Driver->extGlProgramVertexLimit(GL_GEOMETRY_PROGRAM_NV, core::min_(verticesOut, Driver->MaxGeometryVerticesOut));
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201 if (!linkProgram())
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204 // register myself as new material
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205 outMaterialTypeNr = Driver->addMaterialRenderer(this);
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209 bool COpenGLSLMaterialRenderer::OnRender(IMaterialRendererServices* service,
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210 E_VERTEX_TYPE vtxtype)
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212 // call callback to set shader constants
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213 if (CallBack && (Program||Program2))
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214 CallBack->OnSetConstants(this, UserData);
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220 void COpenGLSLMaterialRenderer::OnSetMaterial(const video::SMaterial& material,
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221 const video::SMaterial& lastMaterial,
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222 bool resetAllRenderstates,
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223 video::IMaterialRendererServices* services)
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225 if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_ENABLE)
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226 Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE_TO_DISABLE);
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228 Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE);
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230 COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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232 if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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235 Driver->irrGlUseProgram(Program2);
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237 Driver->extGlUseProgramObject(Program);
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240 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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244 cacheHandler->setBlend(true);
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245 cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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247 else if (FixedBlending)
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249 cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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250 cacheHandler->setBlend(true);
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254 E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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255 E_MODULATE_FUNC modulate;
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257 unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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259 if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
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261 cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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262 Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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266 cacheHandler->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
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269 cacheHandler->setBlend(true);
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271 else if (AlphaTest)
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273 cacheHandler->setAlphaTest(true);
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274 cacheHandler->setAlphaFunc(GL_GREATER, 0.5f);
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278 CallBack->OnSetMaterial(material);
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282 void COpenGLSLMaterialRenderer::OnUnsetMaterial()
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285 Driver->extGlUseProgramObject(0);
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287 Driver->irrGlUseProgram(0);
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289 COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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290 if (Alpha || FixedBlending || Blending)
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292 cacheHandler->setBlend(false);
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294 else if (AlphaTest)
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296 cacheHandler->setAlphaTest(false);
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301 //! Returns if the material is transparent.
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302 bool COpenGLSLMaterialRenderer::isTransparent() const
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304 return (Alpha || Blending || FixedBlending);
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308 bool COpenGLSLMaterialRenderer::createProgram()
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310 if (Driver->Version>=200)
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311 Program2 = Driver->extGlCreateProgram();
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313 Program = Driver->extGlCreateProgramObject();
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318 bool COpenGLSLMaterialRenderer::createShader(GLenum shaderType, const char* shader)
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322 GLuint shaderHandle = Driver->extGlCreateShader(shaderType);
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323 Driver->extGlShaderSource(shaderHandle, 1, &shader, NULL);
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324 Driver->extGlCompileShader(shaderHandle);
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328 #ifdef GL_VERSION_2_0
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329 Driver->extGlGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
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332 if (status != GL_TRUE)
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334 core::stringc typeInfo("shaderType: ");
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335 typeInfo += core::stringc((unsigned long)shaderType);
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336 os::Printer::log("GLSL (> 2.x) shader failed to compile", typeInfo.c_str(), ELL_ERROR);
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337 // check error message and log it
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340 #ifdef GL_VERSION_2_0
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341 Driver->extGlGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
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346 GLchar *infoLog = new GLchar[maxLength];
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347 Driver->extGlGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
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348 os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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355 Driver->extGlAttachShader(Program2, shaderHandle);
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359 GLhandleARB shaderHandle = Driver->extGlCreateShaderObject(shaderType);
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361 Driver->extGlShaderSourceARB(shaderHandle, 1, &shader, NULL);
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362 Driver->extGlCompileShaderARB(shaderHandle);
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366 #ifdef GL_ARB_shader_objects
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367 Driver->extGlGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
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372 core::stringc typeInfo("shaderType: ");
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373 typeInfo += core::stringc((unsigned long)shaderType);
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374 os::Printer::log("GLSL shader failed to compile", typeInfo.c_str(), ELL_ERROR);
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375 // check error message and log it
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378 #ifdef GL_ARB_shader_objects
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379 Driver->extGlGetObjectParameteriv(shaderHandle,
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380 GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength);
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384 GLcharARB *infoLog = new GLcharARB[maxLength];
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385 Driver->extGlGetInfoLog(shaderHandle, maxLength, &length, infoLog);
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386 os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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393 Driver->extGlAttachObject(Program, shaderHandle);
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399 bool COpenGLSLMaterialRenderer::linkProgram()
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403 Driver->extGlLinkProgram(Program2);
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407 #ifdef GL_VERSION_2_0
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408 Driver->extGlGetProgramiv(Program2, GL_LINK_STATUS, &status);
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413 os::Printer::log("GLSL (> 2.x) shader program failed to link", ELL_ERROR);
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414 // check error message and log it
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417 #ifdef GL_VERSION_2_0
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418 Driver->extGlGetProgramiv(Program2, GL_INFO_LOG_LENGTH, &maxLength);
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422 GLchar *infoLog = new GLchar[maxLength];
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423 Driver->extGlGetProgramInfoLog(Program2, maxLength, &length, infoLog);
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424 os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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431 // get uniforms information
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434 #ifdef GL_VERSION_2_0
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435 Driver->extGlGetProgramiv(Program2, GL_ACTIVE_UNIFORMS, &num);
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445 #ifdef GL_VERSION_2_0
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446 Driver->extGlGetProgramiv(Program2, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
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451 os::Printer::log("GLSL (> 2.x): failed to retrieve uniform information", ELL_ERROR);
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455 // seems that some implementations use an extra null terminator
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457 c8 *buf = new c8[maxlen];
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459 UniformInfo.clear();
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460 UniformInfo.reallocate(num);
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462 for (GLint i=0; i < num; ++i)
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465 memset(buf, 0, maxlen);
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468 Driver->extGlGetActiveUniform(Program2, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
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470 ui.location = Driver->extGlGetUniformLocation(Program2, buf);
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472 UniformInfo.push_back(ui);
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479 Driver->extGlLinkProgramARB(Program);
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483 #ifdef GL_ARB_shader_objects
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484 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_LINK_STATUS_ARB, &status);
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489 os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
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490 // check error message and log it
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493 #ifdef GL_ARB_shader_objects
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494 Driver->extGlGetObjectParameteriv(Program,
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495 GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength);
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499 GLcharARB *infoLog = new GLcharARB[maxLength];
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500 Driver->extGlGetInfoLog(Program, maxLength, &length, infoLog);
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501 os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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508 // get uniforms information
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511 #ifdef GL_ARB_shader_objects
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512 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num);
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522 #ifdef GL_ARB_shader_objects
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523 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, &maxlen);
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528 os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
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532 // seems that some implementations use an extra null terminator
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534 c8 *buf = new c8[maxlen];
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536 UniformInfo.clear();
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537 UniformInfo.reallocate(num);
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539 for (int i=0; i < num; ++i)
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542 memset(buf, 0, maxlen);
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545 Driver->extGlGetActiveUniformARB(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLcharARB*>(buf));
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547 ui.location = Driver->extGlGetUniformLocationARB(Program, buf);
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549 UniformInfo.push_back(ui);
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559 void COpenGLSLMaterialRenderer::setBasicRenderStates(const SMaterial& material,
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560 const SMaterial& lastMaterial,
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561 bool resetAllRenderstates)
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564 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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567 s32 COpenGLSLMaterialRenderer::getVertexShaderConstantID(const c8* name)
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569 return getPixelShaderConstantID(name);
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572 s32 COpenGLSLMaterialRenderer::getPixelShaderConstantID(const c8* name)
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574 for (u32 i = 0; i < UniformInfo.size(); ++i)
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576 if (UniformInfo[i].name == name)
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583 void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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585 os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
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588 void COpenGLSLMaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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590 os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
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593 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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595 return setPixelShaderConstant(index, floats, count);
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598 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
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600 return setPixelShaderConstant(index, ints, count);
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603 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
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605 return setPixelShaderConstant(index, ints, count);
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608 bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
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610 if(index < 0 || UniformInfo[index].location < 0)
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613 bool status = true;
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615 switch (UniformInfo[index].type)
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618 Driver->extGlUniform1fv(UniformInfo[index].location, count, floats);
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620 case GL_FLOAT_VEC2:
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621 Driver->extGlUniform2fv(UniformInfo[index].location, count/2, floats);
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623 case GL_FLOAT_VEC3:
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624 Driver->extGlUniform3fv(UniformInfo[index].location, count/3, floats);
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626 case GL_FLOAT_VEC4:
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627 Driver->extGlUniform4fv(UniformInfo[index].location, count/4, floats);
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629 case GL_FLOAT_MAT2:
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630 Driver->extGlUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
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632 case GL_FLOAT_MAT2x3:
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633 Driver->extGlUniformMatrix2x3fv(UniformInfo[index].location, count/6, false, floats);
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635 case GL_FLOAT_MAT2x4:
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636 Driver->extGlUniformMatrix2x4fv(UniformInfo[index].location, count/8, false, floats);
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638 case GL_FLOAT_MAT3x2:
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639 Driver->extGlUniformMatrix3x2fv(UniformInfo[index].location, count/6, false, floats);
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641 case GL_FLOAT_MAT3:
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642 Driver->extGlUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
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644 case GL_FLOAT_MAT3x4:
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645 Driver->extGlUniformMatrix3x4fv(UniformInfo[index].location, count/12, false, floats);
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647 case GL_FLOAT_MAT4x2:
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648 Driver->extGlUniformMatrix4x2fv(UniformInfo[index].location, count/8, false, floats);
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650 case GL_FLOAT_MAT4x3:
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651 Driver->extGlUniformMatrix4x3fv(UniformInfo[index].location, count/12, false, floats);
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653 case GL_FLOAT_MAT4:
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654 Driver->extGlUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
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656 case GL_SAMPLER_1D:
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657 case GL_SAMPLER_2D:
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658 case GL_SAMPLER_3D:
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659 case GL_SAMPLER_CUBE:
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660 case GL_SAMPLER_1D_SHADOW:
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661 case GL_SAMPLER_2D_SHADOW:
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665 const GLint id = static_cast<GLint>(*floats);
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666 Driver->extGlUniform1iv(UniformInfo[index].location, 1, &id);
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679 bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
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681 if(index < 0 || UniformInfo[index].location < 0)
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684 bool status = true;
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686 switch (UniformInfo[index].type)
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690 Driver->extGlUniform1iv(UniformInfo[index].location, count, reinterpret_cast<const GLint*>(ints));
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694 Driver->extGlUniform2iv(UniformInfo[index].location, count/2, reinterpret_cast<const GLint*>(ints));
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698 Driver->extGlUniform3iv(UniformInfo[index].location, count/3, reinterpret_cast<const GLint*>(ints));
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702 Driver->extGlUniform4iv(UniformInfo[index].location, count/4, reinterpret_cast<const GLint*>(ints));
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704 case GL_SAMPLER_1D:
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705 case GL_SAMPLER_2D:
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706 case GL_SAMPLER_3D:
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707 case GL_SAMPLER_CUBE:
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708 case GL_SAMPLER_1D_SHADOW:
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709 case GL_SAMPLER_2D_SHADOW:
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710 Driver->extGlUniform1iv(UniformInfo[index].location, 1, reinterpret_cast<const GLint*>(ints));
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719 bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
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721 if(index < 0 || UniformInfo[index].location < 0)
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724 bool status = true;
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726 switch (UniformInfo[index].type)
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728 case GL_UNSIGNED_INT:
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729 Driver->extGlUniform1uiv(UniformInfo[index].location, count, reinterpret_cast<const GLuint*>(ints));
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731 #if defined(GL_VERSION_3_0)
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732 case GL_UNSIGNED_INT_VEC2:
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733 Driver->extGlUniform2uiv(UniformInfo[index].location, count/2, reinterpret_cast<const GLuint*>(ints));
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735 case GL_UNSIGNED_INT_VEC3:
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736 Driver->extGlUniform3uiv(UniformInfo[index].location, count/3, reinterpret_cast<const GLuint*>(ints));
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738 case GL_UNSIGNED_INT_VEC4:
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739 Driver->extGlUniform4uiv(UniformInfo[index].location, count/4, reinterpret_cast<const GLuint*>(ints));
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749 IVideoDriver* COpenGLSLMaterialRenderer::getVideoDriver()
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754 } // end namespace video
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755 } // end namespace irr
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