1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __C_VIDEO_NULL_H_INCLUDED__
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6 #define __C_VIDEO_NULL_H_INCLUDED__
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8 #include "IVideoDriver.h"
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9 #include "IFileSystem.h"
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10 #include "IImagePresenter.h"
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11 #include "IGPUProgrammingServices.h"
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12 #include "irrArray.h"
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13 #include "irrString.h"
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14 #include "IAttributes.h"
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16 #include "IMeshBuffer.h"
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17 #include "IMeshSceneNode.h"
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18 #include "CFPSCounter.h"
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19 #include "S3DVertex.h"
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20 #include "SVertexIndex.h"
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21 #include "SExposedVideoData.h"
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30 } // end namespace io
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36 class CNullDriver : public IVideoDriver, public IGPUProgrammingServices
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41 CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
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44 virtual ~CNullDriver();
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46 virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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47 const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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49 bool endScene() override;
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51 //! Disable a feature of the driver.
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52 void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) override;
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54 //! queries the features of the driver, returns true if feature is available
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55 bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;
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57 //! Get attributes of the actual video driver
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58 const io::IAttributes& getDriverAttributes() const override;
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60 //! sets transformation
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61 void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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63 //! Retrieve the number of image loaders
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64 u32 getImageLoaderCount() const override;
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66 //! Retrieve the given image loader
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67 IImageLoader* getImageLoader(u32 n) override;
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69 //! Retrieve the number of image writers
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70 u32 getImageWriterCount() const override;
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72 //! Retrieve the given image writer
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73 IImageWriter* getImageWriter(u32 n) override;
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76 void setMaterial(const SMaterial& material) override;
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79 ITexture* getTexture(const io::path& filename) override;
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82 ITexture* getTexture(io::IReadFile* file) override;
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84 //! Returns a texture by index
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85 ITexture* getTextureByIndex(u32 index) override;
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87 //! Returns amount of textures currently loaded
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88 u32 getTextureCount() const override;
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90 //! Renames a texture
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91 void renameTexture(ITexture* texture, const io::path& newName) override;
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93 ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
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95 ITexture* addTexture(const io::path& name, IImage* image) override;
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97 virtual ITexture* addTextureCubemap(const io::path& name, IImage* imagePosX, IImage* imageNegX, IImage* imagePosY,
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98 IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ) override;
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100 ITexture* addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
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102 virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
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103 f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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105 virtual bool setRenderTarget(ITexture* texture, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
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106 f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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108 //! sets a viewport
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109 void setViewPort(const core::rect<s32>& area) override;
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111 //! gets the area of the current viewport
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112 const core::rect<s32>& getViewPort() const override;
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114 //! draws a vertex primitive list
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115 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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116 const void* indexList, u32 primitiveCount,
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117 E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
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118 E_INDEX_TYPE iType=EIT_16BIT) override;
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120 //! draws a vertex primitive list in 2d
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121 virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
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122 const void* indexList, u32 primitiveCount,
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123 E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
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124 E_INDEX_TYPE iType=EIT_16BIT) override;
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126 //! Draws a 3d line.
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127 virtual void draw3DLine(const core::vector3df& start,
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128 const core::vector3df& end, SColor color = SColor(255,255,255,255)) override;
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130 //! Draws a 3d triangle.
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131 virtual void draw3DTriangle(const core::triangle3df& triangle,
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132 SColor color = SColor(255,255,255,255)) override;
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134 //! Draws a 3d axis aligned box.
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135 virtual void draw3DBox(const core::aabbox3d<f32>& box,
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136 SColor color = SColor(255,255,255,255)) override;
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138 //! draws an 2d image
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139 void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) override;
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141 //! draws a set of 2d images, using a color and the alpha
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142 /** channel of the texture if desired. The images are drawn
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143 beginning at pos and concatenated in one line. All drawings
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144 are clipped against clipRect (if != 0).
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145 The subtextures are defined by the array of sourceRects
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146 and are chosen by the indices given.
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147 \param texture: Texture to be drawn.
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148 \param pos: Upper left 2d destination position where the image will be drawn.
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149 \param sourceRects: Source rectangles of the image.
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150 \param indices: List of indices which choose the actual rectangle used each time.
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151 \param kerningWidth: offset on position
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152 \param clipRect: Pointer to rectangle on the screen where the image is clipped to.
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153 This pointer can be 0. Then the image is not clipped.
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154 \param color: Color with which the image is colored.
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155 Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
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156 \param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
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157 used to draw the image. */
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158 virtual void draw2DImageBatch(const video::ITexture* texture,
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159 const core::position2d<s32>& pos,
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160 const core::array<core::rect<s32> >& sourceRects,
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161 const core::array<s32>& indices,
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162 s32 kerningWidth = 0,
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163 const core::rect<s32>* clipRect = 0,
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164 SColor color=SColor(255,255,255,255),
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165 bool useAlphaChannelOfTexture=false) override;
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167 //! Draws a set of 2d images, using a color and the alpha channel of the texture.
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168 /** All drawings are clipped against clipRect (if != 0).
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169 The subtextures are defined by the array of sourceRects and are
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170 positioned using the array of positions.
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171 \param texture Texture to be drawn.
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172 \param pos Array of upper left 2d destinations where the images
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174 \param sourceRects Source rectangles of the image.
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175 \param clipRect Pointer to rectangle on the screen where the
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176 images are clipped to.
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177 If this pointer is 0 then the image is not clipped.
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178 \param color Color with which the image is drawn.
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179 Note that the alpha component is used. If alpha is other than
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180 255, the image will be transparent.
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181 \param useAlphaChannelOfTexture: If true, the alpha channel of
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182 the texture is used to draw the image. */
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183 virtual void draw2DImageBatch(const video::ITexture* texture,
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184 const core::array<core::position2d<s32> >& positions,
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185 const core::array<core::rect<s32> >& sourceRects,
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186 const core::rect<s32>* clipRect=0,
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187 SColor color=SColor(255,255,255,255),
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188 bool useAlphaChannelOfTexture=false) override;
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190 //! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
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191 virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
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192 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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193 SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) override;
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195 //! Draws a part of the texture into the rectangle.
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196 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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197 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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198 const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) override;
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200 //! Draws a 2d rectangle
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201 void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0) override;
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203 //! Draws a 2d rectangle with a gradient.
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204 virtual void draw2DRectangle(const core::rect<s32>& pos,
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205 SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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206 const core::rect<s32>* clip = 0) override;
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208 //! Draws the outline of a 2d rectangle
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209 void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) override;
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211 //! Draws a 2d line.
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212 virtual void draw2DLine(const core::position2d<s32>& start,
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213 const core::position2d<s32>& end,
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214 SColor color=SColor(255,255,255,255)) override;
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217 void drawPixel(u32 x, u32 y, const SColor & color) override;
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219 //! Draws a non filled concyclic reqular 2d polygon.
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220 virtual void draw2DPolygon(core::position2d<s32> center,
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221 f32 radius, video::SColor Color, s32 vertexCount) override;
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223 virtual void setFog(SColor color=SColor(0,255,255,255),
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224 E_FOG_TYPE fogType=EFT_FOG_LINEAR,
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225 f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
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226 bool pixelFog=false, bool rangeFog=false) override;
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228 virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
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229 f32& start, f32& end, f32& density,
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230 bool& pixelFog, bool& rangeFog) override;
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232 //! get color format of the current color buffer
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233 ECOLOR_FORMAT getColorFormat() const override;
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235 //! get screen size
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236 const core::dimension2d<u32>& getScreenSize() const override;
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238 //! get current render target
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239 IRenderTarget* getCurrentRenderTarget() const;
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241 //! get render target size
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242 const core::dimension2d<u32>& getCurrentRenderTargetSize() const override;
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244 // get current frames per second value
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245 s32 getFPS() const override;
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247 //! returns amount of primitives (mostly triangles) were drawn in the last frame.
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248 //! very useful method for statistics.
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249 u32 getPrimitiveCountDrawn( u32 param = 0 ) const override;
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251 //! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
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252 //! driver, it would return "Direct3D8.1".
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253 const wchar_t* getName() const override;
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255 //! Sets the dynamic ambient light color. The default color is
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256 //! (0,0,0,0) which means it is dark.
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257 //! \param color: New color of the ambient light.
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258 void setAmbientLight(const SColorf& color) override;
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260 //! Get the global ambient light currently used by the driver
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261 const SColorf& getAmbientLight() const override;
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263 //! Adds an external image loader to the engine.
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264 void addExternalImageLoader(IImageLoader* loader) override;
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266 //! Adds an external image writer to the engine.
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267 void addExternalImageWriter(IImageWriter* writer) override;
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269 //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
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270 //! this: First, draw all geometry. Then use this method, to draw the shadow
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271 //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
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272 virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
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273 bool zfail=true, u32 debugDataVisible=0) override;
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275 //! Fills the stencil shadow with color. After the shadow volume has been drawn
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276 //! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
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277 //! to draw the color of the shadow.
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278 virtual void drawStencilShadow(bool clearStencilBuffer=false,
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279 video::SColor leftUpEdge = video::SColor(0,0,0,0),
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280 video::SColor rightUpEdge = video::SColor(0,0,0,0),
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281 video::SColor leftDownEdge = video::SColor(0,0,0,0),
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282 video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
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285 //! Removes a texture from the texture cache and deletes it, freeing lot of
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287 void removeTexture(ITexture* texture) override;
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289 //! Removes all texture from the texture cache and deletes them, freeing lot of
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291 void removeAllTextures() override;
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293 //! Creates a render target texture.
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294 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
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295 const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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297 //! Creates a render target texture for a cubemap
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298 ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
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299 const io::path& name, const ECOLOR_FORMAT format) override;
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301 //! Creates an 1bit alpha channel of the texture based of an color key.
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302 void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const override;
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304 //! Creates an 1bit alpha channel of the texture based of an color key position.
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305 virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
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306 bool zeroTexels) const override;
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308 //! Returns the maximum amount of primitives (mostly vertices) which
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309 //! the device is able to render with one drawIndexedTriangleList
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311 u32 getMaximalPrimitiveCount() const override;
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313 //! Enables or disables a texture creation flag.
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314 void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) override;
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316 //! Returns if a texture creation flag is enabled or disabled.
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317 bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const override;
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319 core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) override;
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321 core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) override;
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323 //! Creates a software image from a byte array.
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324 /** \param useForeignMemory: If true, the image will use the data pointer
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325 directly and own it from now on, which means it will also try to delete [] the
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326 data when the image will be destructed. If false, the memory will by copied. */
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327 virtual IImage* createImageFromData(ECOLOR_FORMAT format,
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328 const core::dimension2d<u32>& size, void *data, bool ownForeignMemory = false,
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329 bool deleteMemory = true) override;
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331 //! Creates an empty software image.
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332 IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) override;
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334 //! Creates a software image from another image.
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335 IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) override;
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337 //! Creates a software image from part of another image.
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338 virtual IImage* createImage(IImage* imageToCopy,
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339 const core::position2d<s32>& pos,
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340 const core::dimension2d<u32>& size) override;
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342 //! Creates a software image from part of a texture.
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343 virtual IImage* createImage(ITexture* texture,
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344 const core::position2d<s32>& pos,
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345 const core::dimension2d<u32>& size) override;
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347 //! Draws a mesh buffer
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348 void drawMeshBuffer(const scene::IMeshBuffer* mb) override;
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350 //! Draws the normals of a mesh buffer
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351 virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f,
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352 SColor color=0xffffffff) override;
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354 //! Check if the driver supports creating textures with the given color format
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355 bool queryTextureFormat(ECOLOR_FORMAT format) const override
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361 struct SHWBufferLink
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363 SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer)
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364 :MeshBuffer(_MeshBuffer),
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365 ChangedID_Vertex(0),ChangedID_Index(0),
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366 Mapped_Vertex(scene::EHM_NEVER),Mapped_Index(scene::EHM_NEVER)
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369 MeshBuffer->grab();
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370 MeshBuffer->setHWBuffer(reinterpret_cast<void*>(this));
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374 virtual ~SHWBufferLink()
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377 MeshBuffer->setHWBuffer(NULL);
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378 MeshBuffer->drop();
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382 const scene::IMeshBuffer *MeshBuffer;
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383 u32 ChangedID_Vertex;
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384 u32 ChangedID_Index;
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385 scene::E_HARDWARE_MAPPING Mapped_Vertex;
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386 scene::E_HARDWARE_MAPPING Mapped_Index;
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387 std::list<SHWBufferLink*>::iterator listPosition;
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390 //! Gets hardware buffer link from a meshbuffer (may create or update buffer)
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391 virtual SHWBufferLink *getBufferLink(const scene::IMeshBuffer* mb);
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393 //! updates hardware buffer if needed (only some drivers can)
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394 virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) {return false;}
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396 //! Draw hardware buffer (only some drivers can)
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397 virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) {}
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399 //! Delete hardware buffer
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400 virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
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402 //! Create hardware buffer from mesh (only some drivers can)
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403 virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) {return 0;}
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406 //! Remove hardware buffer
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407 void removeHardwareBuffer(const scene::IMeshBuffer* mb) override;
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409 //! Remove all hardware buffers
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410 void removeAllHardwareBuffers() override;
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412 //! Update all hardware buffers, remove unused ones
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413 virtual void updateAllHardwareBuffers();
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415 //! is vbo recommended on this mesh?
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416 virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb);
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418 //! Create occlusion query.
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419 /** Use node for identification and mesh for occlusion test. */
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420 virtual void addOcclusionQuery(scene::ISceneNode* node,
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421 const scene::IMesh* mesh=0) override;
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423 //! Remove occlusion query.
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424 void removeOcclusionQuery(scene::ISceneNode* node) override;
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426 //! Remove all occlusion queries.
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427 void removeAllOcclusionQueries() override;
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429 //! Run occlusion query. Draws mesh stored in query.
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430 /** If the mesh shall not be rendered visible, use
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431 overrideMaterial to disable the color and depth buffer. */
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432 void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) override;
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434 //! Run all occlusion queries. Draws all meshes stored in queries.
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435 /** If the meshes shall not be rendered visible, use
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436 overrideMaterial to disable the color and depth buffer. */
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437 void runAllOcclusionQueries(bool visible=false) override;
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439 //! Update occlusion query. Retrieves results from GPU.
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440 /** If the query shall not block, set the flag to false.
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441 Update might not occur in this case, though */
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442 void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) override;
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444 //! Update all occlusion queries. Retrieves results from GPU.
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445 /** If the query shall not block, set the flag to false.
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446 Update might not occur in this case, though */
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447 void updateAllOcclusionQueries(bool block=true) override;
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449 //! Return query result.
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450 /** Return value is the number of visible pixels/fragments.
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451 The value is a safe approximation, i.e. can be larger than the
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452 actual value of pixels. */
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453 u32 getOcclusionQueryResult(scene::ISceneNode* node) const override;
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455 //! Create render target.
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456 IRenderTarget* addRenderTarget() override;
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458 //! Remove render target.
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459 void removeRenderTarget(IRenderTarget* renderTarget) override;
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461 //! Remove all render targets.
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462 void removeAllRenderTargets() override;
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464 //! Only used by the engine internally.
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465 /** Used to notify the driver that the window was resized. */
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466 void OnResize(const core::dimension2d<u32>& size) override;
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468 //! Adds a new material renderer to the video device.
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469 virtual s32 addMaterialRenderer(IMaterialRenderer* renderer,
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470 const char* name = 0) override;
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472 //! Returns driver and operating system specific data about the IVideoDriver.
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473 const SExposedVideoData& getExposedVideoData() override;
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475 //! Returns type of video driver
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476 E_DRIVER_TYPE getDriverType() const override;
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478 //! Returns the transformation set by setTransform
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479 const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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481 //! Returns pointer to the IGPUProgrammingServices interface.
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482 IGPUProgrammingServices* getGPUProgrammingServices() override;
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484 //! Adds a new material renderer to the VideoDriver, using pixel and/or
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485 //! vertex shaders to render geometry.
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486 virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
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487 const c8* pixelShaderProgram = 0,
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488 IShaderConstantSetCallBack* callback = 0,
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489 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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490 s32 userData=0) override;
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492 //! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
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493 //! programs from files.
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494 virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram = 0,
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495 io::IReadFile* pixelShaderProgram = 0,
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496 IShaderConstantSetCallBack* callback = 0,
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497 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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498 s32 userData=0) override;
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500 //! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
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501 //! programs from files.
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502 virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
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503 const io::path& pixelShaderProgramFileName,
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504 IShaderConstantSetCallBack* callback = 0,
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505 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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506 s32 userData=0) override;
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508 //! Returns pointer to material renderer or null
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509 IMaterialRenderer* getMaterialRenderer(u32 idx) const override;
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511 //! Returns amount of currently available material renderers.
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512 u32 getMaterialRendererCount() const override;
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514 //! Returns name of the material renderer
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515 const char* getMaterialRendererName(u32 idx) const override;
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517 //! Adds a new material renderer to the VideoDriver, based on a high level shading
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518 //! language. Currently only HLSL in D3D9 is supported.
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519 virtual s32 addHighLevelShaderMaterial(
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520 const c8* vertexShaderProgram,
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521 const c8* vertexShaderEntryPointName = 0,
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522 E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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523 const c8* pixelShaderProgram = 0,
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524 const c8* pixelShaderEntryPointName = 0,
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525 E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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526 const c8* geometryShaderProgram = 0,
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527 const c8* geometryShaderEntryPointName = "main",
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528 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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529 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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530 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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531 u32 verticesOut = 0,
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532 IShaderConstantSetCallBack* callback = 0,
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533 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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534 s32 userData = 0) override;
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536 //! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
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537 //! but tries to load the programs from files.
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538 virtual s32 addHighLevelShaderMaterialFromFiles(
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539 const io::path& vertexShaderProgramFile,
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540 const c8* vertexShaderEntryPointName = "main",
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541 E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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542 const io::path& pixelShaderProgramFile = "",
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543 const c8* pixelShaderEntryPointName = "main",
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544 E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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545 const io::path& geometryShaderProgramFileName="",
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546 const c8* geometryShaderEntryPointName = "main",
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547 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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548 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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549 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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550 u32 verticesOut = 0,
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551 IShaderConstantSetCallBack* callback = 0,
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552 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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553 s32 userData = 0) override;
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555 //! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
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556 //! but tries to load the programs from files.
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557 virtual s32 addHighLevelShaderMaterialFromFiles(
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558 io::IReadFile* vertexShaderProgram,
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559 const c8* vertexShaderEntryPointName = "main",
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560 E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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561 io::IReadFile* pixelShaderProgram = 0,
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562 const c8* pixelShaderEntryPointName = "main",
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563 E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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564 io::IReadFile* geometryShaderProgram= 0,
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565 const c8* geometryShaderEntryPointName = "main",
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566 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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567 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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568 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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569 u32 verticesOut = 0,
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570 IShaderConstantSetCallBack* callback = 0,
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571 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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572 s32 userData = 0) override;
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574 //! Returns a pointer to the mesh manipulator.
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575 scene::IMeshManipulator* getMeshManipulator() override;
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577 void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) override;
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579 //! Returns an image created from the last rendered frame.
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580 IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
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582 //! Writes the provided image to disk file
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583 bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) override;
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585 //! Writes the provided image to a file.
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586 bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;
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588 //! Sets the name of a material renderer.
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589 void setMaterialRendererName(s32 idx, const char* name) override;
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591 //! Swap the material renderers used for certain id's
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592 void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
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594 //! looks if the image is already loaded
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595 video::ITexture* findTexture(const io::path& filename) override;
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597 //! Set/unset a clipping plane.
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598 //! There are at least 6 clipping planes available for the user to set at will.
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599 //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
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600 //! \param plane: The plane itself.
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601 //! \param enable: If true, enable the clipping plane else disable it.
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602 bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;
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604 //! Enable/disable a clipping plane.
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605 //! There are at least 6 clipping planes available for the user to set at will.
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606 //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
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607 //! \param enable: If true, enable the clipping plane else disable it.
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608 void enableClipPlane(u32 index, bool enable) override;
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610 //! Returns the graphics card vendor name.
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611 core::stringc getVendorInfo() override {return "Not available on this driver.";}
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613 //! Set the minimum number of vertices for which a hw buffer will be created
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614 /** \param count Number of vertices to set as minimum. */
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615 void setMinHardwareBufferVertexCount(u32 count) override;
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617 //! Get the global Material, which might override local materials.
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618 /** Depending on the enable flags, values from this Material
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619 are used to override those of local materials of some
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620 meshbuffer being rendered. */
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621 SOverrideMaterial& getOverrideMaterial() override;
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623 //! Get the 2d override material for altering its values
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624 SMaterial& getMaterial2D() override;
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626 //! Enable the 2d override material
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627 void enableMaterial2D(bool enable=true) override;
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629 //! Only used by the engine internally.
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630 void setAllowZWriteOnTransparent(bool flag) override
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631 { AllowZWriteOnTransparent=flag; }
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633 //! Returns the maximum texture size supported.
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634 core::dimension2du getMaxTextureSize() const override;
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636 //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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637 bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
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639 //! Color conversion convenience function
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640 /** Convert an image (as array of pixels) from source to destination
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641 array, thereby converting the color format. The pixel size is
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642 determined by the color formats.
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643 \param sP Pointer to source
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644 \param sF Color format of source
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645 \param sN Number of pixels to convert, both array must be large enough
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646 \param dP Pointer to destination
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647 \param dF Color format of destination
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649 virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
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650 void* dP, ECOLOR_FORMAT dF) const override;
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652 //! deprecated method
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653 virtual ITexture* createRenderTargetTexture(const core::dimension2d<u32>& size,
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656 bool checkDriverReset() override {return false;}
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659 //! deletes all textures
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660 void deleteAllTextures();
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662 //! opens the file and loads it into the surface
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663 ITexture* loadTextureFromFile(io::IReadFile* file, const io::path& hashName = "");
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665 //! adds a surface, not loaded or created by the Irrlicht Engine
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666 void addTexture(ITexture* surface);
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668 virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image);
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670 virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image);
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672 //! checks triangle count and print warning if wrong
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673 bool checkPrimitiveCount(u32 prmcnt) const;
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675 bool checkImage(const core::array<IImage*>& image) const;
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677 // adds a material renderer and drops it afterwards. To be used for internal creation
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678 s32 addAndDropMaterialRenderer(IMaterialRenderer* m);
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680 //! deletes all material renderers
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681 void deleteMaterialRenders();
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683 // prints renderer version
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684 void printVersion();
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686 inline bool getWriteZBuffer(const SMaterial& material) const
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688 switch ( material.ZWriteEnable )
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690 case video::EZW_OFF:
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692 case video::EZW_AUTO:
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693 return AllowZWriteOnTransparent || ! needsTransparentRenderPass(material);
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694 case video::EZW_ON:
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697 return true; // never should get here, but some compilers don't know and complain
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702 video::ITexture* Surface;
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704 bool operator < (const SSurface& other) const
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706 return Surface->getName() < other.Surface->getName();
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710 struct SMaterialRenderer
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712 core::stringc Name;
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713 IMaterialRenderer* Renderer;
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716 struct SDummyTexture : public ITexture
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718 SDummyTexture(const io::path& name, E_TEXTURE_TYPE type) : ITexture(name, type) {};
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720 void setSize(const core::dimension2d<u32>& size) { Size = OriginalSize = size; }
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722 void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override { return 0; }
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723 void unlock()override {}
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724 void regenerateMipMapLevels(void* data = 0, u32 layer = 0) override {}
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726 core::array<SSurface> Textures;
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730 SOccQuery(scene::ISceneNode* node, const scene::IMesh* mesh=0) : Node(node), Mesh(mesh), PID(0), Result(0xffffffff), Run(0xffffffff)
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738 SOccQuery(const SOccQuery& other) : Node(other.Node), Mesh(other.Mesh), PID(other.PID), Result(other.Result), Run(other.Run)
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754 SOccQuery& operator=(const SOccQuery& other)
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759 Result=other.Result;
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768 bool operator==(const SOccQuery& other) const
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770 return other.Node==Node;
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773 scene::ISceneNode* Node;
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774 const scene::IMesh* Mesh;
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783 core::array<SOccQuery> OcclusionQueries;
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785 core::array<IRenderTarget*> RenderTargets;
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787 // Shared objects used with simplified IVideoDriver::setRenderTarget method with ITexture* param.
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788 IRenderTarget* SharedRenderTarget;
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789 core::array<ITexture*> SharedDepthTextures;
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791 IRenderTarget* CurrentRenderTarget;
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792 core::dimension2d<u32> CurrentRenderTargetSize;
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794 core::array<video::IImageLoader*> SurfaceLoader;
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795 core::array<video::IImageWriter*> SurfaceWriter;
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796 core::array<SMaterialRenderer> MaterialRenderers;
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798 std::list<SHWBufferLink*> HWBufferList;
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800 io::IFileSystem* FileSystem;
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802 //! mesh manipulator
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803 scene::IMeshManipulator* MeshManipulator;
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805 core::rect<s32> ViewPort;
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806 core::dimension2d<u32> ScreenSize;
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807 core::matrix4 TransformationMatrix;
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809 CFPSCounter FPSCounter;
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811 u32 PrimitivesDrawn;
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812 u32 MinVertexCountForVBO;
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814 u32 TextureCreationFlags;
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820 SExposedVideoData ExposedData;
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822 io::IAttributes* DriverAttributes;
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824 SOverrideMaterial OverrideMaterial;
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825 SMaterial OverrideMaterial2D;
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826 SMaterial InitMaterial2D;
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827 bool OverrideMaterial2DEnabled;
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829 E_FOG_TYPE FogType;
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832 bool AllowZWriteOnTransparent;
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834 bool FeatureEnabled[video::EVDF_COUNT];
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836 SColorf AmbientLight;
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839 } // end namespace video
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840 } // end namespace irr
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