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1 // Copyright (C) 2002-20014 Nikolaus Gebhardt\r
2 // This file is part of the "Irrlicht Engine".\r
3 // For conditions of distribution and use, see copyright notice in Irrlicht.h\r
4 \r
5 #ifndef __C_OGLES1_DRIVER_H_INCLUDED__\r
6 #define __C_OGLES1_DRIVER_H_INCLUDED__\r
7 \r
8 #include "IrrCompileConfig.h"\r
9 \r
10 #include "SIrrCreationParameters.h"\r
11 \r
12 #ifdef _IRR_COMPILE_WITH_OGLES1_\r
13 \r
14 #include "CNullDriver.h"\r
15 #include "IMaterialRendererServices.h"\r
16 #include "EDriverFeatures.h"\r
17 #include "fast_atof.h"\r
18 #include "COGLESExtensionHandler.h"\r
19 #include "IContextManager.h"\r
20 \r
21 namespace irr\r
22 {\r
23 namespace video\r
24 {\r
25 \r
26         class COGLES1Driver : public CNullDriver, public IMaterialRendererServices, public COGLES1ExtensionHandler\r
27         {\r
28                 friend class COpenGLCoreTexture<COGLES1Driver>;\r
29 \r
30         public:\r
31                 //! constructor\r
32                 COGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
33 \r
34                 //! destructor\r
35                 virtual ~COGLES1Driver();\r
36 \r
37                 virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,\r
38                         const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;\r
39 \r
40                 bool endScene() override;\r
41 \r
42                 //! sets transformation\r
43                 void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;\r
44 \r
45 \r
46                 struct SHWBufferLink_opengl : public SHWBufferLink\r
47                 {\r
48                         SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}\r
49 \r
50                         GLuint vbo_verticesID; //tmp\r
51                         GLuint vbo_indicesID; //tmp\r
52 \r
53                         GLuint vbo_verticesSize; //tmp\r
54                         GLuint vbo_indicesSize; //tmp\r
55 \r
56                 };\r
57 \r
58                 bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
59                 bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
60 \r
61                 //! updates hardware buffer if needed\r
62                 bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
63 \r
64                 //! Create hardware buffer from mesh\r
65                 SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;\r
66 \r
67                 //! Delete hardware buffer (only some drivers can)\r
68                 void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
69 \r
70                 //! Draw hardware buffer\r
71                 void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
72 \r
73                 IRenderTarget* addRenderTarget() override;\r
74 \r
75                 //! draws a vertex primitive list\r
76                 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,\r
77                                 const void* indexList, u32 primitiveCount,\r
78                                 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;\r
79 \r
80                 void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType=EIT_16BIT, bool threed=true);\r
81 \r
82                 //! queries the features of the driver, returns true if feature is available\r
83                 bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override\r
84                 {\r
85 //                      return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);\r
86                         return COGLES1ExtensionHandler::queryFeature(feature);\r
87                 }\r
88 \r
89                 //! Sets a material.\r
90                 void setMaterial(const SMaterial& material) override;\r
91 \r
92                 virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,\r
93                         const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
94                         SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;\r
95 \r
96                 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,\r
97                         const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
98                         const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;\r
99 \r
100                 virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);\r
101 \r
102                 //! draws a set of 2d images\r
103                 virtual void draw2DImageBatch(const video::ITexture* texture,\r
104                                 const core::position2d<s32>& pos,\r
105                                 const core::array<core::rect<s32> >& sourceRects,\r
106                                 const core::array<s32>& indices, s32 kerningWidth = 0,\r
107                                 const core::rect<s32>* clipRect=0,\r
108                                 SColor color=SColor(255,255,255,255),\r
109                                 bool useAlphaChannelOfTexture=false) override;\r
110 \r
111                 //! draws a set of 2d images, using a color and the alpha channel of the texture if desired.\r
112                 virtual void draw2DImageBatch(const video::ITexture* texture,\r
113                                 const core::array<core::position2d<s32> >& positions,\r
114                                 const core::array<core::rect<s32> >& sourceRects,\r
115                                 const core::rect<s32>* clipRect=0,\r
116                                 SColor color=SColor(255,255,255,255),\r
117                                 bool useAlphaChannelOfTexture=false) override;\r
118 \r
119                 //! draw an 2d rectangle\r
120                 virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,\r
121                         const core::rect<s32>* clip = 0) override;\r
122 \r
123                 //!Draws an 2d rectangle with a gradient.\r
124                 virtual void draw2DRectangle(const core::rect<s32>& pos,\r
125                         SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,\r
126                         const core::rect<s32>* clip = 0) override;\r
127 \r
128                 //! Draws a 2d line.\r
129                 virtual void draw2DLine(const core::position2d<s32>& start,\r
130                                         const core::position2d<s32>& end,\r
131                                         SColor color=SColor(255,255,255,255)) override;\r
132 \r
133                 //! Draws a single pixel\r
134                 void drawPixel(u32 x, u32 y, const SColor & color) override;\r
135 \r
136                 //! Draws a 3d line.\r
137                 virtual void draw3DLine(const core::vector3df& start,\r
138                                         const core::vector3df& end,\r
139                                         SColor color = SColor(255,255,255,255)) override;\r
140 \r
141                 //! Returns the name of the video driver.\r
142                 const wchar_t* getName() const override;\r
143 \r
144                 //! Sets the dynamic ambient light color.\r
145                 void setAmbientLight(const SColorf& color) override;\r
146 \r
147                 //! Draws a shadow volume into the stencil buffer.\r
148                 void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;\r
149 \r
150                 //! Fills the stencil shadow with color.\r
151                 virtual void drawStencilShadow(bool clearStencilBuffer=false,\r
152                         video::SColor leftUpEdge = video::SColor(0,0,0,0),\r
153                         video::SColor rightUpEdge = video::SColor(0,0,0,0),\r
154                         video::SColor leftDownEdge = video::SColor(0,0,0,0),\r
155                         video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;\r
156 \r
157                 //! sets a viewport\r
158                 void setViewPort(const core::rect<s32>& area) override;\r
159 \r
160                 //! Sets the fog mode.\r
161                 virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,\r
162                         f32 end, f32 density, bool pixelFog, bool rangeFog) override;\r
163 \r
164                 //! Only used internally by the engine\r
165                 void OnResize(const core::dimension2d<u32>& size) override;\r
166 \r
167                 //! Returns type of video driver\r
168                 E_DRIVER_TYPE getDriverType() const override;\r
169 \r
170                 //! get color format of the current color buffer\r
171                 ECOLOR_FORMAT getColorFormat() const override;\r
172 \r
173                 //! Returns the transformation set by setTransform\r
174                 const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;\r
175 \r
176                 //! Can be called by an IMaterialRenderer to make its work easier.\r
177                 virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,\r
178                         bool resetAllRenderstates) override;\r
179 \r
180                 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.\r
181                 virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);\r
182 \r
183                 //! Get a vertex shader constant index.\r
184                 s32 getVertexShaderConstantID(const c8* name) override;\r
185 \r
186                 //! Get a pixel shader constant index.\r
187                 s32 getPixelShaderConstantID(const c8* name) override;\r
188 \r
189                 //! Sets a constant for the vertex shader based on an index.\r
190                 bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;\r
191 \r
192                 //! Int interface for the above.\r
193                 bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;\r
194 \r
195                 //! Uint interface for the above.\r
196                 bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;\r
197 \r
198                 //! Sets a constant for the pixel shader based on an index.\r
199                 bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;\r
200 \r
201                 //! Int interface for the above.\r
202                 bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;\r
203 \r
204                 //! Uint interface for the above.\r
205                 bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;\r
206 \r
207                 //! Sets a vertex shader constant.\r
208                 void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;\r
209 \r
210                 //! Sets a pixel shader constant.\r
211                 void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;\r
212 \r
213                 //! Adds a new material renderer to the VideoDriver\r
214                 virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,\r
215                         IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;\r
216 \r
217                 //! Adds a new material renderer to the VideoDriver\r
218                 virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,\r
219                         E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,\r
220                         E_PIXEL_SHADER_TYPE psCompileTarget, const c8* geometryShaderProgram, const c8* geometryShaderEntryPointName,\r
221                         E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,\r
222                         u32 verticesOut, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,\r
223                         s32 userData) override;\r
224 \r
225                 //! Returns pointer to the IGPUProgrammingServices interface.\r
226                 IGPUProgrammingServices* getGPUProgrammingServices() override;\r
227 \r
228                 //! Returns a pointer to the IVideoDriver interface.\r
229                 IVideoDriver* getVideoDriver() override;\r
230 \r
231                 //! Returns the maximum amount of primitives\r
232                 u32 getMaximalPrimitiveCount() const override;\r
233 \r
234                 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,\r
235                         const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;\r
236 \r
237                 //! Creates a render target texture for a cubemap\r
238                 ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,\r
239                                 const io::path& name, const ECOLOR_FORMAT format) override;\r
240 \r
241                 virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),\r
242                         f32 clearDepth = 1.f, u8 clearStencil = 0) override;\r
243 \r
244                 void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;\r
245 \r
246                 //! Returns an image created from the last rendered frame.\r
247                 IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;\r
248 \r
249                 //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)\r
250                 bool testGLError(int code=0);\r
251 \r
252                 //! Set/unset a clipping plane.\r
253                 bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;\r
254 \r
255                 //! Enable/disable a clipping plane.\r
256                 void enableClipPlane(u32 index, bool enable) override;\r
257 \r
258                 //! Returns the graphics card vendor name.\r
259                 core::stringc getVendorInfo() override\r
260                 {\r
261                         return VendorName;\r
262                 }\r
263 \r
264                 //! Get the maximal texture size for this driver\r
265                 core::dimension2du getMaxTextureSize() const override;\r
266 \r
267                 void removeTexture(ITexture* texture) override;\r
268 \r
269                 //! Check if the driver supports creating textures with the given color format\r
270                 bool queryTextureFormat(ECOLOR_FORMAT format) const override;\r
271 \r
272                 //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass\r
273                 bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;\r
274 \r
275                 //! Convert E_BLEND_FACTOR to OpenGL equivalent\r
276                 GLenum getGLBlend(E_BLEND_FACTOR factor) const;\r
277 \r
278                 //! Get ZBuffer bits.\r
279                 GLenum getZBufferBits() const;\r
280 \r
281                 bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,\r
282                         GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;\r
283 \r
284                 COGLES1CacheHandler* getCacheHandler() const;\r
285 \r
286         private:\r
287                 void uploadClipPlane(u32 index);\r
288 \r
289                 //! inits the opengl-es driver\r
290                 bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);\r
291 \r
292                 ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;\r
293 \r
294                 ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;\r
295 \r
296                 //! creates a transposed matrix in supplied GLfloat array to pass to OGLES1\r
297                 inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);\r
298                 inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);\r
299 \r
300                 //! Set GL pipeline to desired texture wrap modes of the material\r
301                 void setWrapMode(const SMaterial& material);\r
302 \r
303                 //! Get OpenGL wrap enum from Irrlicht enum\r
304                 GLint getTextureWrapMode(u8 clamp) const;\r
305 \r
306                 //! sets the needed renderstates\r
307                 void setRenderStates3DMode();\r
308 \r
309                 //! sets the needed renderstates\r
310                 void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);\r
311 \r
312                 void createMaterialRenderers();\r
313 \r
314                 //! Assign a hardware light to the specified requested light, if any\r
315                 //! free hardware lights exist.\r
316                 //! \param[in] lightIndex: the index of the requesting light\r
317                 void assignHardwareLight(u32 lightIndex);\r
318 \r
319                 //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`\r
320                 virtual void setViewPortRaw(u32 width, u32 height);\r
321 \r
322                 COGLES1CacheHandler* CacheHandler;\r
323 \r
324                 core::stringw Name;\r
325                 core::matrix4 Matrices[ETS_COUNT];\r
326                 core::array<u8> ColorBuffer;\r
327 \r
328                 //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.\r
329                 enum E_RENDER_MODE\r
330                 {\r
331                         ERM_NONE = 0,   // no render state has been set yet.\r
332                         ERM_2D,         // 2d drawing rendermode\r
333                         ERM_3D          // 3d rendering mode\r
334                 };\r
335 \r
336                 E_RENDER_MODE CurrentRenderMode;\r
337                 //! bool to make all renderstates reset if set to true.\r
338                 bool ResetRenderStates;\r
339                 bool Transformation3DChanged;\r
340                 u8 AntiAlias;\r
341 \r
342                 SMaterial Material, LastMaterial;\r
343                 core::array<core::plane3df> UserClipPlane;\r
344                 std::vector<bool> UserClipPlaneEnabled;\r
345 \r
346                 core::stringc VendorName;\r
347 \r
348                 core::matrix4 TextureFlipMatrix;\r
349 \r
350                 //! Color buffer format\r
351                 ECOLOR_FORMAT ColorFormat;\r
352 \r
353                 SIrrlichtCreationParameters Params;\r
354 \r
355                 IContextManager* ContextManager;\r
356         };\r
357 \r
358 } // end namespace video\r
359 } // end namespace irr\r
360 \r
361 #endif // _IRR_COMPILE_WITH_OGLES1_\r
362 \r
363 #endif\r