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1 // Copyright (C) 2015 Patryk Nadrowski\r
2 // This file is part of the "Irrlicht Engine".\r
3 // For conditions of distribution and use, see copyright notice in irrlicht.h\r
4 \r
5 #ifndef __C_OPENGL_COMMON_H_INCLUDED__\r
6 #define __C_OPENGL_COMMON_H_INCLUDED__\r
7 \r
8 #include "IrrCompileConfig.h"\r
9 \r
10 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
11 \r
12 #if defined(_IRR_WINDOWS_API_)\r
13         #define WIN32_LEAN_AND_MEAN\r
14         #include <windows.h>\r
15         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
16                 #define GL_GLEXT_LEGACY 1\r
17         #endif\r
18         #include <GL/gl.h>\r
19         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
20                 #include <GL/glext.h>\r
21         #endif\r
22         #include <GL/wglext.h>\r
23 #elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)\r
24         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
25                 #define GL_GLEXT_LEGACY 1\r
26         #endif\r
27         #include <OpenGL/gl.h>\r
28         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
29                 #include <GL/glext.h>\r
30         #endif\r
31 #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_)\r
32         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
33                 #define GL_GLEXT_LEGACY 1\r
34         #else\r
35                 #define GL_GLEXT_PROTOTYPES 1\r
36         #endif\r
37         #include <SDL_video.h>\r
38         #include <SDL_opengl.h>\r
39         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
40                 // The SDL2 header doesn't cut it for extensions\r
41                 #include <GL/glext.h>\r
42         #endif\r
43 #else\r
44         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
45                 #define GL_GLEXT_LEGACY 1\r
46                 #define GLX_GLXEXT_LEGACY 1\r
47         #else\r
48                 #define GL_GLEXT_PROTOTYPES 1\r
49                 #define GLX_GLXEXT_PROTOTYPES 1\r
50         #endif\r
51         #include <GL/gl.h>\r
52         #include <GL/glx.h>\r
53         #if defined(_IRR_OPENGL_USE_EXTPOINTER_)\r
54         #include <GL/glext.h>\r
55         #include <GL/glxext.h>\r
56         #endif\r
57 #endif\r
58 \r
59 #ifndef GL_ARB_shader_objects\r
60 typedef char GLcharARB;\r
61 typedef unsigned int GLhandleARB;\r
62 #endif\r
63 \r
64 #ifndef GL_VERSION_2_0\r
65 typedef char GLchar;\r
66 #endif\r
67 \r
68 // Blending definitions.\r
69 \r
70 #if !defined(GL_VERSION_1_4)\r
71 #if defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op)\r
72 #define GL_FUNC_ADD GL_FUNC_ADD_EXT\r
73 #else\r
74 #define GL_FUNC_ADD 0\r
75 #endif\r
76 #endif\r
77 \r
78 // FBO definitions.\r
79 \r
80 #if !defined(GL_VERSION_3_0) && !defined(GL_ARB_framebuffer_object)\r
81 #ifdef GL_EXT_framebuffer_object\r
82 #define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT\r
83 #define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT\r
84 #define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT\r
85 #define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT\r
86 #define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT\r
87 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\r
88 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\r
89 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\r
90 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\r
91 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\r
92 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\r
93 #define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT\r
94 #else\r
95 #define GL_FRAMEBUFFER 0\r
96 #define GL_COLOR_ATTACHMENT0 0\r
97 #define GL_DEPTH_ATTACHMENT 0\r
98 #define GL_STENCIL_ATTACHMENT 0\r
99 #define GL_FRAMEBUFFER_COMPLETE 0\r
100 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1\r
101 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2\r
102 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 3\r
103 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 4\r
104 #define GL_FRAMEBUFFER_UNSUPPORTED 5\r
105 #endif\r
106 #endif\r
107 \r
108 #ifdef GL_EXT_framebuffer_object\r
109 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\r
110 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\r
111 #else\r
112 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 6\r
113 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 7\r
114 #endif\r
115 \r
116 // MipMaps definitions.\r
117 \r
118 #if !defined(GL_VERSION_1_4)\r
119 #ifdef GL_SGIS_generate_mipmap\r
120 #define GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_SGIS\r
121 #define GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS\r
122 #else\r
123 #define GL_GENERATE_MIPMAP 0\r
124 #define GL_GENERATE_MIPMAP_HINT 0\r
125 #endif\r
126 #endif\r
127 \r
128 // Texture definitions.\r
129 \r
130 #if !defined(GL_VERSION_1_3)\r
131 #ifdef GL_ARB_multitexture\r
132 #define GL_TEXTURE0 GL_TEXTURE0_ARB\r
133 #else\r
134 #define GL_TEXTURE0 0\r
135 #endif\r
136 #endif\r
137 \r
138 #if !defined(GL_VERSION_1_3)\r
139 #ifdef GL_ARB_texture_cube_map\r
140 #define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB\r
141 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\r
142 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\r
143 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\r
144 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\r
145 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\r
146 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\r
147 #elif defined(GL_EXT_texture_cube_map)\r
148 #define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_EXT\r
149 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT\r
150 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT\r
151 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT\r
152 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT\r
153 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT\r
154 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT\r
155 #else\r
156 #define GL_TEXTURE_CUBE_MAP 0\r
157 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0\r
158 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0\r
159 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0\r
160 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0\r
161 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0\r
162 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0\r
163 #endif\r
164 #endif\r
165 \r
166 // To check if this header is in the current compile unit (different GL driver implementations use different "GLCommon" headers in Irrlicht)\r
167 #define IRR_COMPILE_GL_COMMON\r
168 \r
169 namespace irr\r
170 {\r
171 namespace video\r
172 {\r
173 \r
174         // Forward declarations.\r
175 \r
176         class COpenGLCoreFeature;\r
177 \r
178         template <class TOpenGLDriver>\r
179         class COpenGLCoreTexture;\r
180 \r
181         template <class TOpenGLDriver, class TOpenGLTexture>\r
182         class COpenGLCoreRenderTarget;\r
183 \r
184         template <class TOpenGLDriver, class TOpenGLTexture>\r
185         class COpenGLCoreCacheHandler;\r
186 \r
187         class COpenGLDriver;\r
188         typedef COpenGLCoreTexture<COpenGLDriver> COpenGLTexture;\r
189         typedef COpenGLCoreRenderTarget<COpenGLDriver, COpenGLTexture> COpenGLRenderTarget;\r
190         class COpenGLCacheHandler;\r
191 \r
192 }\r
193 }\r
194 \r
195 #endif\r
196 #endif\r