1 // Copyright (C) 2014 Patryk Nadrowski
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2 // Copyright (C) 2009-2010 Amundis
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3 // This file is part of the "Irrlicht Engine".
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4 // For conditions of distribution and use, see copyright notice in Irrlicht.h
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6 #include "COGLES2Driver.h"
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7 #include "CNullDriver.h"
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8 #include "IContextManager.h"
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10 #ifdef _IRR_COMPILE_WITH_OGLES2_
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12 #include "COpenGLCoreTexture.h"
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13 #include "COpenGLCoreRenderTarget.h"
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14 #include "COpenGLCoreCacheHandler.h"
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16 #include "COGLES2MaterialRenderer.h"
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17 #include "COGLES2FixedPipelineRenderer.h"
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18 #include "COGLES2NormalMapRenderer.h"
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19 #include "COGLES2ParallaxMapRenderer.h"
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20 #include "COGLES2Renderer2D.h"
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22 #include "EVertexAttributes.h"
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25 #include "EProfileIDs.h"
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26 #include "IProfiler.h"
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28 #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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29 #include "android_native_app_glue.h"
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37 COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
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38 CNullDriver(io, params.WindowSize), COGLES2ExtensionHandler(), CacheHandler(0),
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39 Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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40 MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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41 CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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42 OGLES2ShaderPath(params.OGLES2ShaderPath),
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43 ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
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46 setDebugName("COGLES2Driver");
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50 static bool initProfile = false;
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54 getProfiler().add(EPID_ES2_END_SCENE, L"endScene", L"ES2");
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55 getProfiler().add(EPID_ES2_BEGIN_SCENE, L"beginScene", L"ES2");
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56 getProfiler().add(EPID_ES2_UPDATE_VERTEX_HW_BUF, L"upVertBuf", L"ES2");
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57 getProfiler().add(EPID_ES2_UPDATE_INDEX_HW_BUF, L"upIdxBuf", L"ES2");
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58 getProfiler().add(EPID_ES2_DRAW_PRIMITIVES, L"drawPrim", L"ES2");
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59 getProfiler().add(EPID_ES2_DRAW_2DIMAGE, L"draw2dImg", L"ES2");
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60 getProfiler().add(EPID_ES2_DRAW_2DIMAGE_BATCH, L"draw2dImgB", L"ES2");
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61 getProfiler().add(EPID_ES2_DRAW_2DRECTANGLE, L"draw2dRect", L"ES2");
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62 getProfiler().add(EPID_ES2_DRAW_2DLINE, L"draw2dLine", L"ES2");
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63 getProfiler().add(EPID_ES2_DRAW_3DLINE, L"draw3dLine", L"ES2");
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64 getProfiler().add(EPID_ES2_SET_RENDERSTATE_2D, L"rstate2d", L"ES2");
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65 getProfiler().add(EPID_ES2_SET_RENDERSTATE_3D, L"rstate3d", L"ES2");
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66 getProfiler().add(EPID_ES2_SET_RENDERSTATE_BASIC, L"rstateBasic", L"ES2");
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67 getProfiler().add(EPID_ES2_SET_RENDERSTATE_TEXTURE, L"rstateTex", L"ES2");
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68 getProfiler().add(EPID_ES2_DRAW_SHADOW, L"shadows", L"ES2");
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71 if (!ContextManager)
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74 ContextManager->grab();
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75 ContextManager->generateSurface();
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76 ContextManager->generateContext();
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77 ExposedData = ContextManager->getContext();
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78 ContextManager->activateContext(ExposedData, false);
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81 COGLES2Driver::~COGLES2Driver()
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83 RequestedLights.clear();
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85 deleteMaterialRenders();
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87 CacheHandler->getTextureCache().clear();
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89 removeAllRenderTargets();
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90 deleteAllTextures();
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91 removeAllOcclusionQueries();
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92 removeAllHardwareBuffers();
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94 delete MaterialRenderer2DTexture;
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95 delete MaterialRenderer2DNoTexture;
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96 delete CacheHandler;
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100 ContextManager->destroyContext();
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101 ContextManager->destroySurface();
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102 ContextManager->terminate();
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103 ContextManager->drop();
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107 bool COGLES2Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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109 Name = glGetString(GL_VERSION);
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112 // print renderer information
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113 VendorName = glGetString(GL_VENDOR);
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114 os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
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119 // reset cache handler
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120 delete CacheHandler;
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121 CacheHandler = new COGLES2CacheHandler(this);
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123 StencilBuffer = stencilBuffer;
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125 DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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126 DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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127 // DriverAttributes->setAttribute("MaxLights", MaxLights);
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128 DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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129 // DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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130 // DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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131 // DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
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132 DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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133 DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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134 DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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135 DriverAttributes->setAttribute("Version", Version);
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136 DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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138 glPixelStorei(GL_PACK_ALIGNMENT, 1);
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140 UserClipPlane.reallocate(0);
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142 for (s32 i = 0; i < ETS_COUNT; ++i)
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143 setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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145 setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
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146 glClearDepthf(1.0f);
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148 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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149 glFrontFace(GL_CW);
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151 // create material renderers
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152 createMaterialRenderers();
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154 // set the renderstates
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155 setRenderStates3DMode();
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158 setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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160 // create matrix for flipping textures
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161 TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
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163 // We need to reset once more at the beginning of the first rendering.
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164 // This fixes problems with intermediate changes to the material during texture load.
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165 ResetRenderStates = true;
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167 testGLError(__LINE__);
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172 void COGLES2Driver::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
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174 io::path vsPath(OGLES2ShaderPath);
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175 vsPath += vertexShaderName;
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177 io::path fsPath(OGLES2ShaderPath);
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178 fsPath += fragmentShaderName;
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180 *vertexShaderData = 0;
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181 *fragmentShaderData = 0;
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183 io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
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186 core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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187 warning += core::stringw(vsPath) + L"\n";
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188 warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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189 os::Printer::log(warning.c_str(), ELL_WARNING);
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193 io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
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196 core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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197 warning += core::stringw(fsPath) + L"\n";
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198 warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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199 os::Printer::log(warning.c_str(), ELL_WARNING);
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203 long size = vsFile->getSize();
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206 *vertexShaderData = new c8[size+1];
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207 vsFile->read(*vertexShaderData, size);
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208 (*vertexShaderData)[size] = 0;
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211 size = fsFile->getSize();
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214 // if both handles are the same we must reset the file
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215 if (fsFile == vsFile)
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218 *fragmentShaderData = new c8[size+1];
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219 fsFile->read(*fragmentShaderData, size);
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220 (*fragmentShaderData)[size] = 0;
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227 void COGLES2Driver::createMaterialRenderers()
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229 // Create callbacks.
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231 COGLES2MaterialSolidCB* SolidCB = new COGLES2MaterialSolidCB();
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232 COGLES2MaterialSolid2CB* Solid2LayerCB = new COGLES2MaterialSolid2CB();
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233 COGLES2MaterialLightmapCB* LightmapCB = new COGLES2MaterialLightmapCB(1.f);
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234 COGLES2MaterialLightmapCB* LightmapAddCB = new COGLES2MaterialLightmapCB(1.f);
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235 COGLES2MaterialLightmapCB* LightmapM2CB = new COGLES2MaterialLightmapCB(2.f);
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236 COGLES2MaterialLightmapCB* LightmapM4CB = new COGLES2MaterialLightmapCB(4.f);
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237 COGLES2MaterialLightmapCB* LightmapLightingCB = new COGLES2MaterialLightmapCB(1.f);
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238 COGLES2MaterialLightmapCB* LightmapLightingM2CB = new COGLES2MaterialLightmapCB(2.f);
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239 COGLES2MaterialLightmapCB* LightmapLightingM4CB = new COGLES2MaterialLightmapCB(4.f);
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240 COGLES2MaterialSolid2CB* DetailMapCB = new COGLES2MaterialSolid2CB();
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241 COGLES2MaterialReflectionCB* SphereMapCB = new COGLES2MaterialReflectionCB();
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242 COGLES2MaterialReflectionCB* Reflection2LayerCB = new COGLES2MaterialReflectionCB();
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243 COGLES2MaterialSolidCB* TransparentAddColorCB = new COGLES2MaterialSolidCB();
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244 COGLES2MaterialSolidCB* TransparentAlphaChannelCB = new COGLES2MaterialSolidCB();
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245 COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
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246 COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
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247 COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
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248 COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
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249 COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
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250 COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
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251 COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
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252 COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
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253 COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
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254 COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
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256 // Create built-in materials.
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258 core::stringc VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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259 core::stringc FragmentShader = OGLES2ShaderPath + "COGLES2Solid.fsh";
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261 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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262 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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264 VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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265 FragmentShader = OGLES2ShaderPath + "COGLES2Solid2Layer.fsh";
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267 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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268 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
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270 VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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271 FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
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273 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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274 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
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276 FragmentShader = OGLES2ShaderPath + "COGLES2LightmapAdd.fsh";
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278 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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279 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
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281 FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
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283 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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284 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
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286 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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287 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
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289 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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290 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
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292 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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293 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
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295 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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296 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
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298 VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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299 FragmentShader = OGLES2ShaderPath + "COGLES2DetailMap.fsh";
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301 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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302 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
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304 VertexShader = OGLES2ShaderPath + "COGLES2SphereMap.vsh";
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305 FragmentShader = OGLES2ShaderPath + "COGLES2SphereMap.fsh";
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307 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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308 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
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310 VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
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311 FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
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313 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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314 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
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316 VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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317 FragmentShader = OGLES2ShaderPath + "COGLES2Solid.fsh";
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319 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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320 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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322 FragmentShader = OGLES2ShaderPath + "COGLES2TransparentAlphaChannel.fsh";
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323 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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324 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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326 FragmentShader = OGLES2ShaderPath + "COGLES2TransparentAlphaChannelRef.fsh";
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328 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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329 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
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331 FragmentShader = OGLES2ShaderPath + "COGLES2TransparentVertexAlpha.fsh";
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333 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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334 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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336 VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
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337 FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
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339 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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340 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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342 VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
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343 FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
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345 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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346 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
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348 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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349 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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351 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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352 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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354 VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
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355 FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
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357 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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358 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
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360 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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361 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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363 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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364 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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366 VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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367 FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
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369 addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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370 EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
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375 Solid2LayerCB->drop();
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376 LightmapCB->drop();
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377 LightmapAddCB->drop();
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378 LightmapM2CB->drop();
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379 LightmapM4CB->drop();
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380 LightmapLightingCB->drop();
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381 LightmapLightingM2CB->drop();
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382 LightmapLightingM4CB->drop();
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383 DetailMapCB->drop();
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384 SphereMapCB->drop();
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385 Reflection2LayerCB->drop();
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386 TransparentAddColorCB->drop();
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387 TransparentAlphaChannelCB->drop();
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388 TransparentAlphaChannelRefCB->drop();
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389 TransparentVertexAlphaCB->drop();
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390 TransparentReflection2LayerCB->drop();
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391 NormalMapCB->drop();
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392 NormalMapAddColorCB->drop();
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393 NormalMapVertexAlphaCB->drop();
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394 ParallaxMapCB->drop();
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395 ParallaxMapAddColorCB->drop();
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396 ParallaxMapVertexAlphaCB->drop();
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397 OneTextureBlendCB->drop();
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399 // Create 2D material renderers
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403 loadShaderData(io::path("COGLES2Renderer2D.vsh"), io::path("COGLES2Renderer2D.fsh"), &vs2DData, &fs2DData);
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404 MaterialRenderer2DTexture = new COGLES2Renderer2D(vs2DData, fs2DData, this, true);
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410 loadShaderData(io::path("COGLES2Renderer2D.vsh"), io::path("COGLES2Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
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411 MaterialRenderer2DNoTexture = new COGLES2Renderer2D(vs2DData, fs2DData, this, false);
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416 bool COGLES2Driver::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
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418 Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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419 return CacheHandler->getTextureCache().set(0, texture);
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422 bool COGLES2Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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424 IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);)
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426 CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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428 if (ContextManager)
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429 ContextManager->activateContext(videoData, true);
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431 clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
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436 bool COGLES2Driver::endScene()
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438 IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);)
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440 CNullDriver::endScene();
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444 if (ContextManager)
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445 return ContextManager->swapBuffers();
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451 //! Returns the transformation set by setTransform
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452 const core::matrix4& COGLES2Driver::getTransform(E_TRANSFORMATION_STATE state) const
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454 return Matrices[state];
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458 //! sets transformation
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459 void COGLES2Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
\r
461 Matrices[state] = mat;
\r
462 Transformation3DChanged = true;
\r
466 bool COGLES2Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
\r
471 IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_VERTEX_HW_BUF);)
\r
473 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
\r
474 const void* vertices = mb->getVertices();
\r
475 const u32 vertexCount = mb->getVertexCount();
\r
476 const E_VERTEX_TYPE vType = mb->getVertexType();
\r
477 const u32 vertexSize = getVertexPitchFromType(vType);
\r
479 //buffer vertex data, and convert colours...
\r
480 core::array<c8> buffer(vertexSize * vertexCount);
\r
481 memcpy(buffer.pointer(), vertices, vertexSize * vertexCount);
\r
483 //get or create buffer
\r
484 bool newBuffer = false;
\r
485 if (!HWBuffer->vbo_verticesID)
\r
487 glGenBuffers(1, &HWBuffer->vbo_verticesID);
\r
488 if (!HWBuffer->vbo_verticesID) return false;
\r
491 else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize)
\r
496 glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
\r
498 // copy data to graphics card
\r
500 glBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, buffer.const_pointer());
\r
503 HWBuffer->vbo_verticesSize = vertexCount * vertexSize;
\r
505 if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
\r
506 glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_STATIC_DRAW);
\r
508 glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_DYNAMIC_DRAW);
\r
511 glBindBuffer(GL_ARRAY_BUFFER, 0);
\r
513 return (!testGLError(__LINE__));
\r
517 bool COGLES2Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
\r
522 IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_INDEX_HW_BUF);)
\r
524 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
\r
526 const void* indices = mb->getIndices();
\r
527 u32 indexCount = mb->getIndexCount();
\r
530 switch (mb->getIndexType())
\r
534 indexSize = sizeof(u16);
\r
539 indexSize = sizeof(u32);
\r
548 //get or create buffer
\r
549 bool newBuffer = false;
\r
550 if (!HWBuffer->vbo_indicesID)
\r
552 glGenBuffers(1, &HWBuffer->vbo_indicesID);
\r
553 if (!HWBuffer->vbo_indicesID) return false;
\r
556 else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
\r
561 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
\r
563 // copy data to graphics card
\r
565 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
\r
568 HWBuffer->vbo_indicesSize = indexCount * indexSize;
\r
570 if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
\r
571 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
\r
573 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
\r
576 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
\r
578 return (!testGLError(__LINE__));
\r
582 //! updates hardware buffer if needed
\r
583 bool COGLES2Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
\r
588 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
590 if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
\r
591 || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
\r
594 HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
\r
596 if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
\r
601 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
603 if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
\r
604 || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
\r
607 HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
\r
609 if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
\r
618 //! Create hardware buffer from meshbuffer
\r
619 COGLES2Driver::SHWBufferLink *COGLES2Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
\r
621 if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
\r
624 SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
\r
627 HWBufferMap.insert(HWBuffer->MeshBuffer, HWBuffer);
\r
629 HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
\r
630 HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
\r
631 HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
\r
632 HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
\r
633 HWBuffer->LastUsed = 0;
\r
634 HWBuffer->vbo_verticesID = 0;
\r
635 HWBuffer->vbo_indicesID = 0;
\r
636 HWBuffer->vbo_verticesSize = 0;
\r
637 HWBuffer->vbo_indicesSize = 0;
\r
639 if (!updateHardwareBuffer(HWBuffer))
\r
641 deleteHardwareBuffer(HWBuffer);
\r
649 void COGLES2Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
\r
654 SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
\r
655 if (HWBuffer->vbo_verticesID)
\r
657 glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
\r
658 HWBuffer->vbo_verticesID = 0;
\r
660 if (HWBuffer->vbo_indicesID)
\r
662 glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
\r
663 HWBuffer->vbo_indicesID = 0;
\r
666 CNullDriver::deleteHardwareBuffer(_HWBuffer);
\r
670 //! Draw hardware buffer
\r
671 void COGLES2Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
\r
676 SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
\r
678 updateHardwareBuffer(HWBuffer); //check if update is needed
\r
680 HWBuffer->LastUsed = 0;//reset count
\r
682 const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
\r
683 const void *vertices = mb->getVertices();
\r
684 const void *indexList = mb->getIndices();
\r
686 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
688 glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
\r
692 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
694 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
\r
699 drawVertexPrimitiveList(vertices, mb->getVertexCount(),
\r
700 indexList, mb->getPrimitiveCount(),
\r
701 mb->getVertexType(), mb->getPrimitiveType(),
\r
702 mb->getIndexType());
\r
704 if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
\r
705 glBindBuffer(GL_ARRAY_BUFFER, 0);
\r
707 if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
\r
708 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
\r
712 IRenderTarget* COGLES2Driver::addRenderTarget()
\r
714 COGLES2RenderTarget* renderTarget = new COGLES2RenderTarget(this);
\r
715 RenderTargets.push_back(renderTarget);
\r
717 return renderTarget;
\r
721 // small helper function to create vertex buffer object adress offsets
\r
722 static inline u8* buffer_offset(const long offset)
\r
724 return ((u8*)0 + offset);
\r
728 //! draws a vertex primitive list
\r
729 void COGLES2Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
\r
730 const void* indexList, u32 primitiveCount,
\r
731 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
\r
733 if (!primitiveCount || !vertexCount)
\r
736 if (!checkPrimitiveCount(primitiveCount))
\r
739 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_PRIMITIVES);)
\r
741 CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
\r
743 setRenderStates3DMode();
\r
745 glEnableVertexAttribArray(EVA_POSITION);
\r
746 glEnableVertexAttribArray(EVA_COLOR);
\r
747 glEnableVertexAttribArray(EVA_NORMAL);
\r
748 glEnableVertexAttribArray(EVA_TCOORD0);
\r
755 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
756 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
\r
757 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
758 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
\r
762 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), 0);
\r
763 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(12));
\r
764 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), buffer_offset(24));
\r
765 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
\r
770 glEnableVertexAttribArray(EVA_TCOORD1);
\r
774 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
\r
775 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
\r
776 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
\r
777 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
\r
778 glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
\r
782 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(0));
\r
783 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(12));
\r
784 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), buffer_offset(24));
\r
785 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(28));
\r
786 glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(36));
\r
790 glEnableVertexAttribArray(EVA_TANGENT);
\r
791 glEnableVertexAttribArray(EVA_BINORMAL);
\r
795 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
\r
796 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
\r
797 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
\r
798 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
\r
799 glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
\r
800 glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
\r
804 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(0));
\r
805 glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(12));
\r
806 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), buffer_offset(24));
\r
807 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(28));
\r
808 glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(36));
\r
809 glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(48));
\r
814 GLenum indexSize = 0;
\r
820 indexSize = GL_UNSIGNED_SHORT;
\r
825 #ifdef GL_OES_element_index_uint
\r
826 #ifndef GL_UNSIGNED_INT
\r
827 #define GL_UNSIGNED_INT 0x1405
\r
829 if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
\r
830 indexSize = GL_UNSIGNED_INT;
\r
833 indexSize = GL_UNSIGNED_SHORT;
\r
840 case scene::EPT_POINTS:
\r
841 case scene::EPT_POINT_SPRITES:
\r
842 glDrawArrays(GL_POINTS, 0, primitiveCount);
\r
844 case scene::EPT_LINE_STRIP:
\r
845 glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
\r
847 case scene::EPT_LINE_LOOP:
\r
848 glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
\r
850 case scene::EPT_LINES:
\r
851 glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
\r
853 case scene::EPT_TRIANGLE_STRIP:
\r
854 glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
\r
856 case scene::EPT_TRIANGLE_FAN:
\r
857 glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
\r
859 case scene::EPT_TRIANGLES:
\r
860 glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
\r
869 glDisableVertexAttribArray(EVA_TCOORD1);
\r
872 glDisableVertexAttribArray(EVA_TANGENT);
\r
873 glDisableVertexAttribArray(EVA_BINORMAL);
\r
879 glDisableVertexAttribArray(EVA_POSITION);
\r
880 glDisableVertexAttribArray(EVA_NORMAL);
\r
881 glDisableVertexAttribArray(EVA_COLOR);
\r
882 glDisableVertexAttribArray(EVA_TCOORD0);
\r
886 void COGLES2Driver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
\r
887 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
\r
888 bool useAlphaChannelOfTexture)
\r
893 if (!sourceRect.isValid())
\r
896 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
\r
898 core::position2d<s32> targetPos(destPos);
\r
899 core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
\r
900 core::dimension2d<s32> sourceSize(sourceRect.getSize());
\r
903 if (targetPos.X < clipRect->UpperLeftCorner.X)
\r
905 sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
\r
906 if (sourceSize.Width <= 0)
\r
909 sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
\r
910 targetPos.X = clipRect->UpperLeftCorner.X;
\r
913 if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
\r
915 sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
\r
916 if (sourceSize.Width <= 0)
\r
920 if (targetPos.Y < clipRect->UpperLeftCorner.Y)
\r
922 sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
\r
923 if (sourceSize.Height <= 0)
\r
926 sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
\r
927 targetPos.Y = clipRect->UpperLeftCorner.Y;
\r
930 if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
\r
932 sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
\r
933 if (sourceSize.Height <= 0)
\r
938 // clip these coordinates
\r
940 if (targetPos.X < 0)
\r
942 sourceSize.Width += targetPos.X;
\r
943 if (sourceSize.Width <= 0)
\r
946 sourcePos.X -= targetPos.X;
\r
950 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
952 if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
\r
954 sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
\r
955 if (sourceSize.Width <= 0)
\r
959 if (targetPos.Y < 0)
\r
961 sourceSize.Height += targetPos.Y;
\r
962 if (sourceSize.Height <= 0)
\r
965 sourcePos.Y -= targetPos.Y;
\r
969 if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
\r
971 sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
\r
972 if (sourceSize.Height <= 0)
\r
976 // ok, we've clipped everything.
\r
979 // texcoords need to be flipped horizontally for RTTs
\r
980 const bool isRTT = texture->isRenderTarget();
\r
981 const core::dimension2d<u32>& ss = texture->getOriginalSize();
\r
982 const f32 invW = 1.f / static_cast<f32>(ss.Width);
\r
983 const f32 invH = 1.f / static_cast<f32>(ss.Height);
\r
984 const core::rect<f32> tcoords(
\r
985 sourcePos.X * invW,
\r
986 (isRTT ? (sourcePos.Y + sourceSize.Height) : sourcePos.Y) * invH,
\r
987 (sourcePos.X + sourceSize.Width) * invW,
\r
988 (isRTT ? sourcePos.Y : (sourcePos.Y + sourceSize.Height)) * invH);
\r
990 const core::rect<s32> poss(targetPos, sourceSize);
\r
992 chooseMaterial2D();
\r
993 if (!setMaterialTexture(0, texture ))
\r
996 setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
\r
998 f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
999 f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1000 f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1001 f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1003 u16 indices[] = {0, 1, 2, 3};
\r
1004 S3DVertex vertices[4];
\r
1005 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
\r
1006 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
\r
1007 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
\r
1008 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
\r
1010 glEnableVertexAttribArray(EVA_POSITION);
\r
1011 glEnableVertexAttribArray(EVA_COLOR);
\r
1012 glEnableVertexAttribArray(EVA_TCOORD0);
\r
1013 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1014 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1015 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
\r
1016 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
\r
1017 glDisableVertexAttribArray(EVA_TCOORD0);
\r
1018 glDisableVertexAttribArray(EVA_COLOR);
\r
1019 glDisableVertexAttribArray(EVA_POSITION);
\r
1023 void COGLES2Driver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
\r
1024 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
\r
1025 const video::SColor* const colors, bool useAlphaChannelOfTexture)
\r
1030 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
\r
1032 // texcoords need to be flipped horizontally for RTTs
\r
1033 const bool isRTT = texture->isRenderTarget();
\r
1034 const core::dimension2du& ss = texture->getOriginalSize();
\r
1035 const f32 invW = 1.f / static_cast<f32>(ss.Width);
\r
1036 const f32 invH = 1.f / static_cast<f32>(ss.Height);
\r
1037 const core::rect<f32> tcoords(
\r
1038 sourceRect.UpperLeftCorner.X * invW,
\r
1039 (isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
\r
1040 sourceRect.LowerRightCorner.X * invW,
\r
1041 (isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
\r
1043 const video::SColor temp[4] =
\r
1051 const video::SColor* const useColor = colors ? colors : temp;
\r
1053 chooseMaterial2D();
\r
1054 if (!setMaterialTexture(0, texture ))
\r
1057 setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
\r
1058 useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
\r
1059 true, useAlphaChannelOfTexture);
\r
1061 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1065 if (!clipRect->isValid())
\r
1068 glEnable(GL_SCISSOR_TEST);
\r
1069 glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
\r
1070 clipRect->getWidth(), clipRect->getHeight());
\r
1073 f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1074 f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1075 f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1076 f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1078 u16 indices[] = { 0, 1, 2, 3 };
\r
1079 S3DVertex vertices[4];
\r
1080 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
\r
1081 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
\r
1082 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
\r
1083 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
\r
1085 glEnableVertexAttribArray(EVA_POSITION);
\r
1086 glEnableVertexAttribArray(EVA_COLOR);
\r
1087 glEnableVertexAttribArray(EVA_TCOORD0);
\r
1088 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1089 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1090 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
\r
1091 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
\r
1092 glDisableVertexAttribArray(EVA_TCOORD0);
\r
1093 glDisableVertexAttribArray(EVA_COLOR);
\r
1094 glDisableVertexAttribArray(EVA_POSITION);
\r
1097 glDisable(GL_SCISSOR_TEST);
\r
1099 testGLError(__LINE__);
\r
1102 void COGLES2Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
\r
1107 chooseMaterial2D();
\r
1108 if (!setMaterialTexture(0, texture ))
\r
1111 setRenderStates2DMode(false, true, true);
\r
1113 u16 quad2DIndices[] = { 0, 1, 2, 3 };
\r
1114 S3DVertex quad2DVertices[4];
\r
1116 quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
\r
1117 quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
\r
1118 quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
\r
1119 quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
\r
1121 f32 modificator = (flip) ? 1.f : 0.f;
\r
1123 quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
\r
1124 quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
\r
1125 quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
\r
1126 quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
\r
1128 quad2DVertices[0].Color = SColor(0xFFFFFFFF);
\r
1129 quad2DVertices[1].Color = SColor(0xFFFFFFFF);
\r
1130 quad2DVertices[2].Color = SColor(0xFFFFFFFF);
\r
1131 quad2DVertices[3].Color = SColor(0xFFFFFFFF);
\r
1133 glEnableVertexAttribArray(EVA_POSITION);
\r
1134 glEnableVertexAttribArray(EVA_COLOR);
\r
1135 glEnableVertexAttribArray(EVA_TCOORD0);
\r
1136 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Pos);
\r
1137 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Color);
\r
1138 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].TCoords);
\r
1139 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, quad2DIndices);
\r
1140 glDisableVertexAttribArray(EVA_TCOORD0);
\r
1141 glDisableVertexAttribArray(EVA_COLOR);
\r
1142 glDisableVertexAttribArray(EVA_POSITION);
\r
1146 void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
\r
1147 const core::array<core::position2d<s32> >& positions,
\r
1148 const core::array<core::rect<s32> >& sourceRects,
\r
1149 const core::rect<s32>* clipRect,
\r
1150 SColor color, bool useAlphaChannelOfTexture)
\r
1155 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
\r
1157 const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
\r
1159 core::array<S3DVertex> vtx(drawCount * 4);
\r
1160 core::array<u16> indices(drawCount * 6);
\r
1162 for (u32 i = 0; i < drawCount; i++)
\r
1164 core::position2d<s32> targetPos = positions[i];
\r
1165 core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
\r
1166 // This needs to be signed as it may go negative.
\r
1167 core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
\r
1171 if (targetPos.X < clipRect->UpperLeftCorner.X)
\r
1173 sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
\r
1174 if (sourceSize.Width <= 0)
\r
1177 sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
\r
1178 targetPos.X = clipRect->UpperLeftCorner.X;
\r
1181 if (targetPos.X + (s32)sourceSize.Width > clipRect->LowerRightCorner.X)
\r
1183 sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
\r
1184 if (sourceSize.Width <= 0)
\r
1188 if (targetPos.Y < clipRect->UpperLeftCorner.Y)
\r
1190 sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
\r
1191 if (sourceSize.Height <= 0)
\r
1194 sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
\r
1195 targetPos.Y = clipRect->UpperLeftCorner.Y;
\r
1198 if (targetPos.Y + (s32)sourceSize.Height > clipRect->LowerRightCorner.Y)
\r
1200 sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
\r
1201 if (sourceSize.Height <= 0)
\r
1206 // clip these coordinates
\r
1208 if (targetPos.X < 0)
\r
1210 sourceSize.Width += targetPos.X;
\r
1211 if (sourceSize.Width <= 0)
\r
1214 sourcePos.X -= targetPos.X;
\r
1218 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1220 if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
\r
1222 sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
\r
1223 if (sourceSize.Width <= 0)
\r
1227 if (targetPos.Y < 0)
\r
1229 sourceSize.Height += targetPos.Y;
\r
1230 if (sourceSize.Height <= 0)
\r
1233 sourcePos.Y -= targetPos.Y;
\r
1237 if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
\r
1239 sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
\r
1240 if (sourceSize.Height <= 0)
\r
1244 // ok, we've clipped everything.
\r
1247 core::rect<f32> tcoords;
\r
1248 tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
\r
1249 tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
\r
1250 tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
\r
1251 tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
\r
1253 const core::rect<s32> poss(targetPos, sourceSize);
\r
1255 chooseMaterial2D();
\r
1256 if (!setMaterialTexture(0, texture))
\r
1259 setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
\r
1261 f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1262 f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1263 f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1264 f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1266 vtx.push_back(S3DVertex(left, top, 0.0f,
\r
1267 0.0f, 0.0f, 0.0f, color,
\r
1268 tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
\r
1269 vtx.push_back(S3DVertex(right, top, 0.0f,
\r
1270 0.0f, 0.0f, 0.0f, color,
\r
1271 tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
\r
1272 vtx.push_back(S3DVertex(right, down, 0.0f,
\r
1273 0.0f, 0.0f, 0.0f, color,
\r
1274 tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
\r
1275 vtx.push_back(S3DVertex(left, down, 0.0f,
\r
1276 0.0f, 0.0f, 0.0f, color,
\r
1277 tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
\r
1279 const u32 curPos = vtx.size() - 4;
\r
1280 indices.push_back(0 + curPos);
\r
1281 indices.push_back(1 + curPos);
\r
1282 indices.push_back(2 + curPos);
\r
1284 indices.push_back(0 + curPos);
\r
1285 indices.push_back(2 + curPos);
\r
1286 indices.push_back(3 + curPos);
\r
1291 glEnableVertexAttribArray(EVA_POSITION);
\r
1292 glEnableVertexAttribArray(EVA_COLOR);
\r
1293 glEnableVertexAttribArray(EVA_TCOORD0);
\r
1294 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].Pos);
\r
1295 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &vtx[0].Color);
\r
1296 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].TCoords);
\r
1297 glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_SHORT, indices.pointer());
\r
1298 glDisableVertexAttribArray(EVA_TCOORD0);
\r
1299 glDisableVertexAttribArray(EVA_COLOR);
\r
1300 glDisableVertexAttribArray(EVA_POSITION);
\r
1305 //! draws a set of 2d images, using a color and the alpha channel
\r
1306 void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
\r
1307 const core::position2d<s32>& pos,
\r
1308 const core::array<core::rect<s32> >& sourceRects,
\r
1309 const core::array<s32>& indices, s32 kerningWidth,
\r
1310 const core::rect<s32>* clipRect, SColor color,
\r
1311 bool useAlphaChannelOfTexture)
\r
1316 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
\r
1318 chooseMaterial2D();
\r
1319 if (!setMaterialTexture(0, texture))
\r
1322 setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
\r
1324 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1328 if (!clipRect->isValid())
\r
1331 glEnable(GL_SCISSOR_TEST);
\r
1332 glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
\r
1333 clipRect->getWidth(), clipRect->getHeight());
\r
1336 const core::dimension2du& ss = texture->getOriginalSize();
\r
1337 core::position2d<s32> targetPos(pos);
\r
1338 // texcoords need to be flipped horizontally for RTTs
\r
1339 const bool isRTT = texture->isRenderTarget();
\r
1340 const f32 invW = 1.f / static_cast<f32>(ss.Width);
\r
1341 const f32 invH = 1.f / static_cast<f32>(ss.Height);
\r
1343 core::array<S3DVertex> vertices;
\r
1344 core::array<u16> quadIndices;
\r
1345 vertices.reallocate(indices.size()*4);
\r
1346 quadIndices.reallocate(indices.size()*3);
\r
1348 for (u32 i = 0; i < indices.size(); ++i)
\r
1350 const s32 currentIndex = indices[i];
\r
1351 if (!sourceRects[currentIndex].isValid())
\r
1354 const core::rect<f32> tcoords(
\r
1355 sourceRects[currentIndex].UpperLeftCorner.X * invW,
\r
1356 (isRTT ? sourceRects[currentIndex].LowerRightCorner.Y : sourceRects[currentIndex].UpperLeftCorner.Y) * invH,
\r
1357 sourceRects[currentIndex].LowerRightCorner.X * invW,
\r
1358 (isRTT ? sourceRects[currentIndex].UpperLeftCorner.Y : sourceRects[currentIndex].LowerRightCorner.Y) * invH);
\r
1360 const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
\r
1362 f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1363 f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1364 f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1365 f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1367 const u32 vstart = vertices.size();
\r
1368 vertices.push_back(S3DVertex(left, top, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
\r
1369 vertices.push_back(S3DVertex(right, top, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
\r
1370 vertices.push_back(S3DVertex(right, down, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
\r
1371 vertices.push_back(S3DVertex(left, down, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
\r
1372 quadIndices.push_back(vstart);
\r
1373 quadIndices.push_back(vstart+1);
\r
1374 quadIndices.push_back(vstart+2);
\r
1375 quadIndices.push_back(vstart);
\r
1376 quadIndices.push_back(vstart+2);
\r
1377 quadIndices.push_back(vstart+3);
\r
1379 targetPos.X += sourceRects[currentIndex].getWidth();
\r
1382 if (vertices.size())
\r
1384 glEnableVertexAttribArray(EVA_POSITION);
\r
1385 glEnableVertexAttribArray(EVA_COLOR);
\r
1386 glEnableVertexAttribArray(EVA_TCOORD0);
\r
1387 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &vertices[0].Pos);
\r
1388 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &vertices[0].Color);
\r
1389 glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &vertices[0].TCoords);
\r
1390 glDrawElements(GL_TRIANGLES, quadIndices.size(), GL_UNSIGNED_SHORT, quadIndices.pointer());
\r
1391 glDisableVertexAttribArray(EVA_TCOORD0);
\r
1392 glDisableVertexAttribArray(EVA_COLOR);
\r
1393 glDisableVertexAttribArray(EVA_POSITION);
\r
1397 glDisable(GL_SCISSOR_TEST);
\r
1399 testGLError(__LINE__);
\r
1403 //! draw a 2d rectangle
\r
1404 void COGLES2Driver::draw2DRectangle(SColor color,
\r
1405 const core::rect<s32>& position,
\r
1406 const core::rect<s32>* clip)
\r
1408 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
\r
1410 chooseMaterial2D();
\r
1411 setMaterialTexture(0, 0);
\r
1413 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1415 core::rect<s32> pos = position;
\r
1418 pos.clipAgainst(*clip);
\r
1420 if (!pos.isValid())
\r
1423 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1425 f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1426 f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1427 f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1428 f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1430 u16 indices[] = {0, 1, 2, 3};
\r
1431 S3DVertex vertices[4];
\r
1432 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
\r
1433 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
\r
1434 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
\r
1435 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
\r
1437 glEnableVertexAttribArray(EVA_POSITION);
\r
1438 glEnableVertexAttribArray(EVA_COLOR);
\r
1439 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1440 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1441 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
\r
1442 glDisableVertexAttribArray(EVA_COLOR);
\r
1443 glDisableVertexAttribArray(EVA_POSITION);
\r
1447 //! draw an 2d rectangle
\r
1448 void COGLES2Driver::draw2DRectangle(const core::rect<s32>& position,
\r
1449 SColor colorLeftUp, SColor colorRightUp,
\r
1450 SColor colorLeftDown, SColor colorRightDown,
\r
1451 const core::rect<s32>* clip)
\r
1453 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
\r
1455 core::rect<s32> pos = position;
\r
1458 pos.clipAgainst(*clip);
\r
1460 if (!pos.isValid())
\r
1463 chooseMaterial2D();
\r
1464 setMaterialTexture(0, 0);
\r
1466 setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
\r
1467 colorRightUp.getAlpha() < 255 ||
\r
1468 colorLeftDown.getAlpha() < 255 ||
\r
1469 colorRightDown.getAlpha() < 255, false, false);
\r
1471 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1473 f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1474 f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1475 f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1476 f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1478 u16 indices[] = {0, 1, 2, 3};
\r
1479 S3DVertex vertices[4];
\r
1480 vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
\r
1481 vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
\r
1482 vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
\r
1483 vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
\r
1485 glEnableVertexAttribArray(EVA_POSITION);
\r
1486 glEnableVertexAttribArray(EVA_COLOR);
\r
1487 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1488 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1489 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
\r
1490 glDisableVertexAttribArray(EVA_COLOR);
\r
1491 glDisableVertexAttribArray(EVA_POSITION);
\r
1495 //! Draws a 2d line.
\r
1496 void COGLES2Driver::draw2DLine(const core::position2d<s32>& start,
\r
1497 const core::position2d<s32>& end, SColor color)
\r
1499 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DLINE);)
\r
1502 drawPixel(start.X, start.Y, color);
\r
1505 chooseMaterial2D();
\r
1506 setMaterialTexture(0, 0);
\r
1508 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1510 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1512 f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1513 f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1514 f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1515 f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1517 u16 indices[] = {0, 1};
\r
1518 S3DVertex vertices[2];
\r
1519 vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
\r
1520 vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
\r
1522 glEnableVertexAttribArray(EVA_POSITION);
\r
1523 glEnableVertexAttribArray(EVA_COLOR);
\r
1524 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1525 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1526 glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
\r
1527 glDisableVertexAttribArray(EVA_COLOR);
\r
1528 glDisableVertexAttribArray(EVA_POSITION);
\r
1534 void COGLES2Driver::drawPixel(u32 x, u32 y, const SColor &color)
\r
1536 const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
\r
1537 if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
\r
1540 chooseMaterial2D();
\r
1541 setMaterialTexture(0, 0);
\r
1543 setRenderStates2DMode(color.getAlpha() < 255, false, false);
\r
1545 f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
\r
1546 f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
\r
1548 S3DVertex vertices[1];
\r
1549 vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
\r
1551 glEnableVertexAttribArray(EVA_POSITION);
\r
1552 glEnableVertexAttribArray(EVA_COLOR);
\r
1553 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
1554 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
1555 glDrawArrays(GL_POINTS, 0, 1);
\r
1556 glDisableVertexAttribArray(EVA_COLOR);
\r
1557 glDisableVertexAttribArray(EVA_POSITION);
\r
1560 ITexture* COGLES2Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
\r
1562 core::array<IImage*> imageArray(1);
\r
1563 imageArray.push_back(image);
\r
1565 COGLES2Texture* texture = new COGLES2Texture(name, imageArray, ETT_2D, this);
\r
1570 ITexture* COGLES2Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
\r
1572 COGLES2Texture* texture = new COGLES2Texture(name, image, ETT_CUBEMAP, this);
\r
1577 //! Sets a material.
\r
1578 void COGLES2Driver::setMaterial(const SMaterial& material)
\r
1580 Material = material;
\r
1581 OverrideMaterial.apply(Material);
\r
1583 for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
\r
1585 CacheHandler->getTextureCache().set(i, material.getTexture(i));
\r
1586 setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
\r
1590 //! prints error if an error happened.
\r
1591 bool COGLES2Driver::testGLError(int code)
\r
1594 GLenum g = glGetError();
\r
1599 case GL_INVALID_ENUM:
\r
1600 os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
\r
1602 case GL_INVALID_VALUE:
\r
1603 os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
\r
1605 case GL_INVALID_OPERATION:
\r
1606 os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
\r
1608 case GL_OUT_OF_MEMORY:
\r
1609 os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
\r
1618 //! prints error if an error happened.
\r
1619 bool COGLES2Driver::testEGLError()
\r
1621 #if defined(EGL_VERSION_1_0) && defined(_DEBUG)
\r
1622 EGLint g = eglGetError();
\r
1627 case EGL_NOT_INITIALIZED :
\r
1628 os::Printer::log("Not Initialized", ELL_ERROR);
\r
1630 case EGL_BAD_ACCESS:
\r
1631 os::Printer::log("Bad Access", ELL_ERROR);
\r
1633 case EGL_BAD_ALLOC:
\r
1634 os::Printer::log("Bad Alloc", ELL_ERROR);
\r
1636 case EGL_BAD_ATTRIBUTE:
\r
1637 os::Printer::log("Bad Attribute", ELL_ERROR);
\r
1639 case EGL_BAD_CONTEXT:
\r
1640 os::Printer::log("Bad Context", ELL_ERROR);
\r
1642 case EGL_BAD_CONFIG:
\r
1643 os::Printer::log("Bad Config", ELL_ERROR);
\r
1645 case EGL_BAD_CURRENT_SURFACE:
\r
1646 os::Printer::log("Bad Current Surface", ELL_ERROR);
\r
1648 case EGL_BAD_DISPLAY:
\r
1649 os::Printer::log("Bad Display", ELL_ERROR);
\r
1651 case EGL_BAD_SURFACE:
\r
1652 os::Printer::log("Bad Surface", ELL_ERROR);
\r
1654 case EGL_BAD_MATCH:
\r
1655 os::Printer::log("Bad Match", ELL_ERROR);
\r
1657 case EGL_BAD_PARAMETER:
\r
1658 os::Printer::log("Bad Parameter", ELL_ERROR);
\r
1660 case EGL_BAD_NATIVE_PIXMAP:
\r
1661 os::Printer::log("Bad Native Pixmap", ELL_ERROR);
\r
1663 case EGL_BAD_NATIVE_WINDOW:
\r
1664 os::Printer::log("Bad Native Window", ELL_ERROR);
\r
1666 case EGL_CONTEXT_LOST:
\r
1667 os::Printer::log("Context Lost", ELL_ERROR);
\r
1677 void COGLES2Driver::setRenderStates3DMode()
\r
1679 IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_3D);)
\r
1681 if ( LockRenderStateMode )
\r
1684 if (CurrentRenderMode != ERM_3D)
\r
1686 // Reset Texture Stages
\r
1687 CacheHandler->setBlend(false);
\r
1688 CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
1690 ResetRenderStates = true;
\r
1693 if (ResetRenderStates || LastMaterial != Material)
\r
1695 // unset old material
\r
1697 // unset last 3d material
\r
1698 if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
\r
1700 MaterialRenderer2DActive->OnUnsetMaterial();
\r
1701 MaterialRenderer2DActive = 0;
\r
1703 else if (LastMaterial.MaterialType != Material.MaterialType &&
\r
1704 static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
\r
1705 MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
\r
1707 // set new material.
\r
1708 if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
\r
1709 MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
\r
1710 Material, LastMaterial, ResetRenderStates, this);
\r
1712 LastMaterial = Material;
\r
1713 CacheHandler->correctCacheMaterial(LastMaterial);
\r
1714 ResetRenderStates = false;
\r
1717 if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
\r
1718 MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
\r
1720 CurrentRenderMode = ERM_3D;
\r
1723 //! Can be called by an IMaterialRenderer to make its work easier.
\r
1724 void COGLES2Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
\r
1726 IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_BASIC);)
\r
1729 switch (material.ZBuffer)
\r
1731 case ECFN_DISABLED:
\r
1732 CacheHandler->setDepthTest(false);
\r
1734 case ECFN_LESSEQUAL:
\r
1735 CacheHandler->setDepthTest(true);
\r
1736 CacheHandler->setDepthFunc(GL_LEQUAL);
\r
1739 CacheHandler->setDepthTest(true);
\r
1740 CacheHandler->setDepthFunc(GL_EQUAL);
\r
1743 CacheHandler->setDepthTest(true);
\r
1744 CacheHandler->setDepthFunc(GL_LESS);
\r
1746 case ECFN_NOTEQUAL:
\r
1747 CacheHandler->setDepthTest(true);
\r
1748 CacheHandler->setDepthFunc(GL_NOTEQUAL);
\r
1750 case ECFN_GREATEREQUAL:
\r
1751 CacheHandler->setDepthTest(true);
\r
1752 CacheHandler->setDepthFunc(GL_GEQUAL);
\r
1754 case ECFN_GREATER:
\r
1755 CacheHandler->setDepthTest(true);
\r
1756 CacheHandler->setDepthFunc(GL_GREATER);
\r
1759 CacheHandler->setDepthTest(true);
\r
1760 CacheHandler->setDepthFunc(GL_ALWAYS);
\r
1763 CacheHandler->setDepthTest(true);
\r
1764 CacheHandler->setDepthFunc(GL_NEVER);
\r
1771 if (getWriteZBuffer(material))
\r
1773 CacheHandler->setDepthMask(true);
\r
1777 CacheHandler->setDepthMask(false);
\r
1780 // Back face culling
\r
1781 if ((material.FrontfaceCulling) && (material.BackfaceCulling))
\r
1783 CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
\r
1784 CacheHandler->setCullFace(true);
\r
1786 else if (material.BackfaceCulling)
\r
1788 CacheHandler->setCullFaceFunc(GL_BACK);
\r
1789 CacheHandler->setCullFace(true);
\r
1791 else if (material.FrontfaceCulling)
\r
1793 CacheHandler->setCullFaceFunc(GL_FRONT);
\r
1794 CacheHandler->setCullFace(true);
\r
1798 CacheHandler->setCullFace(false);
\r
1802 CacheHandler->setColorMask(material.ColorMask);
\r
1805 if (material.BlendOperation == EBO_NONE)
\r
1806 CacheHandler->setBlend(false);
\r
1809 CacheHandler->setBlend(true);
\r
1811 switch (material.BlendOperation)
\r
1814 CacheHandler->setBlendEquation(GL_FUNC_ADD);
\r
1816 case EBO_SUBTRACT:
\r
1817 CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
\r
1819 case EBO_REVSUBTRACT:
\r
1820 CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
\r
1828 if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
\r
1829 && material.MaterialType != EMT_ONETEXTURE_BLEND
\r
1832 E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
\r
1833 E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
\r
1834 E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
\r
1835 E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
\r
1836 E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
\r
1837 u32 alphaSource = 0;
\r
1839 unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
\r
1841 CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
\r
1842 getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
\r
1845 // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
\r
1847 if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
\r
1848 glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
\r
1851 if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
\r
1853 if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
\r
1854 glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
\r
1855 else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
\r
1856 glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
\r
1859 // Texture parameters
\r
1860 setTextureRenderStates(material, resetAllRenderStates);
\r
1863 //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
\r
1864 void COGLES2Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
\r
1866 IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_TEXTURE);)
\r
1868 // Set textures to TU/TIU and apply filters to them
\r
1870 for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
\r
1872 const COGLES2Texture* tmpTexture = CacheHandler->getTextureCache()[i];
\r
1877 GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
\r
1879 CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
\r
1881 if (resetAllRenderstates)
\r
1882 tmpTexture->getStatesCache().IsCached = false;
\r
1884 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1885 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
\r
1887 glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
\r
1888 (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
\r
1890 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1891 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1894 if (material.UseMipMaps && tmpTexture->hasMipMaps())
\r
1896 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1897 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
\r
1899 glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
\r
1900 material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
\r
1901 material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
\r
1902 GL_NEAREST_MIPMAP_NEAREST);
\r
1904 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1905 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1906 tmpTexture->getStatesCache().MipMapStatus = true;
\r
1911 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
\r
1912 material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
\r
1914 glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
\r
1915 (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
\r
1917 tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
\r
1918 tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
\r
1919 tmpTexture->getStatesCache().MipMapStatus = false;
\r
1923 #ifdef GL_EXT_texture_filter_anisotropic
\r
1924 if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
\r
1925 (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
\r
1927 glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
\r
1928 material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
\r
1930 tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
\r
1934 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
\r
1936 glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
\r
1937 tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
\r
1940 if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
\r
1942 glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
\r
1943 tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
\r
1946 tmpTexture->getStatesCache().IsCached = true;
\r
1951 // Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
\r
1952 GLint COGLES2Driver::getTextureWrapMode(u8 clamp) const
\r
1957 case ETC_CLAMP_TO_EDGE:
\r
1958 case ETC_CLAMP_TO_BORDER:
\r
1959 return GL_CLAMP_TO_EDGE;
\r
1968 //! sets the needed renderstates
\r
1969 void COGLES2Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
\r
1971 IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_2D);)
\r
1973 if ( LockRenderStateMode )
\r
1976 COGLES2Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
\r
1978 if (CurrentRenderMode != ERM_2D)
\r
1980 // unset last 3d material
\r
1981 if (CurrentRenderMode == ERM_3D)
\r
1983 if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
\r
1984 MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
\r
1987 CurrentRenderMode = ERM_2D;
\r
1989 else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
\r
1991 MaterialRenderer2DActive->OnUnsetMaterial();
\r
1994 MaterialRenderer2DActive = nextActiveRenderer;
\r
1996 MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
\r
1997 LastMaterial = Material;
\r
1998 CacheHandler->correctCacheMaterial(LastMaterial);
\r
2000 // no alphaChannel without texture
\r
2001 alphaChannel &= texture;
\r
2003 if (alphaChannel || alpha)
\r
2005 CacheHandler->setBlend(true);
\r
2006 CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
2009 CacheHandler->setBlend(false);
\r
2011 Material.setTexture(0, const_cast<COGLES2Texture*>(CacheHandler->getTextureCache().get(0)));
\r
2012 setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
\r
2016 if (OverrideMaterial2DEnabled)
\r
2017 setTextureRenderStates(OverrideMaterial2D, false);
\r
2019 setTextureRenderStates(InitMaterial2D, false);
\r
2022 MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
\r
2026 void COGLES2Driver::chooseMaterial2D()
\r
2028 if (!OverrideMaterial2DEnabled)
\r
2029 Material = InitMaterial2D;
\r
2031 if (OverrideMaterial2DEnabled)
\r
2033 OverrideMaterial2D.Lighting=false;
\r
2034 OverrideMaterial2D.ZWriteEnable=EZW_OFF;
\r
2035 OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
\r
2036 OverrideMaterial2D.Lighting=false;
\r
2038 Material = OverrideMaterial2D;
\r
2043 //! \return Returns the name of the video driver.
\r
2044 const wchar_t* COGLES2Driver::getName() const
\r
2046 return Name.c_str();
\r
2050 //! deletes all dynamic lights there are
\r
2051 void COGLES2Driver::deleteAllDynamicLights()
\r
2053 RequestedLights.clear();
\r
2054 CNullDriver::deleteAllDynamicLights();
\r
2058 //! adds a dynamic light
\r
2059 s32 COGLES2Driver::addDynamicLight(const SLight& light)
\r
2061 CNullDriver::addDynamicLight(light);
\r
2063 RequestedLights.push_back(RequestedLight(light));
\r
2065 u32 newLightIndex = RequestedLights.size() - 1;
\r
2067 return (s32)newLightIndex;
\r
2070 //! Turns a dynamic light on or off
\r
2071 //! \param lightIndex: the index returned by addDynamicLight
\r
2072 //! \param turnOn: true to turn the light on, false to turn it off
\r
2073 void COGLES2Driver::turnLightOn(s32 lightIndex, bool turnOn)
\r
2075 if (lightIndex < 0 || lightIndex >= (s32)RequestedLights.size())
\r
2078 RequestedLight & requestedLight = RequestedLights[lightIndex];
\r
2079 requestedLight.DesireToBeOn = turnOn;
\r
2083 //! returns the maximal amount of dynamic lights the device can handle
\r
2084 u32 COGLES2Driver::getMaximalDynamicLightAmount() const
\r
2089 void COGLES2Driver::setViewPort(const core::rect<s32>& area)
\r
2091 core::rect<s32> vp = area;
\r
2092 core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
\r
2093 vp.clipAgainst(rendert);
\r
2095 if (vp.getHeight() > 0 && vp.getWidth() > 0)
\r
2096 CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
\r
2102 void COGLES2Driver::setViewPortRaw(u32 width, u32 height)
\r
2104 CacheHandler->setViewport(0, 0, width, height);
\r
2105 ViewPort = core::recti(0, 0, width, height);
\r
2109 //! Draws a shadow volume into the stencil buffer.
\r
2110 void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
\r
2112 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
\r
2114 const u32 count=triangles.size();
\r
2115 if (!StencilBuffer || !count)
\r
2118 bool fog = Material.FogEnable;
\r
2119 bool lighting = Material.Lighting;
\r
2120 E_MATERIAL_TYPE materialType = Material.MaterialType;
\r
2122 Material.FogEnable = false;
\r
2123 Material.Lighting = false;
\r
2124 Material.MaterialType = EMT_SOLID; // Dedicated material in future.
\r
2126 setRenderStates3DMode();
\r
2128 CacheHandler->setDepthTest(true);
\r
2129 CacheHandler->setDepthFunc(GL_LESS);
\r
2130 CacheHandler->setDepthMask(false);
\r
2132 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
\r
2134 CacheHandler->setColorMask(ECP_NONE);
\r
2135 glEnable(GL_STENCIL_TEST);
\r
2138 glEnableVertexAttribArray(EVA_POSITION);
\r
2139 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(core::vector3df), triangles.const_pointer());
\r
2141 glStencilMask(~0);
\r
2142 glStencilFunc(GL_ALWAYS, 0, ~0);
\r
2144 GLenum decr = GL_DECR;
\r
2145 GLenum incr = GL_INCR;
\r
2147 #if defined(GL_OES_stencil_wrap)
\r
2148 if (FeatureAvailable[IRR_OES_stencil_wrap])
\r
2150 decr = GL_DECR_WRAP_OES;
\r
2151 incr = GL_INCR_WRAP_OES;
\r
2155 CacheHandler->setCullFace(true);
\r
2159 CacheHandler->setCullFaceFunc(GL_FRONT);
\r
2160 glStencilOp(GL_KEEP, incr, GL_KEEP);
\r
2161 glDrawArrays(GL_TRIANGLES, 0, count);
\r
2163 CacheHandler->setCullFaceFunc(GL_BACK);
\r
2164 glStencilOp(GL_KEEP, decr, GL_KEEP);
\r
2165 glDrawArrays(GL_TRIANGLES, 0, count);
\r
2169 CacheHandler->setCullFaceFunc(GL_BACK);
\r
2170 glStencilOp(GL_KEEP, GL_KEEP, incr);
\r
2171 glDrawArrays(GL_TRIANGLES, 0, count);
\r
2173 CacheHandler->setCullFaceFunc(GL_FRONT);
\r
2174 glStencilOp(GL_KEEP, GL_KEEP, decr);
\r
2175 glDrawArrays(GL_TRIANGLES, 0, count);
\r
2178 glDisableVertexAttribArray(EVA_POSITION);
\r
2180 glDisable(GL_STENCIL_TEST);
\r
2182 Material.FogEnable = fog;
\r
2183 Material.Lighting = lighting;
\r
2184 Material.MaterialType = materialType;
\r
2188 void COGLES2Driver::drawStencilShadow(bool clearStencilBuffer,
\r
2189 video::SColor leftUpEdge, video::SColor rightUpEdge,
\r
2190 video::SColor leftDownEdge, video::SColor rightDownEdge)
\r
2192 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
\r
2194 if (!StencilBuffer)
\r
2197 chooseMaterial2D();
\r
2198 setMaterialTexture(0, 0);
\r
2200 setRenderStates2DMode(true, false, false);
\r
2202 CacheHandler->setDepthMask(false);
\r
2203 CacheHandler->setColorMask(ECP_ALL);
\r
2205 CacheHandler->setBlend(true);
\r
2206 CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
2208 glEnable(GL_STENCIL_TEST);
\r
2209 glStencilFunc(GL_NOTEQUAL, 0, ~0);
\r
2210 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
\r
2212 u16 indices[] = {0, 1, 2, 3};
\r
2213 S3DVertex vertices[4];
\r
2214 vertices[0] = S3DVertex(-1.f, 1.f, 0.9f, 0, 0, 1, leftDownEdge, 0, 0);
\r
2215 vertices[1] = S3DVertex(1.f, 1.f, 0.9f, 0, 0, 1, leftUpEdge, 0, 0);
\r
2216 vertices[2] = S3DVertex(1.f, -1.f, 0.9f, 0, 0, 1, rightUpEdge, 0, 0);
\r
2217 vertices[3] = S3DVertex(-1.f, -1.f, 0.9f, 0, 0, 1, rightDownEdge, 0, 0);
\r
2219 glEnableVertexAttribArray(EVA_POSITION);
\r
2220 glEnableVertexAttribArray(EVA_COLOR);
\r
2221 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
2222 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
2223 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
\r
2224 glDisableVertexAttribArray(EVA_COLOR);
\r
2225 glDisableVertexAttribArray(EVA_POSITION);
\r
2227 if (clearStencilBuffer)
\r
2228 glClear(GL_STENCIL_BUFFER_BIT);
\r
2230 glDisable(GL_STENCIL_TEST);
\r
2234 //! Draws a 3d line.
\r
2235 void COGLES2Driver::draw3DLine(const core::vector3df& start,
\r
2236 const core::vector3df& end, SColor color)
\r
2238 IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_3DLINE);)
\r
2240 setRenderStates3DMode();
\r
2242 u16 indices[] = {0, 1};
\r
2243 S3DVertex vertices[2];
\r
2244 vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
\r
2245 vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
\r
2247 glEnableVertexAttribArray(EVA_POSITION);
\r
2248 glEnableVertexAttribArray(EVA_COLOR);
\r
2249 glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
\r
2250 glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
\r
2251 glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
\r
2252 glDisableVertexAttribArray(EVA_COLOR);
\r
2253 glDisableVertexAttribArray(EVA_POSITION);
\r
2257 //! Only used by the internal engine. Used to notify the driver that
\r
2258 //! the window was resized.
\r
2259 void COGLES2Driver::OnResize(const core::dimension2d<u32>& size)
\r
2261 CNullDriver::OnResize(size);
\r
2262 CacheHandler->setViewport(0, 0, size.Width, size.Height);
\r
2263 Transformation3DChanged = true;
\r
2267 //! Returns type of video driver
\r
2268 E_DRIVER_TYPE COGLES2Driver::getDriverType() const
\r
2270 return EDT_OGLES2;
\r
2274 //! returns color format
\r
2275 ECOLOR_FORMAT COGLES2Driver::getColorFormat() const
\r
2277 return ColorFormat;
\r
2281 //! Get a vertex shader constant index.
\r
2282 s32 COGLES2Driver::getVertexShaderConstantID(const c8* name)
\r
2284 return getPixelShaderConstantID(name);
\r
2287 //! Get a pixel shader constant index.
\r
2288 s32 COGLES2Driver::getPixelShaderConstantID(const c8* name)
\r
2290 os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
\r
2294 //! Sets a vertex shader constant.
\r
2295 void COGLES2Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
\r
2297 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
2300 //! Sets a pixel shader constant.
\r
2301 void COGLES2Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
\r
2303 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
2306 //! Sets a constant for the vertex shader based on an index.
\r
2307 bool COGLES2Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
\r
2309 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
2313 //! Int interface for the above.
\r
2314 bool COGLES2Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
\r
2316 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
2320 bool COGLES2Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
\r
2322 os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
\r
2326 //! Sets a constant for the pixel shader based on an index.
\r
2327 bool COGLES2Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
\r
2329 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
2333 //! Int interface for the above.
\r
2334 bool COGLES2Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
\r
2336 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
2340 bool COGLES2Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
\r
2342 os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
\r
2346 //! Adds a new material renderer to the VideoDriver, using pixel and/or
\r
2347 //! vertex shaders to render geometry.
\r
2348 s32 COGLES2Driver::addShaderMaterial(const c8* vertexShaderProgram,
\r
2349 const c8* pixelShaderProgram,
\r
2350 IShaderConstantSetCallBack* callback,
\r
2351 E_MATERIAL_TYPE baseMaterial, s32 userData)
\r
2353 os::Printer::log("No shader support.");
\r
2358 //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
\r
2359 s32 COGLES2Driver::addHighLevelShaderMaterial(
\r
2360 const c8* vertexShaderProgram,
\r
2361 const c8* vertexShaderEntryPointName,
\r
2362 E_VERTEX_SHADER_TYPE vsCompileTarget,
\r
2363 const c8* pixelShaderProgram,
\r
2364 const c8* pixelShaderEntryPointName,
\r
2365 E_PIXEL_SHADER_TYPE psCompileTarget,
\r
2366 const c8* geometryShaderProgram,
\r
2367 const c8* geometryShaderEntryPointName,
\r
2368 E_GEOMETRY_SHADER_TYPE gsCompileTarget,
\r
2369 scene::E_PRIMITIVE_TYPE inType,
\r
2370 scene::E_PRIMITIVE_TYPE outType,
\r
2372 IShaderConstantSetCallBack* callback,
\r
2373 E_MATERIAL_TYPE baseMaterial,
\r
2377 COGLES2MaterialRenderer* r = new COGLES2MaterialRenderer(
\r
2378 this, nr, vertexShaderProgram,
\r
2379 pixelShaderProgram,
\r
2380 callback, baseMaterial, userData);
\r
2386 //! Returns a pointer to the IVideoDriver interface. (Implementation for
\r
2387 //! IMaterialRendererServices)
\r
2388 IVideoDriver* COGLES2Driver::getVideoDriver()
\r
2394 //! Returns pointer to the IGPUProgrammingServices interface.
\r
2395 IGPUProgrammingServices* COGLES2Driver::getGPUProgrammingServices()
\r
2400 ITexture* COGLES2Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
\r
2401 const io::path& name, const ECOLOR_FORMAT format)
\r
2403 //disable mip-mapping
\r
2404 bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
\r
2405 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
\r
2407 COGLES2Texture* renderTargetTexture = new COGLES2Texture(name, size, ETT_2D, format, this);
\r
2408 addTexture(renderTargetTexture);
\r
2409 renderTargetTexture->drop();
\r
2411 //restore mip-mapping
\r
2412 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
\r
2414 return renderTargetTexture;
\r
2417 ITexture* COGLES2Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
\r
2419 //disable mip-mapping
\r
2420 bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
\r
2421 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
\r
2423 bool supportForFBO = (Feature.ColorAttachment > 0);
\r
2425 const core::dimension2d<u32> size(sideLen, sideLen);
\r
2426 core::dimension2du destSize(size);
\r
2428 if (!supportForFBO)
\r
2430 destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
\r
2431 destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
\r
2434 COGLES2Texture* renderTargetTexture = new COGLES2Texture(name, destSize, ETT_CUBEMAP, format, this);
\r
2435 addTexture(renderTargetTexture);
\r
2436 renderTargetTexture->drop();
\r
2438 //restore mip-mapping
\r
2439 setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
\r
2441 return renderTargetTexture;
\r
2445 //! Returns the maximum amount of primitives
\r
2446 u32 COGLES2Driver::getMaximalPrimitiveCount() const
\r
2451 bool COGLES2Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
\r
2453 if (target && target->getDriverType() != EDT_OGLES2 && target->getDriverType() != EDT_WEBGL1)
\r
2455 os::Printer::log("Fatal Error: Tried to set a render target not owned by OGLES2 driver.", ELL_ERROR);
\r
2459 core::dimension2d<u32> destRenderTargetSize(0, 0);
\r
2463 COGLES2RenderTarget* renderTarget = static_cast<COGLES2RenderTarget*>(target);
\r
2465 CacheHandler->setFBO(renderTarget->getBufferID());
\r
2466 renderTarget->update();
\r
2468 destRenderTargetSize = renderTarget->getSize();
\r
2470 setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
\r
2474 CacheHandler->setFBO(0);
\r
2476 destRenderTargetSize = core::dimension2d<u32>(0, 0);
\r
2478 setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
\r
2481 if (CurrentRenderTargetSize != destRenderTargetSize)
\r
2483 CurrentRenderTargetSize = destRenderTargetSize;
\r
2485 Transformation3DChanged = true;
\r
2488 CurrentRenderTarget = target;
\r
2490 clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
\r
2495 void COGLES2Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
\r
2497 GLbitfield mask = 0;
\r
2499 bool depthMask = false;
\r
2501 CacheHandler->getColorMask(colorMask);
\r
2502 CacheHandler->getDepthMask(depthMask);
\r
2504 if (flag & ECBF_COLOR)
\r
2506 CacheHandler->setColorMask(ECP_ALL);
\r
2508 const f32 inv = 1.0f / 255.0f;
\r
2509 glClearColor(color.getRed() * inv, color.getGreen() * inv,
\r
2510 color.getBlue() * inv, color.getAlpha() * inv);
\r
2512 mask |= GL_COLOR_BUFFER_BIT;
\r
2515 if (flag & ECBF_DEPTH)
\r
2517 CacheHandler->setDepthMask(true);
\r
2518 glClearDepthf(depth);
\r
2519 mask |= GL_DEPTH_BUFFER_BIT;
\r
2522 if (flag & ECBF_STENCIL)
\r
2524 glClearStencil(stencil);
\r
2525 mask |= GL_STENCIL_BUFFER_BIT;
\r
2531 CacheHandler->setColorMask(colorMask);
\r
2532 CacheHandler->setDepthMask(depthMask);
\r
2536 //! Returns an image created from the last rendered frame.
\r
2537 // We want to read the front buffer to get the latest render finished.
\r
2538 // This is not possible under ogl-es, though, so one has to call this method
\r
2539 // outside of the render loop only.
\r
2540 IImage* COGLES2Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
\r
2542 if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
\r
2545 GLint internalformat = GL_RGBA;
\r
2546 GLint type = GL_UNSIGNED_BYTE;
\r
2548 // glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
\r
2549 // glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
\r
2550 // there's a format we don't support ATM
\r
2551 if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
\r
2553 internalformat = GL_RGBA;
\r
2554 type = GL_UNSIGNED_BYTE;
\r
2558 IImage* newImage = 0;
\r
2559 if (GL_RGBA == internalformat)
\r
2561 if (GL_UNSIGNED_BYTE == type)
\r
2562 newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
\r
2564 newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
\r
2568 if (GL_UNSIGNED_BYTE == type)
\r
2569 newImage = new CImage(ECF_R8G8B8, ScreenSize);
\r
2571 newImage = new CImage(ECF_R5G6B5, ScreenSize);
\r
2577 u8* pixels = static_cast<u8*>(newImage->getData());
\r
2584 glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
\r
2585 testGLError(__LINE__);
\r
2587 // opengl images are horizontally flipped, so we have to fix that here.
\r
2588 const s32 pitch = newImage->getPitch();
\r
2589 u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
\r
2590 u8* tmpBuffer = new u8[pitch];
\r
2591 for (u32 i = 0; i < ScreenSize.Height; i += 2)
\r
2593 memcpy(tmpBuffer, pixels, pitch);
\r
2594 memcpy(pixels, p2, pitch);
\r
2595 memcpy(p2, tmpBuffer, pitch);
\r
2599 delete [] tmpBuffer;
\r
2601 // also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
\r
2602 if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
\r
2604 pixels = static_cast<u8*>(newImage->getData());
\r
2605 for (u32 i = 0; i < ScreenSize.Height; i++)
\r
2607 for (u32 j = 0; j < ScreenSize.Width; j++)
\r
2609 u32 c = *(u32*) (pixels + 4 * j);
\r
2610 *(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
\r
2611 ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
\r
2617 if (testGLError(__LINE__))
\r
2622 testGLError(__LINE__);
\r
2626 void COGLES2Driver::removeTexture(ITexture* texture)
\r
2628 CacheHandler->getTextureCache().remove(texture);
\r
2629 CNullDriver::removeTexture(texture);
\r
2632 //! Set/unset a clipping plane.
\r
2633 bool COGLES2Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
\r
2635 if (index >= UserClipPlane.size())
\r
2636 UserClipPlane.push_back(SUserClipPlane());
\r
2638 UserClipPlane[index].Plane = plane;
\r
2639 UserClipPlane[index].Enabled = enable;
\r
2643 //! Enable/disable a clipping plane.
\r
2644 void COGLES2Driver::enableClipPlane(u32 index, bool enable)
\r
2646 UserClipPlane[index].Enabled = enable;
\r
2649 //! Get the ClipPlane Count
\r
2650 u32 COGLES2Driver::getClipPlaneCount() const
\r
2652 return UserClipPlane.size();
\r
2655 const core::plane3df& COGLES2Driver::getClipPlane(irr::u32 index) const
\r
2657 if (index < UserClipPlane.size())
\r
2658 return UserClipPlane[index].Plane;
\r
2661 _IRR_DEBUG_BREAK_IF(true) // invalid index
\r
2662 static const core::plane3df dummy;
\r
2667 core::dimension2du COGLES2Driver::getMaxTextureSize() const
\r
2669 return core::dimension2du(MaxTextureSize, MaxTextureSize);
\r
2672 GLenum COGLES2Driver::getGLBlend(E_BLEND_FACTOR factor) const
\r
2674 static GLenum const blendTable[] =
\r
2679 GL_ONE_MINUS_DST_COLOR,
\r
2681 GL_ONE_MINUS_SRC_COLOR,
\r
2683 GL_ONE_MINUS_SRC_ALPHA,
\r
2685 GL_ONE_MINUS_DST_ALPHA,
\r
2686 GL_SRC_ALPHA_SATURATE
\r
2689 return blendTable[factor];
\r
2692 GLenum COGLES2Driver::getZBufferBits() const
\r
2694 // TODO: never used, so not sure what this was really about (zbuffer used by device? Or for RTT's?)
\r
2698 switch (Params.ZBufferBits)
\r
2701 #if defined(GL_OES_depth24)
\r
2702 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth24))
\r
2703 bits = GL_DEPTH_COMPONENT24_OES;
\r
2706 bits = GL_DEPTH_COMPONENT16;
\r
2709 #if defined(GL_OES_depth32)
\r
2710 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
\r
2711 bits = GL_DEPTH_COMPONENT32_OES;
\r
2714 bits = GL_DEPTH_COMPONENT16;
\r
2717 bits = GL_DEPTH_COMPONENT16;
\r
2724 bool COGLES2Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
\r
2725 GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
\r
2727 bool supported = false;
\r
2728 pixelFormat = GL_RGBA;
\r
2729 pixelType = GL_UNSIGNED_BYTE;
\r
2734 case ECF_A1R5G5B5:
\r
2736 pixelFormat = GL_RGBA;
\r
2737 pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
\r
2738 *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
\r
2742 pixelFormat = GL_RGB;
\r
2743 pixelType = GL_UNSIGNED_SHORT_5_6_5;
\r
2747 pixelFormat = GL_RGB;
\r
2748 pixelType = GL_UNSIGNED_BYTE;
\r
2750 case ECF_A8R8G8B8:
\r
2752 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
\r
2753 queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
\r
2754 queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
\r
2756 pixelFormat = GL_BGRA;
\r
2760 pixelFormat = GL_RGBA;
\r
2761 *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
\r
2763 pixelType = GL_UNSIGNED_BYTE;
\r
2765 #ifdef GL_EXT_texture_compression_s3tc
\r
2768 pixelFormat = GL_RGBA;
\r
2769 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
\r
2772 #ifdef GL_EXT_texture_compression_s3tc
\r
2776 pixelFormat = GL_RGBA;
\r
2777 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
\r
2780 #ifdef GL_EXT_texture_compression_s3tc
\r
2784 pixelFormat = GL_RGBA;
\r
2785 pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
\r
2788 #ifdef GL_IMG_texture_compression_pvrtc
\r
2789 case ECF_PVRTC_RGB2:
\r
2791 pixelFormat = GL_RGB;
\r
2792 pixelType = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
\r
2795 #ifdef GL_IMG_texture_compression_pvrtc
\r
2796 case ECF_PVRTC_ARGB2:
\r
2798 pixelFormat = GL_RGBA;
\r
2799 pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
\r
2802 #ifdef GL_IMG_texture_compression_pvrtc
\r
2803 case ECF_PVRTC_RGB4:
\r
2805 pixelFormat = GL_RGB;
\r
2806 pixelType = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
\r
2809 #ifdef GL_IMG_texture_compression_pvrtc
\r
2810 case ECF_PVRTC_ARGB4:
\r
2812 pixelFormat = GL_RGBA;
\r
2813 pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
\r
2816 #ifdef GL_IMG_texture_compression_pvrtc2
\r
2817 case ECF_PVRTC2_ARGB2:
\r
2819 pixelFormat = GL_RGBA;
\r
2820 pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
\r
2823 #ifdef GL_IMG_texture_compression_pvrtc2
\r
2824 case ECF_PVRTC2_ARGB4:
\r
2826 pixelFormat = GL_RGBA;
\r
2827 pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
\r
2830 #ifdef GL_OES_compressed_ETC1_RGB8_texture
\r
2833 pixelFormat = GL_RGB;
\r
2834 pixelType = GL_ETC1_RGB8_OES;
\r
2837 #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
\r
2838 case ECF_ETC2_RGB:
\r
2840 pixelFormat = GL_RGB;
\r
2841 pixelType = GL_COMPRESSED_RGB8_ETC2;
\r
2844 #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
\r
2845 case ECF_ETC2_ARGB:
\r
2847 pixelFormat = GL_RGBA;
\r
2848 pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
\r
2853 pixelFormat = GL_DEPTH_COMPONENT;
\r
2854 pixelType = GL_UNSIGNED_SHORT;
\r
2857 #if defined(GL_OES_depth32)
\r
2858 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
\r
2861 pixelFormat = GL_DEPTH_COMPONENT;
\r
2862 pixelType = GL_UNSIGNED_INT;
\r
2867 #ifdef GL_OES_packed_depth_stencil
\r
2868 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
\r
2871 pixelFormat = GL_DEPTH_STENCIL_OES;
\r
2872 pixelType = GL_UNSIGNED_INT_24_8_OES;
\r
2877 #if defined(GL_EXT_texture_rg)
\r
2878 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
\r
2881 pixelFormat = GL_RED_EXT;
\r
2882 pixelType = GL_UNSIGNED_BYTE;
\r
2887 #if defined(GL_EXT_texture_rg)
\r
2888 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
\r
2891 pixelFormat = GL_RG_EXT;
\r
2892 pixelType = GL_UNSIGNED_BYTE;
\r
2901 #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
\r
2902 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2903 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
\r
2907 pixelFormat = GL_RED_EXT;
\r
2908 pixelType = GL_HALF_FLOAT_OES ;
\r
2913 #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
\r
2914 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2915 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
\r
2919 pixelFormat = GL_RG_EXT;
\r
2920 pixelType = GL_HALF_FLOAT_OES ;
\r
2924 case ECF_A16B16G16R16F:
\r
2925 #if defined(GL_OES_texture_half_float)
\r
2926 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
\r
2929 pixelFormat = GL_RGBA;
\r
2930 pixelType = GL_HALF_FLOAT_OES ;
\r
2935 #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
\r
2936 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2937 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
\r
2941 pixelFormat = GL_RED_EXT;
\r
2942 pixelType = GL_FLOAT;
\r
2947 #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
\r
2948 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
\r
2949 && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
\r
2953 pixelFormat = GL_RG_EXT;
\r
2954 pixelType = GL_FLOAT;
\r
2958 case ECF_A32B32G32R32F:
\r
2959 #if defined(GL_OES_texture_float)
\r
2960 if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
\r
2963 pixelFormat = GL_RGBA;
\r
2964 pixelType = GL_FLOAT ;
\r
2972 // ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec).
\r
2973 // Doesn't mention if "match" means "equal" or some other way of matching, but
\r
2974 // some bug on Emscripten and browsing discussions by others lead me to believe
\r
2975 // it means they have to be equal. Note that this was different in OpenGL.
\r
2976 internalFormat = pixelFormat;
\r
2978 #ifdef _IRR_IOS_PLATFORM_
\r
2979 if (internalFormat == GL_BGRA)
\r
2980 internalFormat = GL_RGBA;
\r
2986 bool COGLES2Driver::queryTextureFormat(ECOLOR_FORMAT format) const
\r
2988 GLint dummyInternalFormat;
\r
2989 GLenum dummyPixelFormat;
\r
2990 GLenum dummyPixelType;
\r
2991 void (*dummyConverter)(const void*, s32, void*);
\r
2992 return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
\r
2995 bool COGLES2Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
\r
2997 return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
\r
3000 const SMaterial& COGLES2Driver::getCurrentMaterial() const
\r
3005 COGLES2CacheHandler* COGLES2Driver::getCacheHandler() const
\r
3007 return CacheHandler;
\r
3011 } // end namespace
\r
3012 } // end namespace
\r
3014 #endif // _IRR_COMPILE_WITH_OGLES2_
\r
3021 #ifndef _IRR_COMPILE_WITH_OGLES2_
\r
3022 class IVideoDriver;
\r
3023 class IContextManager;
\r
3026 IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
\r
3028 #ifdef _IRR_COMPILE_WITH_OGLES2_
\r
3029 COGLES2Driver* driver = new COGLES2Driver(params, io, contextManager);
\r
3030 driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
\r
3034 #endif // _IRR_COMPILE_WITH_OGLES2_
\r
3037 } // end namespace
\r
3038 } // end namespace
\r