1 // Copyright (C) 2002-20014 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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5 #ifndef __C_OGLES1_DRIVER_H_INCLUDED__
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6 #define __C_OGLES1_DRIVER_H_INCLUDED__
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9 #include "SIrrCreationParameters.h"
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11 #ifdef _IRR_COMPILE_WITH_OGLES1_
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13 #include "CNullDriver.h"
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14 #include "IMaterialRendererServices.h"
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15 #include "EDriverFeatures.h"
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16 #include "fast_atof.h"
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17 #include "COGLESExtensionHandler.h"
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18 #include "IContextManager.h"
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25 class COGLES1Driver : public CNullDriver, public IMaterialRendererServices, public COGLES1ExtensionHandler
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27 friend class COpenGLCoreTexture<COGLES1Driver>;
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31 COGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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34 virtual ~COGLES1Driver();
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36 virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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37 const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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39 bool endScene() override;
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41 //! sets transformation
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42 void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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45 struct SHWBufferLink_opengl : public SHWBufferLink
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47 SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}
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49 GLuint vbo_verticesID; //tmp
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50 GLuint vbo_indicesID; //tmp
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52 GLuint vbo_verticesSize; //tmp
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53 GLuint vbo_indicesSize; //tmp
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57 bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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58 bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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60 //! updates hardware buffer if needed
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61 bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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63 //! Create hardware buffer from mesh
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64 SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
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66 //! Delete hardware buffer (only some drivers can)
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67 void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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69 //! Draw hardware buffer
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70 void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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72 IRenderTarget* addRenderTarget() override;
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74 //! draws a vertex primitive list
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75 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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76 const void* indexList, u32 primitiveCount,
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77 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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79 void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType=EIT_16BIT, bool threed=true);
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81 //! queries the features of the driver, returns true if feature is available
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82 bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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84 // return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);
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85 return COGLES1ExtensionHandler::queryFeature(feature);
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88 //! Sets a material.
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89 void setMaterial(const SMaterial& material) override;
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91 virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
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92 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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93 SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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95 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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96 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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97 const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
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99 virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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101 //! draws a set of 2d images
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102 virtual void draw2DImageBatch(const video::ITexture* texture,
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103 const core::position2d<s32>& pos,
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104 const core::array<core::rect<s32> >& sourceRects,
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105 const core::array<s32>& indices, s32 kerningWidth = 0,
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106 const core::rect<s32>* clipRect=0,
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107 SColor color=SColor(255,255,255,255),
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108 bool useAlphaChannelOfTexture=false) override;
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110 //! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
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111 virtual void draw2DImageBatch(const video::ITexture* texture,
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112 const core::array<core::position2d<s32> >& positions,
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113 const core::array<core::rect<s32> >& sourceRects,
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114 const core::rect<s32>* clipRect=0,
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115 SColor color=SColor(255,255,255,255),
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116 bool useAlphaChannelOfTexture=false) override;
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118 //! draw an 2d rectangle
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119 virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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120 const core::rect<s32>* clip = 0) override;
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122 //!Draws an 2d rectangle with a gradient.
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123 virtual void draw2DRectangle(const core::rect<s32>& pos,
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124 SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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125 const core::rect<s32>* clip = 0) override;
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127 //! Draws a 2d line.
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128 virtual void draw2DLine(const core::position2d<s32>& start,
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129 const core::position2d<s32>& end,
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130 SColor color=SColor(255,255,255,255)) override;
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132 //! Draws a single pixel
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133 void drawPixel(u32 x, u32 y, const SColor & color) override;
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135 //! Draws a 3d line.
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136 virtual void draw3DLine(const core::vector3df& start,
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137 const core::vector3df& end,
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138 SColor color = SColor(255,255,255,255)) override;
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140 //! Returns the name of the video driver.
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141 const wchar_t* getName() const override;
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143 //! Sets the dynamic ambient light color.
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144 void setAmbientLight(const SColorf& color) override;
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146 //! Draws a shadow volume into the stencil buffer.
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147 void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;
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149 //! Fills the stencil shadow with color.
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150 virtual void drawStencilShadow(bool clearStencilBuffer=false,
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151 video::SColor leftUpEdge = video::SColor(0,0,0,0),
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152 video::SColor rightUpEdge = video::SColor(0,0,0,0),
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153 video::SColor leftDownEdge = video::SColor(0,0,0,0),
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154 video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
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156 //! sets a viewport
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157 void setViewPort(const core::rect<s32>& area) override;
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159 //! Sets the fog mode.
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160 virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
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161 f32 end, f32 density, bool pixelFog, bool rangeFog) override;
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163 //! Only used internally by the engine
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164 void OnResize(const core::dimension2d<u32>& size) override;
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166 //! Returns type of video driver
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167 E_DRIVER_TYPE getDriverType() const override;
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169 //! get color format of the current color buffer
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170 ECOLOR_FORMAT getColorFormat() const override;
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172 //! Returns the transformation set by setTransform
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173 const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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175 //! Can be called by an IMaterialRenderer to make its work easier.
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176 virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
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177 bool resetAllRenderstates) override;
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179 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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180 virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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182 //! Get a vertex shader constant index.
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183 s32 getVertexShaderConstantID(const c8* name) override;
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185 //! Get a pixel shader constant index.
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186 s32 getPixelShaderConstantID(const c8* name) override;
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188 //! Sets a constant for the vertex shader based on an index.
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189 bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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191 //! Int interface for the above.
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192 bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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194 //! Uint interface for the above.
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195 bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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197 //! Sets a constant for the pixel shader based on an index.
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198 bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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200 //! Int interface for the above.
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201 bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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203 //! Uint interface for the above.
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204 bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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206 //! Sets a vertex shader constant.
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207 void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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209 //! Sets a pixel shader constant.
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210 void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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212 //! Adds a new material renderer to the VideoDriver
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213 virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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214 IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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216 //! Adds a new material renderer to the VideoDriver
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217 virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,
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218 E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,
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219 E_PIXEL_SHADER_TYPE psCompileTarget, const c8* geometryShaderProgram, const c8* geometryShaderEntryPointName,
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220 E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
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221 u32 verticesOut, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
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222 s32 userData) override;
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224 //! Returns pointer to the IGPUProgrammingServices interface.
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225 IGPUProgrammingServices* getGPUProgrammingServices() override;
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227 //! Returns a pointer to the IVideoDriver interface.
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228 IVideoDriver* getVideoDriver() override;
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230 //! Returns the maximum amount of primitives
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231 u32 getMaximalPrimitiveCount() const override;
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233 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
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234 const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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236 //! Creates a render target texture for a cubemap
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237 ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
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238 const io::path& name, const ECOLOR_FORMAT format) override;
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240 virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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241 f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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243 void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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245 //! Returns an image created from the last rendered frame.
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246 IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
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248 //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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249 bool testGLError(int code=0);
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251 //! Set/unset a clipping plane.
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252 bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;
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254 //! Enable/disable a clipping plane.
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255 void enableClipPlane(u32 index, bool enable) override;
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257 //! Returns the graphics card vendor name.
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258 core::stringc getVendorInfo() override
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263 //! Get the maximal texture size for this driver
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264 core::dimension2du getMaxTextureSize() const override;
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266 void removeTexture(ITexture* texture) override;
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268 //! Check if the driver supports creating textures with the given color format
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269 bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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271 //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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272 bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
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274 //! Convert E_BLEND_FACTOR to OpenGL equivalent
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275 GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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277 //! Get ZBuffer bits.
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278 GLenum getZBufferBits() const;
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280 bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
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281 GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
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283 COGLES1CacheHandler* getCacheHandler() const;
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286 void uploadClipPlane(u32 index);
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288 //! inits the opengl-es driver
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289 bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
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291 ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
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293 ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
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295 //! creates a transposed matrix in supplied GLfloat array to pass to OGLES1
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296 inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
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297 inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
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299 //! Set GL pipeline to desired texture wrap modes of the material
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300 void setWrapMode(const SMaterial& material);
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302 //! Get OpenGL wrap enum from Irrlicht enum
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303 GLint getTextureWrapMode(u8 clamp) const;
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305 //! sets the needed renderstates
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306 void setRenderStates3DMode();
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308 //! sets the needed renderstates
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309 void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
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311 void createMaterialRenderers();
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313 //! Assign a hardware light to the specified requested light, if any
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314 //! free hardware lights exist.
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315 //! \param[in] lightIndex: the index of the requesting light
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316 void assignHardwareLight(u32 lightIndex);
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318 //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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319 virtual void setViewPortRaw(u32 width, u32 height);
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321 COGLES1CacheHandler* CacheHandler;
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323 core::stringw Name;
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324 core::matrix4 Matrices[ETS_COUNT];
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325 core::array<u8> ColorBuffer;
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327 //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
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330 ERM_NONE = 0, // no render state has been set yet.
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331 ERM_2D, // 2d drawing rendermode
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332 ERM_3D // 3d rendering mode
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335 E_RENDER_MODE CurrentRenderMode;
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336 //! bool to make all renderstates reset if set to true.
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337 bool ResetRenderStates;
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338 bool Transformation3DChanged;
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341 SMaterial Material, LastMaterial;
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342 core::array<core::plane3df> UserClipPlane;
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343 std::vector<bool> UserClipPlaneEnabled;
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345 core::stringc VendorName;
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347 core::matrix4 TextureFlipMatrix;
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349 //! Color buffer format
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350 ECOLOR_FORMAT ColorFormat;
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352 SIrrlichtCreationParameters Params;
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354 IContextManager* ContextManager;
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357 } // end namespace video
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358 } // end namespace irr
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360 #endif // _IRR_COMPILE_WITH_OGLES1_
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